The Witcher 2: Assassins of Kings XBOX360 Enhanced Edition [Guide]

Here’s the full guide for The Witcher 2: Assassins of Kings Enhanced XBOX360
Edition. We have included everything in the guide to make sure you do not miss
out on any fun…

                                TABLE OF CONTENTS:

  To easily navigate through the guide or jump to a particular point listed
  below, copy the code to the right of the topics here and find it (ctrl+f)

  THINGS TO KNOW

    GAME WORLD / EXPLORATION / MEDALLION
    TRAINING TREES / CHARACTER LEVELS / MEDITATION
    SHOPS / INNS / CURRENCY
    MINI GAMES - ARM WRESTLING/DICE POKER/FIST FIGHTING
    COMBAT / QUICK MENU / VIGOR / QTE
    WEAPONS/ARMOR/ALCHEMY/MUTAGENS/UPGRADES/ITEMS
    BOOKS / KNOWLEDGE / INVENTORY
    WITCHER POWERS / SIGNS

    WALKTHROUGH

  PROLOGUE
    DAY OF THE ASSAULT: DAWN
    DAY OF THE ASSAULT: MORNING
    DAY OF THE ASSAULT: NOON
    DAY OF THE ASSAULT: AFTEROON
    THE MONASTERY
    THE LA VALETTE DUNGEON

  CHAPTER 1
    BY THE GODS - STRINGING UP SODS
    POKER FACE: FLOTSAM
    A SWORD FOR MONSTERS
    BRING IT ON: FLOTSAM
    POKER FACE: FLOTSAM (cont.)
    BRING IT ON: FLOTSAM (cont.)
    TROLL TROUBLE
    NEKKER CONTRACT
    ENDREGA CONTRACT
    FIGHT CLUB
    INDECENT PROPOSAL (Including THE BALLISTA)
    IN THE CLAWS OF MADNESS
    MALENA
    THE SCENT OF INCENSE ( including LITTLE SHOP OF DREAMS)
    HUNG OVER
    THE KAYRAN
    MYSTIC RIVER
    THE KAYRAN: OSTMURK
    THE KAYRAN BATTLE
    THE ASSASINS OF KINGS
    THE ROSE OF REMEMBRANCE
    MELITELE'S HEART
    THE ASSASSINS OF KINGS (cont.)
    WHERE IS TRISS MERIGOLD?(inc. MARGOT'S DISAPPEARANCE)
    FINDING CEDRIC
    AT A CROSSROADS: VERNON ROACHE / SCOIA'TAEL
    AT A CROSSROADS: VERNON ROACHE(inc. DEATH TO THE TRAITOR!)
    AT A CROSSROADS: SCOIA'TAEL(inc. THE FLOATING PRISON)

                               *******************
                              /  ROACHE'S PATH   /
                             ********************

  CHAPTER 2
    PRELUDE TO THE WAR: KAEDWEN
    GETTING QUESTS IN CHAPTER 2
    POKER FACE: KAEDWENI CAMP
    BRING IT ON: KAEDWENI CAMP
    THE BUTCHER OF CIDARIS
    AVE HENSELT!
    AGAINST THE BLUE STRIPES(inc. A SCORE TO SETTLE)
    CONSPIRACY THEORY(inc. COURAGE SYMBOLIZED)
    IN CERVICIA VERITAS
    LITTLE SISTERS
    LOST LAMBS
    LITTLE SISTERS(cont.)
    THE BLOOD CURSE
    FROM A BYGONE ERA
    THE ROTFIEND CONTRACT
    THE PATH TO VISION
    THE ROTFIEND CONTRACT(cont.)
    THE PATH TO VISION(cont.)
    THE ASSASSINS OF KINGS
    THE BLOOD CURSE(cont.)(inc. DEATH/HATRED SYMBOLIZED)
    THE ASSASSINS OF KINGS(cont.)(inc. FAITH SYMBOLIZED)
    THE ETERNAL BATTLE
    BOSS BATTLE: COMMANDER VANDERGRIFT
    CONSPIRACY THEORY / SIEGE OF VERGEN
    MYSTIC RIVER
    SIEGE OF VERGEN(cont.)

 CHAPTER 3 (ROACHE'S PATH)

    FOR TEMERIA!
    A SCORE TO SETTLE
    BRING IT ON: LOC MUINNE
    POKER FACE: LOC MUINNE
    THE GARGOYLE CONTRACT
    FROM A BYGONE ERA
    MYSTIC RIVER
    FOR TEMERIA!
    WHERE IS TRISS MERIGOLD?
    OF HIS BLOOD AND BONE
    A SUMMIT OF MAGES
    ENTER THE DRAGON
    BOSS BATTLE: SASENTHESSIS

  EPILOGUE - ROACHE'S PATH

                               *******************
                              /  IROVETH'S PATH  /
                             ********************

  CHAPTER 2
    PRELUDE TO THE WAR: AEDIRN
    THE WAR COUNCIL
    ONE ON ONE: VERGEN (including A SCORE TO SETTLE)
    THE WAR COUNCIL (cont.)
    SUBTERRANEAN LIFE & HEY! WORK'S ON, IN THE MINES
    BRING IT ON: VERGEN
    POKER FACE: VERGEN
    HUNTING MAGIC
    WITH FLICKERING HEARTS
    DEATH SYMBOLIZED
    HUNTING MAGIC(cont.)
    WITH FLICKERING HEART (cont.)
    HUNTING MAGIC, HARPY CONTRACT & QUEEN HARPY CONTRACT
    WHERE IS TRISS MERIGOLD?
    MYSTIC RIVER
    ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK
    BALTIMORE'S NIGHTMARE
    ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK(cont.)
    ROYAL BLOOD (If you saved Stennis)
    FROM A BYGONE ERA
    THE ETERNAL BATTLE
    BOSS BATTLE: VANDERGRIFT
    VERGEN BESIEGED

  CHAPTER 3 (IORVETH'S PATH)
    FOR A HIGHER CAUSE
    A SCORE TO SETTLE
    POKER FACE: LOC MUINNE
    BRING IT ON: LOC MUINNE
    THE GARGOYLE CONTRACT
    FROM A BYGONE ERA
    THE MYSTIC RIVER
    FOR A HIGHER CAUSE (cont.)
    WHERE IS TRISS MERIGOLD?
    THE SPELL BREAKER
    A SUMMIT OF MAGES
    ENTER THE DRAGON
    FINAL BOSS BATTLE: SASENTHESSIS

  EPILOGUE(IORVETH'S PATH)

===============================================================================
===============================================================================
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  THINGS TO KNOW                                                        

  GAME WORLD / EXPLORATION / MEDALLION                                 

The world of Witcher is spread far and wide and the most astonishing fact is,
no matter which corner you end up in, there will always be something to do. So
it is of utmost importance that you explore all of the little gullies and
routes. The last thing you want is to end up unable to finish a quest just
because you were not able to find something and believe me, if you miss
something once, it will get terribly difficult to find it again.

There are a lot of hidden goodies and prizes which may range from fantastic
swords to armor or a crafting component which are present in a place you may
never comprehend.

Also a more interesting yet relatively unknown fact is that Geralt can gain
various abilities by exploring some areas or doing a certain action within the
game. This is not mentioned anywhere but thanks to me ;p I will write down the
action you need to perform or the place you need to go during said point in the
walkthrough itself so that you can get most of the abilities.

The medallion is your best friend, it is indicated by the Witcher symbol left
of the health bar in the top left of the screen. It will highlight all interactive
 items in a certain area around you. 

                      In this area, all items will have a yellow glow around them for a
small time for so you can identify that they have something. The medallion also
goes crazy when you pass a Place of Power or point of interest. You will know
that something is near you when you see the medallion growing and fading. When
the medallion glows red, it means that enemies are close-by and you can never
save the game when the medallion is red.
_______________________________________________________________________________

  TRAINING TREES / CHARACTER LEVELS / MEDITATION                      

Geralt can get to a maximum of level 35 and for each level he gets a point to
spend in the character tree. 

Then click on "character" and you will see the development tree which has four
branches being Training, Swordmanship, Alchemy and Magic. At first only the
Training branch is open and all others are locked till you spend 6 points on
the Training branch.

Each Branch has several sub branches and to unlock a certain ability in the
branch you will have to unlock the path to that node/ability from the beginning
of the tree, and as you can see there are several paths to a particular ability
and you don't have to unlock all the paths, but you can still unlock an
available ability / node if you want to.

All abilities in the tree have two levels. I will not tell you what abilities
to gain as I believe that you will gain satisfaction if you decide on your own.
But I will say that increased Vigor and the QUEN sign are extremely useful, the
rest is for you to decide so take your time thinking and reading about the
skills and remember that once spent, the points never come back so it's a
permanent thing.

CHARACTER

In here you will find the development tree and you can go to attributes which displays Geralt's armor rating and his health, resistances, critical effects etc. 

                                                                          To the top right are three
symbols and the first one is the attributes which you are viewing when you come
into this screen, the second is the Knowledge (see knowledge section for more)
the third is abilities where you can see unlocked passive abilities.

MEDITATE

This is simply put, the sleep mode. You can see the circle of a day when you
click on this option. You can choose till what time you want to rest in this
circle. The maximum rest time is 24hrs. Note that if you try to rest in monster
prone / spawn areas, your meditation may be disturbed by them and you will be
forced to fight. Meditation is not necessary, and you can complete the game
without meditating even once. You only meditate to restore health faster and
to rest off the effects of any potions you may take. You cannot meditate if
there are monsters around you, signified by you medallion glowing red. Also
meditation is not possible in certain areas of the game where things are out of
the norm.

ALCHEMY

The most important option in meditation - Alchemy. By going into this, Geralt
can craft potions/bombs/oils and nothing else; not traps or armor or swords,
just potions/bombs/oils. To craft a certain potion/bomb/oil you will need it's
formula and the available formulas are shown to you in the left of the screen.
You can buy more formulas from merchants. You will need the formula to craft a
certain potion/bomb/oil, so if you sell the formula you cannot craft the item.
Since all the formulas only weight 0.1 you will have no trouble at all carrying
even a hundred formulas. You can drink potions, oils can be dragged and dropped
in the Inventory screen onto your weapon or armor and bombs need to be put into
pockets from the inventory panel and used in the quick access menu.

DRINK POTIONS

You come here to do precisely do what the name tells you. You can see all the
potions you have on the left and on the right are three slots for potions,
so drag the potions to these slots and press enter again to drink them. In the
beginning you can only drink two potions and three after you unlock the Taster
ability from the development tree. Potion effects are not cumulative, same with
oils - meaning, you can only use one type of potion at a time and the same
potion cannot be used twice at the same time.
_______________________________________________________________________________

  SHOPS / INNS / CURRENCY                                       

What is any world without stores or hotels or money; well it won't be much of a
world!

The world of Witcher also has it's share of shops and there are three types of
shops, one selling junk, the other selling crafting components and these shops
are usually maintained by craftsmiths; so you can also ask them to craft some
component. Now whenever you need some armor or weapon or trap crafted, you need
to find these shops. In every area there are multiple smiths. They are shown
in the area map.

Inns don't have particular functionality. But you will still find a shop or two
inside inns. But the most important deal with inns are that there are people
who play mini-games, and most of the times, you will start mini-game quests
only by interacting with these people. Some inns have brothels too.

The currency of the Witcher world is orens. You can make money by doing quests.
Also selling items to merchants will fetch money but it is extremely little.
You will need to have a lot of items to sell to make any considerable amount of
money. In contrast, buying items from merchants is extremely costly. You can
sell something for 10 orens but if you want to buy it back it may be worth 200
orens. So be careful while selling items.

Also, crafting shops have items you need to craft and they are limited. So if
you need more items than the crafter has, you can meditate for 24hrs or so
because the shops restock items every day or in two.
_______________________________________________________________________________

  MINI GAMES - ARM WRESTLING/DICE POKER/FIST FIGHTING                

Mini games are an extremely fun way to take some time off tedious quests. There
are - as you can see, three mini games in Witcher 2. You need to speak to
certain people to start these games. All games involve betting orens.

The secret to all mini games is practice.

ARM WRESTLING

When you start arm wrestling you can see a golden slider on the bottom with a
gold yellow circle on it. The objective is to keep the circle on the slider
till you win. You need to use the mouse to move the circle according to the
slider's movement. The movement has to be done extremely delicately. If the
circle stays inside the slider the slider will move towards you and you will
win if the slider has reached your end and if the circle moves out of the
slider (signified by a red glow around the circle) then your opponent is
winning.

DICE POKER

Probably the most annoying mini game as there is no skill involved, no amount
of practice will do any good, it's only luck, pure luck; just like all poker
games.

Always save just before starting a dice poker game and if you lose, just reload
and play again, this way you don't have to lose money. It can be so annoying
that you might need to reload a dozen times to win, but you can also win the
first time, it's just luck.

The hierarchy of dice combinations is same as that of the normal poker, but I
will list it anyway for those of you who don't play poker -

Five-of-a-kind - five dice showing the same value
Four-of-a-kind - four dice showing the same value
Full House - a pair and a three of a kind
Six-high strait - dice showing 2, 3, 4, 5 and 6
Five-high strait - dice showing 1, 2, 3, 4 and 5
Three-of-a-kind - three dice showing the same value
Two pairs - dice showing two matched pairs of values
One Pair - dice showing a single matched pair of values

Should both players have the same roll, the winner is determined by the value
of his roll. If both players have the same roll and value, it’s a draw.

FIST FIGHTING

This is similar to the quick time events. When the button shows on the screen
just hit it.  They can come one at a time or in pairs. This won't be much of a challenge.
_______________________________________________________________________________

  COMBAT / QUICK MENU / VIGOR / QTE
COMBAT

The most complex attribute of Witcher 2 is the combat. There are many many
kinds of enemies you will battle throughout the game and each species has
different weakness. Sometimes to fight a species properly, you will have to
gain knowledge about them by reading books that are scattered in the world
or you can buy from merchants - more on this in the knowledge section of this
guide. Geralt can also gain knowledge on a certain species by simply killing
a large amount of monsters of that species.

There are two main weapons with Geralt, a steel sword and a silver sword. The
steel sword is used to kill sentient species like humans, elves and dwarves.
All other creatures looking non-human must be dealt with the silver sword. If
you use the silver sword on humans or steel on monsters, then they will do
minimal damage - if any at all. So be very careful what sword you have on when
you are fighting. The swords can be seen and changed in the inventory screen.
To quickly equip or unequip silver or steel swords, you can use quick menu.
The default button for steel sword is 1 and silver is 2.

The important aspects of fighting are the use of left click, right click,
and space, along with Witcher abilities and powers.

1) The left click is used for rapid but low power hits. Use this continuously
to corner an enemy and he will have no time to fight back or dodge.

2) The right click is for power shots which deal great damage but are slower,
use this to quickly dispose enemies when in a group but be sure to roll away
using space if you are surrounded.

3) Rolling away using spacebar is the most important part of combat, this
allows you to get distance between the target and you, and if you hit him once
and roll away, his blows may not even make contact, but for effective hits, use
the power shots (right click) and roll away. This has to be done very
frequently and especially around bosses and groups of enemies.

4) Hitting enemies from their back, that is; if their back is facing you, then
Geralt will do an automatic critical hit. This is also very important when in
a group and you need to dispose people off quickly. Just roll around so that
you get behind their back and hit them from behind.

5) Drink potions and coat your sword with oil before battle for more benefits
pertaining to the potion or oil you used.

6) Using magic is very important, if you are playing on mid or high difficulty
setting. Geralt has only five magical signs. I will list them in the order you
see when you open the quick access menu, see the Witcher powers and signs
section for more information.

7) Just hit the QUEN and start slashing at all times.

  When the enemies are near open walls high up from the ground, you can throw
them off by casting AARD, this only works if they are on the edge of the walls
and there is empty space behind them so they can fall off.

9) You can use a wide range of daggers and bombs. To use them first place them
in you pockets by going into the inventory screen and drag the daggers or bombs
to the right top of the screen where there are slots which represent your
pockets. In battle, open the quick menu and click one of the dagger or bombs
in the right slots and close the quick menu. You can use them by hitting the
default R button. Just maintain space when using bombs as they can hit Geralt
too. Also, if you are using daggers then you need to hold R and a crosshair
will show and you need to aim at the person you are to hit, with the crosshair.

10) The riposte ability which is used for counter attacking can be obtained
from the development tree.

11) You can block / parry the enemy blows by holding E. When the enemies
hit a blocked Geralt, they lose their composure and are vulnerable for a short
time and you can see them lose control. This is the best time to hit them. If
you upgrade the parry ability Geralt can block enemies from all directions. But
to be able to block, Geralt must have some Vigor left. Vigor will not be used
but it needs to be there. When you take the parry ability to level 2, no damage
is dealt to Geralt, else even if you block there will be some damage done (50%)

12) Finally; traps are an underestimated part of the game. You can set traps
right in the middle of battle as Geralt takes only a second or two to set a
trap. Just roll out or run away so as to make some distance between you and
the enemies and as soon as you are a little far, start setting traps, remember
that you need to stay behind the traps in a position so that the enemies will
run into the trap trying to get at you.

13) One last thing is that, you can run away from battles if they are in open
areas. Just run for a while and after a short time, the enemies will turn away.
This is a good thing in Witcher and even mini-bosses turn away but remember
that while you wait to restore your health the monsters can also replenish
theirs - if you run away.

QUICK MENU

You can access the quick menu by holding the default "ctrl" button. The time
is slowed but not stopped when using quick menu, so Geralt can still get hit as
the enemies are moving, albeit very slowly. The menu goes away when you release
"ctrl". In the menu you can see the five Witcher signs and click on a sign to
equip them and in the battle you can use the sign with Q. You can see the
sign and projectile which are presently equipped at the left bottom of your
screen. You can also access meditation by clicking on the center symbol from
quick menu, just remember you cannot meditate when the Witcher symbol is red,
i.e. when there are enemies nearby.

VIGOR

Just below the health bar you can see small yellow bars. These represent the
vigor you have. Each time Geralt uses a magical sign, one point of Vigor is
used. Vigor is also needed to parry / block the opponents but it will not be
used. At the beginning, Geralt will have two points of Vigor, the maximum he
can have is 9 Vigor. It can be upgraded by equipping some rare items and by
upgrading various talents that give Vigor from the development tree.

QTE

These are Quick Time Events, and they are present in certain sections of the
game. All you have to do is click the button mentioned on the screen. The QTE
only request left click, right click and space. Also, sometimes a bar is shown
and you need to rapidly left click to fill the bar.
_______________________________________________________________________________

  WEAPONS/ARMOR/ALCHEMY/MUTAGENS/UPGRADES/ITEMS                         

WEAPONS

There are two primary weapons and several secondary ones including magic. There
are weapons scattered all over the place, but good ones are awfully difficult
to come by. The two primary weapons are the steel sword and silver sword. Read
the combat section of this guide to learn how to use them properly. You can
also use various daggers and bombs; again, read the combat section for more
info on these and magic used as weapon. Some special weapons can be crafted if
you have the crafting diagram and the necessary components which may range
from common iron ore to rare meteorite rocks.

ARMOR

Similar to weapons, there are plenty around, but good ones are few and rare.
If you have a crafting diagram then the local smith can mould it up for you -
if you have the necessary components.

ALCHEMY

It is the science of cooking up potions, oils and bombs. Read the meditation
section of this guide for more.

MUTAGENS

These are very important mods to Geralt. Some skills in the development tree
when unlocked, show a small circle around them. These can be mutated by using
mutagens. But remember that once you mutate an ability, it is irreversible.
There are several mutagens available ranging from smaller to greater ones.
Always use greater mutagens as if you use smaller ones, then you just wasted a
mutagen slot for nothing. To apply mutagens, go into the development tree and
if any ability you unlocked has a small circle around it, click on it and
press enter to select the mutagen to apply the ability.

UPGRADES

They range from rune stones for swords to oils and armor upgrades. Each weapon
or armor has upgrade slots. This can be seen if you go into the inventory
and next to the weapon or armor are small empty circles. They represent
upgrade slots. To use an upgrade, simple drag and drop on the item you want
to upgrade. Oils don't take upgrade slots as they have a limited effect time.
Also, upgrades are permanent.

ITEMS

The world is filled with junk and quest items. Just remember not to sell off
quest items accidentally. Junk is of no good and you should sell them for a few
orens to the local merchant.
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  BOOKS / KNOWLEDGE / INVENTORY                                        

Books are of great use in the world of Witcher. You will get information on
several monsters and quest related information in books. There are some side
quests you will take a long time to do if you did not read a certain book. Most
of the important books are on monsters.

Reading books gives knowledge on monsters, but it is not the only way. Gerald
can gain knowledge automatically if he kills a certain number of monsters but
this takes a long time and to attempt a certain quest you can read books or
kill a lot of the monsters the quest is about, but it won't be easy as they are
not found everywhere (the monsters).

The initial weight Gerald can carry is 200, but you can increase it to 300 by
gaining a certain ability in the game. You can access the inventory panel by
clicking I. In the inventory panel you can -

Equip / upgrade / change - armor, weapons, bombs, oils.

Each item has a certain weight and cost associated with it. If Geralt exceeds
the weight limit, he won't be able to run and also his fighting skills are
greatly reduced.
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  WITCHER POWERS / SIGNS                                              

The Aard Sign:

A telekinetic wave that can throw back, knock down or stun an opponent.
This Sign can also be used to destroy obstacles, for example crumbling walls.

The Yrden Sign:

A magical trap placed on the ground, which will wound and immobilize opponents.
The Sign’s basic level allows you to place a single Yrden Sign on the ground.
After upgrading it, you’ll be able to place up to three Yrden Signs at a time.

The Igni Sign:

A gush of flames that wounds opponents. When upgraded, the Sign has a chance of
incinerating opponents and has a larger area of effect.

