The Sims 3: World Adventures Guide




 

The Sims 3 World Adventures Walkthrough

The Sims 3 World Adventures Unofficial Guide by CM Boots-Faubert for


 

Before we get to the proper Introduction to the game in which we discuss its history and the wonderful nature of its expanded sim-ply fun elements I want to address the matter of the game itself and what it means to the writer who created this Unofficial SuperCheats Guide and Walkthrough for The Sims 3: World Adventures -- me.

 

The first time I played a Sims game it was not actually a Sims game at all, it was a game from the very successful Sim-series that came before The Sims -- SimCity to be precise. At that time I was still in University, the world (and I) were much younger, and I distinctly recall thinking at the time how neat it would be if we could play that game on a more personal level, interacting with the simulated population in a group fashion or, even better, one-on-one. At that time while I had access to PC's in addition to the Mini-and-Mainframe computers at school, at home my personal computer of choice was a very heavily modified Commodore C=64 upon which I played Little Computer People...

 

Little Computer People was, in essence, partly what I had wished for when I thought about how neat it would be to have a more personal simulated people experience ala SimCity. It was created by David Crane and Rich Gold (legends in the game design community of the 1980's) and published by Activision -- you have heard of Activision, right? A lot of my mates who owned other computers also played it, so it was a popular topic of conversation among us and, considering that there were versions for the Amiga, Amstrad CPC, Apple II, Atari ST, and ZX Spectrum as well as the C=64/CBM64, it got wide play and a lot of attention at the time.

 


Welcome to The Sims 3: World Adventures!

 

Will Wright, in writing about what motivated him to create The Sims as a game series, refers to Little Computer People as part of the inspiration, though clearly he took the entire concept of simulated life inside of computer games to a whole new level -- even a whole new universe for that matter -- but still what you had was a game in which you interacted with a little man who lived in your computer in a house that was warm and comfy, and who would often communicate with you by writing notes and acting out his emotions. There was no end-game, it was an ongoing thing, and while he certainly had a regular daily routing, each day was different.

 

There was actually very limited interaction between you and your little computer person, though he was aware that you existed and could be convinced to play games with you -- but this is not about the game Little Computer People -- it is about The Sims, and specifically The Sims 3: World Adventures. I mentioned LCP in the hopes that you will understand just how much impact that The Sims had on me as a gamer, back when it first came out...

 

I remember thinking that someone had simply ripped-off LCP when she first told me about it, but when I sat down at her computer and played it for the first time I instantly understood three important things: the first was that it was not a rip-off of LCP, but a new and special game in its own right; the second was that I very much liked it; the third was that if I was not careful it could easily disrupt my life in very negative ways because it was (and remains) a highly addictive hard-to-stop-playing game.

 

In the darkest part of the night, when sleep is just about to arrive and I lay in bed looking at the ceiling I think about my old CBM64 and the fun that I had on it playing LCP, and sometimes I wonder how cool it would be if I could have played The Sims on it...

 


Introducing the SuperCheats, Tomos and Katya

 

-- And Now the Proper Introduction --

 

World Adventures was the first expansion pack for The Sims 3, and was announced on The Sims 3 website in August 2009, with its North American release on November 18, 2009 and world release quickly following. An expansion pack that focuses on travel to various areas in a manner similar to previous expansions The Sims: Vacation and The Sims 2: Bon Voyage, the Sims are able to travel to simified versions of China, Egypt, and France where they have adventures, collect objects, and interact with the locals as well as acquire new skills.

 

While on holiday your Sims can earn rewards and benefits of travel, while they level up new skills like photography, martial arts, and nectar (wine) making. There are additional social wishes, desires, and tasks that have been added to the expansion, both for rounding out the use of new skills and abilities and to add to the different available activities.

 

The Sims as a series is now in its third revision -- and when I say revision I mean just that, since the original series progressed from establishing its base game and then its expansions, eventually settling out into a well-accepted and loved game. And then The Sims 2 came out, and gamers were confused... The base game did not contain all of the activities that were present in the original series, so why should they upgrade to what was perceived as less game play in a new version?? Ah, but then as the screens and videos began to emerge as The Sims 2 grew closer to its release it all became clear -- the game world and its graphics were better. Not only that, but the Sims themselves were now smarter and more interesting, so hey, bonus! Of course gamers would want to update. And the aggressive expansion plans for the new series quickly regained all of the activities and added new ones, so again, bonus!

 

After a few years of Sim-fun and the world of PC tech constantly improving it did not take a brain surgeon to realize that a newer, better, and more interesting world of simming was just around the corner -- and the announcement of The Sims 3 and its release made 2009 the year of Simming all over again! But again, the base game lacked many of the activities that were part of the previous series, and again, gamers wondered if they should upgrade or not? The answer was clearly oh yes, yes they should! Because once again the basic sim-ness of being a Sim had changed, and the underlying engine that made the game work, and the Sims more interesting -- and independent -- made it a no-brainer. The fact that yet another aggressive expansion program was planned alone was enough to make the switch away to a new version that much easier to manage.

 

It seems that having the game boxes for your previous Sims versions on your game shelf is, for Simmers, something of a badge of honor, and I know more than just a few gamers who regularly revisit their old Sims, so keeping those games is not really a status thing for them at all... Mastering the game is not accomplished through following one set path, because there are so many different ways that this can be accomplished that it is really based on the preferences of the player, from jobs to recreation.

 

This guide provides a road map to making the most of the new activities, skills, and opportunities, with a focus upon identifying each, because some are not really obvious, while others are worth pursuing because their rewards are more meaningful than you might suspect!



   




Notable Additions

With each of the expansions to the game comes new content of several types -- the more obvious new content being the activities and destinations that your Sims can complete and visit -- but in addition to those, there are some hidden additions that are not so obvious, the most significant being the added music and entertainment options (like TV).

-- Music --

The proper score to The Sims 3: World Adventure and much of the establishing and mood music in it was composed by Steve Jablonsky, who had previously composed the score to The Sims 3 base game as well as other Sims series games. What is not purely instrumental with respect to the music is, when there are vocal elements, a mixture of music and Simlish (the Sims language) that is largely lyrical, but that is not the complete story with respect to the soundtrack (if you will) for the game! You see in addition to music and Simlish songs there are proper regular songs in languages OTHER than Simlish in the game!


The Nudist Guitarist - Raw Ambition?

The more traditional songs in the game were recorded by a collection of very-well-known artists and groups -- many of whom in addition to providing music and songs for the game also happen to be fans! -- and this wide selection of music includes (but is not limited to) the following:

Audrye Sessions performing the song "Turn Me Off"

Broken Heart College performing the song "Na Na Na"

Cassie Steele performing the song "Summer Nights"

Esmee Denters performing the song "Outta Here"

Fefe Dobson performing the song "I Want You"

Friday Night Boys performing the song "Can't Take That Away"

Hot Chelle Rae performing the song "Say"

Katie Melua performing the song "If the Lights Go Out"

LeAnn Rimes performing the song "You've Ruined Me"

Madina Lake performing the song "Lets Get Outta Here"

Manchester Orchestra performing the song "I've Got Friends"

Matt and Kim performing the song "Daylight"

MeTalkPretty performing the song "Wake Up, Wake Up"

Natalie Portman's Shaved Head performing the song "Me Yr Daughter"

Nelly Furtado performing the song "Manos al Aire"

Pixie Lott performing the song "Mama Do"

Stefanie Heinzmann performing the song "No One (Can Ever Change My Mind)"

Young Punx performing the song "Juice and Sim"

The game is not limited to just the above songs, which are most often heard on the radio in the game, but also allows players to add their own songs to the game using the standard MP3 format, by placing them in the directory "My Documents->EA Games->The Sims 3->Music" which neatly explains how my Sims rock out to Tom Petty and AC/DC among others. Adding your own music to the game is a really good idea, especially if your Sim is one of the type that has to have some background sound all the time to be content...

-- New Lifetime Rewards --

Lifetime Rewards are both the best thing that ever happened to the series -- and the worse thing that ever happened to the series -- IMOFWTIW. The reason that they are the best thing that ever happened is that many of the rewards you can buy with your Lifetime happiness points are incredibly useful and important -- the Collection Helper, the No Bills Ever, and other such rewards are simply awesome and, more is the point, make many of the really annoying bits of the game less so. The problem though is that some of the most powerful rewards are also the most abused -- for instance the Moodlet Manger is probably the worse thing that they could have added to the game and easily the most abused.

The point behind moodlets is not for good or for bad, but to inject into the game both of those elements. There is an old saying that you cannot have good without bad because if you did, how would you be able to tell how good -- or bad -- it was, whatever "it" is, since you have nothing to compare and contrast it with? That being so, giving you the ability to simply negate any bad moodlet is easily abused, and what is worse, detracts from your overall enjoyment of the game in much the way that every cheat in a video game does! As a gamer and a serious Sim-fan, I never (NEVER) use cheats. Ever. If I have a tasty set of recipes to cook it is because my Sim learned them. If my Sim is wealthy it is because they earned or otherwise legitimately acquired that wealth, and not because I knew how to use the cheat system. I am just saying.

You must choose what you must choose, but I feel duty-bound to at least point out that you will appreciate better and more fully all of the many accomplishments that you obtain in this game if you do it the right way; using cheat codes is the one thing that can (and usually does) destroy your enjoyment of a game overall, and your enjoyment of The Sims in particular.

The focus of many of the activities that gamers pursue in the game ultimately is to increase their bank of Lifetime Reward Points in order to purchase the various special items and abilities that can only be acquired using those points -- and as a result the developers have always tried to add additional rewards to each expansion, and World Adventures is no exception.

There are an additional 11 Lifetime Rewards to be obtained in it, including Jetsetter, which reduces the costs for travel and trips, Prepared Traveler, which allows travel parties to stay at their destinations longer, No Bills Ever, which means just what it sounds like -- your Sims never have to pay the weekly bills! There is the Learned Relic Hunter Reward that sees your Sims finding much more valuable Relics on their travels, and Vacationer which allows them to take the odd day off of work without getting into trouble.


Getting robbed in the middle of the night

-- New Objects --

Each expansion adds objects, and in World Adventures those objects include domestic-types as well as the sort of culturally centric types that come from each of the three vacation destinations, but one of the most exciting additions to the objects are new items in the collection sets for rocks, seeds, bugs, and Relics, which of course are found while your Sim is on holiday.

Rocks can be turned into ingots and gems (for your ingot and gem collections) but it is the Relics that have most adventurous Sims excited. Sure, many if not most of the Relics your Sim will find are trash and worthless, but when your Sim lucks onto a very valuable one it can make their whole vacation that much better! Not only that, but once your Sim starts to collect Relics and you begin building your "trophy room" in your house, they make for some stunning displays!

-- A New Life State: Mummy --

The new life form of The Mummy was introduced originally in The Sims 2, and makes its debut in The Sims 3 through the World Adventures Expansion, taking the traditional form of the cloth-wrapped zombie-like creature, but in this case a cloth-wrapped zombie-like creature that is an expert at Sim-Fu!

Not only are they encountered in Tombs, but if your Sim makes the mistake (or the choice) of sleeping in a Cursed Sarcophagus of the Kings, they can then turn into a Mummy as a result, which depending upon how you look at it can be both a good thing or a bad... Personally I do not like them -- they scare me -- and the idea of having one of my Sims (who I have worked hard to develop and grow) turn into one is way down at the bottom of the list of things I want to happen, sandwiched between a Sim-Russian ICBM attack that wipes out my Sim's town, and Sim-AIDS sweeping through the Sim world. I am just saying...

In addition to presenting a random threat while adventuring, the Mummy doubles as the defacto guardian of the treasure in Tombs, and Mummies enjoy longer lives than mortal Sims and have no energy or bladder requirements -- but there is a price for those bonuses; they cannot reproduce for instance, and they are much slower than regular Sims, which means that getting them to complete time-based events or actions can be especially problematic...

If you want them to, your Sim can summon a Mummy using Canopic Jars that they can collect, but the summoned Mummy will be an older and slower variety than the ones you are likely to encounter while robbing Tombs... Bear that in mind, right?

-- Mummy Mechanics --

To have your Sim become a Mummy you must have them sleep in the Cursed Sarcophagus of the Kings twice -- the first time for a full sleep period, and the second time for a similar sleep period, and then they may/will emerge as a Mummy. To reverse the Mummy state and return to being a normal Sim again, you simply have your Mummy sleep in the Blessed Sarcophagus of the Kings twice.

-- The Mummy's Curse --

If your Sim has an encounter with a Mummy and the Mummy breathes a dark foggy cloud on your Sim they may be cursed. The game will tell you when this happens. Once cursed you need to cure the curse soon, as it has detrimental effects! There are five ways to cure this curse:

(1) Have your Sim buy a snake charming basket in Al Simhara and then practice snake charming to unlock the option to upgrade to a King Cobra. Once you have done that, charm the King Cobra until it kisses your Sim and that will cure the Mummy's curse.

(2) The Sim appeal to the Sphinx in Al Simhara, then explore the Tomb completely, and use the cleanse interaction on the special statue.

(3) Have your Sim rebuild both King's Sarcophagi -- the Blessed and the Cursed -- and then sleep in the Cursed Sarcophagus first (turning the Sim into a mummy) and then in the Blessed Sarcophagus (turning them back into a Sim).

(4) Have your Sim meditate for a few hours and that will lift the Curse.

(5) Obtain the Moodlet Manager Lifetime Happiness Reward and then click the Mummy's Curse Moodlet.

