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Survive the dark depths of post-apocalyptic Russia with our walkthrough for Metro: Last Light. Taking place after a world-ending war, the surface is a radioactive wasteland and only the metro tunnels are safe. That is, if you don’t mind gun-toting lunatics or deadly mutants. Metro gives players the option to sneak or fight through every situation, and playing smart is always better than rushing forward.
That’s why we’ll offer tips for completing every level and area. Escaping warring factions, saving hostages, dodging monsters, or managing your equipment — find insights into every scenario and get videos with commentary to help. Let Game Front be your guide through Metro: Last Light.
There’s more to uncover, check out lists of extras, unlockables, and secrets on the Metro: Last Light cheats page. Or, see how to complete every challenge on the list of Metro: Last Light achievements, or the Metro: Last Light trophies.
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Metro: Last Light Walkthrough
Chapter 1: Sparta
Once you get an idea of what the Dark Ones are, you’ll begin the game as you sit around a campfire with a group of four people. A bell is immediately heard on the tracks along with some gunfire down the tunnel.
The light dims ahead and the Dark Ones attack. You’re able to shoot your gun here. Press the “Left Mouse Button” to shoot, however, as you eventually find out, you’ll be shooting the group you’re with as the Dark Ones can manipulate the mind.
After that introductory sequence, Khan, wakes you, Artyom, up, after having a nightmare. Khan mentions that he saw a live Dark One. As Khan explains the situation Ulhman appears and tells Khan to get out. Khan gives you a task, to try and talk with the Dark One. After the conversation, Khan says he’ll be waiting for you at the exit.
Once in control of Artyom, you can manipulate things in the room such as the guitar and the lights. Exit the room into the hallway. Once in the hallway, hold “M” to bring up your journal and the lighter. Pressing “Left Mouse Button” will activate the lighter, while pressing “Right Mouse Button” will take a look at the journal. Also notice that the compass is there, telling you where you need to go in the form of a green arrow.
Follow the hallway down to the sliding double doors. Continue following the hallway, taking in the atmosphere. You’ll reach the armory, where the weapons merchant will give you your gas mask, mask filters, medkits and ammo, which can also be used as money. Grab them all by pressing “E”. From here you can press “Tab” for the weapon select menu.
You’ll be tasked to select three weapons, which you can test out at the range just steps away. Choose which three you want after testing them out, then head through the double doors behind the gun range. Continue through until you see Khan up ahead.
After the gates open, follow Khan and ride the spiraling elevator. When the elevator stops, follow Khan through the door with the red light above, to see Miller. When the door opens, you’ll be in a room with rows of computers. Enter the briefing room with Miller after Khan stops talking.
Khan will be taken away and Miller will pair you up with Anna, a sniper. Follow her through the door past the wall of maps in the briefing room. Before you reach the elevator with Anna waiting, access the journal on the chair on the right side by pressing “E”. Press “Tab” to read the note.
Continue following Anna. You’ll reach a train platform. Enter the train, then you’ll be off.
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Metro: Last Light Walkthrough
Chapter 2: Ashes
When the train stops, exit through the doors and walk onto the dimly lit platform. Press “F” to turn on the flashlight. Follow Anna as she looks around. You’ll reach a door. When Anna prompts you to, flip the switch on the yellow box next to the door.
Head up the staircase as you pass by corpses along the way. When you reach the top, move through the narrow hallway, then open the door as Anna waits for you. Press “E” to open the door. You’ll enter a sewer.
Head right, as there’s a dead end on the left. Move down the tunnel following Anna as you pass by skeletons and random debris floating around. You’ll see Anna climb a ladder to the surface.
Before you follow her up, continue down the tunnel until you reach the dead end. Flick your lighter on to burn the cobwebs, then grab the journal entry next to the skeleton wearing the blue jacket. Head back to Anna to climb the ladder. You’ll automatically put on your mask.
When you get to the grate, help Anna open it. Upon seeing the surface you’ll see wrecked cars and essentially, ruins of the old city. Follow Anna to the “main entrance” toward the ruined building ahead past the helicopter. Press “Left Shift” to sprint.
When you get close to the building, you’ll be slowed down by blowing wind. Mud will gather on your visor. Tap “G” to wipe your visor as you keep following Anna through the building’s pillars. She’ll stop, then climb up to get a sniper position.
Move forward past the ruined bus on the left, then continue dropping down each ledge until you reach a semi-open area. Remember, if you get lost you can use the compass by pressing “M” to give you a general direction on where to go. Continue north.
You’ll soon be attacked by two waves of Watchmen in this area. Keep your gun at the ready. You’ll be able to see them from a good distance away, so shoot them while they’re far. If you get hurt, press “Q” to heal.
Keep heading north, the path will narrow. Also if you need to, tap “T” to change the filter on your mask. Follow the path that turns left, then continue on it. Anna will inform you that a Dark One is up ahead. Anna will take a shot at it. Follow it. Crouch when you’re prompted to, then run after the little guy.
Eventually, you’ll catch up to it. You’ll also be given a vision. When you wake, the Dark One will be in a cage, and you’ll be taken captive.
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Metro: Last Light Walkthrough
Chapter 3: Pavel
When you wake up again, you’ll be in a room drenched in red light, along with three other captives and two guards. The guards will begin to question the captives. When they turn their attention toward you, one of the captives will attack the guards. You’ll then be partnered with a captive once the guards have been killed.
He’ll give you a knife. The door with the screened windows will be locked, so the only way out is through the garbage chute. Pavel will flip the switch. He’ll be your partner until you need to split up he says. He’ll head through the chute first. Follow him by sliding down.
When you reach the bottom, you’ll enter a tunnel with all sorts of junk including barrels and wood planks. Follow Pavel as you both make your way through the tunnel. Up ahead, you’ll see an opening with hanging bodies ahead. It’s a huge shaft that leads up. It’s also a makeshift concentration camp.
Follow Pavel to the edge of the opening. You’ll be safe as long as you stay in the shadows. Follow the shadow’s path to the tunnel on the other side. Stay with certain shadows as some of them will shift as you move across.
When you reach the other side, the gate will be barred. Unfortunately it can’t be opened, so instead Pavel asks you to lift him up to the ladder above. He’ll drop it down for you. Climb up the ladder, then stay behind Pavel. Follow him when he tells you, then stop when he tells you to as well. A guard will pass by.
When you emerge from the other side, Pavel will take the left guard and you’ll take the right. Drop down, then get behind the guard in front of the control panel. Wait for Pavel to distract the guard across the way, then either knock out (Press E) or kill the guard (Press V).
After both guards are down, use the lever, to drop down a staircase. Climb up the stairs. When you reach the top, unscrew the light bulb on the wall, then stay here for a little bit. Take notice of the guard across the lit up bridge as well as Pavel ahead messing with the fuse box.
Once he takes out the lights, move across the bridge, to take out the guard. Once his body goes limp, climb the ladder near his fallen body, then head through the pipe housing green glowing mushrooms. Keep shuffling through until you reach the end, where you’ll climb down.
You’ll grab the throwing knives on the corpse after you drop. To throw them, aim, then press “C”. Opposite the corpse are some boxes with a journal entry on one of them. Head up the concrete ramp to where the light bulb is. Unscrew the bulb, then take out the guard ahead. Careful of his flashlight.
Move past the prisoners, then up the rusty, metal staircase. Unscrew any bulbs you see to give you an advantage. When you reach the top, you’ll see a pallet jack on the right. Wait for Pavel to take out the guard on the left, then press the green button, next to the pallet jack to open the garage door.
Take out the lone guard, then head inside to flip the switch as the door closes behind you. Before the door opens to the other section, Pavel will throw you a suppressed gun and tell you that your watch indicates whether you’re visible or not. When the watch on your left hand lights up blue, you’ll be seen. Otherwise, you’ll be in the shadows.
When the doors open, Pavel will be up top, while you take the bottom. The first guard you come across, as the tunnel turns right, will be taken out by Pavel if you wait long enough. Follow the tunnel. If you want to take the high ground, look for a red light on the right side, then climb the ladder.
Push forward and you’ll have to contend with a handful of guards at the end of the tunnel. Some are scattered in the storage area, two more are near the control panel, and one is patrolling a catwalk above. After you’ve dispatched them quietly, flip the switch on the control panel by the window to let the prisoners free.