The Quen Sign:

A protective shield that lasts for 30 seconds, at the sign’s basic level.
It is a Sign that Geralt uses on himself; the Quen absorbs all damage directed
at you, and the upgraded version reflects 50% of the damage at the enemy.
While the Quen is in effect, Geralt cannot regenerate vigor. The most important
of all the magical signs and must be used at all times in battles for hassle
free combat.

The Axii Sign:

A charm placed on an opponent. If the charm attempt is successful, the enemy
will become your ally for a short while, fighting at your side. Upgraded
versions can help you charm more than one enemy at a single time. Only down
side is that you need to hold the Q button until the enemy is charmed else the
charm will fail.

The signs can be accessed using the quick menu.

In addition, you can get the adrenalin bar when you learn the combat acumen,
or magic sense or mutant ability from the development tree.

There are three finishing moves that you can do when the adrenalin bar fills
up. They are Berserk or Heliothrope or group finisher. They are respectively
present on alchemy, magic and swordsmanship tree. If you have more than one,
then they will be activated at the same time by pressing X.
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                                 WALKTHROUGH                       

                                   PROLOGUE                             

  TEMERIA - 1271
    A month after the civil war ended...

Geralt wakes up in a dungeon cell; guards are playing dice poker and you get
to listen to them whine!

Then when the first dialogue starts with Vernon Roche, you get your first
choice to make, be nice to him and say "I'd shake your hands if I could...", if
you choose the other option Geralt simply asks him to f*** off, but Roche is a
recurring character and you will have a longer and better conversation the
other way. It is extremely important to choose the right conversation lines
since the entire game depends on the smallest conversations. Once you hit a bad
line you can't take it back and a mountain collapses or human turn into zombies
and the coastline disappears and and.... you get the drift, I hope!

Now you have to convince Roche that you did not do a certain thing (you will
know later what that is), anyway when you get to the part where you have three
choices going like "That morning, the King summoned me." choose that.

These three conversation lines are three different parts of the day and
depending on what you choose you will play that part. So, it is better to start
from the beginning and move forward since you may not get certain things and
run into battles you are not yet ready for.
_______________________________________________________________________________

That morning,  the King summoned me.

    DAY OF THE ASSAULT: DAWN                                           

You get to see a ummm...... sexy cutscene - to say the least ;p

Go thru the part where Geralt gives his opinion on the war and again till you
see three lines going "That dream.." being the first, but choose the lines from
bottom to top for a full conversation, you can talk again to Triss but let's
just get it over with.

When you gain control of Geralt, stare at Triss for a while (perv) or hold the
medallion button "Z" and to the right of the exit a black box glows suggesting
that it has something - a few orens.

It is very important to explore the world by yourself since it has many things,
too many to be listed in a single walkthrough as there are literally thousands
of places where you can find extra orens or herbs for alchemy. I will only
give you locations of important hidden items like a great sword or something
like that, but don't depend on me to write a list of all places you can get
items as it literally is - everywhere in the game, no website or guide lists
that, so it is up to you to explore trivial things where as I will cover
all the non-trivial ones.

Move down and to your left, after you get down you can see a troop and a
sergeant giving a speech, it's a funny speech so try to listen to it, after
they start marching look the way you came down and go forward, to you right
there is a Temerian recruit, speak to him. Talk to him to get 200 coin and also
learn that he did not find out who the would-be assassin is.

Further down you can see a group of people and when you go near them, one of
them starts to call you, go speak to Newboy here. Ask about the rape first,
then ask what the problem is.. then ask them where they got it and then tell
them the amulet is trouble and when they ask you to take it, say all right.
The amulet you took is associated with a quest of it's own later.

Go left to the people around a camp fire and you can see you medallion acting
strangely beside your health bar. Hold Z and you get your first place of power,
there are many scattered around the game world and will give you a bonus for a
short time depending on the place of power. To activate them, hold Z and they
appear as red air currents, walk into them.

Now go left from here and you will see another campfire near a door, go
through this door. You should be able to see five training dummies to the
right here and a group of soldiers training near them. Test your combat skills
and destroy all five training dummies (this is needed for unlocking an ability
so you have to destroy 10 dummies and five are here itself).

Near the campfire here you will see Strongarm - a half naked arm wrestler. This
is your first mini game, so speak to him to play it. To the right is a soldier
with dice poker. Now go back to the door you came in from and to the right to
the quest marker, it starts moving when you get near it, but just keep going
and you will listen to the King speaking.

When you get to the point where you need to aim the ballista, aim the center
part of the crosshair so that it hits the bottom of the central part of the
wooden barricade, it's 1.5 degrees, anything else and you miss, the game goes
on even if you miss your target so don't worry too much.

Keep going up all the stairs listening to all the rants around you and end the
level.
_______________________________________________________________________________

    DAY OF THE ASSAULT: MORNING                                        

Go forward and get as many as you can and after Geralt finishes talking to the
King go back and pick up all the little trinkets which may be cloth or coin
among other stuff. Go back and down the stairs which are next to the King.
Don't go all the way past the barricades as the archers will kill you without
a fight, to the left there is an opening in the wall from where you can jump
down. Go right and jump again and as soon as you do so, three soldiers will
attack you, dispose them and go forward but look out for the two archers
behind barricades on either side of the road, take them out before going near
the ballista. There is a circle of power past the wagon near two dead bodies
from where you came in, just look at your medallion react or hold Z near the
dead soldiers to reveal it, you have to walk in it to activate it.
Kill off everyone, if you are having trouble with combat read the combat
section and same goes for all other things.

Whenever you interact with the ballista here you will need to left click
repeatedly till the orange bar fills.
Cock the ballista and kill the guards who come after this and again interact
with the ballista. Now go all the way to the metal gate the other side and go
right from here, near the end you will see a dead body with a white robe and
Gerald will go "Hmm..", guess who's dead body is it? does Assassin's creed ring
a bell? with this you unlock your first ability "ASSASSIN", to see it press "C"
the character page and then "ENTER" to go to attributes, top right you can see
three symbols, the last one is the abilities section. Anyway back to the
ballista, and after you are done launching the bolt go back the way you came
in from and you should see two enemies to the left and stairs, go up the
stairs but be aware of the arbalist who is all the way up the stairs. If you
have come up all the way, then go back to the first stairs end and climb up the
wooden framework here. Go left all the way and climb up the wall here and go
left up the stairs and join the fight. Just follow the King and kill everyone
but be careful in the chamber which you go in after axemen break down the
door. Just keep rolling around if you don't have vigor and if you have it
use QUEN to shield yourself and roll around again and on and on.

When you have to go get Aryan La Valetee go down and kill all the arbalists
quickly and go right from here up the stars and go into meditation and use any
potions (read combat section) and get ready and climb up the final wall to meet
Aryan.

Now it's your choice to kill or spare Aryan, my advice is to spare him as this
could unlock a new ability later-on in the game.

SAVE ARYAN

Ask him to surrender and save his men and then drop his weapon in the second
conversation selection. This is a good choice.

KILL ARYAN

If you want to kill Aryan, I strongly oppose this idea as there is a nice
ability to unlock later-on. But still you can kill him in two ways, you can go
against his entire group or kill him one on one, to kill his whole group (this
may not be easy) just say "as you wish" the first time or if you want to go
one on one ask him to surrender the first time and then tell him that this
should be settled between the two of you. If you choose to take on the whole
group go left and kill the arbalists first and save Aryan for last. Just keep
using QUEN.

You are back in the dungeon and if you spared Aryan then you will know that he
was put in the torture chamber just like you were when the game began. Now
choose "What ultimately happened to the dragon?"
_______________________________________________________________________________

    DAY OF THE ASSAULT: NOON                                            

You can go left or right, go right and take out everyone, remember to stay
under cover and don't go out as the dragon can fry you. After Triss asks you to
move, you end up on a burning bridge, better cross this quickly.

Back in the dungeon you only have one option left.
_______________________________________________________________________________

    DAY OF THE ASSAULT: AFTERNOON                                      

It does not matter what you say to the King, after talking go back down all the
way and to the right you have a house, go to the door and open it to go inside
the house, you will find a valuable figurine and a book "FROM THE ANNALS OF
MAHAKAMAN HISTORY". Almost all the houses in this area can be entered and you
will find a bit of coin or other crafting equipment, so spend your time
exploring a bit. If there is anything important I will mention it. Just hold
Z and you can see that anything that glows yellow has something in it.

Across the soldiers and captive is a dead end and beside this is a house with
the book "THE WARS FOR UPPER AEDIRN", read about upper Aedirn as you will have
something to do with it later in the game.

Go back to the group of soldiers and beside them to the right you can see a
dead soldier leaning against the wall beside the house, go near him and in
front you can see a wooden wall which is a little broke, you can break it
fully using the AARD sign, but don't go in here yet, go back to the stairs
you first came down from and right to more houses, and as you enter you will
see a woman being killed by friendly soldiers, save the game here.
Go into the house they are in for the quest Woe of the Vanquished.
And speak to the soldier. Choose among one of the three options here, the
thing is that whenever you use the particular option the power associated
with it is improved and you can go through conversations easily. You can see
that AXXI is first, the second is intimidate and the fourth is persuasion. I
say go for persuasion, but don't worry if the soldiers don't listen to you as
you can always speak to them again (remember the save) and just load the game
if you can't talk to them. You can say help comes at a price to the people
here for a little coin. Go out left, down to the commander and talk to him
and ask him to leave the people alone. Fight him and before you kill him he
wimps out. Track the quest Woe to the Vanquished if it is not on. You can do
this by clicking J, going into the journal click on the name of the quest and
press space to track it. Go into the house to the left where the tracker
pointed and free all the people, they don't have any money on them so don't
bother.

Go back out and go forward and to the right you will see that you have reached
the other side of the burning barricade, the house to the left has the book
"THE VALLEY OF FLOWERS" and kill all the enemies after coming out and pick up
the "soldier's orders" that they drop and read it. Now go straight from the
area the fight took place and to the right at the end you can see a little
gap between the houses, go in and you are in the area you would have come if
you came through the weak wooden wall you broke earlier, it's on the other side
of this area. So after you explored the whole place, go down the well here.

Go to the room across and jump down the hole here and wait!

Before you even move, go into meditation and drink potions, rook would help but
you don't need cat as you will be able to see clear enough. Now go into the
quick menu and select the silver sword, go into inventory and drag Falka's
oil onto your silver sword to enhance it. Now all this while you would have
seen the green thing eating humans in front of you, it's a Drowner. To the
right here is a circle of life, you know how to activate it. Another Drowner
may attack you while you are here, Go all the way to the end the other way and
hold Z, you can see the wall glowing, hit the wall with the AARD sign and
search for the TEMERIAN SWORD. pick it up and equip it since it is better than
the long sword you are carrying.

Go down the path to the right(you can look at your map if you are lost). There
is only one way to go and a Drowner will attack you and if you were not
collecting the stuff Drowners leave when they die - do so. You will reach a
large room and to the right is a door blocked by wood, AARD it and go through.
Look at the map and go to the opening and climb the stairs and go right
up the stairs but if you don't have any Samum bombs make some and open the
door, this place is awfully cramped and the three guys here can get you good,
but switch on QUEN and start bombing them and kill them when they are surprised
Go up the door here and all the way to the locked door. Climb up the wall to
the right of this door and go up left and be ready for a fight. Since you have
the Assassin ability unlocked, when you roll, try to end up behind one of the
enemies and hit them for a large amount of damage.

Go left into the doors here and cast QUEN immediately and deal with the two
dingos. Go out through the doors across and get ready for more fighting, if
you feel it is too difficult then read the combat section for more tips, just
roll away from the knight here and kill all others before getting to him. Just
don't forget the bombs. Go back into the room you came in here from and open
the grilled gate and interact with the lever here. Go back to the area you came
in here from and you can see Foltest entered the gate you just opened.

The Scoi'atel are here, you will know more about them later. Now choose the
only line you can and...
_______________________________________________________________________________

    THE MONASTERY                                                     

Choose to slap Tailles when you can and after all is done follow Foltest
outside. There is nothing of interest inside the temple but there is a room
filled with useless stuff you already have a lot of, try to find it if you
want to spend some time here. Go to Foltest when you are done.

Now to the most annoying part of the game, there is a Dragon behind your ass
and you have to carry a cripple and believe me, it's very difficult if you
don't do it properly.

As soon as the cutscene starts you should be right clicking and you won't miss
the quick time event. Next after the scene ends and the screen goes black hold
S (down button) and don't release it till all of this ends, a bit further you
will be asked to right click again and all this while don't release the S, be
patient if you fail a few times, it will be over very soon and at the end you
need to right click again.

Follow the King after this and see what happens.
_______________________________________________________________________________

    THE LA VALETTE DUNGEON
When you are speaking to Roche again follow the reverse order of lines. Then
you can choose "it's none of your business" or the other line, If you keep
saying bad things and attack him, you will be killed. One way or the other you
will finally agree to help him find the Kingslayer.

After everything is said and done, you end up in the dungeon again. Move the
camera so that you are looking at Geralt's back. Now you can free yourself,
in which case both guards will come at you and after killing one you will
enter you first fighting mini-game or you can provoke them in which case
Geralt will take down one guy automatically and you will have the mini game
with the other. After you are done, pick up the key and outside is a weapons
rack next to the table the guards sat, pick up all of the things and equip the
blackjack and open the door. You can either sneak out of the dungeon slowly
or kill everyone on your way out, killing is easier and faster but if you want
to take it slow just take out the lights, one by one in your path and stun the
guards from behind.

Move out and do what you have to, go up the stairs and you can see that the
door in front of you is locked, head right and try to sneak here as there are
three guards and if you can't fight properly yet, they may be a problem, pick
up the rusty key one of them drops here and go thru the door which was locked.
                              -------------

  HELP ARYAN:

Now, you can choose to go in the door and jump down to a lower level where
there are no guards, and when you get to a point you can listen to people
talking, go to the wall here that has a hole and you can peek thru it, if
you did not kill Aryan LA Valette he is here now and you will help him out.

You can't do anything if Aryan is leaning on you except put him down, so if you
have to collect something or fight someone just put him down and pick him up
again. Eventually you will put him down and have to clear out the entire
dungeon ahead and after you do so go back and pick him up and lead him to the
secret door. You can't go back now, just out of the secret door he opened.
After you come out the new ability Strong Back is unlocked and this helps you
a great deal.

  NO ARYAN:

If you killed Aryan earlier then just keep going since there is only one route
and there is nothing of interest in the dungeon, you get to speak to Aryan's
mother - the Baroness if you go into the room the minister asks you to come in.
                                 --------------

Either way, when you come out you will meet Newboy if you persuaded him to wear
armor when you first met him. If you took the amulet from him then he is very
grateful and gives a book on Dragons and offers to distract the guards while
you slip away. If you did not take the medallion he will attack you and if you
told him the medallion was helpful earlier there is no Newboy to meet here.

Go meet Triss when you are done picking up the trivial items around here.
_______________________________________________________________________________

===============================================================================
-------------------------------------------------------------------------------
===============================================================================

                                  CHAPTER 1                             

Follow Triss and Vernon, when you go down the stairs pick up the leather armor
if you don't have any better. If you have exceed your weight capacity just drop
off items and don't worry what to drop. Just throw away all weapons and armor.
But never throw any other things first, it's weapons first then armor and if
you still have too many then throw the excesses while keeping some of the item
with you; like if you have 100 cloth, keep 20 and throw 80 away but never throw
all of them since you may need them for later. If you can help it, just get the
weight below the max and the next time you visit a shop, sell them the excesses

Follow them all the way till you meet Iorveth. Roche carries Triss and you are
inside a magical barricade through which arrows can't pass. If you can manage
to stay inside this protection without going out for the entire quest then
you gain a new ability. You can't stay out of the protection for too long or
you will die. The protection has a long area of coverage so you should be fine.

Just put on some Falka's oil on your blade and using your powers just kill the
elves as soon as possible when they enter the barrier, but don't sweat it, they
only attack you but Roche keeps moving always, so be careful not to fall out
of the magic barrier if you want that ability unlocked, it's worth the trouble.
It won't be long and you will be done either way. After the charade is over you
will find yourself in a new town with an adjoining forest. From now on you have
the whole world to explore, so let Triss and Roche be on their way so that we
can start our adventure, take a deep breath and...
_______________________________________________________________________________

  BY THE GODS - STRINGING UP SODS                                     

Before you start exploring, you will want to get a few things out of your way.
Firstly, open your map and you can see that the town is only a small part, the
rest of the place is blanked and is yet to be explored; it's the forest.

So firstly, head to the marker shown in the map, this is the town square. As
you enter the square, a cutscene begins with Dandelion asking you for help.
Now, go speak to the guard in front of the gallows. You can choose the first
option and be political or choose the second one and thrash the guards. This
time you can see an hourglass next to the dialogue list, it means you only
have a little time to choose your move.

PEACEFUL

Next, choose the first option again if you wanted peace. Now you will start a
mini-game with the guard. Just take him out. Another mini-game with the hangman
Now comes the commandant. Choose the second option here, and the commandant
will invite you for peaceful talks at his home.

NOT SO PEACEFUL (AGGRESSIVE)

If you chose the second option, do so again and a mini-game starts where you
have to fight three guys one after one. When Loredo comes, choose the third
option and then first.

After this is done, follow Dandelion and Zolton and they will walk into the
local inn. Don't go in just yet. To the right of the entrance is a notice board
Read it and pick up all the quests. Look in your journal (J), you will have
Nekker Contract and Endrega Contract. If you have the 1.3 patch installed
you will also have the troll contract.

Go into the inn and speak with your friends. After you are done speaking, a
new quest comes up, but ignore it.

Go into the ground floor of the pub and as you enter the game room, right
across you can see a table. There are three dice poker players here. Speak
to Zindarb and he will tell you that he will play you only if you beat the
other two guys. Talk to any of the others and beat one of them. 

If you have not read the mini games section of the guide, then do so now; that
is, if you are not familiar with the mini games.
_______________________________________________________________________________

  POKER FACE: FLOTSAM                                                  

If you don't want to lose any money, just quick save before talking and if you
lose, load up. Remember that no matter how many times you lose, you only need
to beat each guy once. You get this quest if you play with one of them once.
Go into the journal and track this quest. You will see 0/5 below the map to
the top right of your screen. Beat the three guys here.

After you beat Zindarb, he will tell you to meet Gaunsel.

Before you go anywhere, go talk to anyone close to the fighting to the right
of the poker table. Accept the fights and beat everyone. Two fights down, you
will meet King Ziggy who offers you better fights, but that's for another time.
Beat everyone else here and after which you just finished the local brawl
quest, but you still have the Fight Club quest to do later.

There is a monk wearing all black and standing in the right corner; absolute
corner of the inn here in the bottom floor. Beat him a few times and you will
unlock a prize. The number of times you have to beat him is random, and you
lose little money playing dice poker so just keep at it till you get the prize.

As you go to the house of Gaunsel, there are two guys wearing all black. Speak
to them and accept their offer and you will get a critical effects mutagen.
You can use it if you unlocked any ability having mutagen slots. But if you
have not, remember to do so when you get a chance. Read the mutagens section
for more info. And if you can't find the two guys, they are the blue dots on
your mini map.

After you finish beating Gaunsel, buy the book on Nekkers from him as it is
required to start the Nekker contract quest you took from the notice board.
Not only this, but also buy all the monster books from him, they are, Harpies,
Rotfiends, Wraiths, Drowners, The Kayran (quest related), and Endregas.
_______________________________________________________________________________

  A SWORD FOR MONSTERS                                                 

While you are here, visit the craftsmith opposite to Gaunsel's house and ask
him to craft the silver sword. You won't have the silver ore needed so buy two
pieces of silver ore first and then ask him to craft the sword.
This will complete the quest. 

p.s - You can visit any craftsmith to make the weapon.
_______________________________________________________________________________

  BRING IT ON: FLOTSAM                                                  

This is the arm wrestling quest and you can start it by talking to Zoltan who
is the dwarf you saved, and is sitting on the main floor of the inn, same place
you saw him last time. Beat Zoltan to start the quest.

The guys you have to beat are in the table next to Zoltan's. After you beat
three of them, you are told to visit Bartholomew Bargee who is in the village.
But, he is not shown by the pointer and you just have to find him by your own.
_______________________________________________________________________________

  POKER FACE: FLOTSAM (cont.)                                          

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

Go to the marker on the map. You will have to pass the gate nearby to go there
and you will see two training dummies, destroy them if you destroyed the ones
in the camp at the beginning of the game. This will get you a new ability later
on in the game. Sendler is inside the house. Save the game first. After you
beat him don't take coin, instead choose one of the three trap designs; that is
if you are a trap user.
_______________________________________________________________________________

  BRING IT ON: FLOTSAM (cont.)                                          

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

Track this quest after you are done beating Sandler.

Go to the place you played poker with Sendler and Bargee should show on the map
after you beat Sendler, he is to the right of the house working on a boat while
his mother keeps annoying him. Beat him and take the money.

Open you map and see that there are two CRAFTSMAN here, one of them is Sendler.
The other is on top of a lookout point - a large wooden structure, you have
to climb the stairs to get to him. Speak to Cedric here and ask him for some
Witcher's work to get a new quest and also buy the formula for GRAPESHOT which
is a bomb. You will need this formula for a quest. Meditate and make atleast
four grapeshots for the quest. Make more if you want to use them but always
keep four with you. Open your map and go to the area between the shop
and the upper craftsmith and you should see a bunch of soldiers harassing an
elven broad, interrupt them and tell them you will take a look at the cave.
Let's set that aside for now. 

Go to the shop you see here and talk to Anezka.
First buy the green mold she has and then restart the conversation and ask her
what she knows about the amulet. Then choose "It must be precious to you" then
ask "A customer like me.....", if you fail the persuasion then try again till
she tells you of the amulet. Then go "I'm interested in that ritual" and ask
all the questions. Just remember the ingredients you need and don't sell the
amulet, you can also see the ingredients in your journal. We will leave this
quest aside for now.
_______________________________________________________________________________

  TROLL TROUBLE                                     

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

Track this quest and go to the area marked on the map. A guy is being attacked
by three Nekkers and after you help him out he will ask you to see the village
elder Chorab. Now, you can choose to kill the troll or save the troll.

