Once you have control of your character after the opening cinematic (it seems that our Spider-man isn’t taking things too seriously), use the A button to jump onto the ledge directly in front of you. The second ledge is slightly higher, so you will need to perform a double jump by pushing A twice. Once you reach the wall, just run straight into it to climb it.
Proceed across the rooftop. After having your spider sense activated, approach the huge shattered wall and push B to move it with your web. In this new area, swing to the end of the hallway with the RT button (try using A to gain speed while you’re swinging). If you happen to fall, just push RT to recover.
You will now become the Spider-man of the future. Follow the training and be sure to keep the basic controls in mind — this is where you learn how to fight enemies. It’ll switch you back to another Spider-man after (there are four in total). With this one, proceed straight ahead while staying in the shadows. While in the shadows, you recover health and cannot be seen by enemies.
ACHIEVEMENT: Turn on your Spidey Sense — it will direct you to a fragment. It is in plain view, but you cannot get to it because of the wall. Go to the other side of the area past the stairs, and look for the opening on the left-hand side. There will be a person guarding the fragment. Stay in the shadows and press B to use the stealth attack to take him out. Retrieve the fragment, and let the real game begin!
Chapter 2 – Kraven
Part 1
Move straight ahead, collecting all of the emblems (they’re in plain sight) and using your web-swinging abilities to get over the chasms. Once you reach Kraven, you will have successfully completed your first challenge. You are now able to view the web of destiny, which lists different challenges you can complete.
Continue to go after Kraven. If you get a string of 5 consecutive web swings, you will complete another challenge.
Use the defensive stance to dodge 10 attacks from Kraven’s men. This will be another challenge completed, and you will be able to get a new ability. What you choose is really up to you at this point, but the Air Recovery seems to be the most useful skill out of the options.
Make your way from platform to platform, collecting all the emblems and beating the hunters along the way. There is an emblem that is particularly hard to spot — it is in an isolated area with a fountain that is slightly lower in elevation than most of the other platforms. You will be moving through the jungle for a while after that, so don’t get discouraged or paranoid about being lost.
Note: When fighting the hunters with the long range guns, approach them and hit them as quickly as you can. The longer it takes for you to get to them, the more damage they will be able to do with their bullets.
Make sure to be aware of the different challenges you can complete as you move along. Once you reach the gunmen that shoot you as you swing, you can tap RT to perform a zip kick. Do this 5 times. Also, note that evading the hunters’ attacks and using your web to throw different objects at your enemies are challenges that can be completed as well.
There is a really large number of other challenges you can complete to upgrade your attacks. You can pull them up at any point by pressing select and LT (this makes them much easier to manage!).
You will be introduced to Spider-man’s defensive stance. This can be executed courtesy of the LT button. In this stance, you avoid taking a lot of damage. Learn to utilize it and become comfortable with it before proceeding further — it will become your best friend in the battles ahead.
Part 2
After reaching your first checkpoint, there will be a fairly large battle with Kraven and his men. They grab onto your web a lot when you shoot it, but you can counter this by pressing A at the moment that they do. Make your way to the back of the area when you’re done and search behind the waterfall for another hard-to-spot emblem. After the gates open, make sure you have your Spidey Vision on as you are moving forward. There are hidden traps that will damage you if you touch them in this area. Avoid them carefully (you can jump over them most of the time) to collect some more emblems.
For the next sequence, you will need to avoid fire from the sniper rifle as you are fighting. Do this by using the rocks for protection, and staying constantly on the move. It takes some time for the gun to load up and fire when it decides on a location, so if you are constantly in motion, you’ll be fine. After defeating the men, turn on your Spidey Sense and position yourself in front of the tree to the left of the screen. Wait for the gun to fire, get out of the way, and the bullet will knock the tree down, creating a bridge for you to move forward. Repeat the same thing in the next area, and keep following the (once again straightforward) path until you get to Kraven.
This is going to be your first difficult fight, so be sure to take note of a few things. You need to hit him quickly and in combinations, because it takes some time for him to recover from attacks. He is slow, meaning he hits hard as well. When he is on the attack, create some distance between yourself and him and use the defensive stance.Chip away at his health until he jumps up on the ledge. When this happens, the floor will release a large number of spears which are fairly easy to avoid. With your Spidey Sense, you can find him quickly and use the web shot to drag him back to the ground. After the battle, you need to keep pursuing Kraven.