Head to Pavel, then move to the switch opposite the huge metallic doors to open it. Move through as you and Pavel enter the next area.
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Metro: Last Light Walkthrough
Chapter 4: Reich
After gearing up, follow Pavel. Grab the journal entry on the desk next to the wall art that says “Reich”. Head up the escalator. There’s a huge gathering ahead. You’ll be behind Pavel. Continue to stay behind him as both of you move through the crowd. The leader will be talking about the D6 bunker.
When you get close to the podium, guards will arrive and tell the speaker that two prisoners have escaped. Pavel will raise his gun and the crowd will open up. Follow Pavel and run under the scaffolding on the left.
Turn right, past the civilians through the makeshift houses. Quickly climb the stairs ahead, then jump at the edge to the next set of scaffolding. Keep running, then crawl underneath the metal doors that are about to shut. You’ll see Pavel take out two guards.
Pavel will help you onto the train cart. Shoot anyone that moves through the gate from behind as Pavel starts up the train.
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Metro: Last Light Walkthrough
Chapter 5: Separation
After the exciting escape, where you probably could have almost died, Pavel talks about heading to the Teatr as the train cart continues along the tracks. Unfortunately there’s a dead end up ahead and Pavel decides to ram through the gate. It doesn’t work, and you’ll both have to go on foot. Press “E” to leave the cart.
Follow Pavel along the tunnel. He’ll see a pipe up ahead and he’ll ask you to help him up. When he heads through he’ll be captured. Take note of the metal doors nearby. They’ll eventually open. Hide behind the rubble as two guards pass by, as they continue down the tunnel.
Move through the Reich infested area. Ahead you’ll see a control station above and a patrolling guard on the right. If you want to stay stealthed, keep an eye out on your blue visibility light.
From the entrance, there are some stairs on the left. Climb those stairs, then jump on top of the box that leads down to a storage area with metal shelves and boxes. Move through the boxes and machinery until you reach a barred gate. Look right to find a doorway. Head through it.
The room will have three soldiers inside, but if you move quickly enough, you can climb up the metal staircase. Two soldiers will be here when you reach the top. Take them out if you wish, then head past them, by slipping behind.
Take the stairs down, neutralize the two soldiers down below. You’ll need to do this fast. Loot their bodies, then unscrew the light bulbs to stay hidden. Exit through the doorway on the right past the pallet jack and you’ll emerge on the other side of the barred gate. There is a soldier immediately on your right sitting in a chair. Take him out quickly.
Move past the shelves, then climb the stairs across the room. The walkway will lead to a door with an “R” above it. Before you head up, make sure no one is looking since you’ll be moving past a bright light source.
When you make it up top, enter the door, then immediately take out the soldier reading a book on his bed. Grab the journal entry on the dresser, loot the body, then leave the room.
Head toward the fluorescent light and into the shaft that the light is pointing toward. Crawl through the shaft as the spiders run away from you.
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Metro: Last Light Walkthrough
Chapter 6: Facility
After crawling through the shaft for some time, you’ll reach Pavel. He’s holed up in a cell and is thankful that you’ve come back for him. He’ll be taken out of his cell to the noose, so it’s up to you to navigate this area and save him.
Continue down the shaft until you reach an exit. You’ll drop into a storage room with a hallway up ahead. Open the boxes to grab ammo and medkits. Move toward the light and blow it out. When you turn the corner you’ll see someone getting beat up in a room behind windows.
Turn right, to keep hidden, while keeping the windows on your left side. Stay on the ground floor for now. Head toward the lantern on the stairs that lead up. Blow out the light, then hide behind the boxes near the corner. Wait for the two soldiers near another lantern to separate, then take them both out.
Hop over the boxes near the target practice board. Hide underneath the metal staircase ahead, then wait for a soldier to make his patrol, take him out when he’s standing still. You might alert a second soldier since he’ll be taken out in the light. If or when the other comes running, neutralize him too.
Carefully move underneath the fluorescent light, keeping the shelf to your right. Head toward the fireplace on the ground. Move past the fireplace, then take a right into the hallway with a red arrow painted on the wall telling you to go left.
Head that way, then open the door into the freezer. Eliminate the soldier kneeling on the ground next to the shelves, then continue through the freezer, where you’ll climb up through a hole in the wall.
You’ll enter a room with a ton of planters. Move along the plants to the open doorway. There will be a soldier that patrols the bridge ahead, and more on the right side. On the left will be a fuse box. Switch it off to turn off the lights, then head back into the planter room. Wait for a soldier to try and fix the fuse box. Take him out before he does.
Move across the bridge, now covered in shadow. Take out the patrolling guard when he enters the small room with the lantern. Blow out the lantern, the move past the light into the room ahead. Enter the ventilation shaft, sneaking past the soldier sitting in the chair.
Drop down, blow out the light, head left to open a box to grab some supplies. Head the opposite direction. When you exit, head downstairs. Upstairs leads back up to the soldier sitting next to the light.
When you reach the bottom, enter the sewer entrance under the staircase. The entrance is lit up by a lantern. Drop down, then follow the path left. There’s a lone soldier here. Take him out. There’s also a path on the left where a teddy bear is, wearing some ammo. This path leads back to the lone soldier. Take him out.
Near his body, where the gate is, is a ladder. Climb it, then head left past the water wheel. Head toward the lantern by the red metal doors, then blow out the lantern for a temporary safe zone. Move toward the wheel a bit, then head into the room on the left past the barred door. There’s machinery and a box you can open inside.
On the other side of the small room is an over turned barrel and another sewer entrance. It’s lit up brightly. Drop down, then hang a left. Keep taking paths that turn you left. You’ll reach a ladder. Climb it when no one is looking.
When you reach the top, there will be a fuse box on your left attached to a wall. There’s also a light next to the fuse box highlighting it. Switch off the fuse box, then take out the soldier that patrols.
Head up the stairs on the left side, take out the soldier inside the room who is looking at another fuse box. When you exit that room, look ahead to a room up above with windows. There’s a set of stairs opposite the stairs you just climbed that lead to that room. Head there, then enter the control room. Careful of the soldier in the lit up storage room. Take him out because there’s a journal entry in that room.
Now head to the control room, then flip the switch on the yellow box. It will open a door. At the same time you can also press the green button next to the window that overlooks the entire area to shut off all the lights.
When all goes dark, drop down, then enter the newly opened door. Drop down as you pass by the broken railing, then head through the tunnel. Cut the tripwire ahead, then climb the rusty ladder.
Move past the red colored generator on your right, then through the crack in the wall. Artyom will take over as you head toward Pavel, who is about to get hanged by two soldiers. Take them out quickly, then when you get near Pavel, you’ll cut the rope. The alarm will begin to sound.
Follow Pavel to the tunnel that’s bathed in red light. Pavel will help you out as the door closes behind both of you.
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Metro: Last Light Walkthrough
Chapter 7: Torchlight
You’ll begin on some tracks with Pavel. The walls are lined up with hundreds of wooden spikes. When Pavel is finished spouting things about the Three Musketeers, follow the tracks down the tunnel.
You’ll hear a broadcast saying that the lights will be turned off. Turn on your flashlight, then continue following the tracks. You’ll reach a wall of cobwebs. You’ll now be taught how to charge your flashlight to make it as bright as possible. Hold “F” to charge your light, then keep pressing “LMB” until the meter goes full.
Keep moving forward until you reach a cave in. Pavel feels a draft, then notices a sewer grate. Quickly tap “E” to open the grate. Drop down after its opened up. Remember those cobwebs before? Well there’s a ton of them now. Follow Pavel, through the tunnel, full of egg sacs.
You’ll reach a shaft with an elevator. Pavel will press the switch. It works! Head inside as the elevator ascends. Albeit slowly. Eventually, the monsters that live in this place will emerge. Shoot them because the elevator can’t carry all the weight. Pavel will then tell you their belly is a vulnerability. When you see one, shine a light on them until they turn belly up, then fire.
Pavel will get attacked. Shine a light on the spider, then shoot the belly. Head through the door that Pavel opens. Turn left on the tracks as you keep following. There’s a gap ahead. You’ll need to jump it. The next gap ahead can’t be jumped.