                          -----------------------
Kill the Troll:

Beside the bridge is a ledge you can jump down from and you may want to drink
some potions before fighting the troll. When the troll is half dead he will
stop but you can say "not good enough" to resume killing him.

[MINI BOSS: TROLL

The Troll can be a pain in the ass. He does not take much damage but does a lot
of damage. His attacks are slow, so you will have a lot of time to roll away
from him if you are observant enough. Usually he punches you and if you move
away from him, he will charge at you, and believe me, you don't want that. As
soon as the fight begins, put on QUEN and go close to the Troll and start power
hitting him. Don't even bother to stop right clicking (power shots), then after
some time he will hit you but you already should have done a lot of damage.
Again switch on QUEN and do the same. If he is not down by two uses of QUEN,
quickly roll away and run behind a rock so he can't charge at you. After you
replenish the Vigor, go at him again. Rarely, the Troll also throws boulders at
you, but simply roll away from them. He only does this when he is far from you.

                                      OR

Another way to deal with the Troll is to let him charge you, this is how it
works - As soon as the fight starts, just run like hell for a bit and cast
YRDEN and stand behind it, so when the Troll charges, he gets stunned by YRDEN.
When he is stunned, roll or run behind him and start power hitting, this way
he won't recover fast enough to hit you and you will get him down to half of
his health in seconds.]

Going for the reward is a waste of time now.
You can get all rewards for three different quests at once, as the guy who
must reward you after the quest is the town treasurer and you will have
to go to him for the rewards for this and two other quests that take place in
the forest. Don't forget to pick up the troll tongue from the dead troll as
it is an ingredient for the Melitele's heart quest.

When he is dead, go to the town square (if you wish) where the marker points to
and go into the house behind the two cloth stores here and speak to Louis
Merse to get you reward or wait to complete the Nekker and Endrega quest too.
                             -----------------------
Help the Troll:

If you want to help the troll then go talk to Chorab first as you will get the
coin you would have if you killed the Troll. He is pointed by the marker so you
will have no trouble finding him, if initially there is no marker then move
towards the village and the marker will show when you get near.

Ask him why he chose to defend the troll and you will now get a prize of 200
orends. 

Anyway, go back to the troll (read above for help on the Troll)
and after beating him half-dead ask why he is drinking so heavily, then you
will need to tell him that you will look for his wife's head.

Go back to the inn and speak to your friend Zoltan. He will tell you that a
peasant with a troll's head would raise a lot of skirts @_@. Anyway, during the
conversation Geralt mentions that he will go sightseeing in the houses in
Lobenden - the village outside the town where you met Cedric and won the poker
and arm wrestling quests.

Now go to the house of the local craftsman / the guy you beat in the poker
quest finals in Lobenden. You can see the she-troll's head as you come in. Talk
to him and ask him where he got the troll's head and he will tell you that
there are some guys hanging around at the local inn. Ask him for the head, but
he tells you that you need to beat him at poker. So beat him atleast once to
get the Troll head and the Troll Tongue which is a part of another quest and
don't you dare sell it.

Now go to the inn you just came from and the guy you need to speak to - Pinto
is in the bottom floor of the inn, try to intimidate him or just fist fight.
He will give you the location of Dimitri, go there and save before you go down
to Dimitri, you will hear something about Malena - remember her?

Dimiri's fight is harder than the Troll fight because there are four guys and
Dimitri being the pig he is, has a lot of health and deals a lot of damage.
Don't forget to use QUEN and if you see them surrounding you roll out of the
way. If you are having too much difficulty, remember that you can use bombs
and traps.

After killing Dimitri, don't forget to get the hideout key from him and also
pick up all the goodies around you and there is a dead guy Dimitri killed
earlier having an important document; take it too and go speak to the troll
now. Choose the first line of conversation and he will give you the crafting
diagram of a decent armor. Speak again and tell him you punished his wife's
killers and you are prompted to collect your reward from the village chief.
But before you go to the village chief, remember the bandit hideout key you
just took from Dimitri?

Well past the ledge you got down to come to the troll if you keep going all the
way, to your left you will see that there is a slope that leads up to another
area of the forest. If you go into this area and open your map, you will see
a house on the far end. This is the bandit hideout. Just save the game as soon
as you get up the slope and traverse carefully as there are Drowners and their
dead lurking in the swamp here. When you get near the house, you will face a
few bandits and beware of the many traps that lie around. Just use your
medallion to see the traps. Go inside to find a superb cutlass and an armor
reinforcement. The cutlass is the best steel sword for now, so equip it.

Now go to the village head and either intimidate or persuade him to give you
the whole 200 orens. This completes the Troll quest.

                        -----------------------
_______________________________________________________________________________

  NEKKER CONTRACT:     

Killing Nekkers - they are not any problem on low or mid difficulty. But on
hard. they deal greater damage and dodge your attacks. If you try to power hit
them (right click) they will easily evade. The only way to deal with them is
by using the faster hits (left click) or bomb them when they are away from you.

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

Track the Nekker contract from your journal and you can see on the HUD below
the map that there are four Nekker nests and you need to find them on your own.

If you did not buy the book on Nekkers from Gaunsel who is in the house
opposite to the craftsmith closest to the inn then, now is a good time to do so
While you are there, buy books on all the monsters. I mentioned all of this
earlier but if you did not do it then, do it now.

After the Troll contract, the forest you have explored will show on the map.
Similarly, the Nekker contract involves destroying four Nekker nests in the
forest. They are located at various places in the forest. I urge you to roam
around the forest for a bit so that the map opens up till you can see the
small lake on the map. So, if you have explored the forest, open you map and
look.

The first and second nests are very close to each other. Open your map and look
at the tree which is just below the lower craftsmith on the map, i.e. Cedric
The nests are present in close proximity below the tree, next to the water
line in the map. You need to go here by constantly looking at the map. When you
get nearby, use your medallion Z to search for the nests, when you get near a
nest, Nekkers will come out of the ground, but they will go back down if you
move away from the nest. Just kill all the Nekkers and go near the nest and
left click for Geralt to use a Grapeshot bomb. Geralt will throw a bomb into
the nest, but you need to move away, else you will be caught in the explosion.

The third is close too. Look at your map again and to the left of the tree you
just closed the Nekker holes is a place where you can see two lines of water
meeting up to make a V shape. This is not really far away and the nest is
located right near the meeting point of the two tributaries of water.

The fourth one is a bit far, open your map and you will see the river, it is
the big body of water you can see, into which the line of water touching the
first tree goes. Now on the map, the place is located just above the meeting
point of the large line of water and the river / pond, to the right of their
meeting point and a few paces upwards. Look around using your medallion and you
will find it, bomb this and the Nekker contract is finished.
_______________________________________________________________________________

  ENDREGA CONTRACT:                                                    

Track the quest from your journal and you will see that you have to kill two
queen Endregas. If you read the book on Endrega which you bought from Gaunsel
it will tell you that the queens don't come out until you destroy their cocoon.
There are two places you have to visit on the map, and destroy three cocoon in
each of the two places. The cocoon are very close to each other, so once you
find one, you can highlight the next by using your medallion.

Endregas will show up when you get near the embryo and they can be disposed off
easily. But you will need to destroy all three embryo in each area to draw out
the queen Endrega.

Open your map, the first location is -

Below the lower craftsmith(Cedric) is a tree we used as reference for the
Nekker contract. The tree we need to go to now is the one just to the right and
bottom of the Nekker tree. This tree in question is also just left and above
the head which you can see on the map, so that's two references for the same
tree. The place you need to go is right on top of this tree here. When you
reach the place where the cocoon are and you open the map, you can see that
the marker representing Geralt is right on top and touching the tree here.
When you reach there, just use your medallion. The cocoon are closed at first
and need to be opened and you have to hit the thing inside after opening. After
you take out all three here, the queen will then show herself.

MINI BOSS: QUEEN ENDREGA

The queen is larger than the usual Endrega and has a shell on her back. She can
bite you, spit poison at you, or charge at you, and all the three cause a lot
of damage. The thing is that, the queen is quite slow. Just put on the QUEN
and start smashing her. When she hits you, the QUEN goes off and then cast
QUEN again. When you are out of QUEN, run like hell and come back after the
QUEN is replenished. But watch your back while running because the queen can
charge at you.

Also, instead of taking her straight on, you can just put on QUEN and roll
around her. Power hit and roll to a side, again power hit and roll. If you keep
rolling, the queen will charge and hit a tree or an obstacle, when you see the
queen charge, run behind her as she takes a long time to turn around. Smash her
till she turns and repeat the same. But if the Queen does not hit anything or
charged too far off, be careful as she might turn around before you expect
her to do so. But, we still have QUEN, so no major worries. The queen will be
gone soon and don't forget to pick up all the stuff she puts down as one of it
is the ingredient for the Anzeka's quest.

The second place is on the left edge of the swamp here. The swamp is shown
by the black dotted lines on your map, and X marks the spot.

                         ------  - - - -
                        ---- -- - - --
                       --------------
                   ------------------
                  -X---------------- --
                   -------------------
                        ---------------

Just keep looking around and you will find the cocoon soon enough. The
directions I gave you are accurate to the dot, so look around there where I
mentioned above.

After taking out the second queen go to the town square and take your reward
from Louis Merse or whatever his name is. He is usually on the upper floor of
his house. On his desk is a small box you need a key to open. We will come
back here later so forget about that now.
_______________________________________________________________________________

  FIGHT CLUB      

Remember King Ziggy? stand in front of the inn and if it is not midnight then
go into meditation and select midnight. Ziggy is in front of the pub. Just
speak with him to start the quest. Follow him to Loredo's place and give away
your weapons when asked.

After three fights, Loredo will call you and make an offer. You can accept the
offer or reject it.

If you accept the offer and decide to lose the match, then you will have 250
orens and Dandelion lost all his money on you!

If you reject Loredo then you will gain only 200 orens and Loredo's men will
come after you during your travels sometime in the future.

Either way, don't forget to take the swords from the chest in front of Loredo's
compound's gate.
_______________________________________________________________________________

  INDECENT PROPOSAL (Including THE BALLISTA)                           

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

As we are here already, let's get another quest done. I believe it still is
night after the last quest, but if not, just meditate again till midnight and
speak to the guards in front of Loredo's hideout.

Roche asks you to disable the ballista. Now, leaning on the wall here to the
left of the entrance is a woman. Go speak to her, her name might be Margarita.
Select "your specialty" when the dialogue comes. After that, ask her if you
could convince her to do something else, apart from giving money. She'll
ask you to humiliate Myron and Alphonse.

If you are decent at arm wrestling (you should be since you must already have
won the quest there) then speak to both of them and defeat them. If you are
having too much trouble then just pay the beeyatch. If you defeat them then
talk to her about Myron and Alphonse and she goes off to do her duty. After
the guard goes with the ho into the bushes, go to the ballista and take away
the ballista mechanism.

After sabotaging the ballista, go speak to Roche. Follow him up the stairs and
back down and speak to him again. While you are speaking to Roche some guy
tells you that Loredo is in possession of a special trap made for the monster
Kayran. Now you are to sneak back into Loredo's compound.

There are soldiers inside the compound and you can't fight them head on as you
don't have your weapons. But if you have enough patience then you can move
behind them and stun them.

There are soldiers everywhere, so watch carefully and keep saving a lot. If
you don't manage to sneak in then don't worry, you will still be able to get
the quests done. But I will try to take you through on how to sneak up on
the soldiers and stun them.
                   -----------------------
FAILED SNEAKING:

I urge you to try sneaking, you will get it eventually. But in case you decide
it's better this way, then it's your choice. Bear in mind that you will
complete the quest anyway. So, if you get caught, you are taken to Loredo by
the guards.

SNEAKING INTO THE COMPOUND:

As soon as Roche distracts the soldier and takes him away, go into the place
where the soldier was standing and if you go a bit further, Geralt will
automatically go into sneak mode. There is a guard right in front of you
holding a torch. So, as soon as you see the guard, move behind him as he is
facing away and stun him. If you fail then re-load if you want to, or just
continue the quest. If you manage to stun him, then quick save here with F5 key
and now if you move a bit, you will see a soldier pissing, move and stun him.
The door is locked, but there is a ledge you can climb to the right side of
this lane. Then climb the other ledge and you can have a look at all the
guards patrolling the area. Jump down when you are ready. As you move to the
wall you will see Sile De Tanserville. Leave her alone and get rid of the
patrolling guard. He will come near you but will never cross the wall. So
take him out when he comes close then starts to go away. Then the last guy is
patrolling a bit far off. But just go to him as he moves past the wall and
keep right clicking even as you get near him and Geralt will knock him out.
Jump over to the other side and pick up everything you can, just don't forget
the case which is glowing red. You can't go into the cellar here so just leave
it be. Be sure you picked up the piece of trap and go back to the window you
saw Sile stick her head out from and climb up the ladder and look into the
window. After it is done, go back the way you came in and speak with Roche.

            ----------------------

Anyway, no matter what you say to Loredo, when he asks you to help him, ask him
what the price is on Iorveth's head. Then you can either decline to help him
or you can accept the offer, it won't matter in the game.

Your next matter of business is to get out of the compound, do so.
_______________________________________________________________________________

  IN THE CLAWS OF MADNESS                                              

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

Whatever you do, just don't forget to take essence of death which is dropped
by the Wraiths after you kill them, and don't sell them as they are a quest
item.

Go to the quest marker and a guy asks you to help him, after which you need
to take out Nekkers and then go down the stairs indicated by the map marker.
You will see a specter here, just follow him and when you jump down to get to
the next room, a pair of Wraiths attack you when you take some documents from
the chest nearby. They are nothing special, but just use QUEN and dodge around
and move on after you kill them. There are ghosts here, but just ignore them
and move on. There is only one way you can go and when you reach stairs, go
down them and jump down and be ready for more Wraiths. After they are done,
pick up more files from the chest and move to the next room.

When you meet Grindley, you may want to check the cells next to him as there
is a Place of Power in here. In the next room to the right you will find his
medication but two Wraiths will show up here. There is a chest in the room
left to the table from where you can take the medications. This room has more
files. Give the medications to Grindley and follow the Nilfgaardian's ghost and
speak to it. Now in the far end of the room is another chest with a file. Go
speak to Grindley after speaking with the specter, now you can help the humans
or the specter.
                          -----------------------
HELP HUMANS:

Choose the second option here and they will tell you something about pig hearts
and Nekker eyes. You will get the items you need automatically as you already
killed some Nekkers earlier. Anyway, go back and speak to the specter. It will
lift the curse but will fight you later. It's not so tough, just hold E and
when it loses composure hit it and repeat or just put on QUEN and smack it.
Speak to Rupert and Grindley after this and choose to punish them, you will
take them to Loredo's place and see that an old woman knows them.

HELP SPECTER:

Choose the first option when speaking with the two guys, it goes like "I need
to show you something...", the ghost will then kill them and - end of quest.
                                ---------------------

Remember that I asked you to destroy training dolls once? let's finish it. Go
to Loredo's compound. You can see two here, destroy them. Your tally should be
9 by now. Now, go to the non-human district, this is the place where you met
Gaunsel and where the craftsmith is. Go past them away from the town square
and you will see a gate which leads into the forest. In here there are two more
dummies. Destroy one and you will unlock the ability EXPERIENCED. You will now
gain 10% more XP. This is going to give you tons of XP after boss battles.
_______________________________________________________________________________

  MALENA:                                                               

Track this quest and go to the cave shown. Inside the cave, as you enter the
central part, a large amount of Nekkers will attack you. To avoid being
overwhelmed by the Nekkers, just run back for a bit towards the ledges you came
down from, some or most of the Nekkers should go back. You have to pick the
Nekkers out, one by one. The cave may look like a labrynth but it really
is not very interesting. You have to follow the blood tracks and you can
highlight the blood tracks by using your medallion. Once you find the bodies
go back to Malena and start the conversation.

I strongly suggest that you choose "They were shot", because if you choose the
first option and try to save Malena, she will trick you into a trap and quite
frankly, the only thing you will get, is a headache. But if you really want to
do it and tell the soldiers that monsters killed them, Malina will ask you
to come to the waterfall and then you will be attacked by Scoi'atel. If you
need to find Malina after that, then she is hiding behind a broken wall in
the ruins of the old hospital where the other quest took place. This hospital
is shown on the map, it is the lowest and only building in the bottom of
the map.

If you tell the soldiers that the others were shot, then just go on and don't
believe what Malena tells you. If you believe her, then again she will lead you
into a trap.
_______________________________________________________________________________

  THE SCENT OF INCENSE ( including LITTLE SHOP OF DREAMS)              

You get this quest by speaking to a person who is leaning on the wall near the
harbor, he is exactly standing on the lower deck below the rear entrance of
the inn. To get to him, go out the rear entrance of the inn which is towards
the harbor. As you come out to the left you see a ramp leading down, go down
and turn left, if you have come out of here the first time then you see Sile
scaring away the Kayran and she is speaking to some peasants. Turn left as I
mentioned earlier and go right and you can see the guy in question leaning on
the wall, he will whisper to you, so go speak to him and accept the quest.

Track this quest by going into your journal and clicking the name and hitting
spacebar so that the crosshair marks it.

On your way to the merchant, a small group of villagers are standing near the
shop, they will tell you that the guy is selling drugs and that they will
reward you handsomely, this opens the quest LITTLE SHOP OF DREAMS.

Anyway, go to the merchant shown here. He is in one corner of the town square.
So, just go into the rear entrance and come out the front entrance of the inn,
and his shop is to the left corner. Ask him for a certain formula. You can just
take the fake formula or intimidate to get the real formula. After you get the
formula ask him if he is selling drugs and whatever options you would like to
choose - choose. Ultimately, if you close down the shop and speak to the
villagers they will give you your handsome reward of 20 orens (village life is
hard ain't it?) Go speak to Pegg with the formula and he will ask you to come
to his lab blindfolded. If you refuse then he will mark the spot on the map.
If you go there blindfolded taking the real formula then he will reward you
and tell you that his men will take you back blindfolded, you can do this and
you will be back in the town. If after he announces your reward, you decide to
stay hostile, then he keeps you in the cell and you can breakout by using
AARD on the door. Dash forward and pick up the short sword right ahead and
kill them all to end the quest. If you go to him without the blindfold then its
the same thing as above. If it's the fake formula he attacks and if its real he
rewards you and you can still decide to kill him. If you take the fake formula
blindfolded, then he will keep you in the cell and you can break out as
mentioned above. Don't forget to pick up your stuff which is in the chest
directly in front of your cell.
_______________________________________________________________________________

  HUNG OVER                                                            

Come out the front entrance of the inn and go to the right, you can see a guy
leaning on the wall here wearing red clothes, now talk to him and take the
package. Go into this house. Go to the room on the right side and speak with
Ves and the quest starts. You can lose all the way or win all the way, nothing
matters. But if you win the knife throwing competition with Ves, you will gain
a new ability. Do whatever you want in this quest, everything is pretty
straight forward, just pay the people all you can when they ask you money and
you will complete the quest in no time. Your equipment is in a chest in the
next room so take it before you leave. You will also have a tattoo after this
quest. If you want to remove it, speak to any sorceress you meet; Triss or
Phillipa or Sile.
_______________________________________________________________________________

  THE KAYRAN                                                            

Track this quest and go to the harbor from the rear entrance of the inn.
Go down and talk to Sile. Then go speak to the merchant. Ask him to double his
fee, now hex him using the magical sign, if you successfully do it, you get a
new ability the Conjurer.

Now go speak to Cedric about the Kayran and he will point you to a wrecked boat
If you stole the Iron frame from Loredo's house earlier, then purchase the
diagram for Kayran trap from Cedric and also make him craft the trap.

If you did not take the iron frame, then don't worry, you can still do the
quest.

Now, you can start the Kayran quest even if you don't go to the location which
Cedric mentioned. But by doing this, you will be in great danger of being
poisoned and also you will get extra XP for doing this, so I don't see any
reason not to continue with Cedric's plan.

Go to the marker on the map and meet up with Triss and follow her down to the
wreckage. You are attacked by a few Drowners once you are on ground level.
Everything else is a big cutscene, when you get to the point marked by the
marker, use your medallion to highlight the mucus you have to collect and after
you collect the mucus go to the wreckage of the ship behind you and take the
key from the skeleton here, and use it to open the chest at the other end of
the ship.
_______________________________________________________________________________

  MYSTIC RIVER                                                         

This quest runs through the entire game, but for now, all you have to do is
find a postbox. The postbox is in the house of Louis Merse. Remember the
locked box? that is the postbox. If you forgot his house, then go to the town
square and the house you are looking for is right behind two cloth shops.
Speak to Louis about the postbox and hex him to give you the key. Read his
report and read the captain's log you took from the wrecked ship and insert it
in the postbox. You are done with the quest in this area so leave it aside.
_______________________________________________________________________________

  THE KAYRAN: OSTMURK     

You can choose to defeat the Kayran without the antidote but let's get it
anyway. Talk to Cedric, and he will point you towards the eleven ruin. Go there
the cave is hidden behind the waterfall. There is nothing much to do here, just
defeat the 20 odd Nekkers that come at you, and the greater Rotfiend in the end
Nothing special, but after you are finished collecting the ostmurk, make the
mongoose potion and one is enough, save it for the battle with the Kayran.
_______________________________________________________________________________

  THE KAYRAN BATTLE                                                     

Speak with Sile in the inn and tell her you are ready, you will automatically
go to the top of the Kayran's lair - the place you collected the mucus from
earlier. Now, if you have the mongoose, drink it and go down to the Kayran. The
ledge and path downwards begins to the right of the place you show up after
you tell Sile you are ready.