Part 3
Activate the platform. There are five places in this area that have walls you can pull with your web. Keep heading up in a circular motion and you will find all of them along the way. If you get lost, turn on your Spidey Sense and go to where the enemies are — they all congregate around those sections. Angle the camera upward and you will be able to see where you can swing from and grab onto.
ACHIEVEMENT: Upon defeating the field enemies in this area, you will unlock the achievement Getting Warmed Up. They’re unavoidable, so don’t worry too much about finding them as you’ll bump into them on your way up.
You will need to fight Kraven again to pass this level. He is worn down and much easier this time around. Use your combinations, turn on your Spidey Sense so you can locate him, and do your thing. This one is as easy as a regular field battle. Be sure to keep him in sight the entire time — he can damage you from a distance, so you do not want to be spending time looking for him.
ACHIEVEMENT: You will unlock the achievement Survival of the Fittest upon clearing this level. Feel free to check out some of the new character bios and art that becomes available now.
Chapter 3 – Hammerhead
Part 1
Jump onto the ledge to the right and collect the 3 emblems on the rooftop.
Drop onto the ground and move inside of the shadows. Do not touch the light — the gunfire of these enemies will kill you very quickly. Rely on positioning yourself correctly and using Spiderman’s stealth attack with B.
Rescue the three civilians. To do this, get rid of all the men that surround them by moving around in the shadows and using the stealth maneuver. There are too many men in the vicinity of the last civilian, which means they will see you coming no matter what. Make yourself visible (very briefly — don’t get killed!) and draw them out one-by-one to get them in isolated positions.
Go through the gate and up the path to the left. Climb up the wall and go through the small window at the top.
Follow the path — you will find yourself in a room where you will have to use takedowns to take out the enemies. Position yourself on top of the trains in the middle and wait for them to look away. This is the easiest way to attack them.
Part 2
Your next boss fight is going to be Hammerhead. Circle around the deranged maniac, while keeping yourself within the shadows the whole time. Wait until you are behind him — directly behind him — and you can come up to him and attack him. Patience is key in this battle. You want him shooting at you as little as possible because the more he fires, the more columns are destroyed. Those columns are what you are going to hide behind as you wait for the lighting to change — the more you have, the easier it is for you to move about. Three hits takes him out.
After the battle, use perch takedowns to take care of the two enemies on the ground. Head to the end and look way above you to find a ledge. Travel along the path and you will find yourself in an area where you have more civilians to save. Turn on your Spidey Sense — it will direct you to every civilian and the safe area you need to take them to. Easy as pie, right?
Part 3
The last part of this level involves fighting Hammerhead again. This fight isn’t difficult, but it’s a bit tricky to figure out. You’ll notice that if you try to hit him, you can’t damage him. He is also capable of dealing very large amounts of damage very quickly. The way to fight him is to use the projectiles all around you. Pick them up using the web and throw them at him. He will immediately counter with an attack. The trick is to make him aim that attack at one of the large machines containing gas (they’re all over the place). If he blows one up, the room will fill with smoke. You will need to move up to the higher ledges, turn on your Spidey Sense so you can find Hammerhead in the smoke, and get on the closest ledge to him. You will have an option to use a take down. Repeat the cycle a couple of times and the battle will be over.
ACHIEVEMENT: That’s about it for this level. After the battle, you’ll pick up another shard and an Achievement titled The Hammer Falls. On to the next.
Chapter 4 – Hobgoblin
Part 1
After the short mini-game, you will find yourself engaged in a battle. You can actually unlock the Close Call Achievement here by letting yourself fall and saving yourself at the last minute with the RT button. As for the battle, it’s a fairly lengthy one due to the Hobgoblin’s large HP and his tendency to not allow you to get more than one or two hits in at a time. He’s only got one attack though, and it’s a very easy one to dodge. Just keep moving and changing direction and his homing blasts will miss you.
Head forward through the city towards the large building in front of you. Defeat the officers in front of the building and continue on through.
You will fight the Hobgoblin again. Your physical attacks won’t damage him much and are hard to land because he moves around very quickly, so your best bet is to wait for the Hobgoblin to power up his blast, grab it with your web using the B button, and throw it back at him! You only need to do this a few times to take him out.
Part 2
Scale your way up the wall and shoot web when you reach the top to get in the building. Chase Hobgoblin down the tunnel, using your new accelerated vision to dodge all of the obstacles. If you don’t, they will damage you. You will fight the Hobgoblin yet again — use the same strategy of waiting for him to attack and then throwing his blasts back at him.
