Unofficial Pokemon Black 2 Guide by
CM Boots-Faubert for
In the world of Pokemon until now there was a well-established tradition that invariably was followed – with each generation the games were released in paired and complimentary sets based on color, and after a year or two, a complimentary third title would be released that largely incorporated all of the content from both of the previous titles. That was the basic format and it was invariably followed, until now. Pokemon Black 2 and Pokemon White 2 represent a significant departure in the series traditions in that rather than create a third title that ties the first two 5th Gen games together – the long expected Pokemon Grey that never materialized – Gamefreak instead released a sequel to Black and White that offered gamers another bite at a world they know well, but some two years later. From your first meeting with Professor Juniper as she greets you and asks your name, you are clearly entering upon a new Pokemon adventure! Old hands will instantly recognize this variation on the traditional beginning, but if you are new to the games, what you are seeing is a playing-out of the traditional opening act; Player meets Professor, Player is introduced to Pokemon, Player identifies their rival, and finally the player chooses their starting Pokemon!
No effort was made to explain how gamers from the original game can trade and game directly with gamers in the new titles – perhaps the special communications and Pokemon Storage System have their origins in a Tardis? Whatever the case, and in spite of the fact that no effort was made to explain how it could work, it does work, and that is good enough for us!
The new starting town is on the opposite side of the region and bay, and offers a handful of new areas in addition to the previously established areas, but it seems that despite the newness of these towns, they existed all the while, we just did not know about them. The return of the well established cities and towns, with their unique facilities and locations mean that what was old is new again, and like the previous games the differences between the two complimentary versions are both subtle and substantial, and so it goes...
The philosophy behind the series has always been to mix together a story with the overall goals to both Catch 'Em All and become the Pokemon League Champion, and those traditions are maintained in these new games, but with the addition of a large amount of all new content, including interactive and online modes. In other words it just gets better and better.
As you leave home and follow the traditional path towards becoming an adult, and a Pokemon Trainer, and all that that entails, try to remember you are also saving the world, right? Right!
The Adventure Begins
In this case the experience is slightly different, and slightly unique but that is OK. In the previous games of the series, the process of selecting your starter Pokemon took place in the Professor’s Lab straight away, but in Black 2, instead we get a cinematic CS and then we see Mom take a call from the Professor and learn the news – then come inside the house and Mom tells us about Professor Juniper (who is an old friend of hers) and then Mom asks you if you want a Pokemon? Well, Yeah! Next she asks if we know what a Pokedex is? If you’ve played previous games in the series you do, so say ‘yes’ but if not, say ‘no’ to get a short lesson about the Pokedex.
The third question Mom asks is, do you want a Pokedex?
Hell, yes!
She expected no less, so she tells you about Bianca, Professor Juniper’s assistant, who it seems you need to track down, but no worries, she’s wearing a big green hat, right? Mom asks if your X-Transceiver is in our bag, and here you can get the mini-tutorial on your bag if you need that… We will be covering this device in some detail in its own section but if you are new to the games you may as well check out what she has to tell you now.
Mom tells you to go find Bianca, but before you leave go back to your room and use the PC there to learn that ‘X’ opens menus, and that you should save often!
After you exit via the front door, go ahead and hit ‘X’ to open the menu and you will note that there are four selections: Bag, Save, Options and one that is your character’s name. Start with the last one (the button with your character’s name) to access your Pokemon Trainer Card, or TC which naturally has your photo, and contains your name, title, nature, and bank balance, which is $3000.
There is actually a long tradition going back to the first game that deals with the importance of your Pokemon Trainer ID Card – which among all of your other possessions proves that you have the right to possess Pokemon, to train and breed them, and to make purchases at Pokemon Shops. In some regions if you do not have that card, you cannot do business!
Using the D-Pad, choose left or right to see the back of the TC, which shows your TC ID number, the elapsed game time, and the date you began your Pokemon Adventure. The large white box is where you sign your TC, so grab the stylus from your DS and sign it! Not done yet though!
A Welcome Message to Pokemon Black 2
See the arrows on the right side of the top data box? Push on the down-arrow to scroll down and reveal the other entries, which include Hall of Fame Debut date and time, which will record the first time you enter the HoF. In addition to that are your game stats for Times Linked, Link Battles, Link Battle Wins, Link Battle Losses, Link Trades, Wild Pokemon Encounters, and Trainers Battled. Cool That!
Along the bottom of the Card are some buttons, from left to right they are the Play Button, which animates your signature in the white box above, the Zoom Button, which makes the screen zoom in and out, the Write/Erase button for clearing your signature and writing or drawing in the box, the Page Change button in the corner, a tick box, the exit ‘X’ and the back button to return to the main screen.
Switch back to the front of the card and look at the contents for a moment. You can change the Nature by tapping it. Tap it until you find a nature that fits your character, then tap the title until you find one that fits. All that remains is optionally to change the message at the bottom, which you can set to a custom phrase or pick one you have unlocked, but as you have not unlocked any yet, just leave it be for now then.
Back on the Main Menu, the Options button lets you change some basic settings, but the only one that really needs changing is the Text Speed, which you may like better at ‘Fast’.
The ‘Bag’ button takes you to your mostly empty bag, which at the moment only contains your Xtransciever and your Pal Pad. If you have not guessed it, the Xtransciever is like a cell phone – the only number you have at the moment is your Mom’s though… Call her to have a quick video chat. You have three options: “I’d Like to talk,” “Aspertia City” and “Goodbye.”
Aspertia City is where we are now, and our home town, but if you were in another city, it would say so. If you go ahead and tap Aspertia City, Mom acknowledges that this is where you are, then points out that since it is your hometown, why not visit home? Selecting the talk button will get a sage observation about Pokemon.
The Pal Pad is where you register your new character and Trainer Card via the Nintendo Wifi Connection, which you do by opening the Pal Pad and choosing the bottom button, which will take you through the process of registering and getting your friend code, which you will need if you want your mates to add you to their Pal Pad! You may as well get that now! The middle button is the one that you use to register the codes of your friends, and when you have done so, you can use the top button to manage your mates and connect with them.
Now that we’ve looked at the three menu options, all that remains is the Save Game button, so go ahead and press that and same your game now! You have no doubt heard the sentiment ‘Save Often’? Well, that doubly applies here. You should get into the habit of saving anytime you have an accomplishment like a battle or capturing a new Pokemon, because not saving after can lead to regret. I cannot stress how much it sucks to forget you haven’t saved and hit the power button only to return later and realize you lost progress... So save early and save often!
-- Exploring Aspertia City --
While your main objective is to find Bianca, your secondary objective is to explore your hometown and talk with the people you meet there, because who knows what wisdom they might be willing to share? To the left of your home is a Science Fan, and the house that belongs to a nice old couple with kids. My rival is named Hugh, and it seems that he enjoys bragging about his Pokemon according to the old man.
As you head up the road, Hugh appears and brags a bit, then acts shocked to learn you are about to receive your first Pokemon! His little sister tells you to take good care of your Pokemon, and he insists on coming with you to find Bianca. Hugh prevents you from entering the Pokemon Center or School, but that is only because he wants to go to the Outlook, which is up the stairs on the left at the next crossroad; we find Bianca waiting up there, so head over and introduce yourself!
Bianca explains that they want your help completing the Pokedex – relax, every Pokemon Professor asks Pokemon Trainers to do that! Talk to Bianca again to choose your starter Pokemon: either Snivy (Grass), Tepig (Fire), or Oshawott (water).
Which you choose is entirely up to you, and any of the three will be fine, since each type has pretty much equal strengths and weaknesses. The decision you are about to make is an important one though; you are about to pick the companion who will be with you for this grand Pokemon adventure, so pick well young Jedi…err… Pokemon Trainer! As I said, there really is no wrong choice here, so make your choice. What’s it going to be? A Lizard, a Pig or a Bear? I will say this much as guidance: Grass and Fire tend to be the more powerful early on, so they can be compelling picks for that reason, but after the water-type gets a few levels under its belt, it, too, can be formidable!
Once you make your choice you get to name your new Pokemon. I chose Oshawott and named him Hozer! Bianca then gifts you with your Pokedex which will be a very valuable and well-used tool for you. It is accessed via the Menu and ‘X’ in addition to showing you what Pokemon you have seen and captured, it has information that you discovered about each, which it automatically gathers from each of your encounters. How cool is that?
If you access the menu now you will note that there are now two new selections: Pokemon and Pokedex. Pokemon shows you your party, which will eventually contain six Pokemon, while the Pokedex contains the listing for each Pokemon you encounter, battle and capture. At the moment, it has just the single ‘dex entry since you have only encountered your starter Pokemon, but go ahead and highlight your starter and hit ‘A’ to pull up the record for it, and you will see the four basic data sets it records. These are ‘Info, Area, Cry and Forms.’
Info is just what is sounds like: the basic information about that type of Pokemon, including its ‘dex number, name, type description, type and its size data. There is a very brief description that may discuss its abilities, and in the center of the Info screen is its footprint. The Area screen shows where you have found them and where they are known to be. Cry lets you hear the sound they make, and Forms will show you any alternate forms they may have. That is actually significant though, because for the first time in the history of the series the Pokedex now tracks Shiny statistics as well as regular. If you scratching your head at that info, the chances are that you are new to this, so now is a great time to tell you about Shiny Pokemon…
Before we get too far into the adventure there are some minor issues that we need to briefly address in the way of background information that will help you later... Basically this is information you want to constantly have in the back of your mind as you adventure, and the first bit is Shiny Pokemon!
– Shiny Pokemon --
As you journey through the world you will find that when walking or running through Tall Grass, through Double Grass, and just walking or running in specific special areas, you will encounter wild Pokemon. Now, most of them are normal Pokemon in the sense that there is nothing special about them, but in rare occasions you will encounter what are called Legendary Pokemon – these are basically very special, very powerful Pokemon of which there are usually only either one or just a handful in existence.
There is a chance that the Legendary Pokemon you encounter may be what is called a Shiny Pokemon – and there is a chance that the normal Wild Pokemon that you encounter can also be a Shiny Pokemon! Shiny Pokemon are the rarest type of special Pokemon in the world, and they are a highly desirable Pokemon – in fact so highly desirable that many trainers consider them the equal to almost any Legendary Pokemon you care to name at least in value and desirability. In fact there are trainers who treat Shiny Pokemon as a fetish object! A minority of trainers actually field entire teams of nothing by Shiny – carefully raised, honed to battle perfection, and uber rare. It is reasonable to say that such teams are outwardly proof that even among Pokemon Trainers there is a notion of entitlement and that wealth can have an impact.
A bit about those Shiny Pokemon Types
There is actually a private auction held several times a year in Tokyo at which reputable Breeders and Trainers sell(?!) the Shiny Pokemon that they have captured for real-world money! Basically these are trainers whose honesty is a well-established fact, and thus when they offer a Shiny for sale, it is a legitimately caught one, not one created with an editor. The people who put on the auction have a way to examine the Pokemon being offered and can actually identify edited Pokemon – which is how they can guarantee the authenticity of and bonafides of the Pokemon they auction.
So what exactly is the deal with Shiny Pokemon?
Each Pokemon has a specific appearance in both its form and colors, and you will come to be very familiar with that. Some Pokemon have alternate forms that a trainer can choose, with the alternate form either being set by conditions, a device, or by touching an object in the world (depending on the game and the Pokemon) and then, finally, there is the Shiny form, which it is said every Pokemon has but if you encounter a dozen in your lifetime, you are a fortunate Trainer!
What a Shiny is, in essence, is a rare and special appearance for the Pokemon. It is colored different from the standard form, sometimes with its base colors reversed, while others have entirely new colors.
Depending upon which title in the series you are playing, Shiny Pokemon can have more pronounced appearance or more subdued appearance in how they react to the world and being deployed. IN most of the games in the series each of the Shiny have a sprite effect and special sound that is triggered by their being deployed into battle, so that was previously the way you could tell that you had a Shiny in the early games.
The issue of Shiny Pokemon has come a long way since the first gen games, and in fact it has never been more formally dealt with than in Pokemon Black 2 and Pokemon White 2, which for the first time in the history of the series actually feature very obvious markers on the individual Pokemon Records to not only indicate that your Pokemon is a Shiny Pokemon, but also track statistical information relating to how many Shiny you have seen caught, and etc.
Other than the special colors, the special sprites and animations, and the rarity, Shiny Pokemon are really no different than the regular form for whatever type Pokemon it happens to be. That warrants a deeper explanation: while it is true that your Shiny Pokemon is rare, and in those terms, special, that is as far as the rarity goes. Shiny's do not possess better stats (well, usually... There are exceptions to every rule, and of course when the Shiny happens to also be a Legendary, well then all bets are off).
That being the case if you obtain a Shiny that due to not having a complete party ends up IN your party, and that you mean to sell, it is critically important – most trainers say crucial – that you immediately travel directly to the nearest Pokemon Center (and preferably by flying) and deposit it into a Storage Box and then DO NOT TOUCH IT after that until you are ready to transfer it to the trainer you are selling it to. The reason for that is simple: each individual battle that each Pokemon has influences its development, and can change its stats, and add to or subtract from specific abilities and resistances, and because of that it is critical that you do not use any Shiny you mean to sell for battles of any type – leave the decisions as to how that particular Pokemon is developed and trained to the person who is going to ultimately be its master, right?
Some trainers believe that a Shiny will have the top range of stats for their type, and that may be true… Who can say? Either way as long as you plan to sell it there is no point in messing with its stats. As previously noted, some trainers build their entire teams using them and so spend inordinate amounts of time and energy hunting for them and if they are truly lucky, capturing them, but mostly they pay for them...
To capture the Shiny though you have to be very lucky, because a Shiny is much more likely to run from a battle than to stay in it, and many is the trainer who encountered one, tossed a Pokeball, only to have the Shiny break free and immediately run away! Conventional wisdom suggests that the trainer always use the strongest type of Pokeball they posses in trying to capture a Shiny, and always open by tossing a ball and trying for the capture because attacking to weaken it just gives it the chance to run...
Having a Shiny that close only to lose it is reason to cry, because even the most common Pokemon, when it is a Shiny, is worth the value of a Legendary to most trainers. You did not read that incorrectly; you can easily trade a common type Shiny for almost any Legendary! Now that you know, you’ll be sure to keep an eye out for any Shiny you find, right? What’s that? How will you know it’s a Shiny?
Well, when you enter battle with it, it will make a distinct and special sound, and it will also release a starburst pattern of light as it appears, but the most obvious way to ID are its coloration, which will be very different than the normal version, though bear in mind that for some Pokemon that can be very hard to spot; for example, the Shiny for the Pokemon Metapod is a different shade of green, while the Shiny Weepinbell and Victreebell has oddly contrasting colors, but the most difficult of all to spot are Voltorb and Electrode, whose colors are simply reversed, with Voltorb having red on the bottom and white on the top for its Shiny form and Electrode the opposite!
When you do encounter a Shiny for the first time, I sincerely hope that you are able to capture it; a Pokemon Trainer’s first Shiny is a special event and the tradition is to never trade away your first Shiny, but to keep it and make it your most favored Pokemon Companion, in much the same way that Ash and his Pikachu get on.
If you decide to keep your Shiny (and we think you should at least with respect to your very first Shiny) it would be a good idea to set it aside in storage until the time comes that you have a firm understanding of the steps that it takes to properly level and train a Pokemon. The worse thing that you could do is take a Shiny and badly manage its training, turning it into a mediocre battle companion. There are a lot of really good training guides and even entire websites online that are dedicated to the art of training up Pokemon, and we strongly suggest that when the time comes for you to train your Shiny you consult them. A little knowledge is a dangerous thing, so be sure you are an expert when the time comes, right?
Anyway, good luck, and may your aim be true!
The Universal Breeding Partner known as Ditto!
– Breeding and the Ditto –
Almost every Pokemon that you encounter has two sexes – Male and Female – though there are some that either are only one sex, or have no sex (or both sexes some trainers say) with a prime example of that being the very special Pokemon called Ditto which can mate with almost any Pokemon regardless of sex and produce a baby of its type. The exception to that is Legendary Pokemon, which cannot reproduce.
Obtaining a single Ditto is not a magic breeding toolbox, and this is something you should be aware of... Because due to issues with Pokemon Nature, the minimum number of Dittos you are going to need to ensure that you CAN breed if you want to is two – one with that has the Nature of Rash, and another that has the Nature of Gentle – basically those two specific natures happen to be at opposite sides of the imaginary Nature Line – which means that they represent to two sides of the Nature Coin, or the opposite ends of the Nature Spectrum from each other. Once you own a Ditto of each of those Natures there is not a single OTHER Nature you cannot mate with!
In most instances and for most ordinary Pokemon you will not need a Ditto to breed them – in the case of Legendary Pokemon you also will not need a Ditto because, frankly, all Legendary Pokemon are infertile and cannot breed.
Most ordinary Pokemon appear in nature in both sexes, so you can capture a male and a female, and you can make the effort to not only capture a breeding pair, but take the time and make the effort to find just the right breeding pair in the hopes of passing on specific egg moves, influencing the nature of the baby, and even boosting its stats or making it likely that one set of stats will be favored over another. In fact the world of breeding Pokemon is a complex and ultimately specialized element in the world of Pokemon, which is why you will encounter gamers who will readily identify themselves as either a Trainer or a Breeder! Yes, they actually make that distinction!
The reason that Ditto becomes important is that among what are classed as ordinary Pokemon there are sexless Pokemon who do not have the ability to breed without a Ditto. Not only that, but you will find that a small number of Pokemon will favor one sex seemingly to the exclusion of the other, making it almost impossible to obtain a breeding pair! In that case Ditto is the answer. But there is another reason to favor having the two special Ditto, and that is to seek specific special abilities, moves, and stats in your breeding and the Pokemon that hatch from your eggs.
Basically serious trainers – and those trainers who consider themselves Breeders – might breed dozens of the same type of Pokemon, as they seek specific Egg-level stats and the presence of specific moves at the Egg-level. Once they obtain the desired result, they will then carefully raise that hatched Pokemon to the point where IT can be used for breeding, and then begin again, working towards a specific set of desired results, and in many cases the process can take ten or more generations!
You do not have to make any decisions as far as whether you are going to be a Breeder or not, but you should keep it in mind that at some point in the future you may WANT to be a Breeder, or you may want to breed a specific Pokemon to enhance your team, and at that point you would be very happy that you retained the Ditto of the desired Natures. Just saying...
Now that you have your starter and Pokedex, it is time to say ‘Hey!’ to your rival, who will be jealous of your Pokedex, and he is not shy about demanding that Bianca give him one too! She is impressed that he plans to make a journey, and so gives him a Pokedex as well, but of course she doesn’t know about his secret plan, and come to think of it, neither do we! Bianca then suggests that you and your rival have a battle, and so another tradition in the world of Pokemon is observed!
-- Your first Rival Battle --
The only advice that I can give is to try to win? Seriously, no matter which starter you choose, your rival will have chosen a Pokemon with a slight edge over yours – that is just how it works, but with a little luck (you don’t have a potion, do you?) You will deliver more damage than you take, and so win the day – or the battle! The good part of that is a win will cause your starter to level-up! Not only that, but your rival will have to fork over $500 for losing, which is sweet justice!
Bear in mind that your Pokemon is now injured and weakened, so your next stop should be the Pokemon Center, where you can hand it over to Nurse Joy to be healed! Bianca advises you to have more battles to make your Pokemon stronger (level it up) and then she takes you to the Pokemon Center, and shows you how to get your Pokemon healed. After that Bianca introduces you to the public PCs, which do much more than play Minesweeper and surf YouTube!
The Pokemart is her next reveal, and even more important she explains that the Pokemart is where you buy Pokeballs! She gifts you with x10 Pokeballs, and asks you to follow her so she can show you how to use them. Go ahead and follow her now, and when you go outside your Mom shows up, introduces herself to Bianca, and gifts you with a pair of Running Shoes – nice one! Now you can run or walk, your choice. Hugh’s sister also has a gift for you: a Town Map! Actually she gives you two, one for you and one she wants you to give to your rival (her brother).
- Route 19 –
As you pass through the Gate, the guard inside sees you finally have a Pokemon and give you the gift of a Potion, which can be used in battle to heal your Pokemon. Bianca is waiting for you outside at the start of Route 19; she leads you into the tall grass and you see her battle with a wild Purrloin, which she makes short work of. You witness her weaken it and then capture it in a Pokeball, and then she explains to you what you just witnessed. With that final lesson delivered she heads off, leaving you to try out your new Pokeballs and capture a Pokemon!
Before you head into the grass bear in mind that while you only need one Pokemon of each type for your Pokedex, if you plan on breeding later, you will need a mate and an alternate. Just saying… For now though, why not jump in and capture yourself a Purrloin now? Once you do, you get to see its Pokedex record get filled in, and then you get to name it – pick a good name, right?
If your Pokemon took damage, you should make a quick trip back to the Pokemon Center to heal your team up, and you might want to purchase more Pokeballs. If you buy them ten at a time, you will get a free Premier Ball as a bonus – and hey, free is good so you should try to always buy the regular Pokeballs 10 at a time.
With that managed you may want to hit Route 19 again because in addition to Purrloin, it also offers you a Wild Patrat, and in the second grass patch, your first Trainer encounter, which though not a battle encounter (they will not all be battles) does clue you in that tall grass is where wild encounters happen – but you already knew that. What you may not have known is that running through tall grass increases the likelihood of a Wild Pokemon encounter.
At the third grass patch is a trainer who will tell you all about ledge jumping and even show you how it works. See that Pokeball in the third patch? Walk over and use the action button on it to obtain a Potion from your first Treasure Ball! Well done!
Collecting your First Legendary and First Wondercard Reward
At the moment your priority should be leveling up your new Pokemon so that they are all at least a as high a level as your starter. In fact this is a regular thing for you to remember: You want to try to keep all the members of your team at or close to the same level. And speaking of levels, as you gain them, you will reach a point where your Pokemon stop obeying your commands. This will begin to happen when they hit the mid-to-upper teens. The reason for that is due to the fact that you lack the first Gym Badge. In the world of Pokemon, each Gym Badge that you win will raise the level of Pokemon who will obey your commands, so obtaining that first Gym Badge will soon be very important to us, but for now building and leveling our team to at least Level 10 is what is really important!
-- Putting Together Your Team --
To start with level your Purrloin and Patrat to match your starter, and once they are in parity, continue along Route 19 past the third patch, where you will be stopped by Alder, who shares his philosophy with you. He asks you to follow him and you do, right into Floccesy Town! Hey, clearly you have added a new town to your world! He tells you that his house is near, but invites you to visit the Pokemon Center first if you like. Either way, when you head up to follow him, he comments on your two maps and tells you where you can find your rival, telling you to deliver that map first.
-- Route 20 --
At the bridge is your first Trainer Battle with Youngster Terrell, who has a Level 4 Patrat for you to battle. In addition to the XP, you also win $64 for beating him. Above Terrell is a set of ledges you are on the bottom side of, so cannot pass. Cross the bridge for another trainer battle, this time with Lass Isabel, who has a Level 4 Purrloin, and beating it gains you some XP and another $64. In the grass above is a Treasure Ball with a Paralyze Heal in it, and the Youngster Petey, with his Level 4 Patrat to beat. You get another $64, which is nice, but you also have the opportunity to add a Sunkern to your team in this grass patch, and there is your fourth team member!
A Note on Trainer Battles: The point to these is not just to gain XP, which you do in abundance since they tend to have a bit of an extra bonus amount, but also to win money, which you will need plenty of as you progress through your adventure, and that is why it is generally considered a very good idea to have every Trainer Battle you can. Just saying.
The Hiker past the patch points out to you that a trainer without a single Gym Badge really has no business going any farther along the Route, or down the stairs here… To emphasize that point he blocks you from going down the stairs at all, so that way is not open to you just yet.
To the left and up is the Floccesy Ranch, where you can find an Azurill in the grass, and even if you already have a normal type, it is worth capturing just to add it to your Pokedex – remember part of the purpose for our journey is to fill every entry in our Pokedex, right?
In the paddock in the middle left when you enter you are confronted by your rival, who wants a rematch. After you battle him, and take a sweet $800 off of him, you hand over the map and pass on the message from his sister. As this is a friendly rivalry and not the pitted nastiness that existed in previous games, he is happily appreciative.
Directly after that a group of Trainers show up that turn out to be the ranch owner and his wife, and they give you a Potion and then ask after their second Herdier who is missing… You talk to the wife to have her heal your team, then follow after your rival to help look out for the Herdier. There are additional grass patches here as well as Lass Molly who wants a battle and has a Level 6 Purrloin and a Level 6 Sewaddle for you to beat. In addition to some nice XP and your first exposure to the move ‘String Shot’ you win $96.
When you head up the north path, your rival joins you – at the top is Janitor Orville who wants a battle and has a Level 6 Lillipup and a Level 6 Mareep. Beating him earns a nice chunk of XP and $240, along with our first exposure to a move that can paralyze your Pokemon! Note that just because your Pokemon gets flagged as Paralyzed, doesn’t mean they skip a turn, it just means that there is a chance they will. If your Pokemon gets paralyzed, your rival will give you the gift of a Paralyze Heal, and continue to accompany you.
Follow the path east and south to hop down a ledge and as you pass through the grass here, if you have not already captured a Lillipup, here is an opportunity to do so! At this point you now have a full team of six Pokemon, but they aren’t the right six Pokemon! If you examine them you will note you have your starter Pokemon which is either a Grass, Fire or Water type, three Normal-types, (Azurill, Patrat, Lillipup) a Dark-type (Purrloin), and a Grass-type (Sunkern).
The friendly ranchers at Floccesy Ranch
Ideally you will want a diverse team, so you will need to decide which of the trio of Normal Type Pokemon you want to keep and continue to level with it. The Purrloin is a keeper for now, as it is a Dark-type, and if you did not pick Snivy as your starter, then Sunkern is a keeper for now as well, but we need to find a more diverse set of types to build a better team with more capacity to match the different types we will encounter down the road and at gyms.
Now that you have a full team any wild Pokemon that you capture will automatically be deposited in your PC storage that is accessed via the public PC at the Pokemon Center – so we will need to discuss how that works and how you should organize it, and we will, just not now. If your team are damaged, jump down the ledge and have the Rancher’s wife heal it for you then backtrack and continue along. The grass patches here contain more Lillipups.
Strategically there are a few key factors you may want to consider in deciding which Normal-type to keep. The first is abilities – for example your Lillipup has the pickup Ability, which means that as you walk around the world, it randomly finds things, like Potions, Pokeballs, Medicine and even Gold Nuggets! It can (and often will) find Rare Candy, which is a valuable consumable item that instantly adds one level to the Pokemon that eats it, and that Pickup Ability makes Lillipup an obvious choice to keep in your party for now. Patrat on the other hand may have the Run Away Ability, which guarantees you being able to successfully run away from a battle you don’t want to fight, while Azuril often has the Thick Fat Ability, which makes it very effective at resisting Fire and Ice-type attacks.
As you continue through the grass patches here you will encounter more Lillpups, some Patrats as well, and this may be a good opportunity for you to level up your Sunkern, which actually presents a bit of a difficulty as it has no offensive moves at this point! That’s ok though, because you can use a minor trick to level it.
Just place your Sunkern in the number one slot (top left) and then when you enter battle, immediately charge to a different Pokemon; your Sunkern will receive half of the XP from the fight because it technically participated by being present for the opening of the battle! Using this method you can easily level it up.
The first encounter with Team Plasma at Floccesy Ranch
In the process of leveling Sunkern you should encounter some Psyduck, so capture one of them; Psyduck can be a useful Pokemon once leveled, but it is one of the types you will want to breed for high stats and better moves – issues we address in the section on Pokemon Breeding later in the guide.
You will also encounter a Wild Riolu, but they appear a lot less than the other types; Riolu is a Fight-Type and an excellent addition to the team to replace a Normal-Type, so every effort should be made to capture one! Another fairly uncommon Wild Pokemon is a Mareep which is likely the first Electric-type you will encounter, and is easily worth it to add it to replace the other Normal.
The Pokemon who are coming into your team now each offer an interesting ability and/or move that makes them attractive in addition to their type – for example, Sunkern gets the move Grass-Whistle at Level 7, which allows them to sing an enemy to sleep, Lillipup gets Odor-sleuth and Riolu a similar move called Foresight, both of which when used on a Ghost-Type allow it to be hit by Normal and Fighting-type moves, which it ordinarily cannot be damaged by. Mareep has Thunderwave, which can paralyze the opponent, and in addition has the ability ‘static’ which has a chance to paralyze any Pokemon who attacks it as a passive ability.
They each obtain different and interesting moves as they level-up, so until you start to obtain Pokemon that have multiple types these are a good fit for your team. Assuming that you kept Lillipup, you should be checking it after every battle, and periodically as you travel, in case it picked up an Item, since you need to take it from them if they did to free-up their item slot so they can get another! They can pick up items after battles and after walking through tall grass and double grass, just so you know.
Deeper in the upper section is Youngster Kenny, who has a Level 6 Patrat and Level 6 Psyduck. In addition to nice XP you get $96 for winning, and hey you need money to buy more Pokeballs, so winning is good! To the south of Kenny is a Treasure Ball containing X-Attack, which temporarily raises the Attack stat of a Pokemon in battle.
As you continue east and south, you hear the bark of the missing Herdier, at which point your rival comes to join you, and to the south and east you find a Treasure Ball with a Potion, and spot the missing Pokemon with an oddly dressed stranger… Stranger Danger! Stranger Danger!
As you approach it, your rival runs off to get the Ranger and you confront a Grunt from the evil world-dominating, mafia-like organization known as Team Plasma! If you played Pokemon Black or White (the games to which this is direct sequel) you already know who this guy is with. If not, when he asks if you know who Team Plasma is, just say ‘No’ and he will tell you: According to this grunt, they are “the Righteous Group that tried to conquer the region of Unova two years ago in order to liberate Pokemon.” In a fit of anger, the Grunt forces you to accept TM2I Frustration, and then quickly bails. Herdier comes over and licks your hand and then your rival appears with the Rancher – Mischief managed!
Your rival shoots off his mouth, and really perhaps he is not too paranoid after all, considering we found a Team Plasma Grunt trying to “liberate” the Herdier! The Rancher departs with his now rescued Herdier, and you get to do a little more leveling of your team. This last grass patch south of where you encountered the Grunt contains some Pidove, which is the first Flying-type you have encountered.
You certainly want a Flying-type to be able to rotate in and out of your team since it will eventually be able to learn the HM Fly that lets it carry you through the air to any destination city you choose, a critical capability you’ll need later in this grand adventure…Just saying, worth catching. It is also your first Dual-type, being a Normal-Flying type, but still…
At this point, you have completed the original side-mission of delivering the map to your rival, as well as the additional Side-Quest of rescuing the Rancher’s Herdier, found yourself introduced to Team Plasma, and had yourself some Trainer Battles. So hey, win-win! But now it is time to head back to town to visit with Alder and re-supply at the Pokemon Center as surely you are in need of more Pokeballs by now?!
Collecting Medals from Mr. Medal at the Pokemon Center
When you approach Alder, he stops you and asks for your help, then heads into the nearby building which you may have guessed is a Pokemon Gym! Before you go in though, grab the X-Speed from the Treasure Ball a long the side, then hit the Pokemon Center to re-supply, heal and save. Prior to heading back to help Alder now would be a really good time to finish the process of leveling your team up. Basically, you want to get them all to at least level 10 for now, and decide if you want to retain Sunkern, whose basic strategic combo is GrassWhistle and Absorb, making him a very ineffective combatant if the opponent is at or near their level. Once it reaches level 10 though, Sunkern learns MegaDrain, which makes it a bit more formidable.
- The Floccesy Town Gym –
If you assumed that the first Gym Battle would be here in Floccesy town with Alder that was a premature assumption. Though we did imply that Alder would lead us to the first Gym battle, and he will, it will just be via an indirect path because as you will shortly learn a new Pokemon Gym has opened in our hometown while we were away! But more about that in a bit, first there is the matter of Alder and his request for help to be addressed.
It would be a good idea for us to hit the Pokemon Center to re-supply, heal and save if you have not already done so, and then head to Alder’s Gym, where he introduces us to his two students, School Kid Seymour, and School Kid Cassie; The battle starts with a Level 9 Pansear and after you defeat it, Alder heals your team and you face a Level 9 Pansage with both offering prizes of $180 along with a chunk of XP as your reward.
Alder again heals your party while briefing you on type-strategy. After you exit the Gym a stranger is waiting for you outside and makes a present of a new item container that is called the Medal Box to you. The Medal Box goes into the Key Items case in your bag. The stranger reveals that his name is actually Mr. Medal. (or that’s what people call him anyway) and after touching upon the purpose of the Medal Box, he awards you with your first four medals to be put in the box.
Mr. Medal now briefs you on the subject of the Model Rally, which is an event that evaluates various activities of Trainers – activities he will only generally cover, and then he passes you your first two Hint Medals as well as explains that additional medals will be awarded when you earn them by meeting their conditions, adding that to obtain them you simply must find and talk to him at a Pokemon Center.
After Mr. Medal departs, Alder emerges from his Gym and tells you that a new Pokemon Gym has opened up in Aspertia City, and that its new leader has arrived, and he then advises you to head there straight away and “test how strong you’ve become!” Sound advice to be sure, and since we have done all that we needed to do here for the moment heading home is an excellent idea!
As we depart the town heading west Alder stops us again! It seems he forgot to tell us something – first he gifts us with some Oran Berries which we place in our Berry Case; Alder tells you about the berries and how they can be used, then he touches upon the Gym Leader Challenge for each city before once again walking off. All that is left is to head back to our home and our destiny! Sort of...
As you can see the early part of the guide and walkthrough is made up of more than just the lessons that are obtained in working your way through the different geographic locations in the Unova Region but also includes a lot of basic and advanced information and lessons that tend to focus on everything from the mechanics of Pokemon and the Art of being a Pokemon Trainer to specialized activities that are intended to obtain specific and predictable results. As we begin exploring each of the different areas that relate, we ask that you take the time to read and absorb this information because it is really will benefit you in the long run. That being said...
Make your way back to your home town and head to the Pokemon Center there; any time that you arrive in a city or town you should make a habit of (and really a tradition of) making the Pokemon Center your first stop, visiting with Nurse Joy there, and healing your team so that you not only restore any missing health but also reset the move counters for each of your team members. Once you have done that you should make it a normal practice to access the PC, shifting any recently acquired Pokemon into their proper boxes, and thus clearing away the Pokemon in your Incoming Box so that it has room for more!
Finally you should be sure to re-supply at the Pokemart Counters and then save your game!
Once you start doing this automatically you will find that it often helps to ensure that should anything go wrong, you always can rely on having that save point set to recover to!
The first WiFi Event Legendary Pokemon: Genesect
– Your PC –
The first issue we need to address now is your PC Storage – which at the moment is listed on the public PC as “Someone's PC” but later, after you discover the name of the geek who invented and refined the Pokemon Storage System in Unova by completing the related quest on that subject, that will change to be named after them. But that happens later – for now we need to talk about basic strategy for managing the Pokemon you capture and making it easier to keep track of the ones that are important to you.
In previous guides the game included a large number of PC boxes, but in recent games instead there is a smaller number, and you have to complete a specific set of steps in order to expand the size of your storage. Because of that I no longer immediately suggest that you label all of the boxes for each of the types of Pokemon and store them that way, because that really can only happen if you take the steps that are required to expand your potential storage space, and because not every trainer is necessarily willing to do that at this juncture, that explains why it is no longer a normal part of the guide.
So this is one of the first points where the guide will diverge – if you want to expand and organize your Pokemon Storage System and deploy a basic Storage Strategy, continue reading this section. If you do NOT wish to deal with that for now, skip to the next sub-section and the heading entitled “Quick Organization of your Storage” now.
== Fully Expanded Organization of the Pokemon Storage System ==
Gaining access to the full Storage Array is actually a lot simpler than you might think, since all that it requires is for you to place at least one Pokemon in each of the available Boxes. This creates a basic progression that works in stages, as detailed here:
Storage Stage 1: 8 Storage Boxes holding a maximum of 240 Pokemon
Storage Stage 2: 16 Storage Boxes holding a maximum of 480 Pokemon
Storage Stage 3: 24 Storage Boxes holding a maximum of 720 Pokemon
Box 01: Incoming
Box 02: A-Team
Box 03: B-Team
Box 04: Legendry
Box 05: Legendry
Box 06: Electric
Box 07: Drk/Psyc
Box 08: Fighting
Box 09: Bug/Pois
Box 10: Rck/Stle
Box 11: Normal 1
Box 12: Normal 2
Box 13: Grass 1
Box 14: Grass 2
Box 15: Fire 1
Box 16: Fire 2
Box 17: Ghost
Box 18: Drag/Ice
Box 19: Flying
Box 20: Water 1
Box 21: Water 2
Box 22: Misc 1
Box 23: Misc 2
Box 24: Outgoing
With the boxes set up as notes above (though you can actually mix them however you want, and place them in whatever order you like) as long as you set up the proper places for the different Pokemon to be stored. The idea here is to make it easier to find specific Pokemon by type, as needed, and this will do the trick nicely.
== Quick Organization of your Storage ==
Regardless of how organized you are in real life, adding a bit of organizational effort to the game is not just a good idea, it is almost a requirement! So with that in mind, we are now going to make use of the boxes in the Storage System that we do have access to, in order to create a basic storage strategy that will get us through most of the first half of the game with little difficulty...
To begin with until you have made the effort to and reached the point at which all of the boxes in the Storage Array are unlocked, some basic organization is required... In place of that system instead I suggest that you label a specific set of boxes as follows:
(1) Outgoing - the box you keep all the Pokemon you plan to trade away.
(2) Incoming - the box you will always leave as active when you exit the PC.
(3) A-Team - this is the box for your main game play team, or A-Team.
(4) B-Team - this is the box for the Pokemon you will use to battle other real-world trainers.
(5) Legendry - this is the box you keep all your Legendary Pokemon in.
(6) Misc 1 - this is your first mixed storage box.
(7) Misc 2 - this is your second mixed storage box.
(8) Misc 3 - this is your third mixed storage box.
That covers all of the boxes you presently have available right now, and offers you a reasonably simple and easy to manage sorting system that should allow you to gain access to the Pokemon you want to access with little trouble.
To recap: you place any Pokemon you plan to trade to other games of friends in to the Outgoing Box, you use the Incoming Box as your default box when you exit the PC (so always change to it before you exit) so that all the new Pokemon you get land in a predictable place and you know where to look for them.
The A-Team Box is for the Pokemon you will use for playing the game and where you will want to keep your Dittos (when you capture some). The B-Team Box is for the special Pokemon you breed to use for battle with real-world trainers, and via the online tournament system. The Legendary Box is where you want to keep the really special, or Legendary, Pokemon you manage to collect.
The Misc Boxes are where you will be sticking pretty much all of the other Pokemon you capture, at least until you have unlocked enough additional boxes to begin storing them by type.
That nicely wraps up the issue of the PC and Storage. Now let us examine the Team system a little closer...
The Trio of Starter Pokemon for Pokemon Black 2
– A and B Teams –
The basic strategy here is simple enough: the Pokemon that you use for adventuring and playing through the story do not need to be so carefully developed and leveled, whereas the Pokemon you use for competition really do need to be carefully managed.
What that means is that the team you assemble for story play, which will include the Pokemon you are comfortable with plus the alternates that you swap into your A-Team for specific tasks, battles, and the like, basically occupy a less demanding and easier to manage presence in the game. The B-Team on the other hand is a different story.
While you do not need to get into this too deeply right now, once you start to get to know the different Pokemon in the game, their types, and their abilities, you will find that you prefer certain ones. Basically once you have those preferences in mind, you are going to first want to store breeding pairs for the types you want in your B-Team Box, and then later, after you complete the story, you will want to breed them for stats and abilities, and once you get the right configuration, you will then want to very carefully level them.
When I say carefully level them I mean just that – serious trainers actually control what types of Pokemon their B-Team members can battle as they work on leveling them, because that actually has an impact on how they level, and what hidden stats get raised. That is a much deeper subject than needs covering here, now, but it is something many trainers will want to be aware of, and because serious trainers (and those who want to be) are always on the lookout for breeding pairs for their B-Team, we covered it here.
For now it is OK to just focus on the story, and on completing your Pokedex, but the story first. And remember, you are having fun – this is a game and it is supposed to be fun! So have fun!
== Addressing the Pokedex and Basic Early Trades Strategies ==
Traditionally the approach that most trainers take with respect to their Pokedex and maintaining the integrity of the Regional Dex prior to the point at which they unlock and have access to the National Dex is to only trade-in Pokemon who appear in the Regional Dex. You can actually trade Pokemon that do not appear in your active Unova Regional Dex, but they will not appear in your Pokedex listings, and their individual records will be incomplete when you open them.
This is really a personal matter, not an official game play one, but in the process of creating this guide we decided to observe and follow the tradition, which is to only trade-in Pokemon who have dex entries.
The motivation for trading those Pokemon into the game is focused more on time saving than anything else, since save for the game-exclusive Pokemon for the opposite title, you can capture the Pokemon on the Dex in the game – so the reason behind trading Pokemon in is largely to save time and not have to train them up, since they are previously leveled in the other games! This way we can have teams that are all ready to go for the Gym Battles, which means that we can focus upon fun instead of having to spend what literally can work out to days of play grinding levels just to do the Gym Battles – and hey, when the question is fun over work, I vote for fun every time... Just saying...
== Establishing the Standard Inventory Plan ==
The last thing that we need to cover is your inventory – specifically what needs to be in it. For most casual trainers a working inventory will consist of around x10 of each of the meds and special consumable items, and anywhere from x10 to as many as x50 of the different Pokeballs. Serious trainers collect everything that they can get their hands on, and don't sell ANY consumable items at all or bother thinning their inventory in that regard.
What you decide to keep in your bags is really up to you, but as a helpful suggestion for now, here is a basic list that you may want to try to maintain:
x20 Pokeballs (Captures Wild Pokemon)
x10 Potions (Heals 20 Health for your Pokemon)
x10 Fresh Water (Heals 50 Health for your Pokemon)
x5 Full Heal (Fully Heals your Pokemon)
x5 Antidote (Removes the condition: Poisoned)
x5 Awakening (Removes the condition: Sleep)
x5 Burn Heal (Removes the condition: Burn)
x5 Ice Heal (Removes the condition: Freeze)
x5 Paralyze Heal (Removes the condition: Paralysis)
Note that early on in play the only way to get some (most) of this stuff is through the Pickup Ability of your Lillipup so I cannot stress enough that they are a good addition to your team...
With the kit above you should be able to survive any one major battle without losing, and capture any Pokemon you encounter (save for Shiny Pokemon, which are never a sure thing), and find that it will suit you for almost every situation.
That wraps up the minor issues that you need to be aware of as you play, so it is time now to move forward with our adventure, and take in the first Gym Leader, obtain our first Gym Badge, and unlock the trades as well as the other online and multi-player assets that are part of the game!
Right then, you are in the process of preparing to head into your first Gym Battle in order to win your first Gym Badge – a crucial accomplishment as you shall soon see! But prior to doing that there is one small step that we are going to take in order to make our lives oh so much easier - and that is to level our team to a uniform Level 13. That was not chosen at random, the reason we want them all to be Level 13 is because that is the highest Level of Pokemon that we will face when we have the final battle with the Gym Leader, who in this case is a bloke named Cheren.
If you are new to the games there is something you really need to know about why you are working on obtaining Gym Badges as a constant part of your adventure, and that is control. Specifically the ability to control your Pokemon. In addition to that though, gaining the first Gym Badge also opens up the ability to use the trade system in the Pokemon Centers to trade Pokemon between games, and other badges have other additional issues to them. But control is the key issue, and this is how it works:
1 Badges - Pokemon are obedient up to level 20;
2 Badges - Pokemon are obedient up to level 30;
3 Badges - Pokemon are obedient up to level 40;
4 Badges - Pokemon are obedient up to level 50;
5 Badges - Pokemon are obedient up to level 60;
6 Badges - Pokemon are obedient up to level 70;
7 Badges - Pokemon are obedient up to level 80;
8 Badges - All Pokemon are obedient.
What that means is that, for example, if you have only 1 Badge and you have Pokemon who are greater than Level 20 they will refuse to obey your commands. Not only that but the closer you get to the cut-off point, the more likely they are to just decide to do something else or nothing at all! So as you can see, gaining these Badges is a crucial step to becoming a Master Trainer. And then there is the fact that you must possess all 8 Badges in order to battle the Elite 4 and become The Master Trainer for the Region.
So head outside of town into the tall grass and level-up your team, and once they have all reached Level 13 head back to town, heal up and save your game, and then head for the Gym!
– Aspertia Gym –
To reach the new Gym first we have to head next door to the Pokemon School, as the Gym is accessed through it, being outside and in back. If you have played the previous games this new Gym is really a new Gym, since it is outside – in the past games the Gyms were all buildings with indoor battle areas so this is rather unusual to say the least.
Before you head inside use the action button on the statue thingies outside and you will see that they identify this building as the Aspertia City Pokemon Gym, and the Gym Leader is Cheren. Inside the School you should talk to all of the Trainers here, as one of them will ask if you use items in battle? He will then gift you with an X-Defend! The other Trainer will make an observation about Pokemon holding items, and the Blackboard explains the various Status Ailments that Pokemon can suffer in battle – if you are not familiar with these you should read that blackboard...
– The Blackboard @ the Pokemon School –
The Pokemon School is where eager trainers go to get their formal education, and the blackboard at the school today contains a listing of the different effects that a Pokemon can receive in battle, which are:
– Poison: If poisoned, a Pokemon steadily loses HP when battling. The poison lingers after the battle. To cure it, use an Antidote.
– Paralysis: Paralysis reduces the Speed stat and may prevent movement. It remains after battle, so use a Paralyze Heal.
– Sleep: If a Pokemon falls asleep, it will be unable to attack. The Pokemon may wake up on its own, but if a battle ends while it is sleeping, it will stay asleep. Wake it up using an Awakening.
– Burn: A burn reduces the Attack stat and steadily reduces the victim's HP. A burn lingers after battle. Cure a burn using a Burn Heal.
– Frozen: If a Pokemon is frozen, it becomes completely helpless. The Pokemon may thaw out on its own, but if a battle ends while it is frozen, it will stay frozen. Thaw it out using an Ice Heal.
– End of the Blackboard Contents --
The Trainer in the back will give you some helpful advice about battle with Normal-type Pokemon – the reason he tells you that is that this Gym is a Normal-type one, and that is the type you will be facing. Fortunately you have your Riolu from the Ranch and it is nicely leveled up! This should be a cake walk then!
The girl Trainer to the left of the exit tells you about canceling evolution in case you do not want your Pokemon to evolve when it hits the key level – that is good information to know!
The First Gym Battle in the new Outdoor Pokemon Gym
– The Gym Battle –
As you step outside the first thing you notice is a bloke named Clyde – who tells you that he is the guide for Trainers who are challenging Gyms – will walk up to talk to you. He gifts you with an item called Fresh Water, which basically has the same effect as a Potion – it heals your Pokemon. Thanks Clyde!
Cheren then greets you and welcomes you to the Gym, telling you that you have to defeat his two Assistants before you are considered worthy to battle the Gym Leader – him.
The first battle is with Youngster Pedro, who has a Level 9 Patrat and a Level 9 Lillipup. Beating him gains you a reward of $144 and the satisfaction of one down, two to go!
The second battle is with Lass Serena, who has a Level 9 Lillipup and a Level 9 Patrat, and pays you a reward of $144.