BOSS: KAYRAN

The Kayran is an extremely large monster with six large tentacles. It uses
these tentacles to crush you. The two tentacles in the middle are invulnerable
to all damage. But, the two tentacles on the left side and the two on the right
are vulnerable. So, you cannot destroy the two in the middle, but they can
pretty much turn you into pulp. So, always stay away from the middle of the
large area you are thrown into and either stay left of the middle tentacles or
to their right. The vulnerable tentacles have a red bulge on them. And by what
I mentioned, you would now know that there are four tentacles with the red
bulges. The tentacles which are on the extreme right and extreme left not only
smash, but also sweep. So, don't get too close to them. So, the safest area for
you to stay is under tentacle 2 and 5. So, here is the consensus, tentacles 1
and 6 are small and they not only slam but also sweep. 2 and 5 only slam and
you should stay under these in the beginning. 3 and 4, which are in the middle
cannot be damaged, so always stay away from them. Another attack of the Kayran
is that it can spit poison. This will hurt you if you did not drink mongoose.
Also, when it spits, if you are directly under the spit, you get caught in it
and you need to right click rapidly to fill the orange bar and free yourself
from the sticky poison then roll to one side when it smashes.

Always keep moving. The Kayran, being the large beast that it is, takes time
to attack. So, if you stand at one place for more than a second, it will
try to smash you with one of the tentacles. You can actually see the tentacles
coming down to hit you, so roll away immediately when this happens. Also, have
the QUEN on at all times possible. After each tentacle you cut, the Kayran
goes berserk and starts smashing using it's center tentacles. So, after you
take out one of the tentacles, it's best to stay either to the left or right
of the Kayran and not the center.

USING KAYRAN TRAP

After the cutscene, the screen turns blank, hold the movement button right
now itself to take Geralt away from the central tentacles. If you have the
Kayran trap, then you can see two yellow glowing contraptions on the field.
Go to one of them and arm them and move away so that the Kayran's tentacles
hit the trap. If it hits successfully then the tentacle will go right off
and is cut from the center and falls to the ground. To lure the Kayran, simply
arm one of the two glowing traps by going near them and hitting the left mouse
button. But immediately roll away as the time Geralt spends arming the trap is
enough for the Kayran to aim at him and send one of it's tentacles down.
After arming the trap, if the Kayran missed it, just stand in front of the trap
and when the Kayran tries to smash you, it's tentacle is cut by the trap. You
only have one trap so read the next section below for information to cut off
the remaining tentacles.

NO KAYRAN TRAP / USED UP THE ONE TRAP YOU HAD

If you don't have a trap or used the trap already (you only have one trap, the
two glowing things you see at the beginning are just the spots you can arm the
trap) then you need to use the YRDEN sign. Keep moving around from left to
right and after you make a proper observation use the YRDEN sign at a place
you see the tentacle hitting the ground and move away from there. If the
Kayrans tentacle is not caught then stand infornt of the trap and as you see
it raise and bring down the tentacles, roll away. When one of the tentacles
is caught in the YRDEN then run to the glowing bulge on the tentacle and start
power hitting (right mouse button) and Geralt will chop off the tentacle.

You should first take out tentacles 2 and 5 and after that go to either 1 or 6.
You only need to take out three tentacles after which a quick time even is
started, first as the tentacles comes at you sweeping the ground, right click,
then rapidly left click to fill the orange bar, after that space to jump off.
The moment you jump off run like hell to the left corner of the field and
go up the bridge that just fell, just keep rolling and moving to the top. When
Geralt reaches the top, he will throw a bomb into the Kayran's brains and
boom goes the brain. After the Kayran is dead, pick what it leaves behind since
we need it's remains for another quest.

Congratulations! you just won you first boss battle. Go to the merchant you
spoke to earlier and collect your reward.
_______________________________________________________________________________

  THE ASSASINS OF KINGS                                                 

As soon as you speak with the merchant and move out, Triss will come and tell
you that Iorveth's right hand elf is in the prison barge and Geralt says that
he might know something about the Kingslayer. So, follow Triss and speak to the
guards when you get to the boat, they will let you in. The prisoner is on the
lower deck, you will need to hex him and a small quick time even will ensue
and you need to left click till the bar fills. When you can ask the question
"what's Iorveth up to..." ask it and hex him to get the answer. Then get outta
that place.
_______________________________________________________________________________

  THE ROSE OF REMEMBRANCE                                               

You can either choose to go with Triss or alone. I strongly recommend going
with Triss as she will ask you to follow her and you can do so without any
searching. Triss will take you directly to the place. But, if you want to go
alone which again, I don't recommend, speak to Cedric and he will give you the
location.

When you reach the location, pick the rose and give it to Triss when she tells
you it's significance, then a few bandits will attack after which you will fall
into an underground chamber. Cast the AARD sign on the wall here beside you and
then, if you choose "you need a bath" then a sexy cutscene begins. But, if you
choose the first option and don't take the bath, then you will unlock a new
ability - resistance to magic. So, I suggest you take a look at the cutscene
and reload the previous autosave and unlock the ability. Don't forget to take
all the things in the chest here and read the book on the wild hunt.

Get out of the ruins by casting the AARD sign on the wall and climb up and go
out. If you took a bath with Triss then some scoi'atel come and go away. But,
if you don't they are still here and then if you go to them then they want to
fight but you can avoid the fight by hexing, persuading or intimidating them.

Go speak to Zoltan in the inn after this and follow him till you are in the
clearing with the Aracas. This is exactly similar to the queen Endrega you
fought before, so no sweat. There is a lot of space to move around so if you
picked up some snairs or other traps then run away, place the trap and stand
behind the trap and let it come after you. You can keep planting traps and
snairs are especially useful as they can be collected back. You don't even need
to swing your sword even once. But, if you don't have any traps then follow the
same procedure listed for killing the queen Endrega.

When Iorveth comes to speak with you, be polite to him or you will be killed
without a fight and the game ends. So, first choose "Letho wants you dead",
then ask him about things and just don't be rude and when he asks you if you
want to follow him just say you need something taken care of first. Now, look
around for the beast you just killed and in its remains are the eyes of Arachas
- you need them for another quest.
_______________________________________________________________________________

  MELITELE'S HEART                                                    

We have been piling items one by one for this quest. So, track it by going
into the journal and then see if you have all four ingredients as indicated by
the number below the mini-map. If you have all four, then good, if not; you are
ploughed. See what ingredients are missing and I happened to miss a troll's
tongue as I might have used it in some alchemy by mistake. So, if you are
also missing a troll's tongue then we did spare a troll before right? if you
killed the troll beneath the bridge then you are out of luck. If not, then go
kill it now since it has not significance as its quest is long finished.

Now, go and speak to Anzeka. Ask her again about the ritual and if she can
perform it, don't sell he the amulet. Then tell her you are interested and she
will ask you to come to the shrine of Veyopatis at midnight (spooky!)

If its not night yet then you can meditate till midnight and then follow
Anzeka as she leaves her house. If she already is at the shrine, she will be
indicated by the marker. Anyway, when you reach the shrine, speak to Anzeka and
ask her about the ritual and then, things only get spookier.

You have to defend Anzeka from Wraiths as she performs the ritual. There are a
lot of Wraiths. Nearly 20. Three come at you each time. After the ritual
talk to Anzeka, she might walk off the shrine but she still will be in the
vicinity. Speak to her and gain the Melitele's Heart. This talisman generates
vitality always. You don't need potions for vitality regeneration in battles
now, but if you use some you will get the extra anyway, so it is an extremely
useful talisman, especially if you are playing the game on hard difficulty.

The heart does not need to be equipped or anything, just don't sell it and let
it stay in your inventory and it will do its work.
_______________________________________________________________________________

  THE ASSASSINS OF KINGS (cont.)                                       

Meet Iorveth in the ruins and go speak to the Kingslayer. Now, there will be a
time you have to choose to give Iorveth the sword or help Roche. Whatever you
say to the Kingslayer and whatever choice you make won't matter right no as you
are in battle with the Kingslayer.

BOSS: Kingslayer Letho

Similar to you, Letho is also a Witcher. So, he has all the powers a Witcher
can have and also uses everything a Witcher can use, including bombs. Letho
can put on QUEN and when he does, he cannot take any damage so just roll around
when he has QUEN on and when it is off make your move. If he is standing in a
place then he will either use IGNI or throw bombs, the best thing to do is keep
moving and get closer to him. Slap on your QUEN and start smashing him. You
can also defend his attacks and when he is off-balance hit him and roll away
and repeat. When you get Letho to half of his health a cutscene will come and
Letho runs away after kicking your ass (sad).

Now, after the fight if you helped Roche earlier he will take you to the town
square. If you helped Iorveth then you have to go to the town square.
_______________________________________________________________________________

  WHERE IS TRISS MERIGOLD?(inc. MARGOT'S DISAPPEARANCE)                 

HELPED IROVETH:

Run to Flotsam town square. The whole place is a riot. You can choose to save
the non-humans by using intimidation or hexing. Inside the inn, again save the
elves and follow Dandelion to Sile's room. When you get to the room, use your
medallion and examine everything that glows. When you examine the wall to the
far right end of the room you will find out that the Madame
had been peeping through here. Go to the next room and speak to the Madame.
Now, when you become Triss and are to ask questions, then do it in this order.
1,2,4,3; by this you will get the whole conversation, if not, you will not be
able to ask all the questions.

HELPED ROACHE:

Follow Roache to the town square. After speaking with Roach and Dandelion go
look for Triss by following Dandelion. Go into Sile's room and examine
everything that glows and when you examine the wall near the far end to the
right of the room you will know that someone is a peeping Tom. Go to this room
and speak with the woman here. When Triss is speaking with the mage choose
options 2 and 3 before 1, then when he tells that he will answer only one
question choose 3 as he doesn't tell the answer for the other two questions.
Now, follow Dandelion into the inn again and go to the lower floor. The door
you need to enter is the one opposite to you which is in the far corner of the
game room and to the left of the table where you played the poker tournament
here. Margot's room is the one to the right just as you enter. Her farewell
note is lying near her feet, use your medallion if you can's see it.
_______________________________________________________________________________

  FINDING CEDRIC:                                                       

Cedric's blood needs to be followed and you have to find out where he went,
this is very tiresome as the blood branches out to four trails and you may get
lost, so I will just tell you where you can find Cerdic.

Go to the waterfalls. If you don't know where it is, open your map and you can
see the large and only body of water looking like a pond or a river. This is
the waterfall. Cedric is to the right side of the pond here on the ground and
not in the water.
_______________________________________________________________________________

  AT A CROSSROADS: VERNON ROACHE / SCOIA'TAEL                           

Now you will make the most important decision in the game. It's your wish now
if you want to go to Roache or Iorveth. There are no advantages or
disadvantages. Just two different paths. Whoever you want to choose, just
go into the journal and track their respective quest i.e. either Roache or
Scoi'atel and go to them.
_______________________________________________________________________________

  AT A CROSSROADS: VERNON ROACHE(inc. DEATH TO THE TRAITOR!)           

Go meet Roache in his headquarters.

IF YOU GAVE IORVETH HIS SWORD IN THE RUINS EARLIER:

Make a lot of grapeshots or any other bombs you can, when you are overwhelmed
by enemies, throw them those cookies.

Roache is pissed at you for helping Iorveth earlier, but now wants your help to
take out the spy who was living with Loredo, agree to do it and he charts out
a plan.

Go to the marker at night, so you may need to meditate to make it night, then
climb up the ladder here and go into the estate. You may enter into sneak mode
but just take out your sword and start killing everyone. The girl you need to
find is near the storage area at the far end of the mansion. If you came here
earlier during the indecent proposal quest, then you know where the storage is
if you successfully sneaked in and took the iron frame. Talk to her and then
to the left is a ladder, go up and thru the window to get inside the house,
you can also get here thru the main door the other side. Go to mummy Loredo.
She is more screwed up than Loredo and twice as ugly. She will throw fisstech
into Geralt's eyes, a quick time event will show where you need to hit the left
click. Pick up the key from her and go up to the first floor. Kill everyone
here and open the locked box and go to the next floor. Kill everyone and pick
up the key to the upper floor. A quick time will start, you need to hit the
left click, go to the next room and talk to the elf lying on the bed in the
corner.

Come out and defeat the guards and go down to the courtyard and kill the
remaining ones and watch the cutscene and this ends your trip in chapter 1.
You will get to be Roache and fight Iorveth but it does not matter if you win
or lose this battle.

IF YOU HELPED ROACH IN THE ELVEN RUINS BY HITTING IORVETH:

Make a lot of grapeshots or any other bombs you can, when you are overwhelmed
by enemies, throw them those cookies.

Go to the marker at night, so you may need to meditate to make it night, then
climb up the ladder here and go into the estate. You may enter into sneak mode
but just take out your sword and start killing everyone. The girl you need to
find is near the storage area at the far end of the mansion. If you came here
earlier during the indecent proposal quest, then you know where the storage is
if you successfully sneaked in and took the iron frame. Talk to her and then
to the left is a ladder, go up and thru the window to get inside the house,
you can also get here thru the main door the other side. Go to mummy Loredo.
She is more screwed up than Loredo and twice as ugly. She will throw fisstech
into Geralt's eyes, a quick time event will show where you need to hit the left
click. Pick up the key from her and go up to the first floor. Kill everyone
here and open the locked box and go to the next floor. Kill everyone and pick
up the key to the upper floor. A quick time will start, you need to hit the
left click, go to the next room and talk to the elf lying on the bed in the
corner.

Come out and defeat the guards and go down to the courtyard and kill the
remaining ones and watch the cutscene and this ends your trip in chapter 1.
You will get to be Roache and fight Iorveth but it does not matter if you win
or lose this battle.
_______________________________________________________________________________

  AT A CROSSROADS: SCOIA'TAEL(inc. THE FLOATING PRISON)                 

IF YOU GAVE IORVETH HIS SWORD IN THE RUINS EARLIER:

If you choose to side with Iorveth then track this quest and go to the elven
ruins and speak to him. Agree to help him and go to the next place he asks you
to come; it is marked o the map.

Now you can do a frontal assault by following his plans or you can trick the
enemies.

If you trick them then you will lead the enemy to believe that you captured
Iorveth. When you reach a guy who wants to hit Iorveth for killing his brother,
you can let him punch Iorveth or persuade, intimidate or hex him to leave
Iorveth alone. When you get to the ship, you have to take on a lot of soldiers.

If you prepare for a frontal assault then you need to follow the elves around
killing soldiers. When you are taking this option then it is of utmost
importance to stay back and let the elves start fighting, when they do so, kill
the soldiers who are fighting elves by going behind them and backstabbing. This
way you get rid of the enemies without drawing attention to yourself. Anyways,
when you get to the ship, you still have to take over it.

Now you have two choices, either to help the elven woman or go after Loredo. I
strongly suggest that you should help the elven woman as one of them will be
grateful to you later in the game and will give you a gift.
                             ------------------------------
If you decide to help the women go left to the burning building killing two
soldiers and three peasants. Enter the building and go to the left room and up
the ladder, go up again till you reach the women, as soon as you reach the
women, run to each one and release them by left clicking once and repeatedly
left clicking to fill the bar. You need to do this quickly as the building will
burn down. When you are done releasing all three, move to the open balcony door
here and the quest ends.

If you want to pursue Loredo then run after him, he is in the town square. Kill
him and his lackeys. Go back to the port and as you go down you will see that
the tower is burnt and you can take a boat which is to the right back to
Iorveth.
                         -----------------------
If you ask Iorveth if he met Roache then you will be in a battle as Iorveth
fighting Roache, it does not matter if you win it or lose it.

IF YOU HELPED ROACH IN THE ELVEN RUINS BY HITTING IORVETH:

Iorveth is now in custody of Loredo's soldiers and is on the barge. Speak to
Zoltan and attack the barge.

You are doing a frontal assault, now you need to follow the elves around
killing soldiers. When you are taking this option then it is of utmost
importance to stay back and let the elves start fighting, when they do so, kill
the soldiers who are fighting elves by going behind them and backstabbing. This
way you get rid of the enemies without drawing attention to yourself. Anyways,
when you get to the ship, you still have to take over it. After killing all
soldiers free Iorveth and speak to him about everything.

Now you have two choices, either to help the elven woman or go after Loredo. I
strongly suggest that you should help the elven woman as one of them will be
grateful to you later in the game and will give you a gift.
                             ------------------------------
If you decide to help the women go left to the burning building killing two
soldiers and three peasants. Enter the building and go to the left room and up
the ladder, go up again till you reach the women, as soon as you reach the
women, run to each one and release them by left clicking once and repeatedly
left clicking to fill the bar. You need to do this quickly as the building will
burn down. When you are done releasing all three run to the open balcony door
here and the quest ends.

If you want to pursue Loredo then run after him, he is in the town square. Kill
him and his lackeys. Go back to the port and ad you go down you will see that
the tower is burnt and you can take a boat which is to the right back to
Iorveth.
                         -----------------------
If you ask Iorveth if he met Roache then you will be in a battle as Iorveth
fighting Roache, it does not matter if you win it or lose it.
_______________________________________________________________________________
===============================================================================
-------------------------------------------------------------------------------
===============================================================================

                              CHAPTER 2 - ROACHE'S PATH                  -07C2-

If earlier you chose to seek Roache instead of Iorveth then this is the story
line you follow.
_______________________________________________________________________________

  PRELUDE TO THE WAR: KAEDWEN                                            -07WK-

You are the King of Kaedwen. Walk forward and after the conversation starts -
don't give the nobles any money.

Then comes Saskia the Dragonslayer. If you speak to her and hear her out, she
will challenge you to a duel. If you are rude to her then it will become an
all out battle. After taking care of Saskia, a cutscene opens and you are in
control of Geralt again.

Do what Geralt does best and get rid of those Wraiths. After some time and 10
or 12 Wraiths later, two Draugirs appear. They are just advanced versions of
the Wraiths. You will get a lot of help from Sile, the King and Roache so
back off a bit and let them take the frontal assault and you just hit from the
back. Dethmold harnesses enough power and then makes a protective field.
Always stay under this field and hit any Wraiths that come near. The Wraiths
are weakened by the field, so all you need to do is make one power hit at each.

After you walk a bit, the field turns blue in color. Some Wraiths are trying
to destroy the field and a few soldier Wraith also appear. Hit these Wraiths.
They disappear after each hit, so go to the next one and hit it. After all
Wraiths are killed the field returns to its normal color and you can move
ahead. A bit further and the King mentions Prince Stennis. He is dead here,
so take his sword since it's really good. The color change will happen two
more times and then you are done.

You are now in the Kaedweni camp. The guy leading you will show you around the
camp, mentions a few important places you will need to return in the future, so
I suggest you follow him around and learn of the new place. He will show you
the canteen, the notice board, the fight place and the elf who had been caught.
I will refer to these places by their names only and will not give directions
in future references, so again, I urge you to follow him around the camp.

Finally, he will show you to the gates leading to the King's tent. It's the
last tent in here. You will meet the ambassador here and he will mention a
group of sorceress and a piece of art. Go into the tent and speak with the King
Be truthful to him. As you go out, Dethmold calls you and this gives you a
new quest.
_______________________________________________________________________________

  GETTING QUESTS IN CHAPTER 2                                            -07GQ-

First let's just get all the quests as they can be done parallely. If you don't
just take them all at once, you will have to keep coming back to the same place
again and again.

Speak to Dethmold in his tent. It does not matter what you say or do. You get
a new quest after this.

Speak to Adam Pangratt who is sitting at a camp fire directly opposite to the
gate of the Upper camp, this gives you another quest, the popular; Bring it on!

When you come out of the gates to the lower Kaedweni camp, you can see a
drunk calling out for Odrin, speak to him to get a new quest.

Now, go to the main gate thru which you first entered here. It can be reached
by going thru the door guarded by two guards which is opposite to the dwarven
craftsmith. Talk to Zyvik about everything you can. There is a lot to talk so
you will spend some time with him. After this, go to the canteen and take the
quests from the notice board. You would have got a quest when you were coming
towards the canteen here.

Speak to the two guys playing dice to the left of the canteen to get the dice
poker quest, you would have got this quest if you asked Zyvik to play with you
earlier when you talked to him.

Now from the canteen, go to the other end of the camp, i.e. the south west gate
in the main map (M), a bit further from the fight arena and you will get a
new quest - something about Little Sisters.

We have all the quests we can for now, so let's start finishing them one by
one.
_______________________________________________________________________________

  POKER FACE: KAEDWENI CAMP                                              -07PK-

First defeat the two soldiers sitting near the canteen. Then, everyone else is
marked on the map. The Madame is outside the camp. This is pretty standard so
nothing to explain, but, after you beat the last guy, he gives you a choice of
armor enhancements.
_______________________________________________________________________________

  BRING IT ON: KAEDWENI CAMP                                             -07BK-

Even this is standard. Everyone is marked on the map. After beating the first
three guys you go to the champ. Adam Pangratt is extremely difficult to beat.
Especially if you don't have much experience in hand wresting. But beat him and
you become the greatest in these parts.
_______________________________________________________________________________

  THE BUTCHER OF CIDARIS                                                 -07BC-

Track this quest and go to the father in the inn, then the son Sven and then
to the butcher who is inside the tent next to the dwarven craftsmith.

The fight begins in the arena where an announcer tells about the fight. You
can only start after the announcer shouts to begin. The Butcher may be
difficult, what I did was; slap on the YRDEN as soon as the fight starts, move
back and let the Butcher get caught while I laid down two conflagrations and
used QUEN on me. As the butcher came close I stood close to the conflagrations
and when he was near, I used a grapeshot to detonate the two traps I set and he
got down to half health. The other half I just stood my ground and defended,
when he hits while you are defending, he loses composure, then quickly go near
him and power hit and again defend. But, be aware of the second fighter as
he may also come and attack you.

After this quest, you speak to the father and be polite to everyone and you get
a square coin and this advances the Conspiracy Theory quest.