Bear in mind that if you fail to remove the Curse your Sim will die after two weeks of being afflicted.

-- Expansion Conclusions --

It is evident from the focus of the improved activities as well as the new ones clearly flows towards providing a more touchy-feely game play experience in which near-instant and instant gratification as well as instilling the sense of progress has been emphasized. This is not a bad thing, and keeping in mind that this section of the guide was not intended to be an inventory of all that is new in the game for this expansion, but rather to provide a very general sense of the major additions, it is safe to say that the development teams that worked on the World Adventures Expansion succeeded in nearly every way!

As you adventure in the game you will discover that far from restricting their efforts to the named (and unnamed) aspects and additions covered in this guide, a great deal of attention and thought has gone into improving the over-all game and the experience of play as well. When we say that we are not talking about the missions so much as the game interface itself... Bear with us for a moment and you will see what we mean.



   




Legal and Acknowledgements

 

 

The Sims 3, and The Sims 3: World Adventures are Copyright © EA Games.

The text contained in this unofficial guide is copyright Web Media Network Ltd and may not be used in other publications online without prior written consent.

The SuperCheats Unofficial Guide to The Sims 3: World Adventures (hereinafter referred to as the "Guide") was written by CM Boots-Faubert as a work-for-hire for Web Media Network, Ltd. The Guide is licensed to appear exclusively upon the website SuperCheats.com and other websites licensed to display the Guide under agreement with Web Media Network Ltd.



   




The Sims 3 World Adventures Overview

This is not an Introduction wearing a different dress, it is simply my impressions of the game and specifically this expansion to the game, offered in the spirit of sharing with you an impression and, perhaps more important, the expectations that come with slowly tearing the plastic shrink-wrap off of the game case and eagerly inserting the disc into the drive, entering the serial number and then impatiently waiting while the game is installed and then patches for the first time. Multiply that by however many expansions you have to add and there you go!

Ah, but there is more to it than that because in order to get the overview as it were, we must explore what this game really is, what it represents, and perhaps of even more importance, how it changes us as we experience it. Because The Sims as a game and game series is not really a people simulation game so much as it is a fusion of time-management, personality simulation, self-gratification, open-world sandbox gaming, God-Gaming, and community construction gaming.

As an open-world sandbox slash God-Game it really has no equals, but it is the whole time-management and personality creation part of the game that stands out as the most enjoyed aspect for most gamers. Would it shock or surprise you to learn that, in a survey of gamers who consider themselves to be serious Sim fans, the least-used feature in the game controls is the time-controls? That's right, very few self-declared serious fans of the game use the ability to speed up time! Why? Ah, that is a complicated question because it was not part of the surveys.

Unofficially I suspect that part of the reason for that surprising statistic relates to the motivation that many (perhaps the majority) of gamers arrive in the game with. Casual conversation with gamers I know who play and gamers from chat boards online reveals that it is a very common practice for gamers to recreate themselves and the people that they know, love -- and hate -- as the Sims they play in the game. Not only that, but the vast majority of players recreate either the house that they grew up in during childhood or one that they lived in at some point in their real-world life as part of their game play.


The Bohemian Life of Art and Filthy Lucre

In those terms when you think about it the game is not simply being used for the purpose that it was created, but also to simulate and re-live specific memories so is it any wonder that as they play, gamers do not want to skip over or miss the elements and activities that make up their play? No, it is perfectly understandable.

What is not clear is whether or not the entire experience and the empowerment that the game provides in those respects is a good thing. It is easy to be seduced by the lure of control, and being able to set the stage so that good things happen to you or, conversely, bad things happen to the personification of people you do not particularly like or care for. Often it seems that activities in the game that have a tacit relationship to real-world activities and events blur for many players...

The popularity of both the games and the series is such that the creative forces behind the community and the website known as SuperCheats (one of perhaps the best-established game guide sites and gaming communities online) has branched out to create its own Sim-Centric community site and destination, which is largely the reason for the commissioning of this guide! That being the case, and taking the above into consideration, if you consider yourself a serious Sims gamer and fan and you are interested in exploring the many aspects of motivation, joy, and desire that enfold the phenomenon known as The Sims, the author of this guide hopes that you will consider taking part in an ongoing dialogue and study of the many aspects touched upon above.

If you are interested in participating in and exploring those subjects, keep an eye out for special postings to the chat boards for the base game on the new site, and delve in! You are invited to do so and, assuming that the effort gains sufficient interest, it may very well result in the creation of an official email-based discussion thread. We will keep you informed.



   




Practical Starting Strategies

The focus of World Adventures is squarely upon leisure activities, but not really just travel... It is fair to describe the primary focus of this expansion as being about many different types of leisure pursuits, from adventure, collecting, mystery, self-improvement, crafting, and yes, travel, but most of the other elements that are party of this are accomplished via travel! Ah, but therein lies the problem... Because to travel requires freedom, and as most Simmers are aware, the average lot in a Sim's life is the division between the time that they spend at work, and the time that the spend taking care of all of the things at home that need to be taken care of, which leaves only a small amount of time for fun each day, and forget taking a week off for travel!

The ideal situation is, of course, an independently wealthy Sim who can live the life that they want to live, but that is really only possible in a handful of ways -- legitimately by your Sim being the 4th or 5th generation and has inherited their wealth (which requires quite a bit of play time but is not impossible) -- and illegitimately you could cheat... But there is another way, a sort of Bohemian-meets-slacker alternative lifestyle that is perfectly suited to this particular expansion -- and that is the artistic route!

That can include the skills hacking, musician, artist, photographer, and writer -- essentially any activity that allows your Sim to make money outside of the normal work grind, giving them the ability to be their own boss. There is a downside to that path of course is that income is not predictable -- your Sim starts out earning only modest amounts for their work, but on the other hand if you have just created the Sim and moved them into a starter house their overhead costs are such that you can not only survive while building up their skills, but get a little ahead as well... And it is even easier when you create a household of two Sims -- whether that is a couple or simply roommates -- who can divide up the basics.


Leading a carefree Bohemian Lifestyle

As a general rule we use the group of two in a household, and they compliment each other skill-wise -- for example one focuses upon learning to cook, while the other focuses upon learning to maintain and repair the household items. When goals are offered care should be taken to pick goals you will naturally work towards or that make sense for your Sim to be working towards based upon their chosen career and lifetime goal -- because banking Lifetime Happiness Points is an important element of gaining better progress later, since you can purchase special abilities like Jetsetter, which reduces costs of trips and travel, and many other useful skill-altering abilities!

When creating your Sims alternative careers it is a good idea to have them do different ones -- an Artist and a Musician in the same house is complimentary but more important does not require duplication of kit. It is also a good idea to give them more than one potential money-making skill, for instance an Artist can also be a Photographer, a Musician also Writer...

While one of the pair covers the daily grind, makes meals, pays bills, fixes what needs fixing, the other focuses solely upon their primary skill, the idea being to get it mastered as quickly as you can because that is the fastest route to reliable income. After the first has mastered theirs, they switch roles and the second half of the pair masters their primary skill, then you do the same for the secondary, and with all four skills mastered, your money problems are now over, and you can focus upon improving their home, traveling, and having adventures!

-- Secondary Focuses --

In addition to your focus upon completing leveling their primary and secondary creative skills, you will also want to try to complete as many of the goals and challenges, and the opportunities, that your Sim receives, in order to build a nest egg of Lifetime Reward Points, so that you can obtain a few of the special abilities that can only be had in that way. Ideally you want to focus upon accepting only the sort of goals and challenges that further the lifestyle and ability set you have already chosen for each of your Sims -- that way you are not constantly doing things that do not contribute to your over-all goals.

Some of the goals and objectives that you will receive are only slightly related to your primary strategy, but because they improve your Sim overall, they are still worth developing because they not only improve your Sim but also present opportunities for you to multi-task on the sort of activities that you have to do anyway.

For example buying and placing a Chess Board and a couple of chairs in your home is a small investment in acquiring the intelligence skills, which while this is not obvious actually has an impact on how fast your Sims can acquire some of the other skills in the game! When using the Chess Board NEVER simply practice -- always have one of your Sims play with the other, since that gives THREE gains -- Logic, Fun, and Social -- rather than just Logic.

Some of the skills are important for both Sims to learn -- cooking is one -- while you can easily get away with having a dedicated repairing Sim.


Designating a Repair Sim and a Different Cook Sim is Wise

-- Skill and Reward Overlapping --

At some point in the development of your Sim-Unit (whether that is a family or just roommates, or something more) there will come a point at which skills and rewards overlap. Your Sims cannot exist together without each taking an interest in the interests of the others -- so you should naturally expect that at some point, even in a household in which the responsibilities and abilities are clearly divided along logical lines, that your Sims will begin exploring the areas of specialty of each other.

In the household that was created in order to play as reference in creating this guide there were two Sims -- Tomos SuperCheats and his girlfriend Katya SuperCheats (they are not married and they are not blood relations so do not worry about that common last name, pure coincidence heh) there was a set plan in place from the start.

Tomos began as an artist (this was a purely Bohemian household with no plans for traditional employment or early procreation) while Katya began as a Musician and Writer. Their support duties were equally split, with Tomos concentrating on cooking while Katya did maintenance and repairing, and both pursued Logic skills. They each focused upon their primary "jobs" but, at some point past mastery of those, they both showed prolonged and determined interest in pursuing the "jobs" of the other! That trend has been observed in other family/group units, so it is not unusual to the game.

Considering that there is always an enforced span of "downtime" between trips to other countries it seems that you will eventually reach a point in skills and abilities development that allows for the indulging of those cross-interests, so when you reach that point in the life of your Sims, why not let them indulge? It certainly cannot hurt your game or the basic strategy, right?



   




Lifetime Rewards

Long time fans and Sims gamers will be familiar with the concept of Lifetime Rewards because there was a similar system in The Sims 2 -- but in that system the only way to obtain points to bank was to successfully complete the various ambitions and goals of your Sims. Doing so banked points in the family bank and allowed the player to purchase objects that were very useful, like the Money Tree or a dispenser that held the Elixir of Life that could literally take years off of your Sim and extend their life in whatever stage that they were in when they drank it.

The system that is in The Sims 3 is a little different but basically the same, though in place of mythic objects your Sims instead can obtain special abilities and devices, kit that makes their lives better and abilities that do the same! The trick to obtaining them is to bank points, and the trick to doing that is to complete goals, and keep your Sims in a perpetually great mood!

-- Increasing Your Point Bank --

If you played the previous games you may have an imperfect understanding of the Happiness Points system and Lifetime Rewards as they exist here -- previously you needed to complete goals and challenges in order to increase your bank to buy rewards -- and you can still do that and you should, but in addition you also gain bank whenever your Sim's mood meter is in the upper bubble and your Sim is elated, as when that condition is met the bank is metered and constantly increasing, even when your Sims are sleeping!

The trick to maintaining heightened mood is in maintaining your Sim moodlets -- basically that means paying attention to things like Hunger, Bladder, Energy, Social, Hygiene, and Fun, and keeping them in the green as much as possible! Obviously you have limited control over Energy, but the others you have near complete control over, and so you should exercise it.

Maintaining the majority of the moodlets in the green and not allowing any to ever go red (and trying to avoid any going yellow) is the best path towards keeping your Sim's overall mood in the upper bubble and thus continuously gaining points in your bank.

-- Interest-based Goals --

As your Sim develops its own interests you will notice that the goals that begin to pop-up that you can accept relate to those interests. For example playing Chess will prompt logic-based goals as well as cause logic-based opportunities to appear every now and then. The opportunities are only good for money, but the goals pay off in points to bank, and are an activity that you should seriously be persuing as you play. Ideally you have already figured out that the Lifetime Rewards you really want to be working towards before you start your holidays are:

-- No Bills Ever

-- Jetsetter

-- Prepared Traveler

-- Learned Relic Hunter

-- Collection Helper

In addition to those, depending upon your Sim's slacker-based career choice you may also want one or more of the following:

-- Opportunistic

-- Extra Creative

-- Acclaimed Author

-- World Adventures Specific Rewards --

Reward points are banked for each individual Sim and NOT the household, so you will be selecting the rewards that you want on an individual Sim basis, meaning that selecting one reward for one Sim does not automatically give it to all Sims in the household... But they will benefit from some of the rewards anyway since they apply to a Sim in the household, so for example if one of your Sims has No Bills Ever than all of the Sims in the household enjoy the benefits of it.

Care should be taken in planning out which rewards you choose, especially if you have created a main Sim that will be your primary and additional Sims that are really more expendable than permanent, since you will want the really valuable and travel-related ones to be on your main Sim just in case one of the others ends up being killed... There is no sense in doing all of that work for nothing.

The following rewards are specific to World Adventures:

-- Carefree (30,000)

Sims gain Fun 25% faster than normal.

-- Change of Taste (5,000)

Allows you to reselect a Sim's Favorites.

-- Eye Candy (5,000)

Sim has an aura that gives all Sims near them the "Eye Candy" moodlet. Who could resist such a good looking Sim?

-- Inappropriate But in a Good Way (5,000)

Other Sims won't mind your Sim acting inappropriately.

-- Jetsetter (5,000)

Trip and traveling prices are reduced for Sims with this reward.

-- Learned Relic Hunter (15,000)

Learned Relic Hunters have a knack for finding higher value Relics and other collectibles.

-- Meditative Trance Sleep (30,000)

You can get a lot more done when you don't need to sleep for very long at night.

-- No Bills Ever (15,000)

How great would it be to not have to pay bills, ever?