While Pavel figures out something to do, to get across, take out the spiders. Pavel will call you for help to take out a pole. Head toward him then quickly tap “E” to remove the pole. Pavel will use the pole to vault over.
When it’s your turn press “E” after Pavel throws the pole back at you. You’ll make it across, but you’ll have to move quickly as more spiders emerge. Pavel will give you a lift to the top of the train car ahead and you’ll return the favor by pulling him up. Pavel will also help you out with your spider problem.
Move across the train, take out a spider that lurks from behind, then head toward Pavel, so you can both swing, using a rope to reach the other side of the tracks. After you get up, follow the tracks to the bright light ahead. The spiders will back off.
The doorway ahead is blocked by cobwebs. Pavel will make a torch to burn them away. Stay close to Pavel as you follow the tracks. Keep watching the rear for spiders. You’ll soon reach a door. Pavel will burn the roots to gain access to the door. Unfortunately it’s locked. Pavel will mention that you’ll need to start the power to open the door by following the wire.
Of course, you’re not done with the spider yet. Head through the doorway with the fuse box you need to get to, teasing you on the left, out of reach. Follow the path where all the eggs and cobwebs are. Make sure to keep your flashlight as bright as possible.
Continually watch your back and be on high alert. Near the entrance is a journal entry on the left, held by a skeleton near a pipe. When you see a spider, shine a light on it, then shoot its belly. Keep moving through until you reach a room with a lantern on a table. Light it up to create a safe zone. Grab the ammo on the table.
When you’re done resting up, leave the room, then head right. When you see the red light, you’re getting close to the fuse box. Enter the room with the fuse box, then power it up to unlock the door where Pavel is waiting.
Follow the wire back through the open grate and with just a few steps, you’ll see Pavel again. The door will open and you’ll be lead to the next area.
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Metro: Last Light Walkthrough
Chapter 8: Echoes
The area you enter, seemed to be used as an old ranger station. Grab the journal by the bar as well as supplies in the box located on the bar. Take the rest of the supplies by the table next to Pavel along with the gas mask. You’ll need that since you’re venturing out on the surface.
Wait for Pavel to open the door, then head up the stairway. When you reach the top, the sun will initially be blinding. Follow Pavel as he slides down a wall. As this happens, the clouds start to get denser and the rain begins to fall. Drop down the ledge.
A pole will collapse, but you won’t be in any danger. Pavel will check out the place, then continue on his way up the dirt path where the ruined buildings loom. There will be a crossing ahead, inside, past the ticket gate. Pavel will remind you to check your filter if you need to change it.
Grab a filter and some ammo on the dead body under the light. Push forward. You’ll see a streak of blood leading into a door on the right. Enter the room to grab another filter and ammo.
Pavel will move on ahead at the base of the stairs, but before you both head up, he asks you to check the service room. He’s at the entrance to it. Walk through the hallway to find an office. Grab the ammo and loot the box before you grab the gun.
When you grab the gun you’ll be attacked, but Artyom will take care of it. After that bit of bloody business, wipe off your mask, then head back to Pavel. Head up the stairs, then stop right before you reach the top. A gigantic pack of Watchmen will speed through. When they’re gone, follow Pavel as you continue on foot.
Head to the plane, then open the door to head inside. Once inside, head left to grab a filter, then continue following Pavel as you move toward the cockpit. As you pass by the seats, you’ll start seeing flashes and an eventual flashback sequence of the plane crashing.
As you wake, help Pavel with his mask, then grab the journal entry by the skeleton near Pavel’s feet. Move to the other side of the plane, then exit out the door opposite of the one you entered from.
Once outside you’ll be confronted by a Demon. Shoot at it by taking focused shots, until it goes down. Once it goes down, if you haven’t done so already, switch your filter. Follow Pavel as the lighting strikes in greater intervals.
You’ll enter an area with cars lined up alongside an “L” shaped building. Watchmen will begin to attack. Try to keep your distance as you take out this fairly large group one by one. After about a wave or two, Pavel will head under the archway. Follow him to hop inside the building.
Continue shooting the Watchmen, but there will be too many. Quickly move down the escalator, then make your stand here as you wait for the station to open up its doors.
When all looks like it’s about the end, the doors will open and the flamethrowers will be unleashed. It was like a stroll through the park right?
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Metro: Last Light Walkthrough
Chapter 9: Bolshoi
You can relax here inside the Theater, a very populated station. Follow Pavel through the metal door after he converses with the soldiers. You’ll be given free reign to explore once you see the tan drape past two guards. Move through the drape.
Follow the path past the man using a broom, as well as the lovely drunk civilian. Walk past the bar area. A man wearing a box for advertisement purposes will pass by. Keep walking as you see a man juggling and another man creating hand shadows.
Keep walking over the faded checkered floor and you’ll reach a market. On the left you can grab some ammo and on the right you can purchase guns and attachments. After you’ve perused the wares, the theater is just up ahead. Take the fork on the left where the fancy, red drapes are. Take the journal entry sitting on the bench to the left.
Walk up to the gate. Pavel will appear behind you, then a guard will let you both in. Follow Pavel inside. He says you can watch the show if you want while he waits. Move past the seats to grab a seat in front. Sit down as the ladies on the stage entertain.
You can leave at any time, but to get the achievement (Patron of the Arts) here, you’ll need to sit through the entire show. Once the piano man plays his last tune, you can leave. Head toward Pavel, then move through the door into the dressing room.
Exit the dressing room with Pavel. He’ll lead you to a table covered in red cloth. Have a seat as Pavel gives you drink after drink. However this happy occasion gets spoiled as you find out Pavel’s real objective.
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Metro: Last Light Walkthrough
Chapter 10: Korbut
The first person you see after you wake, is Pavel. He’ll talk to you about following orders. You’ll be taken through a sliding metal door. You’ll be lead past an entire regiment of soldiers in a hallway ahead full of tattered red flags and manly push ups.
You’ll meet the General and they begin to talk about your background. You’ll then be taken to the “negotiation room”. Seconds later you’ll be knocked out. You’ll wake up sitting down inside the torture room. You’ll get beaten by Moskvin, then get injected by Korbut.
When you wake again, after a flashback, you’ll be freed by Moskvin’s son. When you’re ready to walk, head to the wall with the red banner above. There’s a hole in there that you can crawl through. Move through the shaft and listen in on the conversation with Korbut and Moskvin.
Afterward, keep moving through the vent to listen to another conversation. This time with Korbut and a team of four as Korbut gives them a top secret mission. Keep crawling through the vent to the next area.
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Metro: Last Light Walkthrough
Chapter 11: Revolution
Emerging from the ventilation shaft, you’ll enter a storage room. Loot the room which includes: gas masks, ammo, and medkits. When you’re done, open the door. You’ll be in a dark hallway. Turn right and you’ll see a metal detector. Luckily it only covers half of the width of the hallway. Climb on top of the boxes on the right side of the wall after the two guards separate.
Take out the closest soldier, then the one leaned over along the table. Once they’ve been knocked out, head down the stairs. Knock out the next enemy when you reach the bottom. Move past the locker room into the office with an intercom. Grab the journal entry on the desk, then leave the room by turning the wheel on the door.
You’ll enter an entrance way lined with windows that also happens to include a fuse box. Use the box to turn the lights off, then leave the entrance way into the large machine room. You’ll see a soldier ahead. He’ll turn on his flashlight. Be cautious of it, then take him out.
Stay alongside the right side of the room, along the tracks past the train on the left. Hug the wall and stay in the shadows. Up ahead you’ll see a ramp. Head up, take out the light, then enter the vent. When you exit, you’ll enter a long, wide open room where repairs are made. There are three enemies here. Take out the closest one, then hug the left wall until you reach a door. Open it.
You’ll enter a hallway, with a cage on the right that houses weapons. There are two soldiers inside. Wait for one of them to leave, take him out, then neutralize the other checking out the shelves. Enter the room ahead with one of the soldiers doing pull ups.
On the right side behind the desk is a hanging journal entry. Take out the patrolling guard when he gets near the fire on the right side of the room. Move past the soldier doing pull ups on the right side, then take out the next guy sitting on the chair on the left next to the piano.