After this quest as you walk forward, Proximo will come by and announce another
fight quest, as we are here let's finish that too.
_______________________________________________________________________________

  AVE HENSELT!                                                           -07AH-

This quest starts after you finish The Butcher of Cidaris. Speak to Proximo.

A fight starts after you speak to Proximo and there are three fights. Each
time you face only one opponent and just defend and hit. Ves wants to duel you
in the end. You could just bomb her even before she gets close to you. Just be
nice to Ves. She asks you to meet with her in their camp. It is marked on the
map and you can reach her by going out the main gates. Speak to her and this
will lead to you having sex or she kicking u out because you said she was manly
No repercussions in the future, so it does not matter what you so with her 
_______________________________________________________________________________

  AGAINST THE BLUE STRIPES(inc. A SCORE TO SETTLE)                       -07BS-

To the left of Vernon's tent are some Blue Stripes fighting. Speak to one of
them to start the quest.

Beat two and Vernon shows himself. To be frank, I did not think these guys
would be such whops.
_______________________________________________________________________________

  CONSPIRACY THEORY(inc. COURAGE SYMBOLIZED)                             -07CT-

Do not speak to Dethmold after this quest!

This quest can advance only once you complete The Butcher Of Cedaris. Go speak
to Madame Carole who is near the tents outside the Kaedweni camp. Tell her you
have square coins. Then ask for Whistling Wendy. Talk to Wendy inside the tent
and choose the option which mentions her smile splitting heaven's gate. Follow
her and go down to the cellar. Inside you will fight many soldiers in a cramped
space, so I suggest carrying exploding traps or bombs with you. If you are into
melee fights then just don't let them surround you. Take out the side cast
before going to the main guy. After you kill him don't forget to take his
things.

There is a door next to the one you just entered through which leads outside.
The other door is locked and we won't deal with it now, so just go outside.

Now, whatever you do, don't talk to Dandelion or Dethmold. You can actually
talk to Dandelion without any problems but if you speak to Dethmold, you will
lose a quest and a great chance to get great items and armor and all kinds of
cool stuff (sort of..)

So let's move on and come back to this later.
_______________________________________________________________________________

  IN CERVICIA VERITAS                                                    -07CV-
                                     -------------------
ROTFIENDS: They look like Nekkers and fight like Nekkers. Rotfiends feast on
the flesh of the rotting dead bodies. After you kill them, they go into a fit
of pain and explode. So, after you deplete their health just roll backwards
so that you don't get caught in the explosion.
                                  --------------------
Go through the southwest exit of the camp, open your map and see the southwest
exit and go through it and turn right and go down. Here you see Odrin. But
just ignore him for now and move into the cave and go right. Explore all areas
of the cave, you can't get lost as everything is pretty straight forward.
Pick up small things here and there and get rid of all the Rotfiends. You may
pick up more than you can carry so just throw away the useless things like
extra weapons and armor. You might come across a large beast here, but just do
the usual, I don't suppose you still need help with killing stuff. But I will
tell that it can charge and punch you. Just hold onto the QUEN and roll
around and hit it and it will stand defeated. Its a Bullvore but fights similar
to a Golem.

Now, after you are done with this part of the cave, go back and all the way
to the other side. Along the path, you can go right to a dead end. You have
to jump to get across. Here you will find a Golem. Just roll around and kill it
and then pick up the best armor you can get your hands on for this part of the
game. The Armor Of Ban Ard. Explore the rest of the cave and go back to Odrin.

Speak to him to learn a few things interesting. Then carry him back to the camp
and go near his three buddies. They are the blue dots on the mini map. After
gathering the group, go to the canteen. Select options 2 and then 2 again for
Odrin to give you information on the conspiracy. We already spoke to Wendy and
killed the other guy. So, track the Conspiracy Theory quest again and go speak
to Dandelion and Dethmold. If you already spoke to Dandelion then speak to
Dethmold. The person you need to speak to is shown on the map, so no worries.
Don't accept money from Dethmold.
_______________________________________________________________________________

  LITTLE SISTERS                                                         -07LS-

Track this quest and go speak to the thrown-out soldier. Don't be rude to him
and ask him all the questions nicely. Go and talk to the nurse at the brothel
outside the camp. Now, go towards the marker, as you move from the brothel
towards the mark on the map, you get to a point where you see a piece of wood
that looks like a small pillar in the ground in the low stream of water. This
stream is heading to the right towards the ocean. The pillar will be a very
important landmark to explore the area from now onwards. Again, the pillar is
in the center of the water stream. There are similar pillars around here but
they are tilted and not in the center of the stream. If you can't find it, then
just go down from the camp of the Blue Stripes towards the right to the ocean
and head back sticking close to the mountain, along the path of water; it is
the first piece of wood you will see sticking out of the ground.
_______________________________________________________________________________

  LOST LAMBS                                                             -07LL-

Continued from above (LITTLE SISTER)...

Go along this stream towards the ocean all the way. You may meet some Drowners
here. If you have daggers then an easy way to dispose the Drowners is to throw
the daggers. I had the ability upgraded from the development tree and could
finish each Drowner with a single hit. But you can use bombs or just QUEN and
thrash.

Go, along this path and speak to the soldiers and agree to take them along.
First, go near the altar here and interact with it. A set of options open up
and just make sure you selected each option and took everything. You should
have an extra square coin(if you don't have two already) and a nail and a
paper with you. Speak to the soldiers again and tell them you won't give the
nail to them and don't anger them.

Escort them back along the path and you will be attacked by 6-7 Drowners. Kill
all of them and move along till you reach the wooden landmark we discussed
above. You can go to Zyvik later, but let's finish the quests here.
_______________________________________________________________________________

  LITTLE SISTER (cont.)                                                  -17LS-

Stand beside the landmark and look to the place you just came from, keep
turning to the left and you can see a small lane with dense bushes. Go in here
and take the first right. When you get out of the lane and to the broader
clearing look in your map and you are near the markings on the map. Go left to
the nearest marking which is the hut.

There is nothing in the hut, but to its left are some barrels you can cast AARD
on. Go down into the cellar. There are three altars with candles on them. If
you light them in the correct order, a secret room will open up. If wrong, a
Wraith guard will show up. First light the one which has the skull of a goat.
You can look at these altars, so no sweat in figuring them out. Then light
the one which had a triangle shape made by the bones, and then the last one.

                                      or

Stand in the entrance of the cellar. There is an altar in front of you. Light
the one opposite to it. Then light the altar opposite to this and then the last
one which is against the wall which has the entrance.

Go into the room that just showed and pick up the note from the table and read
it. It's gibberish. Go out and to the marker on the beach, not the one to the
left of the house, as we don't need it.

Go close to the marker on the beach and meditate till its 23 hrs. I hope by
now you noticed that the circle of day also shows the time till which you
want to meditate. When its 23 get up and the Ghost should appear. Speak to it.
But don't kill it just yet. Tell it that you will talk to Mavrik and now, go
back to the camp and tell Mavrik that you need him to kill the Wraith but do
not mention or ask anything about the murder. He will meet you at the house.
Go back there and you will see Mavrik here. Go to the beach and meditate till
midnight and then you need to choose between Mavrik and the Ghost. I will not
tell anything else about this quest, so you choose yourself and see what
happens.
_______________________________________________________________________________

  THE BLOOD CURSE                                                        -07TC-

Speak to Zyvik and tell him about the nails or related stuff you found in
Sabrina's Circle. Go to the canteen and in the end, to the left of the canteen
are a group of soldiers.

Speak to them about the nails and stuff and ask the guy for the nail he has
and take a look. Then go into the canteen and speak to the innkeeper about
everything.
_______________________________________________________________________________

  FROM A BYGONE ERA                                                      -07BE-

Go see Dethmold and take the magical ash from him if the dialogue option
appears. Then show him the notes but don't sell them. This quest is continued
in the next chapter.
_______________________________________________________________________________

  THE ROTFIEND CONTRACT                                                  -07CR-

Go out to the brothel. Beside the brothel is a small tower. Go behind the
tower hugging its walls. Use your medallion and next to the boulder here close
by is the first corpse, burn it.

From this point, open your main map. Position Geralt so the he is facing
directly north. When you open the map (M) the marker which represents Geralt
should point to the north directly. Move straight, ignore all the fighting
going on here. You were in grass and four or five paces onwards, you will be
on a cleared path. Consider where you are standing as point 2. To your left
is the second body. Use your medallion to highlight it if you can't see it.
Get back to point two facing the same direction as before. Nearly 10 paces
forward you will get on another cleared path. The next body is to your left.

Now, go kill all the things that have been fighting here.

Go back to the front of the brothel where all the people are. In you minimap
you can see a line of water to the left of the marker that represents Geralt.
Go along the line of water away from the brothel and you will see a broken
wagon with Rotfiends around it. There are two corpses very close to the wagon.
Highlight them using your medallion; remember that you can only burn a second
copse only if the first one is fully burnt and not still burning. Beside the
station wagon is the line of water you came along, go near this after burning
the two corpses. The third corpse is near the line of water. It's only five
paces away from the wagon. You should have burnt 6 corpses now.

We will get back to the three more corpses later.
_______________________________________________________________________________

  THE PATH TO VISION                                                     -07PV-

From above, move to the left side of the line of water, which means that on
the mini map the marker of Geralt should be to the left of the line of water.
Go a long way. At the end you will not be able to continue along the line
of water, but just left is a path that leads upwards. Go up and you will come
across four mercenaries out for your head.

Save before continuing.
Continue along this path and you will see that three soldiers are being
attacked by Endrega. Try to save all the soldiers as this will reward you
better in the future. Now open the map and you should be able to see a small
house in the top of the map nearby. But, move right to the place where there is
nothing and keep going to the end. In the last pond of water use your medallion
and pick up the Arbitrator. The best sword for a long time from now.

Go back and to the house, you can see that the marker points to this house.
The map would be open by now, so just go to the house. As you near the house
you can see Harpies. There are a lot of Harpies. Don't fight, just run to the
house and you will see the Visionary. Speak to him. He will give you a potion.
Go to the marker on your map. Meditate until midnight. Drink the potion or
directly, perform the ritual. Go back to the visionary and tell him about the
vision - speak the truth. Ask everything you can.
_______________________________________________________________________________

  THE ROTFIEND CONTRACT(cont.)                                           -17CR-

Path continued from above...

As you come out of the lane the house is in, go right towards the camp and you
will be seeing Rotfiends. The remaining three corpses are here.
_______________________________________________________________________________

  THE PATH TO VISION(cont.)                                              -17PV-

Go speak to the innkeeper inside the camp and hex him so you don't have to pay
anything at all.
_______________________________________________________________________________

  THE ASSASSINS OF KINGS                                                 -3AOK-

Speak to the elf and be nice to him. He will give you all the information if
you start the conversation by choosing the first line as you start speaking.
_______________________________________________________________________________

  THE BLOOD CURSE(cont.)(inc. DEATH/HATRED SYMBOLIZED)                   -17TC-

Go to Dethmold. Tell him you need to cross the fog and he will give you a
protective amulet. You will meet Zoltan as you go outside the gate of the Upper
camp.

You will need to go a long way now. Everything is on you map so you won't need
any directions on how to get there. You can just follow Zoltan.

To get out of the fog, just run straighi without turning, I mean it when I
say it. Don't fight anything here, it will get you no XP. Just run for your
lives. Also, don't think about killing all the Wraiths as they are endless,
believe me, I tried -_-

When you get to speaking with Zoltan's dwarven friend, ask all the questions
first and the first question in the end. All of the main quests have been
updated now.

Go left up the stairs and all the way till you reach a door which leads to
another door and again into the forest. As you come here you can see a small
pond before you. Go right and in the middle of the pond is a path made of
pebbles. Go down this path. Go to the marker, it is a little lower than normal
ground level. It actually is the entrance to an old mine. The entrance is to
the left of the path which you came here from. Go into the mine and left.
Straight along is a damaged wall which can be taken down with AARD. Inside
Wraiths will attack you. Uncover and search the corpses for FATE a silver sword
if it is not better than the one you have just leave it be.

Now come out and go along the path & to the left, there are many more breakable
walls but just ignore them for now. Inside more wraiths will attack. Then move
into the room on the right. Break the wall go in and right to face the bearer
of the Dun Banner flag. You can either trick him or kill him. I will not take
you through the entire conversation because you should have listened to Zyvik
earlier and remembered certain things. But, I will give clues - served, wrong,
Coehoorn, dead, Vandergrift. Move out from the back here and break the wall
and you are back where you began. Move up and break the wall if you have to and
eventually go back to Vergen.

Head out the main gate and towards the fog which you came thru to get here.
You will come at a junction while going to the fog. The right path leads to the
fog and you have to go left. Again, stick to the left wall and you will see
a small space you can go through and to the left are wooden board doors, go
into the one right ahead of you and now, you are in the tunnels beneath Vergen.

The tunnels are extremely easy to navigate as you can see them in the map.
The tunnels are awfully dark so you need to use either the flare bombs or the
cat potion to be able to see clearly. I will not guide you through this place
since as I said, just look at your map and you will be fine. There is nothing
of interest in these tunnels so don't worry if you did not go to each and every
path here. Just beware of the numerous Rotfiends in these tunnels. Nekkers are
not a bother. You may come across a Bullvore; nothing special. You meet Saskia
and take her sword then say goodbye to Zoltan. Come out of the tunnel the same
way you came in.

Go to Skalen and play dice with him to get the last item you needed. There are
two more special items which you can win provided you beat him twice, but he
will stop playing you after the two items. Go back into the mist.

Now, to get out of the mist, again run straight and when you come out you find
your friend Roache cleaning up after a mess. After you get to the Nilfgaardian
camp, you will learn of some interesting things. If you can remember the last
time you spoke to the ambassador when you went to meet Henselt for the first
time, he mentioned that he liked art, and now, Triss is under artifact
compression. She looks like a small figurine.

Go into the open tent here and pick up the ambassador's letter to the Emperor.

Go back and speak to Henselt. Now you are at Sabrina's execution site. Follow
Henselt up the small hill after you speak with him. You are to guide Henselt
while he draws the symbol you saw in Dethmold's Grimoire. The correct order is
as follows - 

Petrified bread
Black candles
Goat skull
Scorched tree
Raven corpse
Sour milk in the stone bowl
Pixie circle

After this, go down and to the marker on the mini map and cast IGNI. You will
need to fight Wraiths now. But, before Henselt can stab Sabrina, you will need
to kill some Wraiths. So don't just run around waiting for Henselt to end it.
You will need to kill a certain number of Wraiths - about 10. It will be done
after this and Henselt asks you to meet him in his tent. Go to him.
_______________________________________________________________________________

  THE ASSASSINS OF KINGS(cont.)(inc. FAITH SYMBOLIZED)                   -4AOK-

Mini Boss(es): Dual Assassins

They can be called mini bosses only because of their health. By the number of
traps that took me to take them out, I estimate that each has a health of 700.
But don't fret. You have a lot of space to move, but melee combat is a big
risk since both of them fight like the Scoi'atel. I used a lot of traps. Both
are connected in some way so when I was doing damage, in the end they had the
same health. When their health reaches about 10% Sile comes in and takes them
out - big help she was! pfft...

Go speak to Dethmold after this. Now you need a Gadwall potion, the formula for
which can be bought from Master Myron, who is sitting just outside the tent you
are in.

In the dream when you get to the part with the traps, you are not supposed to
spring even one. Just follow in your partner's path. Whatever happens
after that in the dream is neither of any importance nor of any consequence.

Now, go to the place pointed by the marker in the map. You can get to this
place by going in the path which leads you to the house where the Little
Sisters quest took place. But you should not go to the right to reach the house
instead go straight along and when you can see the blue mist, turn right into
the lane which leads you to the place you saw in the dream.

Inside here, you will face two Gargoyles and a Golem. Just roll and rock them.
The Gargoyles burst into flames when they die, so stay away after you deplete
their health.

Speak to Serris and pick up his leftovers. Go back to the camp again and to
Deathmold who is in his tent.
_______________________________________________________________________________

  THE ETERNAL BATTLE                                                     -07EB-

After you tell Dethmold you are ready, the map marker points to the fog. Go
there and into the fog to begin the final part of the Eternal Battle.

In part one, you are to kill the enemy standard bearer. There are three
soldiers with him and he is a Draugir. Since you are used to playing with
Geralt you will find these battles difficult as there are no powers to use
and the things you control can't even roll or evade. But, the only way you
can win these fights is by using block properly. You always have to keep a
finger on E to block. Hold E when you are surrounded and run to break yourself
from them. Defend when they are hitting and immediately hit them when they are
off balance. After the three soldiers, take on the Draugir. Unlike the soldiers
this thing cannot go off balance. So defend when it hits you and immediately
make a power hit and hold E again to defend and hit again and so on.

In the second part, you are a Kaedweni soldier. The fire arrows can take you
out instantly. All you can do is to get to cover as soon as possible. Then
when the arrows shower past you, run to the next cover. Remember, one hit and
you die. Timing is of extreme importance. You have to make a dash for the
next cover point as soon as arrows go past you in the cover point you are at
present.

Now in the next fights, you will need to be extremely careful. You will now
become Seltkrik. Again, defend and hit. After defeating the seven soldiers, you
will come back to your normal Witcher self, but don't take a sigh of relief
just yet. Defeat the Draugir and then comes Vandergrift.
                              ---------------------
  BOSS BATTLE: COMMANDER VANDERGRIFT                                     -B7CV-

His size is directly proportional to the damage he does. You can't even defend
yourself from him attacks. Be extra careful while fighting him as if you fail
you will need to play again from being Seltkrik and I know that all the defend
and hit stuff gets annoying after a few times.

Vandergrift has his own arsenal of attacks. If you look at his health bar,
it has a red one which is normal and a small blue bar below it. This is his
armor. He can take damage only after his armor is destroyed. He has three
attacks, first is that he can turn himself into a tornado. To counter this just
put on QUEN. So, you should make careful use of the QUEN sign and your vigor.
You always have to use QUEN when he turns into a tornado, so always have a
vigor point with you. The next attack is charge, because he rushes at you like
a mad bull. You can't defend this too and instead of wasting QUEN just roll out
of his way while he charges at you. The third attack is not an attack but he
will call out for Trebuchets and Archers. When he calls out for Archers just
keep running around like hell and hope the arrows miss your ass, but don't
forget to use QUEN while running around. If you are perceptive enough, you
can find cover behind the wood and rocks. When its Trebuchet time, you can see
bright fire spots on the ground before the mortars hit, these spots are the
ones you should not walk into. Avoid these spots at all cost, and again - do
not forget the QUEN. Just roll around.

His normal attack is that he bashes you with his gigantic sword and yes, you
cannot defend this, just roll away and start hitting him. Don't worry where
you are hitting him till his armor is destroyed. Just keep hitting him like
a mad dog and when its tornado time, use QUEN. If you have any traps or
projectiles, put them to use. He will fall.

The fourth part is that of a priest. All you have to do is - run boy run! to
the blue mist. This ends the eternal battle.
_______________________________________________________________________________

  CONSPIRACY THEORY / SIEGE OF VERGEN                                    -07SV-

Go to the hut where the Little Sisters quest took place. Run back into the
blue stripes camp. After that, before you go into the main camp try to make
as many bombs as you can, grapeshots do wonders. From now you will have atleast
three people each time, best way to get rid of them is to use the bombs. After
talking to Ves go back to the path leading to the hut you just came from but go
straight instead of taking the right towards the hut. Onwards you will meet the
She-Troll. Be nice to her and she gives you information.
_______________________________________________________________________________

  MYSTIC RIVER                                                           -07MR-

Right next to the Troll here is a wercked ship. Go into the wreck and you can
see a chest with red glow which means it is a quest box. Take everything from
the box but do not use the enhancement as it will be used later for the best
armor in the game.
_______________________________________________________________________________

  SIEGE OF VERGEN (cont.)                                                -17SV-

Go straight from the she-Troll along the path shown by the marker. You will get
to kill a lot of Harpies here. When you meet the male Troll, tell him that
the she Troll would be fine if she did not run into Kaedweni soldiers. Follow
it and eventually he will fight with the soldiers, there is a wooden statue
here when the Trolls first starts clobbering the soldiers. To the right is a
path and to the left is a path leading to a dead end. But go straight from the
statue and you will see a small path between the rocks which lead to the tunnel
you took when you first went to Vergen. Go in here killing everything in your
way till you meet Pangratt and his men. After killing the first group of mercs
move on to meet Pangratt, Dethmold and another small group.

There are about 8 mercs here, but they always aim at Roach first. Just hit them
from behind and roll away. If Dethmold causes too much trouble slap him till he
goes behind the barricade and continue with the others. After you kill everyone
Dethmold, being the pussy he is, runs away. Go through the last few doors to
meet Zoltan. After speaking with him go thru the red door here and upstairs.
After you split up with Roache, move upwards and out. As you come out of the
door you can either go right to save Iorveth and then go back for Sile or just
go left for Sile.

Open your map and you can see two pointers. The bottom one is Iorveth and the
upper one is Sile. If you go to Sile first, you won't be able to save Iorveth.

There are only two routes here, one leading to Sile and the other to Iorveth.
All other routes are blocked so you won't have any problem going to either of
them. There is also a Golem near Sile's place. You are in a cramped space and
it can do a lot of damage. Just put on QUEN and thrash the Golem straight on.
Do not create any space between you and the Golem. Always hit using only the
power shots(right click), after every three or four shots it defends a shot,
when it does, roll aside as it will make a hit. Then go back and repeat.

Inside Sile's place you will meet Henselt and four knights. First only two
come at you and then Henselt and the remaining two. After this, you can choose
to let Roache kill Henselt or leave him be. This concludes chapter 2 in
ROACHE'S PATH.
_______________________________________________________________________________

===============================================================================
-------------------------------------------------------------------------------
===============================================================================

                                 CHAPTER 3   ROACHE'S PATH               -08C3-

  FOR TEMERIA!                                                           -08FT-

You are at the top of a mountain pass. The path down is a long one filled with
Harpies. Get on going already!