-- No Jealousy (10,000)

You'll never have to deal with the negative effects of other Sims being jealous of you.

-- Prepared Traveler (10,000)

Travel Parties with a Prepared Traveler in the group can stay in the location longer.

-- Stone Hearted (10,000)

Tragedy and heartbreak just don't seem to effect these kinds of Sims.

-- Additional Sims 3 Rewards --

In addition to the above rewards there are also the default rewards from the Base Game as well as the rewards that were added for the other expansions, and we are listing them below by game in case you also have those expansions installed as there are some rewards that you may find useful!

-- Base Game Rewards --

The following 31 rewards are specific to the Base Game, The Sims 3 (regardless of which version of the Base Game you have):

-- Acclaimed Author (30,000)

Earn bigger royalty checks for every book written... Assuming you're a writer.

-- Attractive (15,000)

Whether it's the pleasing scent or charm, people will suddenly like you more.

-- Body Sculptor (15,000)

The Body Sculptor Device will give you the exact body shape you desire within a few percentage points.

-- Bookshop Bargainer (10,000)

Books at the Bookstore will carry a hefty discount, resulting in great savings for you.

-- Change Lifetime Wish (10,000)

Picking a Lifetime Wish is a monumentous decision that leaves some Sims overwhelmed. In case the wrong Wish was chosen, here's a mulligan to set things striaght.

-- Collection Helper (40,000)

The Collection Helper is an invaluable tool that helps collector's identify collectibles as well as find them in Map View.

-- Complimentary Entertainment (5,000)

You'll be added to the exclusive list at the community theater and can get into all upcoming events free of charge.

-- Dirt Defiant (15,000)

Personal hygiene concerns and frequent bathing rarely trouble the Dirt Defiant!

-- Discount Diner (5,000)

Restaurant meals will be on the house. Tips and taxes included.

-- Extra Creative (30,000)

The finest paintings are created by those who are not only creative, but extra creative.

-- Fast Learner (15,000)

Learn and improve skills faster than a galloping llama!

-- Fast Metabolism (5,000)

Watch your body shift and change before your very eyes with a fraction of the effort! A more immediate new you!

-- Fertility Treatment (10,000)

Increase your chances of conception! Twins and triplets are also much more likely.

-- Food Replicator (50,000)

The Food Replicator speeds up meal prep by duplicating dishes... More or less.

-- Haggler (15,000)

Store clerks will fear the sight of you and throw discounts at your feet to expedite your passing.

-- Hardly Hungry (25,000)

Your body achieves such a perfect state of balance that you hardly ever feel hunger or thirst.

-- Legendary Host (5,000)

Everyone will show up to the party and have a great time -- it'll be legendary!

-- Long Distance Friend (20,000)

Friends will never become Distant Friends, even if you ignore them for a while. They know you're good for it down the line.

-- Mid-Life Crisis (20,000)

Not happy with who you are? Pick new traits to become the Sim genetics failed to create.

-- Moodlet Manager (60,000)

The Moodlet Manager eases the mind and removes troubling thoughts... Most of the time.

-- Multi-Tasker (10,000)

Become better at your job and homework without any additional effort on your part!

-- Never Dull (10,000)

Sims love listening to you talk and will never get bored when you repeat social interactions!

-- Observant (5,000)

Discover the traits of others twice as quickly!

-- Office Hero (5,000)

Your inter-office conversations will be more effective than ever! Co-workers will love hanging out with you.

-- Opportunistic (10,000)

Earn greater rewards and bonuses for finishing Opportunities!

-- Professional Slacker (5,000)

How cool would it be to be able to watch TV and slack off at work without the boss caring?

-- Speedy Cleaner (5,000)

Eliminate household grime and villainous soap scum doubly quick!

-- Steel Bladder (10,000)

Peeing is for Sims with lesser wills (and bladders).

-- Super Green Thumb (20,000)

If you want to grow the best, most vibrantly delicious and organically superior plants, you simply must go Super.

-- Teleportation Pad (75,000)

The Teleportation Pad reduces your transportation costs by 100%... Within a reasonable margin of error.

-- Vacationer (15,000)

Feel free to take the occasional day off. Nobody at work will notice!

-- The Sims 3 Ambitions --

The following 7 rewards are specific to The Sims 3: Ambitions Expansion, and are not available to you unless you have that expansion installed:

-- Artisan Crafter (20,000)

Artisan Crafters create higher quality inventions and sculptures that are more valuable when sold.

-- Efficient Inventor (10,000)

Efficient Inventors are able to tinker and create more inventions with less scrap.

-- Entrepreneurial Mindset (10,000)

Sims with an Entrepreneurial Mindset earn experience more quickly and tend to reach the top of their careers more quickly.

-- Fireproof Homestead (30,000)

The Fireproof Homestead guarantees your Sim's home will never again catch on fire.

-- My Best Friend (40,000)

A SimBot joins the family with Best Friend relationship status to the Sim who chooses this lifetime reward.

-- Profession Simoleon Booster (20,000)

Earn larger weekly stipend and more Simoleons for every profession job completed.

-- Suave Seller (15,000)

Suave Sellers are able to sell their goods for a higher price at local stores and the consignment store.

-- The Sims 3: Generations --

The following 9 rewards are specific to The Sims 3: Generations Expansion, and are not available to you unless you have that expansion installed:

-- Above Reproach (35,000)

Public displays of affection will go more unnoticed by Sims around town.

-- Age Freeze (65,000)

The purchaser of this reward receives an ‘Age Freeze’ potion. Drinking this potion immediately stops the Sim’s biological clock, preventing further aging!

-- Clean Slate (25,000)

Allows you start over in the world of romance. No more reputation…No more hurt feelings!

-- Clone Voucher (45,000)

The purchaser of this reward receives a Clone Voucher. Redeem it at the Science Facility to have a Child-aged clone of your Sim join your household! You cannot purchase this reward if your household is full.

-- Hover Bed (20,000)

Ground-bound beds are a thing of the past. Purchase this reward to receive the state of the art in hovering slumber satisfaction!

-- Inheritance (30,000)

Purchase this reward to receive a handsome inheritance from a long, lost relative! The purchase of this reward and the relative’s demise are completely coincidental.

-- Motive Mobile (45,000)

Instead of taking a taxi to get around, your Sim will be picked up and transported by the Motive Mobile. The Motive Mobile is a state of the art vehicle designed to get your Sim from Point A to point B without sacrificing comfort, hygiene, or other needs your Sim has.

-- Super Nanny (25,000)

Daycare caretakers will have the voice of reason to toddlers and children. Kids will be less likely to disobey and be easier to keep happy.

-- Young Again (70,000)

The purchaser of this reward receives a ‘Young Again’ potion! Drinking this potion allows a Young Adult, Adult or Elder to return to the beginning of Young Adulthood.

-- The Sims 3: Late Night --

The following 8 rewards are specific to The Sims 3: Late Night Expansion, and are not available to you unless you have that expansion installed:

-- Always on the List (17,500)

Sim who are Always on the List will never be refused entry into bars, clubs, and lounges.

-- Better Mixologist (15,000)

Better Mixologists make higher quality drinks than the average Sim.

-- Excellent Groupie (10,000)

Excellent Groupies make every group outing a good time.

-- The Hustler (5,000)

The Hustler is unusually good at bar games such as Darts, Foosball, and Shuffleboard.

-- Map to the Stars (20,000)

Sims with a Map to the Stars can see all Celebrity homes in map view, making it easy to be frequent uninvited guest!

-- Master of Seduction (15,000)

Masters of Seduction never feel the pain of romantic rejection. Their romantic advances always succeed.

-- The Next Big Thing (10,000)

Sims who are The Next Big Thing are bound to make any band successful. They earn extra Simoleons when playing gigs with a band.

-- Watering Hole Regular (7,500)

Watering Hole Regulars are frequent customers at local bars, so they get a discount on all food and drinks.

-- The Sims 3: Pets --

The following 25 rewards are specific to The Sims 3: Pets Expansion, and are not available to you unless you have that expansion installed:

-- Alpha Pet (7,500)

Your pet is gifted with heightened senses when searching for prey or collectibles. Results from hunting are greatly improved.

-- Animal Expert (25,000)

Can't seem to ever get tired of your pets? This reward makes it so dogs, cats, and horses, live much longer lives. Pets kept in terrarium and birds are also less likely to die.

-- Atomic Grazer (4,000)

Gain the ability to Graze on any type of surface.

-- Attitude Adjustment (7,500)

Have you ever wondered how your favorite pet would be if they were loud instead of quiet? Neat instead of Piggy? Go ahead and choose new traits for your Pet.

-- Best Behavior (2,500)

Save your furniture! Save your House! This reward will make it so your pet will never bite or scratch furniture, roll around in puddles and get into the trash can and litter box…unless of course you really want them to!

-- Beloved Animal (5,000)

Your pet gains more social fulfillment from interacting with humans.

-- Bottomless Pet Bowl (15,000)

Give your pet a pet bowl that provides high quality sustenance and never needs refilling.

-- Celestial Salt Lick (10,000)

A little taste of paradise, disguised in the form of a sparkling salt lick. It refills both hunger and thirst.

-- Clone Voucher for Pets (15,000)

The Pet that purchases this reward gets a clone voucher. Redeem it at the Science Facility to have a young clone of your pet join the household. You cannot purchase this reward if your household is full.

-- Desert Pony (5,000)

An ability often taught in the arid lands of Al Simhara, but can now be bestowed upon your Horse. Quenching your Horse’s thirst will occur less often.

-- Equine Zen (6,000)

Your Horse will be able to channel it’s inner strength more efficiently. With this reward, exercise motives refill much faster.

-- Fearless Foals (2,500)

Foals can venture away from their Mother’s grasp without feeling sad or lonely.

-- Fertility Treatment for Pets (5,000)

Puppies & Kittens galore! This guarantees larger litters for your pet.

-- Friend of the Herd (4,000)

Be the most popular Horse in town. Wild Horses are often attracted to your home lot.

-- Gardener’s Delight (5,000)

Make your box stalls as eco-friendly as possible. Fertilizer from box stalls used by this Horse, is always of the highest quality.

-- Lucky Mount (4,000)

Riders of this Horse are often showered with Good Luck.

-- Never Nauseous (2,500)

Pets become immune from getting nauseous and vomiting.

-- Pet Hygienator (10,000)

Landgraab Industries’ latest solution in high tech pet hygiene. Use it to keep your pets squeaky clean and free of fleas.

-- Raised by Wolves (15,000)

Gain more social fulfillment from interacting with pets.

-- Self Cleaning Box Stall (12,500)

Every pet deserves a clean place to live. Give your Horse a Box Stall that never needs to be cleaned.

-- Steel Bladder for Pets (4,000)

Never again worry about those fretful accidents. Pets with steel bladders lose the urge to pee.

-- Super Smart Pet (7,500)

Your Pet becomes super smart and can learn skills much faster, while making praising and scolding much more effective.

-- Super Swank Pet Bed (10,000)

A really swank pet bed, so your pet can sleep in style.

-- Vomit Machine (1,500)

Here’s a way to get your owners attention. Gain the ability to vomit at will.

-- Young Again Potion for Pets (20,000)

This potion will magically turn back the time on your pet’s Life. Here’s to starting over!

-- The Sims 3: Showtime --

The following 7 rewards are specific to The Sims 3: Showtime Expansion, and are not available to you unless you have that expansion installed:

-- Born to Cook (20,000)

Become a better chef without spending years slaving over a hot stove! Increase the quality and taste of your food!

-- Dusty Old Lamp (30,000)

This lamp can make all your wishes comes true with only a little polishing.

-- Engaging (10,000)

The audience will hang on the slightest movement or quietest whisper that you produce. Your successes on stage will be more prevalent, and your fails less significant.

-- ExtraordinAIRe-Inator (20,000)

The ExtraordinAIRe-Inator turns your house into a place of meditation. Relax into it’s fresh and soothing aromas.

-- Fearless Voyager (20,000)

Sometimes you take a voyage. Sometimes the voyage takes you. Either way, it pays big to be fearless when going on tour via Simport.

-- Perfect Host (20,000)

You welcome your guest with open arms and accommodate their needs as if your life depends on it... and this doesn’t go unnoticed. Your Sim's household will receive more money, as well as Lifetime Happiness points, when hosting a Sim through Simport.

-- That was Deliberate (15,000)

Turn a stumble into a well planned stride and a cracked voice into an operatic bellow. The audience is less likely to notice any mistakes that you may make while performing on stage.



   




Martial Arts Skill

New skills are always a factor in the creation of an expansion, and in World Adventures the new skills are naturally linked to the travel and holiday destinations -- which means your Sim will have to go on holiday and spend some of their time working on unlocking and improving the new skills to obtain them!

-- Martial Arts --

The new Martial Arts skill is unlocked when your Sim visits the Phoenix Academy of Martial Arts in Shang Simla. Your Sims can work out and train there, and they can also purchase a Training Dummy, a Board Breaker, and Martial Arts Books that they can then take home with them and use to train at home. The trait Disciplined increases its learning rate for this skill.

Sims get rewarded with different color belts when they acquire different levels in Martial Arts, just as in real life to show-off their Sim Fu skills.

-- Level 1 Martial Arts

Once a Sim develops their skill to Level 1 they can spar with other Sims, which allows them to increase their Martial Arts skill as a process of their training sessions.

-- Level 4 Martial Arts

Once your Sim reaches Level 4 in their Martial Arts training, they can enter the Shang Simla Martial Arts Tournaments by simply making a phone call to enter a tournament, at which point they can choose their tourney rival and declare a Ranked Sparring Match.