Continue forward, take out the next soldier in the room with the stove, after moving past the opened barred door. Flip the switch on the yellow box to open the metal doors. Watch out for the guard sitting in the chair, then turn off the fuse box directly ahead. Hug the right side wall.
Up ahead will be a soldier operating a crane along with couple of guards patrolling nearby. Wait for the soldier to finish working. The lights will turn off afterward giving you a path. The green door on the right side is the door you need to go through. Make sure there aren’t any soldiers looking in your direction. Once it’s clear, open the door.
Grab the filter on the wall, then move through the hallway to the next section. There’s a lot of scaffolding here, along with a ton of soldiers. Move toward the right side of the room. Up ahead will be a fuse box. Activate it.
To the left of the box is a ladder. Climb it after you grab the filters on the right side of the wall. When you reach the top, take the filter in the case, then move along the pipes that extend to the other side of the room. You’ll reach a walkway. If you want another gun, walk down the walkway opposite the ladder that goes down.
Climb down the ladder when it’s clear, then head down inside the open grate into the sewer. Look straight ahead. There’s a dead end path on the right and on the left, after moving forward a bit. On the right there are supplies. On the left, will be a trigger.
Head back up the way you came, emerging from the grate. Look for the ladder that’s behind a fence. A soldier will now walk away from it. When no one is looking, climb the ladder onto the walkway.
When you reach the top, there’s a control room on the right. Wait for the soldier to stop running tests, then take him out. Grab the filter in the room along with a journal entry. Pull the switch on the yellow box to turn off the huge fan on the left.
Head through the fan and Artyom will open a grate. Follow the walkway down until you reach a ladder to climb down. Wait for the soldiers to stop talking by the desk. When they separate, take out the soldier while his back is turned. Grab the journal entry on the desk before doing so.
Move past the desk to where the shelves are, sticking to the darkness. Hug the right side wall, then climb the wooden ladder ahead. Move along the pipes, blow out the lantern, then continue across the room to the other side.
You’ll see another ladder ahead, next to the left side wall. Drop down when the coast is clear, then climb the ladder. Blow out the lantern, then climb on on top of the pipes running parallel to the left wall.
There’s an open door below where a light above is shining, highlighted by a red arrow on the wall below. When no one is looking, jump down, then head for the door. Open the door ahead by turning the wheel.
The next area houses a soldier and a turret guarded by sandbags. Hug the left side wall to avoid them altogether, then continue following the tracks to the thick metal door with the green light above. Hide behind the barrels, then wait for the soldiers to pass by.
Quickly head through the door, stay in the shadow, then take out the heavily armored soldier when he turns his back to you. Continue down the tunnel past the wooden spikes and barbed wire.
Head for the light that’s spotlighting a hole in the wall. Move through the vent shaft. When you reach the end, drop down into the room. A bell will ring alerting someone. Fortunately, the person who finds you, knows you.
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Metro: Last Light Walkthrough
Chapter 12: Regina
You’ll begin this section with Andrew the Blacksmith, giving you some brief respite before heading out into the tunnels once again. After getting up he’ll lead you to Regina, a railcar you’ll be using for the next two levels.
Hop inside. Turn on the engine by pressing “Space”. Turn on the lights by pressing “F”. Move forward and backward by pressing “W” and “S” respectively. Finally, to go faster, hold “Left Shift”.
Now, you can follow the tracks all the way until you reach the metal door, but what’s the fun in that? There are several rooms as you push forward that are completely optional, but provide rewards for entering. We’ll check them out.
The first optional area is on the left. Exit the vehicle by pressing “E”. Head up the stairs past the gate to grab some military grade ammo. Keep pushing forward.
Next up is a door on the left with a gas mask and filter hanging on the wall near the door. Open the door to reveal a nest full of spiders. Pump up your flashlight, then explore the area. There are a lot of spiders infesting this area, so be on your guard 360 degrees. As you explore, loot corpses. Take the path straight ahead instead of the one on the left. It will loop around anyway.
When you see the red light, watch out for spiders crawling on the ceiling. Approach the red light into the hallway. Pump the fuse box at the end, then loot the corpse. All the lights in the room will now turn on. Exit the hallway, then make a left to complete the loop, looting more skeletons along the way.
Hop back into Regina to continue following the tracks. As you push forward the spiders will start crawling around inside the tunnel. The next area to explore is on the left highlighted by green, glowing mushrooms.
You’ll be wading through water. Head inside, then make a right. Turn on the fuse box, then follow the hallway until you reach a desk with ammo and ammo inside a locker. Quickly run out. You’ll get attacked. Quickly tap “E” to kill your assailant. Continue to ride the track.
You’ll reach a big metal door. Before you open it however, grab the filter on the right side of the tunnel, then enter the blue door on the same side. Inside is another spider nest, only this time, the area is foggy. However, you’ll find light sources as you explore. The first lantern will be on your left.
Keep moving through since the path is linear. On your left will be a barred gate where the fuse box is used as a tease. Like the other spider nest, be cautious. After passing through the open doorway, look left to see a corpse with a lantern next to it. Light the lantern for safety, then continue on to the room with the fuse box.
Pump it up, then exit out the way you came. Open the huge metal doors. Once you do, you’ll be gasping for air. Put your gas mask on by holding “G”. Follow the green lights inside the tunnel. There will be a fork with a subway car on the left. Enter it to grab some loot. When you enter, you’ll be attacked.
Continue forward with Regina. You’ll see sun shafts lighting up the tracks from above. Ahead will be a subway car. Stop right before, to explore the room on the right side. Grab the filter before you head inside. There will be a handful of Watchmen here so take them out as you explore the room. There are only corpses to loot here.
Hop back on Regina to push the train car ahead. As you’re doing this, the Watchmen will growl. Immediately look behind you. They’ll begin their attack. Shoot them as they approach and as they take a temporary ride on Regina.
Stop for a bit and look left to see another explorable room. Grab the filter by the door, then head inside. This room contains ominous shadows when the flashlight isn’t focused on them. Move through to the end of the room to loot the box next to the corpse. When you leave, the shadows won’t be shadows.
Continue pushing the train forward, then defend yourself as more Watchmen arrive from behind. After they’ve been taken out, there’s a room to the right you can enter. You’ll need to wade through some water. Make your way to the end of the path using the green mushrooms as guides.
Kill all the Watchmen in the vicinity, then loot the corpse at the end of the tunnel. Don’t forget to grab the journal entry as well. Head back out to Regina and keep pushing that train. More Watchmen will attack from behind.
The train car will head right and crash. From here, back Regina up before the track switcher. Switch it to head to the left path. Crash through the logs, then the next set. Eventually, you’ll start speeding up and lose control.
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Chapter 13: Bandits
After you get your bearings from the crash, you’ll notice that Regina can still run. Hop on, to continue following the tracks. Crash through the logs ahead. You’ll encounter refugees on a long train car. They’ll suspect you at first, but will eventually consider you friendly.
You can get off Regina here to visit the store on one of the train cars. After you’re finished shopping, get back on Regina, then drive down along the track. There’s an opening on the right where a spark lighter is. Move through the corridor, then enter the train. Take out the two soldiers to save a woman.
Once they’ve been taken out, and after you’ve rescued the woman, another soldier will arrive. Head back to the train entrance. You can either knock him out or move past. Continue down the track. You’ll reach a bigger area where there are crates being burned.
Straight ahead is a soldier by a pillar that will light another crate on fire. On the right past the two burning crates are two soldiers, one sitting on a train car and another nearby. Wait for the soldier by the pillar to light up the crate. He’ll walk away. Use this opportunity to run past the light as you hug the left side wall.
The soldier will walk to where two tracks meet. There’s a railcar here resting where the tracks combine. Take out the soldier on this train car. Ahead, you’ll notice there’s a prisoner with two soldiers standing guard.
Head back to the two other soldiers near the burning crates. Take them both out and one of the soldiers guarding the prisoner will walk down the tracks. Take him out, then the other soldier next to the prisoner. There’s a room in front of the prisoner. Take out the soldier inside there as well.
Untie the prisoner. He’ll move the railcar for you. Hop back on Regina, then continue down the tunnel past the bright spotlight above. You’ll head over some radioactive barrels. The area ahead has a large contingent of bandits. Before you begin to take them out one by one, look for the doorway on the right. It will lead into a bathroom with a journal entry and a filter.