Go straight down the path and jump on top of the elevator. You will now engage in (you guessed it) another fight with the Hobgoblin. This time, however, he will use a different attack. Wait until he launches the attack. He will get stuck on the ground afterward. When this happens, just pummel him with your regular hits. Be careful towards the end of this fight. He will start hitting you harder, and the intervals between the times you can hit him will increase. Be patient, have your Spidey Sense on, and for the love of Spider-man keep moving. His hits are pretty damaging.
You will have one more sequence with the Hobgoblin where the close range combat initiates. You should be pretty used to this by now, but if not, keep attacking and dodge when it prompts you to dodge. There’s always no way to lose this — I think this bit is just in there for the fan service of watching the Hobgoblin get pummeled up close. After this, you will get the fragment for this level and unlock the Clipped Wings Achievement .
Chapter 5 – Electro
Part 1
Defeat all the enemies in the first area. They move fast, so I suggest using your web to grab a hold of them and pullyourself towards them. You can finish them easily once you do.
Rescue the four civilians. Locate them using your Spidey Sense, then take them to the safe point at the end of the hall.
Fight your first battle with Electro. His attack pattern is fixed, and the attacks are very simple to dodge. Most of the time, you can avoid damage by not hitting him while he is powering up or when has an sort of aura around him. If you run low on health, you can run around the room and collect the spider essence — there is plenty of it in there and Electro won’t do anything to stop you.
As you chase Electro, you will reach a fairly narrow walkway. Electro will then spawn several monsters that will shoot lasers at you from a distance. You will not be able to get close to them without sustaining massive damage, so keep your distance instead and throw the objects in the area at them. Make sure to watch out for the speeding vehicles as well (they’re fast, but very dodge-able).
Move across the power lines. Electro will create static, but you can avoid this by jumping on the one line that is not electrocuted. The key here is to keep moving forward. The faster you get across, the less damage you’ll sustain.
Part 2
One you reach the next checkpoint, you will fight Electro again. Once again, do not attack while he has an aura around him, and make sure you don’t let him recharge over the generators for too long. You can jump to avoid his shockwave attack, which is what he is mainly going to be using. Easy fight for now.
Continue to pursue Electro. Once you go around the corner of the building, climb to the roof and walk across the power lines. You will have a LOT of enemies to fight in this area, but they are all easy. The only things to keep an eye out for here are the beams of electricity that are shot from above. Focus on dodging those and using quick combos to dispose of all the enemies. The doors will eventually open, and that will be your cue to step on through them.
In the next area, rescue a worker and take him to the terminal in the center. You will then need to fend off the very weak monsters that will try to attack him. Stand next to the worker and strike whenever any of them get close. Repeat this process two more times, rescuing the other 4 workers and protecting them while they fix the machinery inside and open the doors for you.
The last battle here is actually much simpler than it looks. Initially, it seems like Electro has made himself so powerful that you can’t even attack him. A tactical adjustment is necessary. Notice the giant dam in the back? You guessed it — that’s the target! Jump to dodge Electro’s attacks; when he stops, go up to his hands and hit B. Electro will try to get the web off his hands and destroy some of the dam in the process. After doing this twice, Electro will attempt to regenerate at the dam. Use the RB button to ride one of the many projectiles, and it will drop you off on top of the dam itself. From here on out, just dodge Electro’s punches until he destroys the dam and seals his own fate.
Achievement(s!): Upon defeating this boss, you will not only get the Achievement for completing this level, but also an additional achievement for completing Act 1!
Chapter 6 – Sandman
Part 1
Use the RT button to position yourself on the ledge in front of you, then make your way forward by jumping onto the flying objects using the same button. The sandstorm blows them quickly in the opposite direction, so you have to be very quick with your jumps in order to close the gap.
To beat the Sandman in the first battle, use the barrels of water around you to turn him into mud. This is the only way your attacks will damage him. Do it quickly — he doesn’t have much health but can hurt you in a hurry.
Move through the level, using your web to ride the flying objects between the places you can actually stand. All of the enemies that you find along the way will need to be turned into mud, so feel free to use all the water barrels around you.
Once you reach the top, use B to knock over the giant container of water into the tornado. Sandman will keep running. Follow the train tracks — you will find yourself in a battle. The trick here is to get Sandman to crush the giant barrels of water with his hand. Once he does this, you can deal damage to his hand before he attacks again. When he runs low on health, he will begin to spit sand balls at you. Use the smaller barrels of water around you and simply throw them at him. He will kneel over again, and you will be able to finish him. Always hit the darker points of his body, as they are the ones that have turned into mud.
