DIABLO III CHARACTER CLASS GUIDES [GUIDE]

We present to you all of Diablo III’s Character Classes in great detail in this guide including all the skills and choice of development.

Cheat Masters presents an exclusive Guide on all of the classes in Diablo III
and all the skills of each class. We also gave our thoughts on what skills
you may want to choose in your fight against the Lord of
Destruction.

CHARACTER CLASS GUIDES

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BARBARIAN
Resource: Fury
Attributes of the Barbarian
Barbarian Development Style
Barbarian Primary Skills
Barbarian Secondary Skills
Barbarian Defensive Skills
Might
Tactics
Rage
Barbarian Passive Skills
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DEMON HUNTER
Resource: Hatred and Discipline
Attributes of the Demon Hunter
Demon Hunter Development Style
Demon Hunter Primary Skills
Demon Hunter Secondary Skills
Demon Hunter Defensive Skills
Hunting
Devices
Archery
Demon Hunter Passive Skills
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MONK
Resource: Spirit
Attributes of the Monk
Monk Development Style
Monk Primary Skills
Monk Secondary Skills
Monk Defensive Skills
Techniques
Focus
Mantra
Monk Passive Skills
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WITCH DOCTOR
Resource: Mana
Attributes of the Witch Doctor
Witch Doctor Development Style
Witch Doctor Primary Skills
Witch Doctor Secondary Skills
Witch Doctor Defensive Skills
Terror
Decay
Voodoo
Witch Doctor Passive Skills
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WIZARD
Resource: Arcane Power
Attributes of the Wizard
Wizard Development Style
Wizard Primary Skills
Wizard Secondary Skills
Wizard Defensive Skills
Force
Conjuration
Mastery
Wizard Passive Skills
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CHARACTER CLASS GUIDES

BARBARIAN

Barbarians are probably the most popular of all the classes. This class has
been in Diablo since the very first game and so we can understand the role they
play in the Diablo Universe. The first choice of any new gamer should be the
Barbarian because of the ease of maintainence and the little stratergy required
to operate the Barbarian.

Barbarians are mainly dependent on Strenght although Vitality is important to
any class. Because of their poweful build and stature, the Barbarians favour
close combat - typically Melle. The Barbarians have skills enough to take down
weaker foes with a single hit and also to bring down an entire horde of enemies
around them. They are able to carry weapons of great strenght and brutality
which others cannot.

Because of the nature of Barbarians, their FURY acts like a fuel to all the
skills which are unlocked for them. Amongst their skills are a few which allow
the Barbarian to make ranged hits and more importantly, the Barbarians can
Shout which can render enemies powerless. Also, the great strength of the
Barbarians allows them to equip very Heavy Armour and Massive Shields which can
easily deflect the blow of the smaller enemies.

The Barbarian also rely on their Intimidating looks to strike fear even in the
most twisted monster.
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Resource: Fury

Barbarians come from a long standing group dwelling in the shadow of
Mount Arreat. Since an early age, the barbarians were handed axes and swords
and were raised among the harsh and unforgiving cold climate of the mountain.

Their core strength to perform amazing tasks comes from their Fury which the
Barbarian accumulates while in combat. The Barbarians fury increases with
each kill they make thereby filling the orange globe to the bottom right of the
Screen. The max Fury of a Barbarian is set at 100 and can be increased to 120
later on with the unlocking of a skill. Most of the skills which the Barbarians
employ to do ground shattering damage uses up the fury stored within them.

But the Barbarians cannot maintain they Fury and it gradually fades away.