Stay in the bathroom for a bit as you wait for a bandit to arrive. Take him out when he passes the doorway. Walk down the tunnel and enter the first opening on the right, opposite the train on the left. Down this corridor, you can take out each bandit one by one.
Now, move to the other side (where the train car is), to continue your one man stealth assault on the bandits. Once they’ve all been taken out, head back to the first corridor of enemies. Flip the switch at the end to open the gate. Ride Regina through.
Keep going down the tracks. If you want, you can stop for a filter on the left side that’s hanging on a wall. Eventually, you’ll reach a room just ahead on the right side, that’s caged. Enter the room, wait for two soldiers come by, then drop them both.
Up ahead is a fork. Going straight ahead, you’ll see dead bodies on a train car with some supplies. On the right, you’ll see an ominous entrance with torches everywhere. Switch the track to head to the ominous place. Hang a right to where more torches are set. Open the door.
Sneak forward. You’ll see two soldiers. Hang a left and wait for them to separate, then take them both out. Head down the corridor with the flashing light above. Hang a right into a parallel hallway to avoid the light.
You’ll enter a room with food hanging from the ceiling. Move quickly to the open doorway with the light bulb above. Unscrew the bulb, then take out the guy in the chair in the next room. Move past the room with the dead body on the chair, then open the blue door.
You’ll bust through. Quickly tap “E” to dispatch the soldier. Finish him off by either knocking him out or killing him. Leave through the red door, then make a right back onto the track. Head to Regina, then burst through the wall that has a Watchman spiked on it.
Get out of the railcar, then hop inside the train. Loot the corpse at the end of the train, then head the opposite way to exit the train. You’ll emerge into a large room with two stairways on the left and the right. Head down to the bottom floor to ring the bell on the dock.
A boat will arrive, but will take some time to get to you. As you wait, you’ll need to fend off wave after wave of Watchmen. Use the stairs to your advantage as you move around and fire off shots.
When the boat arrives, you’ll quickly get on. Keep shooting the Watchmen as you make your escape.
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Chapter 14: Dark Waters
This entire sequence is pretty much on rails. Initially, you’ll fall off the boat because of a log. From here you can grab a journal entry at the front of the boat. Soon there will be logs ahead. Duck under them to not look like an idiot like I did the first time through.
You’ll reach an open area where you’ll encounter “Shrimp”. Eventually, they’ll begin their attack. Fend them off with your guns. They’ll spit acid at you as well as cling to the boat. Fend off one of the shrimp, then help your friend.
Keep shooting at them as they arrive to attack the boat. You’ll fall off the boat again. Quickly tap “E” to get back aboard. When you reach the tunnels fend off another shrimp attack that involves a bit of tongue.
Pass your friend the box at the front of the boat. It’s full of dynamite. Yeah, he’s going to light the entire box. Expect a huge wave to pass by after the explosion. Time to continue onto Venice.
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Chapter 15: Venice
After getting onto the docks from the boat, you can relax here. Follow the dock as you pass by civilians fishing and going about their daily business. You can explore a bit and actually give some beggars some bullets to spare.
Move past the boats. You’ll see stairs on the right leading up. It’s your friend sitting on a desk. He warns you about how the thugs here have been jumpy lately. Head back down the stairs, then hang a right. Move along the bridges to the bar.
Walk past the tables. You’ll see a red curtain ahead with a shadow of a woman dancing. You’ll need to eventually head there, but first, head downstairs to the ammo and weapon shops if you need to.
Once you’re finished, head up and see what’s behind the red curtain. Move through the lounge area and head downstairs. You’ll see Pavel downstairs talking to two workers. Head down, then peek through the door to listen to Pavel.
One of the workers will come to you looking for “work”. You’ll have to keep her quiet as Pavel leaves. When he leaves, you can leave yourself or spend five bullets on a show. After you’ve decided head out the door, past the shops on the right.
Head up the stairs on the right side. Open the door. You’ll immediately bring out your weapon. The area you’ve entered is a long storage room with lots of shelves to hide behind. Activate the fuse box ahead to turn off the lights. Wait for a soldier to come see what’s going on, then take him out from behind.
Move through the storage area. Stay on the right side and stick to the shadows, eliminating each guard and light source one by one. Continue forward, still sticking to the right side. You’ll come upon two soldiers talking. Wait for them to separate, then take them both out.
Keep sticking to the right, past the soldier looking at the paintings. Move past the shelves of green glowing mushrooms. Stay on the right side and wait for a guard to walk by. After he goes by, stick to the left side of the wall, then the right.
Up ahead is the door you need to enter. There’s a fluorescent light above along with a guard in front. The guard will eventually move. When he does, knock him out from behind, then enter the door.
Pavel will have the upper hand, pointing a gun at you. You’ll then gain the upper hand, putting a knife to his neck. Unfortunately, Pavel escapes. One of your friends who wanted to attack the thugs earlier tries to help out. He’ll lead you out to the surface.
Wear the gangster suit, then climb up the ladder to the marshes.
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Chapter 16: Sundown
Welcome to the marshes, where the path to your goal isn’t completely linear. After you’ve reached the ladder, your friend leaves you alone (thanks!), and you’re off to fend the creatures all by your lonesome. Slide down the slab of concrete, then make your way toward the cargo containers. Also, don’t forget that you can’t wade through deep water.
There’s an opening on the right path. Grab some claymores and a filter on the dead body before you head into the fenced in area. Take notice of the red flags in the area. You’ll need these to navigate. Of course you can also use your compass. Look for the first red flag by the water.
Head past the cargo containers and into the elevated tower. Grab the sniper rifle on the table along with some ammo. It’ll make some of the upcoming fights a bit easier. Head back down and you’ll notice that creatures will be coming out of the water.
Head for the tanker that’s painted in red and blue next to the gas station. There will be two flags next to it and a building just yards away. Explore the building to grab more supplies. When you pass by this long building, keep it on your left side, then walk forward. You’ll get attacked. Careful of the Demon as well. Use the rifle against it. One headshot should do.
Head toward the red flags past the long building and wind your way to the gas station. Search the gasoline canisters. Unfortunately, they’re all empty. Grab the journal entry on the desk then leave the gas station by way of a log over the water. Search the corpse in the building near the bus for supplies. Careful of another Demon.
Head past the bus to a tree with a corpse leaning against it. Loot it, then look for red flags that lead you to the plane ahead. Grab the claymores by the door, then head inside the plane. Head toward the lantern, then check out the canisters. There’s gas, however, you’ll be attacked by a larger than normal aquatic bug. It will mess up the plane a bit, but won’t attack you directly.
When you leave the plane you’ll see more of the aquatic bugs migrating from right to left. When they pass, hop onto the wing of the plane, then onto a log to make it across the water. Head for the big tree. You’ll see a contraption that pulls a boat over to you after you press the button. After you press the button, however, get ready for a fight.
You’ll have to fight the bugs. After the first wave, press the button again to fight another wave. This time a Demon will appear along with the larger than normal bug. Use claymores on it.
When the boat arrives, hop on, then pull the lever as it takes you to the other side.
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Chapter 17: Nightfall
The area is foggy and has turned into night. Get off the boat, grab the supplies in the box and a filter off to the left on the street. Head past the building keeping it to your left. You can head inside via ramp. Careful of the tripwire when you search inside.. You’ll hear Anna’s radio broadcast. Inside the building will be ammo and night vision goggles.
Exit the building, then hang a left. Head toward the collapsed highway. Watchmen will begin their attack through the tall grass like raptors. Move underneath the collapsed highway to reach a fire as you take out the Watchmen.
There’s a building ahead that you need to reach. On the way around as you head there, a creature will charge at you, then disappear. Keep moving until you see a car with a corpse next to it. Loot the corpse, then head for the street with fog covering it.
The Watchmen will attack through the fog. Take care of them as you use the wide open area to dodge their attacks. Eventually that creature that tried to tackle you will appear. If you have claymores use them. If you don’t, you’re going to have to kill it the old fashioned way.
After it’s dead, head down the street to the building ahead. You’ll pass by glowing stalks of green grass and red flags. Follow the flags, then enter the building from underneath using the escalator.