Following the match, assuming your Sim wins they can advance in their skill rank.


Sparring is the best way to level two Sims in Martial Arts

-- Level 5 Martial Arts

Once your Sim reaches Level 5 your Sims can use Meditate to increase their Martial Arts Skill. Meditating for one hour triggers the Meditative Focus moodlet, which has a duration of 15 minutes and increases with continued Mediation -- but it will max-out above 4 hours of meditation focus, after which your Sim will begin to glow and levitate! After that they can then Zen-Teleport to any location on the map, ending both the Meditation session and the moodlet.

The Master of Meditation (MOM) achievement allows your Sim to teleport via Tranquil Transference, and can be used any time your Sim has 30 minutes of focus remaining. If your Sim has more than that in focus they can teleport several times -- but each teleport requires an additional 30 minutes of focus.

-- Level 8 Martial Arts

Once your Sim reaches Level 8, your Sims can focus their Chi into attacks when sparring as well as perform techniques like jumping kicks and throwing force kicks while airborne. When your Sims reached Level 7 in the Martial Arts skill they can then teach other Sims the skills as well.

Warning: The Mummies in Al Simhara all have martial arts skills at Level 10, so before you start seriously getting in to tomb exploration and questing in general you will want to have your Sim learn Martial Arts!

-- Martial Arts Abilities, Levels, and Such

The abilities in Martial Arts are level-based so leveling your skills are not simply a good idea, it is required... The following information will show you the level-requirements:

Level 1 -- White Belt -- Spar

Level 2 -- Yellow Belt -- Break Foam board

Level 3 -- Orange Belt -- Break Balsa Wood board

Level 4 -- Green Belt -- Enter tournaments, Break Oak board

Level 5 -- Green Belt -- Meditate

Level 6 -- Blue Belt -- Break Thin Stone block

Level 7 -- Blue Belt -- Break Space Rock Block with Disciplined Trait

Level 8 -- Brown Belt

Level 9 -- Black Belt -- Break Space Rock Block

Level 10 -- Black & Gold Belt


Working with the Training Dummy levels Martial Arts

-- Martial Arts Opportunities

Complete Victory

In its continuing demand for local stardom, the Stadium Sports Association, has chosen you as the most promising delegate for the Platinum Belt Championships. It's a huge honor and there's a handsome reward for the winner.

Location: China.

Goal: Go to China, become Grand Master, return home, and report to the stadium.

Received: Random.

Reward: $2000

Meditation Benefits

A Sim has been trying to attain a greater understanding of life through hours of meditation but it hasn't worked yet. They've suggested that you might have the patience to sit it out and let them know if it's actually possible.

Location: Any.

Goal: Gain Meditative Focus moodlet then enlighten a Sim.

Received: Random.

Reward: Cash and a relationship boost.

The Spa Restoration

The Day Spa wants to hold another session with a good Martial Artist to teach Sims how to ease stress by emptying their minds.

Location: Day Spa.

Goal: Give a Class at the Spa.

Received: Random.

Reward: $1000

Try the Tourney

There's a Martial Arts tournament in Shang Simla and the local association wants to bring home the team prize. They will sponsor a stipend and reward for anyone who wins a tournament match.

Location: China.

Goal: Go to China, defeat a Sim in a ranked match, return home, and report to the stadium.

Received: Random.

Reward: $800

The Ultimate Challenge

The Stadium is sponsoring a contest to see if anyone can break the supposedly indestructible Space Rock on a Board Breaker.

Location: Stadium.

Goal: Break a Space Rock using the Board Breaker then report in at the stadium.

Received: Random.

Reward: $1000

As a side-note, regardless of how much effort went in to capping-off the Martial Arts skill, I have never experienced an event that caused me to regret gaining those levels. Many times the ability to defend themselves in hand-to-hand combat has, in my opinion, saved lives, and certainly prevented the sort of grief in-game that death of a well-developed Sim might have, I am just saying...



   




Nectar Making Skill


Nectar making is a skill that was added in The Sims 3: World Adventures that allows your Sims to make nectar, which is the equivalent of wine in the world of The Sims -- it is odd that they avoid having a declared alcohol in the game considering that they have sex and all but there you have it... Actually if we are technical here, they do not come right out and say that Nectar is not alcoholic, but the alternate name choice sort of suggests that. But we prefer to think of it as wine and the fact that children in the game are not allowed to drink it, that sort of supports the idea that it is what it is.


Making Wine is hard work!

-- Acquiring Nectar Making Skills --

Your first step in learning to make Nectar is to head to Champs Les Sims, France, where you can visit the Vineyard and purchase the items that are required for the making of it or you can learn how as part of one of the missions that you can encounter there. Either way you end up using the Vineyard's equipment to make your first few batches, but you can buy your own kit at the Vineyard and take that home with you so that you can make it there too!

There are three skill books for Nectar Making from level 1-10 that are available at the Circle of Knowledge Bookstore in Champs Les Sims and we strongly recommend that you buy and read them first. The reason for that recommendation is that getting your skill higher is an absolute requirement no matter which path you are choosing -- there are two, the first is making Nectar for your Sims to drink, and the second is making it to sell, and both paths have their own specific requirements and are heavily dependent upon skills.

The best nectar for drinking is made from perfect fruits only, while Nectar made for selling requires more than just perfect ingredients, since the final value of your Nectar is subject to ingredient quality, ingredient rarity, and your skill level.

There is some argument as to whether aging of Nectar makes it better, or whether more expensive Nectar is better than less expensive, so you will have to make up your own mind on that matter... Note that while this is a guide for World Adventures, which is the expansion in which the craft of Nectar making was introduced, in Ambitions your Sims can be declared Nectar makers as a profession, we are just saying...


Setting up the Batch Run on the Wine Maker

-- Making the Good Stuff --

To make really high-quality Nectar you really need to grow and use the best and freshest ingredients, and that means you need to be an expert at Gardening and collect the best and the rarest seeds you can manage. The reason for this is because the best nectar depends heavily on the fruit used as the ingredients, as well as the alternate ingredients if you are prone to experimentation.

Determining the base-value for a particular vintage of Nectar is based upon taste of the Nectar, though bear in mind that taste really has very little relation to effect of the beverage -- that is to say that a very valuable and great tasting Nectar may not have as high a moodlet effect as a less expensive vintage.

It's better to start out with the special rarity of fruit and experiment from there. The recipes below have proven value and effect, and which has been widely verified by The Sim community and are widely published online -- so these are good staring points for you:

Recipe 1: 9 Life Fruit, 1 Pomegranate

Recipe 2: 7 Life Fruit, 2 Flame Fruit, 1 Plum

Recipe 3: 7 Life Fruit, 2 Flame Fruit, 1 Watermelon

Recipe 4: 8 Flame Fruit, 2 Cherry

Recipe 5: 5 Life Fruit, 5 Cranerlet Nuala

When a new batch of nectar is ready, an assessment of how good (or bad) the flavor is gets displayed, so you can decide whether that vintage is one you want to cellar or not... Consider that each fruit has a base flavor value and that is factored into the flavor combinations in determining the results, so some experimentation is a good idea, but you can also Google for known good recipes since there is a very large community within the game who factor themselves Nectar Makers!

Note that you can make Nectar that has a function as well -- like extending lifespan -- from the following recipe: 6 Life Fruit, 3 Flame Fruit, 1 random fruit, which will improve all moodlets as well as reduce your Sim's age.

-- Nectar Making Levels and Abilities --

Level 0 Basic Nectar.

Level 4 Concentrated Nectar (Higher Quality).

Level 7 Mass Produce Nectar Vintages (Lower Quality).

Level 9 Extended Nectaration Nectar ( 15% Quality and takes a little longer to produce).


Collecting the Finished Product and a Good Run!

-- Nectar Challenges --

Flavorful Feet

Completed after squishing 40 batches of fruit -- rewards you by increasing the value of the Nectar made by you.

Master of Nectar Making

Completed by making 200 bottles of Nectar - rewards you by allowing you to make more bottles per batch.

Mix Master

Completed by making 15 different Nectar combinations -- your reward is your Sim being able to predict a Nectar recipe's final quality before making it.

The Wizard of Vine

Completed by turning 400 bunches of homegrown grapes into Nectar -- rewards you by making all of the grapevine varieties grown by you yield more grapes.

-- Aging Your Nectar --

While we should point out -- as we did before -- that the question as to whether aging improves the effects or tastes of Nectar is an open one, there is no question that it increases the value of it. To increase nectar once you have created and bottled it, it must be aged in nectar racks, preferably in a basement.

The expensive Necteaux rack will age nectar faster than the cheaper Flavor Savor Nectar Rack -- but as long as your racks are placed in a basement the Nectar stored in them gains around 10% value per day.

If you have any favored recipes or you ones you have found beneficial that you want to share, please feel invited to email them to the author!



   




Photography Skill


There is a bit more to the new skill of Photography than you might be expecting -- for instance in addition to allowing your Sim to take photos that are of better quality than those taken by the camera on their cell phone, it permits them to create an album of themed photo collections, the point of which is to have your Sim take Photos of different places, events, people, and objects -- though completing some of the collections requires that they take some rare photos.

Learning the Photography skill does require that your Sim own a camera -- but they can obtain one simply by enrolling in the LeFromage Art School, where they can learn the Photography skill and come home with a camera in their inventory.

When you are on holiday you can check the bulletin and notice board for Photography Jobs, then find the person and take the job on, complete its goals, and you can earn some Ancient Coins and experience.

-- The Camera --

Just how good a photo your Sim can take depends upon the quality of their camera, and their skill level. Sims with low skill levels only have access to the more basic features on the better cameras, but as they level up they can use more of the tech that they contain. Bear in mind that there are a variety of quality levels in the cameras that you can obtain in the game, and while a lower-quality camera may make sense for a lower-level Photographer, eventually you will want to get the best that you can.

Unlike taking photos with your Sim's cell phone, when they take a photo with their camera it costs them money -- it seems that digital cameras have not quite made it to the world of the Sims -- and the cost of each shot depends upon the filter and size selected, so it is generally a good idea to take shots that are worth taking -- unless you have the extra money to not care.

The collection system relies upon a mechanism by which your Sim's cameras identifies the objects, event, or Sim that you are shooting, and will only reward your Sims for capturing the object once in any day. The rarer the place/Sim/object the more valuable the photo is, so you will want to bear that in mind, right?


Your Photos on Display add to your Memories

-- The Camera Controls --

Whenever your Sim uses their camera to take a photo the camera interface will open, allowing you to adjust the frame and focus:

Press I to cycle through the available sizes of photo.

The choices that you have are Small Portrait, Medium Landscape, Large Portrait, and Panorama.

Press F to cycle through the available photo filters.

The choices for filters are Black and White, Classic Vignette, Color, and Sepiatone.

Press X/Z to zoom out or in on the subject.

Press C to take a photograph.

If any of the options are greyed-out, it means that the camera is not able to use them, or your Sim's skill is still too low to access them.

-- Photography Levels and their Abilities --

Level 2 Take Black & White photos.

Level 4 Take Sepiatone photos.

Level 8 Increased ability to zoom in and out.

Level 9 Take Classic Vignette photos.

Level 10 Take Panorama photos.

-- Photography Challenges --

Architectural Eye

Completed by capturing 10 unique landmarks -- rewards your Sim by giving all landmark photos higher value.

Human Form Expert

Completed by capturing 50 unique Sims -- rewards your Sim by improving their relationships with other Sims just by taking photos of them.

Paparazzi

Completed by capturing 60 unique Sims who are strangers -- rewards your Sim by making photos of strangers worth more.

Photog

Completed by capturing 75 unique subjects -- rewards your Sim by giving their photographs a higher base worth.

Shutter Nut

Completed by completing 5 Photo Collections -- rewards your Sim by making all photos after that free of cost.



   




Collectibles and Collecting: Rocks and Gems

Collections in The Sims 3 are a hobby and a way to make money, and include Bugs and Insects, Rocks and Gems,

-- Rocks and Gems --

Gems are found in their raw (Rock) form on the ground, and once collected can be sent off by mail to be cut, which can increase their value significantly. The following are the collectibles that are available in the Base Game and World Adventures combined.

(1) Added by the Base Game and encountered in your home town:

Blue Topaz (Common) Value: $9 to $21

Diamond (Rare) Value: $100 to $200

Emerald (Common) Value: $20 to $30

Luminous Gem (Rare) Value: $150 to $350

Pink Diamond (Extraordinarily Unusual) Value: $1200 to $1600

Rainbow Gem (Extraordinarily Unusual) Value: $450 to $700

Ruby (Common) Value: $25 to $35

Smoky Quartz (Common) Value: $15 to $25

Tanzanite (Uncommon) Value: $60 to $95

Yellow Sapphire (Uncommon) Value: $35 to $60

(2) Added in World Adventures and encountered where specified:

Alabaster (Common) Value: $9 to $55 (Egypt)

Amethyst (Common) Value: $18 to $24 (France)

Citrine (Uncommon) Value: $35 to $53 (France)

Geode (Uncommon) Value: $15 to $120 (Home Town)

Jade (Rare) Value: $120 to $240 (China)

Lapis Lazuli (Common) Value: $12 to $30 (Chine)

Opal (Rare) Value: $350 to $520 (France)

Quartz (Common) Value: $10 to $18 (Home Town)

Septarian Nodule (Rare) Value: $50 to $350 (Home Town)

Soulpeace (Extraordinarily Unusual) Value: $1450 to $2100 (Home Town)

Tiberium (Uber Rare) Value: $100 to Up (Several different acquisition points) *

Turquoise (Uncommon) Value: $60 to $70 (Egypt)

* Note: Tiberium while valuable is a cursed mineral/rock/gem and having it in one of your Sim's possession or even on their lot (like in their collection) has a significant negative impact on their mood and may cause bad luck to befall them... If you do decide to traffic in it you are best served getting it shipped off to be cut as fast as you can, and then immediately selling it when the cut gem is sent back.