After you reach the bottom of the path a cutscene shows and you can choose to
go directly to the main entrance to Loc Muinne by speaking to the guards or
take the route to youR right and go through a secret tunnel.

Since we are playing the game for fun, I suggest the tunnel. But nonetheless
if you want a break from all the fighting, you can just go through the main
gate.

When you go right, keep looking right and you will see a path between the rocks
which leads to the secret entrance to Loc Muinne. We will come back here later;
but first, keep going forward and suddenly Geralt senses danger, shown by his
medallion. Take two steps forward and look behind and you will see an Aracus
uncovering. There is another Aracus behind you too. If you are stuck between
these two, you may face problems. As soon as you see the Aracus uncovering,
try to roll past it so that you will face both from the same direction. But
stay in the narrow space here so that you can take them one at a time. Do what
you have to do with the two Aracus and move forward. When you reach the end use
your medallion and to the right near some bones is the best silver sword in the
game (almost); worth fighting those two Aracus right?

Go back into the cave you saw before and keep going and when you come out, you
will face more Harpies. Keep going all the way up till you reach the end of the
path and are facing empty space. Go back sticking to the wall here and when the
path goes left, look to you right and you will see a low wall which you can
jump over. Go through this place and you will face three Gargoyles soon. But
the new sword can take them out in two or three hits max. You should be loving
the sword by now!

Keep going and thru the gate till you get to a central place which has three
gates to the left and one at the right. It is very important that you keep
looking at the map while moving thru Loc Muinne as it has many many doors and
lanes and you will get lost if you don't know how to read the map properly.
_______________________________________________________________________________

  A SCORE TO SETTLE                                                      -08AS-

When you reach the center of the town the first time, you will meet the guy
whom you defeated when you were fighting the Blue Stripes in Chapter 2. Defeat
him and you will have finished all the fights in the game.
_______________________________________________________________________________

  BRING IT ON: LOC MUINNE                                                -08BL-

This is the final Bring it On. Open you map and look at the shop to the right
of the map, this is the shop closest to the gates. Go here and you can see the
Mighty Numa doing push-ups and stuff. Before speaking to the shop keeper, ask
Numa for an arm wrestling match. You will see that it is impossible to beat him
now, speak to the shop keeper and ask him to show the mushrooms. Buy the
anabolic steriods from him.

Drink the potion and go wrestling with Numa once again and you will see that
it becomes the easiest match in the whole game. You have now finished all arm
wresling matches in the game.
_______________________________________________________________________________

  POKER FACE: LOC MUINNE                                                 -08PL-

Go to the Temerian camp. If you don't know where it is, then open your map
and you can see red tents to the east / right of the map. This is the Temerian
camp.

After you get to the camp, open you map and you can see three large tents and
five small tents in the camp. Go between the two large tents which are at the
top in the map. There are two doors leading to the same place here with
bryonia grown in the middle. Go through these doors, and a bit to the right
you can see stairs leading up and several soldiers wearing black armor. Go
to these soldiers and it turns out that they are after the bounty on your head.
Kill them and to the right of where they were standing is a room with four
people in it. They are all playing poker. So speak to them and defeat all the
four here. Go to the Incredible Lockheart in the square and defeat him. He is
also the shop keeper.
_______________________________________________________________________________

  THE GARGOYLE CONTRACT                                                  -08CG-

(note: there seems to be a problem with the correct order of the runes. I did
check with several individuals and websites and the order given below is the
correct one. But, if you have problems then use the other combinations below
and if you still can't get it then you are on your own.)

Pick this up from the notice board outside the inn in the town square.

First, go to the Temerian camp and through the doors that lead to steps on top
of which is a room where you played poker. This is the door between the two
red tents and leads to the north as shown in the map.

Stand near this door in the camp and you can see another door slightly to the
right here. Go in here and Gargoyles will attack you. After killing them, look
around and you will find stairs that lead downwards into a room.

This room has a Golem inside. After defeating the Golem look at the runes.
The names of the runes are as follows -

The one that looks like this -

======= /
       /
===== /
||   /          is the rune of art and resembles a Harp.
||  /
|| /

\    /
 \  /
  \/
  /\     is the rune of time and resembles a half-hourglass
 /  \
/____\

       /
      /  --------
     /_______       is the rune of animal
             /
   -------- /
           /

  the last one is the rune of the sky and is complicated to make here -_-

There are only these four runes you come across.

If you track the Gargoyle contract quest you can see that there are three
seals to be deactivated. Each seal is inside a room similar to this one.

There are a total of six combinations in which the seals can be deactivated.
There is always a note in the room, examine this note to see which combination
has to be used. Along with the note is a puzzle which points to the names of
the runes and the puzzle itself tells the order in which the runes need to be
extinguished to deactivate the seal. So, depending on which puzzle you get
you need to extinguish the runes in that order. The answers to the puzzles are
as follows.

First encrypted rune combination - animal, sky, art, time
Second encrypted rune combination - animal, art, time, sky
Third encrypted rune combination - animal, time, art, sky
Fourth encrypted rune combination - sky, art, animal, time
Fifth encrypted rune combination - art, sky, animal, time
Sixth encrypted rune combination - sky, animal, time, art

The combination that appears for a seal is random, so you have to read the
note in these rooms to find out which combination is being used. After
deactivating the rune in this room.....

The next room is in the entrance from the tunnel path into Loc Muinne. If you
remember earlier, I asked you to go through the tunnel and not directly through
the main entrance. If you did come to Loc Muinne through the tunnels then you
would have encountered Gargoyles at a certain point. That is the place you have
to go.

To get there, first go thru the main doors to Loc Muinne which is in the
Temerian camp. If you open your map, this is the door on the east side. When
you go through the door, turn right and go through the door here and through
the next door. When you get to the central part the stairs leading to the
rune room are in the middle of this place. The Temerian camp is the place
having the red tents that show on the map to the east.

To get to the third and final room you have to take the path that is beside the
inn. Go through the path and you will come to two shops as shown on the map.
These shops are on a road here.
You have to go down this path towards the gates, i.e. go in the north east
direction which can be seen in the map. When you get to the end take a left
and the final room is here.

After all three rooms, visit the craftsmith as shown on the map. Show him the
tome you found and the other piece of paper which you took from the Little
Sisters quest.
_______________________________________________________________________________

  FROM A BYGONE ERA                                                      -08BE-

To progress in this quest, you have to show the piece of paper to the
craftsmith in the town square. After this, go to the place where you fought
Numa, if you don't remember the place then open your map and go to the right
most shop. To the left of the shopkeeper is a door. When you go thru this you
will reach the Loc Muinne sewer.

As you go down the stairs you can see a floating head and you have to give
the password to it. The password is as follows...

Zi
Uddu-ya
Ia Ia
Gat
Exa
Nibbit
Kanpa
Gat
Uddu-Zi

Enter the portal after this and in this room you have to light the fire in a
specific order. When you light one then some of the other fires go on and some
go off. Just light them randomly, because that is what I did and soon the next
door opens and inside here is a guy who can reset all your development points.
Just select lines 2 and 1. All you abilities are reset and now you can
redistribute all you points. I found this to be extremely useful at this point.
You can also say anything else and kill that guy for nothing.
_______________________________________________________________________________

  MYSTIC RIVER                                                           -08MR-

(path continued from above inside the sewer...)

After you come out of the portal go straight and in the end use your medallion
and pick up everything that glows and especially the contents of the chest here
which has the script to Armor of Ys.

Go to the only craftsmith in Loc Muinne in the town square and make him craft
the armor. I hope you did not use up the Vran armor enhancement like I told you
earlier.
_______________________________________________________________________________

  FOR TEMERIA!                                                           -18FT-

Now, we start off the main quests. Before tracking this quest and speaking to
Roche, go to the two merchants there, one of them is the Incredible Lockheart
and the other is the craftsmith. The armor and blades you have must have
enhancement slots in them. Use up all the enhancements and if you don't have
some, just buy them form the two merchants mentioned above. Then make all
the potions you may need and also all the bombs you can. You can ask the
craftsmith to craft any traps or daggers you may want to use. At this point I
would say that you would need just 6-7 potions of each kind and bombs are
always handy no matter how many you have.

After that, if you don't have the money to buy anything just sell all the items
as you won't have to use them in the future. So if you feel a shortage of
funds just sell everything.

If you are a fan of using daggers then the craftsmith has a wide range of
daggers, so if you are willing to sell everything you have then buy some
daggers with the remaining money.

After this, track the quest and speak to Roche.

Then go speak to the King of Redania in his camp. Just before you near the king
you should save.

If you killed Henselt earlier then you will need to use persuasion on the King.
You will need to use persuasion again while speaking about Sile. If you fail
at any of these persuasions then simply reload and try.

After speaking, get out of the camp and now another choice to make!!!!

You can either go save Triss or support Roache.
_______________________________________________________________________________

                         ---------------------------
  WHERE IS TRISS MERIGOLD (Saving  Triss)                                -1WTM-

Go to the marker north of the map and speak to the ambassador here and ask him
for Triss. Geralt then takes him as a captive and you have to lead the
ambassador into the camp.

The ambassador is killed by the captain and you are left with to fight with
a lot of Nilfgaardians. You should have a sword that does two shot kills by
now, so they are no sweat at all. Pick up the letter to the Emperor from the
ambassador's remainings and read it. You will understand that there has been
a long rivalry between the ambassador and the captain you just saw.

Now look around the camp if you want to and move into the next place thru the
ladder here as the door is locked, the ladder is opposite to the door. You will
face three soldiers when you are up here. When you come down the wall
Nilfgaardian soldiers are standing on higher ground and four will come down to
attack you at a single time. After you deal with them, go up to the place where
they were standing and you will face the captain now. Just take out the
sorceror first and everything else is routine. After the captain is dead, pick
up the key from him and in the open tent here, you will find a letter to the
Emperor from the ambassidor.

Go down the stairs and into the cell to meet Triss and talk to her. It does not
matter what you say to her. She will then ask you to meet in front of the
amphitheater before going to the meet.

  OF HIS BLOOD AND BONE (Saving Anais)                                   -08BB-

If you decide to help Vernon and then go to him.

When you are speaking with the guards, use your Witcher powers.

I suggest you use all the potions you have to, and make all the arrangements
necessary. Onwards you will have to fight a whole fleet of soldiers. Keep some
bombs with you to dispose them off quickly. Finally when you get to fight
Dethmold's apprentice, just take him out, when he goes into QUEN, a couple of
soldiers come down. Kill the soldiers before getting back to him.

After he is killed, go down to the room in front of you and if you killed
Henselt, his corpse is in the room. Go towards it to trigger a small cutscene.
You cannot free Anais yet, as she is inside Dethmold's protective shield.
Past the door opposite to Anais is Dethmold's room. You get to see a gruesome
cutscene and take Dethmold's key after he dies. The locker is to the left, it
is not highlighted so you have to go near it and open it.

Go back outside to Anais and now another f****** choice to make. You can
persuade Roache to hand over Anais to Temeria's delegate or you can just let
him hand her over to Radovid.

Go out after your choice and if you chose to persuade Vernon not to give Anais
to Radovid, you will be attacked by the Knights of the Order. Move on after that
and go out the sewers and to the meeting.

                       --------------------------

_______________________________________________________________________________

 A SUMMIT OF MAGES                                                       -08SM-

This is not much of a quest, you only need to go to Roche and witness the
proceedings. And now, you will get to learn all the secrets and uncover the
whole story. If you saved Triss then she is standing near the amphitheater.
Roache is now a wanted man in Temeria; as you will find out soon in one the
choices.

If you let Henselt live earlier, he will be in the meeting.

If you saved Anais instead of Triss then the ambassador of Nilfgaard brings in
Letho who confesses working for the Lodge of Sorceresses and their capture is
announced by Radovid. But if you brought Triss along then she tells against
the lodge; this also leads to Radovid ordering Sile to be taken into custody.

If you wanted Anais to be given to the Temerian constable then Temeria stands
as a free state independent of Radovid as its future queen has now returned and
the land is saved from being divided into five separate regions by the barons.

If you gave Anais over to Radovid, he declares Anais to be his future wife and
Temeria to be under Radovid's rule from hence forth.

Finally, a dragon comes down and before you know it, helps Sile escape from the
Knights of the Flaming Rose.
_______________________________________________________________________________

  ENTER THE DRAGON...                                                    -08ED-

Go up to the tower and climb the low wall to get into the tower. Keep rolling
again and again. Don't bother to hit the Dragon. Also, the QUEN absorbs all
fire damage without losing any time. Once you reach up to Sile, you will have
another choice. You can just interact with the megascope and save her or leave
her to her misery and watch her explode. She tells you a piece of information
if you save her.

  FINAL BOSS BATTLE: SASENTHESSIS                                        -B8SS-

Immediately go stand near the stairs as the Dragon will come in breaking thru
the wall. When the Dragon is in, cast QUEN and hit it like a mad man, when it
hist you, roll back use QUEN and come back and later if you are out of QUEN
move away from the dragon and replenish your Vigor but watch out for the fire.
After you lower its health to a certain amount (min 75% to max of 45%)........

Climb up two times and face the Dragon. The Dragon has very typical attacks,
but most important of all is that you have to remember to use QUEN whenever
the Dragon gets ready to breath fire or hit you.

The Dragon can bite you or slash you. The best way to approach the Dragon is
to take it on, one hit at a time. Doing this will assure the point that you
do not lose blood. If you followed the walkthrough properly you should have
a silver sword that does 55-59 damage or close to that range. Use a Flaka's
blood on the blade for the extra edge. By cumulative calculation you should
be able to do 140 - 180 damage per hit. The dragon has a few tons of health.

When the Dragon shows it's head, move around and remember that when you are
running around, you have to run on the absolute edge of the tower, you can't
fall of in this game so just run on the absolute edge all the time. After you
have QUEN on, go near it and make a power shot (right click) and roll away
immediately, just right click once and keep pressing the direction and space
button to roll away. It is of utmost importance to hit right click only once as
if you hit it multiple times then Geralt will keep hitting the Dragon and won't
have the time to move away, at which point he will get slashed. Even if you
did roll away the Dragon will still slash you, but you should have QUEN on.
This way, when it hits you, you will still have enough time to recover. As soon
as Geralt stands up, again run around and cast QUEN and repeat. If you are out
of QUEN then be sure to run around for a time long enough so that your Vigor
regenerates.

When the Dragon rises from its position then it will either bite you or burn
you, so when you see it get up a bit, immediately roll away and run away from
it; and cast QUEN and power hit the Dragon again.

Again, remember that when you use QUEN, fire cannot get past and won't damage
you.

When the Dragon goes down and plays hide and seek with you, then go to the spot
you last saw it and move the way the Dragon is moving but lagging behind, or
just move to the spot opposite to the place where the Dragon went down and
start running in the opposite direction the Dragon is moving, it is the
direction in which you saw its head move down. So, if the Dragon's head was
on the left as it went down, move right and vice-versa. When it is down then
it comes up and slashes you and goes back down. Or, it will whip you with its
tail, if you are directly in the opposite end of the Dragon, the tail won't
reach you.

When the Dragon flies, it will either spit fire or come at you swooping. Use
Quen here at all times. So, when you see the Dragon fly up, the first thing
you have to do is cast QUEN. Roll away from the center of the tower when you
see the Dragon come down swooping.

It will get to 5% of its health and a quick time even will start where you
have to hit left click first and right click next. Hit only at the time you
are prompted else you will fail, but don't worry as the game saves at the quick
time so you will just start the quick time event if you fail and you don't have
to fight the Dragon again from the beginning.

You can either choose to kill the Dragon, which probably is the last Dragon in
the world or leave it be and save the gracious creature.
_______________________________________________________________________________

===============================================================================
-------------------------------------------------------------------------------
===============================================================================

EPILOGUE - ROACHE'S PATH                 -090E-

This is the end of the game and whatever the choices you make here will not
effect the ending of the game as this itself is the ending. Fight off the
soldiers if you have to and go speak to Letho. You can again choose to fight
Letho or let him go away. This choice - again will not change the ending of the
game. But, ask all the questions Letho has the answers to before deciding to
fight him. The epilogue varies based on some of the choices you made.

If you chose to save Triss then Roache is being hunted and he still is in
possession of the child. Then save Roache and Triss tells him to take the child
away and that one day, she may come to reclaim the throne. And also, you hear
that Iorveth is doing well - if you did save him in Vergen.

If you saved Anais then you will come across one of the shopkeepers who was in
the town square earlier, but she has become mad. Letho saved Triss and she
comes back to you finally.

You have successfully completed THE WITCHER 2 ASSASSINS OF KINGS and
congratulations on that account; and like me, I hope you are looking forward to
a WITCHER 3.
_______________________________________________________________________________

===============================================================================
-------------------------------------------------------------------------------
===============================================================================

                           CHAPTER 2 - IORVETH'S PATH                    -10C2-

  PRELUDE TO THE WAR: AEDIRN -10WA-

As you begin the chapter, you will see that you are in control of Prince
Stennis - son of Demavend. You are to be in a meeting with King Helselt - ruler
of Kaedwin, who has decided to invade your lands; specifically, Upper Aedirn.

Just keep walking and learn of Saskia's intentions on the meet. She wants a war
and is extremely confident that her army of peasants is enough to take on the
forces of Kaedwin. Stennis on the other hand is doubtful about the outcome of
a war and wants to parley instead. When you get to the meet, you are welcomed
by Henselt and you can now decide whether you want to provoke Henselt into a
war or just be kind to him. It will not matter what you say as Saskia is the
commander of the army and has more control over the common folk, so she decides
that she will wage a war with her forces against Kaedweni soldiers.

A battle breaks out and you still are Stennis. Do not look at anyone else,
just keep hitting Henselt and soon a cutscene shows that something happens and
an army of soldier Wraiths rise and try to kill everyone. But an owl comes to
the rescue and has a protective field around it. The soldier Wraiths are
weakened by this field and most of them die as they enter. But, very few will
come thru with low health, just dispose these guys and after walking a certain
distance a Draugir appears along with two Wraiths. These Wraiths will block
the field and the owl will not be able to move unless the Wraiths are stopped.
Don't pay any attention to the Draugir. just hit the Wraiths and when they die,
the Draugir will vanish. When you hit the Wraiths, they disappear after a
single shot, so make power hits(right click). After that you walk on, then the
Wraiths appear again and this happens one more time. So, you have to defeat
the Wraiths a total of three times. Then you walk for a bit and the prelude
ends.
_______________________________________________________________________________

  THE WAR COUNCIL                                                        -10WC-

The first part of this quest is that you have to follow Skalen and he will
eventually show you to your room in the inn. The room if of no use so just
follow Skalen out and then ask him to an arm wrestling match. This gives
you the Bring it On: Vergen quest. After this talk to him again and ask him
to a game of poker. Skalen has two items and he will give you those if you
win twice so do that and go to the bottom floor of the inn if you are not
already there. The people you have to arm wrestle are in the meet you are to
be going, so let's leave that quest for another time and finish up what we
can in the inn.
_______________________________________________________________________________

  ONE ON ONE: VERGEN (including A SCORE TO SETTLE)                       -10OO-

Fights are taking place in one corner of the inn in its main floor. Go there
and speak to the person and start the fights. There are three fights and all
are pretty standard. After that a noble brat comes in and you have to defeat
him. He also vows revenge.
_______________________________________________________________________________

  THE WAR COUNCIL (cont.)                                                -11WC-

Go out of the inn an head to the war council as indicated by the marker on
the map. A cutscene tells us what course of action is to be taken for the war.
And in the end Saskia is poisoned by someone and is fighting for her life...
_______________________________________________________________________________

  SUBTERRANEAN LIFE & HEY! WORK'S ON, IN THE MINES                       -10SL-

                           ------------------------
ROTFIENDS: They look like Nekkers and fight like Nekkers. Rotfiends feast on
the flesh of the rotting dead bodies. After you kill them, they go into a fit
of pain and explode. So, after you deplete their health just roll backwards
so that you don't get caught in the explosion.
                             -----------------------

After the council, go to the inn and the first thing that will happen is that
the gates are opened and when you get to the entrance of the inn, an elf speaks
to you and when you agree to his biddings, you get a new quest.

Go into the inn and near the fighting place are all your pals. Speak to them
and ask about everything else first and leave the immortales for last.
Everyone decides to meet near the entrance of the mine and it is marked on the
map.

Go out of the inn and visit the notice board and pick up all the quests, then
go to the entrance of the tunnel and speak to Cecil and continue into the
tunnel. Just make sure you have atleast 10 cat potions before you go in because
the whole mine is pitch dark and you will not be able to see the next person,
let alone the numerous Rotfiends that infest the place.

Drink a cat potion just as you enter the mine and move forward. In the mines we
can finish two quest simultaneously without any trouble or backtracking. If you
don't have any Grapeshots; now is the time to hold onto atleast 3. I don't know
for sure if you need those or not, but it is better to have them all the same.
Sometimes when the time on the cat potion is finished and you need to meditate
to drink more, you may not be able to go into meditation mode. Just backtrack
for a bit and when you are in a safe place you can drink the cat again.

You first face the Rotfiends in the central part of the mine which leads to
many paths as you can see there are many doors. After getting rid of the
Rotfiends, go to the first door on the right as shown on the mini map. At the
end, you will fight two Rotfiends and pick up the key and map from the dead
guy here. Move to the end and you should be prompted to "collapse tunnel" near
the place where you can see a hole in the corner. So, collapse the tunnel and
this is the first of the three tunnels you have to collapse. Go back outside
to the central area and now thru the next door to the right, in the mini map
you can see that two paths branch off from the door. Go in and go to the left
path first. In the end you will see a door to the left but it is locked and
you cannot enter it, remember this door. Go back and to the right path and in
the chest in the end is a diagram for a red meteorite silver sword, which I
think is better than you one you might have.