When you reach the top, careful of the hanging tin cans. They’ll trigger a trap. Search the rooms on the second floor to find a filter on a couch and supplies on a dead body in the kitchen. Head for the spotlight, then grab the filters in the chest.
Drop down along the wooden walkway. Drop down and the church will be ahead. Run to the church. But before you’re even halfway across the log over the water, you’ll need to contend with another monster that tries to tackle you. Lay all your fire on it as the rest of the squad at the church will take out its minions.
After it goes down, hop over the log, then head into the church for a brief rest. You’ll see Anna coming to greet you.
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Chapter 18: Undercity
You’ll begin to get ready at the church. After you hop out of bed, follow Anna. On the left hand side, Anna will mention that there’s a traveling merchant here to help you stock up on ammo and weapons.
After you’re finished shopping, move toward the front door. There will be a knock, then an explosion. Anna will be taken. When you get up, it’s time to head downstairs into the catacombs. Follow the path down. Eventually you’ll reach a burning crate on the left, dead bodies, and a recording on the ground saying Anna has been taken. Continue moving down through a tunnel full of cobwebs.
Move through the area where your lights and night vision won’t work. Keep following the tunnel. You’ll begin to hear growls, then a bell. Corpses will begin to walk, then fade away. Eventually, you’ll reach a shaft with an elevator. But it’s more like a hanging basket.
Hop inside. The basket will lower. As this happens, Watchmen attack. Take them out as they cling onto the basket. After killing a few of their population the basket will eject you onto a wooden platform. Quickly tap “E” to hang on a kill the remaining Watchman.
Head down the incline as you enter the cave entrance. When you reach the pools of water, take out the group of Watchmen, then head to the body with the backpack for looting. Continue down the tunnel where you’ll hear booming footsteps.
The path will fork. Take the right path. Your lights and night vision will be disabled once again. Don’t worry, this path will loop around. Loot the area for ammo and filters. When you head past the triple archway, your lights will turn on again. Take out the Watchman ahead.
Head into the small opening to loot the body up above a backpack. Continue down the wooden walkway as you pass by a waterfall. Move into the tunnel with the flashing light. There’s a wooden door here, that needs to be cranked to open. Before you do this, you’ll be attacked by a mob of Watchmen. When all is clear, loot the bodies near the door, then open the door.
Head down past the flying bats, then hop onto the platform with the handle above. You’ll slowly teeter down. Drop down and you’ll be above some wooden steps. There are Watchmen ahead that cling upside down and deafen your ears. Stay above here then attack. The monsters will funnel their way up the stairs, so be prepared. When they’re all dead, push toward the flashing light.
Loot the corpses just before the wooden ramp, then climb the ramp. Drop down on the other side, until you reach a wooden elevator you need to pull the lever for. Take out the initial Watchmen, then pull the lever. Another mob will attack. When they’ve been killed, hop onto the elevator.
When you reach the top, loot the corpses, then move onto the bridge. Big Momma won’t allow you pass. The bridge will collapse and you’ll both fall through. It’s boss fight time! Let Big Momma charge you as it takes out the pillars one by one. After all pillars are done for, it will move onto the next room. Keep shooting at it though just in case.
In the next room, loot the corpse and the box next to it. Move past the torch into another arena. Take out the Watchmen first, since they’re annoying as hell, then focus on Big Momma. Let Big Momma take out everything in the room as it charges you. Lay down some fire on it. It’ll go down eventually.
After the fight, the walls will crack and water will crash through. You’ll be sucked in through the hole and eventually get knocked out after being submerged in water.
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Chapter 19: Contagion
You’ll wake up in a fog filled tunnel. Move forward, then loot the corpse by the door. Follow the hallway, then climb the ladder. You’ll hear Anna coughing, then see Anna from the vent. Keep moving through the shaft to listen to another conversation that leads into an execution.
Drop down the shaft, turn off the lights, then hide behind the right side of the door. Wait for one of the soldiers to pass through, knock him out, then take out the second. Loot the table, then exit the room.
Drop down the railing, then follow the tracks down to the platform. Stay on the tracks and hide behind the boxes behind the railing. Take out the soldier carrying boxes, then blow out the lantern. Neutralize the soldier on the platform that calls out for his buddies as well.
Move into the next room. Knock out the patrolling guard, then take out the one examining the shelf. Exit through the hole in the wall. Stick to the left side of the glowing green tunnel to avoid the trip wire. When you reach the other side, wait for the soldiers to stop their conversation, then take out the one with his back to the hole.
Quickly turn off the lights, move past the door on the right, grab the filters resting on the boxes on the left, then open the blue door across the room. The next area will be filled with smoke since there are multiple fires burning.
Move toward the ladder, then climb it. Loot the rooms as you head toward the fire on the right. Enter the room with the dead body on the table. Loot the room, then head down the stairs. When you reach the bottom, make right past the graffiti on the wall.
You’ll then enter a market area. Move through the marketplace past the graffiti on the left side wall that says “Metro”. Hang a left, then up the staircase. Push forward through the traincars where the rest areas are. Head toward the balcony, then grab the filters in the room behind the guitar.
Drop down the balcony, then into the small room with a microscope on the table. Grab a filter on the dead body, then turn around down the hallway with multiple crates on fire. Run through the fire to the other side. You’ll hear talking about Comrade Lesnitsky.
Drop down into the crawlspace ahead, then follow the path underneath. Grab another filter as you push ahead. When you reach the other side, you’ll see a stairway ahead. Take out the guard that comes down the stairway.
Move past the fire on the right, then into the next burning room. A civilian on fire will dart toward you. Avoid him, then continue forward as you pass by the corpses. Turn right into the double doors, then climb the stairs on the left. Take out the soldier, then use this balcony to survey the area ahead.
Drop down to the burning ring of fire through the wall. Take out the guards here, by skulking around on the sides. Explore the area, especially behind you to grab more filters. Open the red door ahead.
Artyom will take out the first guard, but Anna will be taken hostage. Shoot Lesnitsky in the dome to have him let go of Anna. Unfortunately, her mask will be taken off and yours will be cracked.
Watch the following sequence where Anna and Artyom climb the escalator. You’ll be saved while on your last breaths.
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Chapter 20: Quarantine
You’ll begin the level with Anna talking to you. You’ll soon have an intimate moment. After you’ve been checked out by the doctor, you’re free to go. Anna will meet you later. Walk forward and you’ll see many civilians quarantined. behind plastic walls.
Keep following the path forward and you’ll see the extent of the plague that’s ravaged one of the underground cities. The path is linear, so take your time to explore. Soon you’ll be behind one of the doctors. Follow him through and he’ll mention that it’s a strain of the Ebola virus.
After listening to the explanation, the light above will turn green. Turn right down the hallway. Move through the crowd ahead. The soldier will let you through. Take the stairs up the walkway, then head down onto the other side.
Keep moving forward until you meet Khan. Move through the door with the red light above. Follow him and when he tells you to, do some shopping, since he says it’ll be a while before you’ll be able to purchase anything. Grab the filters on the shelf before you hit up the next room.
The level will end right before the door opens as you and Khan head out into the tunnels.
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Chapter 21: Khan
With the door closed behind you, Artyom and Khan head off into the tunnels after moving through a small outpost and some generators. You’ll hit a wind tunnel.
Khan will shut off the two fans ahead. When they stop, move into the next section, then the next, until you’re through to the other side. Khan talks about a river you both are heading for.
After moving through the door, turn on your flashlight. It’s a bit dark in here. Khan will wade through some water, but before you follow him, head through the open doorway. It will lead you to a skeleton with a journal entry next to it.
Follow Khan across the water. He’ll be waiting for you. He’ll open a door. You’ll see a dead Watchman next to a hole in the wall. Move through the hole, then drop down onto the walkway. Follow Khan as you turn the corner, shifting across a pipe.
You’ll reach an area with brick pillars. Watchmen will attack here. Defend yourself. Push forward and you’ll be attacked once again. Walk past the wooden planks leaning against the tunnel, then crouch through the opening ahead.
There will be grate at the bottom in the next room. Flip your lighter on to burn the cobwebs to reveal a side grate. Help Khan open it. Slide down the pipe into the water. Before you move through the tunnel ahead, darkness will envelop you. Keep following Khan, then answer the phone that eerily begins to ring.
