Batman Arkham Knight: take on Firefly and put out the fires

Batman Arkham Knight: take on Firefly and put out the fires

Among other sought that haunt Gotham's also Firefly and his obsession with the flames that have led him to set fire to the three fire stations of Gotham. With this guide you are able to stop fiery dreams of glory as well as the trophy / objective Days of fire.
During the course of the main mission, shortly after the events of the Airship, Alfred informs Batman that a mysterious arsonist is setting fire to the fire stations of Gotham. He soon discovers that this is an old friend: Garfield Lynns, better known as Firefly that, obsessed with fire, want to burn throughout Gotham. Thanks to the Batmobile we will restore power to the fire stations so reactivating anti fire system. Then Firefly will splash out of the building and we have to pursue him until he will consume all the gas that has the suit.
TIPS AND INFORMATION:
- Fires to put out are 3 and can be addressed one by one, but only if you can bring the Batmobile on all 3 islands that make up Gotham, if you can still do this you must continue with the main plot.
- To find the locations of three stations, soar over the map in search of large emissions of black smoke. At their base you will surely find the station on fire.
-During The chase, try to stay as close as possible to Firefly, so he will consume more fuel and it will be easier for you to take him.
- Watch out for the flames that shoot the opponent but can not seem to cause major damage to the Batmobile.

- When the fuel, you can get close to Firefly, catapult off the Batmobile and take it to punch.
-If you lose contact with Firefly, you cannot retry the mission for some time unless you enter the Start menu and use the function RESTART.
FIRE LOCATIONS:
1-STATION OF FIREFIGHTERS Miagani Island 2-STATION OF FIREFIGHTERS Bleake Island 3-STATION OF FIREFIGHTERS Founders Island