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------------------------------------------------------------------------------- Attributes of the Barbarian The main attribute of the Barbarian is his Strength. The strength of a Brabrian increases by three points for each level finally taking his total strength to 187 at level 60. Also, his Vitality is important and hence is increased by two points every level and goes to a max of 127 points at level 60. Dexterity and Intelligence are two little used Attributes but none-the-less, the are required so they are increased by 1 point every level taking them to 67 at lvl 60. ------------------------------------------------------------------------------- BARBARIAN DEVELOPMENT STYLE By the end of your forst playthrough when our character is hopefully on level 30, you ought to have the following skills in your skill set which will make fighting the Lord of Destruction easier in the end. Skill 1 - Bash Out of all the Primary Active Skills, the Bash skill which is the first skill to be unlocked in the game will be of prime importance. This is the case because it will deal 150% weapon damage - the highest of all the primary skills The Rune for Bash should be Onslaught which will do an additional 44% damage with each hit. Skill 2 - Hammer of the Ancients This skill does a direct 200% weapon damage to the enemy dorectly in front of you - it's not bleeding damage like the other skill but direct weapon damage which make it priceless. The rune which should be set is Smash which does an additional 75% weapon damage. Skill 3 - Sprint You will need Sprint because Diablo can cause deevestating one time attacks which you will be able to move away from once sprint is activated - this is also useful for all boss battles. The rune which should be unlocked with it is Rush which increases the dodge chance. Skill 4 - Revenge Dealing additional 220% weapon damage is no mean task but Revenge allows us to do so. The rune with Revenge should be Best Served Cold, which increases our critical hit chance by 10% for 12 secs. Skill 5 - Weapon Throw Weapon Throw allows us to inflict 120% weapon damage with an additional chance to slow the enemy movement by 60% for 2 secs. The rune along with it should be Mighty Throw which increases the weapon damage to 156% Skill 6 - Wrath of the Berserker The Berserking Rage which you enter will increases several of your critical score chances which can be extremely helpful. You will not be able to unlock any rune during the first playthrough. Passive Skill 1 - Pound of Flesh An increased chance to drop health globes which we are bitterly going to need. Passive Skill 2 - Animosity Your fury regeneration is increased by 10% and max fury by 20 while this is active, so if you are big on fury usage (which you should be) then this will be of amazing help. Passive Skill 3 - Superstition Reduces all non-physical damage by 20% and a bit of Fury regen to the side.