Now before you battle Cheren, if you took damage and you want to heal you do NOT have to use a Potion or other med – you are actually allowed to come and go as often as you like during the Gym Battles, so you can quickly pop into the Pokemon Center and have your team healed and I suggest you do that and save the healing items for when you really need them.
With your team healed up it is time to battle Cheren, who has a Level 11 Patrat and a Level 13 Lillipup. Winning the battle with him nets you $1560, your first Gym Badge – The Basic Badge – and TM83 Workup. If you look at your Trainer Card now, you will note that you can open the Badge Case by tapping the icon on the bottom left of the screen and see the Badges you have unlocked, or in this case the Badge.
Each of the Badges plays a musical note when it is tapped, so you can play music on them. In addition to that they will each tarnish over time, so you will need to open the case and polish them every so often to keep them bright and shiny! With this Badge won you can now trade between games, and Pokemon up to Level 20 will obey your commands! Well done mates!
A Note on Leveling
Getting your entire team to Level 13 was not really necessary for this first Gym Battle, but it was really necessary for another reason – the next Gym Battle. What I mean by that is that while this one was not really all that hard considering that the Gym Leader only had the two Pokemon, you probably would have done fine with just two of your own at Level 13, but it will be very necessary for you to get your team leveled to Level 18 for the next Gym Battle, as that one can easily go pear-shaped if you are unlucky or make a mistake.
That being the case I thought I should explain why it really was important to get your entire team to Level 13 – just as it is very important to time this so that you get your entire team to Level 18 for the next Gym Battle but NOT higher than that! Once they get to Level 19 there is a chance they will disobey you – a small one but still – so what you want to do is hold off any concerted leveling from here on until you reach the next town and Gym Battle, at which point then you will pause to level up your team to 18 and take that one down! Nuff said.
– After the Battle –
When you exit the School after the battle you will find that Bianca is waiting outside, and she is very excited that you have triumphed in your first Gym Battle, and earned your first Gym Badge. In fact she is so pleased with the progress you have made considering that you only just started out on your big adventure that she gifts you with TM27 Return!
After she gives you that gift who should pop-out but Cheren! He chats up Bianca, and this is where you learn about registering trainers in your Xtranceiver, which allows you to ring them up and have a video chat any time you like... Cheren steps up and you and he exchange Xtranceiver codes and then Bianca does the same with you. Just then your Xtranceiver rings and, when you answer it, you see that it is a conference call with Professor Juniper, Cheren, and Bianca!
The Professor thanks you for accepting the Pokedex and for agreeing to participate in her research; she then thanks her assistant Bianca for taking on this errand, and chats up Cheren as well, commenting that his new position as Gym Leader is Aspertia must be exciting.
After the call ends Bianca explains to you that you can ring up the Professor to have her evaluate your progress with your Pokedex and the Pokemon you are training, the evolution process, and how well you are relating to your Pokemon. Cheren then shares the fact that ringing him up can also result in hints, tips, and information from him – and then Hugh (or whatever your Rival's name is) shows up, and challenges Cheren to battle (that is actually an interesting factoid since in previous games we usually discovered upon arriving at a Gym that our Rival had been there before us and had already beaten the Gym Leader and obtained that badge, so at least in this adventure we are a bit ahead of the Rivalry curve!).
Before we continue with our adventure in the world of Pokemon, now is a good time to explore the massive power of the C-Gear System and what it can do for you!
– Receiving your C-Gear –
Cheren and Hugh then enter the School, and Bianca then gifts you with your own personal C-Gear, and how about that?! The C-Gear is more than just a part of the game, it is actually a program that runs on top of the game that links the game to the three different communications protocols that your Dsi/3DS is capable of using: Infrared, WiFi, and Wireless.
You are then shown a notice that makes you aware that, like a cell phone, when the C-Gear is turned on it is capable of broadcasting radio signals, and so like a cellphone it should be disabled when you are on an airplane or in other areas (like hospitals) where radio signal broadcasting is restricted. It asks you if you want to turn on the C-Gear – if you are not in a restricted area go ahead and say yes!
On the touchscreen of your console you now see the C-Gear Screen, which in addition to showing that it is enabled, also shows you the WiFi signal and strength gauge, the Infrared Detector, and the Radar.
Bianca reminds you that there is another Gym in Virbank City that you can battle at – but as we are not quite ready for that just now we file that away as useful information for the future – but hey, now the Hiker will allow us to pass him and head down the stairs, which is how we gain access to the route that will take us to Virbank City, so bonus! Go us!
If you are not familiar with the C-Gear go ahead and tap the “?” now to read the information and help system for it – it tells you about the capability of each mode:
– Infrared: Allows you to battle and trade with trainers (real-world players) who are basically in the same room with you, and its function to use the “Feeling Check” system which will gauge the compatibility of you and your trainer mate. You can also use the IR mode to exchange Friend Codes for your Pal Pad.
– Online Mode: Using the Game Sync button allows you to sleep a Pokemon and upload it into the Dream system via WiFi Connection. It points out that you have to have your console properly configured to communicate via the WiFi and Nintendo WiFi Connection in order to use that feature.
– Wireless: With the Wireless connection enabled and established you are able to activate your Xtransceiver to have video-chat sessions with your mates, basically any trainer you have in your Pal Pad who wants to chat with you! That option in the Xtransceiver uses the built-in camera on your console to broadcast your face to your friend, and theirs does the same for you. You can also access Entralink for the Dream system.
The Wireless system also controls the passive connection and presence detection, like Tag Log and Survey Radar. Using Tag Log allows you not only to detect other gamers/Pokemon Trainers, but also to participate in any Funfest Missions that they have active.
– Customization: This allows you to set up the screen the way you want as well as to set the ring tone for your device.
– On/Off: Just as you probably imagined, this is a convenient button to turn the C-Gear on or off as you like.
If you have a second DS/DSi/3DS with a Pokemon Black 2, or White 2 game in it, go ahead and turn that on and then press the Survey Button (Radar) and if the C-Gear on the second system is turned on, yours will query the other game for different information. Samples include Which game version, what starter Pokemon they chose, and how long they have been playing.
Adventures in C-Gear and the Entralink
– The Entralink and Funfest Missions –
Under the Wireless Menu there is an option you can choose called Entralink, which will instantly warp you to the Entralink Lobby if you are outside (you cannot do that inside most buildings, including Pokemon Centers) where you are greeted by the Entralink Host, who tells you about this new area and what you can do there. The tree nearby can be used to flag special mini-game missions called Funfest Missions, the first of which is a challenge to find 5 berries in 3 minutes!
The Berry Challenge begins with you being warped back to the game world, and you will see that a timer is running counting down the 3 minutes. What you need to do is look for and run onto the sparkling spots, as each will award you with a berry! There are only so many in the city, but you will find that you can leave the city and run along the routes, finding more sparkling spots on them, and even head for the next city for even more berry spots! The objective is not to find 5 berries, it is to find as many berries as you can manage - so collect as many as you can reach in the 3 minutes you have.
Once the counter counts down the mission ends and you are given the summary screen showing how many berries you managed to find and telling you how much Entralink Power you gained and whether or not you leveled up in the Entralink. You can then use your C-Gear and the Wireless Menu to return to the Entralink, where the Host will tell you about what you accomplished.
After you chat with him, talk to the Entree (the tree you got the challenge from) in order to receive your Pass Powers. There are a number of selections you can make depending upon the total Pass Power available to you – these include:
- HP Restoring Power ^ (Orbs Required = 2)
Immediately restores the HP of the lead Pokemon a little.
- HP Restoring Power ^^ (White Level Required = 2)
Immediately restores the HP of the lead Pokemon a lot.
- Exp. Point Power ^ (Orbs Required = 2)
Increases the Exp. Points from a battle a little. The effect lasts three minutes.
- Exp Point Power ^^ (White Level Required = 2)
Increases the Exp. Points from a battle a lot. The effect lasts three minutes.
- Exploring Power ^ (Orbs Required = 5)
Increases the chance of finding rustling grass and dust clouds a little. The effect lasts three minutes.
– Mission Types –
The first mission that you completed above is the introduction to the system - if you chat with the girl to the right of the Entree she will explain to you that you can receive different missions as you advance in rank with the Entree, as well as gaining additional types of missions by talking to and playing with other trainers in the Entralink. She cautions you to listen to other people when they tell you their wishes.
Raising the Entralink Level grants new types of Pass Powers (that are added to the basic list above), and she explains that your Entralink Level can raise as you do the missions – sometimes during the mission if you did particularly well in it!
The girl on the left-hand-side of the area will tell you about participants and collaboration.
When you begin a Funfest Mission trainers near you who are checking for Missions in the Entralink can join in your mission by using the Tag Log. Because linking for missions can take a brief delay she minds you that you should be patient and check the Tag Log repeatedly.
When you have participants in your missions, their actions count for your score, and items that are found in the same location are given to everyone in the mission. She warns you that sometimes you may not receive a score from a mission in another world (another trainers console) and while she does not explain that in detail, what she is talking about is when a connection gets cut or the data is not completely transmitted.
The girl at the top of the area is standing by the entrance to the Entree Forest, and she tells you that the Entree Forest connects dreams and reality... Basically when you put one of your Pokemon to sleep and it enters the Entree Forest, that is where its dreams may come true! When your Pokemon meets with another Pokemon – and in particular types you don't have that are new to you – that Pokemon may appear in the forest ahead, which is where you would need to go to capture it!
When your Pokemon wakes from a Dream, the Forest is where you want to go mates!
You can only receive Funfest Missions every so often – there are specific timers that have to expire based upon the level of the mission, so you will not be doing these over and over one right after the other – try to think of this as a value-added element to your game play rather than an end in and of itself, right mates?
Once you select the Pass Power that you want, it is loaded into your C-Gear, and you can then activate it back in the real world by tapping the Green Triangle on your C-Gear – but only do that when you actually want to use the power, since they have limited times as noted above. In order to accept the next mission you have to spend the points you have already earned and pick a power – just saying.
If you spend your points and after a few minutes you can chat up the Entree again to get the next set of missions – the Level 1 Missions – are available for you to choose from, which should be:
– Collect Berries: Collect 3 or more Berries within the time limit! Look for shining places in towns and on roads! Time Limit: 3 Minutes. Target: 3 Berries.
– Find Lost Boys: Find 4 or more lost children within the time limit! Speak to boys in towns and on roads. Time Limit: 3 Minutes. Target: 4 Children.
– Find Audino: Find Audino in rustling grass! Defeat or catch 1 or more Pokemon to accomplish this mission! Time Limit: 5 Minutes. Target: 1 Pokemon.
That should familiarize you with the Funfest Missions – be assured that I am a patient guide, so if you want to do some more of these, I will wait here for you until you are done or satisfied! Take your time mates, really!
Are you back? Already?! Excellent! Shall we continue then? Yes? Very well!
Before we get started there is one last element to the Entree that you should be aware of, and that is the option to check your stats – specifically the button marked “CHECK RECORDS” which, when you tap it, will reveal the following information to you (where X represents the number you achieved):
Entree's Total Level: X
Black Level: X
White Level: X
Available Pass Powers: X
Hosted Missions: X
Participated Missions: X
Completed Missions: X
The most participants: X
Top scores: X
Now that you have experienced that you are in the know for all of the aspects of the Entralink and Entree, so head to the bottom of the area for the fourth and last girl, who is standing beside the teleport pad that will return you to your world! Talk to her and she explains that, or just step on the pad and confirm that you wish to return home now!
Once you get back home be sure to save your game to make certain all your progress gets recorded!
The CGear Interface for Pokemon Black 2
– Infrared Mode (“IR”) –
After you select the “IR” icon on the C-Gear Main Menu you reveal the IR Main Menu, which includes the following options:
– Battle: This is an amazingly obvious selection, the point to which is to permit a pair of real-world trainers the ability to grab their preferred battle team and mix it up face-to-face via the IR protocol, taking on their opponent and demonstrating not just who has the best Pokemon, but who really and truly understands their Pokemon, has a solid relationship with them, and knows which moves to use baby! Yeah! Battle! Violence! Woohoo!
– Trade: This is just what it sounds like, a direct system-to-system version of the action that you normally find by heading to the Pokemon Union Room, which is located on the top floor of your favorite Pokemon Center, and in which the trainers who happen to be in your immediate vicinity can gather together for trades, battles, exchanging friend codes, you know, pretty much everything that can be done via the Wireless protocol!
The primary difference between using the Union Room and using the IR or Wireless capabilities of the C-Gear being that where the C-Gear is a person-to-person system of connecting and interacting, the Union Room is more of a social event in which many people can be present, offering you the option of mixing it up, chatting, and otherwise chilling with your mates, with the whole point here being to trade Pokemon! Yeah!
– Feeling Check: Tapping this results in you being asked if you want to save the game – say yes – and then tap the “BEGIN CHECK” button to initiate the Feeling Check process. The console will start beeping, which indicates that it is actively processing your request, and you will then be prompted to tap the touchscreen ten times and then place your thumbs on it to be scanned (left and then right), at which point it will “process” the check, notifying you when it is completed.
The result of this is a numerical rating that is then translated into an alpha rating – to be honest I am not actually sure what the criteria is for this, or what it really means, so instead of telling you that I will tell you a joke: Buddha finds himself on the streets of Manhattan and he is hungry, so he goes to a hotdog cart and tells the vendor “Make me one with everything!”
Tapping the touchscreen automatically places the number of Sweet Hearts you received from this Feeling Check into the Medicine Case on your game, and tapping the touchscreen again returns you to the main Feeling Check Menu. At that point, you should tap the second button, which is labeled “RANKING” and that will display for you the complete list of all of the Feeling Check sessions you have ever completed with that game!
The listings includes how each check ranked, and the name of the trainer, the score, and a count of the number of check sessions you have successfully completed with that trainer! To the far right next to each line is the actual Pokemon that was the subject of this Feeling Check (that being the Pokemon that was in the number one position in the party of the trainer who you did the Feeling Check with).
You can swap in a different Pokemon in the number one slot (top left) and repeat this process to see what their Feeling Check score is. Just for full illustraiton when I completed the Feeling Check for my entire team with the other team (no duplication of Pokemon) the results were:
RANK
NAME
SCORE
COUNT
Pokemon
1
CMBF
83
6
Simisage
1
CMBF
83
6
Simpour
1
CMBF
83
6
Seismitoad
4
CMBF
80
6
Liepard
5
CMBF
78
6
Unfezant
6
CMBF
69
6
Archeops
What does it all mean? Who can say for sure?! What we can say is that as a reward for you for each unique trainer (real-world person with their unique game card and ID) we received a number of “Sweet Hearts” in our Medicine Bag that are actually small nicely wrapped pieces of high-end chocolate (I prefer to presume that they are made by the candy mafia otherwise known as Godiva Chocolatier – who since 1926 has been hand-crafting chocolate candies that are on a level far above even the best of the best created in North America... Seriously, there is only one way to describe their awesome chocolaty goodness: NOM! NOM! NOM!
When you factor in the fact that their company is named after a naked hottie on a horse who rode sans-clothing through the village near the manor house in which she lived in order to – get this – prove a point! Cha! Epic! Add to that the fact that the Godiva Brand Sweet Hearts we receive for doing the Feeling Check restore 20 HP (that is 20 points of health) for the Pokemon that we feed it to, and hey, there you go! That's free HP mates! You cannot beat that with a stick! Just saying...
– Friend Code: Tapping this button results in asking if you want to save your game - say yes - and then you are prompted to make an Infrared Connection with a mate in order to exchange Friend Codes. This can be completed with a mate who has a DS/DSi/3DS and a copy of one of the games (Black, White, Black 2, or White 2) when they have their C-Gear turned on and they hit the IR button and select Friend Code as well.
Point the two consoles at each other in a manner consistent with the illustration on the screen and you will receive the message “The Friend Roster Has Been Updated” if the process is a success.
This screen also contains a summary of how many mates you have already registered in your Pal Pad.
Once you have completed the swap and registration of Friend Codes simply hit the back button ('B') or tap the Back icon.
– Back: this naturally returns you to the C-Gear Main Menu whenever you press it. The Back button is located at the bottom right side of the menu, and can be reached via shortcut by simply pressing the 'B' button.
The XTranceiver Interface for Pokemon Black 2
– The XTRANSCEIVER in Wireless Mode –
First you will notice that after you select the Wireless Protocol from the C-Gear Main Menu the bottom touchscreen is your status screen, and in addition to offering you the choice of Entralink and Xtransceiver, it also includes a summary of the number of people present in the Union Room (the Union Room is the online Virtual space or room in which trainers gather to meet, talk, exchange codes, battle, and trade Pokemon). It also includes the Wireless Distribution Status, and the C-Gear Detected Status, which is very important since it tells you that another player with C-Gear enabled is actually nearby, which is sort of necessary for most of the interactive multi-player actions you can undertake using your own C-Gear.
– Xtransceiver: selecting this will begin the search process as your game and console looks for other trainers who are registered in your Pal Pad. Should it find any it will initiate a video chat in which you not only can talk to your mate, but see them as well (assuming that they are using a DSi or 3DS that is since the regular DS models do not have cameras).
Bear in mind that it can (and often does) take a moment for the console to detect the Wireless signal or WiFi network, and your console needs to be properly configured to access any available hosted network in order for this to work.
– The XTRANSCEIVER in WiFi Mode –
The difference between Wireless and WiFi modes is that using Wireless basically activates the low-power radio transmitter and receiver that is built into your device, allowing it to network with and connect to other consoles in your immediate physical area. This mode does not require you to have an Internet Point-of-Presence available, since the consoles are basically providing the POP for this limited communications mode. Using the Xtransceiver to chat with your mates via the Internet however is another issue entirely since a number of significant limitations and issues do apply in that case.
IMPORTANT FACTOID: The mechanism that is used for network communication in the games via WiFI and the Internet is paired to the console you use, so for instance when you us your game (whether that be Pokemon Black, Pokemon White, Pokemon Black 2, or Pokemon White 2) on a specific console it pairs the game card and the console exclusively.
This is significant for several reasons, starting with the fact that each game console (when we say console here we mean Nintendo DS, Nintendo DSi, and Nintendo 3DS including all of the different models of each), has built into it an Ethernet and Ethernet-aware and enabled WiFi adapter, which is in turn uniquely identified by what is called a MAC Address.
To better understand this, after saving your game so as not to lose any progress, tap the power button to reboot the device, and when you get to the main menu, select the System Settings icon, and then select (tap) the WIRELESS COMMUNICATIONS icon (or its equivalent on your device) in order to access the wireless communications screens and setup screens.
From here you can turn Wireless or WiFi on and off, as well as access the plethora of different configuration options, which includes the ability to specify your User Name, the User Message that your device will transmit to other devices by way of greeting (and which you can set to represent your personal outlook, a philosophical observation, or some other personal message). Most gamers tend to set the message to something like their name, or first name and last initial, as well as other information that helps to both identify them and differentiate them from the other gamers who may be present. When you are at an official Pokemon or Nintendo event that is always a good idea, since it makes it so much easier for you to be found specifically by anyone who is looking for you as they have to sort through all of the different people who are present and actively communicating.
Under the Profile tab you can also set the Color used on your system, your Birthday, while the Date Tab lets you set the day, month, and year for today's date. The Time tab does what you expect, and the Alarm tab lets you set an Alarm event by hours and minutes if you need to have one active. The Parental Controls tab allows you to enable or disable that restriction on your console, the Touch Screen and Mic Test tabs allow you to configure and verify the function of those two interface elements as well, and then there is the Internet tab, which is really what we need for this particular part of the guide!
Under the Internet tab you have the option to select Connection Settings, Options, and User Agreement – for our purposes though we want to select Options, and then System Information! Under System Information you will see the following items listed:
MAC Address: E0-E8-53-D8-24-18
Nintendo WFC ID: 1994-1953-7888-2000
The numbers above I basically made up – the real ones will not be what is above – but yours will be very similar to the above in format. Basically what these are as we have already touched upon is the MAC Address that is programmed into your device, and your Nintendo ID, which is a product that is determined by the serial number of the device and its MAC Address. As previously noted the MAC Address is the physical address of the network interface in your device, and this never changes. The Nintendo WFC ID is assigned to your device during the configuration process when you first set it up for use, and again once it is set, it never changes from then on.
This is significant in that the MAC Address never changes, as it is programed into the network interface, so while you will receive a different IP Address based upon (and assigned by) the network you are connecting through, the MAC Address always stays the same, and in fact it is part of the formula that is used to assign the identification number to your game and you!
Because of that, if you insert your game card into a different console, which naturally has a different MAC Address, the process by which it is ID'd changes. While you can do this and use the game and its online options, be warned that using a different console than the one you originally registered the game with will automatically delete all of the contacts in your Pal Pad and can alter your own ID number and address – it does this because the online portion of the game and system and its abilities to interact with other consoles that are owned by your friends relies upon the assignment of a unique ID to that game card.
Note: If your device is an original DS – meaning that it is not a Dsi or 3DS – all of the network settings are edited and configured from the game card itself, which you access by powering on our device and loading the main menu of your game (usually called the “Loading Screen”), which contains options like Continue / New Game / Mystery Gift / Battle Competition / Game Sync Settings / Nintendo WFC Settings / Mic Test / Relocator – with the important selection for our purposes being the Nintendo WFC Settings screen since that is where you will find the MAC Address and ID.
If you end up replacing your console, whether as an upgrade or because your old one died, you will need to reconfigure your game in order to talk with your mates, and that process includes re-entering their Nintendo ID's into your Pal Pad! You may also need to get them to do the same for your entry as well. Once you have done that though, you will then be able to make use of the Xtransceiver and its video chat function with very little effort indeed!
– Game Sync --
When you choose this from the C-Gear you will be asked if you want to save your game – saying yes is a good idea – and then you will be asked to confirm that you want to connect to the Internet and Nintendo WFC – again saying yes is a good idea :) as at this point assuming that you have properly configured your console to talk to the local WiFi switch/connection, you will initiate the Game Sync System automatically.
The process here can actually take a few minutes, but assuming that you have everything properly set up the game and your console will now be sending a connection request to the main Nintendo WFC server in order to have it issue you a “Game Sync ID” number. After a moment (depending upon the time of day, network traffic, the speed of your connection, and other factors this process can actually take as long as five minutes, and it should not be interrupted once you begin it) the bottom touchscreen should display a return screen at the top of which is the ten-digit ID Number which is an alpha-numeric mixture that uniquely identifies your game and console to the server.
You should write down this number on the inside back page of your game manual just for fits and shiggles. The return page confirms that your Game Sync ID number has been issued and received, and that you can verify it by selecting the Game Sync Settings from the Main Menu. Confirm this by hitting the action button and you get a screen that contains the following information:
“Access the Pokemon Global Kink website at http://www.pokemon-gl.com and complete the setup to use all of the features of Game Sync. Read the Instruction Booklet for complete details.”
Now that we have all of that technical stuff out of the way, and now that we have our first Gym Badge in our Badge Case, it is time to continue our adventure, which in this case not only means to head back to the Floccesy Ranch and past the Hiker who was blocking our way, but along the way we want to have a few battles with Trainers and capture more wild Pokemon and while we are at it, get our team to Level 18 (but no higher than Level 19 - since we can only issue orders to Level 20 and below).
The reason that we want to stop around Level 18 to 19 is that there is every chance that our Pokemon will level up during the next Gym Battle – remember we have to battle the Assistant Gym Leaders as well as the Gym Leader themselves, and we want to be able to issue effective orders to our team, so really Level 18 should be the cut-off point.
As you are passing through Floccesy Town and about to exit the town on your way to the Ranch Bianca comes running up and tells you that she forgot to upgrade your Pokedex! It seems that there is a new upgrade that adds Habitat Lists to the records recorded in it... She also clues you in about rustling grass but does not fully explain it to you.
The Habitat upgrade is cool as it will show you Pokemon that you have seen in each area, and mark the ones you have actually caught, so it provides an easy way to see where there are types you have not caught in an area, but bear in mind it will only show the areas you have actually been in, and the Pokemon you have actually seen – as it is a function of the ability of the Pokedex to record data, and not pull data from an outside source.
Wild Doubles Battles in the Dark Grass
– The Hiker at the Pass –
You will recall that on the way to the Ranch there is a pass that heads to the right, which was blocked by a Hiker named Jerome – who would not allow us to pass because we did not have the first Pokemon Badge... Now he not only will allow us to pass, but wants to battle us! He has a Level 11 Riolu which should not present much of a challenge to you and, once you have beaten him, complements you on your abilities and steps out of the way, to allow you to pass. Chances are that even if you took a little damage during the battle you do not need to head back to the Pokemon Center to heal, but if you feel like you do need to do that, do it. You first instinct is usually right.
Heading down the stairs at the bottom we meet “The strongest Trainer in Virbank's preschool” (?!) Preschooler Albert, who has a Level 10 Psyduck and $40 to pay for the lesson you give him.
Just as you are walking away from that battle and you think you will soon be in Virbank City Gym Leader Cheren comes running up to stop you! He takes you and Hugh over to the tall grass nearby and explains how on rare occasions TWO Pokemon can jump out at once (that is a Double Battle), He also warns you that Pokemon found in the darker grass are stronger than those in the lighter grass. He hands you some Pecha Berries and explains that they may help with beating the next Gym... Considering that the Pecha Berry cures Poison, that should tip you off about what you have to face in the next Gym... Just saying.
Hugh heads into the dark grass, and if you look closely you will see that there is a Treasure Ball in it so you may as well head in too and get the Treasure Ball, which contains a Great Ball (your first?) and why not see what types of Pokemon are in here while you are at it?
I found Patrats, Pidovs, Purrloins, Sewaddles, Sunkerns, and Venipedes at Levels 10 and 11, making this ptch a good place to quickly level your team to Level 15... If you battle long enough you will have your first Double Battle here as well, Remember the Rancher's wife can heal your team, so you don't have to run all the way to town!
Preschooler Lin is waiting just past the patch with her Level 10 Lillipup and $40 to learn how to lose, and just above her on the right is a Treasure Ball with an Antidote in it. Follow the first ledge around to the left and you battle Nursery Aide Kimya, who has a Level 11 Dunsparce and pays you $440 for beating her.
On the level above her is a Treasure Ball with a Dire Hit in it, and on the level above as you continue along the path you have a Double Trainer Battle with Twins Lia & Lily, who have Level 9 Sunkern each – and pay $144 for the lesson. The entrance to the next town is ahead and when you go through the Gate Guard gifts you with two Great Balls – and just as you enter Virbank City you get a call from your Mom, who tells you about a Complex in the city where you can train your Pokemon!
– Virbank City –
As you enter the town and approach the Pokemon Center you encounter a pair of... Well... Not really sure what to call them. The Captain and Roxie? It seems that the Captain wants to be an actor, as he is telling Roxie of his plans to go to the Pokestar Studios, while for her part Roxie is not all that impressed with the idea... It seems that the Captain is the Captain of the local ferry, and Roxie – his daughter – is the local Gym Leader!
First thing first, pay a visit to Nurse Joy in the Poke Center and heal up, and you will notice that the Medal Man is there, so go ahead and chat him up to collect your recent Medals. Chat up the Trainers here to get some tips – and learn that the more Gym Badges you possess, the more items you can buy at the shops!
Explore the town and talk to each of the residents to get tips, information about the town and its Gym Leader, some free Pokeballs, an Antidote in a trash can. For the moment it seems you cannot enter the Pokestar Studios, but there are some buildings and houses you can enter... In the house to the right of the Poke Center there are two trainers to talk to and a Treasure Ball with a Poke Toy in it. In the Preschool south of the Poke Center a girl will gift you with a Burn Heal, and you will spy a Treasure Ball past the entrance to the Complex Area that has an X Accuracy in it.
To the right and down the stairs is a trainer who will offer to trade you a Great Ball for a regular Pokeball, which is something he will do once a day with you... As you do not have the HM Surf you cannot continue on but remember that area for later when you do...
In the grass here you can capture Level 10,11 & 12 Magby, Magnemite, Patrat, and Pidove, and this grass patch is a great place to level your team to Level 16!
– The Complex –
As you enter the Complex the manager stops you and asks that you do him a favor and help fire his men up – just along the path is Youngster Masahiro, who has a Level 13 Lillipup, and pays you $208 for the lesson. Lass Daya has a Level 13 Woobat, paying you $208 for the lesson.
Worker Isaac can be found in the bottom right area once you head up on to the platform path above, and he has a Level 12 Magby and a Level 12 Koffing, paying $480 for the lesson. At the bottom of the set of stairs here is a Treasure Ball with TM46 Thief in it, so be sure to collect that!
Further along on the walkway is Worker Mitchell, who has a Level 12 Patrat and a Level 12 Elekid, snd gives you $480 for the lesson... At the end of the walkway you find Youngster Waylon, who has a Level 13 Patrat, and pays you $208.
Below him in the patch is Worker Nathan, who has a Level 12 Riolu and a Level 12 Lillipup, and pays you $480 for the lesson. That was the third worker, so head back to the manager to collect your reward, which is the move TM94 Rock Smash.
There is another trainer in the path on the upper right but you need to go through the middle right and then up to get to him. That trainer is looking at the processing plant and talks to you about it before heading off through the dark grass.
Bear in mind to keep an eye out for shaking grass, as they contain the rare Pokemon Audino, and it is worth your effort to grab one of those...
In the light patches here you can also battle Level 10, 11, 12 and 13 Growlithe, Koffing, Magby, and Magnemite, which makes it very easy to take your crew to Level 17 here.
In the dark patch you can battle Level 11, 12, Patrat, Koffing, Magby, Magnemite, and this is a good place to take your crew to Level 18, which makes them ready for the next Gym Leader battle – and that is now!
The Second Gym Battle in the Virbank Pokemon Gym and Disco
– The Virbank City Gym –
The Virbank City Gym is both an underground club and a Gym – when you enter and head down the stairs you meet the Greeter, who fills you in a bit, then gifts you another Fresh Water! Inside you see that Roxie is performing on the stage – neat tune – you cannot talk to Roxie because she cannot hear you, but that is OK because we have to battle the Assistant Gym Leaders first, so head to the drums and talk to the Assistant there – Roughneck Nicky has a Level 14 Grimer, and a `1Level 14 Koffing, and pays you $336.
Head back to the Center to heal if needed, then chat up the Guitar Player Assistant Gym Leader, Guitarist Billy Jo, who has a Level 14 Venipede, and a Level 14 Koffing, and pays $448. With the second Assistant Gym Leader managed you will want to heal up and get ready to take down the Gym Leader!
Roxie greets you with P-O-K-E-M-O-N Pokemon! Yeah, great tune... But it is time to be a Gym Leader now, not a rock star, so head up onto the stage and chat her up, and she immediately trots out her Level 16 Koffing and starts the battle! After that she follows with her Level 18 Whirlipede, and once you beat that she pays out $2160, fllowed by the Second Pokemon Badge – the Toxic Badge – which means that Pokemon up to Level 30 will follow your commands, including those obtained in trades! The move that she rewards you with is TM09 Venoshock, which covers the target in poison liquid.
As you depart the stage you are approached by a Producer from Pokestar Studios who tells you that you are something special and invites you back to the studio – that causes Roxie to remember that her dad is not at work and she runs off to collect him.
That wraps up the Virbank City Gym and this phase of the adventure – so head back to the Pokemon Center, heal up, and get ready for the next stage by hitting up the shop and re-supplying.
Now that you have beaten Roxie and healed up it is time to head to the north side of town and visit the Pokestar Studio where we get a formal tour and learn how to make a Pokemon Movie! When you emerge on the other side of the gate you meet Mr. Stu Deeoh, and the Producer you saw earlier who invited you to pay this visit.
As you follow him around on the tour you are shown the lot and the theatre, where you meet up with the Captain and he insists that you watch his movie. So you do... And the Captain gets a revelation just in time to put him back to work – as a Captain!
Your next stop is the film studio itself, where the movies are made – you are invited to make a movie (actually they sort of insist!), so you will want to view the instruction bits before you do that, and those can be found first by talking to the bloke in the green costume on the left, who will tell you about Scripts, Pokemon, Acting, Lines, and Popularity. Note that to make the first version of a movie you have to use rental Pokemon – you can use your own later once you have the script down...
There is a PC here if you need to swap party Pokemon around later to make a movie with your own Pokemon, and when you talk to the Producer at the entrance he will help you rent your Pokemon for the movie. It seems that they use the greenscreen tech extensively here so just have fun with it, and assuming you did well (if you won you did well) why not release the movie to theatres?
Why not head back to the Theatre and watch the movie you just made? Surely you did better than the Captain did, right? I don't know about you but I got applause from the audience, and on the way out Stu Deeoh let me know I am the bomb! Well, enough of that silliness for now, it is time to get back to our adventure!
– Back on the Adventure Trail –
With our tour of Pokestar Studios now complete it is time to head back to town. Go ahead and make a quick stop at the Pokemon Center, heal up, shop, and collect your medal from the Medal Man, and then head for the docks and the next phase of our adventure, which in this case is a confrontation with Team Plasma at the docks!
When we arrive we find Roxie facing off against a bunch of Team Plasma Grunts – Hugh is with her and when we arrive that evens the odds up by making it a three vs three confrontation! The battle ensues and you kick their butts of course, as after all you are just facing a Level 14 Patrat... The grunt pays off $560 for the lesson you just taught them, and then Roxie gifts you your first HM, HM01 Cut, and asks you to check Route 20 to see if they went that way!
– Checking Route 20 –
When you get out on Route 20 you run into Hugh and he asks you to help check the entire Route, so do that and you will run into the Team Plasma Grunt to the south, and battle them again. This time it is a Level 14 Purrloin you have to fight, but you gain another $560 for your effort so it is not a total loss! The Grunt heads back to Virbank City and Hugh finds you, telling you that you should head to the docks and find a ride in a boat to continue the chase.
You could do that, sure, but since we are so close to home now, and since once we take that boat we will not be close to home, why not pop in and say hello and goodbye to Mom? She is happy to see you and lets you rest, so hey, this dropping in had positive results! Now on the way out of town stop by the Pokemon Center and collect a new medal from Medal Man – a Medal for stopping at home to say hi to Mom! Sweet!
Head back to Virbank and, if you have not already done so, teach Cut to one of your Pokemon so that you can cut down the tree on the west side of the first area in the Complex and you can grab a Super Potion from the Treasure Ball just south of the tree.
The special battle animation and sparkle effect of a Shiny Pokemon
– Back at the Docks –
When you arrive you find Roxie and her dad talking outside – when they are done you follow her dad inside and chat with Hugh to trigger the Ferry CS and voila! A short time later you are in Castelia City! And how cool is that?! Cool, that is how cool!
So now that you are here in the big city this would be a great time to look around and explore the city! As you do that a good place to start is the docks we are standing on... Head all the way south and grab the Heart Scale from the Treasure Ball on the bottom right of the docks, and then chat with the trainers here. If you chat with the Captain you will discover that he is happy to take you back to Virbank City (so now you know you can go back any time you like).
As you leave the docks a Harlequinb gifts you with a bike – nice one! – then fills you in on the Harlequin Hunt Game, adding that the places you want to look are The Medal Office, Passerby Analytic HQ, and the Battle Company. Basically you need to seek out and speak to the Harlequins you find in those locations...
Battle Company is the brown building on the left side of the street at the corner, so why not head in and check it out? When you enter the lobby an executive stops you to explain that the people who work there have Pokemon Battles, then he gifts you with an incredibly useful hold item called Experience Share – if you have one of your Pokemon hold that, they will get half of the regular XP from any battle your other Pokemon have!
The girl on the bottom right of the lobby will ask you what starter you chose, and after you tell her, give you a special hold item specifically for that type, so be sure to chat her up.
The Harlequin is in the lobby on the right so go talk to it, then if you like talk to the other trainers and then use the lift to find some battles! This is a great chance to pick up some extra XP, and considering that you need to get your team to Level 28 for the next Gym Battle, any free XP is good XP!
You have two floors to choose from, so start on the first and have yourself a battle with Clerk Clemens, who has a Level 16 Growlithe, and he pays out $640 for the lesson of battling you. He also gifts you with some Quick Balls as well.
Clerk Gilligan has a Level 17 Pidove, paying $1360 for the pleasure of losing to you. Clerk Warren has a Level 16 Marill, paying $640, and the gift of some Timer Balls. The bloke in the lab coat on the bottom right will give you an item called a Scope Lens, which is a hold item that allows the Pokemon holding it the chance to make a critical hit. Clerk Britney has a Level 16 Budew, handing over $640 for the battle lesson.
To the left of where you battle is a Treasure Ball with a Guard Spec in it, and that wraps up the action for floor 47F, so take the lift to the other floor, 55F, and get off!
You find an Ether in a Treasure Ball on the left after you exit the lift, and then you battle School Kid Neil who has a Level 17 Eevee and a Level 17 Herdier, and after you beat him pays out $340 and the satisfaction of having cleared the building of trainers to battle! Hit the lift and head back to the lobby then head right along the main road to the Pokemon Center to heal up!
– Castelia Pokemon Center –
After you heal your team, speak with Mr. Medal to pick up your next batch of Medals and then chat up the trainers here to learn about Geonet, and talk to the trainer upstairs to learn that Professor Fennel has moved to the city and that he studies Pokemon Trainers.
– Exploring Continues –
Head all the way to the left and down on the docks there, and chat with the first trainer you encounter to obtain the Destiny Knot, and when you talk to the Captain of the ship here you learn it is the Ferry for the Unity Tower... Head back up to the street and to the left, and the first building with a sign at the far left corner is Passerby Analytics HQ – so head inside and talk to the Harlequin there, and the trainers who are also present to get a free Pokeball, get appointed a Statistician by the lab-coat guy, which allows you to accept Surveys for the Survey Radar. A girl on the left asks you to take some surveys for her, and she rewards you with a Soda Pop for taking her surveys.
The docks all the way to the left on the main street have the Ferry to the Liberty Garden, and some trainers on the dock tell you that in the past a famous trainer hid a Legendary Pokemon called Victini at Victory Garden!
Heading all the way back to the Pokemon Center, head up the road that runs beside it (Castelia Street) and enter the first building on the right, which is the Game Freak HQ! Head up the lift to the 22F floor and grab the Revive from the Treasure Ball in the back, then have a battle with Game Freak Nishino and his Level 16 Clefairy, taking $1280 from him for the battle. Game Freak Morimoto has a Level 14 Pansagea Level 14 Pansear, and a Level 14 Panpour, gaining you $1120 as your reward.
With that mischief managed, head back down the lift and head outside. Across the street on the left is a vending machine that dispenses drinks, which includes Fresh Water, Soda Pop, and Lemonade – you may want to buy a few of those... The building just past it on the left has a lift that will take you to the 11th floor, where a girl will gift you TM44 Rest, which is worth the trip up the lift!
The Hidden Grove in the Sewers contains Eevee!
– The Main Square –
Head to the end of the street then left to Mode Street, and head south down it to visit the Castelia City Casteliacone Stand, where you can buy one or 12 of the snacks. Across the street is Studio Castelia, inside of which are paintings by the local Gym Leader. You can talk to a trainer here and show him the Pokemon type he asks to see and get to pick a berry.
Head south and on to the main road, then left to Narrow Street and north up it, and a man in black steps out of the alley and gifts you TM70 Flash! Well worth the trip down the alley! Cafe Sonata is across the alley, and if you head inside and talk to the bartender to get a free Moomoo Milk!
Head all the way north to the end of the street to the Square, then left and south down the next street, and into the first building on the left you can enter, in the lobby of which you will find the Name Rater, the Feeling Reader, and the Pokemon Masseuse. The lift will take you either to 2F or 3F – on 2F you find the Medal Office, and the final Harlequin! Go you!
You can have your Medal Collection evaluated here as well as learn more about the Medal contest, and on the 3rd floor you meet Amanita, the woman who perfected the Pokemon Storage System in Unova! She will tell you about the storage system, and you can learn about Game Sync and Pokemon Dreams from the second woman here. The third woman is Professor Fennel who you should chat up.
– The Pokemon Gym –
The building to the south and on the right is the Pokemon Gym, but it seems that the Gym Leader Burgh is absent. When you talk to the bloke outside the door named Clyde you are interrupted by Iris, who then takes off for the area by the Pokemon Center – so you should give chase! On your way talk to the Harlequin who gave you the contest to collect your prize – a Rare Candy – and then catch up to Iris, then follow her out onto Thumb Pier, where she shows you the Sewer Entrance.
Hugh appears now and heads into the Sewers! You have to follow after him, right?
– Castelia Sewers –
Bear in mind that this is a special area where the entire area acts like tall grass and you can encounter wild Pokemon. You will find Level 14 to 17 Grimer, Rattata, Zubat,
Bear in mind that if you want to capture a Pokemon you encounter in doubles battle you have to take down one of the pair first, as you cannot aim the ball until there is only one left.
You will encounter Trainers here, including Janitor Felix who has a Level 17 Lillipup and a Level 16 Trubbish, and pays you $640. Worker Scott has a Level 17 Timburr, who pays you $680. Nearby Scott is a Treasure Ball with a Pearl in it.
When you reach the area where the Team Plasma Grunts are, you find a Treasure Ball with the held item TwistedSpoon in it. Team Plasma Grunts have Level 16 Scraggy and Sandile, and give you $1280 for the battle lesson you give them! After the battle Gym Leader Burgh appears and tells you that there is no reason to go any deeper and you should leave. Hugh then gifts you HM04 Strength – nice one! Hugh then leaves, and you then see some mysterious character emerge from the blown-open wall, compliment you, and leave!
Burgh leaves at this point, telling you that you have a choice to make – stay here and train your team or follow him? That is the choice you need to make – so assuming that you have been nicely leveling up you should check your team to see where it stands. If it is not at Level 28 yet, then stay and train them up to Level 28, capturing any Pokemon types here that you have yet to capture, and then head to the Gym!
– Relic Passage –
Before you do anything else, head through the blown-open wall into the Relic Passage where you can capture a Level 16 to 18 Drilbur, Rattata, Roggenrola, Woobat, and Timburr.
Inside you will find a Treasure Ball with an Escape Rope, and have a battle with Scientist Terrance and his Level 18 Grimer. Beating him earns you $864. Backpacker Kendall has a Level 18 Herdier and pays you $432. Scientist Lumina has a Level 17 Venipede and a Level 17 Koffing, and pays you $816. At the far end of the passage beyond Lumina is a Treasure Ball with a Hard Stone in it.
Keep an eye out for dusty spots as you can walk into them to obtain colored shards...
– Back in the Sewers –
Following the path west and up the stairs brings us to a special grove with a Tree in the center, a Treasure Ball with a Miracle Seed inside, and a mix of light and dark grass, containing Level 16 to18 Buneary, Cottonee, Eevee, Pidove, Rattata, an in shaking grass Audino.
Basically it is a good idea to remain down in the Sewers and collect one of each of the available Pokemon, and then level your team to Level 28 before emerging and heading first to the Center to heal up and re-supply, and then to the Gym for your next Gym Battle and Badge!
The Third Gym Leader Battle to obtain the Insect Badge
– The Castelia City Gym –
The Gym here is actually pretty slick and fancy inside, but then it is a Pokemon Gym in a major city, right? Just inside is the Greeter who, when you chat him up, hands you the traditional Fresh Water, which is nice of him! You can examine the statue thingies to learn that we beat Hugh to the certification battle, which is cool. The Greeter told you that this is a Cocoon Gym - draw your own conclusions from that.
The first step as always is to battle with the Assistant Gym Leaders, so head forward and use the black door thing to get sucked to the upper floor and battle Harlequin Clarence, who has a pair of Level 20 Sewaddle, and pays you $640 for the lesson.
Head up to the next level and walk by the unopened cocoon to break it open to revel Harlequin Jack, who has a Level 20 Combee and a Level 20 Swadloon, and pays you $640.
Head through the new opening in this Cocoon to reach Harlequin Gary, who has a Level 19 Sewaddle, a Level 19 Combee, and a Level 19 Dwebble, and pays $608.
Take the door on the side (not the front) to go to the next platform and battle Harlequin Anders, who has a Level 20 Dwebble, and a Level 20 Swadloon, and pays you $640.
That is the last Assistant Gym Leader, so head up the next level and you will find Burgh waiting for you among a collection of pots of paint that I guess they use for their art? Talk to Burgh to hear that they think you did a good job back in the sewers – and after a rather lengthy chat, you face their first Pokemon, a Level 22 Swadloon, and then a Level 22 Dwebble, followed by a Level 24 Leavanny, earning you $2880, the third Gym Badge – the Insect Badge -- and TM76 Struggle Bug. With this Gym Badge Pokemon up to Level 40, including those acquired in trade, will obey your commands!
Taking the hole on the left side of the floor takes you directly down to the exit level, and now would be a great time to head back to the Pokemon Center to get your team healed up!
– Exploring the rest of the City –
Assuming that you have obtained one of each type of Pokemon from the Sewers and the two areas that connect off of the Sewers (the Grove and the Relic Passage) now is a good time to finish exploring the northern end of the city - but if you have NOT obtained one of each of those Pokemon, now is the time to head back into the Sewers and do that!
Assuming you have done that, head north up one of the roads to the Square now and through the Square to the north exit by the vending machines, where you run into that mysterious character we first encountered in the Sewers! They ask to take a look at your Pokemon – no harm in doing that, and it might earn you a few compliments from them. The stranger introduces themselves as Colress, and says that they are a Scientist doing research to “Bring out the Power of Pokemon.”
They then ask you to battle with them to test their theory – heck yeah! We never turn down a battle! After you say yes they tell you that they will be waiting for you on Route 4, so follow them up the north road but do not enter the gate to exit the town just yet!
On your left is the entrance to a building in which you will obtain an Amulet Coin from a trainer in the lobby, and on the 11th floor you can talk to three trainers. Across the street through that door you find a man in black who insists on searching you before you can enter the lift to the 47th floor, where a party is going on. A trainer gifts you with TM45 Attract, and you chat with a Spanish, German, and Italian trainer, which illustrates that Pokemon is a world-wide phenom!
Head back to the lobby and outside then into the next door on the right and you will find a bloke in a lab coat who, after examining your Pokedex gifts you with an Eviolite – a hold item that when it is held by Pokemon who have a remaining evolutionary form get a boost to their Special Defense and Offense.
The lift will take you to the 47th floor where you will encounter a trainer who will brief you on all of the badges you can earn in the region:
Basic Badge - up to Level 20 Obey.
Toxic Badge - up to Level 30 Obey.
Insect Badge - up to Level 40 Obey.
Bolt Badge - up to Level 50 Obey.
Quake Badge - up to Level 60 Obey.
Jet Badge - up to Level 70 Obey.
Legend Badge - up to Level 80 Obey.
Wave Badge - all Pokemon Obey.
On the floor is a Treasure Ball with a Charcoal in it to grab, and then head back down to the lobby and outside again! The gate ahead leads to Route 4, and on the left just before the gate is a vending machine if you need some refreshments for your Pokemon...
Before you step through the gate open your City Map and you will notice that each of the towns that we have visited and explored are marked with blue dots, while the towns we have yet to reach are marked with grey dots... You will also notice that Castelia City is a crossroads that splits into two distinct paths – north will take you to Nimbasa City via Route 4 and Join Avenue, while to the east is the Skyarrow Bridge that will take you to Nacrene City and points east...
It may seem like you have to make a choice here, but actually you do not – the bridge is currently closed so you can only go north, but the thing is you want to go ahead and head all the way back to the south side of town and then enter the gate to the east, leading to the bridge, because there is a trainer inside the gate house who will gift you with a Quick Claw, which is a hold item that sometimes allows your Pokemon that is holding it to make the first move in battle even when the enemy they are facing is faster than they are.