Part 2
You are going to make your way up to the water tower exactly the same way you did in the beginning of this level. Take care of the enemies along the way using the water barrels to soften them up, and extinguish the tornado when you get to the top.
After taking out the second tornado, go into the cave and rescue the civilian. Defeat the sand monsters in the next room before they take out the drilling machine.
To clear the level, you’ll need to defeat Sandman one more time. This battle is fairly intuitive. See the water barrels spinning in the tornado? Use the B button to grab them and throw them at the sand faces. Once they turn to mud, use the projectiles to approach the faces and damage them. There isn’t anything else to this battle. Knock out the Sandman and enjoy your achievement and fragment as rewards for tracking down the Sandman.
Chapter 7 – Vulture
Part 1
Move along the path while staying in the shadows. It’s inevitable that you’ll get hit at some points since there isn’t enough shadow to conceal you at all times, so just keep moving forward quickly.
Defeat all of the enemies inside of the warehouse type room. They’re all regular minions. In the next sequence, move across the wall while staying in the shadows the entire time. If there is light in your way, be patient and wait for the guard to shine the flashlight somewhere else. After you get to the end, watch the cutscene and defeat a few more easy enemies.
During your first fight with Vulture, hit him when he’s in the light. When he jumps up into the shadows, all you need to do is use your web, get up there, and chase him until he leaves the light again.
Get out of the way of the train as soon as you regain control of Spiderman. Use your web to swing to the rooftops on the left. Follow them until you reach the civilians that need to be rescued. There are four of them, so use your Spidey sense to locate them, sneak up on the guards around them, and use your take downs. You will fight more enemies after you rescue all four. The foes get slightly more difficult at this point, but are no big deal as long as you get out of the way of their slow but damaging attacks.
In the burning tower, you will have to rescue 3 civilians. This can get a bit frustrating and will take a little patience. The first one is right next to where you start off. After rescuing him, look up and use the perch points to get up to the second civilian. Once you grab a hold of him, go around all the flames to the save point instead of trying to head for it directly. I know it’s tempting, since it’s right in front of you, but it will not work! The trick to getting to the last civilian involves finding perch points that enable you to get high enough tor reach him. Search the corners of the area to find them, and keep making your way up. Time is of the essence, so do it as quickly as possible. If the building’s “health” runs out before you can rescue the civilians and make your way out, you will need to start over. Once you rescue the third person, make your way up using perch points twice more and you will be able to move on.
Part 2
Proceed down the straight path — you will engage in close-range combat with Vulture. At first, you cannot attack and must dodge his blows successfully. Next, there will be moments when the fiend will let go of your hands — take that opportunity to punch him. After the close range brawl, you will fight him in a regular battle. Just remember to chase him out of the shadows when he jumps up, and keep hitting him when he is recovering between attacks to unlock your next achievement and clear the level.
Chapter 8 – Scorpion
Part 1
Looks like we are back to the Spider-man of the future. After the awesome introduction, defeat all of the enemies and keep moving down the building. Once you reach the door that you are told to melt, pick up the scorpion eggs that materialize with your web and throw them at the door. If you don’t do this quickly, the eggs will explode shortly after materializing and deal a good amount of damage to you.
In the next area, you will need to save the two scientists in order for them to open the door. Turn on your Spidey sense here to locate them. You will notice they are behind a wall and that you can’t get to them. Remember the door that you melted with scorpion eggs earlier? Well, you will need to do the same thing to get to the scientists. Once you rescue them, protect them from the onslaught of monsters until they finish doodling at the controls. Proceed forward into the now-open area.
In your first fight with Scorpion, attack him when he is still. Hit him a few times and back off. Make sure to keep your distance — his attacks have a long range, hit hard, and come in combos. Whenever he jumps up onto the wall and starts throwing the scorpion eggs at you, throw them back at him to knock him to the ground. Every time this happens, come up to him and press B. This is how you will do most of your damage.
Part 2
In the next area, you will have a bunch of civilians to save. Seems simple, but notice the health bar on the bottom screen. The scorpion spawns in this room attack the civilians, so you will have to turn on your Spidey sense and run around the room making sure everyone gets hurt as little as possible. Here’s how: once you defeat the scorpions around a civilian, it will take a lot of time for them to come back, so leave that civilian there and go save another one that is being attacked. Come back for the ones that don’t have enemies around them later. Once again, the speed and thriftiness with which you tackle this part is essential.