A basic Gem Collection on Display

Note that if you are willing to risk the negative impact, then holding on to it for a day or so may be in your best interest, since no matter what cut you have it made in or even if you leave it raw, when placed on the lot outside of the Sim's inventory it will grow into a Large Spire Cut within a day, giving it a value of around $40,000. And yes, this is the same Tiberium from the Command & Conquer games!

-- Gem Cuts and Increasing the Value of your Collection --

Gems may be sent by mail to the gem-cutter who will cut them into the following cuts:

(1) Base Game Cuts

-- Brilliant ($250) Unlocked after 60 Cuts

-- Crystal Ball ($100) Unlocked after 45 Cuts

-- Emerald ($19)

-- Heart-Shaped ($1000) Unlocked after adding 10 Gems to your Collection

-- Marquis ($75) Unlocked after 30 Cuts

-- Oval ($20) Unlocked after 4 Cuts

-- Pear ($35) Unlocked after 8 Cuts

-- Plumbob ($50) Unlocked after 16 Cuts

(2) Added in World Adventures

-- Polished Split ($45) Geode & Septarian Nodules only

-- Skull (N/A) Transfigure Only

-- Star ($400) Unlocked after 75 Cuts

-- Spire ($6500) Tiberium only

Geode & Septarian Nodules only have polished split and heart-shaped cut, while Tiberium only has Spire and Heart-Shaped cut, but with most of the others it is your choice. You will quickly get a feel for what enhances value and what does not...

Every so often the gem cutter will return a gem uncut, with a note saying that it is actually a Mysterious Mr. Gnome in disguise!


A nearly complete Small Space Rock Collection and Display

-- Space Rocks --

While they are called "Space Rocks" what these are are meteorites that have fallen from outer space and landed on the surface of Planet Sim -- in fact your Sim can actually witness this happening and if they are very very unlucky, be killed by one!

Space Rocks come in three varieties: Tiny, Large and Gigantic -- and it is actually possible (but not all that likely) to find gigantic space rock in trash cans. An odd thing about Space Rocks is that a lot of them lose their value once you have classified them, so it is something of a crap-shoot as to whether you should do that, but then if it is a really valuable one and you do not, you could be losing out...

Space Rocks are found several ways -- checking trash cans, using the Collection Helper (if you have it), and seeing one fall while using the telescope (that results in its location being marked on the map). Obviously the most reliable method for finding them is to use the Collection Helper and select Rocks and Gems as the type being sought -- though bear in mind that you will also find other types of rocks as well.

When your Sim levels their Martial Arts skill up they can actually break Space Rocks on a board, which can reveal random gems inside them -- and the rare chance to obtain Tiberium, which as has been mentioned is both very valuable and potentially detrimental to your Sims...



   




 

Collectibles and Collecting: Metals

 

Another collectible item are Metal Ingots -- but they do not appear as Ingots, but as Ore Rocks that your Sim needs to collect and then post off to have smelted into Ingots. The base cost for smelting is $40, but every now and then the foundry will return your ore with a note that says it is actually a Mysterious Mr. Gnome in disguise (which is worth $1000).

 

The base value for Ingots is roughly 175% of their ore value, which means that any ore that is worth less than $55 actually costs you money to smelt once you add the $40 smelting cost! In the case of those ore unless you are adding them to your collection, you are better off selling them unsmelted.

 

The following ore/ingots are part of the Base Game:

 

Gold (Uncommon) Raw Value: $40 to $120 / Ingot Value: $70 to $210

Iron (Common) Raw Value: $7 to $20 / Ingot Value: $12 to $35

Palladium (Rare) Raw Value: $300 to $500 / Ingot Value: $575 to $875

Plutonium (Extraordinarily Unusual) Raw Value: $1000 to $1800 / Ingot Value: $1750 to $3150

Silver (Common) Raw Value: $25 to $35 / Ingot Value: $44 to $60

 


A nearly complete Metal Collection and Display

 

The following ore/ingots are part of the World Adventures Expansion:

 

Compendium (Extraordinarily Unusual) Raw Value: $1100 to $5500 / Ingot Value: 25% more than the value of the 8 metals used in total.

Copper (Common) Raw Value: $15 to $31 / Ingot Value: $26 to $54 (Egypt)

Iridium (Uncommon) Raw Value: $75 to $155 / Ingot Value: $131 to $271 (France)

Mercury (Uncommon) Raw Value: $100 to $400 / Ingot Value: $175 to $700 (China)

Mummitomium (Rare)Raw Value: $750 to $1200 / Ingot Value: $1312 to $2100 (Egypt)

Platinum (Uncommon) Raw Value: $250 to $336 / Ingot Value: $437 to $588 (China)

Supernovium (Extraordinarily Unusual) Raw Value: $3500 to $5500 / Ingot Value: $6125 to $9625 (Found Home Town)

Titanium (Rare) Raw Value: $450 to $700 / Ingot Value: $787 to $1225 (France)



   




Collectibles and Collecting: Beetles

First introduced in The Sims 2, Bug Collecting in The Sims 3 is split into two distinct disciplines: Beetles and Butterflies, and each includes specific types of varying rarity and value, giving the active collecting Sim a great challenge. The following Beetles can be collected in the game:


A Beetle Collection and Display

Cerambyx (Common) $70 (France)

Cockroach (Common) Value: $1 (Your Town)

Japanese Beetle (Common) $15 (Your Town)

Ladybug (Common) $10 (Your Town)

Light Beetle (Uncommon) $50 (Your Town)

Rainbow Beetle (Extraordinarily Unusual) $1400 (Your Town)

Red Assassin Bug (Rare) $800 (China)

Rhinocerous Beetle (Uncommon) $100 (Your Town)

Scarab (Uncommon) $180 (Egypt)

Spotted Beetle (Rare) $500 (Your Town)

Stag Beetle (Uncommon) $210 (Your Town)

Trilobite Beetle (Rare) $750 (Your Town)

Water Beetle (Common) $30 (Your Town)

Note: While you can sell the Beetles you collect, if you drag one of them outside of your inventory in your house you automatically place them in a glass home that is certainly suitable for display and as it requires no ongoing effort or maintenance on the part of your Sims (the "pet" bugs do not have to be fed or watered or anything) it is certainly a great way to remember and show off the rarer of the captures you make!



   




Collectibles and Collecting: Butterflies

First introduced in The Sims 2, Bug Collecting in The Sims 3 is split into two distinct disciplines: Beetles and Butterflies, and each includes specific types of varying rarity and value, giving the active collecting Sim a great challenge. The following Butterflies can be collected in the game:


A Butterfly Collection and Display

Bamboo Straight Swift Butterfly (Common) $20 (China)

Cleopatra Butterfly (Extraordinarily Unusual) $1200 (Egypt)

Crypt Moth (Uncommon) $65 (Egypt)

Glow Fly (Extraordinarily Unusual) $1500 (France)

Green Swallowtail Butterfly (Uncommon) $100 (Your Town)

Mission Blue Butterfly (Uncommon) $55 (Your Town)

Monarch Butterfly (Common) $10 (Your Town)

Moth (Common) $5 (Your Town)

Rainbow Butterfly (Extraordinarily Unusual) $1400 (Your Town)

Red Admiral Butterfly (Common) $35 (Your Town)

Royal Purple Butterfly (Uncommon) $150 (Your Town)

Silver-Spotted Skipper Butterfly (Rare) $400 (Your Town)

Two-Tailed Pasha Butterfly (Uncommon) $110 (France)

Yellow Band Dart Butterfly (Rare) $430 (China)

Zebra Butterfly (Rare) $791 (Your Town)

Zephyr Metalmark Butterfly (Common) $25 (Your Town)

Note: While you can sell the Butterflies you collect, if you drag one of them outside of your inventory in your house you automatically place them in a glass home that is certainly suitable for display and as it requires no ongoing effort or maintenance on the part of your Sims (the "pet" bugs do not have to be fed or watered or anything) it is certainly a great way to remember and show off the rarer of the captures you make!



   




Collectibles and Collecting: Relics

The collection item that is exclusively travel-related, Relics are basically old stuff you can find in tombs... Relics can be bought and sold from the Relic Merchant in destination as well as be found in tombs, and they come in different values (there is a Lifetime Reward to improve your chances of getting really valuable ones). Their value is really two base values: the value it has intrinsically when found, and the value that it has after your Sim analyzes it -- but be aware that often the process of analyzing a Relic leads to a lowering of its value!

Once a relic is collected, your Sim can sell it or add it to their home collection, putting it on display. If they choose to analyze the Relic, your Sim will learn its actual value -- either good or bad...

Relics come in four variates: Ancient, Antique, Contemporary, and Old. Antique and Ancient Relics tend to be worth more than usual, while Contemporary Relics are worth less. Old Relics tend to have a consistent value, being worth about the same as their original value when found.

There are two special items that you should be aware of: The Tear of Horus, which is bought from the Special Merchant in Egypt and that reveals dig site locations on the map. The second item is Pangu's Axe, which is found in the Shang Simla tomb, and can be used to smash giant boulders.


A Large Relic Collection and Display

There are 9 known Relic Collections:

Canopic Jars (Egypt)

-- Canopic Jar of the Cat

-- Canopic Jar of the Eagle

-- Little Pharao Canopic Jar

-- Mummified Canopic Jar

-- Weeping Canopic Jar

Chinese Tombs

-- Symbol of the Annex of the Resolute Fist

-- Symbol of Dong Huo's Treasure Trove

-- Symbol of the Halls of the Lost Army

-- Symbol of the Hot Springs Cave

-- Symbol of Pangu's Haven

-- Symbol of the Market Caverns

-- Symbol of the Resolute Fist Retreat

-- Symbol of the Temple of the Dragon

-- Symbol of the Tomb of the First Emperor

Chinese Vases (China)

-- Vase of Amin

-- Vase of Barooka

-- Vase of the Dragon

-- Vase of the Empress

-- Vase of Life

-- Vase of Maroof

-- Vase of Nebu

-- Vase of Nosylla

Dangerous Creatures

-- Fearless Gargoyle (France)

-- Fu-dog (China)

-- Statue of Ammit (Egypt)

-- Statue of Anubis (Egypt)

Dropa Stones

-- Dropa Stone of the Endless Sands (Egypt)

-- Dropa Stone of the Enlightened (Egypt)

-- Dropa Stone of the Fleur (France)

-- Dropa Stone of the Sky (China)

-- Dropa Stone of the Stars (France)

-- Dropa Stone of the Vortex (China)

Egyptian Tombs

-- Sigil of James Vaughan's Command Center (1 Quarry View Place)

-- Sigil of Queen Hatshepsut (The Temple of Queen Hatshepsut)

-- Sigil of the Ancient Library (20 West Riverview Place)

-- Sigil of the Bazaar Basement (Al Simhara Market)

-- Sigil of the Copper Quarry (Copper Quarry)

-- Sigil of the Criminal Headquarters (10 East Riverview Place)

-- Sigil of the Den of the Lost Souls (7 Marketview Place)

-- Sigil of the Sanctuary of Horus (Abu Simbel)

-- Sigil of the Soulpeace Chambers (The Great Sphinx)

-- Sigil of the Tomb of Discovery (Tomb of Discovery)

-- Sigil of the Tomb of the Burning Sands (Pyramid of the Burning Sands)

-- Sigil of the Tomb of the Desert Ocean

-- Sigil of the Tomb of the Rock (Pyramid of the Burning Sands)


A Small Relic Collection and Display

French Tombs

-- Signet of King's Burial Ground (Forgotten Burial Ground)

-- Signet of Le Chateau du Landgraab

-- Signet of Smugglers Cavern (Forgotten Burial Ground)

-- Signet of the Maze of the High Ruler (Forgotten Burial Ground)

-- Signet of the Museum Catacombs

-- Signet of the Nectary Cellars

-- Signet of the Tomb of Isael

-- Signet of the Tomb of Jean Nectaux

-- Signet of Tuatha's Garden

Gold Figurines (Egypt)

-- Horus of the Sky

-- Seth of the Desert

-- Statue of the Cobra

-- Sultan of the Sphinx

Zodiac Animals (China)

-- Green Dragon

-- Snake of Simhara

-- Wandering Tiger of Baroo

No matter what the status of your ongoing Relic Collections, there is nothing that makes a Collections and Trophy Room pop-out better than putting your Relics on display as part of your collection! Once they are "collected" they are ticked-off of the official list anyway, so it is not as if you need to carry them with you in your inventory until a collection is officially completed, so adding them as part of the decoration of your home seems like a given (and a great idea) to us!



   




Basics of Travel

Once your Sim family has leveled and advanced to the point that they have sufficient wealth and the ability to replace it (earn) you are ready to start traveling -- which means picking up the phone and calling your Travel Agent! Initially your Sims can only make short trips, but eventually as you return and travel you will complete quests and activities that improve your visa for each location, earning extra time that you can spend there.