The guard at the exit tells you that the bridge is being inspected and you will need to come back later, which is fine, we knew that the route to the east would be blocked until we obtained some more badges anyway... Be sure to read the news ticker in the gate house just for the fun of it, and then exit back into the city.
– The Castelia Docks –
If you take the first dock, that leads to the Sewer entrance, while the second dock is where the Royal Unova is docked. The attendant there will inform you that it only operates at night, and tell you to return later... The third dock is where the Captain is and where you catch the Ferry back to Virbank City... The fourth dock is where the Ferry to Unity Tower docks, and the fifth dock is where the Ferry to Liberty Garden docks. That is where we want to go!
Note: If yo have a Victini from your previous games and you have traded it into Black/White 2, make sure you put it in your party! Really - to see why, watch the video!
The Story of the Liberty Pass Event and Victini
– Liberty Garden –
In Pokemon Black and White you had to have a special pass to come here called the Liberty Pass, which in addition to allowing access to the island, also allowed you to capture the Legendary Pokemon Victini. In the base of the lighthouse is a bedroom in which Victini used to live – and if you bring your Victini here from Black/White, they will ask you to let them out of their ball and talk to you about their memories of the time that they lived here.
If you chat with the tourists outside you learn that Victini used to live here, but a trainer came and joined it to their party – that would be YOU if you did that in Black or White!
With this pleasant side-trip out of the way, it is time to take the Ferry back to the city.
– Adding a Funfest Mission –
Now that we have visited Liberty Garden head back to town and make your way north to the square, where you will find an older trainer dressed in brown who, when you chat him up will share with you some advice and then unlock a new Funfest Mission – "Train with Martial Artists!" – adding to the fun you can have with these missions.
Unless you have skipped over any of the items in the previous section, this should complete your exploration of the city and you should have everything that you can get here, so it is time to head to the north gate and Route 4, and the battle that awaits you there!
Just as you enter the gate you will be stopped by Bianca, who has a new gift to give you – a Dowsing MCHN – with which you can locate hidden items in the world! She reminds you that you can “register” commonly used items so that they are accessible via the 'Y' button. Just saying.
As you exit onto Route 4 you will notice that the area has been built up with buildings – and you are challenged to a battle by Pokemon Breeder Irene, who has a Level 16 Drilbur and a Level 16 Marill, and pays you $512.
Colress is standing directly ahead so go chat him up and then battle him! He brings out a Level 21 Magnemite and a Level 23 Klink, and he pays you $2300 for the lesson. As a parting gift he gives you a Protein, which is a consumable that raises the Base Attack Stat of the Pokemon you feed it to.
If you need to heal you can head back to the Center to do that before you explore... Either way you will notice an alley on the left and, if you go down it, you will find yourself on the dark sand (you don't find Pokemon on the light sand), where you can capture Level 14 to 17 Darumaka, Sandile, Scraggy, and Trubbish.
You will also find Policeman Braven here, who as a Level 16 Growlithe and a Level 16 Herdier, and pays you $640 for the battle lesson. Down the stairs on the beach you find Fisherman Hubert who has a Level 17 Basculin, and pays out $544. Nearby is Fisherman Andrew, who has a Level 16 Psyduck and a Level 16 Basculin, and pays you $512. Grab the Mystic Water from the Treasure Ball nearby, then head back to the main road and continue on the Route.
Bearing in mind that at least half of your goal right now is to bring your team up to Level 38, in order to prepare them for the next Gym Battle, but under the circumstances getting them to Level 36-37 by the time you arrive at the next city is reasonable. That way you can use a lot of the trainer battles that are available there to level easier...
– Back on Route 4 –
In the first building on the right there is a female trainer who wants to see a Pokemon with a Speed Stat of some random amount or higher, and when you show her one, she gifts you with a Health Wing, which is a consumable item that slightly increases the base HP of the Pokemon you feed it to. In the second building on the right there is a trainer who will trade you a Petilil for your Cottonee – so if you like hit the Center and grab your Cottonee, bring it to her and trade for the Petilil, which is a Grass-type that comes to you with an item called the Power Anklet which is a held item that promotes Speed gain on leveling, but reduces the Speed Stat... Something to think about.
Upstairs in this building is a Treasure Ball with a Wide Lens – a held item that slightly boosts the accuracy of moves.
In the building on the left, upstairs, you will encounter a trainer who gifts you with Sitrus Berries, and in the next building on the right is a girl who will mimic the sound of one of your Pokemon makes – then ask you which it was? If you guess right (or you know the sound) she rewards you with a Poke Toy!
– The Construction Site –
Outside at the crossroad you can battle Policeman Dell, who has a Level 21 Riolu and a Level 21 Growlithe, and pays you $840. At the end of the road heading west is a rest shack in which you can take a nap and rest your Pokemon – which beats the heck out of heading back to town, right? Outside of the shack is a vending machine with drinks, and as you head down into the Construction Site you will find dark sand with the standard Route 4 Pokemon in it. There is also a trainer named Policeman Neagle who has a Level 22 Herdier and pays you $880.
At the bottom of the path it splits left and right – to the left are some trainers to battle so head that way first and take on Roughneck Joey who has a Level 21 Venipede and Level 21 Sandile and pays $504. Roughneck Silvester has a Level 22 Darumaka and pays $528. Biker Stanley has a Level 21 Zubat and Level 21 Timburr and pays $672. Youngster Sinclair has a Level 22 Pidove and pays $352. There are two Treasure Balls in the area, containing a Stardust and a Grip Claw.
South of this small area is a double battle with Hooligans Rob & Sal, who have Level 21 Cottonee and Petilil, and pay $1344. If you use your Dowser you can grab a Green Shard and a Yellow Shard nearby, and then a Stardust, and on your way to the lower area to head to the right path you can find a Hyper Potion. If you need to heal keep the Dowser armed as you can grab a Red Shard on the way back! At the end of the path on the right side is a Treasure Ball with TM28 Dig that is absolutely worth the effort to get!
The Dowsing Machine and Hidden Items
– Desert Resort –
North of the Construction Site is the Desert Resort, in which you can find the Relic Castle and experience your first sandstorm. In the dark sand ahead you can find Level 18 to 21 Darumaka, Dwebble, Sandile, Sandshrew, Scraggy, and Maractus. Ahead along the entrance is a pair of trainers you can chat with, and then you head through the gate into the Desert Resort area.
You will find trainers here to battle, starting with Nurse Mariah who has a Level 22 Cleffa and pays you $880. After your battle with her she heals your team, and then you can fight with Pokemon Ranger Anja, who has a Level 23 Magby and pays $1380. After you beat her she gifts you with a Rawst Berry. A man in black to the north gifts you with Soft Sand, and in a Treasure Ball east of him you can get a Yellow Shard.
Psychic Tommy has a Level 22 Woobat and a Level 22 Yamask, and pays you $704. A Treasure Ball north of him has a Heart Scale, and to the west you find Backpacker Walt who has a Level 22 Sandile and pays you $528. Nearby is a Trainer in red who unlocks the Funfest Mission “Get Rich Quick!” so that is worth the effort to unlock! To the west of her is a Treasure Ball with a Nugget, and nearby is Psychic Future who has a Level 23 Munna, and pays you $736.
South and east is Backpacker Clara who has a Level 22 Sandshrew and pays $528. West of her in a depression is a Treasure Ball with a Blue Shard, and way south is another Treasure Ball with a Green Shard. East of there is a Treasure Ball with a Stardust, and a battle with Pokemon Ranger Jaden who has a Level 23 Darumaka and pays $1380. After you beat her she gifts you a Rawst Berry.
All the way to the west is a passage that leads to a small area, and just outside of this passage is Backpacker Sam, who has a Level 22 Dwebble and pays $528. Above him is a Treasure Ball with a Red Shard. Head through the passage to battle Backpacker Tami who has a Level 22 Drilbur and pays $528. To the southwest is a Treasure Ball with a Max Ether, and a narrow passage north leads back into the main area.
In the deep sand throughout this area you will find Level 18 to 21 Darumaka, Dwebble, Maractus, Sandile, Sandshrew, Trapinch, and Sigilyph. The Sigilyph can be a bit hard to find and a bit hard to catch, but it is worth it as it is the oddest looking Pokemon you have ever seen...
– Relic Castle –
Now that you have battled all of the trainers and captured the new Pokemon that can be had here, it is time to head down into the Relic Castle and talk to the trainer inside to get a warning about quicksand! As you make your way around you will a battle with Psychic Perry who has a Level 23 Sigilyph and pays $736.
Falling through the quicksand is a fast way to get to the next level down and have a battle with Psychic Low who has a Level 23 Solosis and pays $736.
You will find Level 19 to 21 Sandile, Sandshrew, and Yamask. You will notice after you catch the Yamask that you did not complete the Habitat and get the stamp for the Relic Castle – the reason for that is that this is only one entrance, and when you eventually find and enter the other entrance later, there are additional Pokemon to be had there.
It is a good idea to turn on your Dowser as there is a Heart Scale to be had on one of the sand piles on the bottom level. After you get that head up the stairs and out the entrance and keep your Dowser armed, as there are a number of items to be had in the Desert, including a Ground Gem, Red Shard, Super Repel, Blue Shard, Star Piece, and a Fire Stone.
That completes our adventures here for the moment, so backtrack to the entrance and outside to the Construction Site and head back east to the main drag of Route 4, then continue north and you will arrive at Join Avenue!
– Join Avenue –
Inside you meet the owner, and he asks you to manage the place for him – saying yes means picking a greeting phrase (be aware that this phrase will be sent to other real-world players you play with, so keep it clean! – after which you pick another phrase for what warms the heart, and then tell the assistants what they are supposed to call you. The assistants explain to you that part of your duties as manager here are to find people who have dreams and invite them to become resident in the Avenue and open shops...
A trainer passes by and you invite them to join and they do! Opening a cafe called Deli Janus, you can now patronize that business and have your Pokemon fed there! How cool is that? Another trainer happens by after you talk to the assistants again, and you get to recommend the new shop to them – you are quickly learning the ropes to being a good Avenue Manager!
The room on the left is your office, and inside are staff who you can ask about how to do a good job as Manager – you should probably do that... Just saying. There is also a PC in your office so you can manage your Pokemon and do other PC things if you need to. Now would be a good time to sort out any Pokemon in your Incoming Box... If you hang around in the hall outside any real-world trainers you have previously met or traded/battled with will show up and you can make recommendations to them to help boost the popularity of your Avenue – and another NPC should show up who you can make resident who will open a Beauty Salon...
Head through the north exit when you are done and you will enter Nimbasa City!
As with every city we visit, when we first arrive we make a visit to the Pokemon Center to heal up and re-supply, then we set out to explore and chat up the trainers we find... In the Pokemon Center you will find the Medal Man waiting for you, so collect your Medals and then talk to the trainer in brown on the right of the counter and learn about finding shards in caves – and receive a Red Shard from him as a gift. Shards can be exchanged to a move tutor to teach your Pokemon moves, as he explains.
Exit the Center and head left to visit the Battle Institute, where a trainer will emerge and explain to you that you need to beat the Champion before you will be allowed to enter the Institute... Bummer! Heading behind the center you chat a Hiker who explains triple battles, and you can enter the two buildings here as well. In the left-hand building you can chat up the trainers to learn about the town, and one will give you a Soothe Bell, while in the building on the right in addition to talking about Shiny Pokemon there is a trainer upstairs who will gift you with a Sun Stone. Sun Stones are evolution items – there are several other types – as some Pokemon can only evolve by consuming a stone with Cottonee being an example...
Heading to the right brings you to the Subway Station entrance, and if you chat with the trainer standing by the two bosses you will be invited to join in a doubles battle – why not? Subway Bosses Imgo and Emmet have a Level 26 Boldore and Level 26 Gurdurr, and pay out $5200! Your battle partner gifts you with a special item called the Vs. Recorder as thanks for partnering with her for this battle – the Vs. Recorder allows you to record battles on the Battle Subway! For the moment ignore the Subway and continue to explore the town...
– The North Road –
Along the north road that runs along the back of the city you will find the Musical Theater, the Big Stadium, and the Small Court, as well as gates to the east and the west.
Inside the Musical Theater you will meet the owner and be invited to use props and play Dress Up with your Pokemon – that conversation will result in him gifting you the Prop Case Key Item, which is where you will store any props you own. You then need to pick a Pokemon to use, and that will start the Dress Up Mini-Game...
You see a set of props you can pick from – use the stylus to drag the props you want on to your Pokemon to dress them up! You are then invited to join in the Pokemon Musical and chat up the receptionist to learn the details. Step forward and talk to the girl in the middle to get started and select your Pokemon – then pick the Musical you want to participate in, and you will head inside. Dress your Pokemon and then the Musical plays out! You get to watch the Pokemon preform and the crowd react, and then you have the option of snapping a photo of your Pokemon from the Musical. The owner thanks you and rates your Pokemon performance and that pretty much is that!
Be certain that you talk to the trainers inside the lobby, as one will gift you with TM49 Echoed Voice, and if you look upstairs on the balcony you can view the photo you took of the performance...
Inside the Big Stadium you will be able to battle with the trainers (the football players or other sportsman) for the XP and fun of it – so warp on in and have some battles! Linebacker Dan has a Level 25 Darumaka and a Level 25 Timburr, and pays you $2500 and gifts you with a Potion. Linebacker Bob has a pair of Level 25 Timburr and pays you $2500 and gifts you a Potion, and Linebacker Jonah has a Level 26 Dwebble and pays you $2600 and also gifts you a Potion.
At the Small Court if there is a game in progress you will not be permitted to enter the court, but you can return later and battle trainers here if you need the XP to get ready for Gym Battles...
– The Amusement Park –
Just inside the Park to the south is a Treasure Ball with a Dropped Item – be sure to collect that. It turns out to be an Xtranceiver and its owner, Yancy, rings it up and asks you to hold on to it for them until they can meet you later to get it back...
In Black and White the Amusement Park was the base for the Gym in Nimbasa, with the Gym Leader based out of the Roller Coaster – things have changed a bit since then, as today the Gym is based out of the Fashion Show, but you cannot actually engage the Gym Leaders until you visit the OLD Gym and clear it, so why not head to the Amusement Park now and pop into the old Gym... But before you do, retrieve the Revive from the trash can outside of it!
– The Shining Roller Coaster (Old Gym) –
Inside you will need to ride the different coasters to reach the platform containing the trainers you need to battle, so work your way through and battle with Rich Boy Rolan who has a Level 24 Blitzle and pays you $3840. Lady Colette has a Level 24 Flaafy and pays you $3840. When you get to where the Gym Leader used to be there is a stand-in who tells you that the Gym Leader has gone to the Gym and gifts you a Paralyze Heal. Exit the old Gym now and head next door to have a battle with Clerk Trisha, who has a Level 24 Minccino and pays you $960. She then asks you to ride the Ferris Wheel with her and you do!
The Fourth Gym Battle with Leader Elesa and the Bolt Badge
– The Nimbasa Pokemon Gym –
The door to the Gym is now accessible to you as you have completed the required advance work, and thus cleared the way! Heading inside, you find the Greeter and say hello, and he gifts you the usual Fresh Water – which is nice of him – and he tips you off to expect Electric Type Pokemon inside!
Your first battle is with Assistant Gym Leader Beauty Nikola, who has a Level 27 Elekid and a Level 27 Flaaffy, and pays you $1512. Next you face Assistant Gym Leader Beauty Fleming, who has a Level 27 Flaaffy and a Level 27 Blitzle and pays $1512. Next you face Beauty Ampere, who has a Level 27 Blitzle and a Level 27 Elekid, and pays you $1512. That finally clears the way to the Gym Leader herself, so you may want to go and heal at the Pokemon Center before you proceed here...
Strategy wise you will find that ranged (ie non-contact) moves work best here, because contact moves often result in your Pokemon getting paralyzed due to the contact with Electric-type Pokemon that the Assistant Gym Leaders and the Gym Leader use here...
Gym Leader Elesa is waiting for you, and strikes a pose as she trots out her Level 28 Emolga, followed by her Level 30 Zebstrika, and finally her Level 28 Flaaffy. She pays off $3600 and the Bolt Badge – your fourth Gym Badge and good on ya! She also gifts you with TM72 Volt Switch. You can now command all Pokemon up to Level 50 including those obtained in trade and they will obey!
On your way out of town via the west gate you run into Hugh and a bunch of Team Plasma Grunts – and it looks like a battle is in the offing! Team Plasma Grunt has a Level 27 Trubbish and pays you $1080. Team Plasma Grunt has a Level 27 Watchog and pays you $1080. After the battle the Grunts depart and Hugh reveals why he hates Team Plasma so much... Hugh heals your Pokemon and then departs, and the way to the west gate is now open to us.
As you exit the gate on to Route 5 you encounter Bianca, who gifts you with HM02 Fly – a Hidden Move that is incredibly useful and valuable to us! With Fly and a Flying Pokemon we have full mobility and can Fly to any city we have previously visited! Sweet! She also briefs us about Hidden Grottos, small hidden places among the trees where Pokemon hide. She then leads us into a nearby Hidden Grotto by way of demonstration – inside we find a wild Minccino and capture it.
A woman near the gate offers to sell us 5 Qualot Berries for $200 - a good deal. By the food truck we battle Baker Jenn, who has a Level 24 Sunkern and a Level 24 Combee, and pays us $960. Inside the food truck is a woman who will pay premium prices for some of your food items so if you have extra you may want to sell some to her... There are some trainers ahead on the road you can battle with...
Dancer Brian has a Level 25 Scraggy and will pay you $800. Musician Preston has a Level 25 Maractus and will pay you $800. After the battle he gifts you with an Electric Guitar prop. Ahead the road is blocked by Motorcyclist Charles, who demands you compete with him in a Rotation Battle! He has a Level 26 Tirtouga, a Level 26 Sigilyph, and a Level 26 Archen, and after you beat him pays you $832.
That opens up the Route so well done! Below you are some twins to battle – Backers Ava and Aya have a pair of Level 24 Minccino, and pay you $1152. Ahead of you is the Driftveil Drawbridge – but before you go onto it and cross it you should complete what Route 5 has to offer, so start by claiming the Treasure Balls to gain a Hyper Potion and a Super Repel. Yancy briefly rings you up but that does not go anywhere. In the grass above you battle Artist Horton who has a Level 25 Sigilyph and pays you $2500. Pokemon Ranger Lois has a Level 25 Budew and a Level 25 Roselia, and pays you $1500. She gifts you a Cheri Berry as well.
In the grass you will find Level 23 to 25 Cinccino, Emolga, Gothita, Liepard, Minccino, Trubbish, and Audino.
– The Driftveil Bridge –
As you head out on to the bridge stop and chat up the bloke you run into to unlock the Funfest Mission “Wings Falling on the Drawbridge” and then look in the shadow spots on the bridge to capture yourself a Ducklett – or the odd Genius Wing, Health Wing, Swift Wing... Once you have managed that, head along the bridge and you exit into Driftveil City!
As you head into town you encounter a Team Plasma Grunt brow-beating an ex-Team Plasma Grunt into rejoining the Team – but he does not want to! And then Hugh shows up with his standard low-key approach – and the Grunt runs away with Hugh chasing after him!
The ex-Grunt fills you in and invites you to their Home to hear the rest of the story... Be an idea now to hit the Pokemon Center to heal up and re-supply – and save our game – then
– Driftveil City –
Down the street from the Center is the Driftveil Continental Hotel, and on the top floor is a trainer who will gift you with a Big Root – and a bunch of trainers throughout that you can chat up... Exit the Hotel and head back along the street to the building across the main street to find the Driftveil Chateau Hotel, where you will find in the lobby the Master Move Tutor, who will accept Red Shards to teach your Pokemon the following moves:
Covet (2 Shards)
Bug Bite (2 Shards)
Drill Run (4 Shards)
Bounce (4 Shards)
Signal Beam (4 Shards)
Iron Head (4 Shards)
Super Fang (6 Shards)
Uproar (6 Shards)
Seed Bomb (6 Shards)
Dual Chop (6 Shards)
Low Kick (8 Shards)
Gunk Shot (8 Shards)
Fire Punch (10 Shards)
Thunder Punch (10 Shards)
Ice Punch (10 Shards)
On the top floor is a trainer who will gift you with an Air Balloon, after which you should head downstairs and outside and hit the Driftveil Market, where you can buy Incense from an ex-Plasma Grunt, Moomoo Milk, and find a man in black who, if you show him a Pokemon over Level 30 will gift you an Expert Belt. There is also an Herb Merchant if you like but be aware that Pokemon are not keen on the often bitter taste... Before you finish up with the Market you need to enter via the back door and grab TM63 Embargo from the Treasure Ball that is behind the counter.
Charles is riding around behind the Market if you need to get some XP for your team, as he will gladly do another triple battle rotation with you!
To the southwest of the Market is the Driftveil Luxury Suites – man this town has a lot of hotels – a girl in the lobby would like to see a Pokemon that knows Attract, and if you show her one, she will give you a Heart Scale.
On the 19th Floor you will find trainers to chat with, and on the 23rd Floor a trainer who will gift you with an Everstone – a held item that when it is equipped by a Pokemon will prevent them from evolving.
Through the gate to the south is where the Tourney is held, but as you are not yet qualified we can safely ignore that for the moment...
Across the street is the Grand Hotel Driftveil, where you can obtain a Shell Bell from the bloke by the counter who counts the Pokemon in your Dex... On the 14th Floor you will find some young trainers to chat up, and on the 19th Floor two trainers who offer observations.
– North of the Pokemon Center –
Note: before you head up above the Pokemon Center free up a slot in your party first. With one open slot you can then continue.
Above the Center you will find the entrance to the Twist Mountain Shortcut that is currently under construction and thus not accessible, and to the east of that the home that the ex-Plasma Grunt told you about. As you approach he leads you to meet with Rood, who demands to battle you before inviting you inside.
Rood has a Level 27 Herdier and a Level 27 Swoobat and pays you $2700. After the battle Rood apologizes and then Hugh shows up and is invited to join you. Inside you go, where Rood tries to explain to Hugh the facts as he knows them, but Hugh is not interested. After saying his piece he takes off to battle at the Pokemon Gym.
Rood has a favor to ask of you – he wants you to look after the Pokemon he has, a Level 25 Zorua! After you accept it you can chat with the other trainers here to learn a bit of the back story. Be an idea to go store that new Pokemon since it does not factor into our next stage.
– Route 6 –
At this point the local Gym is now open and you can access it for the battle with its Gym Leader and obtaining another Gym Badge, but your team may not be leveled sufficiently to manage that battle just yet. Or maybe they are – you have to decide that for yourself – but assuming that they are not, Route 6 is to the west and it is a pretty good place to grind some levels and get your team to Level 48 or there about... It has a plethora of Pokemon too, as you shall soon see!
On Route 6 in the tall and dark grass you can catch Level X to 26 Deerling, Foongus, Karrablast, Marill, Shelmet, Swadloon, Tranquil, and in the shaking grass an Audino, Azumarill, Castform, Emolga, Dunsparce, Unfezant, and Leavanny. If you had a Fishing Pole you could catch a Basculin, Poliwag, Poliwhirl, or Politoed, and if you had Surf you could catch a Azumarill, Basculin, or Marill on the water.
In addition to the above the following trainers are present for you to battle for the XP and money:
Pokemon Breeder April who has a Level 27 Minccino and a Level 27 Deerling and pays you $864.
Parasole Lady Nicole who has a Level 28 Castform and pays you $896.
After a brief call from Yancy you battle School Kid Mara, who has a Level 27 Deerling and a Level 27 Shelmet, and pays you $540. Just past her is a Treasure Ball with an Elixer and a Treasure Ball that turns out to be a Wild Foongus!
When you reach the Seasons Research Lab you battle Scientist Jacques who has a Level 28 Deerling and pays you $1344.
Scientist Marissa has a Level 27 Shelmet and a Level 27 Karrablast and pays $1296. In a Treasure Ball beside the building is a Moon Stone so be sure to grab that! Inside the building you can chat up the trainers who will teach you a lot about the seasons and how they impact Pokemon, and there is a trainer who will give you a special Deerling – but you will need to open a spot in your party, so Fly back to town to do that first!
You will want to take the Level 30 Deerling back to town and store it in your PC before you proceed, and once you reach the Lab again continue to the west to fond a Treasure Ball that is really a Foongus, and then battle School Kid Alvin who has a Level 27 Foongus and a Level 27 Karrablast and pays $540.
Nearby is a real Treasure Ball with an Ultra Ball in it, and another Foongus posing as a Treasure Ball. Above that you battle Parasol Lady Tihana, who has a Level 28 Castform and pays $896.
On the right over the bridge is a rest house where you can get your team healed, and obtain a Shiny Stone from the little girl inside. If you head into the dark grass behind the house and head to the right along the path you will battle Pokemon Ranger Richard, who has a Level 28 Whirlipede and a Level 28 Foongus, and pays $1680. He gifts you with a Pecha Berry for beating him. That is the final trainer battle for Route 6 as you have reached the end and Chargestone Cave – so return to working yoru way through the grass to obtain Pokemon and train your team, and when you are ready, head back to the city and take on the Gym Leader!
The Fifth Gym Battle with Clay in Driftveil City
– The Driftveil Gym and Gym Leader Battle –
Outside of the Gym Hugh is waiting for you, and he warns you that the battle is tough, and that the Ground-types will be a challenge for you...
When you enter the Gym you talk to the receptionist to learn you need to use the lift, and when you take the first lift down you will find the Greeter waiting for you, and they gift you with a Fresh Water as usual, and then you will take on the Assistant Gym Leaders, starting with Worker Noel and his Level 31 Baltoy, who pays you $1240.
Head down and to the right to battle Worker Tavarius, who has a Level 29 Drilbur, Level 29 Baltoy, and Level 29 Sandile, and pays you $1160.
Up and all the way left takes you to Worker Niel who has a Level 30 Baltoy and a Level 30 Sandile and pays $1200.
Head all the way back to the right and all the way up to battle Worker Tibor who has a Level 30 Sandile and a Level 30 Drilbur and pays $1200.
On the top right platform is Worker Friedrich, who has a Level 31 Sandile and pays $1240.
All the way left and all the way down from him is Worker Pasqual who has a Level 30 Drilbur and a Level 30 Baltoy, and pays $1200. He is the final Assistant Gym Leader, so it is time to beard the lion in his den... Err... To challenge Clay on his platform!
Leader Clay opens with his Level 31 Krokorok followed by his Level 31 Sandslash, then his Level 33 Excadrill. He pays $3960 and of course gives you your fifth Gym Badge, the Quake Badge. He also gifts you with TM78 Bulldoze. With that battle completed Pokemon up to Level 60 will obey you, including those obtained in trades!
Clay then uses his special lift to take you to the exit, then heads outside. You follow and have a chat with Hugh, then Clay tells you about the Pokemon World Tournament – which is on the south side of town, and tells you he will be waiting there for you.
The Pokemon World Tournament (hereafter called the “PWT”) offers you more than just a competition and the chance for some easy leveling – it also happens to be the location of the OTHER entrance for the Relic Passage, which we really do want to explore before we leave. It ALSO happens to be the next major plot-point spot, which means the story will move forward here as well. First though, we need to enter the PWT grounds (which used to be the Cold Storage District) and have a look around, and chat with a few trainers...
Passing through the gate, this time our path is not blocked – talk to the girl trainer in the gatehouse and learn about Battle Points, the PWT currency that you use to obtain loot. As you head south down the avenue you see a trainer on the right and chat him up to learn that this is the entrance to the Relic Passage – save that for a bit...
At the nearby counter is the Reminder Girl – the reason why we held on to the Heart Scales we obtained! In exchange for those Heart Scales she will re-teach your Pokemon any move that they knew and that you regret having overwritten... The bloke at the counter directly next to hers is the Move Deleter – an incredibly useful bloke in that he is the ONLY way you can delete an HM you have taught to one of your Pokemon. As a general rule whenever you retire a Pokemon that knows an HM to the Storage (which means they are no longer active members of your A-Team) it is a good idea to strip off any HM's so that if you end up wanting or needing to trade them to another trainer, you do not have to deal with that issue.
On the other side of the Avenue is a counter at which the bloke manning it will tell you what the Hidden Power is for your Pokemon. Actually what he tells you is what the type of the move would be if they learned Hidden Power.
– Meeting Hugh and Clay –
As you progress up the Avenue you will encounter Hugh and Clay, and have a forced conversation with them in which Clay explains that the neon-lit building here is the PWT HQ. You follow him inside and you find that Leader Cheren is also here – evidently Clay called him in. Cheren and Hugh head to the counter to register for the tourney – you can too!
When you get to the registration counter you can ask for information about the event, and register to participate in the Driftveil Event, which is the no-holds-barred event. You will need to pick three of your Pokemon to enter the event, and then the registration process complete, you are admitted to the event, which is a round-robin with eight-players. The first event is a Single Battle, and you face your Rival, Hugh!
Hugh leads with his started, which is now a Level 25 (for me Servine). The thing is that our team – if you have been following this guide – is basically a walking bazooka compared to his. Any one of our Pokemon, even one that is type-weak, can pretty much mop up the floor with him. Hugh's next Pokemon is his Level 25 Simisear, and again, one-hit anyone? His third is his Level 25 Tranquill, and with that battle completed we see how the other battles shaped up. Cheren advances, as does Roddy, and Colress. Since Cheren is on our column he is our next opponent, and he opens with his Level 25 Stoutland, followed by his Level 25 Watchog, and closing with his Level 25 Cinccino!
Colress advances from his column, but that was not really unexpected was it? Beating Colress means that you gain your first title win... He opens with his Level 25 Magenton, followed by his Level 25 Elgyem, and finally closes with his Level 25 Klink. Winning gains you the Driftveil Champ title and 1 BP, so hey, well done mates!
Obtaining the Division Challenge Teams and Challenges
You can check the terminal to the left of the registration desk to see your stats, and the PC on the right is a standard public PC, with access to the Pokemon Storage System. For now you are done with tourney play, but shortly you will be able to indulge in that as often as you like – but check the Tournament Download option on the Terminal if you have an active WiFi connection, as you can access and download additional Tournaments via Nintendo Wi-Fi Connection, the most recent sets being:
2012: Junior Division Challenge
2012: Senior Division Challenge
2012 Masters Division Challenge
Basically you get to battle the trainer teams from the World Championships. You can save all three so why not? Once you have worked your way through the events that unlock Tournament access you will be able to play those as well!
For now chat with the trainers here in the PWT building and you will pick up some useful information and trivia, and at the left counter you can learn what BP can be traded for:
Protect (6 BP) User evades all attacks.
Safeguard (6 BP) User creates protective field that prevents status problems for five turns.
Double Team (6 BP) Creates illusion copies of user.
Incinerate (6 BP) Consumes any Berry held by opponent turning it to unusable ash.
Brick Break (12 BP) User attacks with tough fists, breaking Light Screen and Reflect.
Frost Breath (12 BP) User blows cold breath on target.
U-turn (12 BP) Immediately following attack, user changes places with another team member.
Hidden Power (18 BP) Attack varies in type and intensity.
Smack Down (18 BP) User throws stone; Flying types will be knocked to ground.
Round (18 BP) User attacks with song; others can join in to increase damage.
Swords Dance (18 BP) Dance increases fighting spirit; raises Attack stat.
Swagger (18 BP) Enrages and Confuses target; also raises target's Attack stat.
Pluck (18 BP) User Pecks target; if target holding Berry, user takes it.
Sludge Wave (24 BP) Swamps area around user in Sludge; may poison anyone hit.
Ally Switch (24 BP) Teleports user, switching place with team member.
Quash (24 BP) Suppresses target, causing it to move last.
Explosion (24 BP) User explodes, doing area-of-effect damage.
Psych Up (24 BP) User hypnotizes self; copying stat changes of target.
As you can see there are some very desirable items in that list! At the right counter you can trade BP for:
Protein (1 BP) Raises the base Attack Stat of a Pokemon.
Calcium (1 BP) Raises the Special Attack Stat of a Pokemon.
Iron (1 BP) Raises the base Defense Stat of a Pokemon.
Zinc (1 BP) Raises the Special Defense Stat of a Pokemon.
Carbos (1 BP) Raises the base Speed Stat of a Pokemon.
HP Up (1 BP) Raises the base HP of a Pokemon.
Fire Stone (3 BP) Evolves a specific species of Pokemon.
Thunderstone (3 BP) Evolves a specific species of Pokemon.
Water Stone (3 BP) Evolves a specific species of Pokemon.
Leaf Stone (3 BP) Evolves a specific species of Pokemon.
Scope Lens (8 BP) Boosts critical-hit ratio.
Wide Lens (8 BP) Boosts move accuracy.
Muscle Band (8 BP) Boosts physical power.
Wise Glasses (8 BP) Boosts special move power.
Razor Claw (8 BP) Boots critical-hit ratio.
Razor Fang (8 BP) May cause foe to flinch on hit.
Binding Band (8 BP) Boosts binding move power.
BrightPowder (12 BP) Lowers opponent's accuracy.
Focus Band (12 BP) Holder may endure a potential KO attack with 1 HP.
Zoom Lens (12 BP) Boosts accuracy on late moves.
Iron Ball (12 BP) Makes Flying/Levitating foes susceptible to Ground moves.
Air Balloon (12 BP) Causes holder to float in the air.
Power Bracer (16 BP) Attack gain on leveling but reduces Speed stat.
Power Belt (16 BP) Defense gain on leveling but reduces Speed stat.
Power Lens (16 BP) Special Attack gain on leveling but reduces Speed stat.
Power Band (16 BP) Special Defense gain on leveling but reduces Speed stat.
Power Anklet (16 BP) Speed gain on leveling but reduces Speed stat.
Power Weight (16 BP) HP gain on leveling but reduces Speed stat.
Toxic Orb (16 BP) Badly poisons holder in battle.
Flame Orb (16 BP) Burns holder in battle.
White Herb (16 BP) Restores lowered stat in battle.
Power Herb (16 BP) Allows immediate use of charge move without charging.
Absorb Bulb (16 BP) Water-type attacks raise Special Attack, consumed on use.
Cell Battery (16 BP) Electric-type attacks raise Attack stat.
Red Card (16 BP) When holder struck, attacker is removed from battle.
Eject Button (16 BP) When hit, holder will switch with another party Pokemon.
Choice Band (24 BP) Increases Attack but restricts Pokemon moves to one.
Choice Specs (24 BP) Increases Special Attack but restricts Pokemon moves to one.
Choice Scarf (24 BP) Increases Speed but restricts Pokemon moves to one.
Focus Sash (24 BP) If full HP, holder endures a KO move with 1 HP remaining.
Life Orb (24 BP) Boosts move power but deducts HP on each hit.
Rare Candy (24 BP) Raises Pokemon one full level on consumption.
Again some very awesome items to be had – in fact unlike previous games the practically unlimited access to the Stones means that you can evolve those types of Pokemon almost to your heart's content, which really if you have been playing these games for long, is a big deal!
The man in black on the right side of the lobby can brief you on the strong trainers you have met – right now that is just Cheren. There are vending machines with beverages on the bottom right of the lobby, and that wraps up the PWT for now.
The First Team Plasma Frigate Encounter
– The Frigate Battle –
Leaving the PWT you will immediately talk to Hugh and Cheren again, with Cheren being wicked impressed by both your progress. A Team Plasma Grunt goes running by which causes Hugh to want to investigate but Colress shows up and stops you for the moment, but Hugh is having none of that and runs off, with Cheren following! Of course you need to follow too – Colress just does not get it.
As you follow and stop on to the Plasma Frigate you feel a chill, and then you are all confronted by an army of Plasma Grunts, and you find yourself forced into a pair of singles battles against two Grunts, and then you need to partner with Cheren then Hugh for a set of doubles battles!
The first Grunt has a Level 30 Koffing and pays $1200, while the second Grunt has a Level 30 Trubbish and also pays $1200. Easy money! Step up and chat with Cheren to join him in a doubles battle in which you face two Grunts who have a Level 29 Golbat and Level 29 Grimer, followed by a Level 29 Liepard and Level 29 Krokorok, and pay $2320.
After that battle you run south to talk to Hugh and join as his partner in a doubles battle, with the Grunts trotting out a Level 29 Grimer and Level 29 Koffing, followed by a Level 29 Watchog and Level 29 Raticate. They pay $2320 for the lesson you and Hugh just taught them, at which point their leader – or perhaps the Captain of this Plasma Frigate anyway – comes running on to the deck all angry and yelling, but when he sees who has invaded their sacred HQ he summons the Shadow Triade to teleport you onto the dock, and he gets the Frigate right out of there!
If you played the previous games in the 5th gen of the series you have met Zinzolin before, in the Colds Storage before this area was converted to be the PWT HQ! Old Z messes up and reveals their plans, and then summons the Shadow Triad to deal with you – and they do! Hugh runs off then Cheren makes a few observations and he runs off to Route 6 – which we will be following after but not quite yet...
– Wrapping up a few minor Issues –
So first go ahead and explore the docks and chat with the trainer you encounter, and be sure to grab the PP Up from the Treasure Ball to the west. Exit the docks but head right instead of left, and you will find more counters. At the first one is a Move Trainer who can teach a special move to the starter generations – specifically Charizard, Typhlosion, Blaziken, Infernape, and Emboar for Fire-types, Blastoise, Feraligatr, Swampert, Empoleon, and Samurott for Water-types, Venusaur, Meganium, Sceptile, Torterra, and Serperior for Grass-types. At the next counter over the Move Tutor there will teach a special move to the Starter Pokemon from THIS game – assuming you have it with you.
The trainer to the right by the water will gift you with a Rocky Helmet for one of your Pokemon, and if you have your Dowser loaded it will point you to a Zinc in the trash can to the right of the vending machines above. You can also find an Ether to the left of the first counter all the way back over to the left side of the zone (near the entrance to the Relic Passage).
Before we head into the Relic Passage (and we will be) head back into the PWT and talk to the registration clerk again and you will find that you can now complete pretty much whenever you like, and you can now choose from the Driftveil Event, a Rental Event, Mix Event, and the Download Events that you have obtained via the WFC!
If you need to do a spot of leveling for your team this is a great place and time to do that – or not – your call – but remember you have to complete in and win a lot of these events in order to get the BP you need for some of those tasty prizes! Just to be clear, the following events are available to you:
– Driftveil, Rental, and Mix Tournaments –
* Single Battle
* Double Battle
* Triple Battle
* Rotation Battle
In these events your Pokemon Levels will be lowered to Level 25 to match the levels of the opponents Pokemon – so you will need to choose your team carefully as well as use them effectively! Note that even if you lose you will get some sort of prize depending on how far into the tourney you get, so it will not be a total loss if you find you chose badly.
The Download Events are Double Battles that use four Pokemon and raise your team to Level 50 (or lower it) to make the battles even. Basically you will be fighting the teams that were fielded by the real-world trainers who competed at and won the last World Championships and how cool is that?
– The Relic Passage –
Now that we have done all of the different tasks that we needed to do here at PWT it is time to head to the entrance to the Relic Passage – but before you do that be sure to load your Dowser – then head inside. The bloke just inside the entrance will remind you that Shards are found in the Dust Clouds, and then he will unlock the Funfest Mission “Find Treasures!” for you.
Remember that this is a special zones in which just walking or running can cause you to encounter Wild Pokemon, and this end of the Passage actually has some additional Pokemon that were not present at the other end! So head on in!
You will encounter Level 27 to 30 Boldore, Drilbur, Gurdurr, Onix, Raticate, Woobat, and assuming that you captured one of each of these you have now completed all of the available Pokemon in this zone.
The Trainers you will encounter here are Backpacker Eileen who has a Level 32 Sandslash and pays $768.
Hiker Keith has a Level 31 Drilburr and a Level 31 Roggenrola and pays $992.
Backpacker Randall has a Level 32 Raticate and pays $768. At the end of the path where you found him is a Treasure Ball with a Protein in it. Be sure to grab that!
Hiker Tobias has a Level 31 Roggenrola and a Level 31 Timburr and pays $992.
Psychic Tully has a Level 33 Swoobat and pays $1056.
Psychic Ena has a Level 32 cBaltoy and a Level 32 Yamask and pays $1024.
Backpacker Annie has a Level 32 Watchog and pays $768.
Ahead you will encounter a pit that you can use the HM Strength to push a boulder into and the passage to the next area just beyond. If you had Surf or a Fishing Pole in the next area you could make use of the water here... Using the Dowser you will find a Blue Shard, Green Shard, Red Shard, Yellow Shard, Max Repel.
After you work your way to the east and north you find the entrance to the Relic Castle! Heading to the south and east you will eventually reach the passage to the area that was blocked off from the Sewers – so do not head into the Castle just yet, but work your way in that direction, as there are some surprises there...
In a room north of the ledges to the Sewer area after you push the boulder into the pit you will find three Treasure Balls, one with an Ultra Ball, one with a Rare Candy, and one with a Rocky Helmet. In addition to that, using the Dowser you will find a Rock Gem! If you have been following the guide you should already have the other Pokemon from the Sewers, so there is no need to go down into that area, so backtrack to the north and the entrance to the Relic Castle and head in.
Capturing Valcorona in the Relic Castle
– The Relic Castle –
In the Relic Castle you can encounter Level 28 to 29 Krokorok, Sandile, Sandslash, Yamask
This is a well defined route and the rooms do not repeat as with the previous games... That is not the real concern here, the real concern is that you keep your Dowser armed, and you keep your eye out for a very rare Pokemon that dwells inside, which is called Volcarona. You really REALLY want to save your game before you battle this and you REALLY want to capture it, trust me on that.
Be sure to grab the Sun Stone in the center of the room (use your Dowser to find it) and then head north and SAVE YOUR GAME. Ahead is the aforementioned rare Pokemon and if you kill it, well then it is gone, so save first, THEN battle with it and capture it!
Volcorona is at Level 35 and it is a Bug-Fire Type that is also known as the Sun Pokemon. Volcarona is unique for a number of reasons, being the last non-legendary Pokemon in the National Pokedex, which makes it the last Pokemon that evolves from another Pokemon, as well as having the highest Special Attack of all Bug-type Pokemon.
There is a running argument as to whether or not you should name rare and Legendary Pokemon – one side says that since they are unique they should keep their type name, while the other says that they are a Pokemon that you captured, so you should be able to name them whatever you like – I think you should be able to name them whatever you like myself...
In the room all the way to the right after you leave the battle room is a Treasure Ball with an Ultra Ball, so be sure to grab that. If you still have Pokemon from here to capture you can do it in that room as well...
With that rare Pokemon now captured, assuming you have also captured the other common Pokemon that are available here, it is time to head back to town!
As we have previously worked our way through Route 6 you should have all of the captures from there, which means that now we are just passing through on our way to the Chargestone Cave, which we have not explored or entered yet.
When we reach the Lab on Route 6 the way is blocked by Leader Cheren, who it seems was waiting for us! He asks us to come with him and takes us inside the Lab where he tells us about the drop in temperature near Lacunosa Town... There were other incidents and he feels that they may be connected to Team Plasma – he wants us to investigate, and to help us out he gifts us with the HM03 Surf! Excellent! This will really come in handy!
Later you can use Surf to explore the previous areas we have already passed through both to grab the items that are on them that were previously beyond reach, and to obtain the Pokemon that can only be had that way, but until we get a Fishing Rod there is no point in being too serious about retracing to those areas anyway. You should go ahead and teach that HM to one of your team now so you have it. In fact a great way to try it out would be to Surf in the river outside, as you can Surf across to an area that was out of reach to grab a PP Up from a Treasure Ball there!
Continue along Route 6 and when you cross the bridge above the pool you will have a brief encoutner with a special Pokemon! Rood will appear and explain that you just encountered the Legendary Pokemon Cobalion! The elderly man tells you about Cobalion, Virizion, and Terrakion. Rood suggests that you try to befriend Cobalion – sounds like a great idea to me!
Cross the bridge and go immediately to the right instead of heading for the cave just now, and instead hit the rest house if you need to and then head behind it and along that path that you battled the trainer at and Surf into the water there, go across to the fenced off area behind the Lab and grab TM56 Fling from the Treasure Ball there. Now go back in the water and continue east to the other side and you will find the entrance to a cave – Mistralton Cave to be precise.
– Mistralton Cave –
It is a bit dark in here but if you have a Pokemon that knows the move Flash you can light things up! This massively expands the areas you can see, so with that new revelation make your way through the cave and you will see that you need to move boulders into pits using Strength.
The Wild Pokemon you can encounter here include Level 27 to 30 Aron, Axew, Boldore, Drilbur, and Woobat.
In the dust you can find Bug Gems, Ice Gems, and Water Gems.
You will find a Treasure Ball with a Blue Shard, Yellow Shard, Dusk Ball, Hyper Potion, Escape Rope, and TM80 Rock Slide.
Using the Dowser you can find a Super Repel, Ultra Ball, Green Shard, Dragon Gem, and Full Heal.
You will encounter trainers here as well, starting with Hiker Shelby who has a Level 32 Boldore and pays $1024.
Hiker Jebediah has a Level 32 Onix and pays $1024.
On the second level you will find Ace Trainer Geoff who has a Level 33 Tirtouga and a Level 33 Axew, and pays $1980.
Ace Trainer Belle has a Level 33 Archen and a Level 33 Axew and pays $1980.
At this point you have done all that you can do in this cave – note that if you were expecting the Legendary to be found here, well, no, it is out and about as you saw when we were on the bridge and unlike in the last game where it WAS found in the cave that is not the case in this game. But do not worry, you will get it eventually.
You should have captured all of the outstanding Pokemon if you are following this guide for the cave, so for now head back to the rest house and heal your team and then head for Chargestone Cave!
– Chargestone Cave –
Inside you find Bianca standing by one of the charged stones, and she tells you that the stones float and will move if you push them, then she heads off to do some research of her own. We are here to both explore, grab some Pokemon if we need them, and otherwise have a Poke-good time! So let us get at that, shall we?
You will find Level 25 to 28 Drilbur, Ferroseed, Joltik, Klink, and Nosepass.
In Dust Clouds you can find Dark Gems.
Using the Dowser you can find a Yellow Shard, Hyper Potion, and an Ultra Ball.
In Treasure Balls you will find a Full Heal, Hyper Potion, Max Repel, an Iron, Escape Rope, Thunderstone, and Carbos.
Among the trainers you will battle here are Guitarist Anna who has a Level 30 Emolga and pays $960.
Scientist Ronald has a Level 30 Magneton and pays $1440.
Ace Trainer Corky has a Level 33 Sandslash, Unfezant, and Klink that are all brought out at the same time for a Triples Battle. After you beat him he pays you $1980.
When you reach the next level down you meet the Nugget Man and Nugget Boy, and they gift you with a Nugget, and a Big Nugget.
Doctor Kit has a Level 32 Solosis and a Level 32 Gothita and pays $1920. He heals your team after the battle.
Pokemon Ranger Brianna has a Level 33 Minccino and a Level 33 Excadrill and pays $1980. After the battle she gifts you some Chesto Berries.
Scientist Lumi has a Level 32 Joltik and a Level 32 Golbat and pays $1536.
You run into Bianca again and she explains that she is researching a Pokemon named Tynamo at the request of the Professor, but it seems she is having trouble finding some.
Head down the stairs here and battle Guitarist Beverly who has a Level 33 Zebstrika and pays $1056.