Go back outside to the central area and through the door to the left as seen
on the mini map. Take the door to the immediate left as there is nothing of
interest upfront, but you can kill a couple of Rotfiends if you want to.
When you take the door which is immediately to the left of the one you came in,
it leads to a long path without any branches or diversions. Go along the path
and you face several Rotfiends along the way. In the end of this path, you
can go to the left side or thru the door straight ahead. Go left and in the end
is another tunnel you can collapse. Do not forget to pick up the key and
Balin's second map from the dead guy. This is the key that opens the door you
just saw, so go through that door.

You come to another place that leads two ways, straight and to the right. Go
straight first and pick up the last map and key from the dead guy. Go back and
to the right and when you go thru the door, you will see that you can either
go left or right. Now take the door to the right and in the end you will see
another dead guy with Balin's last journal and the key to the store house.
This key opens the first locked door we encountered when we came in, remember?
I asked you to remember that door. Go back and left and before you go down
just be ready to face a Bullvore. There are also three Rotfiends which are a
bigger headache that the bullvore. Take out the Rotfiends first and then go to
the Bullvore, your dwarven friends do help you so don't worry too much.

Pick up all the immortales and go back outside, don't forget to visit the room
that was locked earlier, also when you get outside, immediately stop Yarpen
and challenge him for arm wrestling. Then follow him and he should lead you to
Skaggs. The final guy, Skalen, is in the inn. To get your reward for shutting
the Rotfiends you have to go to the mayor's house. You can go there by going
through the way tower, read below to know what the way tower is.
_______________________________________________________________________________

  BRING IT ON: VERGEN                                                    -10BV-

If you did not do this as mentioned above just after the SUBTERRANEAN LIFE
quest, then you will have problems finding the people you need to wrestle.
They are usually somewhere near the inn if not inside or in the way tower.
The way tower is the place that you go in and has a lot of stairs and two
doors which lead to either side of the town and one of them leads to a wooden
bridge. You can get here by going right and up as you come out of the inn. You
can also see the wooden bridge on the map. You have to defeat Yarpen, Skiggs
and finally Skalen. If Skalen is not in the inn then he is in his house which
is right next to the inn. To get to his house just go out of the inn climb the
stairs here and go a few paces right and you can go down or up, go down the
path here and this is his house, if you go up the path you can always see three
dwarven soldiers outside a house.
_______________________________________________________________________________

  POKER FACE: VERGEN                                                     -10PV-

Ask the innkeeper for a game and the quest starts. Everyone is marked on the
map so will have no trouble looking for them. The final guy can offer you
meteorite stones if you want. They can be used to craft silver swords.
_______________________________________________________________________________

  HUNTING MAGIC                                                          -10HM-

Track this quest and go to Phillipa's house. Ask her everything you can ask
because each of her conversation line will advance a quest. So, before you
go out just make sure you spoke to her about everything.

There are three markers shown on the map, but two are useless so just visit
Mayor Cecil's house. On the map this is the east / right most marker. Talk
to him and a new location is updated on the map. Speak to Cecil about
everything and he will also give you the location of another artifact needed.

So, by going to this next place you will be done with three quests, one being
the Flickering Hearts quest. We will get to the other two quests before getting
back to the HUNTING MAGIC quest.
_______________________________________________________________________________

  WITH FLICKERING HEARTS                                                 -10FL-

You get this quest by speaking to the elf near the entrance of the inn. So, if
you don't have this quest then be sure to speak to the elf. A problem with this
quest is that you have to complete this before some other quests as some events
unfold which cause the elves you are trying to help to be decimated. So, if
you have been following the order given in this walkthrough then you will have
no problem. But if you already did the Triss Merigold quest then you are out
of luck as this gets real interesting.

Head toward the main gate and as you get to the gate closest to the inn there
is a rather stylish woman selling stuff. Buy the surgical tools from her, which
are shown as quest items. She is shown on the map as a shopkeeper.

First head to the marker which you can get through by going from the main
gates. You will be in the burned village when you get near the marker.
Just move around and use your medallion (you may not need to) and Geralt says
"Sulfur..." and you are prompted to go to the Dwarwen Catacombs. That place
holds another quest so if you have not progressed in the Death Symbolized and
Hunting Magic quests then better go speak to Cecil Burdon and update those as
you can finish up all your work there without having to come back three times.

Go through the door north west of the map which is nearest to the marker. You
can get there by going to the main gates of Vergen and heading up the steps
to the right and left and up again and keep going till you get to the door
closest to the marker and when you get though the doors you will come out to
the forest area and if you keep going you will see a pond and Scoi'atel.

You will encounter many enemies in this path, including the Scoi'atel mentioned
above and nekkers(a ton of nekkers), Harpies and some enemy soldiers.

Path across the pond is in the central part of the pond, so just go a bit right
move across the pond when you see the path laid by small pebbles. Head towards
the marker and when you are going there keep looking to the left and you will
find a path down into the catacombs where the marker is pointing.

You can search the numerous corpses by uncovering them. You can do this by
going near the corpse and you will get a option to uncover them. After that
depending on the difficulty level a Wraith may show up whenever you uncover a
corpse or only some times.

Go into the catacombs and left. You can see a cement brick wall ahead in the
end, you can collapse this wall by using AARD. Inside you will have to fight
three Wraiths. One of the bodies here has FATE a silver sword. Go back and to
the path that leads left and down to another set of corpses and some Wraiths.
Take the right here and right again to go to the wall that the marker is
showing and break down the wall with AARD and check the corpses and in one of
them you will find a fresh body and you will get an option to examine the body
with right click. examine the body thoroughly and hit all the options shown and
summarize and then you are prompted to go to Dandelion.

But, before going to Dandelion let's finish two more quest while we are in this
area and continue this later...
_______________________________________________________________________________

  DEATH SYMBOLIZED                                                       -10DS-

If you are not in the catacombs then read above on how to get to the catacombs
and go to the place mentioned above and we can continue from that chamber
in the catacombs.

When you are in the chamber you found the fresh dead body go back to the
chamber from which you came here i.e. go back to the chamber opposite of this
one across the path. Break the weak wall here by casting AARD. As you go in you
will meet the ghost of the Dun Banner's flag bearer. You can just kill him
or give him the correct answers and take the flag. The clues to the answers are
served, wrong, coehoorn, dead, Vandergrift, prisoner. Take the banner and give
it to Phillipa later, we can finish another mission here first.
_______________________________________________________________________________

  HUNTING MAGIC (cont.)                                                  -11HM-

Go out of the catacombs and when you get near the big pond which you crossed
earlier, look left and in the edge of the mountain here is a path upwards. This
is where some Harpies attacked you earlier. Go up left and be ready for a lot
of Harpies and jump twice and go up the ledge and collect the magical artifact
from the Harpy's nest. Take this to Phillipa.
_______________________________________________________________________________

  WITH FLICKERING HEART (cont.)                                          -11FL-

Speak to Dandelion who is always in the inn. Then go to the burned village at
midnight, meditate somewhere nearby to get to midnight. You cannot meditate
in the village itself because it is a spawning place for Wraiths. So just move
back a bit and meditate and when its midnight go to the village and speak to
Dandelion. Save before you go into the lair as you may need to reload later.

You are in control of Dandelion and have to sing the proper song. The correct
lines are 2,2,1 they are out of the book and the lines are of the third stanza
in the book / paper which has Dandelion's poetry (the guy seriously sucks)

The Succubus will call you in, you can go back to Geralt, but just go in. Then
you will have control of Geralt again, go into the lair of the Succubus and you
see that Dandelion is not dead like you would expect - what does that mean? is
the Succubus not harmful? I leave that for you to decide, if you have to find
Iorveth then his house is the one right to the exit from Vergen to the forest
beyond where the catacombs are present. So, climb up the stairs right to the
main gates of the city and you will reach Iorveth's house. I won't tell you
anything else because it might be a spoiler 
_______________________________________________________________________________

  HUNTING MAGIC, HARPY CONTRACT & QUEEN HARPY CONTRACT                   -11HH-

After showing Phillipa the artifact you brought from the harpy nest, she tells
you that she needs more magic and the ones having more magic are inside the old
quarry, but Cecil Burton has the quarry closed. Go to Cecil and convince him to
give you the key to the quarry. Before you go to the quarry, pick up the
contracts from the notice board outside the inn if you haven't so already.

First go to one of the craftsmiths in Vergen and buy Harpie traps from him. He
has exactly 7 - the number we need. Go to the quarry, you can go here by
exiting thru the main gate and going on thru the burnt village to the place
where scoi'atel are around a campfire. Take the left path. You will get to a
wooden statue eventually and go straight from this statue and you will reach
the quarry.

The harpy contract is the weirdest of all contracts. There are 7 nests and
you need to destroy them but the only way is, to use a Harpy trap. As you go
down the path of the quarry, harpies attack you at different points in the path
the nests are usually near the place where they attack. Keep looking above
your head to the left on the mountain and you will see a large bird nest like
thing, these are their nests. When you are here, harpies attack you but don't
kill any of them. Put the trap down and one of them would pick up the trap and
fly away with it so just defend the attacks while staying there until a harpy
picks up the trap. After it flies off, you can kill the rest of the harpies
and you will hear an explosion shortly and the nest has been destroyed as shown
by the number below your minimap (when you track this quest).

There are four nests outside in this area and three inside the quarry to which
you got the key from Cecil. You may not be able to look at the Harpy nests
sometimes but just lay down the bomb when you see harpies in the quarry and
wait for a short time. If they pick it up then they are done. If they don't
then the nest is not there and you can just kill all the Harpies and move on
to another place where the Harpies attack you.

Open the quarry gate and go in and pick up all the crystals you can on your way
inside. The place is filled with Harpies and Celano Harpies so be very careful.
This place is straight forward so you won't need directions to move around but
just open your map and see that you have visited all the places in the quarry
and collected all the crystals. Once you get to the point where you see Letho
in a cutscene, a pink crystal would be in front of you. If you pick it up then
the Harpy Queen will attack you along with many other Harpies and staying in
one place is suicide. As soon as you pick the crystal, roll away from that
place and always keep running around in the quarry. Pick them off one by one.
Run around, turn and kill one, if too many are coming at once then keep
running around and bombs and daggers are a great help, after killing the Queen
Harpy you will have completed that contract too. Look around the cave for all
the crystals and when you have all of them go to the place where you picked
the pink crystal (Letho's Dream) from and use the projector, you should have
5 crystals in the end. Just left click to get a list of the crystals you have
and spacebar to view the dream. After looking at all the dreams the quest will
be over and you can go to Phillipa with the crystal. You also have a new quest.
The crystal you give Phillipa would be of the Dragon. So, does that mean that
the Dragon is somewhere near Verghen? and it is the only animal where as all
other crystals belonged to humans... so does that mean Dragons can dream? or
can the Harpies even steal dreams of a Dragon? one thing that can be said is
that the Harpies are real brave going near a dragon @_@
_______________________________________________________________________________

  WHERE IS TRISS MERIGOLD?                                              -2WTM-

You would have had to speak to Phillipa to advance in this quest, when you tell
her that you are looking for Triss, she mentions a dwarf.

The dwarf is in the inn, near the innkeeper. Speak to him. Go out of the inn
and as you climb up the stairs go left through the gate and out through the
main gate.

There are three dwarfs outside the main gate, listen to them. One of them says
that some damn birds stole his dreams and he is happy because he always dreamt
of his dead wife - interesting! we already took care if the dream stealers ;0

Keep going and when you see a left, turn here, there is a wagon here, at the
end is a female elf whom you saved in chapter 2. Remember the burning buildings
and you had to choose the elves or to kill Loredo. If you saved the elves then
one of them is here and with the proper conversation, she will give you a
little treat ;] after you are done with the treat, she goes outside. Go and
speak to her again and she gives you a key. The key is useless for us. Head
back on the main path again towards the ravines shown on your map. When you see
elves around a camp fire, you can go left or right. You need to go left and
after a while, you will see a small wooden statue and a path that leads to the
right and straight and to the left there is a small gap between the rocks.
Anyway, go right from the wooden statue and you will shortly come to a Troll.
In the end just tell him you won't kill his wife.

Go down the path other than the one you just came in from and you will meet a
lot of Harpies here and continue along till you see a junction which can lead
left and right. Remember this junction as we need to come back for another
quest.

Go left and follow the marker on the map and after you climb a ledge you will
meet Adam Pangratt and his men. You an choose to help the Troll and beat
Pangratt or you can kill the Troll. Both ways, you will get the bandana you
need. But, if you help the Troll and take her back to her husband then the
male Troll will gift you and will help you beat Henselt's army later. After
getting the bandana, you can go to Phillipa if you killed the Troll or to the
male Troll and then to Phillipa if you saved the she-Troll. But, before going
anywhere just go back to the junction I asked you to remember earlier. After
you get there you an go right which leads you back to the male Troll or
straight which leads you to a wrecked ship. When you get back to the male Troll
he will gift you the Vran Armor enhancement. Don't use it now because it is
used to make the game's best armor later in the next chapter.
_______________________________________________________________________________

  MYSTIC RIVER                                                           -10MR-

You can see the ship on the main map.

Open your map and go to the ship shown in the southern / down part of the map.
If you followed from the quest above then just head straight to the wrecked
ship. After you get there use your medallion and you can see a box with red
glow. Take its contents and we are done with the quest in this chapter, but
the quest continues in the next chapter. The chest is just beyond one of the
holes in the ship a bit left from center. The hole is on one of the side of the
ship and not on the bottom.
_______________________________________________________________________________

  ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK                     -10RB-

If you spoke to Stennis before giving Triss's bandana to Phillipa then he would
outright deny you.

But afterwards, some peasants get an idea that Stennis was the one who poisoned
Saskia. Its up to you to save Stennis or let him die. This can be approached in
three different ways, either you let Stennis die, or let him live, or let him
live and know the truth.

A cutscene ensues as you get near the place where Stennis is and now the quest
says you don't have much time. You can either let Stennis die and get his
blood or travel across the mist and get Henselt's blood, let's look at our
options now...

FIRST OPTION :

I don't recommend this as if we do the whole quest then you get a cool 1000 XP

If you want to let stennis die then just speak to the peasants first, then you
can go speak to the servant. But it is not necessary to speak to the servant
you can just let judgment be passed and you can either save or let Stennis die
without speaking to the servant without evidence.

Speak to the nobles near the door. Speak to the guards and they will let you
in if the hex succeedes. Inside the Prince will not give you any blood but will
try to bribe you. When you come out, the peasants get restless and now you can
either support them in the conversations or oppose them, if you support them
Stennis will be killed and if you oppose them, they will not kill him but you
will not be able to get his blood but if Stennis is dead, you can collect his
blood from his dead body here itself. But if not then you have to cross the
mist with Phillipa's help.

IF YOU WANT TO SPEAK TO THE SERVANT (this will lead to Stennis being killed)

After speaking with the peasants speak to the dwarves behind them and they tell
you that Thorak may have made the goblet. Go to the place where the servant
is being guarded (as on map) and speak to him, try to hex him. Then track the
SUSPECT: THORAK quest and go speak to Thorak and ask him about the goblet.
Then go speak to Cecil Burdon and go the place marked on the map. In
Olcan's house you can find his notes with the diagram of an ornate chalice.
Leave this here and go to the next quest as both of them are connected.
_______________________________________________________________________________

  BALTIMORE'S NIGHTMARE                                                  -10BN-

To get to Baltimore's house just start from the inn's stairs and go right up
the path and you get to the two tunnels, one goes left and the other right.
Go thru the right tunnel and take the tunnel to the right again and stick to
the wall on the left and keep going, the first brown door you see is the house.
It has stairs to the left and on top of these are a few dwarves working and
one of them used to be Baltimore's apprentice.

You are prompted to speak to the apprentice so go up and speak. Ask him about
Saskia's goblet and then about Baltimore. Go into Baltimore's house and in the
end is a wall you can break with AARD, go in and pick up his notes.

After coming out Thorak will ask you about the sound, if you are trying to
get the truth in the Royal Blood quest without speaking to Stennis then tell
him the truth and say - yes or the likewise in the dialogue. If you say no then
you cannot uncover the truth in the Royal Blood quest and have to speak to
Stennis to proceed.

After this you need to follow the clue to Baltimore's hidden place. But, we
can save a lot of time instead.

First go to the quarry but not inside the gates, when you go down into the
central area where the gate is, look left and there should be a path leading
up here, there is a chest here, open it and take its contents. Now go to the
wrecked ship we went to during the Mystic River quest.

To the opposite of the ship is a door, extremely well hidden by leaves.
In the mountain wall opposite to the ship and to the left will be a place where
you cannot see the mountain wall because it is covered by leaves, if you are
having trouble finding this place then just meditate until midnight and see
where the shadow of the tip of the ship is pointing and go thru the door here.

If you told the truth earlier to Thorak then he is here and if you want to
progress in the ROYAL BLOOD with knowing the truth then kill Thorak. Just don't
let them catch you standing in one place and take out the apprentices before
aiming for Thorak. Use bombs and daggers for a easier fight. At the beginning
of the fight go right and to the end and start throwing daggers at one of them
then roll away from between them and kill the other guy, lastly kill Thorak
by defending and hitting.

After everyone is dead take Baltimore's notes and also the key from Thorak
which is very important for the Royal Blood quest.
_______________________________________________________________________________

  ROYAL BLOOD , THE WALLS HAVE EARS, SUSPECT: THORAK(cont.)              -11RB-

Go to Thorak's house which is the one where he was standing, at the top of the
stairs and open the small chest (use your medallion  if you can't see it) and
take the receipt. Now, go back to where the mob is collected and the scene
starts, no matter what you say, the prince is killed now, since you have
evidence against his crime. But, you got a cool 1000 XP for Suspect: Thorak.
_______________________________________________________________________________

  ROYAL BLOOD (If you saved Stennis)                                     -12RB-

If you saved Stennis then you have to get royal blood from Henselt. For this
you have to speak to Phillipa, so go to her home and speak to her. Then you
have to go into the mist.

You can enter the mist by taking a right from the camp fire with elves around
it outside Vergen past the burned village. Enter the mist and Phillipa will be
there again with her barrier, you just have to do what you did the last time
in the mist, only this time, it will be over sooner and there are only two sets
of Wraiths this time instead of three.

Out of the mist, keep going straight and a cutscene will start, be nice to
Roache and he will give you two ways to go into the Kaedweni camp, through
the brothel or through the camp itself from a back entrance.

If you have around 700 orens then go to the brothel and speak to Madame Carole.
If you don't want to spend any money and you were good at sneaking into
Loredo's compound in chapter 1 then use this way. If you failed at sneaking
or are too edgy while sneaking then I strongly advise against going into the
camp thru the back entrance, just find those 700 orens somehow and do it.

THROUGH THE BROTHEL

Speak to Madame Carole and ask her whether the both of you can talk. And tell
he that you will pay her. Then ask he if she knows of a way to get into the
camp and then give her the full bribe. She mentions that the route is
dangerous and also that the door is inside the tent. Go into the tent where
Carole was standing which his the right side tent. In the tent go right and
in here you will find a secret door on the ground, drop down and go into the
door here.

And though the door to the right side. When you read the end, go to the left
cell and jump down. The cave you are in has a simple design, it is totally
linear and there are a few cavities in the cave to the left or right, you can
go here for small trinkets. You will face a Bullvore and a lot of Rotfiends in
the cave here and a Golem. Keep going straight and you will get to the marker
at which point you have to climb and keep going to the marker which has now
been relocated. When you reach close to the next marker you can see in in the
minimap that there is a place you can go to the right and you have to jump to
get across. There is a Golem here and the Armor of Ban Ard which is a really
good armor at this point. Go to the marker and out of the cave through the
right lane in the fork which you face at the marker.

Outside, you will be taken to the ambassador without your weapons but you will
get you steel sword eventually, it does not matter what you say here as it
has no bearing in the future. Kill the sorcerer first and then get to the
soldiers, when Roache asks you if you are ready then tell him you want to look
around in the camp and search the bodies of the dead and the mage has an
interesting armor but the armor of Ban Ard is better since it also give some
vitality. Look in the open tent and sometimes you may not find your silver
sword at which point you need to make some bombs before entering the mist as
the steel sword is really bad against the Wraiths. Speak to Roache when you are
ready. Look in you inventory, the silver sword already may be in you inventory
so just equip it.

Run in front of Roache and hide behind the wooden boxes you can see. When all
the soldiers pass into the Nilfgaardian camp keep going right from here itself
sticking to the edge and you will see a tent with two soldiers at the end, go
behind this tent while sticking to the edge and use AARD on the barrels here.
Go back the way you came and in front of this tent but watch out for the
soldiers. Go inside the tent and take the king's blood, again, it won't matter
what you say here.

DIRECTLY INTO THE CAMP:

When yu are inside the camp you automatically head into sneak mode. Just don't
draw your sword and never try to kill anyone, not even stun. Always try to
stay in the middle of the path and you will make it thru eventually. Go out the
gate which is on the other side of the camp and go right and into the cave.

When you reach close to the next marker you can see in in the
minimap that there is a place you can go to the right and you have to jump to
get across. There is a Golem here and the Armor of Ban Ard which is a really
good armor at this point. Go to the marker and out of the cave through the
right lane in the fork which you face at the marker.
_______________________________________________________________________________

  FROM A BYGONE ERA                                                      -10BE-

Outside, you can get an interesting quest. Go right to the Blue Stripes camp.
It is the one which has the blue tents and when you come to the end of the camp
you can see a huge rock to the right of which is water and ocean. Go down from
the left side of this rock and keep going straight till you see a path between
the mountain. Keep looking to the right as you keep moving and when you see a
path go in here and keep going all the way to the small hut. You can actually
see the hut on the map (I think), to the left of the hut are a few barrels you
can cast AARD on. Go down here and there are three statues with candles on them
light the one to the right first and then the one opposite to it and finally
the one which is on the wall having the door you came in here from. A secret
door opens, go in and pick up Malget's notes. Now, go back into the mist.