Continue chasing Scorpion until you reach the room with the elevator. Ride the elevator to the top by jumping on top of it and destroy the new wave of enemies.
In your final fight with Scorpion, there are two things to keep in mind. The first thing is: do not pick up the emblem you see when the fight begins. There is only one in this entire room, so wait until you are low on health and need to recover. The second thing to keep in mind is that you cannot hit him while he is moving. He will counter with a very damaging takedown. Wait until he is either implanted into the ground or until he is hanging from the rise in the center of the room shooting eggs at you. If you throw them back at him, he will fall to the ground and you will be able to do some damage while he is recovering.
Achievement Unlocked: Took The Sting Out of Him: It’s at this point of the game that you are all going to take your pens, write to the makers of the game and let them know you feel about their puns. Just kidding.
Chapter 9 – Deadpool
Part 1
Turn on your Spidey sense to detect where the cameras are. Locate them and smash them all.
The cameras in the second set are a bit more difficult to find. One of them is flying around very high in the air. It is constantly moving, so follow the arrow in your Spidey sense to get to it. Two of them are together, inside of the strange building where you fight Deadpool’s minions. One of the two in here can be destroyed easily; the other senses you when you approach it, so use your web to fling yourself at it. The last one is easy to spot, but tricky to get to. Climb the wall around the structure and look for the small vent which you can climb into. Approach the camera from the back and smash it.
Fight Deadpool, using the B button to grab him every time he teleports and you are prompted to do so. There’s nothing special to this fight at all — just pummel him until his HP runs out.
Move across the perch points as quickly as you can. The objective in this next part is to get up to the plateaus before the tidal waves destroy you. The first one is relatively easy. The second one is the most difficult — you may have to do it a few times to memorize the different points you can swing from. Don’t get discouraged, however. It’s possible. Once you get up to the third plateau, go up on the diving board, wait for the boat to come near you, and swing across the boat to safety.
The last fight with the three Deadpools is a cakewalk compared to that last part! Just use your regular physical attacks. Whenever one of them grabs a hold of you, hit B consecutively really fast to get out of it. They will throw explosives on the floor; this is easily avoidable — just perch on the wall until they are done. You will unlock the Canceled Achievement after this fight, and clear the level.
Chapter 10 – Juggernaut
Part 1
Upon entering this level, you will immediately be thrust into a battle. The key to winning this one is not to attack when the boss is moving or in the middle of his charges (he resembles a large, dumb bull doesn’t he?). Pick the right times to attack when the bully is still and you’ll win. In the next area, defeat all of the enemies. Watch out for the helicopter’s gunfire — it will drain your health fast.
Once you reach the area with the fire, rescue the three workers and have them help you turn it off. It is not necessary to defeat all of the enemies in this area, so don’t bother — just go straight for the civilians you need to save.
Climb up the building and chase Juggernaut as he hops around, throwing various projectiles at the helicopter. After you chase him down, engage in close-range combat with him. You will need to dodge a few of his attacks and hit him with whatever punching combination you choose. Afterwards, you will fight him one final time. He is fairly easy — his main attack creates a shockwave in the ground, which can be dodged by jumping. Deal the appropriate amount of damage to him and you will get the Something CAN Stop Juggernaut Achievement and beat this short but nonetheless fun level.
Chapter 11 – Goblin
Part 1
Rescue the 3 civilians. You will first need to sneak up on all of the men around them and use stealth attacks. If you confront them head on, you have no chance. Use the web pull to get them out of the cages and then take them to the safe spot. After you do this, follow the path across the screen with the perch points. You will engage in some close-range combat which is won the same way as always (make sure to dodge all of the attacks and punch in between).
In the next area, you will have to rescue 3 civilians once again. This bit is much more tricky, as there are a very large number of gunmen to contend with. You need to eliminate them before rescuing the civilians. Use the shadows and the perch points around the enemies to position yourself correctly for the takedown. The three civilians have to be rescued in a certain order. The first civilian to rescue is the one that is not held captive in an electric cage. He will turn off the electricity for Civilian #2, and once you rescue Civilian #2 he will turn off the electricity for Civilian #3. In the next area, open the doors until you find the right one (hint: look at them carefully — one of the doors is not like the others).