There is an Escape Rope in a Treasure Ball ahead, and then you do battle with Ace Trainer Vicki who has a Level 33 Krokorok, Stoutland, and Ferroseed which all come out in a Rotation Battle. She pays you $1980.
Hiker Jeremy has a Level 32 Onix and a Level 32 Boldore and pays $1024.
Ace Trainer Shaye has a Level 34 Archen and a Level 34 Electrabuzz and pays $2040. At the end of the path is a Treasure Ball with a Thunderstone.
Having cleared this area head out and up the stairs past where Bianca is and up to the next level and you will face Ace Trainer Mary, who has a Level 34 Tirtouga and a Level 34 Magmar and pays $2040.
If you head west from her that will take you back to the part of the cave you already explored, while south takes you down to a battle with Hiker Otto, who has a Level 32 Aron and Level 32 Nosepass and pays $1024. Behind him is a Treasure Ball with a Carbos.
Heading east leads to the exit and Mistralton City!
Our first stop is obvious, the Pokemon Center, where we heal, re-supply, and save the game.
Outside you can chat with some trainers to learn about the town and about Join Avenue, and in the house beside the Center a woman gifts you an HP Up for showing her your TM collection. As you head to the road behind the Center you are stopped by Professor Juniper, who examines your Pokedex and gifts you with a Master Ball as a reward for your hard work so far.
A word about the Master Ball: this is the ultimate Pokemon Ball mates, and you want to be wicked choosey about how you use it, because it will capture ANY Pokemon, sure thing! Most trainers save it for capturing a Legendary, and you may want to do that as well! At this point Skyla appears, the local Gym Leader, and it seems she is ready to fly the Professor to her destination but the Prof has something she wants to do first, so the trip is delayed.
Skyla asks you if you are going to challenge her or do some training first... Well? Which is it? If you need to level your team you may want to do some training, but I suspect that the two caves we cleared went a long way towards leveling, but either way get your team leveled and return here. I will wait.
– The Misralton Gym Battle –
The Gym is located in the hanger at the north end of the runway, so when you are ready, head there and take out the Assistant Gym Leaders first. When you enter the Greeter is blown into you, and he says hello and gives you the traditional Fresh Water, explaining that you need to hide behind walls when the wind starts blowing from the wind machine. And he mentions that the Flying-type Pokemon here are weak to Rock and Electric-type as well as Ice-type moves.
You start with Pilot Flynn who has a Level 37 Swoobat and pays $2220.
Pilot Winslow has a Level 37 Sigilyph and pays $2220.
Pilot Elron has a Level 36 Archen and a Level 36 Unfezant and pays $2160.
Pilot Ewing has a Level 37 Unfezant and pays $2220.
Pilot Chase has a Level 36 Ducklett and a Level 36 Swoobat and pays 2160.
– Gym Leader Skyla Battle –
Once you work your way to the back of the Gym it is time to take on Skyla for the sixth Gym Badge – she opens with her Level 37 Swoobat, then her Level 37 Skarmory, and closes with her Level 39 Swanna. After you beat it she pays you $4680, and gives you the Jet Badge, along with TM62 Acrobatics. Pokemon up to Level 70 will obey you, including those obtained in trades.
To leave you simply step on to the center launch pad and you are blown out of the gym. When you get outside Skyla asks you to go and get the Professor and tell her that the flight is ready.
The Sixth Gym Badge Battle with Gym Leader Skyla
Before you do that take a moment to appreciate what you have accomplished and how far you have come. Open your Dex and review your sightings and captures – you are very close to 100 which is a third of the Pokemon in the regional Dex. Checking the Habitat System reveals a fairly impressive completion ratio, and with any luck that includes having captured an Eevee in Castelia City. A brief look at the map shows you a visual record of your progress, with the Blue starting to catch up on the Gray. Well done mates! But your adventure has only reached the half-way mark at this point.
With all that in mind I have an important piece of information to share with you – all of that hard training to get your Pokemon to this level has now paid off, because at this point even if you had to face the Elite Four and the Champion, they are now at a level where they could survive and win the battle right now! What that means is that any levels you gain from here on out are gravy, and will just make your path that much easier as you battle the final two Gym Leaders, those idiots from Team Plasma, and the Elite Four and Champion! So while it is a bit early, I just want to say well done!
The strategy that we used in this guide was to make you a powerful force, and we have certainly managed to do just that. From here forward you are going to grow more and more powerful as you progress, so settle in and really get to know your team, its strengths, and its weaknesses. If you need to make any changes now is the time to do it so that you have the chance to bring a new member up to team level. Just saying...
– Collecting the Professor –
Before we pop off to collect the Prof we should pay another visit to the house behind the Pokemon Center and chat up the lad in the red cap, who will reveal to you the location of their treasure now that you have obtained the local Gym Badge! Head out to the end of the runway and you will find TM40 Aerial Ace, whose Treasure Ball is now revealed to us. With that in hand, the kids appear and confirm that they are gifting you with this TM. Very nice of them. If you check between the green houses below you can find another Treasure Ball with a Max Repel, and if you use your Dowser in the center of the runway above you can grab a Flying Gem, and with that managed it is now time to head back to and through town, then up onto Route 7.
– Route 7 –
A bit of a puzzler as you make your way over the grass on the platform paths, Route 7 provides you with a bit of fun and adventure in Wild encounters, trainers, and items.
Wild Pokemon encounters on the route include Level 30 to 36 Audino, Deerling, Emolga, Foongus, Seviper, Tranquill, Unfezant, Watchog, Zangoose, and Zebstrika.
The Treasure Ball take is made up of a Zinc, Leaf Stone, TM81 X-Scissor, and an Elixer.
Your Dowser will lead you to a Revive, and a TinyMushroom.
Starting with the trainers, head to the left along the path and up the stairs to have your first battle.
Pokemon Breeder Marcus has a Level 34 Ducklett and a Level 34 Tranquill, and pays you $1088. As you progress on the path you will get another call from Yancy, but that does not last long.
Deep in the grass you will encounter Youngster Cody, who has Level 33 Deerling, Stoutland, and another Deerling, which he trots out in a Rotation Battle. Defeat him and he pays $528.
Nearby in a small clearing are what appear to be Treasure Balls, but as it turns out the top is a Level 36 Foongus, while the bottom one actually IS a Treasure Ball, which contains a Zinc for you to pop into your bag.
In the house past the first grass patch is a trainer who will trade you a Gigalith for an Emolga – so you may want to catch one to trade to him... If you decide to go for that trade, remember that Emolga, just like Audino and Unfezant, are obtained via the shaking grass, not the regular grass, so you will need to work pretty hard or be really really lucky to get one relatively quickly. Just saying...
Lass Flo has a Level 33 Ducklett, Unfezant, and another Ducklett that she brings out as a Triple Battle, and beating her pays you $528.
Nursery Aide Holly has a Level 34 Cleffa and Level 34 Cinccino and pays $1360.
Preschooler Greg has a Level 34 Sunflora and pays $136. In the clearing nearby is a Treasure Ball with a Leaf Stone, and above on the path a Treasure Ball that turns out to be a Foongus.
Following the side-path leads you to a rest house where a trainer will heal your team, and where you can see pictures of a Tornadus, Thunderus and Landorus shown you by a trainer here, with each getting an entry added to your Pokedex as a result. Note that the entries in your Dex are partial entries, not full entries, so you will still have to capture them to get the full entries.
After you leave the rest house you get a call from your Mom, who reminds you that you need to take good care of your Pokemon. Thanks Mom!
The Pokemon that you obtain in in-game trades level faster...
Twins Sola & Ana have a Level 33 Zangoose and Seviper and they pay $528 for the lesson.
Harlequin Pat on the raised path has a Level 35 Baltoy and pays $1120. In a Treasure Ball on the opposite side of that raised path is a Treasure Ball with TM81 X-Scissor in it.
Harlequin Ian has a Level 35 Baltoy and pays $1120.
At this point since we do not yet want to explore Twist Mountain, turn around and head back, hit the rest house to heal and save, and then make your way back to the main path and clear out the small area above to the right where you battle Preshooler Chrissy and her Level 34 Darumaka and she pays you $136. Nearby her is a Treasure Ball with an Elixir so be sure to grab that.
With that managed, continue west from here to reach the Celestial Tower.
– Celestial Tower –
As you enter the Professor is not hard to find – she is standing in the center of the tower on the first level – so just walk up and chat her up to get gifted with a Lucky Egg, which is a hold item that increases their XP gain. The Prof departs – but before you do we have some exploring and capturing to do!
In the tower you will encounter Level 27 to 30 Elgyem, Litwick, and Golbat.
You will also battle some trainers, starting with Psychic Joyce who has a Level 36 Musharna and who pays you $1152. The nearby Treasure Ball contains a Hyper Potion so be sure to claim that.
School Kid Alberta has a Level 35 Litwick and pays $700. Near her is a Treasure Ball with TM61 Will-O-Wisp.
Pokefan Jude has a Level 35 Clefairy and pays $2240.
Pokefan Georgia has a Level 35 Cubchoo and pays $2240. Nearby her is a Treasure Ball with a Revive you will want to grab.
Psychic Micki has a Level 36 Espeon and pays $1152.
Psychic Bryce has a Level 35 Elgyem and a Level 35 Duosion and pays $1120.
Nurse Dixie has a Level 35 Leavaany and pays $1400 as well as heals your team for you!
Socialite Grace has a Level 35 Roselia and pays $7000.
Psychic Sarah has a Level 35 Yamask and a Level 35 Gothorita and pays $1120. Nearby is a Treasure Ball with TM65 Shadow Claw, and you want to be sure you grab that. At the opposite end of that path is another Treasure Ball containing a PP Up.
Gentleman Daniel has a Level 35 Umbreon and pays $7000.
That clears the way for you to climb to the top level where using your Dowser you will find a Ghost Gem – so be sure to grab that – then head up on the platform and ring the bell and summon . . . Nobody! Heh. Yeah, maybe later?
Head all the way back to the ground level and outside, then make your way back to town, hit the Pokemon Center and heal and save, then re-supply if you need to before heading over to the Freight Services slash Control Tower Building. Inside before you chat up the Prof go ahead and talk to the other trainers here, and you will score a Sharp Beak hold item, and the opportunity to use your Pokemon that has Fly to help the bloke at the far counter to get some items that were too high for him, which nets you some Net Balls – see how I did that? Nets you Net Balls? Heh.
Now just talk to the Professor and then Skylar, and she will ask if you are ready to leave? Ready to leave?! Well, yeah! You get to fly with the Prof all the way across the region and land in Lentimas Town. Before you depart though Bianca appears, lets the Prof know about her plan, and then we get to see a wicked cool animation of the plane taking off!
The plane lands and we find ourselves outside on the runway with the Professor and Bianca, and the Prof tells us why we are here... She explains what Cheren told her, telling you about Zekrom and Reshiram, and how they were tamed by trainers. In simple terms Team Plasma should not be able to pull off this plan, so she wants to consult the Opelucid City Gym Leader, who is a Dragon expert, to see if he can shed any light on the matter. She asks if you will help her if anything happens – of course the answer is YES!
Bianca tells you both that she will be doing research at the nearby volcano, and if you chat up the flight attendant standing nearby you will discover that you can use the flight service to fly back if you need to, but with Fly you should not need to... Consulting the Town Map will show you just how far you have come, and the new path you have to walk! So what do you say? Let's get started!
We can start by exploring the area, heading north and talking the trainer at the end of the runway, then to the east and up the stairs – after another call from Yancy – to find a Treasure Ball with a Fire Stone in it. Back on the runway we can head into town, checking out the first building to learn about moves from the bloke on the right, and to discover that the bloke on the left is a Move Tutor who will teach your Pokemon new moves in exchange for Blue Shards.
The Move Tutor will teach the following moves:
Last Resort (2 Shards) Can only be used after using all other moves known.
Iron Defense (2 Shards) Hardens your Pokemon's body raising Defense stat.
Magnet Rise (4 Shards) Levitates for five turns.
Magic Coat (4 Shards) Reflects back status damaging moves and Leech Seed.
Block (6 Shards) Blocks target and prevents escape.
Hyper Voice (6 Shards) Attacks with a horrible echoing shout.
Electroweb (6 Shards) Captures and attacks with an electric net.
Icy Wind (6 Shards) Attacks with a gust of chilled air.
Iron Tail (6 Shards) Your Pokemon swings its iron-hard tail.
Aqua Tail (8 Shards) Your Pokemon swings its tail like a wave.
Earth Power (8 Shards) Causes the ground under target to errupt.
Zen Headbutt (8 Shards) Focuses willpower to head and attacks. May cause target to flinch.
Foul Play (8 Shards) Turns target's power against it.
Superpower (10 Shards) Attacks with great power but lowers your Attack and Defense.
Gravity (10 Shards) Gravity is intensified for five turns.
Dragon Pulse (10 Shards) Generates a shock wave.
Dark Pulse (10 Shards) Releases a horrible aura imbued with dark thoughts.
In the house to the south you obtain TM57 Charge Beam as a gift. In the Pokemon Center one of the trainers there will gift you with a Spell Tag, and the Medal Man will be there if you have earned any new Medals. Heal up and save, re-supply if you need to, and then exit the town to Reversal Mountain!
– Reversal Mountain –
First of all this is a route as well as a destination, so you will want to go ahead and check the grass here as there are more than just a few new Pokemon to be had here! In fact you will be able to obtain Level 32 to 38 Drifblim, Grumpig, Skarmory, Skorupi, Spoink, Trapinch, Vibrava, and Audino!
On the path you will encounter Cyclist Jeremiah who has a level 37 Zebstrika and pays $1184.
Cyclist Adelaide has a Level 37 Unfezant and pays $1184.
Follow the dark grass path along the cut and you will arrive at the Strange House – move through the brush on the left side of the area and then up to the top and face east at the top corner of the house and press the action button to obtain TM30 Shadow Ball from a hidden Treasure Ball.
Head back out front and inside you will encounter Level 31 to 34 Banette, Gothita, Gothorita, Litwick, and Raticate. Downstairs is a Treasure Ball with a Spell Tag, and upstairs in the first room you will find Backpacker Boone who has a Level 36 Numel and a Level 36 Sigilyph and pays $864.
Exit the room and you will notice that the internal paths have changed, but you can still gain access via the stairs on the far right which lead up to the next level, and as you walk along the path up there a ghost-like form appears out of nowhere, looking for her family, and then disappears! Spoooookkky! Continue all the way to the left and down the stairs and you will notice an unblocked door to enter.
Inside you find a Treasure Ball with a Full Heal. Exit the room and head down to the basement again and the furniture is rearranged! Work your way through this new maze and grab the Duck Stone from the Treasure Ball you could not reach before. Now backtrack and then work your way all the way to the right and up the stairs to find again that the furniture has been moved.
Go up the right-hand stairs and into the now accessible room and you will find a Rare Candy in a Treasure Ball there. Backtrack down and then use the center stairs to encounter another ghost, then you can enter the center room and in a Treasure Ball in the center of the room you will find a Lunar Wing – just what the ghost was talking about! The ghost appears, asking you to return the Lunar Wing to the Pokemon...
Using the left-hand stairs head up and into the left-hand room, and in the center of the room you will encounter a figure – they turn out to be Psychic Lynette who has a Level 36 Drifloon, a Level 36 Spoink, and a Level 36 Drifblim, paying you $1152.
That wraps up what you need to do in the house, so head for the exit then work your way back to the main route and head north along it and ahead on the path is a Treasure Ball with a Full Heal in it, and then you head down the stairs and into the Mountain.
– Inside the Mountain –
As soon as you enter head to the left and grab the Max Repel from the Treasure Ball there, then
Inside you will encounter Level 32 to 35 Boldore, Excadrill, Grumpig, Skorupi, Spoink, Woobat,
As you pass into the next area you encounter Bianca, who says hello and then asks you to help her with the Wild Pokemon here. She wants you to escort her through the area and she follows you... That does not change the way we play however, so just pretend she wants to tag along while we clear the zone! :)
To the south is Black Belt Corey who has a Level 37 Scraggy, Gurdurr and another Scraggy who he deploys in a Rotation Battle, and pays you $1184.
Head all the way south to battle Backpacker Kiyo and Hiker Marcus who have Level 37 Golbat and Gurdurr, and Crustle and Swanna, and pay $2072.
Head all the way south and through the exit here, continue south along this short passage and exit the south exit to grab the Escape Rope and Smoke Ball from the Treasure Balls, the east exit just leads to the overlook beside the Strange House so do not even bother going out there... Back inside the Mountain we are basically going to grid clear it so we get every battle in that we have coming to us!
Follow the right patch to battle Pokemon Ranger Eliza who has a Level 38 Banette, and a Level 38 Golduck, and pays $2280. She also gifts you with a Persim Berry. Bianca tells you that this is the place she was looking for, and wants to look around – talk to Doctor Derek who has a Level 38 Swoobat and pays $2280.
Head to the right and up, then left to get TM69 Rock Polish from the Treasure Ball, then head down to fight Battle Girl Chan, who has a Level 37 Riolu, Gurdurr, and another Riolu, who she deploys as a Triple Battle, and after you beat them pays you $1184.
Follow the Dowser all the way to the right to grab the Star Piece then backtrack and head north to grab the Revive from the Treasure Ball there. Backtrack and head west to the north passage up ignoring the way down we passed, as we need to wrap up the other area first... When you reach the western end head north and then east straight away to get the Hyper Potion from the Treasure Ball there, continue east following the Dowser to grab the Blue Shard, then backtrack west and continue north, grabbing the Green Shard with the Dowser if you did not already get it.
Head down the stairs and take the east stairs to the north and east to grab the Nugget from the Treasure Ball, then double back and continue north to the entrance and head east, to battle with Hiker Jared and Backpacker Kumiko, who have Level 37 Boldore and Golbat, followed by Level 37 Darmanitan and Excadrill, and pays $2072. To the south is a Treasure Ball with a PP Up so grab that and continue east.
Ace Trainer Cora and Ace Trainer Ray have Level 39 Grumpig and Vibrava, and Level 39 Camerupt and Drifblim and pay $4680. South of where you battle them is a path that goes west, and if you follow your Dowser you will find a Calcium. Backtrack to the north passage and continue east to the intersection where you find a trainer who asks about the Habitat – after you show him, he gifts you with TM54 False Swipe.
Ignore the eastern path for now as that just leads to the exit to Undella Town, and if you take that you lose Bianca. Instead if you head all the way south the Dowser will lead you to an Elixir, and the stairs down to the next level and a Water Gem. On the lower level down the stairs is a Treasure Ball with a Toxic Orb in it.
You then battle Pokemon Ranger Lewis who has a Level 38 Watchog and a Level 38 Grumpig and pays $2280. They gift you a Persim Berry as well by way of thanks.
That wraps up all that we need to do here, so backtrack all the way to the place where Bianca said she wanted to explore, and head down those stairs and through the entrance to reach an empty area below that Bianca speculates about to you.
That wraps up the mystery and her research as far as you are concerned, so head to the exit to Undella Town and use it – when she tells you she cannot go with you and asks if you really want to go, just say yes...
Emerging from the Mountain you find yourself practically in the middle of town, but before you rush off to explore head east and south around the narrow path that runs below where you entered to get the Berry Juice from the Treasure Ball there, and then make sure your Dowser is turned on as there are a few hidden items to be had here! North of the entrance by the payloader is a Shiny Stone, while on the beach is a Heart Scale, and two Pearls.
As you approach the gate in search of hidden items your Rival, Hugh, appears for the traditional Rivals Battle to determine who is the best – and that would be you mates!
Hugh opens the battle with his Level 39 Unfezant, followed by his Level 41 Serperior, and then his Level 39 Simisear. You can easily deal with the first two by using your battler, but for Simisear you should change to your Water Pokemon to make quick work of it! Hugh ends up paying you $4100 - sweet! But having to admit you are better than him? Priceless. Of course he cannot just stop there, he has to go on and tell you about all of your responsibilities... Really Hugh? Really?!
In the Pokemon Center on the left side is a trainer who will gift you with a Prism Scale, and on the opposite side of the room is a man in black who will ask if you would pay $1K for a Sitrus Berry - just say yes and he will gift you with the unlock of the Funfest Mission “Shocking Shopping” for your effort! Heal and save and re-supply, then head out to explore the town.
The Marine Tube is closed right now but there is a vending machine in the lobby if you need to replace your beverages. The house to the right of the Tube Station belongs to Caitlin, one of the Elite Four (you should remember that).
Now that we have Surf and a nice long beach here with the odd blue hole in the water, be an idea to check those out! After all our sea Pokemon collection is not very large at the moment so making the effort to increase it sounds like a great plan to me! Bear in mind that the water area here qualifies as part of Undella Town, not Undella Bay, which is a separate area. To get the blue holes run along the beach in the surf as some of these Pokemon can only be had that way.
Among the Wild Pokemon that you can find ny Surfing here are Level 30 to 35 Basculin, Staryu, Frillish, and Jellicent. Once you capture the ones you don't have, head back to the beach and follow it to the Bay.
The Sixth Gym Badge Battle with Gym Leader Skyla
– Undella Bay –
Load your Dowser and follow the beach to grab a Heart Scale, and then head all the way north to grab the Draco Plate from the Treasure Ball there. Heading out into the bay there are sand bars with trainers and items – head east to the first sand bar and grab the Splash Plate from the Treasure Ball, and then have a trainer battle!
Ace Trainer Summer has a Level 40 Pelipper and a Level 40 Starmie, and pays $2400.
Swimmer Matt has a Level 39 Mantyke and pays $624.
Swimmer Arissa has a Level 39 Alomomola and pays $624.
Swimmer Mitzi has a Level 38 Spheal and a Level 38 Wailmer and pays $608.
Swimmer Bart has a Level 39 Basculin and pays $624.
Swimmer Tim has a Level 39 Sealeo and pays $624.
The dark spots you see in the water are there for when you have the HM for Dive, which sadly we do not yet have... Soon though.
Among the Wild Pokemon that you can find Surfing here are Level 26 to 35 Frillish, Jellicent, Mantine, Mantyke, Remoraid, Wailmer, and Wailord.
To the north of the area is a small beach with the entrance to Seaside Cave but the way in here is blocked at the moment so ignore that and then head back to town.
– Route 13 –
Head through the gate in the center of town and exit onto Route 13, to find a trainer waiting for you and the first patch of grass nearby.
You will find the following Wild Pokemon in the grasson the route: Level 34 to 35 Absol, Drifblim, Emolga, Lunatone, Pelliper, Solrock, Tangela, and Tangrowth. In the water you can grab Basculin, Frillish, Jellicent, Staryu, and Starmie.
Using your Dowser you can grab a Zinc, a Heart Scale, Big Pearl, and a Pearl.
Using cut on the tree west and then south of the first patch you can get a Max Repel from a Treasure Ball. In the area up the stairs just past the first patch (you have to use Strength to move the boulder) you can get a Red Shard from a Treasure Ball. On the beach below the first area is a Treasure Ball with an Ultra Ball.
where your first official act is to battle with Black Belt Wesley who has a Level 41 Gurdurr and pays $1312.
Your next battle is with Battle Girl Alize who has a Level 41 Scrafty and pays $1312.
In the surf past the first patch is Ace Trainer Miguel who has a Level 41 Delcatty and a Level 41 Eelektrik, and pays $2460.
Fisherman Leroy has a Level 40 Vaporeon and pays $1280.
Parasol Lady Laura has a Level 40 Castform and pays $1280.
Fisherman Damon has a Level 39 Basculin and a Level 39 Staryu and pays you $1248.
Fisherman Jones has a Level 40 Alomomola and pays $1280.
A trainer on the shore to the west gifts you a White Flute, and tells you that he is there every day looking for treasure so you should check back with him each day. Inside the nearby house is a pair of trainers you can chat up. Backtrack to the sand spit and continue north, heading up the stairs and then turning north to find a pair of trees to cut, beyond which is your first proper Legendary Pokemon – Cobalion!
Capturing the Legendary Pokemon Cobalion
– Capturing Cobalion –
First thing you need to do BEFORE you cut the trees is save your game. Once you have saved your game, go ahead and cut a tree and head in to confront Cobalion – the idea here is to capture NOT kill this Pokemon, so go easy, because even weakened this guy is no easy catch. Plan on burning through a large number of Poke Balls or getting really lucky and nailing him quickly...
This first Legendary battle will drag on and on as you try to capture it that you will be very tempted to use your Master Ball... My advice? Don't do that. This is NOT the Legendary you need to use that on. Basically this is a numbers game, so just keep chucking balls at it and if you fail to catch it and run out of balls, so what? Just re-load your save and take another go at it, because it really is a random number game, and luck.
From a strategy point-of-view it seems that getting him into the red is really necessary, and that having an good supply of Ultra Balls is also a really good idea... I easily burned through between 20 and 50 Ultra Balls in the process of experimenting with catching it, and found that having it down to a small amount of red used the least Ultra Balls.
As you will see in the video above I was incredibly lucky and captured it with my third or fourth ball, which is mostly unheard of. Good one though and I felt very relieved at not having to struggle so hard for it... I hope you are as fortunate.
– Wrapping up Route 13 –
If you continue on to the north and west from here you will reach the next town - but we have some minor tasks to wrap up on Route 13 first, so let us not do that now, but instead head to the south, for a battle with Ace Trainer Angi who has a Level 41 Lopunny and Level 41 Lampent and pays $2460.
At the end of the route south is a Treasure Ball with a Star Piece, so be sure to grab that, and then head back up and into the area to the right of where you battled Cobalion to have a battle with Pokemon Ranger Dianne who has a Level 39 Larvesta, Flareon, and Vibrave, who she brings out as a Triple Battle, and pays you $2340. After the battle she gifts you with a Sitrus Berry. Nearby are two Treasure Balls, one with a Blue Shard, and one with a Max Ether.
Backtrack to the shore and enter the water, heading east to the sand bar where there is a Treasue Ball which contains TM29 Psychic. Fisherman Vince is at the other end of the bar, with his Level 40 Golduck, and he pays you $1280 for the lesson in battle with you.
In the middle of the nearby island with the large grass patch is a Treasure Ball that has a Luxury Ball in it - grab that. That wraps up the outstanding tasks, so head back to the top of the stairs and along to the entrance to Lucanosa Town!
As you enter the town you run into the Professor and Bianca – Bianca thanks you for your help in the Mountain and the Prof tells you that just past Lacunosa Town you will find Opelucid City! She then has you follow her and hear a tale about Lacunosa Town from an old woman who lives there... She sits down and tells you about the mighty big hole called the Giant Chasm, which is presently not accessible to you due to the road being blocked. The old woman tells you that the Chasm was created by a Meteor, and that inside the Meteor was a nasty Pokemon.
It is a spooky tale, and how much of it is actually true, well, who can say? When you get back outside the Prof asks if you remember the story of Zekrom? If you do, fine, but if you want to hear it again, say no. After filling you in the discussion continue and the Prof makes a connection between the Meteorite and the Dark Stone from which the Legendary Pokemon were found... The Prof asks you to bring the matter to Drayden's attention, and then they both go their separate ways.
Right, so, first thing firs, let's head to the Pokemon Center to heal, re-supply, and then save the game. With that managed, and then if you like you can chat with the girl in the Center who will ask to see your badges and then tell you what your team was when you won them.
– Exploring the Town –
Talking to the people outside is an idea, and hey! One of them is your Rival Hugh! And guess what? When you talk to him it advances the main plot, with Team Plasma showing up in the form of Zinzolin and a Grunt! You join Hugh in battling them, and the pair brings out their Level 39 Golbat and Level 42 Cryogonal, followed by their Level 44 Sneasel and Level 39 Garbodor, and they pay you $9480 for the lesson you give them.
After you defeat them they run off, and Hugh gives chase, but we have fulfilled our obligations, at least for the present time. As you explore you can chat with trainers and, at the end of the upper section you will find a Treasure Ball with a Full Heal in it. Inside the house on the upper right area is a Treasure Ball with a Metronome in it, so be sure to grab that – and the Old Woman is outside with her grandson and will tell you the folk tail again if you ask her to...
That wraps up everything that we need to do here, so it is time to head out through the west exit to town and onto Route 12!
– Route 12 –
This is a rustic and wooded route that has quite a bit to offer you, from Pokemon to trainer battles as well as loot! You will want to fully explore this area rather than take the quick route through it...
The Wild Pokemon you find here include Level 35 to 40 Combee, Heracross, Roselia, Sewaddle, and Tranquil, and in the shaking grass Audino, Dunsparce, Emolga, Leavanny, Roserade, Unfezant, and Vespiquen.
Using your Dowser you will find a Rare Candy, Ultra Ball, and a Max Repel.
In Treasure Balls you will find a Timer Ball, PP Up, Yellow Shard, and a Max Potion.
The trainers you can battle begin with Battle Girl Azra, who has a Level 41 Gurdurr and a Level 41 Mienfoo, and pays $1312.
Black Belt Jeriel has a Level 42 Heracross and pays $1344.
With all that managed it is time to head through the gate to the west!
– The Village Bridge –
When you exit the gate turn left and head south, and you will find your first trainer battle and a Treasure Ball!
Smasher Lizzy has a Level 44 Whimsicott and pays $4400. The nearby Treasure Ball has a Carbos in it.
Smasher Amy has a Level 44 Lilligant and pays $4400.
Head west and under the bridge to battle Artist Gough, who has a Level 42 Sunflora, and pays $2016. Use your Dowser after this battle to locate a Big Mushroom in the dark grass on the side of the bridge, and then grab the Rare Candy from the nearby Treasure Ball.
Now it is time to check out (and grab) some Wild Pokemon – you will find Level 36 to 41 Golduck, Marill, Seviper, and Zangoose. In the shaking grass you will find Audino, Azumarill, Dunsparce, and Emolga. In the water Basculin and Marill, and in the water holes, Azumarill, Basculin, Lapras, and Marill. In theory the only ones you should need for sure is Azumarill and Lapras, and if you had a hard time before, Seviper and Dunsparce, but probably not...
With that mischief managed it is time to head up onto the Bridge – which if you have not noticed is actually a town... You know, with houses built on the bridge. You think that is odd? What would you say if I told you that back in the day (which is a way to say a looonngg time ago) that was the case with the bridge in London? Seriously, it had structures on it like this, so this is like totally historical tourism and stuff. Really!
The first house to the north is the rest house, where a Pokemon Nurse lives and who will heal your team any time you ask. Cool that. In the second house you can chat up the trainers to hear complaints about the local rock band, while the third house is empty - but it has a great TV so hey, settle in, watch a few programs, hit the fridge, they won't mind!
When you reach the center of the bridge you run into a trainer who claims you are his 1000th opponent! Whoa! Epic number! He has had 999 wins in a row and he plans to wipe the bridge up with you! Umm, sorry mate, but we don't do “lose” when it comes to Pokemon Battles, because we are the Man (or Woman if you are female)! Gentleman Stonewall has a Level 43 Durant, and a Level 43 Lucario, and pays you $8600 for breaking his winning streak!
In the fourth house is a family of trainers and it looks like mom is not happy about the way things are going, and in the fifth house you battle with Baker Chris who has a Level 42 Heatmor and pays $1680.
In the last house you meet one of the men who helped build the bridge and that pretty much wraps up the bridge!
As you step off of the bridge head south and your Dowser will ding, leading you to a Max Ether. In the grass here you meet Youngster Karl, who has a Level 42 Sandslash and pays you $672. Deeper in the patch is a Treasure Ball with an Ultra Ball in it, and by the water is a trainer who will sing to you.
Head all the way to the north and gran the Blue Shard form the Treasure Ball, then Surf out to the island and grab the Big Pearl from the Treasure Ball there. Backtrack to just before the bloke that sang to you and there is an entrance into the bridge base – go in and you will spot a girl trainer practicing her singing, but when she sees you she throws you out.
Head back to the bridge and north to grab the PP Up from the trash can next to the vending machine, then chat up the trainer here just for kicks, then head out onto the court and battle with Hoopster Derrick who has a Level 42 Electrabuzz and a paid of Level 42 Elekids who he brings out in a Triple Battle, and pays you $4200.
Hoopster Nicolas has a Level 42 Magmar and a pair of Level 42 Magby that he brings out in a Triple Battle, and pays you $4200.
– Route 11 –
Now that you have finished the Bridge, it is time to head through the gate house and on to Route 11, where you will find that once again there is a lot to do and a few new Pokemon to add to your collection because hey, you gotta catch 'em all mates!
Pokemon Breeder Magnolia greets you with her Level 41 Emolga and Level 41 Altaria, and pays you $1312.
Inside the RV ahead is a trainer who will gift you with a Favored Mail.
Pokemon Ranger Crofton has a Level 42 Tympole and a Level 42 Palpitoad, and pays you $2520. After the battle they gift you with an Aspear Berry.
Capturing the Legendary Pokemon Virizion
– Capturing Virizion –
When you reach the other side of the bridge here you will encounter the Legendary Pokemon Virizion, who jumps down from the cliff above and confronts you. This is it mates – a chance to capture another epic and Legendary Pokemon! Sweet!
Virizion is Level 45, and like the previous member of the trio Cobalion is a bit on the difficult side to capture... As with Cobalion we will need to weaken him to capture, so try to do that without actually killing it, right?
As you can see in the video it took 8 throws to grab this one - I hope that you were as fortunate!
With a second Legendary captured, you may need to head back to the Pokemon Center or the Bridge to heal up, but once you do be sure to surf off of the bridge and then jump onto the shore and grab the Full Heal from the Treasure Ball here. Bearing in mind that as you do not yet have the HM for Waterfall you cannot head to the lower falls area here, but that's OK as there is still lots to do!
To start with let's grab some Wild Pokemon, as you will find Level 36 to 39 Amoonguss, Gligar, Golduck, Karrablast, Marill, Seviper, Shelmet, and Zangoose in the grass, and in the shaking grass Audino (of course), Azumarill, Emolga, and Gliscor. In the water you will Surf for Basculin and Buizel, while the blue holes have Basculin, Buizel, and Floatzel! Now of these chances are that the ones you actually need are Amoongus, Gligar, Karrablast, Gliscor, and Buizel. So grab those now!
With those few Pokemon added to your collection it is time to head into the gate house and on to Opelucid City!
Stepping through the gate house you find yourself in Opelucid City, the location of our seventh Gym Battle as well as a great place to explore! So why not do that first? As you take your first steps into the city to explore you are stopped by Iris, who it turns out is the Opelucid City Gym Leader Drayden's granddaughter – or maybe not... She suggests that prior to doing battle with Drayden you explore Route 9 – something to think about, but first let's do the city!
The Pokemon Center is right ahead so go in, heal, re-supply, and save. Have a chat with the different trainers here then head outside and chat up the trainers in the street to learn a little about the city. On the second floor of the building behind the Center is a bloke who wants to see a Tympole - bear that in mind so that when you have him you can bring it to show him.
Behind that house is formerly the Rotation Battle House, which has been replaced by the PWT these days, and upstairs there is a group of young trainers playing a mimic game and you can play too! Want to know how to keep a silly trainer busy? Go upstairs and play their game. And play... And play... And when you get tired? Leave!
In the building on the left side of the city is a group of trainers who talk about props, and one of them will gift you with a Gift Box! Basically he will gift you with a different prop each day, so you might want to remember to visit him each day if you like props.
In the center of the town next to the Pokemon Center is Drayden's house – upstairs is a trainer who will gift you with a Float Stone, while the trainer on the other side of the table gifts you with a Ring Target. That pretty much wraps up our city exploration, leaving exploring Route 9 and having a Gym Battle... So let's head to the west gate and Route 9 now...
– Route 9 –
As you exit the gate you will see your first trainer above by the vending machines – Roughneck Chance has a Level 43 Scraggy and pays $1032.
Biker Zeke has a Level 43 Pawniard and pays $1376.
Biker Phillip has a Level 43 Skorupi and pays $1376.
Hooligans Jim & Cas have Lvel 42 Krookodile and Drapion who they bring out for a doubles battle, and pay you $2688.
Nearby the pair is a Treasure Ball with an HP Up, and in the road behind you there is another Treasure Ball with a Quick Ball. Head back to the gate and then south into the grass patch for a Treasure Ball with an Elixir. In the back area of the patch down the stairs is a Treasure Ball with an Iron in it. Above and to the left of the pit is a path behind the trees with a Treasure Ball that has a Nugget. Following your Dowser will lead you to a Dark Gem,
Roughneck Reese has a Level 43 Krokorok and pays $1032.
Among the Wild Pokemon you will capture in the grass are Level 37 to 42 Garbodor, Gothorita, Liepard, Minccino, Muk, Pawniard, while the shaking grass offers Audino, Cinccino, Emolga, and Gothitelle. Once you have these Pokemon in hand it is time to head up to the top of the Route and visit Shopping Mall Nine.
A Note on Catching: The process of collecting each of the Pokemon that appear in each area may seem like a lot of work, and while it is true that you do not absolutely have to obtain each, in a few cases you will actually need some of them later to complete quests like show me a Pokemon types as well as in-game trades, plus if you are going to complete your dex – and you want to do that – collecting them as you can is really a good idea. Sure, it adds hours to the game, but hey, you Gotta Catch 'Em All!
– Shopping Mall Nine –
When you chat with the first trainer inside you learn that Meds are sold on the first floor, Mail and TM's on the second, and stat and battle items on the third floor. A Lady on the left asks you to buy a Hyper Potion for her as she is having trouble figuring out what is where – she gives you the money – and you can buy that at the nearby counter. When you give it to her she gifts you with an Energy Root for your efforts!
Now for a battle with Waitress Olwen who has a Level 43 Minccino and pays $1720.
In the room on the right back of the mall is a Treasure Ball with a Poke Doll in it, so be sure to grab that.
Waiter Lou is waiting for you at the top floor with his Level 43 Liepard and pays $1720.
The desk you will probably not want to miss visiting is the one on the middle-left-level, which in addition to selling Mail also sells Poke Balls, including the regular type, and Great, Ultra, Heal, Net, Nest, Dusk, Quick, and Timer Balls – pretty much the whole enchilada! So if you need to fill your reserves for any of those this is the place to do it. Once you have your shopping managed well, you know what that means? It means that it is time to head back to town for an epic Gym Battle and scoring your 7th Gym Badge!
The Seventh Gym Badge Battle with Gym Leader Drayden
– Opelucid City Gym Battle –
Thanks to previous conversations with the Professor and others we know that the Gym here is a Dragon focused Gym, and for you that means that the members of your team who are Ice or Steel types will have the advantage. What you do NOT want to do is go in here with a Grass, Water, or Electric type and expect it not to get munched... Though to be honest, at this point your team should all be at least Level 60, so as long as you have an Ice or Steel type, they should be able to pretty much wipe out the challengers.
When you enter the Greeter greets you with the traditional Fresh Water, and then shares a few strategy tips with you about the Pokemon you will face inside. When you get inside the spectacle of the huge Dragon Statues that serve as both lifts and maze, though if you played the previous games this should not be a big surprise to you.
As always we start with the Assistant Gym Leaders, and we begin with Veteran Lucius, who has a Level 46 Fraxure and pays $3680.
Veteran Rhona is above on the left, and has a Level 45 Fraxure and a Level 45 Druddigon, and pays $3600.
On the right is Veteran Jerry who has a Level 45 Fraxure and a Level 45 Druddigon and pays $3600.
On the next level up and on the left is Veteran Denae who sports a Rotation Trio of a Level 44 Axew, Fraxure, and Druddigon, and pays $3520.
On the right is Veteran Ron who likes Triple Battles, and sports a Level 44 Axew, Fraxure, and Druddigon, and pays $3520.
At this point the last opponent is the Gym Leader, which is up! But before you tangle with him to prove yourself and grab that 7th Gym Badge, you should probably hit the Center and heal up. Once you have done that though, head back and up and have you a battle!
– Gym Leader Drayden Battle –
Be a good idea to lead with your Ice type and avoid using any of the weak types discussed above – Drayden opens with his Level 46 Druddigon, followed by his Level 46 Flygon, and closes with his Level 48 Haxorus, and when the battle is over he pays you $5760, awards you the Legend Badge, and gifts you with TM82 Dragon Tail. For winning this badge you can now control all Pokemon up to Level 80 whether you obtained them in trade or by capture.
While this battle was likely one of the smoothest you have had Gym Leader wise, you are not quite done with Drayden – but before we get to that, leave the Gym and head back to the Pokemon Center and heal your team up. You can re-supply if you need to but make it a point of saving the game as you are about to advance the main story and as you just got a badge, well, saving is a good idea...
Drayden leads you to his house and once you are inside he tells you the story about the Legendary Zekrom and Reshiram, and how they were once a single Pokemon that was split into two, and how the twin brothers who were seeking truth and ideals, and that is why the single Legendary Pokemon split into two. But that is not where the story ends it seems, as he tells you about another Legendary Pokemon named Kyurem, that also came into existence at about the same time.
He then tells you about a treasure that was passed down through the generations in his family, an item called the DNA Splicers, and a connection to the Dragonspiral Tower. It develops that what has Drayden worried is the possibility that there may actually be more very powerful Legendary Pokemon from the era, and that may be what is behind the situation with Team Plasma...
Just as the story is getting interesting there is a massive Boom! The earth (and the building) shake, and you run outside with Drayden to investigate. As you watch slack-jawed the Team Plasma Frigate sails into view – in the sky! Whoa! Before you can say “Look out they are attacking!” it deploys a special weapon and begins shooting ice at the town! Opelucid is literally covered in ice, and even Drayden's toughest Pokemon cannot break it.
At this point Zinzolin, the leader of Team Plasma shows up and recognizes Drayden – and you – and then he demands the DNA Splicers that Drayden is keeping safe. As he only can, Drayden refuses, and Zin tells him pretty much that was what he was expecting. The Plasma crew departs and Drayden asks you to help drive Plasma out of the city.
Drayden is bracing a pair in front of the Pokemon Center and asks you to take out the others, so being aware that you will slide on the ice if you step on it, avoid the ice and make your way to the Grunt above, who leads with his Level 44 Watchog, followed by his Level 44 Muk and pays you $1760.
The Pokemon Grunt to the north standing in front of the old battle house has a Level 44 Golbat and a Level 44 Garbodor and pays you $1760.
The Grunt that is south of the Gym has a Level 44 Seviper and a Level 44 Weezing, and pays you $1760.
After that battle go talk to Drayden again and he warns you that Zin is the only one left and that something is happening near the Gym... When you get there who should be waiting but Zin!
Zinzolin opens the battle with his Level 46 Cryogonal, and follows that with another Level 46 Cryogonal, and closes with his Level 48 Weavile, after which he pays you $8640.
After you beat him he warns you that his plans to get the DNA Splicers is not abandoned, even if it means covering the world in ice. Drayden arrives after the battle to thank you, and heal your team. He goes into his house and returns, and gives you the DNA Splicers! He thinks you might be a safer guardian, but just as that is about to be said, the Shadow Triad appears and steals them!
They have actually left town on Route 11, so chase after them there and you will find the first still in the city, standing at the gate!
Team Plasma Shadow has a Level 46 Pawniard, followed by another Level 46 Pawniard, and closes with his Level 48 Absol, paying you $8640, and reveals that he was just there to keep you occupied while the others escaped. As the encounter ends you get a call from Hugh and Cheren, and they tell you that they are on the way having seen the ship over the city. Drayden arrives and so does Cheren, and Cheren tells you that Team Plasma is likley hiding in Humilau City, then Cheren tells you that he and Hugh will go looking for Team Plasma and asks you to help.
Depending upon how much damage your team took, you may want to hit the Center and heal up, but once you are ready, use Fly to go back to Undella Town, since the only way to get to Humilau is via the Marine Tube. As you approach you get a call from Hugh, who asks you to hurry. Head into the Tube and make your way through, the trainer in pink has TM42 Facade for you.
Hugh is waiting for you outside, and suggests that you focus on beating the Gym Leader here and obtaining the final badge first, which is a good idea... The Gym is right in front of you, but before you head in there, why not explore the town first?
To the north is a series of docks with buildings on them, and as you approach the first one Gym Leader Marlon pops out of the water and introduces himself. He lets you know he will be waiting for you in the Gym... Cool that. In the first house is the Master Move Tutor, who will teach your Pokemon moves in exchange for Yellow Shards. He will teach them:
Bind (2 Shards) Binds and squeezes target for four turns.
Snore (2 Shards) An attack that can only be used by a sleeping Pokemon.
Heal Bell (4 Shards) Heals status problems.
Knock Off (4 Shards) Slaps down target's held item.
Synthesis (6 Shards) Restores the users HP.
Roost (6 Shards) Restores the users HP by as much as half.
Sky Attack (8 Shards) A second-turn attack that may cause the target to flinch.
Role Play (8 Shards) Copies the target's natural ability.
Heat Wave (10 Shards) A hot breath attack.
Giga Drain (10 Shards) Restores the user's HP by half the damage taken.
Drain Punch (10 Shards) An energy-draining punch.
Pain Split (10 Shards) Adds the users HP to the targets and then shares the total.
Tailwind (10 Shards) Creates a turbulent whirlwind that speeds your team for four turns.
You can learn about Stunkfisk in the second house, and on the sandbar below you will find a Heart Scale in a Treasure Ball. Head back to the start of the docks and left to reach the other side. On the far dock is a trainer who will unlock the Funfest Mission Memory Training, and in the nearby house is a trainer who will trade you his Tangrowth for your Mantine. You should already have Tangrowth so this is more or less an optional trade.
In the house at the far corner is a trainer with a Mienfoo she asks you to walk for her – inside her house – and if you agree it will follow you as you walk around, and after you do that for her she gifts you with a Pearl. Nearby on the dock is a Treasure Ball with a Protein so be sure to grab that. Follow the Dowser to obtain a Heart Scale. Surf to the area behind the Gym to grab the Shell Bell from the Treasure Ball there to be sure you get that.
Wild Pokemon here include Level 32 to 40 Basculin, Frillish, and Staryu via Surf, while in the water holes you will find Basculin, Corsola, Jellicent, and Starmie. There are others (consult the chart) that you can get after you get the Fishing Pole. If you have been following the guide the only one you should need is a Corsola, so concentrate on opening holes and jumping in until you get one!
The Eighth Gym Badge Battle with Gym Leader Marlon
– Humilau City Gym & the 8th Badge –
Right mates, so, yeah, the time has finally come hasn't it? Yes, yes it has! The time for you to go for the final Gym Badge – and you should be aware that Marlon, the Humilau Gym Leader, as well as the Assistant Gym Leaders here all favor Water Pokemon, and that is going to have a significant impact on your choices here.
Basically as you are facing fairly strong Water-type Pokemon you will not want to bring Ground, Fire, or Rock types for sure, and you will find thanks to some of the moves that the trainers you will face have that Flying and Bug types as well as Ice types will also be at a disadvantage here... The strong types for this Gym and its battles are Electric and Grass-type Pokemon, of which you should have both on your team. Personally I was at a disadvantage here because my main team was basically set up for any battle EXCEPT this one...
Once you have decided which team members make the best sense it is time to head into the Gym and get the Assistant Gym Leaders out of the way, so head in and say hello to the Greeter, and collect the traditional Fresh Water, then make your way using the very large green lily-pad-like thingies.
Ace Trainer Doyle has a Level 47 Floatzel and a Level 47 Mantine and pays $2820.
Ace Trainer Melina has a Level 48 Alomomola and pays $2880.
Ace Trainer Santino has a Level 48 Walrein and pays $2880.
Ace Trainer Jeanne has a Level 47 Pelipper and a Level 47 Wailord and pays $2820.
Ace Trainer Enzio has a Level 46 Basculin, a Level 46 Azumarill, and a Level 46 Basculin, and pays $2760.