As a beginning traveler your most intelligent route is to do China first, and focus on acquiring the Martial Arts skill on your first trip, and then spend time leveling that before taking any other trips or trying to do adventures or explore Tombs because the ability to defend yourself from Mummy attacks is really important.

As you progress through the quests in China you will eventually flag one called Confounded Boulder (this is important) that, when completed, will leave you with a special tool as part of your reward called Pangu's Axe -- which not only clears rubble piles faster, but allows you to smash boulders -- and since there are several Tombs that are basically blocked by boulders you really really need this -- and that is one more reason why doing China first is a great idea.

On your first trip to Egypt you will want to make at least three purchases -- the Photography Book and a good camera, and a scooter! Actually you can get the scooter wherever, so maybe just two major Egypt buys...

Once you have the Photography book you will want to sit your Sim down and have them read it until they gain Level 3 (the max the book can teach them), which will allow your Sim to access Black & White film, which you need to start meeting the first goals. After that your Sim can just work on their Photography as you like.

In addition to those purchases you also need to outfit yourself for Tomb exploring and adventuring, and that means at a minimum buying a tent or two and some rations and showers in a can type items!

Vacation travel is not something that you can do all the time -- in fact whenever you return from a trip there is a forced downtime following each trip in which you cannot use the phone to arrange another trip. When you are focused upon completing adventures that can be rather annoying if you allow yourself to dwell upon it, but if you use the forced downtime as an opportunity to complete other pursuits -- like leveling Photography, working on your collections, or even picking up a new skill like Fishing or Sports?

Remember that the entire point behind putting in the time to level-up your earning skills as a Bohemian Sim is so you can spend as much time as you like traveling, exploring Tombs, adventuring, doing missions, and adding to your collections! Keep your eye on the ball!

-- Things that Come in Handy --

When you start delving into Tombs there is a specific set of kit that you will be glad that you have, in fact the basic adventuring kit should include the following items:

--A good Tent

-- A reasonable stack of High Quality Dried Foods

-- A reasonable stack of Shower in a Can

-- Pangu's Axe

-- A Snake Charming Basket (preferably upgraded in skill to a King Cobra)

-- The best quality camera you can get and use

Basically you want your camera so you can shoot the rarer picture collection targets while you adventure in the Tombs, you want a Tent because it prevents you having to leave the Tomb in the middle of your delving to recover energy. The food is obvious -- high-quality dried food will not spoil in your pack whereas other types of food will and you NEED to have food. Shower in a Can will keep your Sim's mood from crashing due to being dirty and smelly, and Pangu's Axe allows you to access areas blocked by boulders as well as clear rubble faster. Finally the Snake Charming Basket is a dual-purpose item -- it allows you to boost your Sim's Fun if it gets low since using the basket increases fun, but more important it is a cure for Mummy curses -- assuming you have upgraded it and your skill in it is high.

Once you obtain the Snake Charming Basket you should be using it whenever you need to add fun as that way you will level it up quicker than you thought you could! Once your skill is high enough, if you end up getting cursed you can play with it until you kiss the snake (that breaks the curse).

That pretty much wraps up the basics, so now you just need to get your Sims set up with the right Rewards, get the above mentioned skills leveled, and start clearing Tombs!



   




China -- Shang Simla

Your first trip to China is a short three-day adventure, and after you get used to your surroundings at the hostel, you should head to the Phoenix Martial Arts Academy (Sim-Fu Academy) where you can begin your journey into Sim-Fu by practicing the art on the Practice Dummies there. After you have your basic skills drop by the General Store before you leave for home and purchase a Training Dummy or two and some Board Bricks to take home with you for further training.

After you return from your first trip to China your best next step is to set up your home dojo and work on maxing your levels in Martial Arts first. Bear in mind that using the Training Dummy is fast but causes you to be fatigued, and the Bricks also are fairly fast... You can use Meditation though, which is a lot slower, but also contributes to an achievement, and finally if you have two Sims and they both known Martial Arts, they can spar with each other to gain pretty good skill speed.

Once you have those capped, you can safely begin exploring and adventuring with at least better-than-average chance of being able to defend yourself!


Arriving in China

-- The Tombs of Shang Simla --

The Tombs are basically the dungeons ala dungeon crawls for The Sims series, and each presents a number of basic puzzles, hidden doors, traps, and potential death by Mummy attack, but also treasure, Relics, Ancient Coins, and other goodies. The first Tomb you will explore is the Halls of the Lost Army, and to help you get acclimated to this process we describe the various steps that are required to complete its exploration and obtain the goals that are associated with it and its related quest... For the remaining Tombs we are not going into that sort of detail, as figuring out the puzzles is half the fun! But if there is specific information that will help you or save you time, we will include that...

-- Halls of the Lost Army --

This Tomb is accessed by accepting the first few quests that you are offered the first few times you visit the country -- the Treasure Hunter quest specifically -- which will allow you to obtain the special item Keystone of the Neophyte. This is the only way to obtain the Symbol of the Halls of the Lost Army, which is part of the Chinese Tombs Collection -- so you are going to want to do it.

The symbol is easily found at the end of the Tomb, which is entered by stepping on the stone to reveal the stairs. As you explore the areas ahead and solve very simple puzzles to open the path you will loot some containers but fail to find the Relic you are looking for... It seems that all that blocks the way is a locked door for which you do not have the key -- but if you have one of your Sims examine the round portal in the wall you can get the door open and reach the next Keystone Lock!

Ah, but you do not have the Star-shaped Keystone... Nearby is a well that, when you dive to the bottom reveals a tunnel -- swim through that and you will find a chest with the Keystone in it. Simply return and use it -- and that leads to the end chamber with the Relic and two other chests, one of which contains the Chinese Symbol of the Halls of the Lost Army -- which you should be sure to grab!

Use the floor switch to open the secret door and exit the treasure chamber, take the stairs up and then turn in the Relic to complete the Treasure Hunter Quest!


Looking for a Floor Switch to Open the Stairs

-- Resolute Fist Retreat --

This Tomb is part of several quest lines, but you are most likely to encounter it while doing the quest for The Writings of Qin Shan Hu, but there are other quests that it factors into... Regardless of what quest line you end up flagging to bring you here, your Sim will need to have learned Martial Arts in order to be sent there.

This Tomb is one of the Tombs that is included in the Relic Collection, so if you are planning on completing that it is one that should be on your list. Among the many Relics and treasure items to be had here is the Symbol of the Resolute Fist Retreat, which you find in a hidden room inside the Tomb very near the final treasure chamber. Some care should be taken to be sure that you clear EVERY room in the Tomb because there are some good items to be had here!

The cool thing about this particular Tomb is that there is food and bathroom facilities as well as beds in the Retreat above, which makes that very useful if you happen to need rest and recovery... Now as for finding the secret stairs, after you step on the floor plate and unlock the door, it is easier to just change the view to the lowest level to reveal the hidden chamber and then select Use the Stairs to gain access.

In the Tomb entrance chamber there are some piles of rubble for you to clear, which reveal a treasure and a secret latch opening -- and there is the Keystone Lock to be used. First though use the latch to open the hidden door, which scores you a chest with some money and a Relic.

Making your way through the Tomb means using the secret latches to open the secret doors and collecting the different rewards and Relics, and being sure that you cleared each area fully. Simpatico!

-- Market Caverns --

You will be directed to this Tomb when you flag the quest A Curious Note, during which you will be able to obtain the Dong Huo Keystone -- and you gain access to the Tomb by using the hidden lever inside the small hole behind the store that sells adventuring kit in the main plaza.

There is good treasure here, some Relics, the Keystone, and the Symbol of the Market Caverns so you will want to carefully clear each chamber and room.

-- Dong Huo's Treasure Trove --

This Tomb is also accessed during A Curious Note, and you will arrive here following your exploration of the Market Caverns Tomb (which is where you obtain the Keystone for this Tomb). This is one of the treasure-rich Tombs and has a lot of collection items in it, as well as the Symbol of Dong Huo's Treasure Trove. Note that to reach the treasure room part of the puzzle requires you to obtain the four Keystones to open the locks guarding it -- but they are all in this Tomb (hence the advice to take care in clearing all chambers and rooms, natch!). When you reach the Treasure Room and you are done looting look for the hidden switch to open the secret exit.

-- Temple of Heaven --

This Tomb is part of the Pangu's Axe quests (that is how you will be introduced to it) and in fact is where the Axe is obtained! Its entrance is in one of the small outbuildings and it consists of a maze of different paths so you will need to take care to keep track of where you have gone and where you CAN go... That was a hint by the way.

In addition to some interesting Relics and treasure you will obtain The Symbol of Pangu's Haven here -- but be aware that this is an easily bugged Tomb, and if it does bug, you are basically screwed. You will know if it is bugged because your Sims will not be able to negotiate the narrower passages... As far as I know there is no fix for that and if you end up with a bugged save you will need to revert to an earlier save.

After you complete the Pangu's Axe series you will return to the Tomb as part of the In the Aid of Monks series -- that quest line was bugged for me and I could not progress it, so I will have to updare this later after a new play-through... You must complete the second part of the Tomb in order to obtain the Symbol of the Annex of the Resolute Fist.


Pangu's Axe is the trick to handling Boulders

-- Hot Springs Cave --

This is one of the Tombs that you will not access until after you have completed the quests to obtain Pangu's Axe, since its entrance is blocked by a boulder you need to break, and you cannot do that without the Axe (this is actually part of the Pangu's Axe quest line). At the end of the puzzle path after you clear away the rubble be sure you loot all three chests in the treasure room, and before you go into this Tomb be sure that your Sim is fully rested, is fed, and happy, because there is no place convenient inside for you to deploy your tent if you get tired (the hall outside of the treasure room is big enough but if you are too tired to smash the rubble you cannot deploy the tent there as it is in the way!).

Note that if you leave via the pool at the end past the treasure room that is a one-way trip, and you will have to make your way through the entire Tomb again to get back to the treasure room again.

-- Tomb of the First Emperor and the Terracotta Army --

This is one of the more cool Tombs and likely to be your favorite of the game so far! After you locate the entrance at the base of the hill and enter you will very likely have your first interaction with a Mummy (or three) so I hope you leveled your Athletic and Martial Arts Skills as suggested mates!

You obtain the Symbol of the Tomb of the First Emperor here, as well as the Dragon Spear that you are seeking, and along the way you get to experience some clever puzzles, and a wide variety of traps (remember you can disarm traps mates), and you should really try to enjoy and savor this experience, since it is clear that this is the Tomb that they gave the most Tomb Love to.

-- The Dragon's Maw --

After you acquire the Keystone of the Dragon (which is part of a long quest chain) that includes the quest Knowledge of the Past you will find yourself here, in the tomb of Dong Huo -- which is also another place you will encounter a mummy -- while you clear each chamber (be sure you search for secret doors) you will eventually obtain the Symbol of the Temple of the Dragon along with some very desirable Relics and treasure.


Searching for Excavation Sites is a good route to Relics

-- Area Quests --

Most of these quests are easy to do and offer you easy money and Visa Points -- and they are mostly fun! Bear in mind that the quest system in the game makes your objectives perfectly clear by displaying your primary goal above the status box on the dashboard, so you cannot get lost of confused.

An important aspect that you should be aware of with respect to the quest system is that while you will every so often be offered quests either by phone (you will be called by the quest giver and offered a quest) or by coming close to a quest giver causing the quest to "pop" on you, you can also flag quests at will by seeking out the bulletin board. Bulletin boards are placed strategically near your base camp/hotel/hostel, so they are not hard to find.

Something else that you should bear in mind, some quests are not very reasonable in that they ask you to do things that no rational person would do... For example one quest requires you to obtain 8 smelted Copper Ingots -- something you can only do by first traveling home, then to Egypt, hunting down the ore, then returning home, having it smelted, and then flying back to China! Another quest has you travel home and then to France to get Nectar (presuming you do not already have some at home in your wine cellar that is)... So these are not all beer and skittles I am afraid -- some require you to put in a lot of effort and money, and they only really pay off in small amounts of Ancient Coins and Visa Points...

Still, having noted that, all of the quests are worth doing, and make this a very intensely interesting and fun expansion for The Sims 3 series. You will quickly gain Visa levels by doing these quests, which makes it easier for you to stay longer and enjoy what China has to offer!

The quests that I flagged are organized below by series -- there may actually be quests that I did not get offered, so take the list that follows to be as complete as I could make it but there may be one or two I never was offered, just saying:

-- Constructing the First Emperor Mini (1 of 4) --

For this fetch quest you need to obtain two Lapis Lazuli and deliver them to Liang Yat Sen. You can either hunt for the Lapis Lazuli, or you can buy it in the shop in the market.

-- A Mini Mercurial Desire (2 of 4) --

Another mission for Liang Yat Sen, this time he needs you to obtain two raw Mercury for him -- you can hunt them down or you can buy them from his shop and give them back to him for an easy complete.

-- The Mini Emperor's Honor Guard (3 of 4) --

Another quest for Liang Yat Sen, this time he has you delivering a pair of Red Assassin Bugs to him... You will find them at specially-marked locations using the Collection Finder -- but be aware that if you have the NoMosaic file in your Mods/Packages folder it can make the bugs invisible! You will want to temporarily remove that before trying to capture them in that case.


Special locks require Keystones to open them.

-- Maintenance on the Miniature Tomb (4 of 4) --

This quest opens with a request that you deliver 8 smelted Copper Bars OR 5 pieces of Raw Mercury to Liang Yat Sen -- of course you have to actually obtain them first and that means a trip to Egypt mates, because that is where that particular metal is found! Now, as you are working a quest in China, you may just want to do a quick 2-Day trip to Egypt just to grab the metal, and then head home and have it smelted, then return to China -- yeah, I know that is a hassle, but what is the alternative?