Push through the brick lined tunnel, past the skeletons with the waterfall behind them. Drop down into the water to the opening ahead. Water will be rushing down from the top. Head inside and through the wall of water. Keep going until you fall through.
You’ll be brought to the past where in the previous game, you launched the missiles. Khan will fall and you’ll be taken to the area where you temporarily captured the Dark One. Run through retracing your footsteps until you reach a dead end.
Soon, you’ll be on a train. Run after the Dark One until there’s a huge gap between the two of you. All three of you will fall in slow motion as you chase after the Dark One. You’ll hit the water and awake with Khan.
Hop onto the platform into the tunnel. Move past the hanging cans, then open the two lockers for supplies. You’ll reach a railcar. It’s time to hop in.
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Chapter 22: The Chase
You’ll be going full speed on the railcar pretty soon as you begin to hear the train you have to board. Khan speeds up and you’ll see two railcars on the right side. Take out the soldiers on the rail cars.
Up ahead will be a train. Shoot the soldier shooting back at you from the rear of the train. You’ll be alongside the train afterward. Shoot the soldiers across the tracks.
Right when the tracks converge, you’ll jump, spectacularly I might add, to the train. When you make it, take cover, then feverishly push forward shooting the soldiers that peek out.
Loot their bodies as you go. Now head inside the railcars and do the same thing as you take out more baddies. There will be an explosion and when you come to, seconds later, you’ll see the Dark One escape from the cage. He’ll hold your hand and show a vision of the past.
After the vision, you’ll pick up the Dark One, then exit the crashed train.
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Chapter 23: The Crossing
You’ll be carrying the Dark One through the tunnel, past the train wreckage. When you reach the surface, you’ll put down the Dark One at the base of a tree as you’ll feel the radiation spike around you.
You’ll see the Dark One streak down in a cloud of black smoke down a stairway. Grab a brand new gas mask on the skeleton before you descend the stairs. As you move down, you’ll see Watchmen ahead. Drop down into the valley and walk forward to where the Watchmen were heading.
Follow the path past the pipe on the left with a skeleton submerged in the water. A Watchman will attack. Take it out. Move through the water underneath the broken trees above. The fog will begin to roll in. More Watchmen will attack. Take them out, then the Dark One will help you see.
Your vision will change, highlighting the Watchmen in red. Take them out as they drop down. When the path is clear, move through the tunnel. When you emerge from the other side, move past the building on the right, then down the stairs. Drop down the ledge on the left.
Walk across the ice underneath the bridge. The ice will begin to crack. Run alongside the width of the bridge until you reach some solid ground. You’ll see ruined cars and some stairs ahead. Before you head up the stairs, explore the area under the bridge to grab some loot, including a journal entry. Prepare to fend off some enemies.
Head up the stairs, then make a right into the building past the rusted walls. Turn on your flashlight. It’ll get dark. Loot the corpse leaning on the garage door on the right. Loop around and climb the stairs on the right. You’ll get attacked from behind.
Move through the door by the corpse with their head lamp still on. Open the barred door, shoot the Watchman, then head up the stairway. You’ll hear beating wings.
When you emerge at the top, you’ll see a ruined train on the tracks. Head up the ramp into the train and the Dark One will pop out wearing clothes. Walk through the train. Soon, you’ll get attacked by a Demon as it breaks apart the train car.
You’ll emerge on an icy surface. Run along the ice until you reach a half sunken ship. Loot the body on the ship and grab the journal entry. Walk across the train cars to get to the other side. Defend yourself against one of those aquatic bugs that try to steamroll through you.
Once it’s dead, head toward the water side and look for a flashing light on a head lamp. Walk there, then move up the dirt path. Climb the ladder, then follow the Dark One.
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Chapter 24: Bridge
Move through the room to grab some loot before you follow the Dark One up the rubbled ramp. When you reach the top you’ll be given the vision to help you see the Watchmen. Red means dangerous. It won’t last too long so use it when it happens.
Move across the length of the bridge, then take out the enemies ahead. It will start to rain. See the red light in the distance? That’s where you need to go. Loot the bodies along the way as well.
About halfway across the bridge, there’s an area you can climb down. It’s highlighted by green, glowing mushrooms. Loots the corpses inside, then head back up as you make your way to the red light.
More Watchmen will emerge ahead. Take them out before they get to you. Move alongside the train on the right. You’ll see a pile of dead bodies inside a room. Loot the bodies, exit the room, then head down to the fire lit up in a barrel.
Enter the room next to the barrel to grab more loot and a journal entry. Head up the escalator, then fend off the Watchmen above. Take care of the bats that deafen your ears in the entrance way. Look ahead to see a fire burning.
You’ll need to make your way across this fairly linear maze. As you make your way through, take out the Watchmen that arrive. Back up if you need to, to funnel them into the entrance way. When you get closer to the fire, take out another group.
Head up the ladder past the fire barrel. Continue forward to take out more Watchmen and bats. Loot the corpses near the radio, then head for the blue sparking light. Get ready for another wave. When the enemies are dead, walk up the ramp, then use the zipline.
Shoot the monster in the face that lunges at you. As you keep moving down the line, a Demon will break the rope causing you to fall. The Dark One will distract it so you can move on. Head through the hole in the wall, then through another. You’ll meet up with the Dark One.
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Chapter 25: Depot
The level starts inside a train depot in the heavy rain. Follow the tracks, then head for the building with a lone light on the second floor. Head inside, then open the doors. You’ll meet three soldiers. They’ll be friendly toward you.
You’ll reach an outpost. Follow them through, past the storage. Enter the train. You’ll meet a shop owner that sells bullets. Visit him if you like. There’s also a weapons dealer across from the ammo dealer. When you’re finished, exit the train, then head up the stairs.
Move along the walkway. You’ll see the Dark One by the window. Drop down to another walkway, then into a train. Follow the length of the train. You’ll gain the Dark One’s vision once again. Stay on top of the train. You’ll see a flood of eight enemies enter the depot.
Wait for the enemy soldiers to settle down, especially the group of three that begin shooting inside the crawlspace. Wait until those three pass by, then head into the crawlspace.
Follow it down. When you reach the “T”, grab the filter, then head left, avoiding the soldier on the right. When you emerge from the top, take out the closest soldier, when his light isn’t shining on you, then look toward the soldiers elevating themselves on top of a staircase.
Take care of both of them, while watching out for the soldier that patrols underneath. Take out the patrolling soldier just in case, then head through the doorway past the really bright spotlight connected to a generator.
Move through the brick colored hallway, then open the door. Head up the staircase. You’ll see the Dark One behind a barred door. When he’s finished talking open the blue door. You’ll reach an office area, plus see the enemies up ahead highlighted in red.
Immediately move to the left into the bathroom. There’s a hole in the bathroom that leads into the kitchen. Hide in the bathroom for now, in the corner, near the filter in the urinal. Wait for the two soldiers to turn away from you, then head through the hole in the wall. Take out the soldier ahead.
Move into the kitchen, then take out the soldier in the hallway adjacent to the kitchen. Hide behind the shelves inside the hallway. Wait for the guards to move away from you, then head to the far door past the windows.
Move down the stairwell, then open the barred door. Follow the Dark One through, but don’t take the door. Instead move through the crawlspace until you emerge from the other side.
When you pop your head up, take notice of the soldiers on the left focused on another crawlspace. One of the soldiers will drop down. That’s where you need to go. Wait for the soldiers to disperse, then take out the soldier above the crawlspace.
Hop inside, then take out the soldier ahead. Keep following the crawlspace, then climb up the ladder. Immediately head right past the rolling cages. There will be a soldier in the room ahead with his lights on. Wait until he has his back turned, enter the room, then take him out.
Continue through the room, looting the boxes until you reach the other side. You’ll see two soldiers ahead, one of them trying to open the barred door. Take out the one closest to you. One of the soldiers will open the door. Follow him down the hallway, then take him out as well.
Continue on through the rooms, past all the rubble. You’ll reach another door. Open it. You’ll see a lot of decommissioned trains here. Head right as you move perpendicular along the tracks. Crouch past the barriers onto the second train on the left.
Wait for the soldier inside the second to turn his back, then take him out. Move down the length of the train. Immediately to the left, you’ll see a metal staircase. Stealthily climb up to reach the top of the train.