Ace Trainer Sable has a Level 47 Golduck and a Level 47 Starmie and pays $2820.
– The Gym Leader Battle with Gym Leader Marlon –
Gym Leader Marlon opens this epic battle with his Level 49 Carracosta, followed by his Level 49 Wailord, and then sends in his Level 51 Jellicent in the hopes of really putting the boots to you! After you win – and you did win, right? – Marlon pays you $6120 as well as awards you the Wave Badge, which is of course the 8th and final Pokemon Gym Badge for the Unova Region! With the Wave Badge now in your Badge Case, you can control all Pokemon up to Level 100 including those obtained in trades, and considering the fact that Level 100 is the top Level, well then that means there is not a Pokemon in the world you cannot control!
As is the tradition, Marlon also gifts you with a TM – in this case TM55 Scald, which he just demonstrated for us when we battled him. A man of few words, and perhaps feeling a bit chagrined at you having so easily beaten him, Marlon dives into the water and swims off, as you head for the exit, having managed to obtain all of the badges that are required to gain access to and challenge the Elite Four and, after beating each, the Pokemon Regional Champion! Well done you! Excellent! Good on ya! Yeah!
– Back in the Real World –
As you exit the Gym Hugh steps up to congratulate you, and then Marlon appears, asking about Team Plasma. Hugh asks you to check Route 22 while he looks elsewhere – and then he takes off. You should hit the Pokemon Center to heal up, re-supply if you need to, and save your game.
So now that we have obtained the 8th and final Gym Badge, hit the Pokemon Center to heal, replace any needed supplies, and save our game, it is time to continue the story... In previous games once we reached this point we would ordinarily be making haste towards the Elite Four in order to secure our place as the Regional Pokemon Master, but as Hugh explained, right now there is a lot more going on and more important things for us to be doing!
So let's start out by following his advice (I do not really consider it an order) and make our way to Route 22, which we reach by heading onto the docks behind the Gym and then left, crossing over and around to reach the far beach, which is where the Route begins.
– Route 22 –
First and foremost despite the fact that we are technically on a mission there is still the matter of the mundane concerns we are always facing with each new area, and those are trainer battles, hidden items, Treasure Balls, and of course Wild Pokemon.
Using our Dowser on Route 22 gains us a Carbos, and a Green Shard.
A sharp look around for Treasure Balls on the Route will secure a PP Up, Poison Barb, Rare Candy, Red Shard, and Max Potion.
The Wild Pokemon to be found here include Level 39 to 45 Amoongus, Delibird, Golduck, Lunatone, Marill, Mienfoo, Pelipper, and Solrock in the grass, while in the shaking grass we will find Audino, Azumarill, and Emolga. In the water using Surf we will find Basculin and Marill, and in the blue holes in the water, Azumarill, Basculin, and Marill. Of these Pokemon, the only ones that we should actually need for our collection are Delibird, and Mienfoo assuming that you have been following the guide.
Once you have collected those two, our battles include:
Ace Trainer Shel who has a Level 47 Starmie and a Level 47 Drapion and pays $2820.
Backpacker Myra has a Level 45 Vanillite and a Level 45 Bouffalant and pays $1080.
Capturing the Legendary Pokemon Terrakion
– Capturing Terrakion –
As you reach the next rise you find yourself confronting the Legendary Terrakion and your old friend Colress shows up both to talk about that Pokemon and your situation, and to gift you with the Colress Machine (Colress MCHN) – a Key Item that according to Colress will energize Pokemon.
Remember that the idea here is to capture him, not kill him, so try not to use a move you know will KO him, right? With Terrakion now safely occupying a slot in your Storage System it would be an idea to head back to the Pokemon Center to heal, re-supply, and save your game!
– Back on Route 22 –
Pokemon Breeder Addison has a Level 45 Camerupt and a Level 45 Grumpig and pays you $1440.
Hiker Justin has a Level 45 Nosepass and a Level 45 Steelix and pays $1440.
Backpacker Lowell has a Level 45 Swinub and a Level 45 Darmanitan and pays $1080.
Ace Trainer Lucca has a Level 47 Arcanine and a Level 47 Excadrill and pays $2820.
– The Giant Chasm –
The large cave opening is sure to draw you in, and while you only have limited access to the Chasm at this point – a pair of Plasma Grunts you cannot battle are blocking the way – you do have access to what constitutes the first path, and that means you have access to Wild Pokemon from the Chasm! The duo of Grunts lets slip that the others are coming via Route 21, so bear that in mind and go ahead and scare up some Pokemon.
Head inside to grab Level 44 to 47 Clefairy, Delibird, Lunatone, Piloswine, Sneasel, Vanillish in the main area and Excadrill in Dust Clouds.
In the Dust Clouds you can also find Dark Gems, Flying Gems, Normal Gems, and Water Gems.
Of the Pokemon that you can capture here, Clefairy, Piloswine, Sneasel, and Vinillish are the obvious ones you need to get, and maybe Delibird if you did not get him before. Once you have them though, that pretty much wraps up what you can do here, now, so exit the Chasm and return to the city, and then head out onto Route 21.
– Route 21 –
The only Pokemon that you are going to find here are all in the water, and there will be a mix of other events to be undertaken as well, so head back to town and hit the Center, heal, re-supply, and save, and then head down to the beach to the south and Surf in!
Wild Pokemon on the route include Level 32 to 45 Frillish, Mantine, Mantyke, and Remoraid in the Surf, and in the water holes you will find Alomomola, Jellicent, and Mantine.
Swimmer Desiree has a Level 46 Wailord, and pays $736.
Swimmer Kaoru has a pair of Level 45 Remoraid and pays $720.
Swimmer Harold has a Level 46 Octillery and pays $736.
Black Belt Kenneth has a Level 47 Crustle and pays $1504.
On the sandbar is a Treasure Ball with a Big Pearl that you should be sure to grab.
Swimmer Kyle has a pair of Level 45 Wingull and pays $720.
Doctor Braid is waiting at the beach where the cave entrance is located, and has a Level 46 Alomomola and pays $2760 and heals your team after the battle.
– Seaside Cave –
You will recall that we previously visited the Seaside Cave but could not enter – well this time we have found an entrance that we can enter – and not only that, there are a few Pokemon here that we still need to catch, so roll up your sleeves and let's get busy!
The Wild Pokemon you can catch here are Level 35 to 37 Boldore, Golduck, Seel, Tynamo, and Woobat in the main and in the Dust Cloud you will find Excadrill. In the Surf you can capture Frillish and Seel, and in the water holes Dewgong, Jellicent, and Seel!
Now to my way of factoring and assuming that you have been following this guide, you should only need to catch a Seel, Tynamo, and Dewgong here, so get busy doing that and then explore the cave!
Battle Girl Tia has a Level 47 Heracross and pays $1504.
Nearby is a Treasure Ball with a Full Restore in it, so grab that and then double back and over the ledge for the next battle.
Pokemon Ranger Mikiko has a Level 46 Vibrava and a Level 46 Gligar and pays $2760, gifting you with a Persim Berry as well.
To the south is a Treasure Ball with a Dive Ball in it, and south of that over the ledge is Pokemon Ranger Johan, who has a Level 46 Onix and a Level 46 Lairon and pays $2760 gifting you with a Persim Berry.
Continue farther south and you arrive at the previous entrance that we found that was blocked off, but now that we have approached from inside the trainer will battle with us!
Black Belt Rocky has four Level 44 Roggenrola, and pays $1408 and he departs, leaving the entrance open and available. Backtrack to the area above the ledges and make your way over the ledges and down the stairs then under the bridge.
Black Belt Drago has a Level 47 Scrafty and pays $1504.
At this point we are standing on the edge of a large underground pond, and there is nothing for it but to Surf out into it! Remember that you can get a Dewgong in the water holes, so before you Surf out it might be an idea to run back and forth and spawn water holes to clear until you capture one for your collection!
On the little island in the water is a Treasure Ball with a Heart Scale, so be sure to grab that and then Surf up the strait to the far end. If you look there is a suspiciously Pokemon-shaped block near the exit up the stairs that, if you use the Colress Machine on, comes to life! Capture that Crustle to add it to your collection, and then use your Dowser and go north to grab the concealed Calcium.
Ignore the exit here for now, we have some other things to do first... And remember that in addition to the odd Pokemon the Dust Clouds also have a variety of Gems, including Fire Gems.
– Level 2 –
Head down the stairs beside the water and you will enter Level 2, in which there are to be found some giant boulders to be pushed into holes as well as a Treasure Ball with a Max Repel. Push the boulders into the holes to create the path, starting with the bottom one.
That leads you to a battle with Battle Girl Maki, who has a Level 47 Mienfoo and pays $1504.
Carefully push each of the boulders into its proper hole without making any mistakes and you clear the path to the Treasure Ball with the Rare Candy in the center, as well as the exit and a battle with Black Belt Rich who has a Level 47 Gurdurr and pays $1504.
The stairs take you back to Level 1 and an area you could not reach before, at the top of which is a Treasure Ball with TM06 Toxic that was well worth collecting. If you head south over the ledge here you will be at the entrance you first entered by, and you can go outside and heal up your team. If you have yet to collect all of the Pokemon you need this is a good idea, and actually it is a good idea to heal your team anyway for the next leg in this journey! Once you have done so and assuming you have all of the Pokemon you needed to collect, retrace your steps to the place where the stairs lead up to that exit, and head outside!
When you step through the exit and into the sun the first thing you will notice is the huge side of Team Plasma's Frigate – and then Gym Leader Marlon will lower the gangplank and give you some odd babble about judgment as Hugh joins you! Once that little interaction completes Hugh will rush on board, and you will follow him, for another rousing battle with Team Plasma!
Team Plasma Grunt has a Level 46 Watchog and a Level 46 Garbodor and pays nothing, running away after the battle! They run towards the open hatch as does Hugh, so follow you must! Before you head over to Hugh go up on the upper deck of the ship to the north and collect the Revive from the Treasure Ball there, and then join Hugh at the hatch.
Hugh goes in and you follow, and you have a doubles battle with some more Grunts, who have Level 46 Golbat and Seviper, followed by Level 46 Garbodor and Drapion, and pay you $3680 for the lesson. Hopefully you did not get badly mauled in that exchange but if you did, use your med kit to refresh your team now.
The Grunts run off and Hugh tells you that you should split up and look for the switches to bring down the barriers ahead – you will recall that there was another hatch going below outside so let us head there and avail ourselves of that convenient entrance to the bowels of the Frigate!
– Into the Frigate –
When you get below Hugh encounters what looks like a Team Plasma Grunt but who is really a spy and ex-Plasma Grunt, who tells you that to get around the Frigate you need to use teleport pads. Good to know! There are real Grunts patrolling the sides so let's deal with them now!
Team Plasma Grunt (right side) has a Level 47 Drapion and pays $1880.
Team Plasma Grunt (left side) has a Level 47 Krookodile and pays $1880.
Heal your team up and then head to the top of the passage and enter the door in the top right after talking to the Grunt up here who does not have a Pokemon. He gives you a top about the switches... Inside the first room is a Grunt who tells you that nobody has used the beds here and that you can rest in them if you like. Rest to recharge your team, then grab the Magmarizer from the Treasure Ball before using the back teleport pad to teleport into the compartment directly on the other side – and have a Grunt battle!
Team Plasma Grunt has a Level 47 Garbodor and pays $1880.
Team Plasma Grunt has a Level 46 Whirlipede and a Level 46 Watchog and pays $1840.
Bear in mind that this is a good spot for working on leveling your team, so you might want to make smaller targets, like getting all of them to Level 65 or 70 (depending on where they are at now). Hit the pad behind the second Grunt to go to the first switch and trip it, then head back to the original room and use the front pad to go to the middle compartment on the right side.
Team Plasma Grunt has a Level 46 Krokorok and a Level 46 Raticate and pays $1840.
Team Plasma Grunt has a Level 47 Weezing and pays $1880.
There are four pads here, and you arrived on the bottom right side pad. Taking the top right pad will bring you to the middle compartment on the opposite (left) side of the passage. In here is a Grunt who will show you data cards of Reshiram and Zekrom, and if for some reason you failed to talk to the trainer in the house long ago who already showed us those, you will now get partial entries for them.
Taking the pad directly above the one you entered by will lead you to a three-pad compartment (the bottom left-side one) and some battles.
Team Plasma Grunt has a Level 46 Scraggy and a Level 46 Liepard and pays $1840.
Team Plasma Grunt has a Level 45 Pawniard, another Level 45 Pawniard, then a third Level 45 Pawniard and pays $1600.
The pad above the one you entered on takes you to another switch, which you close, then return and use the top right pad to reach the bottom right side compartment.
Team Plasma Grunt has a Level 45 Deino, another Level 45 Deino, then a Level 45 Sneasel and pays $1800.
The bottom right pad takes you to a switch which you close, then return and go to the middle right-hand cabin and use the top-left pad to reach the final switch and close it!
Backtrack to where the forcefields were and take the now accessible pad to reach Zinzolin, and have you an encounter with him in which he reveals the true power behind their new weapon – the Legendary Pokemon Kyurem!
Zin then tells you that you have to die – but Hugh shows up to be your battle buddy and you take on Zin and a Grunt, who have a Level 45 Liepard and Level 48 Cryogonal, followed by a Level 45 Watchog and Level 48 Cryogonal. Next they field a Level 45 Scolipede and Level 50 Weavile. When the battle is over they pay you $10800 for the lesson, and then before you can make good your triumph Zin calls on the Shadow Triad and they teleport you off of the ship and it takes to the sky, departing with that Legendary Pokemon and its weaponized power!
Cheren puts in an appearance and tells you that Team Plasma is headed towards the Giant Chasm – and Hugh takes off in that direction.
Right, so we have pretty much wrapped up everything that we needed to do on Route 21 and in the cave, so all that we really need to do is Fly back to Humilau Town now and hit the Pokemon Center to heal, re-supply, and save, and then head to the entrance of the Giant Chasm!
Now that we are back you will notice that the way is no longer blocked! For the most part we obtained the bulk of the Pokemon we could previously, but you should be aware that there are some others here, including some very desirable ones deeper into the Chasm... But we will cover that in a moment. The part of the Chasm we are in now is the Main Cave, and as we have all the Wild Pokemon already in our collection here, we will make our way through the cave to the next area of it, having our fun as we go!
Make sure you turn on your Dowser, and then head south after entering the Chasm to the spot where the pair of Grunts are blocking the path, and Hugh appears, and then another Grunt comes to collect the pair blocking the path, telling them that everything is all set, whatever that will turn out to mean... The messenger turns out to be Rood's Spy... So first thing first, you will be exploring as well as working your way towards resolving this part of the story, so keep in mind that you are still in explore mode, right?
The Dust Clouds offer you Dark Gems, Flying Gems, Grass Gems, Normal Gems, and Water Gems.
You will find Treasure Balls that contain TM13 Ice Beam, Max Repel, and a Star Piece.
You will find Wild Pokemon that include Level 44 to 47 Clefairy, Delibird, Lunatone, Piloswine, Sneasel, Solrock, Vanillish in the main area and Excadrill in Dust Clouds. In the water via Surf you will find Basculin and Seel, and in the water holes, Basculin, Dewgong, and Seel.
Pushing the boulder into the pit gives you access to the water, which you should head north up to the end in order to grab TM13 Ice Beam from the Treasure Ball at the end. Doubling back you reach the long set of stairs going down – but before you use that head south and west to find the Star Piece using your Dowser, then head up and around, push the boulder into the pit and grab the Max Repel from the Treasure Ball there.
Follow the path north, ignoring the Grunts and continuing until your Dowser signals to look right, and grab the hidden Ultra Ball, then continue around and push the boulder into the pit to grab the Star Piece from the Treasure Ball. Continue to follow the path all the way east and follow your Dowser to the Ice Gem that you have to push a boulder into a pit to reach, then follow the path all the way back to where you entered, continue all the way south and west, and look for the exit along the bottom of the area, which leads to the Route 13.
– Route 13 Giant Chasm Annex –
First thing you need to understand is that the area that is just outside is NOT Route 13, it is the Route 13 Giant Chasm Annex, but that is OK there is a reason we are going here... Outside you will spot a Treasure Ball with a Yellow Shard - be sure to collect that - and then if you follow your Dowser you will find a Max Potion in the grass. Down on the coast (which is on Route 13 proper) there is a Treasure Ball with a Hyper Potion you should grab, then use the Dowser to get a Heart Scale nearby. Head back to the Annex area now, as you already have all of the Pokemon from Route 13 from our earlier visit.
The Wild Pokemon here include Level 47 to 49, Clefairy, Delibird, Lunatone, Pelipper, Solrock, Tangela, and Vanillish, and in the Shaking Grass you will find Audino, Clefable, Tangrowth, and Vanilluxe.
Of the Pokemon here the one you should need is Clefable, as you should already have all of the others. If you do not, now is a good time to grab them, but either way we are going to assume that you have them all in your collection by the time you return to the Giant Chasm to continue this adventure!
– The Giant Chasm Forest –
Return to the Chasm and head down the long set of stairs, exiting below into an outside area in which the Team Plasma crew is gathered and you find Hugh watching them! Talk to Hugh and then watch as Rood tries to convince the crew not to fight. That does not work, then Hugh gives a speech and Team Plasma attacks!
Team Plasma Grunt has a Level 47 Weezing and a Level 47 Muk and pays $1880.
After the battle Rood gifts you with some Max Revives, then Hugh takes off. You should grab the Razor Claw from the Treasure Ball in the bottom corner and the Moon Stone from the Treasure Ball in the top corner, and then take a few minutes to work the area for Wild Pokemon because there are some important ones here...
The Wild Pokemon here include Level 45 to 50 Clefairy, Delibird, Ditto, Lunatone, Metang, Piloswine, and Solrock. In the Shaking Grass you will find Audino, Clefable, Mamoswine, and Metagross.
Of the Pokemon here the ones you still need to add to your collection should be Ditto, Metang, Mamoswine, and Metagross. This will require a bit of effort on your part, but it is well worth it. With respect to the Ditto, you will want to capture more than one, since you need to obtain at a minimum a pair with natures that are at opposite ends of the spectrum, but you can do that later when you are actually ready to breed, so for now just grab one – or not, your call...
Once you have captured the Pokemon you are ready to follow Hugh for another confrontation with Team Plasma – so head through the grass to the steps leading up to the ice, and when you reach the top you will have another go at the Team Plasma Frigate!
Navigating the Ice to reach the Team Plasma Frigate
Negotiating this path is really wicked simple – from the bottom steps go north to slide all the way to the top, then east up the stairs and slide, then north, slide west, slide south, then west again, then just head up the stairs here and east onto the gang plank. Simpatico!
– Team Plasma Frigate Again –
As you go aboard you will once again see Hugh challenging a large number of Grunts – head over and give him a Wutsup? Hugh lets you know that he is going to force Plasma to tell him about his sister's Pokemon, and asks that you go on and search the Frigate – so why not? Heading south to the open hatch as we walk through we get jumped by a pair of Grunts who – for the first time in our experience – have a FULL team of Pokemon for us to face! This should be intersting!
The pair of Team Plasma Grunts send out a Level 46 Trubbish and Level 46 Scraggy as their openers, and follow them with a Level 46 Scrafty and Level 46 Garbodor, and close with a Level 46 Whirlipede and Level 46 Golbat, paying $3680 for the lesson.
Using the teleport pad here sends us to the area with the force fields, and instant combat with Rood's spy, who spends a few minutes complaining and then fills you in on the fact that the floors are a maze of pipes and you need to step on switches to get past the barrier. Let's start on the left-hand-side of the passage and begin battling our way to the switches, shall we?
Team Plasma Grunt has a Level 45 Skorupi, a Level 45 Foongus, and a Level 45 Golbat, and pays you $1800 and gives you a hint about the password you will need – The password is a numeric code. The second number is 2.
Heading south you walk out onto the first pipe and close the first switch, which changes the pipe configuration. Head west and north down to the lower level for another battle.
Team Plasma Grunt has a Level 47 Scrafty and pays $1880 and gives you the hint: Three of the four digits are the same number.
Head east for another battle with Team Plasma Grunt, who has a Level 46 Trubbish and a Level 46 Zangoose, and pays you $1840 and gives you a Plasma Card, which is required in order to enter the password.
Head back to the stairs and up on to the pipes above, and follow the path to the center and then north to get a Zinc from the Treasure Ball there. From there head all the way south and then west to battle another Grunt.
Team Plasma Grunt has a Level 47 Krokorok and a Level 47 Krookodile, and pays you $1880. Nearby are Treasure Balls with a Max Revive and Max Elixir.
Step on the next switch and then make your way to the first one you stepped on and close it to restore access to the first area, then head up there and battle the Grunt on the right side of the passage.
Team Plasma Grunt has a Level 47 Krookodile and pays $1880.
Head south and trip the switch, then head east and down to battle a Grunt.
Team Plasma Grunt has a Level 46 Grimer and a Level 46 Seviper, and pays $1840 and the tip that the first number is 2.
Head back up the steps onto the pipes, to the center and south, then east to battle yet another Grunt.
Team Plasma Grunt has a Level 47 Raticate and a Level 47 Watchog and pays $1880.
Nearby is Doctor Jullius who has a Level 49 Leavanny and pays $2940 and heals your team after the battle ends.
Now head out on to the right pipe, close the switch to reset the pipes, then run west and south back to the south platform and use the stairs to go down, as you now have access to the eastern path – there is a Treasure Ball with a Power Band there, and of course a Grunt!
Team Plasma Grunt has a Level 47 Drapion and pays you $1880 and provides the hints that the password is a four-digit number, and the last number is 2.
The last Grunt left to be battled is the one on the bottom right corner of the area – and you can reach that with the pipes in their present configuration, so head over to have that battle!
Team Plasma Grunt has a Level 47 Scolipede and pays you $1880 and tells you that his favorite number is 0. Hmm...
With all of the battles and clues down, head back over the pipes to the first area where the force fields are and you will notice the terminal on the left side of the fields – use that to enter the password:
– Password Hints –
(1) The password is a numeric code.
(2) The second number is 2.
(3) Three of the four digits are the same number.
(4) The first number is 2.
(5) The password is a four-digit number.
(6) The last number is 2.
(7) The favorite number is 0.
With all of those great hints we know that the password should be 2202 – and when we enter that number the Force Field Barrier drops and we now have access to the front of the Frigate!
As we step forward and get a good look at this strange Legendary Pokemon, Zinzolin appears behind is warning that there is no way we will be able to break into the cell and free the Pokemon – time for another battle with Zin!
Zinzolin has a pair of Level 49 Cryogonal, and closes with his Level 51 Weavile, and pays $9180 for this lesson.
– The Frigate Bridge –
Using the right-hand pad you will find yourself teleported to the Bridge, where you are in for a surprise! It turns out that Professor Colress is there, in control! Colress makes it very clear to you that he not only knew what he was doing, but meant to do it, and he did not care if it meant the end of the world – his research was simply that important to him. The man is clearly a nutter.
Colress opens with his Level 50 Magneton, a Level 50 Magnezone, a Level 50 Metang, a Level 50 Beheeyem, and closes with his Level 52 Klinklang, paying you $10400 for the lesson.
After the battle Colress basically tells you that he is still intent upon his quest, but that he respects you, and then tells you where you need to go for the next stage of this battle. You should have plenty of med kit to reset your team, and before you head into the next area, you will want to use it to restore your team as much as you can, but if you took major damage or you used too much PP, you may want to head back to the Doctor who previously healed your team and have them heal you again... In fact that is probably the best idea.
Confronting Lord Ghetsis in his Lair
– Confronting Lord Ghetsis –
As you approach the other pad the guard there freaks and runs away, shocked that you beat Colress, and that clears the way for you to step on that pad, which naturally takes you to Lord Ghetsis and his personal lair! But he is not alone – there are Shadow Triad here!
Ghetsis departs after learning that the next stage of his plan is completed – the Triad having delivered the news – but before you can get to battling, Hugh shows up and the Triad reveals that he does indeed have the Pokemon that previously belonged to Hugh's sister! This cannot be allowed to stand!
Shadow Triad unleashes his Level 49 Pawniard, and then his Level 51 Absol, and finally his Level 49 Pawniard, paying you $5100 for the lesson, but surprisingly not using the stolen Pokemon in the battle. Before you relax though, the other two members of the Triad appear, and you need to battle them!
Shadow Triad (right) has a Level 49 Pawniard, followed by a Level 51 Banette, and then a Level 49 Pawniard, paying you $9180 for that lesson!
Shadow Triad (back) has a Level 49 Pawniard, followed by a Level 51 Accelgor, and closes with his Level 49 Pawniard, paying you $9180.
After the final battle the first Triad gives the stolen Pokemon back to Hugh, effectively allowing Hugh to complete his mission of rescuing his sister's Pokemon! But as Hugh points out, you cannot allow Plasma to execute this plan...
Depending upon how you did here you may want to have that Doctor heal your team again before proceeding, in fact the large amount of PP you expended in the battles you just fought makes that minor detour a good idea, so why not?
Once you team is healed and you are back in the Lair of Ghetsis, head south in the direction that Lord Ghetsis departed and you will exit the Frigate via its foreward gang plank and find yourself in a different section of the Giant Chasm Forest.
Just to sum things up, you have defeated the Shadow Triad, restored the Pokemon that was stolen from Hugh's sister to Hugh, and you have Lord Ghetsis on the run... Well, maybe not so much on the run as much as running to complete his plan. As you exit the Frigate and head down the forward gang plank you find yourself back in the frozen forest of the Giant Chasm – there is another ice patch ahead you will need to navigate, and here are the directions...
From the gang plank just do the following:
Head south down the stairs to the bottom;
01. Slide east to a stop;
02. Slide north to a stop;
03. Slide east to a stop;
04. Slide north to a stop;
05. Slide east to a stop;
06. Slide south to a stop;
07. Slide west to a stop;
08. Slide south to a stop;
09. Slide east to a stop;
10. Slide north to a stop;
11. Head east down the stairs and slide east to a stop;
12. Slide south to a stop;
13. Slide east to a stop;
14. Slide south to a stop;
15. Head east down the stairs and that is the end!
Be aware that you already have all of the Pokemon for this area if you have been following the guide, so there is no reason to hang around in the tall grass or otherwise seek out Wild Pokemon! Just head north, then west, then north again to find the entrance to the Giant Chasm Caves and go inside!
– Back inside the Giant Chasm Caves –
Again there are no Wild Pokemon here that you need to capture if you have been following the guide, because you already have them! So it is just items and trainer battles from here for now, so make your way through the cave to the north, exiting to the next area, and you will confront Ghetsis again!
He reveals that this is the spot in which Kyurem has the most power, and will be able to cover the world with ice, and then he summons that Legendary Pokemon, and then he proceeds to order it to freeze you into a solid block of ice! But as that move is being unleashed something unexpected happens! N appears, and issues a command to his own Legendary that negates the attack, as Zekrom pounces to your rescue!
N relates how Zekrom told him of how Kyurem was suffering – remember, N can actually talk to Pokemon – and so he has come to deal with the matter for himself. It look s like all is well, but then Ghetsis plays his ace in the hole, the DNA Splicers!
The result of this is a battle in which Zekrom is trapped inside a black orb, and then Ghetsis orders Kyurem to absorb Zekrom, and he does!
Ghetsis then challenges you – offering you one last tiny sliver of hope – allowing you to battle his newly fused Kyurem. He does not believe that you can win of course, and he warns you that you cannot capture the Legendary fused Pokemon because his cane blocks all Poke Balls, but that does not mean that you cannot kick its ass!
A Confrontation with Lord Ghetsis
– Battling Kyurem –
As the battle starts you are facing a Level 55 Kyurem, who uses the move Freeze Shock to good effect. He follows that with Fusion Bolt, which is a strong move, and then unleashes Dragon Breath. What I found was that I was able to unleash Surf three times before he KO'd my Water-type, and then I was easily able to finish it off with my Tyranitar who is named Crazy, who basically just chomped it to death with Crunch!
By defeating it you end up reversing the fusion, and the two Pokemon are separated again, and Ghetsis is really torked-off at you! So angry in fact that he attacks straight away! Fortunately N healed your team, so you begin this battle on even terms, one full team vs. another full team.
– Battling Ghetsis –
He opens with his Level 50 Cofagrigus, followed by his Level 50 Elektross – which Ghetsis will use a Full Restore on if you damage it into the orange. He follows it with his Level 50 Seismetoad, and then his Level 50 Drapion. Next up is his Level 52 Hydreigon, and he closes with his Level 50 Toxicroak.
Ghetsis freaks out at being defeated, unable to believe that some random trainer could do this to him and spoil his plans – and then he pays you $9360 for the battle lesson.
Ghetsis really has lost it, so the Shadow Triad appears to take custody of him, teleporting him away but leaving his cane (and the Splicer) behind. N tells you that you should head to the Pokemon League and do battle to prove yourself and your Pokemon and then he rides off on his Pokemon, and Hugh appears.
Hugh tells you where the entrance to the route that leads to the Elite Four is located, and you are welcome to look at the cane but you cannot take it. Hugh asks if this is over, and yes, yes it is! Well, the story part anyway!
So all that is left is for you to head for the Elite Four, right? Well, no, actually, our adventure is nowhere near being over! We have a LOT of stuff to do – after we beat the Elite Four and the Regional Champion that is!
There is a large area of Unova we have yet to explore, and the matter of more than just a few Wild Pokemon to be added to our collection, not to mention people to meet, things to do, items to find. Yes mates we have a lot to do yet, but before we can do it there is the matter of Victory Road to be managed, and before we can do that, we need to clear Route 23, collect a few more Pokemon, and get our team ready for the massive battles that are coming. So let's get to it!
So we know that we need to head for Victory Road, but we also need to clear Route 23 and train up our team, since it would be a really good idea to have them all at around Level 75 for the upcoming battles, especially considering the challenge we are facing will include Pokemon that are very likely off-type to us and so can do some serious hurt. Bearing in mind that a lot of the XP we need can be had from trainers on the Route we really do not need to stop to grind levels at this point - but it would be a good idea to start this journey with your lowest level Pokemon in the hot seat so that you raise it as quick as you can, right?
First thing first though, as you exit the caves you will notice that the Frigate is gone, and while it has left destruction in its path there is also the opportunity to access parts of this particular zone we were not able to reach before. So let us start with that, shall we?
Working your way through the broken trees you can get items from the Treasure Balls scattered around, including a PP Up, Carbos, Sun Stone, and TM03 Psyshock. On the clearing to the south you will find Rood waiting for you, and chatting him up reveals the events that took place out here, starting with Colress appearing and explaining that you showed him the proof of what he needed to know, so with that managed, he was disbanding Plasma and with that, he flew away! N is safe, you have accomplished the mission that the cabal assigned you, and as far as they are concerned this whole adventure is now over.
You now have a choice – you can walk back through the Chasm caves if you want, or you can simply use Fly to return to Humilau City, where your first stop should be the Pokemon Center to heal, re-supply your kit, and collect any Medals that the Medal Man has for you. Save your game and then head outside and east and north through the stilts city to the entrance to Route 22.
Make your way west to the entrance to the Giant Chasm and follow it south then west and then along the west wall north to the exit that was previously blocked by Grunts but is now open and accessible! Welcome to Route 23!
– Route 23 –
Right then, we have a fair bit of work to do here mates, starting with collecting a fair number of Pokemon that are not presently among your collections! So with that in mind, bypass the house here (unless you need to heal) and go south to cut the tree and grab the Heart Scale, the cross the bridge and battle the trainer above.
Battle Girl Brenda has a Level 53 Throh, and pays you $1696.
Farther up the path Ace Trainer Grant has a Level 53 Emolga and a Level 53 Jellicent and pays you 80.
Hiker Don has a Level 51 Piloswine and Level 51 Probopass, and pays $1632.
Just past Don is a set of stairs going up – do not take them. Instead Surf to the east to the other side of the river and visit the trainer in the house there, who gifts you with TM35 Flamethrower! Outside his cabin is a patch of Dark Grass you can find some Pokemon in, so let's pause here and get what we can!
Among the Wild Pokemon in the Tall Grass that you will find here are Level 54 to 55 Amoongus, Bouffalant, Gligar, Golduck, Mienfoo, Sawk, and Vullaby, while in the Shaking Grass you will encounter Audono, Emolga, Gliscor and Throh. Through Surf you will encounter Basculin and Buizel, and in the water holes, Basculin, Buizel, and Floatzel.
Of these Pokemon you should only need to capture Bouffalant, Sawk, Vullaby, and Throh, as you should have all of the others if you have been following the guide. So once you obtain all of them, head up the stairs and have you another battle!
Ace Trainer Juliet has a Level 53 Swanna, and a Level 53 Galvantula, and pays you $3180.
After the battle follow your Dowser to the east and grab the Rare Candy from the flowers across the bridge, and then take the bridge south to find a Treasure Ball that turns out to actually be an Amoongus for you to slay.
Black Belt Luke has a Level 53 Sawk and pays you $1696.
Continue south following your Dowser to obtain a hidden Star Piece, and then continue all the way south to grab the Iron from the Treasure Ball here. Head north and west across the bridge to the tree and cut it to reach the Treasure Ball with another Star Piece. You have cleared this area so backtrack all the way to the split where you battled the Black Belt, and then take the south route over the bridge, where you will encounter your first ninja-hidden trainer!
Pokemon Ranger Steve has a Level 52 Stunfisk and a Level 52 Amoongus, and pays you $3120. As is often the case with Pokemon Rangers, after the battle they gift you with a berry – in this case a Sitrus Berry. Behind the trainer is a Treasure Ball containing TM05 Roar, so be sure that you grab that!
That completes this area so head north all the way to the top to rejoin the main path and continue west for a battle with Pokemon Ranger Lena, who has a Level 53 Floatzel and a Level 53 Lucario and pays $3180 and gifts you the traditional Sitrus Berry. Thank you Lone Ranger... Err...
She tells you that the Badge Checking Station is up the stairs, so in theory we are really close to reaching Victory Road – but that is just in theory, as we have a bit more to do on this Route first... So head west past her instead of up the stairs and you will find a tree to use Cut on, and as you work your way through that area another tree to use Cut on.
Follow the path up and right to allow the Dowser to lead you to a hidden Ultra Ball, then follow the cliff wall all the way west to get a Repeat Ball from a partly hidden Treasure Ball there. Finally head back and west along the middle path for a trainer battle.
Ace Trainer Tom has a Level 54 Magmar and a Level 54 Mamoswine, and pays you $3240.
Following the lower path all the way west and south takes you to a battle with Black Belt Benjamin, who has a Level 53 Gurdurr and a Level 53 Scrafty, and pays you $1696.
Taking the path to the north and west leads you to a Treasure Ball with an HP Up in it, and then you double back to the east, a little south, and take the next path west to have another trainer battle.
Hiker Doug has a Level 53 Boldore and a Level 53 Aggron and pays you $1696.
Cut the tree here and head to the Treasure Ball nearby only to learn it is an Amoonguss, which once you have battled, you can head south from here allows you to make your way beyond the Black Belt that blocked the way to here from above. Cut the tree to access the path south along the cliff face and thus obtain the Calcium from the Treasure Ball at the bottom. Backtrack to the start of this path and head south to the boulder puzzle. Don't worry if you mess it up, you actually wanted to approach it from a different direction anyway...
There is a Treasure Ball that turns out to be an Amoonguss ahead, and as you follow the path another with a Green Shard. Remember that the Healing House is at the start of the Route if you need to heal, and continue to work your way through clearing the Route!
Head back in to this restricted area via its entrance by the Ranger, and head south, pushing the boulder into the pit. Grab the Full Heal from the Treasure Ball here, then head down and around to work through the boulder puzzle.
Ace Trainer Miki is waiting for you with her Level 54 Scolipede and Level 54 Arcanine, and pays you $3240.
Once you solve the boulder puzzle you open the way through here, so follow your Dowser to the Yellow Shard, and then head up the stairs to the new area you gained access to thanks to the boulders and have a battle!
Battle Girl Tiffany has a Level 53 Gurdurr and a Level 53 Mienshao, and pays you $1696.
As you work your way along this path be sure to grab the Max Potion from the partly hidden Treasure Ball, and then cross the bridge and follow your Dowser to the PP Up. Continue along the path west over another bridge and you will find a Treasure Ball containing TM12 Taunt. Nice one! Double back and return to the Ranger, as we have pretty much cleared this area and it is time to move on.
Head up the stairs and you will enter Victory Road. At the first turn you find N waiting for you – after telling you about how he was enlightened, N gifts you with HM05 Waterfall. Excellent! About time we obtained this! Now if we just had a fishing pole...
Now as you continue on the path the automatic Badge Checker verifies your right to be here and travel this Road – and at the end you are treated to a melodramatic confirmation that you are indeed able to enter! The cave ahead leads to the Elite Four, but to the right of it is a Pokemon Center where you can heal up your team, and where you can access the PC and buy supplies.
If you work your way through the maze of ruins outside you can find Treasure Balls containing a Star Piece, TM01 Hone Claws, and a PP Up. Using your Dowser you can grab a hidden Dusk Stone, and Iron.
All that is left now is for you to head inside the passage and begin your awesome struggle to reach the Elite Four!
– Victory Road –
As you pass through the entrance and enter this challenging path you should try to work out in your mind what you want to accomplish here. Obviously your primary concern is to level-up your team to get them to the point that dealing with the long string of battles that make up the Elite Four will be easier to manage. You may be thinking that getting your team to a minimum of Level 75 is a bit over-reaching but in reality, considering that they have to do the Elite Four Battle in one long string, it is really the minimum you should be shooting for.
Still this is about fun, not work, and spending loads of time grinding levels would really be a lot of work, so we shall not do that. The goal of Level 75 across the board should be well within your reach at this point, assuming you have been following the guide, so hey, let's have some fun!
– Victory Road Part 1 –
The first thing you should be aware of is that this is a Wild Pokemon area as well as being the route to the Elite Four. In addition to trainer battles and items you will find Wild Pokemon battles, which you can either embrace or ignore, your call.
Among the Wild Pokemon you will find here are Level 46 to 53 Banette and Golurk, and in the water you will find Basculin, and Marill. In the water holes will be Azumarill, Basculin, and Marill. Of these Pokemon the only one you actually need is Golurk, and you will not have trouble getting one so don't even try, it will come naturally!
Ahead of you is Ace Trainer Billy, who has a Level 55 Golurk and a Level 55 Sigilyph and pays $3300.
Head north and push the boulder into the pit to continue to the next trainer battle, at which Psychic Alia shows you her Level 54 Lampent and Level 54 Musharna and pays you $1728.
Head north from here and through the exit.
The Run Up to Victory Road - Passing the Test for Admission
– Victory Road Part II –
This outside area has water, grass and trainers, and if you have been following the guide, only a few Pokemon you actually need to capture.
Among the Wild Pokemon here are Level 47 to 49 Altaria and Tranquill in the Tall Grass, and in the Shaking Grass Audino, Dunsparce, and Unfezant. In the water are Basculin and Buizel, and in the water holes, Basculin, Buizel, and Floatzel.
Of the Wild Pokemon here, assuming you have been following the guide, you should only need to capture Altaria, which will not be all that difficult to do.
As you enter the area to the immediate right through the grass is a Treasure Ball with a Full Restore in it, and if you follow that path up and left, then down and Surf west you will find another Treasure Ball with an Ultra Ball.
Veteran Cathy has a Level 55 Sigilyph and a Level 55 Crobat and pays you $4400.
At the top of the area there is a Treasure Ball with a Max Repel in it.
Ace Trainer Beckette has a Level 55 Whimsicott and a Level 55 Unfezant, and pays you $3300.
Doctor Logan has a Level 54 Clefable and pays you $3240 and he heals your team.
Head east and south to battle Ace Trainer Shelly who has a Level 55 Swoobat and a Level 55 Lilligant, and pays you $3300.
Head back to the Doc and heal, then proceed through the entrance to the next area!
– Victory Road Part III –
Back in the cave again use your Dowser to find a Max Revive directly ahead, and then continue along the path.
This part will take you through a number of areas as we work our way along, and you will find the following Level 41 to 55 Wild Pokemon along the way: from normal walking or running you will find Altaria, Boldore, Cottonee, Druddigon, Onix, Zweilous. Tall Grass offers Gurdurr, and Throh. Don't worry about Surf or Water Holes as you already have the Pokemon you can get from those.
Ace Trainer Webster has a Level 55 Durant and a Level 55 Ferrothorn and pays $3300.
Ace Trainer Shanta has a Level 55 Heatmor and Level 55 Galvantula and pays $3300.
Ahead you reach a point where the path branches – what these are is different ways to get to the same destination but as we want to get in every trainer battle we can, we need to be systematic about this – so head north first to do some boulders and pits, and to the right you battle Pokemon Ranger Eddie, who has a Level 54 Electrabuzz and Level 54 Probopass and pays $3240 and gifts you a Cheri Berry.
Through the entrance above you will need to use Flash, and then make your way north past the stairs and east to find a Treasure Ball with a PP Max in it! Excellent! Now take the stairs and follow the path to the exit outside, head up and over and grab the Dragon Fang from the Treasure Ball there. Head down and inside the entrance here to re-enter the caves.
Head west and south to have a battle with Veteran Hugo and his Level 54 Fraxure, Level 54 Flygon, and Level 54 Zweilous and pays $3300.
You will have the opportunity to capture a Zweilous here as well as Druddigon, and I suggest that you do so since you need both for your collection.
At the bottom of the stairs is a Treasure Ball with a Dragon Scale in it. Collect that and then backtrack to the entrance - do not bother using the exit below as you cannot pass the Pokemon that is blocking the other cave entrance there.
Head back outside and retrace your steps all the way back to the dark cave – use Flash to illuminate – and head inside. Follow the path to where the lake is, and Surf out on to it to the south to reach a ledge with a Treasure Ball that has a Rare Candy for you to collect. Make your way back to the entrance and exit the cave, and return to the four-way intersection.
Head west now and use your Dowser to locate a Full Restore, then continue west to battle with Veteran Abraham who has a Level 55 Gigalith and a Level 55 Skarmory, and pays you $4400.
Exit to the outside and head into the grass here to grab the Max Repel from the Treasure Ball here, then continue along the path down for a trainer battle!
Ace Trainer Pierce has a Level 55 Swanna and a Level 55 Ampharos and pays $3300.
At the bottom Surf south to the stairs and head up, then west and south to zone into a new outdoors area! Work your way through the Grass here to have a trainer battle.
Ace Trainer Chandra has a Level 55 Darmanitan and a Level 55 Tangrowth, and pays $3300.
Grab the Ultra Ball from the Treasure Ball above, and then down the stairs to the south, where you will find a boulder that needs to be pushed into a pit, then work your way east to have a battle with Ace Trainer Jamie who has a Level 55 Drifblim and Level 55 Claydol and pays $3300.
Head south to battle Psychic Al who has a Level 54 Metang and a Level 54 Cofagrigus and pays $1728.
Depending upon what shape your team is in you may want to continue farther south and then east and south, which leads you to the main entrance to the zone, and the outside where the Pokemon Center is. The thing is that if you do that you cannot return to this area without first retracing the entire route that got you here, so if you do not desperately need to heal and resupply, you are better off staying on this side of the ledge.
Either way, you are actually done with this part of this segment, so either hit the Center and then retrace your way back to here, or be here and so backtrack along the path to the exit to the outside, and then loop around to the west side of the area and south. Be sure to capture a Cottonee if you do not already have one while you are here, and then Cut the tree here and head south to grab the Full Restore from the Treasure Ball here. Now head back to the north and back into the opening under the trees, doubling back around to the other side via Surf, and stop at the four-way intersection again!
We are now ready to follow the south branch, exit outside and battle Backpacker Mae who has a Level 54 Sawsbuck and pays you $1296. Now bear in mind that you now have Waterfall, so first Surf to the east and grab the Escape Rope from the Treasure Ball there, and then Surf down the Falls and follow the river to the east to the cave entrance and hop onto shore, and enter the cave!
Inside is a large lake – Surf south and then east and south again, and finally west and south and jump out, head up the stairs here and you will have you a battle!
Veteran Claude and Veteran Cecile have Level 55 Braviary and Mandibuzz, followed by Level 55 Archeops and Carracosta, and pay you $8800.
Head down and around to grab TM93 Wild Charge from the Treasure Ball here, and then backtrack all the way back to the four-way intersection again! For all practical purposes we have cleared this zone, so it is time to move on to the next area, which we will reach by heading along the north branch, but this time instead of going into the dark cave above you need to head east and exit outside via the exit at the end.
As you work your way up you will do battle with Black Belt Martell who has a Level 54 Pinsir and a Level 54 Heracross, and pays you $1728.
West of him is a Treasure Ball with a Max Elixir in it – collect that then head east and north up the stairs, following the path and your Dowser to a hidden Normal Gem, then keep going up.
Ace Trainer Caroll has a Level 55 Fraxure and a Level 55 Vanilluxe, and pays you $3300.
Veteran Portia has a Level 54 Zebstrika, a Level 54 Starmie, and Level 54 Sawk, and pays you $4320.
Veteran Sterling has a Level 54 Beartic, Level 54 Golurk, and Level 54 Throh, and pays you $4320.
– Victory Road Part IV –
As you enter the cave you will notice that the stairs leading down are blocked off by barriers – and as you near them you are stopped by your Rival Hugh, for a Rival Battle!
Hugh has a Level 55 Unfezant, Level 55 Bouffalant, a Level 55 Simisear, and his starter (depending on what you chose) which for me is a Level 57 Serperior, and pays you $5700. Hugh thanks you for your help in rescuing his sister's Pokemon, and then gifts you with TM24 Thunderbolt.
When you exit outside you will find yourself looking at a long-view of the area, and as you walk through the gates you will find yourself having entered the Pokemon League! Well done!
The building to the left of the entrance that looks sort of like an observatory is actually the local Pokemon Center, so you can head inside to heal, re-supply your kit, and save your game. In addition to marking your arrival at your destination, getting here also marks this as a location that you can travel directly to via Fly.
Before you continue from here, you need to check the status of your team and decide if they have achieved the level you want in order to move forward from here. For me that was a target of Level 75 across the board. If they are not where you want them to be, you have several options – you can grind levels in the grass/caves (not my first choice), you can use some of the Rare Candy you have been collecting (again not my first choice) or you can revisit some of the areas along the main path we have already followed that we did not fully explore.
Doing that allows you to re-fight the trainers who have reset their battle status, or alternatively you can check the Habitat listing and re-visit any areas where you missed some of the Pokemon – most notably those that you could not get previously for lack of Surf and Waterfall. While you will not be visiting areas that we have not already visited, you will be wrapping up some of the outstanding Pokemon as you level, and that can only be a good thing.
The best way to do this is to check the Habitat and then start at the earliest location, then simply work your way forward along the already traveled path, using the Habitat listings as your guide. Or you could just follow along with the route I chose to take....
– Route 16 –
There was a reason we did not do this Route when we were first in Nimbasa City, and this is it! So Fly back to the City and then enter the east gate and talk to the trainer there to get a Macho Brace, then exit onto Route 16, at which point you should check your Habitat list as you should have fully completed all of the Pokemon here automatically. That is OK, these were not why we came here :)
Head along the Route and battle Depot Agent Hank, who has a Level 25 Drilbur and pays $1000.
Cyclist Hector has a Level 25 Tranquill and pays $800.
Backers Stu & Art have a pair of Level 24 Scraggy and pay $1152.
Cyclist Krissa has a Level 25 Whirlipede and pays you $800.