Make your way through the excessively creepy house. You will engage in another bout of close range combat, directly after which you will have to rescue a civilian. To do this, jump down to where they are and web pull as quickly as possible. If you are too slow, both you and the poor man will get crushed.
The last thing left to do in this level is to get your Circus Freak Achievement and defeat the big bully. You are going to have to damage him in a couple of different ways. For the first few blows, wait until he is implanted into the ground and target his back. Then, the arena will change into sections of light and shadow. Sneak up on Goblin in the shadows and press B to take him down. Keep cycling through these two methods of fighting him and eventually you will wear him down.
Chapter 12 – Doctor Octopus
Part 1
Head down the futuristic tube and try to dodge as many of the bars as you can. You will need to find four cores from the reactor and use your web pull on them. The first you will stumble upon as you move ahead. To get to the second, save the three scientists and have them open the panel. To reach the third, go back the way you came.
Once you are back inside the main room, head towards Lab 2. Here, you will fight a giant mechanical arm. You will need to use the holes that open up in the floor to damage it. It targets you, so place yourself by the holes that open up, bait it into attacking, and then dodge it (or don’t, it doesn’t matter much, because you only need to do this a few times). Once the arm is electrocuted, jump up on the machine and push B to attack its operator.
Once you deactivate the third reactor, you will need to get through another mechanical arm (using the same method) to get to the fourth one. Once you do that, go to the giant platform in the center of the room. It is here that you will fight Dr. Octopus for the last time. You need to use your web pull on the knobs to get her out of the force field. Once that happens, she will fall into a repetitive attack pattern. When she is glowing with energy and lighting up the floor in the room, use a string ofweb jumps to keep yourself suspended in the air and you will not get hit. Once her attack cycle is over, thrust yourself towards her with the web and press B to damage her. In the final phase of the fight, defeat her minions. They will turn into energy balls which you will need to throw at Dr. Octopus with your web to deal the final damage, complete the level, and get your Lay Down Your Arms achievement.
Chapter 13 – Carnage
Part 1
For the beginning chunk of this level, you will be going from room to room in a (once again) fairly straightforward path. Your objective is to kill enemies. Once you have killed a certain number in each area, the door will open to the next destination. Be patient – there really are a lot of of enemies and this will take you some time.
During your first fight with Carnage, hit him in spurts of 3 or 4. When you see him tucking his body in, back away. This is one of his two attacks. His other attack is very damaging but can easily be avoided by using the web jump to keep yourself off the floor. After the battle, you will need to run away from the plane. Mash the directional button forward and keep pushing RT. You should be able to find the right perch points in just the nick of time. There really isn’t much of a strategy to this bit. Do it a couple of times, if anything, and you’ll get used to it a little.
It seems that these levels are getting shorter and less complicated, for all that stands between you and the Minimized Carnage Achievement is a very fun boss battle. To start off, Carnage will be enclosed in a massive cocoon. Fortunately, you will have a few droids with flamethrowers helping you out. Your job is to protect these droids from the minions that will try to take them out. You get an unlimited supply of droids, so don’t fret too much if you can’t defend them all. After the droids melt the shield, you will engage in close-range combat with Carnage. Dodge his attacks and hit him when he’s not hitting you. Finally, the last phase of the fight takes place as a regular one-on- one. Just strike Carnage to deal damage to him. These three phases will cycle a few times in the same order with no variation. Time to move on to the last level!!
Chapter 14 – Mysterio
Part 1
The entirety of this level is a battle against Mysterio. You will face him as the different Spiderman personalities. In the first sequence, swing from perch point to perch point while staying in the shadows. Bring yourself close enough to Mysterio, and you will be able to grab him with your web. In the second fight sequence, you will need to use the orbs that Mysterio attacks you with. Break them and they will release energy that will damage him. Occasionally, the boss will destroy the arena and reassemble it. Use your web to move along with the fragments of the stadium and you will be fine. Next, you will be Spiderman of the future. Use the A button to accelerate yourself towards Mysterio while dodging all of the projectiles. When you get close to him, grab him with B and punch him with X. Do this a few times, and you will have one ego left. In the last fight, there are three floating isles with enemies on them. Find them, destroy the enemies, and you will be able to use your web pull ability to damage Mysterio. Once there is one blow left to be dealt, approach Mysterio’s face and Spiderman will hit him in his mask. The fight is over.
Achievement: Final Curtain Call- Game over!
Love Marvel heroes? Check out our Thor: God of Thunder walkthrough