Use the wooden ramp to move across the depot. Take out the sniper, then continue on into the crashed train car next to the wall. Follow the length of the train car. Drop down into the tunnel under the train.
You’ll emerge behind the enemy troops. Look to your right. Quickly take the staircase up, then enter the blue door. It’s Lesnitsky. He’ll try to kill you, but the Dark One will help, giving you his thoughts and learn about the plans.
When you wake, head outside into the rain, exiting the depot.
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Metro: Last Light Walkthrough
Chapter 26: The Dead City
You’ll enter a haunting residential area, where you’re able to see shadows of ghosts. Head toward the left, past the garage. Enter the ruined building. Open the blue door past the bathroom. You’ll enter a door with a striking red table cloth. Behind it, is a journal entry.
Move into the adjacent room. Grab the filter, then exit through the hole into wall, where the playground is. Drop down into the hole next to the slide. Move through the tunnel as you wade through the water. You’ll hear a crying baby.
You can reach the surface by heading right through the tunnel, but if you go left first, off the beaten path, you can grab some loot. When you reach the surface again, walk through the tunnel. It will lead you into an open courtyard with a building in the middle. Before you drop down, head toward the dumpster on the right. There are filters in a box.
Drop down. It looks like you’ll be hit by a car. Defend yourself as the Watchmen arrive. You’ll be given the Dark One’s vision temporarily again. Head through the door opposite from the ledge you dropped from. Climb up the stairwell. One of the rooms contains a filter. Grab it.
The room opposite will show a family watching the missiles drop. Leave through the window, then drop down from the truck to the ground. You’ll hear gunfire. Hold your fire on the Watchmen, then head in the direction they were going.
Up ahead is a ladder. Take out the Watchmen that attack you, then climb the ladder to the top. Before you get to the top, a Demon will attack. Artyom will get his bearings. Run to the door ahead, and avoid the Demon to save your ammo.
Move down the stairs. Drop down the ledge, then continue moving down. You’ll hear loud footsteps. Follow the tunnel. You’ll see more shadows appear when the lightning strikes. You’ll also get a vision of the past. Enter the room before the ticket gate to get a new gas mask if you need it. There’s also a supply stash.
Continue past the ticket gate. Your lights will not work. You’ll see a Watchman running away from something. Drop down into the cave below, then head for the light.
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Metro: Last Light Walkthrough
Chapter 27: Red Square
Move through the tunnel. There will be a journal entry on the left. The sun will be up as you head up the dirt path. You’ll see Red Square ahead. Grab the loot off the body on the right as well as ammo inside the bus.
Walk through the open area, moving past the building on the right side. It’s the Watchmen’s home. Avoid the building, then drop down the ledge past the bus. Follow the red flag down to the bus where the Dark One will rest. Quickly head to him before the wind arrives because it’s radiated.
Loot the corpse while you’re waiting for the wind to die down. Every time the wind dies down, follow the Dark One at the next rest stop. You’ll see visions as you continue on. You’ll drop down onto a ledge near a group of three Watchmen. Avoid them, then loop around the hole. Look for the red flag, then enter the opening.
You’ll be grasped by hundred of arms, and consequently pass out. The Dark One will help you out. Walk through the valley of arms as you follow the Dark One. After that hair raising experience, climb the stairs up to a square shaped path. Drop down onto the opposite side to follow dirt path.
You’ll hear more screaming as you pass by a collapsed underground tunnel, now seeing the light above. Head up the dirt path as you see the Dark One above. He’ll say that there are some dangerous people ahead. You’ll drop down into a courtyard with makeshift cover made up of wooden planks and cars.
Exploring the area, Pavel makes himself known. Take cover when the shooting starts. The wooden planks that you do hide behind will splinter, so taking cover behind cars will work out best.
The Dark One will give you his vision once again. After taking out the first wave, more enemies will emerge from the gate. Take these guys out, then enter the gate. You’ll now be facing Pavel. Shoot at him as he shoots at you from the stairway.
Keep following him for a second stand off. When you take him out a second time, he’ll be taken out. Walk up to him and the Dark One will mess with his head.
You’ll enter a world where the hundreds of arms will be holding Pavel. You can save him, or leave him. It’s up to you. However, if you want to save him, do it quickly. If you save him or let him die, the Dark One will remember both.
Leave through the wooden walkway into the swamp.
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Metro: Last Light Walkthrough
Chapter 28: The Garden
It’s raining once again. You’ll see the Dark One on top of a fence. You’ll climb it, then drop down onto the other side after seeing a bunch of trees being taken down, like it’s the smoke monster from Lost.
Follow the path toward the hazy moonlight. Loot the drenched corpses as you move along. When the path turns right, you’ll see red flags pointing the way. Follow the flags, then continue following the moonlight.
Another group of red flags will be visible. Follow them to the next area. Move past the trees with the green, glowing mushrooms. Continue down the stream, letting the Watchmen pass by as you go along. Just don’t get too close or they’ll attack.
When you reach the end of the stream, you’ll pass by a tree, shaped like an arch. Follow the path down, avoiding the Watchmen. You’ll come upon another red flag by a tree. Pass by it. The moonlight will be directly in front of you. Crawl underneath the tree roots.
Ahead you’ll see a gigantic monster. Move along the low fog, then grab the journal entry on the left next to the corpse. Open the stash box as well. Head up the path, then drop down, into, what basically is, an arena.
Lay down your claymores. When you get attacked, quickly tap “E” to stab it. During this fight, the Watchmen will attack the monster. When this happens, time will slow and the Dark One will let you know it’s vulnerable in the back. It’s also highlighted in red.
Keep repeating this process. Shoot, expend all of your claymores, wait for the Watchmen to attack, then shoot her in the back. Eventually, the monster will go down, after rather tense fight.
When the monster goes down, it will smash through some trees. Follow it. It’s on its last legs as the Watchmen begin to eat it. Head left past it following the red flag. Continue until you reach the steps. You’ll hear Khan, then you’ll see Miller.
The Dark One will reveal himself to Khan. When you wake, follow Miller.
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Metro: Last Light Walkthrough
Chapter 29: Polis
You’ll be with the Dark One, Miller and Khan. When the gate opens, follow them through. There’s no action in this mission, so just follow the group.
When the soldier lets Miller through, grab the journal entry on the bench to the left. Move through the crowd until you reach the meeting where Moskvin is talking. The Dark One will touch him and you’ll be in a hallway.
Open as many doors as you can as you move down the hallway. You’ll see Moskvin’s various memories that make him confess to the things he’s done.
Soon after, in epic fashion, you’ll see yourself geared up, ready for one last stand off. You’ll see Anna one last time, but won’t say goodbye.
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Metro: Last Light Walkthrough
Chapter 30: D6
You’ll be with the whole squad, ready and geared up, as you get off the train. Miller will give a speech. When he’s done, the group will run to the barricade that guards the entrance. Next to the barricade is an infinite ammo stash.
A train will ram through with explosive barrels. It will explode and the enemy will rush through. Shoot this wave. Once you’ve taken out enough, you’ll fall down and Miller will drag you to the next fallback point.
Shoot the enemies as you get dragged backwards. Continue taking out the wave of enemies that approach. The shooting will die down, but a tank will appear across the way on the tracks. Put all your fire on the tank. Fire at the weak points that are highlighted in red.
First, aim for the bar on the wheels, the wheels, then the cannon. The group on the tracks across will fall back. Continue moving back behind another barricade. You’ll hear more enemies shouting as they run through the fog, only after shooting a bevy rockets.
Grab the chaingun, then mow down anyone that comes across. When that wave is over, a wave of soldiers with shields appear. Behind it is a soldier with a flamethrower. Aim for the flamethrower. When he’s taken out, the shield soldiers will be taken out as well.
Miller says that the place is rigged for explosion after the fight. However, the fight isn’t over as the train that you saw earlier in the game, crashes through. Korbut is then seen standing above your friends with his army.
Miller tells you to do it and as Korbut talks, Artyom, turns the lever, and his life flashes before his eyes as the explosion takes everything out.
Congratulations! You’ve just beaten Metro: Last Light! Now watch the ending you chose for yourself by either killing or sparing people on your playthrough.