The real reason that we came is the Lostlorn Forest, which is above here on the Route, and as we have Strength we can push the boulder into the pit and gain access to the main area, so let us do that with no further delay and enter the forest proper! Actually before we do that head into the first area that you don't need to push a boulder to access...
Backpacker Ivan has a Level 25 Watchog and pays $600.
Cut the tree here and grab the Heal Ball from the Treasure Ball here and then zone to the next area, entering the Lostlorn Forest!
– Lostlorn Forest –
Right, first thing first, the Wild Pokemon you can encounter here include Level 21 to 25 Combee, Cottonee, Herecross, Roselia, Swadloon, and Venipede in the Tall Grass, and Combee, Cottenee, Heracross, Roselia, Swadloon, and Whirliipede in the Dark Grass. In the Shaking Grass you will find Audino, Emolga, Leavanny, Panpour, Pansage, Pansear, Roserade, Whimsicott, and Vespiquen. In the Water via Surf you will find Basculin and Buizel, and in the Water Holes Basculin, Buizel, and Floatzel.
Of the Pokemon here the only ones you should need are Pansage, Pansear, Panpour, and maybe Whimsicott depending on whether you got it before. But the first three for sure!
Move north and battle with Pokemon Breeder Galen, who has a Level 24 Tranquill and a Level 24 Liepard and pays you $768.
Grab the Ultra Ball from the Treasure Ball in the stump and then head up to the pile of leaves to reveal Pokemon Ranger Serenity who has a Level 26 Trubbish and pays you $1560, gifting you with a Pecha Berry.
Pokemon Ranger Forrest has a Level 26 Emolga and pays $1560 and a Cheri Berry.
Talk to the trainer to the northwest and receive TM95 Snarl, and then it turns into Zoroark! You were tricked mates! That was a Pokemon you were talking to!
To the east is a Treasure Ball with a Net Ball in it, and that almost wraps up this area! Head back to the bridge and use Surf and Waterfall to reach the upper level...
Veteran Murphy has a Level 51 Larvesta, Level 51 Heracross, Level 51 Leavanny, Level 51 Scolipede, and a Level 51 Pinsir, and pays you $4080.
Surf to the other side of the stream to grab the Rare Candy from the Treasure Ball there, and then use your Dowser to find the hidden Grass Gem. With that managed backtrack to the Route and the other entrance to the Forest and use Strength to push the boulder into the pit.
Backpacker Blossom has a Level 25 Liepard and pays you $600.
Follow your Dowser to grab the TinyMushroom, then claim TM66 Payback from the Treasure Ball along the fence here. This completes the area, so well done mates! Time to move on to the next area!
– Route 14 –
Use Fly to Undella Town and head around the bay to the south, where you will find the entrance to Route 14, which is another area that we did not explore previously – just before you enter Route 14 is a Treasure Ball with a Big Pearl in it - so grab that and then head up the stairs onto Route 14.
Gentleman Sheldon who has a Level 39 Delcatty and pays $7800.
Battle Girl Glinda has a Level 40 Gurdurr and pays you $1280.
As you have found the first grass patch and there is a set of water runs ahead now is a good time to discuss the Wild Pokemon that can be had on this Route! You will find in the Tall and the Dark Grass Level 33 to 36 Absol, Altaria, Drifblim, Golduck, Swablu, and Mienfoo, and in the Shaking Grass Audino and Emolga. On the water will be found Basculin and Buizel, and in the Water Holes, Basculin, Buizel, and Floatzel.
The Pokemon you likely still need from here is Swablu. Once you have that, it is time to head to return to Undella and Surf to the Seaside Cave, heading inside to clear up the outstanding Pokemon there!
– Seaside Cave –
This will be a very brief visit as there are only two Pokemon that we are missing and that we can actually get (that is to say that does not require a fishing pole) and they are Dewgong and Elektrik, the first of which can only be had in the Water Holes – so run around spawning those and Surf them until you have captured one, and then you need to go to the part of the cave where there is no water, since that is where Elektrik can be had.
Getting Dewgong can be a bit on the frustrating side due to the fact that the entire zone here (and the Giant Chasm which is the other place it can be found) is an active Wild Pokemon area, so getting the Water Holes to spawn can feel like it is impossible. Basically you just have to keep at it, as eventually you WILL succeed!
Note: If you have already obtained these two than you can ignore this bit.
– Necessary Grindage –
If you have reached this point and you still need some levels for your team, what I suggest that you do is head to one of the areas close to Victory Road – or on Victory Road where there is Tall Grass – and then do the run-to-spawn Shaking Grass, and use Audino to grind levels since they give a measure of XP that is nearly equal to trainer battles. The best place to do this is the grass patch near the Doctor you previously bear who is standing outside of the second cave entrance. Just saying...
Using this method you should be able to quickly obtain the levels that you need to begin the last two surges towards status as the Regional Champion - that is to say beating the Elite Four, and then beating the current Regional Champion!
When you are ready – when you are satisfied with your levels – head for the Pokemon League and gird your loins!
The first thing that you should do is spend a moment to appreciate how far you have come... You have not only trained up a great team, and reached the pinnacle of the world of the Pokemon Trainer – as you are about to challenge the Elite Four and the Regional Champion – but you have also saved the world. Heady stuff that. So taking a few minutes to revel in your success is surely warranted and deserved. Now that you have done that, it is time to kick some Elite Four butt, ah, but before you do that, it might be an idea to be ready, and that means reviewing your team and their moves, and your kit, being sure you have adequate supplies, and the testicular fortitude that is required for the next steps!
First, your team... Level-wise anything above 70 is going to give you an incredible edge for most of the battles you will fight – but not all of them. Depending on the makeup of your team you may run into trouble with a few of the opponents you are about to face - fair warning. The battles that you are about to fight require careful team management and battle, as the trainers you are about to face are in theory the best of the best. The important thing to remember is that they possess a variety of types and that the moves that they use are often targeted towards peak type performance.
As for your kit, you will want to lay in an adequate supply of two basic healing agents – Hyper Potions and Full Restores – and an adequate supply of Revives. The basic strategy is that you use the Hyper Potions to heal any team member who is damaged but without a status ailment, and you use the Full Restores (which are basically a Max Potion and Cure All Status Ailments in one package) to heal any team member who also has a status ailment.
If the case is such that you need that team member back in action, well then the Revives are there for when things really go pear-shaped and you just cannot control the damage that is coming in. In that case you want to shift to a tank-class team member who is strong to type so that they can survive several attacks while you revive and heal your downed team member, but under normal circumstances you will only be using those Revives after the battle is completed and you are putting your team back together for the next battle.
In addition to those very useful kit items, you also are going to need whatever Elixirs you have of each type and (Elixir and Max Elixir) as well as any Leppa Berries you have – as each of those restores PP to your moves. You may also want to use any PP Raising items on strategic moves for your team so that you go into battle with more PP for those moves already available and banked.
Remember, once you start your quest to take on the Elite Four, you cannot turn back. You have to beat each of them in one go, so be prepared!
When you are ready approach the trainer that is guarding the entrance and chat with him to be admitted – he will warn you about how you have to keep battling until you win or are defeated – saving the game now, before you enter is a really good idea... The Elite Four are located in separate buildings in the main staging area, and you can take them on in any order you like – but the order that I chose is 1 O’clock, 5 O’clock, 7 O’clock and 11 O’clock.
Battling with the Elite Four - Elite Four Caitlin
Elite Four Caitlin
She opens her battle with a Level 56 Musharna, followed by her Level 58 Gothitelle, and then her Level 56 Reniclus, and closes with her Level 56 Sygilyph.
You will find that physical attacks like Crunch work really well on her team, so leading with your physical battler is a good idea here.
After you defeat her she pays you $6960 and sort of wishes you luck... Use the teleport pad to get back to the lobby then repair your team as needed.
Battling with the Elite Four - Elite Four Marshal
Elite Four Marshal
Marshal opens with his Level 56 Throh, then his Level 56 Mienshao, then his Level 58 Conkeldurr, and finally his Level 56 Sawk.
These are battlers who like physical attacks, and you will find that many of your AOE attacks like Earthquake work very well against them.
Marshal pays you $6960 for the lesson and congratulates you on the battle. Use the pad here to return to the lobby and repair your team.
Battling with the Elite Four - Elite Four Shauntal
Elite Four Shauntal
She favors Ghost-type Pokemon, and by now you should know how to deal with those pretty well, with Dark moves like Dark Pulse being particularly effective.
She leads with her Level 56 Cofagrigus, following with her Level 56 Drifblim, then her Level 58 Chandelure, and finally her Level 56 Golurk.
She pays you $6960 as your reward for beating her, and thanks you for the lesson. Use the pad to head back to the lobby and your kit to repair your team as needed. Check PP at this point, as you may need to refresh it.
Battling with the Elite Four - Elite Four Grimsley
Elite Four Grimsley
Grimsley favors mixed mode Pokemon, so your strategy will be a little varied here... AOE moves like Surf are effective against his Pokemon, as are battle DD moves.
He leads with his Level 56 Liepard, then his Level 56 Krookodile, and follows with his Level 56 Scrafty, and closes with his Level 58 Bisharp.
Your reward is $6960 and you astonish him with your skills! Hit the pad, repair your crew, and get ready for the final phase...
Battling with the Unova Pokemon League Champion
– The Pokemon League Champion --
Once you have recovered your team step up to the statue and trigger it to ride it down to the main battle arena, then proceed north up several very long steep sets of stairs to confront.... Iris, the Pokemon League Champion for Unova.
For the flying dragon types Ice attacks work really well, but for Aggron not so much. For him straight-on physical attacks work well. For Haxorus Ice works well again, but for Lapras you may want to switch back to physical attacks.
Iris opens with her Level 57 Hydregon, then trots out her Level 57 Druddigon. Next up is her Level 57 Archeops, and then her Level 57 Aggron. Her Level 59 Haxorus is next, and then she closes with her Level 57 Lapras.
Your reward for winning this battle is $11800, and of course you assume the mantle of the Pokemon League Champion for the Unova Region! She opens the path to the Hall of Fame and you head inside with her so that you victory can be recorded in the official records – a traditional aspect of the act of winning the title.
After your team is entered into the Hall of Fame your game is saved and then the credits role – you will need to sit through the entire credits naturally, but it is worth it to see some of the snaps they show, including one of you getting a tickertape parade! At the end you see yourself returning home where you are welcomed by your Mom, and you go into your house, and that, friends, is The End. Or is it? Well, no, not really, there is plenty left to do!
So, first congratulations on your victory, Pokemon League Champion for the Unova Region, and well done! You really did well so good on ya! Have a soda on me! Or at least have a soda, right? Now that you are League Champion you and you have seen “The End” you can feel good about your victory, but that announcement of The End was a bit premature, as there is still plenty for you to do in the game.
This guide is intended to cover the main game, which it has, but there are some aspects of the aftergame we need to address as well, just so that you have all of the tools that you need to continue! Bearing in mind that in addition to the remaining story-line items and all, there are online, multi-player aspects to the game, just like in all modern AAA Action-Adventure RPG games today! More on that in a bit...
So, shall we get to the aftergame items? Yes? Excellent!
First our game resumes with us in our bedroom, well rested and ready to face the world. As you walk into the living room your Mum greets you and then you are paid a visit by Professor Juniper, who has a n upgrade for your Pokedex, to enable the National Dex! Excellent!
Your Mum gifts you with some Max Revives – woulda been nice to have those earlier, but still... A quick look at the National Dex should have your mind slightly blown – 649 bloody Pokemon! Sheesh! But hey, as long as you have some Gen IV games you can easily complete this or as near as near can be! But first you should catch all of the Unova Pokemon, right? Ah, but no, first we need to do a few brief missions to obtain some kit we need....
When we exit the house Hugh and his sister are waiting for us outside, where she thanks you for finding her Pokemon, then she shares a dream that she had about a Pokemon called Zoroark... It is calling your name... And that it is now on Victory Road... Interesting!
Hit the Pokemon Center next to speak to the Medal Man and receive the remaining Hint Medals, re-supplying your kit, and sorting the captured Pokemon from your Incoming Box. With that done, save your game, right?
When you access the PC to sort your Pokemon out you will get a notice that new wallpaper has been awarded to honor your victory. Sweet!
Returning Home for the Not-Realy The End Ending
– Fishing Rod –
Yeah, we really really need one of those for our kit mates, so let us take care of that first, shall we? Yes!
Using Fly, head to Castelia City, and then take the east gate exit to the Skyarrow Bridge and cross that to reach the other side, making your way along the route, battling the minimum trainers you need to in order to make your way to Nacrene City, passing directly through it as we are on a mission, and exiting via the east gate, proceeding along Route 3 – note the location of the Pokemon Day Care Center as that will be important to you later when you are ready to breed Pokemon – and entering Striation City, which happens to be the location of the Dreamyard, a factoid you should file away for later use!
Use the South Gate to exit the city and follow Route 2 to Accumula Town. If you need to heal up hit the Pokemon Center, then take the south exit onto Route 1 and follow that to Nuvema Town – and you have arrived! Now look for a bloke named Cedric Juniper who is in his father's Pokemon Lab – and after he takes a look at your Pokedex he remembers that he forgot to give you something that he was supposed to give you – the Super Rod! Excellent! Just the piece of kit we NEED. Well done!
There are additional locations you can explore here – Routes 17 and 18, the P2 Lab, and you are welcome to do that if you like – in fact you are going to want to really explore the rest of the world, including the areas that we have already visited! You will want to do that so you can fish, so you can use Waterfall in areas we couldn't, and in some of the really early areas, Surf (since we did not have that then either) – the point being you are going to want to have a lot of fun, do a lot of exploring, and catch a lot of Pokemon! But for our purposes we still have two things left we need to do – unlock the last two cities so you can reach them!
Capturing the Legendary Pokemon Cresselia
– Capturing Cresselia –
So Fly to Nimbasa City and use the East Gate exit to reach the Marvelous Bridge which previously was closed for repairs. Head into it now and as you work your way towards the center be prepared for a surprise!
As you reach the center of the bridge that Lunar Wing you obtained oh so long ago will start to glow – go ahead and activate it and you will summon the Legendary Cresselia! Excellent! Obviously we want to capture this, not kill it, so you will want to weaken it into the red and then start chucking balls and, with any luck, it will not take too too many of them to capture!
For me this was without doubt the most brutal capture of all of the Legendary Pokemon I have ever captured. My first attempt failed after a brutal 15 minute battle, ending because it ran out of PP and used the Struggle move that basically caused it to KO itself! On more than one occasion I was tempted to use my Master Ball – but I did not. I honestly grew to hate and despise this Pokemon for the trouble it caused in being caught... It was a situation in which it really felt like they had griefed it.
On Route 15 we pass by the Pokemon Transfer Station – which is where you will go to transfer your Pokemon from the Gen IV games into Black 2 – and as you continue you have another trainer battle before heading through the gate to unlock Black City!
– Unlocking the Final City –
From Black City (we can explore it later) Fly to Opelucid City and take the West Gate out and follow Route 9 to the Tubeline Bridge, then Route 8 to Icirrus City! That unlocks the final city, so well done! You can now fly all around the world! Ah, but we still have a visit to make so bear with me...
– Seeking Zoroark to find N and Zekrom –
Remember the odd Pokemon on the upper part of Victory Road that was blocking the cave entrance and the game told us it was guarding something? That was Zoroark! So Fly to the Pokemon League and then head south, and as you head down the mountain take the right-hand stairs (you will see him as he has moved away from the cave entrance) and now would be a good time to save your game!
When you confront him he runs away into the cave he was guarding before – so run after him! When you get inside he is nowhere to be seen, so head down the stairs and out the exit... There he is! But when you confront him he runs away again! Chase after him!
Inside he seems to be waiting, but when you approach he runs yet again – and the place he is running to looks oddly familiar... In fact it looks like N's Castle! And N is waiting inside! Whoa! After you chat with him he tells you that you need to battle with him, that he was waiting here specifically to battle with you! He asks you to lead him to the destination – which is south, east, north, around up and north – so you do!
When you get to the top of the area N stops you and challenges you to a battle! He calls forth Zekrom, and the mighty Legendary Pokemon is there! He asks if we are prepared to battle – well yeah! Why do you think we came here?!
Now remember we do not have to capture this beast here, we just have to incap it – and that is a hell of a lot easier than capturing it! Because it is a Dragon Pokemon his Level 70 Zekrom is particularly vulnerable to Ice-type attacks – and that is the secret to quickly taking it out! N pays you $14000 for this lesson, and then he does something shocking! He tells Zekrom to help YOU – and then it turns into a Dark Stone ball! N takes it and hands it to you, explaining that you need to take it to Dragonspiral Tower...
I know, you are thinking – where is Zoroark?!
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Obtaining Zoroark
You will probably not be happy to learn that Zoroark was a special event Pokemon... And the special event was for Pokemon Black and Pokemon White, and not THIS game.
Basically several years ago if you obtained one of the Shiny Legendary Pokemon Raikou, Entei, or Suicune for the Generation IV games, during a special distribution event – in North America it was at GameStops – you could then transfer that Pokemon into your copy of Pokemon Black Version or Pokemon White Version to get Zoroark.
In the Lostlorn Forest where we first saw Zoroark there was a trailer and that was where you captured it. Sadly you cannot capture it in Black 2 or White 2, and sadly just seeing him like you did does NOT add his Dex entry to your Pokedex – not even a partial – which means you cannot go on the GTS and trade for him. The only way to get it is to either have it on your copy of Black/White or find a trainer that is either willing to trade you one or is willing to temporarily trade you one so you can add it to your Dex... Sorry mates.
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So now that we have Zekrom, it is time to head to the Dragonspiral Tower, so Fly to Icirrus City and then head north and zone through the trees to find Cedric Juniper waiting for you... He is speculating on the Tower when he notices you, and tells you about the history of the place – and then he notices your Dark Stone! He then gifts you with an Old Gateau, and takes off. Well, what are you waiting for?
Capturing the Legendary Pokemon Zekrom
– Dragonspiral Tower –
As you work your way through the Tower you will encounter some Golurk, and some Treasure Balls with an Elixir, an Ultra Ball, a Shiny Stone, and a Protein, a Lusterous Orb, Griseous Orb, and Adamant Orb. On the spiral level is a Treasure Ball with a PP Max, TM02 Dragon Claw, and a Max Revive. On the next level up is a Treasure Ball with a Comet Shard, and then you head up the stairs for the confrontation you have been waiting for!
As you remove the Dark Stone you see it expand into Zekrom – and if you are thinking of using your Master Ball here, well, don't. You will really need that later, so hold off using it and capture this guy the regular way, right?
Capturing it is rather easy actually, and after you do, N shows up to confirm for you that Zekrom has recognized you as the new hero, and then he tells you about the return of Kyurem in the Giant Chasm.
N departs after delivering that news, and it is time for you to head for Humilau City and make for the Giant Chasm!
– Kyurem –
When you arrive at the Giant Chasm you will find Kyurem waiting for you in the center of the area... Just capture him in the usual way, weakening him and then throwing balls until he is captured. The process should be about on par with the battle for Zekrom.
With the battle over Cheren and Bianca show up and remind you that you still have a lot of Pokemon to capture! Be sure you grab the Treasure Ball here – it is the DNA Splicers and they can be used to change Kyurem's form.
We are getting close to having completed the bulk of the special captures of the aftergame, and we should stay on track here! Fly to Striation City, heal, re-supply if you need to, and save at the Pokemon Center, and then head for the Dreamyard here!
– Capturing Latios –
When you go inside you will be jumped by the Legendary Pokemon Latios, who will then run off! You need to immediately chase after and catch up to him in order to do battle and capture him... How you do that is run in the direction that he heads in until you encounter him again a few times – when you end up on the top of the broken floor and all the way to the east (right) side, when you step to the very end he will appear and engage you!
Just weaken and capture him as usual... After you capture it be sure to grab the Treasure Ball that drops behind you – it has the special Hold Item for Latios – called a Soul Dew – that you should recall from the previous generation when this Legendary was introduced to the world of Pokemon with that special hold item... It would probably be a good idea to head to the Pokemon Center, heal, re-supply, and give the Soul Dew to Latios before sorting it into the Legendary Box. That way you know that the right Pokemon has the item.
Unleashing the Pixie Trio of Pokemon on the world of Unova
– The Pixie Trio –
To begin the process of capturing the trio of pixie Pokemon you first need to Fly to Floccesy Town, and then head out onto Route 20, as we are headed for the Cave of Being which is off Route 20! To reach the Cave you need to head along Route 20 to the lower area and then Surf along the river back towards town, head up the waterfall, and follow the river until you reach the island with the cave entrance on it. Hop on to the shore and head inside the cave, where you encounter Professor Juniper, who is looking around – after you talk to her and then step forward you are approached by one of the pixies – Uxie – then Mesprit, and finally Azelf! Excellent! After confronting you the trio flies off – and we need to hunt them down...
– Catching Uxie –
Right so for our first capture we need to Fly to Nacrene City and then head to the front of the Museum there, and then carefully step on the tile in the very center of the open circle of concrete in front of the door, as when we do we are prompted to confirm the special encounter – say Yes – and then capture Uxie!
– Catching Mesprit –
For Mesprit we need to Fly to Mistralton City and then head up Route 7 to reach the Celestial Tower, where we will climb to the roof and stand on the tile that is in the middle of the bottom of the stairs leading up to the bell, at which point we must confirm the special encounter (say Yes) and Mesprit appears. Capture it in the usual way!
– Catching Azelf –
The third and final pixie Pokemon is located off of Route 23 so Fly to the Victory Road entrance, and then head south to where the Ranger is and left (west) through the grass, Cut the tree, and you will find just ahead a small raised area with the short set of steps leading up to it; go up and you will trigger the spawn question – say Yes – and Azelf apears! Capture it in the usual way.
– Going After the Regi's –
Right mates, so our next adventure is a major one – we are going after the Regi's: Regirock, Registeel, Regice, and the awesome and elusive Regigigas! So to start off you need to Fly to Driftveil City and then head up to the north and you will find that the Clay Tunnel is now open! Excellent as that is where we need to go!
In addition to a few trainer battles, you will also find Wild Pokemon down here, including Boldore, Durant, Nosepass, and Onix, which you should already have... As well as Lairon,
To proceed here you have to have a Pokemon that knows Rock Smash, but in Black 2 that is a TM, not an HM, and it is a move we own, so go ahead and teach one of your team the move, then talk to the workers at the end of the tunnel and the rocks get smashed through teamwork! Good on ya!
As you make your way through the area having trainer battles and pushing the odd boulder into the odd pit, you will eventually reach the first puzzle area. Note that if you reach Twist Mountain you have gone the wrong way... Bear in mind that you can ride the manned mine carts to the different areas – and you should ride the two that lead to the blocked off area with the two pits and boulders, and push those in to open the path and collect the Green Shard and Rare Bone from the Treasure Balls that you access that way. Use the eastern cart and then head south and take the next east cart.
When you arrive in the next area Surf north and zone to the next area, push the boulder, then take the north cart, push the boulder ahead but then use the northeast passage to zone, head north and you will reach the main chamber outside the ruins. Head through the large doors (they open for you) and you will be able to read some clues on the statues here.
Capturing the Legendary Pokemon Regirock
– Regirock –
Basically this IS the Puzzle Chamber, but you have to decipher the clues to activate it. Return to the huge double doors you entered by and stand in the center of the circle, then carefully move six steps south, and nine steps to the east – then hit the Action Button (A) to trigger the switch. Now return to the room above through the doors and you will find that the rocks are gone and the Puzzle has been revealed. You will know it is correctly configured because the circle will change to a red ring.
I don't know how this worked out for you mates, but for me this was another real heartbreaker of a capture session, and it required nearly 90 minutes of throwing ball after ball after ball before I was finally able to capture this bastard. I have no idea why they do this – I mean making it difficult to capture is one thing, but making it drag on and on and on like this? After I finally captured it I was so disgusted with the game that I had to take a break from it or risk hating it. No game should ever do that to you – if a game contains content that ends up making you strongly dislike the game play process, the people who made it did something terribly wrong.
After you capture Regirock you will receive the Iron Key, which unlocks the Iron Chamber, and which then allows you to change the puzzle to reveal Registeel!
– Registeel and Regice –
In Black 2 capturing Regirock also gets you the Iron Key, which is the special item that is required to alter the puzzle chamber in order to catch Registeel. So change the chamber over and capture it... In order to capture Regice you are going to need a mate who has Pokemon White 2 and who has completed the game to the extent that they have become the Pokemon League Champion for the Unova Region and also captured Regirock, so that they have the Iceberg Key, and then you need them to trade you the Iceberg Key via Unova Link for you to change the puzzle chamber to Regice and capture it.
– Regigigas –
Once you have obtained all three of the Regi's – Regirock, Registeel, and Regice, you need to place them in your team and then head to the basement of Twist Mountain where the three statues are located, you will then raise Regigigas and be able to capture them – but remember that requires that you trade keys with a mate so you have all three Regi's with you.
– Capturing Heatran –
The final Legendary that is on our list is #485 Heatran – and to obtain this bugger you need to have obtained the Magma Stone, which is situated in the cliffs off of Route 18, which is located to the east of Nuvema Town – so use Fly to jet your way there.
If you need to heal your team, you can actually visit the home of the Trainer you played in Black/White – for a brief moment the Mum there will think you are that trainer – her son/daughter – but then will realize you are not and, once she gets a good look at you, will recognize you since she knows your Mum and you as a child. Once you get that dialogue out fo the way, you can chat her up and she will heal your team!
To get to your destination take the north exit onto Route 1 and, at the first patch of grass head west and Surf along the river here to the shore, head south and west and you will reach the route and the gate! Head on through and you are on then Surf across to Route 18, and be sure to turn on your Dowser. There is a Rest House on the upper levels of the route and those are where you will find the target as well, so work your way through to the Rest House, rest, then make your way to the second cliff section north of it and grab the Magma Stone from the Treasure Ball.
Once you have the Stone Fly to Undella Town and hit the Center to heal and re-supply as needed, save your game and then take the west road and enter Reversal Mountain, then locate the cave that Bianca pointed out before and, when you go in, you are prompted to place the Stone, at which point Heatran appears. Simply weaken and catch them and you have now captured the last of the Legendary Pokemon! Well done!
As the games mature the powers that be in Pokemon Land have changed their approach towards the legendary Pokemon and the traditional event-only distribution system. In the case of Pokemon Black/White 2 this change is brought home by the distribution of a Legendary Pokemon literally from the start of the game – as the Legendary Genesect was made available from day 1 through the online Mystery Gift distribution system called the Nintendo Wi-Fi Connection. The free distribution of this mythical Pokemon is intended to mark the celebration of the launch of Pokemon Black/White 2.
Genesect is a new Pokemon that was modifed by Team Plasma after they restored it from a 300 million year old Fossil form. There are no special requirements beyond the requirement that you claim this Legendary before its timer expires – which means claiming yours between October 7th and November 12th 2012.
To claim your Genesect you will need to have already set up your Dsi/3DS to connect to the Internet via your local WiFi connection – if you need help doing that, refer to the manual from your Dsi/3DS for instructions. With your device set up to access the net, load the game and select MYSTERY GIFT from the Main Menu, then select RECEIVE GIFT and then confirm it by selecting YES. Select GET VIA NINTENDO WFC, and confirm that with YES.
At this point the connection will be established and the Mystery Gift Wonder Card will begin being transferred – you will actually see Genesect being transferred to your system in the same way that Pokemon Trades complete, with the Pokemon passing through the network connection. The difference however is that with Mystery Gift/Wonder Cards you do not actually receive the Pokemon, you have to collect it via the delivery boy in one of the Pokemon Centers in the game.
The delivery boy can be spotted by the distinct green hat that they wear. Simply walk up to them and talk to them to receive your Legendary Genesect; once that is complete be sure to save your game and voila!
A few things to bear in mind – the P2 Lab in the game is where you go to convert fossils to Pokemon, but that cannot be accessed until after you complete the main story and have obtained your entry into the Hall of Fame. The other important thing for you to bear in mind is that you can only receive this special Pokemon ONCE in Pokemon Black 2, and ONCE in Pokemon White 2.
One of the more obvious questions asked by players pertains to the cross-game compatibility for Pokemon Black 2 / White 2, and you will be relieved to learn that it has the same basic compatibility that Black and White enjoyed, as well as being fully compatible with Black & White as well!
– Pokemon Black & White –
Access for trades from the first Black and White games requires that the player have obtained the first Pokemon Gym Badge in their game, and succeeded in receiving their C-Gear. Once those two conditions are met the standard trading system is enabled at Pokemon Centers, allowing direct trading between Black 2 / White 2 and Black / White, though some limitation do apply, including (but not necessarily limited to) the following:
* Battle Subway
The Battle Subway system in Black 2 and White 2 is identical to that of Black and White, which means that interaction between the new and old games is identical to interaction between the originals.
* C-Gear InfaRed Link
The new games support all of the previously established protocols and functions for C-Gear including Friend Code exchange and Feeling Check. Included in the fully supported features is the Pass-By effect, including messaging and support powers.
* Entralink
Pokemon Black 2 and White 2 do not have the EntraLink functions that Black & White have due to the fact that the have their own Funfest Missions.
* Pokemon New Form Limitations
During battles between the original Black/White and Black 2 / White 2 pokemon with new forms appear as their standard form in Black & White, retaining any stats or abilities from the new form, however in order to trade the pokemon over to Black or White from the new game the new form must be reverted to the original form.
* Xtransceiver
Full support for cross-game use of the Xtranceiver has been included in the game, so that gamers on Black & White can video chat via the DSi and 3DS systems with users on Black 2 and White 2.
* Generation IV Trading
This is the key matter of concern for most gamers – whether or not Pokemon from the Generation IV games can be traded into Black 2 and White 2 – and the good news is that they can! Once the player has completed the story mode and entered the Hall of Fame the PokeTransfer system that is located in the building on Route 15 becomes available just as it did in the original Black & White, providing trainers with the opportunity to complete their Pokedex as well as add Gen IV and outer-region pokemon to their game. As with the previous games in the series the player will need to play the mini-game in which they use the ball-launching crossbow to capture the pokemon being transferred.
While the vast majority of the Pokemon that you will encounter and add to your crew via capturing them will be randomly encountered, eventually you will reach a point in your game where you will begin to want specific Pokemon for your active teams OR you will want to complete your Regional Dex, at which point this section of the guide will become incredibly useful to you! **
Unlike the previous Dex Listing in which the relative stats for each of the Pokemon found in this region/game was the focal point, this section listing is all about access. The table and listings below are dead easy to figure out but as we have the time and the space, I thought I would explain it anyway...
Each Pokemon is listed by the Regional (Unova) Pokedex Number, followed by the proper name, its Type(s) and finally where it can be found. Location listings that begin with a “T:” indicate that the Pokemon belongs to a Trainer, which means you can battle it but not capture it; that is beneficial only in the case where there is no wild encounter spot in the game, since battling the Pokemon creates a basic Dex Entry after which you can then trade for the Pokemon online via the Trade Center in the game.
Entries that begin with “W:” indicate a location in the world at which wild encounters are possible. Whenever possible these listings are all-inclusive, so for example if the listing says that the Pokemon can be found in the Grass at Location X and there are several areas with Grass inside and outside of the location, unless it is specifically declared the assumption is that any Grass at that location will suffice. When the encounter can only take place in a specific area (such as Inside or Outside Grass) that distinction is noted in the listing. Regular Grass and Double Grass are not the same thing, and you should not assume that encounters listed in Grass means any type of Grass, as we are being specific here.
– A Few Comments on Pokedex Completion --
Chances are very good that at some point in your game play you will decide that you want to have as complete a Pokedex as you can manage, both for the Regional and National Dex. You will note that on the Regional Dex listing below there is a large number of Pokemon that exist in areas outside of the Unova Region – in fact they are grouped in the previously visited regions because that is where they were first encountered – a fact that will grow very obvious once you unlock the National Dex and can see the separation in the listings. That being the case, a few comments are in order with respect to completing your Dex...
This section will help you obtain the Pokemon that you need to complete your Regional Dex – but completing the National Dex will require more than just Black 2 or White 2 – or Black and White for that matter! In fact completing the National Dex will require all of the games in the current generation, plus assistance from friends who have the Legendary Pokemon that you do not have, which is to say that it is no small challenge.
Most serious trainers will point out that you can get all of the ones you do not have via the Trades Centre online in the game – and that is true – but before you can request a specific Pokemon as part of a trade you have to have at least SEEN it first, so that it has a partial Dex entry in your Pokedex. It is important for you to remember that the system will NOT allow you to request or even see Pokemon who are not listed in your Dex.
With that in mind, and to save you a lot of time, you will find that seeking out partners who are willing to temporarily trade you the ones you do not have entries for to get the entry, after which you can trade them back. Doing it that way provides you with the partial Dex entry that is required to post specifically requested Pokemon for trades.
* Pokemon Black 2 Exclusive Pokemon
** Pokemon White 2 Exclusive Pokemon
Names marked with asterisks indicate that the Pokemon is a version exclusive one; if it is exclusive to Black 2 then no worries, but if it is exclusive to White 2 you will need to either find a Trainer to trade with who is playing White 2 or trade it in from a previous game version.
Unova
Nat.
Name
Type
Trainer (T) / Wild (W) Locations
000
494
Victini
Psychic/Fire
WiFi Event Legendary Pokemon: This Pokemon was obtained by collecting the Liberty Pass Wonder Card at real-world events for Pokemon Black and Pokemon White that took place in 2010 and 2011. If you do not have it now, the only way to obtain it is to find a player willing to trade it to you.