Go to Phillipa's place after you come out of the mist.
_______________________________________________________________________________

  THE ETERNAL BATTLE                                                     -10EB-

Speak to Phillipa again and again and again and you will be done and need to
take part in the eternal battle now. Go to the mist, take a deep breath and
be ready.

In part one, you are to kill the enemy standard bearer. There are three
soldiers with him and he is a Draugir. Since you are used to playing with
Geralt you will find these battles difficult as there are no powers to use
and the things you control can't even roll or evade. But, the only way you
can win these fights is by using block properly. You always have to keep a
finger on E to block. Hold E when you are surrounded and run to break yourself
from them. Defend when they are hitting and immediately hit them when they are
off balance. After the three soldiers, take on the Draugir. Unlike the soldiers
this thing cannot go off balance. So defend when it hits you and immediately
make a power hit and hold E again to defend and hit again and so on.

In the second part, you are a Kaedweni soldier. The fire arrows can take you
out instantly. All you can do is to get to cover as soon as possible. Then
when the arrows shower past you, run to the next cover. Remember, one hit and
you die. Timing is of extreme importance. You have to make a dash for the
next cover point as soon as arrows go past you in the cover point you are at
present.

Now in the next fights, you will need to be extremely careful. You will now
become Seltkrik. Again, defend and hit. After defeating the seven soldiers, you
will come back to your normal Witcher self, but don't take a sigh of relief
just yet. Defeat the Draugir and then comes Vandergrift.

BOSS BATTLE: VANDERGRIFT                                                 -10BV-

His size is directly proportional to the damage he does. You can't even defend
yourself from him attacks. Be extra careful while fighting him as if you fail
you will need to play again from being Seltkrik and I know that all the defend
and hit stuff gets annoying after a few times.

Vandergrift has his own arsenal of attacks. If you look at his health bar,
it has a red one which is normal and a small blue bar below it. This is his
armor. He can take damage only after his armor is destroyed. He has three
attacks, first is that he can turn himself into a tornado. To counter this just
put on QUEN. So, you should make careful use of the QUEN sign and your vigor.
You always have to use QUEN when he turns into a tornado, so always have a
vigor point with you. The next attack is charge, and he rushes at you like
a mad bull. You can't defend this too and instead of wasting QUEN just roll out
of his way while he charges at you. The third attack is not an attack but he
will call out for Trebuchets and Archers. When he calls out for Archers just
keep running around like hell and hope the arrows miss your ass, but don't
forget to use QUEN while running around. If you are perceptive enough, you
can find cover behind the wood and rocks. When its Trebuchet time, you can see
bright fire spots on the ground before the mortars hit, these spots are the
ones you should not walk into. Avoid these spots at all cost, and again - do
not forget the QUEN. Just roll around.

His normal attack is that he bashes you with his gigantic sword and yes, you
cannot defend this, just roll away and start hitting him. Don't worry where
you are hitting him till his armor is destroyed. Just keep hitting him like
a mad dog and when its tornado time, use QUEN. If you have any traps or
projectiles, put them to use. He will fall.

The fourth part is that of a priest. All you have to do is - run boy run! to
the blue mist. This ends the eternal battle.
_______________________________________________________________________________

  VERGEN BESIEGED                                                        -10VB-

You come out of Phillipa's house without weapons on you back, so just get into
your inventory and equip them. Go to Zoltan who is near the main gate.

After speaking to him run up the stairs to the right and don't mind all the
soldiers here, just run to the valve which is on the right in the middle of
the wall, interact with it and left click rapidly till the bar is filled.

Kill all the enemies here or run back down to Zoltan. The enemy sorcerer
Dethmold destroys the gate and you need to retreat. Do not try to fight here
as there are too many soldiers, just follow Zoltan and you will eventually
find yourself on a wall with two enemy ladders and the enemies will come up
these ladders.

The enemy soldiers completely ignore you if you move away from them, this is
very useful if you want to take a breather or get some health back (if your
health regenerates during battle) and also to regenerate your vigor.

One amusing thing I love to do here is that, stand opposite to the soldiers
coming up and use AARD on them, sometimes they will fly away and fall down.
This is great as they are one hit kills and you still get the job done and gain
XP. But it won't work all the time, just some of the times. The enemies have
to be on the edge of the wall for this to happen successfully and the level of
your AARD and your spellpower will decide the outcome also. But don't overdo it
and forget to use QUEN on yourself as there are many fighting around you. Keep
killing and after killing a lot of the enemies, a cutscene appears and then you
will fight the second batch of soldiers.

Then follow Saskia into the tunnels and take your cat potion because its very
dark inside, but I personally enjoyed fighting in the dark. You will face
Dethmold and his men eventually and after you kick their ass - oops! I mean
after Dethmold kicks your ass you get to know the truth about Saskia.

Follow her out of the tunnel and watch the cutscene. Then a third time on the
walls and follow Zoltan again and the battle will have ended by that final
action.

You will know some interesting stuff after this, but still there are dots to
be joined and everything is not fully clear.

This ends chapter 2 in Iorveth's path.
_______________________________________________________________________________

===============================================================================
-------------------------------------------------------------------------------
===============================================================================

                          CHAPTER 3    IORVETH'S PATH                    -20C3-

  FOR A HIGHER CAUSE                                                     -20HC-

You are outside the Loc Muinne gates, on a mountain path and the only way to go
is down. Like all other mountain paths in this game this one too has a lot
of Harpies but they come in batches of three at once so no worries there.

A cutscene will show when you get down and you either go through the soldier
camp or follow Iorveth.

I recommend following Iorveth as you will have to fight nearly 60-70 very tough
soldiers and it will never be easy. I would say that it may kill you a lot of
times, even more than you can imagine as there are also a lot of arbalists
shooting at you and they cause a lot of damage. So, unless you are playing on
the easy mode and have a lot of experience with the game or have a ton of
grapeshots, I suggest (again) follow Iorveth.

If however you want to fight all the soldiers then know that the gate is just
up front and there are around 40 soldiers between you and the gate so there
is nowhere to go except into the gate, but again, once you are inside the gate
you will still face a lot of resistance. Both ways, you still end up in a place
with three gates to one side and one gate to the other.

But before you decide which path to choose go towards where Iorveth is standing
but instead of going right when he does keep going forward and suddenly Geralt
senses danger.

Take two steps forwards and look behind and you will see an Aracus
uncovering. There is another Aracus behind you too. If you are stuck between
these two, you may face problems. As soon as you see the Aracus uncovering,
try to roll past it so that you will face both from the same direction. But
stay in the narrow space here so that you can take them one at a time. Do what
you have to do with the two Aracus and move forward. When you reach the end use
your medallion and to the right near some bones is the best silver sword in the
game (nearly). Worth fighting those two Aracus right?

After getting the sword, go do what you want to, with Iorveth or thru the guard
encampment. If you follow Iorveth then you will meet another Aracus in the cave
and there is nothing much inside the cave so just keep following Iorveth till
you get to a place where you can see your first Gargoyles. They are very sturdy
creatures and deal a lot of damage too, but we have a new blade and it does
wonders with Gargoyles.

Again, follow Iorveth outside and into Loc Muinne and in the conversation just
select "If I let them capture me..." when it appears as it is of utmost
importance.

As Iorveth is a criminal and you are aiding his cause, you are obviously guilty
Every soldier you see in Loc Muinne will attack you. So be careful while
moving in the city.

I suggest you pick a fight with the soldiers and then get yourself killed. They
will not kill you but take you into custody and you will end up in the dungeon.
If that happens then just read the next part of For A Higher Cause below the
side quests mentioned next. Then come back to do the side quests.

But, if you kick ass, then follow this path carefully, from where you
were standing after the cutscene ended with Iorveth, move straight and right
up the slope(don't go into the door to the right yet where the Gargoyles are as
we need to come here later for a quest). You will find guys in black and they
will attack you. Go right from there(where they were standing, also to their)
right side is the gambling room, remember this for poker face) and in the end
of the path, turn left and go up the slope and climb up the ledge. And
continue along and you will soon see Harpies. Go left and down from where you
first saw the Harpies and to the right is a path with two enemies guarding a
door. From there, go right of this house and in your front is the town square.

It is better if you get some side quests done before we continue with the main
quests as you need to explore Loc Muinne good.
_______________________________________________________________________________

  A SCORE TO SETTLE                                                      -20SS-

Read above to know where the gambling room is.

When you reach the gambling room for the first time, you will meet the guy
whom you defeated when you were fighting in Vergen in Chapter 2. Defeat
him and you will have finished all the fights in the game.
_______________________________________________________________________________

  POKER FACE: LOC MUINNE                                                 -20PL-

Go to the Temerian camp. Be careful as everyone here will attack you, but just
run away and they will ignore you. If you don't know where it is, then open
your map and you can see red tents to the east / right of the map. This is the
Temerian camp. (If you read the "For a Higher Cause" above then go directly to
the gambling room I mentioned there, but I will still write down everything
again that happens here.)

After you get to the camp, open you map and you can see three large tents and
five small tents in the camp. Go between the two large tents which are in the
top in the map. There are two doors leading to the same place where with
bryonia grown in the middle. Go through these doors, and a bit to the right
you can see stairs leading up and several soldiers wearing black armor. Go
to these soldiers and it turns out that they are after the bounty on your head.
Kill them and to the right of where they were standing is a room with four
people in it. They are all playing poker. So speak to them and defeat all the
four here. Go to the Incredible Lockheart in the square and defeat him. He is
also the shop keeper.
_______________________________________________________________________________

  BRING IT ON: LOC MUINNE                                                -20BL-

This is the final Bring it On. Open you map and look at the shop to the right
of the map, this is the shop closest to the gates. Go here and you can see the
Mighty Numa doing push-ups and stuff. Before speaking to the shop keeper, ask
Numa for an arm wrestling match. You will see that it is impossible to beat him
Now, speak to the shop keeper and ask him to show the mushrooms. Buy the
anabolic steroids from him.

Drink the potion and go wrestling with Numa once again and you will see that
it becomes the easiest match in the whole game. You have now finished all arm
wrestling matches in the game.
_______________________________________________________________________________

  THE GARGOYLE CONTRACT                                                  -20CG-

(note: there seems to be a problem with the correct order of the runes. I did
check with several individuals and websites and the order given below is the
correct one. But, if you have problems then use the other combinations below
or you are on your own.)

Pick this up from the notice board outside the inn here.

First, go to the Temerian camp and through the doors that lead to steps on top
of which is a room where you played poker.

Stand near this door in the camp and you can see another door slightly to the
right here. Go in here and Gargoyles will attack you. After killing them, look
around and you will find stairs that lead downwards into a room.

This room has a Golem inside. After defeating the Golem look at the runes.
The names of the runes are as follows -

The one that looks like this -

======= /
       /
===== /
||   /          is the rune of art and resembles a Harp.
||  /
|| /

\    /
 \  /
  \/
  /\     is the rune of time and resembles a half-hourglass
 /  \
/____\

       /
      /  --------
     /_______       is the rune of animal
             /
   -------- /
           /

  the last one is the rune of the sky and is complicated to make here -_-

There are only these four runes you come across.

If you track the Gargoyle contract quest you can see that there are three
seals to be deactivated. Each seal is inside a room similar to this one.

There are a total of six combinations in which the seals can be deactivated.
There is always a note in the room, examine this note to see which combination
has to be used. Along with the note is a puzzle which points to the names of
the runes and the puzzle itself tells the order in which the runes need to be
extinguished to deactivate the seal. So, depending on which puzzle you get
you need to extinguish the runes in that order. The answers to the puzzles are
as follows.

First encrypted rune combination - animal, sky, art, time
Second encrypted rune combination - animal, art, time, sky
Third encrypted rune combination - animal, time, art, sky
Fourth encrypted rune combination - sky, art, animal, time
Fifth encrypted rune combination - art, sky, animal, time
Sixth encrypted rune combination - sky, animal, time, art

The combination that appears for a seal is random, so you have to read the
note in these rooms to find out which combination is being used. After
deactivating the rune in this room.....

The next room is in the entrance from the tunnel path into Loc Muinne. If you
remember earlier, I asked you to go through the tunnel and not directly through
the main entrance. If you did come to Loc Muinne through the tunnels then you
would have encountered Gargoyles at a certain point. That is the place you have
to go.

To get there, first go thru the main doors to Loc Muinne which is in the
Temerian camp. If you open your map, this is the door on the east side. When
you go through the door, turn right and go through the door here and through
the next door. When you get to the central part the stairs leading to the
rune room are in the middle of this place. The Temerian camp is the place
having the red tents that show on the man to the east.

To get to the third and final room you have to take the path that is beside the
inn. Go through the path and you will come to two shops as shown on the map.
These shops are on a road here.
You have to go down this path towards the gates, i.e. go in the north east
direction which can be seen in the map. When you get to the end take a left
and the final room is here.

After all three rooms, visit the craftsmith as shown on the map. Show him the
tome you found and the other piece of paper which you took from the Little
Sisters quest.
_______________________________________________________________________________

  FROM A BYGONE ERA                                                      -20BE-

To progress in this quest, you have to show the piece of paper to the
craftsmith in the town square. After this, go to the place where you fought
Numa, if you don't remember the place then open your map and go to the right
most shop. TO the left of the shopkeeper is a door. When you go thru this you
will reach the Loc Muinne sewer.

As you go down the stairs you can see a floating head and you have to give
the password to it. The password is as follows...

Zi
Uddu-ya
Ia Ia
Gat
Exa
Nibbit
Kanpa
Gat
Uddu-Zi

Enter the portal after this and in this room you have to light the fire in a
specific order. When you light one then some of the other fires go on and some
go off. Just light them randomly, because that is what I did and soon the next
door opens and inside here is a guy who can reset all you development points.
Just select options 2 and 1. All you abilities are rest and now you can
redistribute all you points. I found this to be extremely useful at this point.
You can also say anything else and kill that guy for nothing.
_______________________________________________________________________________

  THE MYSTIC RIVER                                                       -20MR-

(path continued from above...)

There are two Bullvore and some Rotfiends upfront.

After you come out of the portal go straight and in the end use your medallion
and pick up everything that glows and especially the contents of the chest here
which has the script to Armor of Ys.

Go to the only craftsmith in Loc Muinne in the town square and make him craft
the armor. I hope you did not use up the Vran armor enhancement like I told you
earlier.
_______________________________________________________________________________

  FOR A HIGHER CAUSE (cont.)                                             -21HC-

(path continued from above...)

Go back to the place where you found the diagram for Ys and go left into the
gate and climb the ledges to the left. There is only one path you can go, it
is filled with Rotfiends so just keep going till you hear the conversation
between the King of Redania and Phillipa. Go in and kill everyone.

If you ended up here after getting caught then also you will have the same
situation and for both the ways, this continues....

While speaking to Phillipa you need to decide whether to save Triss or Phillipa
To select then during the conversation select the line that says Phillipa can
release Saskia to help Phillipa, or the other option which has Triss in it.
_______________________________________________________________________________

                           ---------------------

  WHERE IS TRISS MERIGOLD? (Saving  Triss)                               -3WTM-

If you chose to save Triss then this happens....

Geralt then takes him as a captive and you have to lead the ambassador into the
camp.

The ambassador is killed by the captain and you are left with to fight with
a lot of Nilfgaardians. You should have a sword that does two shot kills by
now, so they are no sweat at all. Pick up the letter to the Emperor from the
ambassador's remainings and read it. You will understand that there has been
a long rivalry between the ambassador and the captain you saw.

Now look around the camp if you want to and move into the next place thru the
ladder here as the door is locked, the ladder is opposite to the door. You will
face three soldiers when you are up here, when you come down the wall
Nilfgaardian soldiers are standing on higher ground and four will come down to
attack you at a single time. After you deal with them, go up to the place where
they were standing and you will face the captain now. Just take out the
sorcerer first and everything else is routine. After the captain is dead, pick
up the key from him and in the open tent here, you will find a letter to the
emperor from the ambassador.

Go down the stairs and into the cell to meet Triss and talk to her. It does not
matter what you say to her. She will then ask you to meet in front of the
amphitheater before going to the meet.
_______________________________________________________________________________

  THE SPELL BREAKER (Saving Phillipa)                                    -20SB-

This quest gets interesting, very interesting....

You need to lead Phillipa down the slope and again into the sewers. You will
meet Iorveth here and he holds Phillipa while you pick the dirt from the
sewers.

Save and be ready for more than 16 Rotfiends when you enter the next chamber
of the sewers thru the gate. Then this again happens in the next chamber. Then
you will be near the exit of the Sewers, go up the stairs and into Phillipa's
chambers. Be ready for Gargoyles. After you kill the first Gargoyle go to the
room to the right and pick up everything and including the note on the table.

Go into the opposite room and be ready for a few Gargoyles at once. Follow
Iorveth onto the roof and then look into your inventory for Phillipa's note
and do you thing, there are three combinations but only one is correct. Nothing
will happen if you get the combination wrong so don't worry and I will leave it
to you to figure out the correct combination.

After you get the proper combination, you are teleported to an elemental plane
and you have to fight an elemental which looks like a golem. It is pretty
standard and just remember that the magic here causes some mortar to fall on
Geralt, but it will miss Geralt if you move him out of the bright spots that
appear on the ground and condense. The best thing to do is, put QUEN and make
two hits and roll away and repeat.
                             -------------------
_______________________________________________________________________________

  A SUMMIT OF MAGES                                                      -20SM-

If you are in Phillipa's house then go down to the main room and out thru the
door on the left and you will be in the town square.

Go to Iorveth / Triss and then to the summit of mages. And if you saved Stennis
earlier then you will come to know that he has been crowned King.

If you saved Triss then she will testify against Sile and if not, the
ambassador will bring in Letho who will testify against her.

Anyway, Sile is sentenced but is saved by Saskia...
_______________________________________________________________________________

  ENTER THE DRAGON...                                                    -20ED-

Go up to the tower and climb the low wall to get into the tower. Keep rolling
again and again. Don't bother to hit the Dragon. Also, the QUEN absorbs all
fire damage without losing any time. Once you reach up to Sile, you will have
another choice. You can just interact with the megascope and save her or leave
her to her misery and watch her explode.
_______________________________________________________________________________

FINAL BOSS BATTLE: SASENTHESSIS                                          -B2SS-

Immediately go stand near the stairs as the Dragon will come in breaking thru
the wall. When the Dragon is in, cast QUEN and hit it like a mad man, when it
hist you, roll back use QUEN and come back and later if you are out of QUEN
move away from the dragon and replenish your Vigor but watch out for the fire.
After you lower its health to a certain amount (min 75% to max of 45%)........

Climb up two times and face the Dragon. The Dragon has very typical attacks,
but most important of all is that you have to remember to use QUEN whenever
the Dragon gets ready to breath fire.

The Dragon can bite you or slash you. The best way to approach the Dragon is
to take it on, one hit at a time. Doing this will assure the point that you
do not lose blood. If you followed the walkthrough properly you should have
a silver sword that does 55-59 damage or close to that range. Use a Flaka's
blood on the blade for the extra edge.

When the Dragon shows it's head move around and remember that, when you are
running around, you have to run on the absolute edge of the tower, you can't
fall of in this game so just run on the absolute edge all the time. After you
have QUEN on go near it and make a power shot (right click) and roll away
immediately, just right click once and keep pressing the direction and space
button to roll away. It is of utmost importance to hit right click only once as
if you hit it multiple times then Geralt will keep hitting the Dragon and won't
have the time to move away at which point he will get slashed. Even if you
did roll away the Dragon will still slash you, but you should have QUEN on.
This way, when it hits you, you will still have enough time to recover. As soon
as Geralt stands up, again run around and cast QUEN and repeat. If you are out
of QUEN then be sure to run around for a time long enough so that your Vigor
regenerates.

When the Dragon rises from its position then it will either bite you or burn
you, so when you see it get up a bit immediately roll away and keep running
around. And cast QUEN and one hit the Dragon again. Again, remember that when
you use QUEN, fire cannot get past and won't damage you.

When the Dragon goes down and plays hide and seek with you then go to the spot
you last saw it and move the way the Dragon is moving but lagging behind, or
just move to the spot opposite to the place where the Dragon went down and
start running in the opposite direction the Dragon is moving, it is the
direction in which you saw its head move down. So, if the Dragon's head was
on the left as it went down, move right and vice-versa. When it is down then
it comes up and slashes you and goes back down. Or, it will whip you with its
tail, if you are directly in the opposite end of the Dragon, the tail won't
reach you.

When the Dragon flies, it will wither spit fire or come at you swooping. Use
Quen here at all times. SO, when you see the Dragon fly up, the first thing
you have to do is cast QUEN. Roll away from the center of the tower when you
see the Dragon come down.

It will get to 5% of its health and a quick time even will start where you
have to hit left click first and right click next. Hit only at the time you
are prompted else you will fail, but don't worry the game saves at the quick
time so you will just start the quick time event if you fail and you don't have
to fight the Dragon again from the beginning.

If you saved Phillipa and have the dagger then Geralt frees Saskia and has a
nice talk. Of the many many endings, this is the only one in which you can
actually speak to Saskia in the end. If you saved Triss then you can either
kill the dragon or leave it alone.
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                                EPILOGUE                                 -300E-

This is the end of the game and whatever the choices you make here will not
effect the ending of the game as this itself is the ending. Fight off the
soldiers if you have to and go speak to Letho. You can again choose to fight
Letho or let him go away. This choice - again will not change the ending of the
game. But, ask all the questions Letho has the answers to before deciding to
fight him. The epilogue varies based on some of the choices you made.

If you chose to save Triss then Iorveth is being hunted and you get to save him

If you went for Phillipa then Letho saved Triss and she comes back to you and
Iorveth is already with you.

The whereabouts of Roache are not known.

You have sucessfully completed THE WITCHER 2 ASSASSINS OF KINGS and
congratulations on that account, and like me, look forward to WITCHER 3.

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