For the Copper Bars the reward is $306, 10 Ancient Coins, and 15 Visa Points, while the reward for 5 Raw Mercury is $2,025, 10 Ancient Coins, and 15 Visa Points.

-- Learning from the Master's Palm (1 of 4) --

You are instructed to spar with Sim-Fu Master Lee Yao twice, and then return to tell of what you have learned. You will find the Master at his home in the hills (use the filter to reveal opportunities and then look for the star) -- spar with him twice to complete the required quest objective, and you will flag the follow-up quest, The Sparring Report.

-- The Sparring Report (2 of 4) --

Return to Ai Pei and report on what you learned while completing the requirements for the first part of this quest series, Learning from the Master's Palm. After you report in you flag the next quest in the series, Meditation is the Key.

-- Meditation is the Key (3 of 4) --

After reporting in you are instructed to attain Level 5 of the Martial Arts Skill (you already should have it capped actually) and then Meditate in the Scholar's Garden for two hours. As before you receive a small amount of Visa Points for completing this stage in the quest. And naturally you flag the next part of the quest series, The Writings of Qin Shan Hu!

-- The Writings of Qin Shan Hu (4 of 4) --

This quest pays off in both Visa Points and in Ancient Coins -- you have obtained the Keystone of the Ancient Monks -- and you need to do another Tomb Exploration! Fully exploring the Tomb gains you some great Relics and treasure and the Writings, and delivering those earns your Sim 200 Ancient Coins and 20 Visa Points, nice one! Bear in mind that you use the Ancient Coins for buying goods from the special dealers in each destination, so do not waste them!

-- Treasure Hunter (1 of 1) --

You receive a request from Zhan Su to meet with him at his home where he tells you that he has learned of a treasure in a nearby Tomb -- for which he supplies the key -- and the promise of a handsome reward for your aid in its recovery. Your destination for this quest is the Halls of the Lost Army Tomb. Your task is to obtain the written book.

-- A Demand for Jade (1 of 1) --

Your challenge for this quest, which is a second series for Ai Pei, is to bring him 3 pieces of Jade, which you can either obtain by collecting them, or purchase them from the Market, the cut into gems for this quest. Once you have the three Jade gems head back to turn in the quest and receive your reward of $1,092, 10 Ancient Coins, and 15 Visa Points.


A wise adventurer searches every treasure chest they encounter

-- A Quality Bottle of Nectar (1 of 1) --

You are asked by the local Liu Pei to obtain for them something that they simply cannot purchase locally -- a bottle of fine wine... Err... Nectar! Not just fine Nectar mind you, but fine FRENCH Nectar! Now personally I happen to believe that with the exception of Champagne and a handful of wines made in Bordeaux, the wines of California and Australia are every bit as desirable and tasty as those of France, but in the world of The Sims 3: World Adventures the region of the world that is France is the sole source for quality Nectar and, perhaps more significant, is the birthing point for spreading the art and magic of Nectar making to the rest of the Sim World.

Having said that, this is one of those awkward quests in that it virtually guarantees that you will have to return home and then travel on to France (unless you have some Nectar at home already -- I did not, since even though I had built a wine cellar on my starter home, I had yet to journey to France) where you can easily obtain that which is being sought. The quest served as a great excuse to make an earlier-than-anticipated visit to France, and to quickly complete the Nectar-related quest, experiment with the art of making Nectar, and bring home the kit that is required, so hey, win-win!

Once you have obtained the required bottles all that remains is to return to China and deliver them, whereupon you will receive as your reward of $718, and 15 Visa Points.

-- Telescopic Metal (1 of 4) --

You receive a phone call from Xi Yuan who is asking for you to collect 5 metals for his Telescope Project. Once you have five metal ingots (it does not matter what type they are and they do not have to be the same type) you just deliver them to receive $319 and 15 Visa Points! Oh, and you flag the next quest in the series, Pottery of Peculiar Properties.

-- Pottery of Peculiar Properties (2 of 4) --

Xi Yuan wants you to collect 2 Old Common Relics and return them. You can either use some of the Relics of that type you have already found, or just go to the Relic Dealer in the Market and buy two common ones and use those. Once you have them take them back and turn them in to obtain your reward of $1070 and 15 Visa Points, and flag the next quest in the series, Busted Parts.

-- Busted Parts (3 of 4) --

This next quest is simple enough -- you just need to deliver the Telescope parts to Ai Pei -- picking up an additional 15 Visa Points and the repaired Telescope. You also flag the next quest in the series, Repair Retrieval.

-- Repair Retrieval (4 of 4) --

Now that you have taken the parts to the shop and the Telescope has been repaired, return it to Xi Yuan and you will be rewarded with 25 Ancient Coins, $500, and an additional 15 Visa Points. You also flag the next quest in the series, Lights Out!

-- Lights Out! (1 of 1) --

Your task is to convince three locals to keep their lights off at night, for which you will be using your Charisma Skills! Simply visit three households on the map and introduce yourself, build friendship with them, and then convince them to keep their lights off. Your reward for this last quest in the series is $800, 80 Ancient Coins, and 20 Visa Points -- so well done!

-- You There! Stranger! (1 of 4) --

The objective of this quest is to explore the Dragon Cave Tomb until you are able to locate the object that Ai Pei wants -- but the item is not revealed to you, instead you are told that you need to fully explore the Tomb.

When you arrive at the Tomb you must inspect the wall to get it to lower, and then use the stairs to get in. Fully exploring the Tomb will yield all sorts of rewards, so be thorough! Bear in mind that you will not receive the Keystone of the Dragon until you flag the quest Knowledge of the Past so once that door is the only one left you should consider the Tomb explored until then...

Reporting in flags the next quest in the series, Constructing the Vision Statue.


Objects like statues are used to push on switch plates

-- Constructing the Vision Statue (2 of 4) --

This is a fairly simple fetch-quest that requires you to deliver two pieces of un-smelted Platinum to Ai Pei -- you can obtain Platinum and Mercury in China -- so just tune your Collection Helper to Rocks and hit the trail! After you deliver the two Platinum you receive $844, 25 Ancient Coins, and 15 Visa Points -- well done! You also flag the next quest in the series, Statue Construction Continues.

-- Statue Construction Continues (3 of 4) --

For this one Ai Pei needs three pieces of Lapis Lazuli, which you can either hunt down or buy in the shop, and for delivering those you receive $94, 25 Ancient Coins, and 15 Visa Points, flagging the next quest in the series, Final Touches on the Statue.

-- Final Touches on the Statue (4 of 4) --

The only task you need to perform is to deliver a Relic to Ai Pei -- if you already have one in your inventory you can deliver it straight away, which earns you the final reward and ends the quest line! So collect your $54, 25 Ancient Coins, and 15 Visa Points!

-- Confounded Boulder! (1 of 6) --

While it is not likely that this will be among the first half-dozen quests that you flag, once you do flag it you will feel a sense of joy (and relief) because this is an important quest! Completing it takes you to Pangu's Axe, a very important -- no -- critical -- tool for your Sim to possess!

The description is simple: Offer Help with Boulder to Lee Yao to lend a hand.

Once you Report In to Lee Yao, you will flag the next quest in the series, Sign My Petition?

-- Sign My Petition? (2 of 6) --

The objective is to request Boulder Smashing Approval from 3 Shang Simla locals -- basically this means making friends with them and then using your Charisma Skill to get them to approve your request. Once you have all three approvals, return to report in and incre4ase your relationship with Lee Yao, earn 25 Ancient Coins, and 15 Visa Points. You also flag the next quest, A Friendly Interview.


Rubble often conceals a secret

-- A Friendly Interview (3 of 6) --

Your next objective is to Answer Questions of Ai Pei to learn about the magic item... When you arrive you will need to make friends with Ai Pei before you can Answer Questions -- but once you are mates it is just a click of the button and you get an increase in your relationship with him and 20 Visa Points, and flag the next quest in the series, Village Valuables.

-- Village Valuables (4 of 6) --

For this quest you need to deliver 3 pieces of Lapis Lazuli to Ai Pei -- you can either hunt them down or buy them from the shop and turn them in -- either way you get $98, 25 Ancient Coins, and 15 Visa Points. You also flag the next quest in the series, Pangu's Axe!

-- Pangu's Axe (5 of 6) --

You have reached the important bit here -- it is time to head to the Temple of Heaven and begin your search for Pangu's Axe! The entrance to the Tomb is in the outbuilding -- and making your way through the Tomb is pretty straight forward, just be sure you clear every room, right? Once you have the Axe you need to leave the Tomb and deliver the Axe, whereupon you will receive your reward and flag the final quest in the series, Boulder Smash!

-- Boulder Smash! (6 of 6) --

Your task is to destroy the boulder that blocks the Temple of the Hot Springs and find the Relic within. After you break the rock you head down, dowse the flames by stepping on the switch and then once the flames are out, proceed into the Tomb and grab the Star Key Stone from the side room before continuing on through the puzzles and pools until you reach the treasure room, empty the chests and turn the quest in for $2,000, 200 Ancient Coins, and 35 Visa Points plus you now have the Axe. Good on ya!



   




Egypt -- Al Simhara

In theory you can do this destination next if you like, since your experience with Mummy battles in China should have clued you as to whether you are prepared enough or not, but honestly you might find it easier to do France first, I am just saying.

Egypt feels like it is the largest of the destination zones, and the most dangerous as well as offensive for most Sims. There is, however, a lot to do here, and it is an excellent place to level-up skills like Photography. Be sure that you purchase a Snake Charming Basket here, as it is one of the more useful pieces of adventure kit, especially since it serves as both entertainment and a cure for the Curse of the Mummy.


Welcome to Egypt, land of lots of shades of tan!

-- Tombs in Al Simhara --

While the bulk of the Tombs in Egypt can be explored outside of the quest system, you will find that if you simply focus upon the quest system, it will take you to the different Tombs eventually, and by using it as your motivating factor you will miss less. While raising your Visa Level in China was important -- just as doing so is important in France and here in Egypt because it allows you to stay longer -- there is another reason why you want to get your Visa Level up and a good reason for focusing upon the quests system: The Tears of Horus.

That is a special Relic that you can only buy from the special vendor using Ancient Coins AND having a high Visa Level -- and along with Pangu's Axe it is one of the items you will want to have obtained in the game. Just saying.

-- Abu Simbel --

To access this Tomb you will need to make an offering of a tiny space rock, and an Ancient Relic (or older/rarer), and you will need to have mastered both Martial Arts and Meditation to proceed deeper into the Tomb, since you will need to Zeniport to get to the statue to move it onto the switch and reveal the hidden entrance when you reach the point where the two paths diverge.

You will obtain The Sigil of the Sanctuary of Horus here, as well as some good loot and Relics, and the Eyes of Horus (about which you will learn more in the game) that are sort of the whole point to this Tomb. Bear in mind (I am not risking a spoiler here mates) that there is a moral challenge at the cusp where you can obtain the Eyes, and you cannot afford to fail it because you need the Eyes to negotiate a puzzle deeper in the Tomb...

Mind the traps here, and make sure that you check the walls for switches and doors -- which is as close to a spoiler as we are going to get here. After you have completed the main areas and you depart, be sure to solve that puzzle at the beginning that you could not solve before (now that you have the tools to solve it), right?

-- Copper Quarry --

This Tomb is part of the quests system so you will naturally come here, and while it is one of the smaller ones in the region it is an easy and fun romp that will make you happy you spent time in China first... Just saying. You will snag The Sigil of the Copper Quarry here, along with lots of copper as well as other metals and gems, it being a loot-rich environment.


The Great Pyramids

-- Great Pyramid --

Pretty cool, eh? Almost as cool as the Sphinx! This is not only the largest Tomb in the region, I think it may be the largest in the game, and clearly it received the most Tomb Love from the development team...

It is fully accessible from the start assuming you have Pangu's Axe and it is loaded with loot and puzzles (but it is not going to strain your puzzle senses). This is where you find the Sarcophagus of Kings which will see you exercising your Mummy battle skills -- and where you will score The Sigil of the Den of Lost Souls. Keep an eye out for the Death Keystone here.

-- Great Sphinx --

In addition to being a very cool Tomb this is also one of the places you can go to to reverse the Curse of the Mummy -- as it is where the cleansing ritual takes place. But if you have the Snake Charming Basket and you have leveled it, you do not actually need to come here to do that... Just saying. If you did get cursed though, the quest Cursed! will take you here automatically.

In addition to being one of the more cool Tombs, this is also a great place to find loot, and in particular to find valuable gems like the soulpeace and rainbow variates. This is also where you will obtain The Sigil of the Soulpeace Chamber, which is located in a hidden room inside.

-- Pyramid of the Burning Sands --

You will very likely clear this Tomb in two stages -- and it is where you will obtain The Sigil of the Tomb of the Rock and some nice Relics. Bear in mind though that this is Egypt, and so the Treasure Room inside does contain a Mummy so you will be having a battle or three!

Access to the second stage of the Tomb is obtained during a quest, and delivers The Keystone of the Burning Sands to you -- so be sure that you snag the Sigil and clear all of the chambers as you will miss out on some good Relics if you do not. An added note if you plan to make Nectar (and who does not?) is that this is where you will find the highest concentration of Flame Fruit Bushes for harvest (that is actually part of a quest) and is a good source for plants to take home with you as well...