001
495
Snivy
Grass
T: Rival @ Aspertia City
T: Rival @ Floccesy Ranch
002
496
Servine
Grass
T: Nate @ Nimbasa City
T: Rival @ Castelia Sewers
T: Rival @ Plasma Frigate
T: Rosa @ Nimbasa City
003
497
Serperior
Grass
T: Biana @ Nuvema Town
T: Charen @ Route 5
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Undella Town
T: Rival @ Victory Road
004
498
Tepig
Fire
T: Rival @ Aspertia City
T: Rival @ Floccesy Ranch
005
499
Pignite
Fire
T: Nate @ Nimbasa City
T: Rival @ Castelia Sewers
T: Rival @ Plasma Frigate
T: Rosa @ Nimbasa City
006
500
Emboar
Fire
T: Bianca @ Nuvema Town
T: Charen @ Route 5
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Undella Town
T: Rival @ Victory Road
007
501
Oshawott
Water
T: Rival @ Aspertia City
T: Rival @ Floccesy Ranch
008
502
Dewott
Water
T: Nate @ Nimbasa City
T: Rosa @ Nimbasa City
T: Rival @ Castelia Sewers
T: Rival @ Plasma Frigate
009
503
Samurott
Water
T: Bianca @ Nuvema Town
T: Charen @ Route 5
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Victory Road
010
504
Patrat
Normal
T: Cheren @ Aspertia City
T: Darcy @ Nimbasa City
T: Lass Serena @ Aspertia City
T: Rich Boy Brad @ Royal Unova
T: Team Plasma Grunt @ Virbank City
T: Worker Mitchell @ Virbank Complex
T: Youngster Abe @ Royal Unova
T: Youngster Kenny @ Floccesy Ranch
T: Youngster Pedro @ Aspertia City
T: Youngster Petey @ Route 20
T: Youngster Terrell @ Route 20
T: Youngster Waylon @ Virbank Complex
W: Grass @ Floccesy Ranch
W: Grass @ Route 19
W: Special Encounter @ Route 19
W: Grass @ Route 20
W: Double Grass @ Route 20
W: Grass @ Virbank Complex
W: Double Grass (Inside) @ Virbank Complex
011
505
Watchog
Normal
T: Backpacker Annie @ Relic Passage
T: Backpacker Ivan @ Route 16
T: Boss Trainer Bess @ Black City
T: Boss Trainer Abigail @ White Forest
T: Ranger Lewis @ Reversal Mountain
T: Team Plasma Grunt @ Nimbasa City
T: Team Plasma Grunt @ Opelucid City
T: Team Plasma Grunt @ Plasma Frigate
T: Trainer Cheren @ Pinwheel Forest
T: Trainer Cheren @ Plasma Frigate
T: Youngster Jimmy @ Route 2
W: Grass @ Route 1
W: Double Grass @ Route 1
W: Grass @ Route 2
W: Hidden Hollow @ Route 2
W: Grass @ Route 3
W: Double Grass @ Route
W: Grass @ Route 7
W: Double Grass @ Route 7
W: Hidden Hollow @ Route 7
W: Grass @ Route 18
W: Double Grass @ Route 18
W: Double Grass @ Dreamyard Basement
W: Grass @ Dreamyard
W: Double Grass @ Dreamyard
W: Grass @ P2 Laboratory
012
509
Purloin
Dark
T: Lady Elizandra @ Royal Unova
T: Lady Elizandra @ Royal Unova
T: Lass Isabel @ Route 20
T: Lass Molly @ Floccesy Ranch
T: Socialite Cassandra @ Royal Unova
T: Team Plasma Grunt @ Route 20
W: Grass @ Route 3
W: Double Grass @ Route 3
W: Grass @ Route 19
W: Grass @ Route 20
W: Double Grass @ Route 20
013
510
Liepard
Dark
T: Backers Les & Web @ Nimbasa City
T: Breeder Galen @ Lostlorn Forest
T: Elite Four Grimsley @ Pokemon League
T: Guitarist Tina @ Castelia City
T: Lady Lina @ Route 4
T: Lass Persephone@ Nimbasa City
T: Morimoto @ Castelia City
T: Pokefan Lydia @ Route 15
T: Socialite Cassandra @ Royal Unova
T: Socialite Emilia @ Nimbasa City
T: Striker Roberto @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
T: Trainer Cheren @ Route 5
T: Waiter Lou @ Route 9
W: Grass @ Route 2
W: Grass @ Route 5
W: Double Grass @ Route 5
W: Hidden Hollow @ Route 5
W: Grass @ Route 9
W: Double Grass @ Route 9
W: Hidden Hollow @ Route 9
W: Grass @ Route 16
W: Double Grass @ Route 16
W: Grass @ Dreamyard
W: Double Grass @ Dreamyard
W: Double Grass @ Dreamyard Basement
014
519
Pidove
Normal/Flying
T: Backpacker Rachel @ Route 4
T: Clerk Gilligan @ Castelia City
T: Leader Cheren @ Aspertia City
T: Trainer Rival @ Castelia Sewers
T: Youngster Abe @ Royal Unova
T: Youngster Sinclair @ Route 4
W: Grass @ Castelia City Park
W: Double Grass @ Castelia City Park
W: Grass @ Route 20
W: Double Grass @ Route 20
W: Grass @ Floccesy Ranch
W: Grass (Outside) @ Virbank Complex
015
520
Tranquill
Normal/Flying
T: Breeder Galen @ Lostlorn Forest
T: Breeder Marcus @ Route 7
T: Clerk Augustin @ Nimbasa City
T: Cyclist Hector @ Route 16
T: Infielder Connor @ Nimbasa City
T: Rich Boy Martin @ Nimbasa City
T: Rival @ Plasma Frigate
T: Striker Tony @ Nimbasa City
W: Grass @ Route 3
W: Double Grass @ Route 3
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Grass @ Route 7
W: Double Grass @ Route 7
W: Grass @ Route 12
W: Double Grass @ Route 12
W: Grass @ Dragonspiral Tower Entrance
W: Grass @ Dragonspiral Tower Outside
W: Double Grass @ Dragonspiral Tower Outside
W: Grass @ Victory Road B2W2 Outside
W: Double Grass @ Victory Road B2W2 Outside
016
521
Unfezant
Normal/Flying
T: Ace Trainer Beckett @ Victory Road B2W2
T: Ace Trainer Corky @ Chargestone Cave
T: Boss Trainer Abed @ Black City
T: Boss Trainer Brent @ White Forest
T: Cyclist Adelaide @ Reversal Mountain
T: Infielder Connor @ Nimbasa City
T: Lass Flo @ Route 7
T: Lass Mali @ Route 2
T: Pilot Elron @ Mistralton City
T: Pilot Ewing @ Mistralton City
T: Pilot Leonard @ Nimbasa City
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Victory Road
T: Trainer Cheren @ Route 5
T: Waiter Clint @ Nimbasa City
W: Grass @ Route 3
W: Grass @ Route 6
W: Grass @ Route 7
W: Grass @ Route 12
W: Grass @ Dragonspiral Tower Entrance
W: Grass @ Dragonspiral Tower Outside
W: Grass @ Victory Road B2W2 Outside
017
540
Sewaddle
Bug/Grass
T: Doctor Heath @ Castelia Sewers
T: Harlequin Clarence @ Castelia City
T: Harlequin Gary @ Castelia City
T: Lass Sibyl @ Royal Unova
T: Lass Molly @ Floccesy Ranch
W: Grass @ Route 12
W: Double Grass @ Route 12
W: Grass @ Route 20
W: Double Grass @ Route 20
018
541
Swadloon
Bug/Grass
T: Harlequin Anders @ Castelia City
T: Harlequin Jack @ Castelia City
T: Hoopster Lamarcus @ Nimbasa City
T: Leader Burgh @ Castelia City
T: Nursery Aide June @ Nimbasa City
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Grass (Inside) @ Pinwheel Forest
W: Double Grass (Inside) @ Pinwheel Forest
W: Grass @ Lostlorn Forest
W: Double Grass @ Lostlorn Forest
019
542
Leavanny
Bug/Grass
T: Boss Trainer Carleigh @ White Forest
T: Doctor Julius @ Plasma Frigate
T: Hoopster Lamarcus @ Nimbasa City
T: Lass Henrietta @ Route 2
T: Leader Burgh @ Castelia City
T: Nursery Aide Rosalyn @ Pinwheel Forest
T: Nurse Dixie @ Celestial Tower
T: Ranger Naoko @ Route 20
T: Veteran Murphy @ Lostlorn Forest
W: Grass @ Route 6
W: Grass @ Route 12
W: Grass @ Lostlorn Forest
W: Hidden Hollow @ Lostlorn Forest
020
191
Sunkern
Grass
T: Twins Lia & Lily @ Route 20
W: Grass @ Route 20
W: Double Grass @ Route 20
021
192
Sunflora
Grass
T: Artist Gough @ Village Bridge
T: Clerk Wren @ Nimbasa City
T: Preschooler Greg @ Route 7
022
506
Lillipup
Normal
T: Gentleman Robert @ Royal Unova
T: Janitor Felix @ Castelia Sewers
T: Janitor Orville @ Floccesy Ranch
T: Lass Serena @ Aspertia City
T: Leader Cheren @ Aspertia City
T: Preschooler Lin @ Route 20
T: Youngster Masahiro @ Virbank Complex
T: Youngster Pedro @ Aspertia City
T: Worker Nathan @ Virbank Complex
W: Grass @ Floccesy Ranch
023
507
Herdier
Normal
T: Ace Trainer Henry @ Royal Unova
T: Backpacker Clifford @ Route 4
T: Backpacker Kendall @ Relic Passage
T: Hoopster John @ Nimbasa City
T: Hoopster Lamarcus @ Nimbasa City
T: Policeman Braven @ Route 4
T: Policeman Neagle @ Route 4
T: Rich Boy Keenan @ Route 4
T: School Kid Neil @ Castelia City
T: Trainer Rood @ Driftveil City
W: Grass @ Route 1
W: Double Grass @ Route 1
W: Grass @ Route 2
W: Grass @ Route 3
W: Double Grass @ Route 3
W: Grass @ P2 Laboratory
W: Hidden Hollow @ Floccesy Ranch
024
508
Stoutland
Normal
T: Ace Trainer Vicki @ Chargestone Cave
T: Backers Kat & Phae @ Nimbasa City
T: Boss Trainer Carleigh @ White Forest
T: Hoopster John @ Nimbasa City
T: Hoopster Lamarcus @ Nimbasa City
T: Lass Diana @ Accumula Town
T: Pokefan Elliot @ Route 15
T: Ranger Bret @ Route 20
T: Trainer Bianca @ Nuvema Town
T: Trainer Bianca @ Reversal Mountain
T: Trainer Cheren @ Pinwheel Forest
T: Trainer Cheren @ Plasma Frigate
T: Youngster Cody @ Route 7
W: Grass @ Route 1
W: Grass @ Route 2
W: Grass @ Route 3
W: Grass @ P2 Laboratory
025
179
Mareep
Electric
T: Janitor Orville @ Floccesy Ranch
W: Grass @ Floccesy Ranch
026
180
Flaaffy
Electric
T: Beauty December @ Nimbasa City
T: Beauty Fleming @ Nimbasa City
T: Beauty Nikola @ Nimbasa City
T: Lady Colette @ Nimbasa City
T: Leader Elesa @ Nimbasa City
027
181
Ampharos
Electric
T: Ace Trainer Pierce @ Victory Road B2W2
T: Ranger Louis @ Chargestone Cave
028
054
Psyduck
Water
T: Clerk Chaz @ Royal Unova
T: Fisherman Andrew @ Route 4
T: Preschooler Albert @ Route 20
T: Waitress Bonita @ Route 3
T: Youngster Kenny @ Floccesy Ranch
W: Grass @ Floccesy Ranch
029
055
Golduck
Water
T: Ace Trainer Sable @ Humilau City
T: Fisherman Vince @ Route 13
T: Ranger Eliza @ Reversal Mountain
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Grass @ Route 14
W: Double Grass @ Route 14
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Grass @ Route 23
W: Double Grass @ Route 23
W: Hidden Hollow @ Route 23
W: Grass @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Hidden Hollow @ Abundant Shrine
W: Grass @ Nature Preserve
W: Double Grass @ Nature Preserve
W: Grass @ Seaside Cave
W: Grass @ Village Bridge
W: Double Grass @ Village Bridge
030
298
Azurill
Normal
W: Surf @ Route 20
W: Grass @ Floccesy Ranch
W: Ranch Surf @ Floccesy Ranch
031
183
Marill
Water
T: Ace Trainer Henry @ Royal Unova
T: Breeder Irene @ Route 4
T: Clerk Warren @ Castelia City
T: Janitor Brady @ Castelia Sewers
T: Smasher Mari @ Nimbasa City
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Surf @ Route 6
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Surf @ Route 20
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Surf @ Route 22
W: Grass @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Surf @ Abundant Shrine
W: Surf @ Floccesy Ranch
W: Hidden Hollow @ Floccesy Ranch
W: Surf @ Pinwheel Forest
W: Surf @ Relic Passage Room 2
W: Surf @ Victory Road B2W2 - 1F
W: Surf @ Victory Road B2W2 - 3F
W: Surf @ Victory Road B2W2 - 4F
W: Grass @ Village Bridge
W: Double Grass @ Village Bridge
W: Surf @ Village Bridge
032
184
Azumarill
Water
T: Ace Trainer Enzio @ Humilau City
T: Game Freak Nishino @ Castelia City
W: Grass @ Route 6
W: Surf @ Route 6
W: Grass @ Route 11
W: Surf @ Route 20
W: Grass @ Route 22
W: Surf @ Route 22
W: Grass @ Abundant Shrine
W: Surf @ Abundant Shrine
W: Surf @ Floccesy Ranch
W: Surf @ Pinwheel Forest (Inside)
W: Surf @ Relic Passage Room 2
W: Surf @ Victory Road B2W2 - 1F
W: Surf @ Victory Road B2W2 - 3F
W: Surf @ Victory Road B2W2 - 4F
W: Grass @ Village Bridge
W: Surf @ Village Bridge
033
447
Riolu
Fight
T: Backpacker Roland @ Route 4
T: Battle Girl Chan @ Reversal Mountain
T: Hiker Jerome @ Route 20
T: Preschooler Buster @ Route 3
T: Policeman Dell @ Route 4
T: Worker Nathan @ Virbank Complex
W: Grass @ Floccesy Ranch
034
448
Lucario
Fight/Steel
T: Boss Trainer Gail @ White Forest
T: Elite Four Marshal @ Pokemon League
T: Gentleman Stonewall @ Village Bridge
T: Ranger Lena @ Route 23
T: Trainer Cynthia @ Undella Town
035
206
Dunsparce
Normal
T: Nursery Aide Kimya @ Route 20
W: Grass @ Route 1
W: Grass @ Route 2
W: Grass @ Route 6
W: Hidden Hollow @ Route 6
W: Grass @ Route 12
W: Grass @ Route 18
W: Grass @ Route 20
W: Grass @ Dreamyard
W: Grass @ Floccesy Ranch
W: Hidden Hollow @ Floccesy Ranch
W: Grass @ Nature Preserve
W: Grass @ Victory Road B2W2
W: Grass @ Village Bridge
036
531
Audino
Normal
T: Boss Trainer Brent @ White Forest
W: Grass @ Route 1
W: Grass @ Route 2
W: Grass @ Route 3
W: Grass @ Route 5
W: Grass @ Route 6
W: Grass @ Route 7
W: Grass @ Route 9
W: Grass @ Route 11
W: Grass @ Route 12
W: Grass @ Route 13
W: Grass @ Route 14
W: Grass @ Route 15
W: Grass @ Route 16
W: Grass @ Route 18
W: Grass @ Route 20
W: Grass @ Route 22
W: Grass @ Route 23
W: Grass @ Abundant Shrine
W: Grass @ Castelia City Park
W: Grass @ Dragonspiral Tower
W: Grass @ Dreamyard
W: Grass @ Floccesy Ranch
W: Grass @ Giant Chasm
W: Grass @ Lostlorn Forest
W: Grass @ Nature Preserve
W: Grass @ P2 Laboratory
W: Grass @ Pinwheel Forest
W: Grass @ Reversal Mountain
W: Grass @ Victory Road B2W2
W: Grass @ Village Bridge
W: Grass @ Virbank Complex
037
511
Pansage
Grass
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: School Kid Cassie @ Floccesy Town
T: School Kid Seymour @ Floccesy Town
T: Trainer Nate @ Nimbasa City
T: Trainer Rosa @ Nimbasa City
W: Grass @ Lostlorn Forest
W: Grass @ Pinwheel Forest
038
512
Simisage
Grass
T: Backers Alf & Fred @ Nimbasa City
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: Ranger Thalia @ Route 11
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Victory Road
T: Trainer Bianca @ Nuvema Town
T: Trainer Cheren @ Route 5
T: Trainer Cilan @ Striaton City
039
513
Pansear
Fire
T: Backers Ami & Eira @ Nimbasa City
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: School Kid Seymour @ Floccesy Town
T: School Kid Cassie @ Floccesy Town
T: Trainer Nate @ Nimbasa City
T: Trainer Rosa @ Nimbasa City
W: Grass @ Lostlorn Forest
W: Grass @ Pinwheel Forest
040
514
Simisear
Fire
T: Backers Ami & Eira @ Nimbasa City
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: Ranger Thalia @ Route 11
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Victory Road
T: Trainer Bianca @ Nuvema Town
T: Trainer Cheren @ Route 5
T: Trainer Chili @ Striaton City
041
515
Panpour
Water
T: Backers Ami & Eira @ Nimbasa City
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: School Kid Cassie @ Floccesy Town
T: School Kid Seymour @ Floccesy Town
T: Trainer Nate @ Nimbasa City
T: Trainer Rosa @ Nimbasa City
W: Grass @ Lostlorn Forest
W: Grass @ Pinwheel Forest
042
516
Simipour
Water
T: Backers Ami & Eira @ Nimbasa City
T: Game Freak Morimoto @ Castelia City
T: Infielder Alex @ Nimbasa City
T: Ranger Thalia @ Route 11
T: Rival @ Driftveil City
T: Rival @ Lacunosa Town
T: Rival @ Plasma Frigate
T: Rival @ Undella Town
T: Rival @ Victory Road
T: Trainer Bianca @ Nuvema Town
T: Trainer Cheren @ Route 5
T: Trainer Cress @ Striaton City
043
543
Venipede
Bug/Poison
T: Clerk Chaz @ Royal Unova
T: Guitarist Billy Jo @ Virbank City
T: Roughneck Joey @ Route 4
T: Scientist Lumina @ Relic Passage
W: Double Grass @ Route 20
W: Grass @ Lostlorn Forest
044
544
Whirlipede
Bug/Poison
T: Boss Trainer Abigail @ White Forest
T: Cyclist Krissa @ Route 16
T: Guitarist January @ Nimbasa City
T: Hoopster Bobby @ Nimbasa City
T: Leader Roxie @ Virbank City
T: Ranger Richard @ Route 6
T: Team Plasma Grunt @ Plasma Frigate
W: Double Grass @ Lostlorn Forest
W: Grass @ Pinwheel Forest
W: Double Grass @ Pinwheel Forest
045
545
Scolipede
Bug/Poison
T: Ace Trainer Miki @ Route 23
T: Backers Masa & Yas @ Nimbasa City
T: Boss Trainer Carlen @ Black City
T: Clerk Nelson @ Nimbasa City
T: Hoopster Bobby @ Nimbasa City
T: Ranger Leaf @ Route 20
T: Team Plasma Grunt @ Plasma Frigate
T: Veteran Murphy @ Lostlorn Forest
T: Youngster Henley @ Pinwheel Forest
T: Youngster Jaye @ Abundant Shrine
T: Youngster Mikey @ Route 2
W: Grass @ Pinwheel Forest
046
109
Koffing
Poison
T: Guitarist Billy Jo @ Virbank City
T: Janitor Caleb @ Nimbasa City
T: Leader Roxie @ Virbank City
T: Roughneck Nicky @ Virbank City
T: Scientist Lumina @ Relic Passage
T: Team Plasma Grunt @ Plasma Frigate
T: Worker Isaac @ Virbank Complex
W: Grass @ Virbank Complex (Inside)
W: Double Grass @ Virbank Complex (Inside)
047
110
Weezing
Poison
T: Ace Trainer Dusty @ Striaton City
T: Janitor Caleb @ Nimbasa City
T: Team Plasma Grunt @ Giant Chasm
T: Team Plasma Grunt @ Opelucid City
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ P2 Laboratory
048
081
Magnemite
Electric/Steel
T: Ace Trainer Mariana @ Royal Unova
T: Scientist Clarke @ Castelia Sewers
T: Trainer Colress @ Route 4
W: Grass @ Virbank Complex (Inside)
W: Double Grass @ Virbank Complex (Inside)
W: Grass @ Virbank Complex (Outside)
049
082
Magneton
Electric/Steel
T: Scientist Ronald @ Chargestone Cave
T: Trainer Colress @ Plasma Frigate
W: Grass @ P2 Laboratory
050
462
Magnezone
Electric/Steel
T: Scientist Marie @ Route 15
T: Trainer Colress @ Plasma Frigate
T: Veteran Rayne @ Route 2
W: Grass @ P2 Laboratory
051
058
Growlithe
Fire
T: Clerk Clemens @ Castelia City
T: Maid Alica @ Nimbasa City
T: Pokefan Elliot @ Route 15
T: Pokefan Norbert @ Route 4
T: Policeman Braven @ Route 4
T: Policeman Dell @ Route 4
W: Grass @ Virbank Complex (Inside)
W: Double Grass @ Virbank Complex (Inside)
052
059
Arcanine
Fire
T: Ace Trainer Lucca @ Route 22
T: Ace Trainer Miki @ Route 23
T: Boss Trainer Harmon @ White Forest
T: Policeman Jeff @ Nimbasa City
T: Ranger Eliza @ Reversal Mountain
T: Ranger Malory @ Route 20
T: Trainer N @ N's Castle
T: Waitress Jan @ Celestial Tower
053
240
Magby*
Fire
T: Hoopster Nicolas @ Village Bridge
T: Ranger Anja @ Desert Resort
T: Worker Isaac @ Virbank Complex
W: Grass @ Virbank Complex (Inside)
W: Double Grass @ Virbank Complex (Inside)
W: Grass @ Virbank Complex (Outside)
054
126
Magmar*
Fire
T: Ace Trainer Mary @ Chargestone Cave
T: Ace Trainer Tom @ Route 23
T: Hoopster Nicolas @ Village Bridge
T: Ranger Elle @ Victory Road B2W2
055
467
Magmortar*
Fire
T: Veteran Rosaline @ Pinwheel Forest
T: Waitress Jan @ Celestial Tower
056
239
Elekid**
Electric
T: Beauty Ampère @ Nimbasa City
T: Beauty Nikola @ Nimbasa City
T: Hoopster Derrick @ Village Bridge
T: Maid Tanya @ Royal Unova
T: Worker Mitchell @ Virbank Complex
W: Walk @ Virbank Complex (Inside)
W: Double Grass @ Virbank Complex (Inside)
W: Walk @ Virbank Complex (Outside)
057
125
Electabuzz**
Electric
T: Ace Trainer Shaye @ Chargestone Cave
T: Hoopster Derrick @ Village Bridge
T: Ranger Eddie @ Victory Road B2W2
058
466
Electivire**
Electric
T: Veteran Sinan @ Pinwheel Forest
059
019
Rattata
Normal
T:Pokefan Darcy @ Nimbasa City
T: Youngster Jimmy @ Route 2
W: Grass @ Castelia City Park
W: Double Grass @ Castelia City Park
W: Grass @ Castelia Sewers
W: Grass @ Relic Passage R3
060
020
Raticate
Normal
T: Backpacker Randall @ Relic Passage
T: Team Plasma Grunt @ Plasma Frigate
T: Youngster Kevin @ Nimbasa City
W: Double Grass @ Dreamyard - Basement
W: Grass @ Dreamyard - Main
W: Double Grass @ Dreamyard - Main
W: Grass @ Relic Passage - R2
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
061
041
Zubat
Flying/Poison
T: Biker Stanley @ Route 4
T: Rich Boy Brad @ Royal Unova
W: Grass @ Castelia Sewers
062
042
Golbat
Flying/Poison
T: Backpacker Kiyo @ Reversal Mountain
T: Backpacker Kumiko @ Reversal Mountain
T: Scientist Lumi @ Chargestone Cave
T: Team Plasma Grunt @ Lacunosa Town
T: Team Plasma Grunt @ Opelucid City
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Celestial Tower - 2F
W: Grass @ Celestial Tower - 3F
W: Grass @ Celestial Tower - 4F
W: Double Grass @ Dreamyard - Basement
W: Grass @ Dreamyard - Main
W: Double Grass @ Dreamyard - Main
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
063
169
Crobat
Flying/Poison
T: Veteran Cathy @ Victory Road B2W2
T: Veteran Carter @ Twist Mountain
T: Veteran Rosaline @ Pinwheel Forest
T: Veteran Shaun @ Wellspring Cave
W: Grass @ Dreamyard - Main
064
088
Grimer
Poison
T: Leader Roxie @ Virbank City
T: Roughneck Nicky @ Virbank City
T: Scientist Caroline @ Castelia Sewers
T: Scientist Terrance @ Relic Passage
T: Team Plasma Grunt @ Plasma Frigate
W: Fish @ Castelia Sewers
W: Grass @ Castelia Sewers
W: Surf @ Castelia Sewers
065
089
Muk
Poison
T: Scientist Simon @ Nimbasa City
T: Team Plasma Grunt @ Giant Chasm
T: Team Plasma Grunt @ Opelucid City
W: Grass @ Route 9
W: Double Grass @ Route 9
W: Hidden Hollow @ Route 9
W: Fish @ Castelia Sewers
W: Surf @ Castelia Sewers
066
527
Woobat
Flying/Psychic
T: Backpacker Rachel @ Route 4
T: Lass Daya @ Virbank Complex
T: Psychic Tommy @ Desert Resort
W: Hidden Hollow @ Route 6
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Mistralton Cave - 1F
W: Grass @ Mistralton Cave - 2F
W: Grass @ Mistralton Cave - Guidance Chamber
W: Grass @ Relic Passage - R1
W: Grass @ Relic Passage - R2
W: Grass @ Relic Passage - R3
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
W: Grass @ Seaside Cave - 1F
W: Grass @ Seaside Cave - B1F
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
W: Grass @ Wellspring Cave - 1F
W: Grass @ Wellspring Cave - B1F
067
528
Swoobat
Flying/Psychic
T: Ace Trainer Austin @ Nimbasa City
T: Ace Trainer Shelly @ Victory Road B2W2
T: Boss Trainer Bess @ Black City
T: Doctor Derek @ Reversal Mountain
T: Game Freak Morimoto @ Castelia City
T: Hiker Manuel @ Clay Tunnel
T: Leader Skyla @ Mistralton City
T: Pilot Chase @ Mistralton City
T: Pilot Flynn @ Mistralton City
T: Psychic Tully @ Relic Passage
T: Trainer Rood @ Driftveil City
068
524
Roggenrola
Rock
T: Black Belt Rocky @ Seaside Cave
T: Hiker Keith @ Relic Passage
T: Hiker Tobias @ Relic Passage
T: Hoopster John @ Nimbasa City
T: Striker Marco @ Nimbasa City
T: Worker Cairn @ Twist Mountain
W: Grass @ Relic Passage R3
069
525
Boldore
Rock
T: Backers Masa & Yas @ Nimbasa City
T: Boss Trainer Abed @ Black City
T: Hiker Andy @ Nimbasa City
T: Hiker Doug @ Route 23
T: Hiker Jared @ Reversal Mountain
T: Hiker Jeremy @ Chargestone Cave
T: Hiker Shelby @ Mistralton Cave
T: Hoopster John @ Nimbasa City
T: Striker Marco @ Nimbasa City
T: Subway Boss Ingo @ Nimbasa City
T: Worker Gus @ Twist Mountain
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Giant Chasm - Outside
W: Grass @ Mistralton Cave - 1F
W: Grass @ Mistralton Cave - 2F
W: Grass @ Mistralton Cave - Guidance Chamber
W: Grass @ Relic Passage - R1
W: Grass @ Relic Passage - R2
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
W: Grass @ Seaside Cave - 1F
W: Grass @ Seaside Cave - B1F
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
W: Grass @ Victory Road B2W2 - 2F
W: Grass @ Victory Road B2W2 - 4F
W: Grass @ Wellspring Cave - 1F
W: Grass @ Wellspring Cave - B1F
070
526
Gigalith
Rock
T: Backers Masa & Yas @ Nimbasa City
T: Black Belt Jay @ Route 14
T: Boss Trainer Danelle @ Black City
T: Hoopster John @ Nimbasa City
T: Trainer Cheren @ Route 5
T: Veteran Abraham @ Victory Road B2W2
T: Veteran Shaun @ Wellspring Cave
071
095
Onix
Ground/Rock
T: Hiker Jebediah @ Mistralton Cave
T: Hiker Jeremy @ Chargestone Cave
T: Leader Clay @ Driftveil City
T: Ranger Johan @ Seaside Cave
T: Worker Brand @ Clay Tunnel
T: Worker Leo @ Clay Tunnel
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Relic Passage - R1
W: Grass @ Relic Passage - R2
W: Grass @ Relic Passage - R3
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
W: Grass @ Victory Road B2W2 - 2F
W: Grass @ Victory Road B2W2 - 4F
W: Grass @ Victory Road - 7F
W: Grass @ Victory Road B2W2 - N's Castle Entrance
072
208
Steelix
Ground/Steel
T: Hiker Justin @ Route 22
T: Maid Tammy @ Celestial Tower
T: Ranger Alain @ Nimbasa City
T: Worker Gus @ Twist Mountain
T: Worker Leo @ Clay Tunnel
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
073
532
Timburr
Fight
T: Backpacker Roland @ Route 4
T: Biker Stanley @ Route 4
T: Hiker Tobias @ Relic Passage
T: Infielder Todd @ Nimbasa City
T: Linebacker Dan @ Nimbasa City
W: Grass @ Relic Passage - R3
074
533
Gurdurr
Fight
T: Battle Girl Azra @ Route 12
T: Battle Girl Chan @ Reversal Mountain
T: Battle Girl Glinda @ Route 14
T: Battle Girl Tiffany @ Route 23
T: Black Belt Benjamin @ Route 23
T: Black Belt Corey @ Reversal Mountain
T: Black Belt Rich @ Seaside Cave
T: Black Belt Wesley @ Route 13
T: Hiker Markus @ Reversal Mountain
T: Infielder Todd @ Nimbasa City
T: Linebacker Dan @ Nimbasa City
T: Subway Boss Emmet @ Nimbasa City
W: Grass @ Pinwheel Forest (Outside)
W: Double Grass @ Pinwheel Forest (Outside)
W: Grass @ Relic Passage - R1
W: Grass @ Relic Passage - R2
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Victory Road B2W2 (Cliffside)
W: Double Grass @ Victory Road B2W2 (Cliffside)
075
534
Conkeldurr
Fight
T: Black Belt Jay @ Route 14
T: Black Belt Lao @ Nimbasa City
T: Black Belt Thomas @ Wellspring Cave
T: Elite Four Marshal @ Pokemon League
T: Linebacker Dan @ Nimbasa City
T: Trainer Alder @ Floccesy Town
076
529
Drilbur
Ground
T: Backpacker Tami @ Desert Resort
T: Breeder Irene @ Route 4
T: Depot Agent Hank @ Route 16
T: Hiker Keith @ Relic Passage
T: Worker Maynard @ Driftveil City
T: Worker Pasqual @ Driftveil City
T: Worker Tavarius @ Driftveil City
T: Worker Tibor @ Driftveil City
T: Worker Zack @ Castelia Sewers
W: Grass @ Mistralton Cave - 1F
W: Grass @ Mistralton Cave - 2F
W: Grass @ Mistralton Cave - Guidance Chamber
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
W: Grass @ Relic Passage - R1
W: Grass @ Relic Passage - R2
W: Grass @ Relic Passage - R3
077
530
Excadrill
Ground/Steel
T: Ace Trainer Lucca @ Route 22
T: Hiker Jared @ Reversal Mountain
T: Lass Diana @ Accumula Town
T: Leader Clay @ Driftveil City
T: Ranger Briana @ Chargestone Cave
T: Veteran Shaun @ Wellspring Cave
T: Worker Cairn @ Twist Mountain
T: Worker Paul @ Clay Tunnel
T: Worker Tyler @ Nimbasa City
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
W: Grass @ Giant Chasm - Outside
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
W: Grass @ Seaside Cave - 1F
W: Grass @ Seaside Cave - B1F
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
W: Grass @ Victory Road B2W2 - 2F
W: Grass @ Victory Road B2W2 - 4F
W: Grass @ Victory Road B2W2 - N's Castle Entrance
W: Grass @ Victory Road - 7F
W: Grass @ Wellspring Cave - 1F
W: Grass @ Wellspring Cave - B1F
078
300
Skitty**
Normal
W: Grass @ Castelia City Park
W: Double Grass @ Castelia City Park
079
301
Delcatty**
Normal
T: Ace Trainer Miguel @ Route 13
T: Gentleman Sheldon @ Route 14
T: Lass Dana @ Nimbasa City
080
427
Buneary*
Normal
Grass @ Castelia City Park
Double Grass @ Castelia City Park
081
428
Lopunny*
Normal
T: Ace Trainer Angi @ Route 13
T: Nursery Aide Ilse @ Celestial Tower
T: Socialite Marian @ Route 14
W: Grass @ Castelia City Park
082
546
Cottonee
Grass
T: Hooligans Rob & Sal @ Route 4
T: Smasher Aspen @ Nimbasa City
T: Twins Tara & Val @ Route 4
W: Grass @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Grass @ Castelia City Park
W: Double Grass @ Castelia City Park
W: Grass @ Lostlorn Forest
W: Grass @ Lostlorn Forest Double
W: Grass @ Pinwheel Forest (Inside)
W: Grass @ Victory Road B2W2 Forest
W: Double Grass @ Victory Road B2W2 Forest
083
547
Whimsicott
Grass
T: Ace Trainer Beckett @ Victory Road B2W2
T: Backers Ai & Ciel @ Nimbasa City
T: Smasher Aspen @ Nimbasa City
T: Smasher Lizzy @ Village Bridge
W: Grass @ Abundant Shrine
W: Grass @ Castelia City Park
W: Grass @ Lostlorn Forest
W: Grass @ Pinwheel Forest (Inside)
W: Grass @ Victory Road B2W2 Forest
084
548
Petilil
Grass
T: Hooligans Rob & Sal @ Route 4
T: Smasher Aspen @ Nimbasa City
T: Twins Tara & Val @ Route 4
W: Walk @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Walk @ Castelia City Park
W: Double Grass @ Castelia City Park
W: Walk @ Lostlorn Forest
W: Double Grass @ Lostlorn Forest
W: Walk @ Pinwheel Forest (Inside)
W: Double Grass @ Pinwheel Forest (Inside)
W: Walk @ Victory Road B2W2 Forest
W: Double Grass @ Victory Road B2W2 Forest
085
549
Lilligant
Grass
T: Ace Trainer Junko @ Route 14
T: Ace Trainer Shelly @ Victory Road B2W2
T: Backers Ai & Ciel @ Nimbasa City
T: Smasher Amy @ Village Bridge
T: Smasher Aspen @ Nimbasa City
W: Walk @ Abundant Shrine
W: Walk @ Castelia City Park
W: Walk @ Lostlorn Forest
W: Walk @ Pinwheel Forest (Inside)
W: Walk @ Victory Road B2W2 Forest
086
517
Munna
Psychic
T: Psychic Future @ Desert Resort
W: Double Grass @ Dreamyard Basement
W: Grass @ Dreamyard Main
W: Double Grass @ Dreamyard Main
087
518
Musharna
Psychic
T: Trainer Bianca @ Nuvema Town
T: Trainer Bianca @ Reversal Mountain
T: Elite Four Caitlin @ Pokemon League
T: Ranger Heidi @ Nimbasa City
T: Psychic Alia @ Victory Road B2W2
T: Psychic Joyce @ Celestial Tower
W: Grass @ Dreamyard Main
088
173
Cleffa
Normal
T: Breeder Brooke @ Nimbasa City
T: Nurse Mariah @ Desert Resort
T: Nursery Aide Hollie @ Route 7
089
035
Clefairy
Normal
T: Game Freak Nishino @ Castelia City
T: Nursery Aide Leah @ Nimbasa City
T: Pokefan Jude @ Celestial Tower
W: Grass @ Giant Chasm (Outside)
W: Double Grass @ Giant Chasm (Outside)
W: Grass @ Giant Chasm Cave
W: Grass @ Giant Chasm Inner Cave
W: Grass @ Giant Chasm Plains
W: Double Grass @ Giant Chasm Plains
W: Hidden Hollow @ Giant Chasm Plains
090
036
Clefable
Normal
T: Doctor Logan @ Victory Road B2W2
T: Game Freak Nishino @ Castelia City
T: Nursery Aide Leah @ Nimbasa City
W: Grass @ Giant Chasm (Outside)
W: Grass @ Giant Chasm Plains
091
133
Eevee
Normal
T: Lady Elizandra @ Royal Unova
T: School Kid Neil @ Castelia City
W: Grass @ Castelia City Park
W: Double Grass @ Castelia City Park
092
134
Vaporeon
Water
T: Ace Trainer Lucille @ Nimbasa City
T: Fisherman Leroy @ Route 13
T: Youngster Astor @ Route 8
093
135
Jolteon
Electric
T: Parasol Lady Tyra @ Route 8
T: Ranger Daryl @ Route 13
T: Veteran Arlen @ Nimbasa City
094
136
Flareon
Fire
T: Backpacker Patty @ Nimbasa City
T: Lass Shannon @ Route 3
T: Ranger Dianne @ Route 13
095
196
Espeon
Psychic
T: Ace Trainer Sean @ Route 1
T: Psychic Micki @ Celestial Tower
096
197
Umbreon
Dark
T: Ace Trainer Cheyenne @ Route 1
T: Gentleman Daniel @ Celestial Tower
T: Ranger Heidi @ Nimbasa City
097
470
Leafeon
Grass
T: Trainer N @ N's Castle
T: Veteran Rosaline @ Pinwheel Forest
T: Waitress Bonita @ Route 3
098
471
Glaceon
Ice
T: Trainer Cynthia @ Undella Town
T: Trainer N @ N's Castle
T: Veteran Julia @ Twist Mountain
T: Veteran Sayuri @ Nimbasa City
099
551
Sandile
Dark/Ground
T: Backpacker Clifford @ Route 4
T: Backpacker Walt @ Desert Resort
T: Infielder Connor @ Nimbasa City
T: Roughneck Joey @ Route 4
T: Team Plasma Grunt @ Castelia Sewers
T: Worker Friedrich @ Driftveil City
T: Worker Niel @ Driftveil City
T: Worker Tavarius @ Driftveil City
T: Worker Tibor @ Driftveil City
W: Grass @ Route 4
W: Grass @ Desert Resort Desert
W: Grass @ Desert Resort Entrance
W: Grass @ Relic Castle - Maze
W: Grass @ Relic Castle - 1F
W: Grass @ Relic Castle - B1F
100
552
Krokorok
Dark/Ground
T: Ace Trainer Vicki @ Chargestone Cave
T: Guitarist Tina @ Castelia City
T: Infielder Connor @ Nimbasa City
T: Leader Clay @ Driftveil City
T: Ranger Eliza @ Reversal Mountain
T: Roughneck Reese @ Route 9
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Relic Castle Maze
101
553
Krookodile
Dark/Ground
T: Elite Four Grimsley @ Pokemon League
T: Hooligans Jim & Cas @ Route 9
T: Infielder Connor @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
T: Veteran Chester @ Route 18
102
554
Darumaka
Fire
T: Backers Hawk & Dar @ Nimbasa City
T: Dancer Jean-Paul @ Castelia City
T: Linebacker Dan @ Nimbasa City
T: Pokefan Sachiko @ Route 4
T: Preschooler Chrissy @ Route 7
T: Ranger Jaden @ Desert Resort
T: Roughneck Silvester @ Route 4
W: Grass @ Route 4
W: Grass @ Desert Resort - Desert
W: Grass @ Desert Resort - Entrance
103
555
Darmanitan
Fire
T: Ace Trainer Chandra @ Victory Road B2W2
T: Backers Hawk & Dar @ Nimbasa City
T: Backpacker Kumiko @ Reversal Mountain
T: Backpacker Lowell @ Route 22
T: Linebacker Dan @ Nimbasa City
T: Trainer Chili @ Striaton City
104
550
Basculin
Water
T: Ace Trainer Enzio @ Humilau City
T: Ace Trainer Junko @ Route 14
T: Ace Trainer Mariana @ Royal Unova
T: Boss Trainer Bess @ Black City
T: Fisherman Andrew @ Route 4
T: Fisherman Damon @ Route 13
T: Fisherman Dean @ Village Bridge
T: Fisherman Hubert @ Route 4
T: Swimmer Bart @ Undella Bay
T: Trainer Cress @ Striaton City
W: Fish @ Route 1
W: Surf @ Route 1
W: Fish @ Route 3
W: Surf @ Route 3
W: Fish @ Route 6
W: Surf @ Route 6
W: Fish @ Route 11
W: Surf @ Route 11
W: Surf @ Route 13
W: Fish @ Route 14
W: Surf @ Route 14
W: Fish @ Route 19
W: Surf @ Route 19
W: Fish @ Route 20
W: Surf @ Route 20
W: Fish @ Route 22
W: Surf @ Route 22
W: Fish @ Route 23
W: Surf @ Route 23
W: Fish @ Abundant Shrine
W: Surf @ Abundant Shrine
W: Fish @ Aspertia City
W: Surf @ Aspertia City
W: Fish @ Clay Tunnel - R2
W: Surf @ Clay Tunnel - R2
W: Fish @ Clay Tunnel - R3
W: Surf @ Clay Tunnel - R3
W: Fish @ Dragonspiral Tower - Outside
W: Surf @ Dragonspiral Tower - Outside
W: Fish @ Floccesy Ranch
W: Surf @ Floccesy Ranch
W: Fish @ Giant Chasm - Cave
W: Surf @ Giant Chasm - Cave
W: Fish @ Giant Chasm - Inner Cave
W: Surf @ Giant Chasm - Inner Cave
W: Surf @ Humilau City
W: Fish @ Lostlorn Forest
W: Surf @ Lostlorn Forest
W: Fish @ Nature Preserve
W: Surf @ Nature Preserve
W: Fish @ Pinwheel Forest - Inside
W: Surf @ Pinwheel Forest - Inside
W: Fish @ Relic Passage - R2
W: Surf @ Relic Passage - R2
W: Fish @ Striaton City
W: Surf @ Striaton City
W: Surf @ Undella Town
W: Fish @ Victory Road B2W2 - 1F
W: Surf @ Victory Road B2W2 - 1F
W: Fish @ Victory Road B2W2 - 3F
W: Surf @ Victory Road B2W2 - 3F
W: Fish @ Victory Road B2W2 - 4F
W: Surf @ Victory Road B2W2 - 4F
W: Fish @ Victory Road B2W2 - Outside
W: Surf @ Victory Road B2W2 - Outside
W: Fish @ Village Bridge
W: Surf @ Village Bridge
W: Surf @ Wellspring Cave - 1F
W: Fish @ Wellspring Cave - 1F
W: Surf @ Wellspring Cave - B1F
W: Fish @ Wellspring Cave - B1F
105
568
Trubbish
Poison
T: Janitor Felix @ Castelia Sewers
T: Ranger Serenity @ Lostlorn Forest
T: Team Plasma Grunt @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Route 4
W: Grass @ Route 5
W: Double Grass @ Route 5
W: Grass @ Route 16
W: Double Grass @ Route 16
106
569
Garbodor
Poison
T: Scientist Marie @ Route 15
T: Team Plasma Grunt @ Lacunosa Town
T: Team Plasma Grunt @ Opelucid City
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Route 9
W: Double Grass @ Route 9
W: Hidden Hollow @ Route 9
107
572
Minccino
Normal
T: Backers Ava & Aya @ Route 5
T: Breeder April @ Route 6
T: Clerk Trisha @ Nimbasa City
T: Ranger Briana @ Chargestone Cave
T: Waitress Olwen @ Route 9
W: Grass @ Route 5
W: Double Grass @ Route 5
W: Hidden Hollow @ Route 5
W: Grass @ Route 9
W: Double Grass @ Route 9
W: Grass @ Route 16
W: Double Grass @ Route 16
108
573
Cinccino
Normal
T: Janitor Brady @ Castelia Sewers
T: Maid Alica @ Nimbasa City
T: Nursery Aide Hollie @ Route 7
T: Trainer Cheren @ Pinwheel Forest
T: Trainer Cheren @ Plasma Frigate
W: Grass @ Route 5
W: Grass @ Route 9
W: Grass @ Route 16
109
627
Rufflet**
Normal/Flying
W: Grass @ Route 23
W: Double Grass @ Route 23
110
628
Braviary**
Normal/Flying
T: Ace Trainer Kelsey @ Pinwheel Forest
T: Trainer Alder @ Floccesy Town
T: Veteran Claude @ Victory Road B2W2
111
629
Vullaby*
Dark/Flying
W: Grass @ Route 23
W: Double Grass @ Route 23
112
630
Mandibuzz*
Dark/Flying
T: Ace Trainer Kathrine @ Pinwheel Forest
T: Veteran Cecile @ Victory Road B2W2
W: G/I @ Route 4
113
027
Sandshrew
Ground
T: Backpacker Clara @ Desert Resort
T: Breeder Owen @ Nimbasa City
T: Pokefan Norbert @ Route 4
W: Grass @ Desert Resort - Desert
W: Grass @ Desert Resort - Entrance
W: Grass @ Relic Castle - 1F
W: Grass @ Relic Castle - B1F
114
028
Sandslash
Ground
T: Ace Trainer Corky @ Chargestone Cave
T: Backpacker Eileen @ Relic Passage
T: Lass Diana @ Accumula Town
T: Leader Clay @ Driftveil City
T: Veteran Arlen @ Nimbasa City
T: Youngster Karl @ Village Bridge
W: Grass @ Route 15
W: Double Grass @ Route 15
W: Grass @ Relic Castle - Maze
115
557
Dwebble
Bug/Rock
T: Backpacker Sam @ Desert Resort
T: Harlequin Anders @ Castelia City
T: Harlequin Gary @ Castelia City
T: Leader Burgh @ Castelia City
T: Linebacker Jonah @ Nimbasa City
W: Grass @ Desert Resort - Desert
W: Grass @ Desert Resort - Entrance
116
558
Crustle
Bug/Rock
T: Black Belt Kenneth @ Route 21
T: Hiker Markus @ Reversal Mountain
T: Hiker Stephen @ Route 18
T: Linebacker Jonah @ Nimbasa City
T: Ranger Maxwell @ Clay Tunnel
W: Grass @ Route 18
W: Double Grass @ Route 18
117
559
Scraggy
Dark/Fight
T: Backers Stu & Art @ Route 16
T: Black Belt Corey @ Reversal Mountain
T: Dancer Brian @ Route 5
T: Roughneck Chance @ Route 9
T: Roughneck Ricky @ Castelia City
T: Team Plasma Grunt @ Castelia Sewers
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Route 4
W: Grass @ Desert Resort - Entrance
118
560
Scrafty
Dark/Fight
T: Battle Girl Alize @ Route 13
T: Battle Girl Xiao @ Wellspring Cave
T: Black Belt Benjamin @ Route 23
T: Black Belt Drago @ Seaside Cave
T: Black Belt Kentaro @ Pinwheel Forest
T: Boss Trainer Daniel @ White Forest
T: Grimsley @ Pokemon League - Elite Four
T: Team Plasma Grunt @ Plasma Frigate
W: Double Grass @ Route 1
W: Grass @ Route 15
W: Double Grass @ Route 15
W: Grass @ Route 18
W: Double Grass @ Route 18
W: Grass @ P2 Laboratory
119
556
Maractus
Grass
T: Musician Preston @ Route 5
T: Trainer Cilan @ Striaton City
Grass @ Desert Resort - Entrance
Grass @ Desert Resort - Desert
120
561
Sigilyph
Flying/Psychic
T: Ace Trainer Billy @ Victory Road B2W2
T: Artist Horton @ Route 5
T: Backpacker Boone @ Strange House
T: Caitlin @ Pokemon League - Elite Four
T: Leader Skyla @ Mistralton City
T: Motorcyclist Charles @ Route 5
T: Pilot Winslow @ Mistralton City
T: Psychic Gerard @ Nimbasa City
T: Psychic Perry @ Relic Castle
T: Veteran Cathy @ Victory Road B2W2
T: Worker Cliff @ Twist Mountain
W: Grass @ Desert Resort - Desert
121
328
Trapinch
Ground
W: Grass @ Desert Resort - Desert
W: Grass @ Reversal Mountain - Outside
122
329
Vibrava
Dragon/Ground
T: Ace Trainer Ray @ Reversal Mountain
T: Ranger Dianne @ Route 13
T: Ranger Mikiko @ Seaside Cave
W: Double Grass @ Reversal Mountain - Outside
123
330
Flygon
Dragon/Ground
T: Leader Drayden @ Opelucid City
T: Rival @ Driftveil City
T: Rival @ Undella Town
T: Veteran Hugo @ Victory Road B2W2
124
562
Yamask
Ghost
T: Psychic Ena @ Relic Passage
T: Psychic Sarah @ Celestial Tower
T: Psychic Tommy @ Desert Resort
W: Grass @ Relic Castle - 1F
W: Grass @ Relic Castle - B1F
125
563
Cofagrigus
Ghost
T: Psychic Al @ Victory Road B2W2
T: Shauntal @ Pokemon League - Elite Four
T: Team Plasma Ghetsis @ Giant Chasm
126
564
Tirtouga
Rock/Water
T: Ace Trainer Geoff @ Mistralton Cave
T: Ace Trainer Mary @ Chargestone Cave
T: Motorcyclist Charles @ Route 5
127
565
Carracosta
Rock/Water
T: Backpacker Shane @ Route 1
T: Leader Marlon @ Humilau City
T: Veteran Carter @ Twist Mountain
T: Veteran Claude @ Victory Road B2W2
128
566
Archen
Flying/Rock
T: Ace Trainer Belle @ Mistralton Cave
T: Ace Trainer Shaye @ Chargestone Cave
T: Motorcyclist Charles @ Route 5
T: Pilot Elron @ Mistralton City
129
567
Archeops
Flying/Rock
T: Backpacker Jill @ Route 1
T: Boss Trainer Harmony @ Black City
T: Iris @ Pokemon League - Champion
T: Veteran Cecile @ Victory Road B2W2
T: Veteran Chloris @ Twist Mountain
130
599
Klink
Steel
T: Ace Trainer Corky @ Chargestone Cave
T: Scientist Dudley @ P2 Laboratory
T: Trainer Colress @ Route 4
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
131
600
Klang
Steel
T: Scientist Dudley @ P2 Laboratory
T: Scientist Franklin @ Dreamyard
W: Grass @ P2 Laboratory
132
601
Klinklang
Steel
T: Trainer Colress @ Plasma Frigate
W: Grass @ P2 Laboratory
133
406
Budew
Grass/Poison
T: Clerk Britney @ Castelia City
T: Lass Sibyl @ Royal Unova
T: Ranger Lois @ Route 5
134
315
Roselia
Grass/Poison
T: Backers Cleo & Rio @ Route 12
T: Ranger Lois @ Route 5
T: Socialite Grace @ Celestial Tower
W: Grass @ Route 12
W: Double Grass @ Route 12
W: Grass @ Lostlorn Forest
W: Double Grass @ Lostlorn Forest
W: Grass @ Victory Road B2W2 - Forest
W: Double Grass @ Victory Road B2W2 - Forest
135
407
Roserade
Grass/Poison
Grass @ Route 12
Grass @ Lostlorn Forest
Grass @ Victory Road B2W2 - Forest
136
574
Gothita*
Psychic
T: Doctor Kit @ Chargestone Cave
T: Psychic Dua @ Relic Castle
W: Grass @ Route 5
W: Double Grass @ Route 5
W: Grass @ Route 16
W: Double Grass @ Route 16
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
137
575
Gothorita*
Psychic
T: Psychic Sarah @ Celestial Tower
W: Grass @ Route 9
W: Double Grass @ Route 9
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
138
576
Gothitelle*
Psychic
T: Caitlin @ Pokemon League - Elite Four
T: Psychic Madhu @ Nimbasa City
W: Grass @ Route 9
139
577
Solosis**
Psychic
T: Doctor Kit @ Chargestone Cave
T: Psychic Low @ Relic Castle
W: Walk @ Route 5
W: Double Grass @ Route 5
W: Walk @ Route 16
W: Double Grass @ Route 16
W: Walk @ Strange House - 1F
W: Walk @ Strange House - 2F
W: Walk @ Strange House - B1F
140
578
Duosion**
Psychic
T: Psychic Bryce @ Celestial Tower
T: Psychic Bryce @ Nimbasa City
W: Walk @ Route 9
W: Double Grass @ Route 9
W: Walk @ Strange House - 1F
W: Walk @ Strange House - 2F
W: Walk @ Strange House - B1F
141
579
Reuniclus**
Psychic
T: Caitlin @ Pokemon League - Elite Four
W: Walk @ Route 9
142
415
Combee
Bug/Flying
T: Baker Jenn @ Route 5
T: Harlequin Gary @ Castelia City
T: Harlequin Jack @ Castelia City
W: Grass @ Route 12
W: Double Grass@ Route 12
W: Grass @ Lostlorn Forest
W: Double Grass @ Lostlorn Forest
W: Hidden Hollow @ Lostlorn Forest
143
416
Vespiquen
Bug/Flying
W: Grass @ Route 12
W: Grass @ Lostlorn Forest
144
587
Emolga
Electric/Flying
T: Backers May & Mal @ Route 3
T: Breeder Magnolia @ Route 11
T: Leader Elesa @ Nimbasa City
T: Guitarist Anna @ Chargestone Cave
T: Boss Trainer Carleigh @ White Forest
T: Ranger Forrest @ Lostlorn Forest
T: Maid Tanya @ Royal Unova
T: Ace Trainer Grant @ Route 23
W: Grass @ Route 5
W: Grass @ Route 6
W: Grass @ Route 7
W: Grass @ Route 9
W: Grass @ Route 11
W: Grass @ Route 12
W: Grass @ Route 13
W: Grass @ Route 14
W: Grass @ Route 15
W: Grass @ Route 16
W: Grass @ Route 22
W: Grass @ Route 23
W: Grass @ Abundant Shrine
W: Grass @ Dragonspiral Tower - Entrance
W: Grass @ Dragonspiral Tower - Outside
W: Grass @ Lostlorn Forest
W: Grass @ Village Bridge
145
214
Heracross
Bug/Fight
T: Battle Girl Tia @ Seaside Cave
T: Black Belt Jay @ Route 14
T: Black Belt Jeriel @ Route 12
T: Black Belt Lao @ Nimbasa City
T: Black Belt Martell @ Victory Road B2W2
T: Boss Trainer Frederick @ White Forest
T: Veteran Murphy @ Lostlorn Forest
W: Grass @ Route 12
W: Double Grass @ Route 12
W: Grass @ Lostlorn Forest
W: Double Grass @ Lostlorn Forest
W: Hidden Hollow @ Lostlorn Forest
146
127
Pinsir
Bug
T: Backpacker Reece @ Route 14
T: Black Belt Martell @ Victory Road B2W2
T: Veteran Murphy @ Lostlorn Forest
W: Hidden Hollow @ Lostlorn Forest
147
522
Blitzle
Electric
T: Beauty Ampère @ Nimbasa City
T: Beauty Fleming @ Nimbasa City
T: Rich Boy Rolan @ Nimbasa City
T: Smasher Elena @ Nimbasa City
148
523
Zebstrika
Electric
T: Ace Trainer Kipp @ Route 14
T: Backers Joe & Ross @ Route 4
T: Backers Joe & Ross @ Nimbasa City
T: Cyclist Jeremiah @ Reversal Mountain
T: Game Freak Morimoto @ Castelia City
T: Guitarist Beverly @ Chargestone Cave
T: Leader Elesa @ Nimbasa City
T: Ranger Melita @ Pinwheel Forest
T: Smasher Elena @ Nimbasa City
T: Veteran Portia @ Victory Road B2W2
W: Double Grass @ Route 7
W: Grass @ Route 7
149
418
Buizel
Water
T: Fisherman Sid @ Route 14
W: Surf @ Route 11
W: Surf @ Route 14
W: Surf @ Route 23
W: Surf @ Lostlorn Forest
W: Surf @ Nature Preserve
W: Surf @ Victory Road B2W2 - Outside
150
419
Floatzel
Water
T: Ace Trainer Doyle @ Humilau City
T: Clerk Chaz @ Royal Unova
T: Ranger Lena @ Route 23
W: Surf @ Route 11
W: Surf @ Route 14
W: Surf @ Route 23
W: Surf @ Lostlorn Forest
W: Surf @ Nature Preserve
W: Surf @ Victory Road B2W2 - Outside
151
570
Zorua
Dark
Can only be obtained through a complicated process that begins with transferring Celebi over from the Generation IV game using the PokeTransfer Station and then completing a special event in the game. Please consult the section on obtaining Zorua to learn more.
152
571
Zoroark
Dark
Can only be obtained through a complicated process that begins with transferring either Raikou, Entei or Suicune over from the Generation IV game using the PokeTransfer Station and then completing a special event in the game. Please consult the section on obtaining Zoroark to learn more.
153
580
Ducklett
Flying/Water
T: Backers Kay & Ali @ Nimbasa City
T: Breeder Marcus @ Route 7
T: Lass Flo @ Route 7
T: Pilot Chase @ Mistralton City
T: Striker Tony @ Nimbasa City
W: Grass @ Driftveil Drawbridge
154
581
Swanna
Flying/Water
T: Ace Trainer Juliet @ Route 23
T: Ace Trainer Pierce @ Victory Road B2W2
T: Backers Kay & Ali @ Nimbasa City
T: Backpacker Kiyo @ Reversal Mountain
T: Boss Trainer Carlen @ Black City
T: Leader Skyla @ Mistralton City
T: Striker Tony @ Nimbasa City
W: Grass @ Marvelous Bridge
155
588
Karrablast
Bug
T: School Kid Alvin @ Route 6
T: Scientist Marissa @ Route 6
T: Leader Burgh @ Castelia City
T: Youngster Jaye @ Abundant Shrine
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Grass @ Route 8 (Sum / Aut / Spr)
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Grass @ Icirrus City (Sum / Aut / Spr)
W: Grass @ Moor of Icirrus (Sum / Aut / Spr)
156
589
Escavalier
Bug/Steel
T: Maid Tammy @ Celestial Tower
T: Ranger Parker @ Moor of Icirrus
T: Trainer Alder @ Floccesy Town
157
616
Shelmet
Bug
T: School Kid Mara @ Route 6
T: Scientist Marissa @ Route 6
T: Lass Mai @ Route 8
T: Leader Burgh @ Castelia City
T: Youngster Jaye @ Abundant Shrine
W: Grass @ Route 6 (Spring)
W: Double Grass @ Route 6 (Spring)
W: Grass @ Route 8 (Spr / Sum / Aut)
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Grass @ Icirrus City (Spr / Sum / Aut)
W: Grass @ Moor of Icirrus (Spr / Sum / Aut)
158
617
Accelgor
Bug
T: Ranger Elaine @ Moor of Icirrus
T: Team Plasma Shadow @ Icirrus City
T: Team Plasma Shadow @ Plasma Frigate
T: Trainer Alder @ Floccesy Town
159
585
Deerling
Grass/Normal
T: Breeder April @ Route 6
T: Lass Lurleen @ Abundant Shrine
T: Ranger Leaf @ Route 20
T: School Kid Mara @ Route 6
T: Scientist Jacques @ Route 6
T: Youngster Cody @ Route 7
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Grass @ Route 7
W: Double Grass @ Route 7
160
586
Sawsbuck
Grass/Normal
T: Backpacker Mae @ Victory Road B2W2
W: Grass @ Dragonspiral Tower - Entrance
W: Double Grass @ Dragonspiral Tower - Entrance
W: Grass @ Dragonspiral Tower - Outside
W: Double Grass @ Dragonspiral Tower - Outside
161
590
Foongus
Grass/Poison
T: Ranger Naoko @ Route 20
T: Ranger Richard @ Route 6
T: School Kid Alvin @ Route 6
T: Team Plasma Grunt @ Plasma Frigate
W: Hidden Hollow @ Route 5
W: Grass @ Route 6
W: Double Grass @ Route 6
W: Hidden Hollow @ Route 6
W: Grass @ Route 7
W: Double Grass @ Route 7
W: Hidden Hollow @ Route 13
162
591
Amoonguss
Grass/Poison
T: Ranger Steve @ Route 23
T: Team Plasma Grunt @ Plasma Frigate
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Hidden Hollow @ Route 22
W: Grass @ Route 23
W: Double Grass @ Route 23
W: Hidden Hollow @ Abundant Shrine
W: Hidden Hollow @ Pinwheel Forest - Inside
163
351
Castform
Normal
T: Parasol Lady Gwyneth @ Nimbasa City
T: Parasol Lady Ingrid @ Route 8
T: Parasol Lady Laura @ Route 13
T: Parasol Lady Nicole @ Route 6
T: Parasol Lady Tihana @ Route 6
T: Parasol Lady Tyra @ Route 8
W: Grass @ Route 6
164
299
Nosepass
Rock
T: Hiker Justin @ Route 22
T: Hiker Otto @ Chargestone Cave
T: Ranger Daryl @ Route 13
W: Hidden Hollow @ Route 6
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
165
476
Probopass
Rock/Steel
T: Hiker Don @ Route 23
T: Hiker Hunter @ Twist Mountain
T: Ranger Eddie @ Victory Road B2W2
166
304
Aron
Rock/Steel
T: Hiker Otto @ Chargestone Cave
T: Hiker Teppei @ Clay Tunnel
W: Grass @ Mistralton Cave - 1F
W: Grass @ Mistralton Cave - 2F
W: Grass @ Mistralton Cave - Guidance Chamber
167
305
Lairon
Rock/Steel
T: Ranger Johan @ Seaside Cave
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
168
306
Aggron
Rock/Steel
T: Hiker Doug @ Route 23
T: Iris @ Pokemon League - Champion
T: Veteran Zach @ Twist Mountain
169
343
Baltoy
Ground/Psychic
T: Harlequin Ian @ Route 7
T: Harlequin Pat @ Route 7
T: Psychic Ena @ Relic Passage
T: Smasher Elena @ Nimbasa City
T: Worker Niel @ Driftveil City
T: Worker Noel @ Driftveil City
T: Worker Pasqual @ Driftveil City
T: Worker Tavarius @ Driftveil City
W: Grass @ Relic Castle - Maze End
170
344
Claydol
Ground/Psychic
T: Ace Trainer Jamie @ Victory Road B2W2
T: Boss Trainer Elie @ White Forest
T: Psychic Gerard @ Nimbasa City
T: Worker Ryan @ Twist Mountain
171
636
Larvesta
Bug/Fire
T: Ranger Dianne @ Route 13
T: Veteran Murphy @ Lostlorn Forest
172
637
Volcarona
Bug/Fire
T: Boss Trainer Benga @ Black City
T: Boss Trainer Benga @ White Forest
T: Trainer Alder @ Floccesy Town
W: Interact @ Relic Castle - Maze End
173
595
Joltik
Bug/Electric
T: Leader Elesa @ Nimbasa City
T: Scientist Lumi @ Chargestone Cave
T: Youngster Jaye @ Abundant Shrine
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
174
596
Galvantula
Bug/Electric
T: Ace Trainer Charlie @ Nimbasa City
T: Ace Trainer Juliet @ Route 23
T: Ace Trainer Shanta @ Victory Road B2W2
T: Ranger Daryl @ Route 13
175
597
Ferroseed
Grass/Steel
T: Ace Trainer Vicki @ Chargestone Cave
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
176
598
Ferrothorn
Grass/Steel
T: Ace Trainer Webster @ Victory Road B2W2
T: Maid Tammy @ Celestial Tower
T: Preschooler Ike @ Pinwheel Forest
T: Ranger Katie @ Clay Tunnel
T: Trainer Cilan @ Striaton City
177
602
Tynamo
Electric
W: Grass @ Chargestone Cave - 1F
W: Grass @ Chargestone Cave - B1F
W: Grass @ Chargestone Cave - B2F
W: Grass @ Seaside Cave - 1F
178
603
Eelektrik
Electric
T: Ace Trainer Miguel @ Route 13
T: Boss Trainer Brent @ White Forest
W: Grass @ Seaside Cave - B1F
179
604
Eelektross
Electric
T: Ace Trainer Dusty @ Striaton City
T: Ace Trainer Elmer @ Victory Road B2W2
T: Rival @ Driftveil City
T: Rival @ Undella Town
T: Team Plasma Ghetsis @ Giant Chasm
180
592
Frillish
Ghost/Water
T: Fisherman Kenzo @ Route 21
T: Smasher Mari @ Nimbasa City
W: Surf @ Route 4
W: Surf @ Route 13
W: Surf @ Route 17
W: Surf @ Route 18
W: Surf @ Route 21
W: Surf @ Humilau City
W: Surf @ P2 Laboratory
W: Surf @ Seaside Cave - 1F
W: Surf @ Undella Town
W: Surf @ Undella Bay
W: Surf @ Virbank City
W: Surf @ Virbank Complex - Outside
181
593
Jellicent
Ghost/Water
T: Ace Trainer Grant @ Route 23
T: Backers Joe & Ross @ Nimbasa City
T: Boss Trainer Elie @ White Forest
T: Leader Marlon @ Humilau City
T: Smasher Mari @ Nimbasa City
W: Surf @ Route 4
W: Surf @ Route 13
W: Surf @ Route 17
W: Surf @ Route 18
W: Surf @ Route 21
W: Surf @ Humilau City
W: Surf @ P2 Laboratory
W: Surf @ Seaside Cave - 1F
W: Interact @ Undella Bay
W: Surf @ Undella Bay (Spr / Sum / Aut)
W: Surf @ Undella Town
W: Surf @ Virbank City
W: Surf @ Virbank Complex - Outside
182
594
Alomomola
Water
T: Ace Trainer Mariana @ Royal Unova
T: Ace Trainer Melina @ Humilau City
T: Doctor Braid @ Route 21
T: Fisherman Jones @ Route 13
T: Game Freak Nishino @ Castelia City
T: Swimmer Arissa @ Undella Bay
W: Surf @ Route 4
W: Surf @ Route 17
W: Surf @ Route 18
W: Surf @ Route 21
W: Surf @ P2 Laboratory
W: Surf @ Virbank City
W: Surf @ Virbank Complex - Outside
183
610
Axew
Dragon
T: Ace Trainer Belle @ Mistralton Cave
T: Ace Trainer Geoff @ Mistralton Cave
T: Veteran Denae @ Opelucid City
T: Veteran Ron @ Opelucid City
W: Grass @ Mistralton Cave - 1F
W: Grass @ Mistralton Cave - 2F
W: Grass @ Mistralton Cave - Guidance Chamber
184
611
Fraxure
Dragon
T: Ace Trainer Caroll @ Victory Road B2W2
T: Veteran Denae @ Opelucid City
T: Veteran Hugo @ Victory Road B2W2
T: Veteran Jerry @ Opelucid City
T: Veteran Lucius @ Opelucid City
T: Veteran Rhona @ Opelucid City
T: Veteran Ron @ Opelucid City
W: Grass @ Nature Preserve
W: Double Grass @ Nature Preserve
185
612
Haxorus
Dragon
T: Iris @ Pokemon League - Champion
T: Leader Drayden @ Opelucid City
T: Trainer Cheren @ Route 5
W: Interact @ Nature Preserve
186
335
Zangoose
Normal
T: Backpacker Alexander @ Nimbasa City
T: Boss Trainer Daneil @ White Forest
T: Lass Lurleen @ Abundant Shrine
T: Team Plasma Grunt @ Plasma Frigate
T: Twins Sola & Ana @ Route 7
W: Grass @ Route 7
W: Double Grass @ Route 7
W: Hidden Hollow @ Route 7
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Hidden Hollow @ Route 23
W: Grass @ Village Bridge
W: Double Grass @ Village Bridge
187
336
Seviper
Poison
T: Boss Trainer Danelle @ Black City
T: Team Plasma Grunt @ Opelucid City
T: Team Plasma Grunt @ Plasma Frigate
T: Twins Sola & Ana @ Route 7
T: Youngster Wes @ Abundant Shrine
W: Grass @ Route 7
W: Double Grass @ Route 7
W: Hidden Hollow @ Route 7
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Hidden Hollow @ Route 23
W: Grass @ Village Bridge
W: Double Grass @ Village Bridge
188
605
Elgyem
Psychic
T: Psychic Bryce @ Celestial Tower
T: Psychic Bryce @ Nimbasa City
W: Grass @ Celestial Tower - 2F
W: Grass @ Celestial Tower - 3F
W: Grass @ Celestial Tower - 4F
189
606
Beheeyem
Psychic
T: Trainer Colress @ Plasma Frigate
190
607
Litwick
Fire/Ghost
T: Celestial Tower - School Kid Alberta @
W: Grass @ Celestial Tower - 1F
W: Grass @ Celestial Tower - 2F
W: Grass @ Celestial Tower - 3F
W: Grass @ Celestial Tower - 4F
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
191
608
Lampent
Fire/Ghost
T: Ace Trainer Angi @ Route 13
T: Psychic Alia @ Victory Road B2W2
192
609
Chandelure
Fire/Ghost
T: Shauntal @ Pokemon League - Elite Four
T: Trainer Bianca @ Nuvema Town
T: Waitress Jan @ Celestial Tower
193
631
Heatmor
Fire
T: Ace Trainer Cheyenne @ Route 1
T: Ace Trainer Shanta @ Victory Road B2W2
T: Baker Chris @ Village Bridge
T: Boss Trainer Daneil @ White Forest
T: Trainer Chili @ Striaton City
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
194
632
Durant
Bug/Steel
T: Ace Trainer Sean @ Route 1
T: Ace Trainer Webster @ Victory Road B2W2
T: Boss Trainer Danelle @ Black City
T: Gentleman Stonewall @ Village Bridge
W: Grass @ Clay Tunnel - Entrance
W: Grass @ Clay Tunnel - R2
W: Grass @ Clay Tunnel - R3
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
W: Grass @ Underground Ruins - Entrance
W: Grass @ Underground Ruins - Iceberg Chamber
W: Grass @ Underground Ruins - Iron Chamber
W: Grass @ Underground Ruins - Rock Peak Chamber
W: Grass @ Underground Ruins - Ruins
195
613
Cubchoo
Ice
T: Pokefan Georgia @ Celestial Tower
W: Grass @ Route 7 (Winter)
W: Double Grass @ Route 7 (Winter)
W: Hidden Hollow @ Route 7
196
614
Beartic
Ice
T: Ranger Hillary @ Pinwheel Forest
T: Veteran Sterling @ Victory Road B2W2
T: Worker Victor @ Twist Mountain
W: Grass @ Dragonspiral Tower - Entrance (Winter)
W: Double Grass @ Dragonspiral Tower - Entrance (Winter)
W: Grass @ Dragonspiral Tower - Outside (Winter)
W: Double Grass @ Dragonspiral Tower - Outside (Winter)
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
197
615
Cryogonal
Ice
T: Clerk Lana @ Celestial Tower
T: Team Plasma Zinzolin @ Lacunosa Town
T: Team Plasma Zinzolin @ Opelucid City
T: Team Plasma Zinzolin @ Plasma Frigate
W: Grass @ Twist Mountain - 1F
W: Grass @ Twist Mountain - 2F
W: Grass @ Twist Mountain - 3F
W: Grass @ Twist Mountain - B1F
198
641
Tornadus
Flying
T: Boss Trainer Harmony @ Black City
Legendary Roaming Pokemon: In Pokemon Black ONLY, once you have obtained all 8 Pokemon Gym Badges, head to Route 10 where you will be told about a series of strange weather patterns occurring on or around Route 7. Immediately journey to Route 7. Speak to the person at the second house on Route 7 to be invited inside; complete the interaction and when you exit the house you will be confronted by Tornadus! That is when it is added to the game as a Roaming Legendary – randomly appearing in the south side of the map in the morning, and the north side in the evening. If you are playing Pokemon White you will need to find a partner to trade for this Pokemon from Pokemon Black, as it is exclusive to Black.
199
642
Thundurus
Electric/Flying
T: Boss Trainer Harmon @ White Forest
Legendary Roaming Pokemon: In Pokemon White ONLY, once you have obtained all 8 Pokemon Gym Badges, head to Route 10 where you will be told about a series of strange weather patterns occurring on or around Route 7. Immediately journey to Route 7. Speak to the person at the second house on Route 7 to be invited inside; complete the interaction and when you exit the house you will be confronted by Thundurus! That is when it is added to the game as a Roaming Legendary – randomly appearing in the south side of the map in the morning, and the north side in the evening. If you are playing Pokemon Black you will need to find a partner to trade for this Pokemon from Pokemon White, as it is exclusive to White.
200
645
Landorus
Flying/Ground
Legendary Pokemon: This Pokemon has prerequisites requiring the trainer to capture and trade with a friend to obtain the special Pokemon Tornadus and Thundurus; after these are obtained, place them in your party and go to the Abundant Shrine off of Route 14, where you will interact with the Shrine using Tornadus and Thundurus to trigger the appearance of Landorus, who flies into the Shrine area and then engages you in battle (save first). Simply weaken and capture it in the usual way.
201
451
Skorupi
Bug/Poison
T: Backpacker Reece @ Route 14
T: Biker Phillip @ Route 9
T: Scientist Blythe @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
T: Youngster Wes @ Abundant Shrine
W: Hidden Hollow @ Route 13
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - Outside
W: Double Grass @ Reversal Mountain - Outside
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
202
452
Drapion
Dark/Poison
T: Ace Trainer Shel @ Route 22
T: Hooligans Jim & Cas @ Route 9
T: Team Plasma Ghetsis @ Giant Chasm
T: Team Plasma Grunt @ Plasma Frigate
T: Veteran Julia @ Twist Mountain
203
227
Skarmory
Flying/Steel
T: Ace Trainer Kipp @ Route 14
T: Leader Skyla @ Mistralton City
T: Maid Tammy @ Celestial Tower
T: Veteran Abraham @ Victory Road B2W2
T: Veteran Arlen @ Nimbasa City
T: Veteran Gina @ Route 18
W: Grass @ Reversal Mountain - Outside
W: Double Grass @ Reversal Mountain - Outside
204
322
Numel**
Fire/Ground
T: Backpacker Boone @ Strange House
W: Walk @ Reversal Mountain - B1F
W: Walk @ Reversal Mountain - Heatran Room
W: Walk @ Reversal Mountain - Outside
W: Walk @ Reversal Mountain - R1
W: Walk @ Reversal Mountain - R2
W: Walk @ Reversal Mountain - R3
W: Walk @ Reversal Mountain - R4
205
323
Camerupt**
Fire/Ground
T: Ace Trainer Ray @ Reversal Mountain
T: Breeder Addison @ Route 22
T: Ranger Elle @ Victory Road B2W2
T: Ranger Lewis @ Reversal Mountain
W: Walk @ Reversal Mountain - Outside
W: Double Grass @ Reversal Mountain - Outside
W: Walk @ Reversal Mountain - B1F
W: Walk @ Reversal Mountain - Heatran Room
W: Walk @ Reversal Mountain - R1
W: Walk @ Reversal Mountain - R2
W: Walk @ Reversal Mountain - R3
W: Walk @ Reversal Mountain - R4
206
325
Spoink*
Psychic
T: Breeder Owen @ Nimbasa City
T: Psychic Lynette @ Strange House
W: Grass @ Reversal Mountain - Outside
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
207
326
Grumpig*
Psychic
T: Ace Trainer Cora @ Reversal Mountain
T: Breeder Addison @ Route 22
T: Ranger Lewis @ Reversal Mountain
W: Grass @ Reversal Mountain - Outside
W: Double Grass @ Reversal Mountain - Outside
W: Grass @ Reversal Mountain - B1F
W: Grass @ Reversal Mountain - Heatran Room
W: Grass @ Reversal Mountain - R1
W: Grass @ Reversal Mountain - R2
W: Grass @ Reversal Mountain - R3
W: Grass @ Reversal Mountain - R4
208
425
Drifloon
Flying/Ghost
T: Psychic Lynette @ Strange House
W: Hidden Hollow @ Route 13
209
426
Drifblim
Flying/Ghost
T: Ace Trainer Cora @ Reversal Mountain
T: Ace Trainer Jamie @ Victory Road B2W2
T: Psychic Lynette @ Strange House
T: Ranger Heidi @ Nimbasa City
T: Shauntal @ Pokemon League - Elite Four
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Grass @ Route 14
W: Double Grass @ Route 14
W: Grass @ Reversal Mountain - Outside
W: Double Grass @ Reversal Mountain - Outside
210
353
Shuppet
Ghost
Transfer from previous game version.
211
354
Banette
Ghost
T: Ranger Eliza @ Reversal Mountain
T: Shauntal @ Pokemon League - Elite Four
T: Team Plasma Shadow @ Icirrus City
T: Team Plasma Shadow @ Plasma Frigate
W: Grass @ Strange House - 1F
W: Grass @ Strange House - 2F
W: Grass @ Strange House - B1F
W: Grass @ Victory Road B2W2 - 1F
W: Grass @ Victory Road B2W2 - 3F
212
278
Wingull
Flying/Water
T: Swimmer Kyle @ Route 21
213
279
Pelipper
Flying/Water
T: Ace Trainer Jeanne @ Humilau City
T: Ace Trainer Jeanne @ Twist Mountain
T: Ace Trainer Summer @ Undella Bay
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Hidden Hollow @ Route 22
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
214
337
Lunatone
Psychic/Rock
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Grass @ Route 22
W: Grass @ Route 22 Double
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
W: Grass @ Giant Chasm - Plains
W: Double Grass @ Giant Chasm - Plains
215
338
Solrock
Psychic/Rock
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
W: Grass @ Giant Chasm - Plains
W: Double Grass @ Giant Chasm - Plains
216
359
Absol
Dark
T: Grimsley @ Pokemon League - Elite Four
T: Team Plasma Shadow @ Icirrus City
T: Team Plasma Shadow @ Opelucid City
T: Team Plasma Shadow @ Plasma Frigate
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Grass @ Route 14
W: Double Grass @ Route 14
W: Hidden Hollow @ Route 23
217
114
Tangela
Grass
T: Ace Trainer Kipp @ Route 14
T: School Kid Millie @ Pinwheel Forest
W: Grass @ Route 13
W: Double Grass @ Route 13
W: Hidden Hollow @ Route 13
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
218
465
Tangrowth
Grass
T: Ace Trainer Chandra @ Victory Road B2W2
T: School Kid William @ Dreamyard
W: Grass @ Route 13
W: Grass @ Giant Chasm - Outside
219
619
Mienfoo
Fight
T: Battle Girl Azra @ Route 12
T: Battle Girl Maki @ Seaside Cave
T: Trainer Bianca @ Reversal Mountain
W: Grass @ Route 14
W: Double Grass @ Route 14
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Hidden Hollow @ Route 22
W: Grass @ Route 23
W: Double Grass @ Dragonspiral Tower - Entrance (Winter)
220
620
Mienshao
Fight
T: Battle Girl Maggie @ Wellspring Cave
T: Battle Girl Tiffany @ Route 23
T: Marshal @ Pokemon League - Elite Four
T: Policeman Jeff @ Nimbasa City
T: Trainer Bianca @ Nuvema Town
W: Double Grass @ Route 23
W: Grass @ Dragonspiral Tower - 1F
W: Grass @ Dragonspiral Tower - Entrance
W: Double Grass @ Dragonspiral Tower - Entrance (Winter)
W: Grass @ Dragonspiral Tower - Outside
W: Double Grass @ Dragonspiral Tower - Outside
221
207
Gligar
Flying/Ground
T: Ace Trainer Junko @ Route 14
T: Ranger Mikiko @ Seaside Cave
W: Grass @ Route 11
W: Double Grass @ Route 11
W: Grass @ Route 15
W: Double Grass @ Route 15
W: Grass @ Route 23
W: Double Grass @ Route 23
W: Hidden Hollow @ Route 23
222
472
Gliscor
Flying/Ground
Grass @ Route 11
Grass @ Route 15
Grass @ Route 23
223
624
Pawniard
Dark/Steel
T: Biker Zeke @ Route 9
T: Boss Trainer Abed @ Black City
T: Infielder Todd @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
T: Team Plasma Shadow @ Opelucid City
T: Team Plasma Shadow @ Plasma Frigate
W: Grass @ Route 9
W: Double Grass @ Route 9
224
625
Bisharp
Dark/Steel
T: Backers Alf & Fred @ Nimbasa City
T: Grimsley @ Pokemon League - Elite Four
T: Infielder Todd @ Nimbasa City
T: Maid Tammy @ Celestial Tower
T: Team Plasma Shadow @ Icirrus City
225
638
Cobalion
Fight/Steel
Legendary Pokemon: This is one of the trio of Legendary Fighting Pokemon, and it is acquired in Pokemon Black/White after your character has obtained HM03: Surf. Find the Trainer in Mistralton Cave off of Route 6 who will brief you about it, and then head into the cave to encounter its Level 42 form and capture it.
Pokemon Black/White 2: As the previous encounter area, the Mistralton Cave, is now closed, Cobalion is initially encountered on Route 6, thereafter to be found in the middle of Route 13, where you can capture him and add him to your crew.
226
639
Terrakion
Fight/Rock
Legendary Pokemon: This is the second of the trio of Legendary Fighting Pokemon, and it is encountered in the cave near the top of Victory Road; to open the new cave in which this Pokemon is found you must have HM04: Strength on a party member. Inside the new cave you will encounter it in its Level 42 form and capture it.
Pokemon Black/White 2: As was the case with Cobalion, this Legendary Pokemon is no longer in the inaccessible area from the previous game, but is now found hidden away on a platform off of Route 22. When you first approach it, Colress will appear and give you his device for controlling Pokemon. Battle and capture it in the usual manner.
227
640
Virizion
Fight/Grass
Legendary Pokemon: After you capture Cobalion, access to the new area in Pinwheel Forest is then available. The new area is found along the eastern side of the forest, and entering the area will allow you to encounter and battle this third member of the trio of Legendary Fighting Pokemon, which you encounter in its Level 42 form.
Pokemon Black/White 2: As was the case with Cobalion, this Legendary Pokemon is no longer in the inaccessible area from the previous game, but is now found at the western end of Route 11; battle and capture it in the usual manner.
228
535
Tympole
Water
T: Preschooler Jojo @ Pinwheel Forest
T: Ranger Crofton @ Route 11
229
536
Palpitoad
Ground/Water
T: Ranger Crofton @ Route 11
T: Youngster Astor @ Route 8
W: Grass @ Route 8 (Spr / Sum / Aut)
W: Surf @ Route 8
W: Grass @ Icirrus City (Spr / Sum / Aut)
W: Grass @ Moor of Icirrus (Spr / Sum / Aut)
W: Grass @ Pinwheel Forest - Outside
W: Double Grass @ Pinwheel Forest - Outside
230
537
Seismitoad
Ground/Water
T: Ace Trainer Kelsey @ Pinwheel Forest
T: Team Plasma Ghetsis @ Giant Chasm
W: Surf @ Route 8
W: Surf @ Icirrus City
W: Surf @ Moor of Icirrus
W: Grass @ Pinwheel Forest - Outside
231
618
Stunfisk
Electric/Ground
T: Fisherman Eustace @ Moor of Icirrus
T: Fisherman Ryder @ Route 8
T: Ranger Steve @ Route 23
W: Grass @ Route 8 (Spr / Sum / Aut)
W: Surf @ Route 8
W: Fish @ Route 8
W: Grass @ Icirrus City (Spr / Sum / Aut)
W: Surf @ Icirrus City
W: Fish @ Icirrus City
W: Grass @ Moor of Icirrus (Spr / Sum / Aut)
W: Surf @ Moor of Icirrus
W: Fish @ Moor of Icirrus
232
213
Shuckle
Bug/Rock
W: Grass @ Seaside Cave - B1F
233
458
Mantyke
Flying/Water
T: Hoopster Bobby @ Nimbasa City
T: Swimmer Matt @ Undella Bay
W: Surf @ Route 21
W: Surf @ Undella Bay (Spr / Sum / Aut)
234
226
Mantine
Flying/Water
T: Ace Trainer Doyle @ Humilau City
T: Leader Marlon @ Humilau City
W: Surf @ Route 21
W: Surf @ Undella Bay (Spr / Sum / Aut)
235
223
Remoraid
Water
T: Swimmer Kaoru @ Route 21
W: Surf @ Route 21
W: Fish @ Route 21
W: Surf @ Undella Bay
W: Fish @ Undella Bay
236
224
Octillery
Water
T: Swimmer Harold @ Route 21
W: Fish @ Route 21
W: Fish @ Undella Bay
237
222
Corsola
Rock/Water
W: Fish @ Route 18
W: Hidden Hollow @ Route 18
W: Surf @ Humilau City
238
120
Staryu
Water
T: Fisherman Damon @ Route 13
T: Fisherman Sid @ Route 14
W: Surf @ Route 13
W: Surf @ Humilau City
W: Surf @ Undella Town
239
121
Starmie
Psychic/Water
T: Ace Trainer Sable @ Humilau City
T: Ace Trainer Shel @ Route 22
T: Ace Trainer Summer @ Undella Bay
T: Trainer N @ N's Castle
T: Veteran Portia @ Victory Road B2W2
W: Surf @ Route 13
W: Surf @ Humilau City
W: Surf @ Undella Town
240
320
Wailmer
Water
T: Swimmer Mitzi @ Undella Bay
W: Surf @ Undella Bay
241
321
Wailord
Water
T: Ace Trainer Henry @ Royal Unova
T: Ace Trainer Jeanne @ Humilau City
T: Ace Trainer Jeanne @ Twist Mountain
T: Leader Marlon @ Humilau City
T: Swimmer Desiree @ Route 21
W: Surf @ Undella Bay
242
131
Lapras
Ice/Water
T: Clerk Lana @ Celestial Tower
T: Iris @ Pokemon League - Champion
W: Surf @ Village Bridge
243
363
Spheal
Ice/Water
T: Swimmer Mitzi @ Undella Bay
W: Hidden Hollow @ Route 13
W: Surf @ Undella Bay (Winter)
244
364
Sealeo
Ice/Water
T: Swimmer Tim @ Undella Bay
T: Worker Matthew @ Twist Mountain
W: Surf @ Undella Bay (Winter)
245
365
Walrein
Ice/Water
T: Ace Trainer Santino @ Humilau City
W: Surf @ Undella Bay (Winter)
246
333
Swablu
Normal/Flying
T: Twins Rae & Ula @ Abundant Shrine
W: Grass @ Route 14
W: Grass @ Abundant Shrine
W: Hidden Hollow @ Abundant Shrine
247
334
Altaria
Dragon/Flying
T: Breeder Magnolia @ Route 11
T: Leader Drayden @ Opelucid City
W: Grass @ Route 14
W: Double Grass @ Route 14
W: Grass @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Grass @ Nature Preserve
W: Double Grass @ Nature Preserve
W: Grass @ Victory Road B2W2 - Outside
W: Double Grass @ Victory Road B2W2 - Outside
248
037
Vulpix
Fire
T: Lady Elizandra @ Royal Unova
T: Lass Shannon @ Route 3
W: Grass @ Abundant Shrine
W: Double Grass @ Abundant Shrine
W: Hidden Hollow @ Abundant Shrine
249
038
Ninetales
Fire
T: Trainer N @ N's Castle
W: Grass @ Abundant Shrine
250
436
Bronzor
Psychic/Steel
W: Grass @ Abundant Shrine
W: Hidden Hollow @ Abundant Shrine
251
437
Bronzong
Psychic/Steel
T: Boss Trainer Ellas @ Black City
W: Double Grass @ Abundant Shrine
252
215
Sneasel
Dark/Ice
T: Striker Roberto @ Nimbasa City
T: Team Plasma Grunt @ Plasma Frigate
T: Team Plasma Zinzolin @ Lacunosa Town
W: Cave Grass @ Giant Chasm
W: Inner Cave Grass @ Giant Chasm
W: Plains Hidden Hollow @ Giant Chasm
253
461
Weavile
Dark/Ice
T: Boss Trainer Gaius @ Black City
T: Clerk Lana @ Celestial Tower
T: Team Plasma Zinzolin @ Opelucid City
T: Team Plasma Zinzolin @ Plasma Frigate -
T: Veteran Zach @ Twist Mountain
254
225
Delibird
Flying/Ice
W: Grass @ Route 22
W: Double Grass @ Route 22
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
W: Grass @ Giant Chasm - Plains
W: Double Grass @ Giant Chasm - Plains
255
582
Vanillite
Ice
T: Backpacker Myra @ Route 22
256
583
Vanillish
Ice
W: Grass @ Dragonspiral Tower - Entrance (Winter)
W: Double Grass @ Dragonspiral Tower - Entrance (Winter)
W: Grass @ Dragonspiral Tower - Outside (Winter)
W: Double Grass @ Dragonspiral Tower - Outside (Winter)
W: Grass @ Giant Chasm - Outside
W: Double Grass @ Giant Chasm - Outside
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
257
584
Vanilluxe
Ice
T: Ace Trainer Caroll @ Victory Road B2W2
T: Clerk Lana @ Celestial Tower
T: Trainer N @ N's Castle
W: Grass @ Dragonspiral Tower - Entrance (Winter)
W: Grass @ Dragonspiral Tower - Outside (Winter)
W: Grass @ Giant Chasm - Outside
258
220
Swinub
Ground/Ice
T: Backpacker Lowell @ Route 22
T: Breeder Brooke @ Nimbasa City
259
221
Piloswine
Ground/Ice
T: Hiker Don @ Route 23
W: Grass @ Giant Chasm - Cave
W: Grass @ Giant Chasm - Inner Cave
W: Grass @ Giant Chasm - Plains
W: Double Grass @ Giant Chasm - Plains
260
473
Mamoswine
Ground/Ice
T: Ace Trainer Charlie @ Nimbasa City
T: Ace Trainer Tom @ Route 23
T: Boss Trainer Gail @ White Forest
T: Clerk Lana @ Celestial Tower
T: Hiker Wade @ Twist Mountain
T: Trainer N @ N's Castle
W: Plains Grass @ Giant Chasm
261
132
Ditto
Normal
W: Grass @ Giant Chasm - Plains
W: Double Grass @ Giant Chasm - Plains
W: Hidden Hollow @ Giant Chasm - Plains
262
374
Beldum
Psychic/Steel
T: Preschooler Tyrone @ Route 3
263
375
Metang
Psychic/Steel
T: Psychic Al @ Victory Road B2W2
T: Team Plasma Colress @ Plasma Frigate
W: Grass @ Giant Chasm - Plains
W: Grass @ Giant Chasm - Plains Double
W: Hidden Hollow @ Giant Chasm - Plains
264
376
Metagross
Psychic/Steel
T: Caitlin @ Pokemon League - Elite Four
T: Maid Tammy @ Celestial Tower
T: Trainer Colress @ Plasma Frigate
W: Grass @ Giant Chasm - Plains
265
086
Seel
Water
W: Surf @ Giant Chasm - Cave
W: Surf @ Giant Chasm - Inner Cave
W: Grass @ Seaside Cave - 1F
W: Surf @ Seaside Cave - 1F
266
087
Dewgong
Ice/Water
W: Surf @ Giant Chasm - Cave
W: Surf @ Giant Chasm - Inner Cave
W: Surf @ Seaside Cave - 1F
267
538
Throh
Fight
T: Backers Cam & Abby @ Nimbasa City
T: Battle Girl Brenda @ Route 23
T: Battle Girl Chalina @ Victory Road B2W2
T: Black Belt Edward @ Wellspring Cave
T: Black Belt Zachary @ Route 18
T: Linebacker Bob @ Nimbasa City
T: Marshal @ Pokemon League - Elite Four
T: Veteran Sterling @ Victory Road B2W2
W: Grass @ Route 15
W: Grass @ Route 18
W: Grass @ Route 23
W: Grass @ Pinwheel Forest - Outside
W: Grass @ Victory Road B2W2 - Cliffside
W: Double Grass @ Victory Road B2W2 - Cliffside
268
539
Sawk
Fight
T: Backers Cam & Abby @ Nimbasa City
T: Battle Girl Chalina @ Victory Road B2W2
T: Battle Girl Wendy @ Route 18
T: Black Belt Luke @ Route 23
T: Black Belt Thomas @ Wellspring Cave
T: Linebacker Bob @ Nimbasa City
T: Marshal @ Pokemon League - Elite Four
T: Veteran Portia @ Victory Road B2W2
W: Double Grass @ Route 18
W: Grass @ Route 23
W: Double Grass @ Route 23
W: Grass @ Pinwheel Forest - Outside
W: Double Grass @ Pinwheel Forest - Outside
W: Grass @ Victory Road B2W2 - Cliffside
269
626
Bouffalant
Normal
T: Backers Kat & Phae @ Nimbasa City
T: Backpacker Myra @ Route 22
T: Boss Trainer Carlen @ Black City
T: Hoopster Lamarcus @ Nimbasa City
T: Nursery Aide Ilse @ Celestial Tower
T: Rival @ Driftveil City
T: Rival @ Undella Town
T: Rival @ Victory Road
T: Trainer Alder @ Floccesy Town
W: Hidden Hollow @ Route 9
W: Grass @ Route 23
W: Double Grass @ Route 23
270
621
Druddigon
Dragon
T: Iris @ Pokemon League - Champion
T: Leader Drayden @ Opelucid City
T: Veteran Denae @ Opelucid City
T: Veteran Jerry @ Opelucid City
T: Veteran Rhona @ Opelucid City
T: Veteran Ron @ Opelucid City
T: Veteran Shaun @ Wellspring Cave
W: Grass @ Dragonspiral Tower - 1F
W: Grass @ Dragonspiral Tower - Entrance (Spr/Sum/Aut)
W: Grass @ Dragonspiral Tower - Outside
W: Double Grass @ Dragonspiral Tower - Outside
W: Grass @ Victory Road - 7F
W: Grass @ Victory Road B2W2 - N's Castle Entrance
271
622
Golett
Ghost/Ground
T: Boss Trainer Abigail @ White Forest
T: Hiker Wade @ Twist Mountain
272
623
Golurk
Ghost/Ground
T: Ace Trainer Billy @ Victory Road B2W2
T: Boss Trainer Ellas @ Black City
T: Elite Four Shauntal @ Pokemon League
T: Veteran Sterling @ Victory Road B2W2
W: Grass @ Dragonspiral Tower - 1F
W: Grass @ Dragonspiral Tower - 2F
W: Grass @ Victory Road B2W2 - 1F
W: Grass @ Victory Road B2W2 - 3F
273
633
Deino
Dark/Dragon
T: Preschooler Tyrone @ Route 3
T: Team Plasma Grunt @ Plasma Frigate
274
634
Zweilous
Dark/Dragon
T: Ace Trainer Elmer @ Victory Road B2W2
T: Veteran Hugo @ Victory Road B2W2
W: Grass @ Victory Road - 7F
W: Grass @ Victory Road B2W2 - N's Castle Entrance
275
635
Hydreigon
Dark/Dragon
T: Boss Trainer Ira @ Black City
T: Champion Iris @ Pokemon League
T: Team Plasma Ghetsis @ Giant Chasm
276
287
Slakoth
Normal
T: Youngster Keita @ Dreamyard
277
288
Vigoroth
Normal
T: Ranger Rick @ Route 1
W: Grass @ Pinwheel Forest - Inside
W: Double Grass @ Pinwheel Forest - Inside
278
289
Slaking
Normal
T: Youngster Keita @ Dreamyard
W: Grass @ Pinwheel Forest - Inside
279
341
Corphish
Water
T: Fisherman Eustace @ Moor of Icirrus
W: Surf @ Route 3
W: Surf @ Striaton City
280
342
Crawdaunt
Dark/Water
T: Roughneck Fletcher @ Nimbasa City
T: Youngster Keita @ Pinwheel Forest
W: Surf @ Route 3
W: Surf @ Striaton City
281
174
Igglybuff
Normal
T: Breeder Brooke @ Nimbasa City
T: School Kid Rita @ Dreamyard
282
039
Jigglypuff
Normal
T: Nursery Aide Autumn @ Route 3
W: Grass @ Route 1
W: Double Grass @ Route 1
W: Grass @ Route 2
W: Double Grass @ Dreamyard - Basement
W: Grass @ Dreamyard - Main
W: Double Grass @ Dreamyard - Main
283
040
Wigglytuff
Normal
T: Ranger Audra @ Route 1
T: Game Freak Nishino @ Castelia City
T: Musician Boris @ Nimbasa City
W: Grass @ Route 1
W: Grass @ Route 2
W: Grass @ Dreamyard - Main
284
108
Lickitung
Normal
T: Linebacker Dan @ Nimbasa City
T: Nursery Aide Autumn @ Route 3
T: School Kid Sally @ Nimbasa City
W: Grass @ Route 2
285
463
Lickilicky
Normal
T: Game Freak Nishino @ Castelia City
T: School Kid Rita @ Dreamyard
W: Grass @ Route 2
286
193
Yanma
Bug/Flying
T: Clerk Nelson @ Nimbasa City
T: School Kid Keston @ Pinwheel Forest
W: Grass @ Route 3
W: Double Grass @ Route 3
W: Grass @ Pinwheel Forest - Outside
W: Double Grass @ Pinwheel Forest - Outside
287
469
Yanmega
Bug/Flying
W: Grass @ Route 3
W: Grass @ Pinwheel Forest - Outside
288
357
Tropius
Flying/Grass
T: Ace Trainer Charlie @ Nimbasa City
W: Grass @ Route 18
W: Double Grass @ Route 18
289
455
Carnivine
Grass
T: Ranger Alain @ Nimbasa City
T: Ranger Katie @ Clay Tunnel
T: Ranger Parker @ Moor of Icirrus
W: Grass @ Route 18
W: Double Grass @ Route 18
290
453
Croagunk
Fight/Poison
T: Backpacker Talon @ Route 15
T: Youngster Astor @ Route 8
W: Grass @ Route 8 (Spr/Sum/Aut)
W: Grass @ Icirrus City (Spr/Sum/Aut)
W: Grass @ Moor of Icirrus (Spr/Sum/Aut)
291
454
Toxicroak
Fight/Poison
T: Ace Trainer Kathrine @ Pinwheel Forest
T: Team Plasma Ghetsis @ Giant Chasm
T: Veteran Zach @ Twist Mountain
W: Grass @ Pinwheel Forest - Outside
W: Double Grass @ Pinwheel Forest - Outside
292
246
Larvitar
Ground/Rock
T: Breeder Brooke @ Nimbasa City
T: Hiker Hunter @ Twist Mountain
293
247
Pupitar
Ground/Rock
W: Grass @ Route 15
W: Double Grass @ Route 15
294
248
Tyranitar
Dark/Rock
T: Grimsley @ Pokemon League - Elite Four
T: Veteran Arlen @ Nimbasa City
T: Veteran Vincent @ Route 18
W: Grass @ Route 15
295
643
Reshiram**
Dragon/Fire
Legendary Pokemon: This Pokemon is obtained in Pokemon White after you have beaten the Elite Four and battled N. Following your battle with N you must journey to Dragonspiral Tower to battle and capture it in its Level 50 form. Save before battle, as defeating the Pokemon prevents capture.
Pokemon Black 2: After completion of the game, you will encounter N within the ruins of his castle and battle him. After he loses – and you win – the Pokemon changes back into stone. Take the stone to Dragonspiral Tower to battle and capture it in the usual way.
296
644
Zekrom*
Dragon/Electric
Legendary Pokemon: This Pokemon is obtained in Pokemon Black after you have beaten the Elite Four and battled N. Following your battle with N you must journey to Dragonspiral Tower to battle and capture it in its Level 50 form. Save before battle, as defeating the Pokemon prevents capture.
Pokemon White 2: After completion of the game, you will encounter N within the ruins of his castle and battle him. After he loses – and you win – the Pokemon changes back into stone. Take the stone to Dragonspiral Tower to battle and capture it in the usual way.
297
646
Kyurem*/**
Dragon/Ice
Legendary Pokemon: This Pokemon is located on a shallow peninsula in a new area called The Giant Chasm which is situated to the north of Route 13. After you move through the forest to the peninsula and enter it at the lake you will hear a distinct screeching sound (the cry o f this Legendary Pokemon) and then the lake flash freezes, allowing you to walk to the entrance of the cave where you will find and battle this Pokemon. Capture it in the usual way.
Pokemon Black/White 2: After capturing Reshiram / Zekrom (depending on your game version) return to The Giant Chasm to encounter and capture Kyurem. After you capture him be sure to collect the DNA Link Unit that is left behind – this allows you to change his active form.
298
647
Keldeo
Fight/Water
Specially distributed at select GameStop stores from August 27th thru October 6th 2012, and in the United Kingdom at GAME Stores from September 1st thru October 11th 2012. Note that if you did not obtain it for Pokemon Black/White at those events it will be necessary for you to find a Trainer who has it and is willing to trade it to you in order to add it to your Pokedex, which would permit you to trade for it.
299
648
Meloetta
Normal/Psychic
Should be available in a future Wi-Fi Event.
300
649
Genesect
Bug/Steel
Distributed via a Nintendo WFC Wi-Fi Event from Launch Day to November 12th, 2012 in North America, and from October 12th in Europe.
II. Legendary Pokemon ND380 Latios and ND381 Latias
After you have completed the main story and obtained access to the Dreamyard, when you enter the Dreamyard you will be attacked by Latios (Black 2) or Latias (White 2), who will then retreat into the Dreamyard depths. Follow them inside and battle them to capture the one that is in your version.
III. Legendary Pixie Pokemon ND480 Uxie
After completing the story you can find Professor Juniper in the Cave of Being, which is located on Route 20; the Professor will tell you about having seen the trio of Legendary Pixie Pokemon flying off in the Region – he will ask you to follow them. Uxie is found outside the Nacrene City Museum. You need to find the right spot to stand on in order for it to appear. Capture it in the usual way.
IV. Legendary Pixie Pokemon ND481 Mesprit
After completing the story and speaking with the Professor to learn about the trio of Legendary Pixie Pokemon, you will find this second member of the trio, Mesprit, on the summit of the Celestial Tower. You need to find the right spot to stand on in order for it to appear.
V. Legendary Pixie Pokemon ND482 Azelf
After completing the story and speaking with the Professor to learn about the trio of Legendary Pixie Pokemon, you will find this third member of the trio, Azelf, on the left-hand-side of Route 23. You need to find the right spot to stand on in order for it to appear.
VI. Legendary Pokemon ND377 Regirock, ND379 Registeel & ND378 Regice
Located inside the Clay Tunnel of the Underground Ruins you will find a set of large puzzles -- the first one is for the Legendary Pokemon Regirock – and requires you to complete the puzzle (hint: move 6 steps down from the centerpiece and then move 9 steps to the right; push down to activate the hidden switch). This action completes the required configuration to make Regirock available.
After you capture Regirock you will obtain the Unova Link Key – the Iron Key in Black 2 and the Iceberg Key in White 2 – which you need in order to switch change the puzzles using the Unova Link.
Note: this is significant for you because while the second pair are hectically Version Specific, with Registeel in Black 2 and Regice in White 2, your ability to share items with friends between your game and theirs via Unova Link means that you can trade for the opposite key from your mate, and use it in your game to change the puzzles to capture the one you do not have.
VII. Legendary Pokemon ND485 Heatran
To obtain Heatran you will first need to find and obtain the Magma Stone – which is hidden in one of the upper cliffs on Route 18. After you have obtained the Magma Stone, take it to the Reversal Mountain cave that Bianca pointed out earlier in the story and Heatran will arrive and engage you in battle! You know what to do then.
VIII. Legendary Pokemon ND486 Regigigas
After you have captured Regirock, Regice and Registeel, you enable the ability to access the Regigigas – simply bring the trio of Pokemon with you to the basement in Twist Mountain to wake Regigigas and engage it in battle in order to capture it and add it to your crew.
IX. Legendary Pokemon ND488 Cresselia
In the Strangers House near Lentimas Town there is a puzzle you can complete to enable access to the Lunar Wing. Simply go downstairs from the left then back upstairs on the right; head upstairs and follow the path to the left, head back downstairs again and follow the path to the right again and then back up, climb the middle staircase and if you did all of that correctly a ghost will appear and lead you to the Lunar Wing.
Follow the Lunar Wing to the arvelous Bridge, cross over and engage Cresselia, capturing it in the usual way...
** This list and the information in it was compiled with the assistance of AutumnBF, Fencer714, GSGlenn, RUPufnstuf, Swash01, and YvonneBF, all of whom took the time to note down the specific encounter information and trainer information while playing their games, and for that we owe them a debt of gratitude and thanks.
The following Legendary Pokemon (with their National Pokedex Numbers) are present in the game – bearing in mind that most of them you may already have from the previous version... In addition to the Legendary Pokemon found in the previous games -- this being the same Region – this direct sequel also enjoys a significant number of Pokemon from previous regions, which naturally includes Legendary types as well. The following can be found in the game:
#638 Cobalion
Having been made homeless due to the blockage of its previous home, Cobalion is briefly met on the way along Route 6, where it is sighted and then runs away. Not very long following this event it is again encountered on Route 13, where you can then capture it.
#639 Terrakion
Concealed upon a platform off of Route 22, during your first encounter Trainer Colress will appear and give you a device for controlling Pokemon – and capturing this beast is a good place to start!
#640 Virizion
Encountered away from its former home on one of the Routes, Virizion will flee and then be found again at the western end of Route 11, where you can capture it.
#643 Reshiram
Following your entry into the Hall of Fame when the game is resumed you will confront N within the ruins of his castle, where you will battle him and his Legendary – after he loses to you his Pokemon will convert into a stone which you can then take to the Dragonspiral Tower in order to capture it. . Reshiram is exclusive to Pokemon White 2.
#644 Zekrom
Following your entry into the Hall of Fame when the game is resumed you will confront N within the ruins of his castle, where you will battle him and his Legendary – after he loses to you his Pokemon will convert into a stone which you can then take to the Dragonspiral Tower in order to capture it. . Zekrom is exclusive to Pokémon Black 2.
The Unofficial SuperCheats Guide to Pokemon Black 2 and its text content (not videos or images) are Copyright © 2012 Web Media Network Ltd. All rights reserved.
SuperCheats, www.SuperCheats.com, and its associated websites and their content is Copyright © 2012 Web Media Network Ltd. All rights reserved.
The SuperCheats Unofficial Guide to Pokemon Black 2 (hereinafter referred to as the "Guide") was written by CM Boots-Faubert as a work-for-hire for Web Media Network, Ltd. The Guide is licensed to appear exclusively upon the website SuperCheats.com and no other websites.
Attribution: Acknowledgment is hereby officially extended to www.SuperCheats.com, Nintendo.com, and Pokemon.com.
-- Shout Outs --
There are specific people who genuinely need to be both acknowledged and heartily and sincerely thanked and who should be thanked in a more profound manner than is possible using only the written word...
The following individuals therefore should consider themselves vigorously thanked, slapped on the back, hugged, in some cases kissed, their hand being shaken with great force and emotion, while large mugs of imaginary ice-cold beer is placed on the table in front of them along with heaping baskets of hot and steaming but very tasty onion rings or their favorite pub food, while words of thanks overflow from the mouth of the author, including:
Rich -- who I frequently thank and not simply because he is both my editor and the bloke who assigns the games to be written up, but largely because he demonstrates on a daily basis his absolute faith and confidence in his writers. When we end up taking longer on a guide than he would like, he accepts and understands when the reasons for the delay has to do with content and quality, and is always happy when we deliver, which makes us happy! He is an incredible patient bloke and a good mate.
So Rich -- el Jefe -- Muchos gracias sinceras por ser un redactor y un editor más excelentes!
YvonneBF -- Who in addition to her ever present and magical appearance at my elbow with a cup of tea and a biscuit and a few kind words (which helped immensely) at just the right moments, and for the awesome job that she did in formatting and editing this guide -- making us look good (and better than we should have considering all the typos we are always leaving hanging about) -- you are thanked profusely!
Finally we need to thank YOU -- because without YOU this guide would never have been commissioned. Thanks mates! ¡Gracias amigo! Dank u vriend! Merci ami! Danke Freund! Grazie amico! Obrigado amigo! Thank YOU!