-- Pyramid of the Sky --

This is another Tomb that you can pretty much explore at will if you want -- as long as you have Pangu's Axe -- but first you should explore the area to obtain The Keystone to the Heart of the Water Temple and clear each chamber and room for loot.

Be aware that there are Life Plants that you can harvest here -- which are critical for making the more useful Nectar -- as well as the Death Flower and The Sigil of the Tomb of the Desert Ocean.


The carvings of Aby Simbel

-- Pyramid of the Wind --

I do not believe that this was added as an afterthought so much as it feels like it was a place where there was going to be some questing and they did not get around to adding it? It is a very small Tomb with a What You See Is What You Get feel to it, though you should be able to have a nice Mummy Battle here as well as find some loot...

-- The Temple of Queen Hatshepsut --

The first thing you should know is that they did not make up that name -- there really was a Queen called that in ancient Egypt! Gotta love it that the game is peppered with real-world factoids, right?

This is one of the rare Tombs where you really cannot get into it unless you are doing its associated quest -- In Search of Love -- but if you are interested you should read up on the real Queen online, because the quest line actually relates to her legend.

This is a two-parter but as you work through the quests you will clear it out -- sadly it is not a source for really great loot, but you should be sure you get The Sigil of Queen Hatshepsut before you leave.

-- Tomb of Discovery --

Part of the Business Abroad quest series, you will obtain The Sigil of the Tomb of Discovery here concealed behind a hidden wall, as well as some moderately valuable loot. This is not a complicated Tomb, in fact it appears to be the training Tomb for this region, which is why you encounter it sooner than the others.

-- Special Locations --

In addition to the regular Tombs there are a few locations that you need to explore while you are here, as they have items you will want... They are:


The Temple of Queen Hatshepsut

Criminal Headquarters

While you are working your way through the Business Abroad series of quests you will find yourself coming here -- this is where you obtain The Sigil of the Criminal Headquarters, so be sure you search the chest at the end in the process of clearing the rooms.

1 Quarry View Place

The Sigil of James Vaughn Command Center is obtained here, as well as some other items of loot, and you will arrive here as part of the Nefarious Intentions quests. While I have made considerable effort not to include any spoilers in the guide, the puzzle here can be very frustrating, so I sort of have to help you... Basically you need to search for the three codes in the house: one is in the bookcase, one is in the stereo, and the last is in the toilet -- these three are basically the codes that you need to gain access to the floors below, and that is all that you need to know :)

7 Marketview Place

You will not get far here without Pangu's Axe -- but since you have that, no worries mates! You get taken here during the Trapped at Home quest, but this is another simple WYSIWYG destination, so do not be disappointed when you find it is not a loot-filled treasure fest.

20 West Riverview Place

This is one of the destinations that is late in the Business Abroad quest series, and when you get inside look for the hidden latch to gain full access... Be sure you obtain The Sigil of the Ancient Library before you depart, and clear each room as there are some desirable items/Relics here.

-- Area Quests --

The quests that I flagged are organized below by series -- there may actually be quests that I did not get offered, so take the list that follows to be as complete as I could make it but there may be one or two I never was offered, just saying:

-- Business Abroad --

Wow was this a long and drawn out quest series... It also happens to likely be the first one your Sim will get here -- but it eventually leads you to a lot of locations, where you obtain several Sigils, as well as some decent loot, so it is not to be missed mates.

At the risk of spoiling some of this, it will help you if you prepare for this quest series by making sure that your Charisma is leveled (actually it should be leveled enough considering the quests you did in China even if you did not do France before Egypt) -- and you should lay in a supply of Mummitomium as well, particularly during the quest phase for it since it includes markers on the map for it... Assuming that you complete this quest line you will find it to be one of the most rewarding as far as Visa Points go for the region.

-- Cursed! --

Yeah, this is the quest that most Simmers dread getting, because it means that they failed a battle with a Mummy and ended up being cursed... If you leveled Athletics and Martial Arts you may never actually get this one flagged, but if you do, you are in for a small adventure. I do not want to ruin that, and no worries, this is intentionally made simple to follow in the game as it is really about curing the Curse and not so much confusing you :)


The Great Sphinx of Egypt

-- Trapped at Home --

This short quest is how you are directed to the special location 7 Marketview Place, which is a simple WYSIWYG Tomb but you will need Pangu's Axe for it, so if you did not do China first, well, you are not going to do this!

-- Tomb Tours --

This is one of the Visa-Point-Centric quests that basically involves being a tourist and visiting the different sites, for which you are rewarded, but what it is really about is showing you where everything is without being really obvious about that. Actually it was pretty cool of them to do that, since it translates into exploration rewards!

-- In Search of Love --

This quest takes you to The Temple of Queen Hatshepsut, where you will obtain The Sigil of Queen Hatshepsut and some Relics. If you have the time you should Google the Queen, as she was an interesting person... The instructions for this one are fairly straight forward and the first 2/3 will go very fast... The last 1/3? Not so much.



   




France -- Champs Les Sims

Ah France, home to Nectar, smelly people, and free love... I was kidding about the last two... But seriously, this is probably the region that we most want to visit just for the cool factor alone, though honestly I think that they missed a bet here by not making the Eiffel Tower an attraction and part of the zone, just saying...

Chances are you came here from China, since it offers you the opportunity to further level your skills before taking on Egypt, which is really the tough zone in the game, but if not, well then you are by now a seasoned adventurer! Actually if you completed China you are still a seasoned adventurer, but if you did Egypt as well as China then you are a well-seasoned one heh.

While we maintain the whole "Tomb" motif here, the Tombs in France should really be called Dungeons... Interesting Dungeons!


Welcome to France -- Now make Nectar!

-- Tombs in Champs Les Sims --

This is another mixed bag of access issues, and as before putting your focus on the quest system is the best path to take here, since it will eventually see you going everywhere and getting everything, so take that as good advice, right mates?

-- La Gallerie d'Art: Museum Catacombs --

Access ot the Catacombs is obtained by using the hidden lever on the wall on the ground floor, and then heading through the secret door. When you reach the room with the two floor switches, use the statue to trigger first one, then the other, and that will unlock the hall door. Collect the French Signet of the Museum Catacombs and then search for the Relic before you depart!

-- Nectary Cellar / Tomb of Isael / Tomb of Jean Necteaux --

You will begin this exploration during the quest The Nectar Research Assistant Needed Adventure and it starts with finding the secret doors -- Make your way through the series of secret doors and grab the Bottle of Nectar that is the object of your desire, and then The French Signet of the Nectary Cellar.

As this adventure progresses you will travel to Egypt, visiting and exploring the Tomb of Isael, where you will collect a series of Keystones as you progress through the Tomb. If you get stuck on finding the hidden doors, try flushing a toilet or two...

In the progress of reaching The French Signet of the Tomb of Isael you will battle a few Mummy enemies -- have fun with that! To access the Tomb of Jean Nexteaux, you use the floor switches and the statues -- the statues in the Tomb of Isael when placed on the floor switches give your Sim access to hidden doors in Necteaux, but the statue you encounter just before the Statue Room puzzle needs to be pulled off of the switch, as it will prevent you from collecting treasure in the Tomb of Jean Necteaux.

Once you disable the traps you will have free access to the chamber with the sarcophagus that holds the Nectar Recipe you need, and be sure to use your star keystone to open the hidden door behind the sarcophagus to obtain another relic. Once you have completed that and grabbed The Signet of the Tomb of Jean Necteaux it is time to head back!


The Nectary and home to magic in a bottle!

-- Tuatha's Garden --

Sccess to the island requires Pangu's Axe. so smash the boulders at the entrance to be greeted by one of the toughest of the Toombs in the game! The first puzzle is tricky, and it will help if you have a partner with you -- that way you can easily activate both floor switches.

Carefully follow your way through the maze, and harvest any plants you encounter (trust me) becausse they are mostly rare. You will find some Relics and some other loot, and lots of butterflies (if you are collecting). Get the French Signet of Tuatha's Garden through the hidden door in a chest BEFORE you leave -- though you can come back here when you want, if you did not clear it or you want to get more plants/butterflies.

-- The Chateau Series --

Pretty much the rest of the Tombs that follow relate to or are part of the Chateau, which has to be the most complicated and trap-rich of the Tombs in the game! It is also the most difficult to explore and easiest to get confused and lost in, and is likely where you will spend more time in the game than the others combined... So let's get started:

-- Chateau du Landgraab --

A period mansion with a mixture of architectural elements, try not to get lost in here, and bear in mind that almost every one of the puzzles in here have obvious clues to their solution. Take your time and solve each puzzle as you encounter it, because they sort of serve as the gatekeeper here, and require their solution to proceed further into the Tomb.

Bear in mind that you are not going to be clearing this in just a few visits. It is good and helpful advice to suggest that this be the focus of your efforts -- meaning that you do not break up your Tomb delving with other activities because the complex layout and easy risk of getting lost means that pounding away at this until it is cleared is a better tactic.


Welcome to the Chateau

-- The Lost Library of Landgraab --

By the time you reach the middle of this one you will be right sick of traps mates, as you will have disarmed more than just a few! You should be familiar with this location already because you had a quest in China that brought you here -- to the Landgraab Cellars -- but anyway this is a fairly loot-rich area as there are Relics and collection items here.

If you have the NoMosaic add-on installed, remove it, because some of the clues that this Tomb uses to help you with finding and disarming traps uses it and so that will keep you from seeing important clues.

-- The Groundskeeper's Journal --

The former groundskeeper of the Landgraab estate, Willard Leroo, kept a journal that contains first-hand information about the disappearance of Anastasia Necteaux and sets you off on this quest, whifch has you recover the journal. This is a simple quest that requires the Heart Keystone to enter, and you will find that downstairs through the rear of the shack... This is really just a fetch-quest since once you have access to the chest you basically have access to everything here.

-- Chateau Crawl --

Using the Ballroom Keystone to enter the door on the right side of the Chateau, keep an eye out for clues as you clear each room, as one well-tuned device will open the panels you need to open (that was a hint).

After a bit of statue adjustments you will gain access to the second floor of the estate, but as you progress keep your eyes out for hidden doors -- and be sure to check and clear each area for loot and exposed Relics!

When you get tired or need the facilities -- look! There they are! After you disarm the traps on the 2nd and 3rd floor -- assuming you have the Cellars Keystone you now have access to almost the entire place (you already accessed the wine cellar doing the quest from China).

-- Area Quests --

The quests that I flagged are organized below by series -- there may actually be quests that I did not get offered, so take the list that follows to be as complete as I could make it but there may be one or two I never was offered, just saying:

-- A Trivial Affair --

This will very likely be your first quest in the region, and really what it is to be blunt is the tutorial quest -- which covers all of the basics -- and since you have already been through China none of this is going to be a challenge for you...

You will get your first Signet, visit the Forgotten Burial Mound, and in the process fully obtain Visa Level 1, so bonus! Make sure that you obtain The Signet of the King's Burial Ground while doing this.


The island ruins

-- The Search Begins --

This quest series will introduce you to the Chateau du Landgraab, which you will gradually unlock full access to (you have already been there once if you did the China quests). Basically Noelle Saint James asks you to interview Berthe Girard for any information concerning the history and then report back -- he says that he is doing this to write a book...

All that you really need to do is befriend the target and then ask the questions to do the interview and you can turn this one in. Easy-Peasy!

-- The New Nectar Machine --

Completing this straight-forward quest will introduce you to the art of Nectar making -- but you should still buy and read the three books to get to Level 10 in that, and you will want to kit yourself out and buy fruit so you can experiment with making your own vintages, right?

You are going to need Titanium to complete this, so hopefully by now you have the Collection Helper and have been building a supply of the different metals... Even if you do not, all of the Titanium on the map is revealed until you complete the gathering target anyway, but you could use that to your advantage to gain an extra supply of it... Just saying.

-- Nectar Research Assistant Needed --

This is one of the longer quest series in the region, and takes your Sim deep into the Nectary Cellars, which is pretty cool if you think about it... Not only does it serve as a source for several Sigils but it is also one of the region-linking quests since it sends you off to Egypt where thanks to its requirements you gain access to the Tomb of Isael and the Tomb of Jean Necteaux. And how cool is that?

-- Landgraab I: Kidnapper? --

This quest starts a series that takes you to Chateau du Landgraab and expands your knowledge of that Tomb (technically it is actually several Tombs), as well as encourage you to explore the countryside and collect lots of rocks. Cool that. Eventually as you progress the series this one will help you gain access to the last bits of the Chateau, so it really is not to be missed mates.


The Art Museum

-- Trouble at the Museum --

This is the quest series that takes you to the Museum Catacombs under La Gallerie d'Art, and has you becoming a top-notch explorer! It offers decent loot, but you will want to take particular care while doing the Cemetery to carefully explore -- and loot -- everything!

-- Surveying the Property --

This is the quest that provides you with access to the secret garden and a perfect example for why focusing upon the quests is the way to go for exploring a region! While the loot is not much to speak of for this collection wise, there are some decent treasures so if you are low on funds this will help a lot...

-- More Like "Haunted Garden" --

"Help! It turns out there may have been a reason my secret garden was sealed off. It is haunted! Do you think you could communicate with the apparition for me? Perhaps find out what it wants, what it will take for it to leave, or perhaps what it's willing to pay in rent? Its tombstone is in the garden..." And so starts Ghost Busters France! Just kidding, but still this is a fun little adventure, and all that you need to do to complete it is to enter the walled garden and find the glowing headstone.

Once you have it located, click on it to mourn for the dear departed soul!