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------------------------------------------------------------------------------- ACTIVE SKILLS OF THE BARBARIAN Barbarian Primary Skills XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX BASH Unlocked at: Level 1 Generate: 6 Fury per attack Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback. Skill Runes Level 6 Clobber Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds. Level 13 Onslaught Add 2 reverberations that cause 22% weapon damage per strike. Removes the chance for Knockback. Level 26 Punish Increases the damage of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times. Level 44 Instigation Generate 6 additional Fury per attack. Level 52 Pulverize Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Cleave Unlocked at: level 3 Generate: 5 Fury per attack Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing. Skill Runes Level 9 Rupture Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards. Level 18 Reaping Swing Generate 3 additional Fury per enemy hit. Level 30 Scattering Blast On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land. Level 47 Broad Sweep Increase damage to 156% weapon damage. Level 55 Gathering Storm Enemies cleaved have their movement speed reduced by 80% for 1 second. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Frenzy Unlocked at: lvl 11 Generate: 3 Fury per attack Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed. Skill Runes Level 17 Sidearm Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path. Level 22 Triumph Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds. Level 34 Vanguard While under the effects of Frenzy, you gain 15% increased movement speed. Level 51 Smite Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds. Level 59 Maniac Each Frenzy effect also increases your damage by 4%. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX BARBARIAN SECONDARY SKILLS Hammer of the Ancients Unlocked at: lvl 2 Cost: 20 Fury Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance. Skill Runes Level 7 Rolling Thunder Create a shockwave that deals 155% weapon damage to all enemies within 22 yards in front of you. Level 15 Smash Strike a smaller area for 270% weapon damage. Level 27 The Devil's Anvil Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 60%. Level 39 Thunderstrike Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds. Level 53 Birthright Critical Hits have a 10% chance to cause enemies to drop treasure or health globes. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Rend Unlocked at: lvl 5 Cost: 20 Fury A sweeping strike causes all nearby enemies to Bleed for 210% weapon damage as Physical over 3 seconds. Skill Runes Level 11 Ravage Increase the range of Rend to hit all enemies within 17 yards. Level 19 Blood Lust Gain 9% of the damage done by Rend as Life. Level 33 Lacerate Increase damage to 271% weapon damage as Physical over 3 seconds. Level 45 Mutilate Increase bleeding duration to 5 seconds. Level 56 Bloodbath Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 60% weapon damage as Physical over 3 seconds. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Seismic Slam Unlocked at: lvl 12 Cost: 30 Fury Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc. Skill Runes Level 18 Stagger Add a 70% chance of stunning enemies for 1.5 seconds. Level 25 Shattered Ground Increase damage to 202% weapon damage and increases Knockback distance by 100%. Level 35 Rumble The ground continues to shudder after the intitial strike, damaging enemies in the area for 30% weapon damage. Level 48 Strength from Earth Reduce Fury cost to 15 Fury. Level 57 Cracking Rift Focus the seismic shockwaves along a narrow path to inflict 255% weapon damage to targets along a 42 yard path. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Whirlwind Unlocked at: lvl 20 Cost: 16 Fury Deliver multiple attacks to everything in your path for 110% weapon damage. Skill Runes Level 24 Dust Devils Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path. Level 29 Hurricane Allows you to move at your movement speed while using Whirlwind. Level 37 Blood Funnel Critical Hits restore 1.0% of your maximum Life. Level 44 Wind Shear Gain 1 Fury for every enemy struck. Level 59 Volcanic Eruption Turns Whirlwind into a torrent of magma that inflicts 143% weapon damage as Fire. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX BARBARIAN DEFENSIVE SKILLS Ground Stomp Unlocked at: lvl 4 Generate: 15 Fury Cooldown: 12 seconds Smash the ground, stunning all enemies within 12 yards for 4 seconds. Skill Runes Level 12 Deafening Crash Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned. Level 18 Wrenching Smash Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands. Level 28 Trembling Stomp Enemies in the area also take 76% weapon damage. Level 40 Foot of the Mountain Increase Fury gained to 30. Level 54 Avalanche Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Leap Unlocked at: lvl 8 Generate: 15 Fury Cooldown: 10 seconds Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. Skill Runes Level 14 Iron Impact Gain 300% additional Armor for 4 seconds after landing. Level 21 Launch Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds. Level 32 Toppling Impact Send enemies hurtling away from where you land. Level 44 Call of Arreat Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you. Level 60 Death from Above Land with such force that enemies have a 100% chance to be stunned for 3 seconds. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Sprint Unlocked at: lvl 16 Cost: 20 Fury Increase movement speed by 40% for 3 seconds. Skill Runes Level 23 Rush Increases Dodge Chance by 12% while sprinting. Level 29 Run Like the Wind Tornadoes rage in your wake, each one inflicting 60% weapon damage. Level 38 Marathon Increases the movement speed bonus to 50% for 5 seconds. Level 46 Gangway Slams through enemies, knocking them back and inflicting 25% weapon damage. Level 53 Forced March Increase the movement speed of allies within 50 yards by 20% for 3 seconds. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Ignore Pain Unlocked at: lvl 22 Cooldown: 30 seconds Reduces all damage taken by 65% for 5 seconds. Skill Runes 26 Bravado When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them. 31 Iron Hide Increases duration to 7 seconds. 36 Ignorance is Bliss While Ignore Pain is active, gain 20% of all damage dealt as Life. 43 Mob Rule Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds. 58 Contempt for Weakness Reflects 50% of ignored damage back at the enemy. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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MIGHT Ancient Spear Unlocked at: lvl 9 Generate: 15 Fury Cooldown: 10 seconds Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage. Skill Runes Level 15 Grappling Hooks Throw 3 spears. Each spear will pull back the enemy that it hits. Level 23 Skirmish Increases Fury gained to 30. Level 32 Dread Spear Gain Life equal to 60% of the damage inflicted. Level 39 Harpoon Pierce through multiple enemies in a straight line and drag them all back. Level 49 Rage Flip Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 213% weapon damage. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Revenge Unlocked at: lvl 13 Revenge has a 15% chance to become active each time you are hit. Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit. Skill Runes Level Level 19 Vengeance Is Mine Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit. Level 25 Best Served Cold After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds. Level 36 Retribution Increase damage to 286% weapon damage. Level 41 Grudge Knocks enemies back 24 yards whenever Revenge is used. Level 52 Provocation Increases the chance Revenge will become active to 30% each time you are hit by an attack. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Furious Charge Unlocked at: lvl 21 Generate: 15 Fury Cooldown: 10 seconds Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge. Skill Runes Level 27 Battering Ram Increase damage at the destination to 283% weapon damage. Level 33 Merciless Assault Cooldown is reduced by 2 seconds for every target hit. This effect can reduce the cooldown by up to 10 seconds. Level 38 Stamina Generate 8 additional Fury for each target hit while charging. Level 47 Bull Rush Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds. Level 56 Dreadnought Regain 8% of your maximum Life for each target hit by Furious Charge. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Overpower Unlocked at: lvl 26 Cooldown: 15 seconds Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second. Skill Runes Level 29 Storm of Steel Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each. Level 34 Killing Spree Your Critical Hit Chance is increased by 10% for 6 seconds. Level 42 Crushing Advance Reflect 30% of incoming melee damage for 4 seconds after Overpower is activated Level 48 Momentum Generate 12 Fury for each enemy hit by Overpower. Level 59 Revel Heal 8% of your maximum Life for every enemy hit. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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TACTICS Weapon Throw Unlocked at: lvl 14 Cost: 10 Fury Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds. Skill Runes Level 21 Mighty Throw Increase thrown weapon damage to 130% weapon damage. Level 25 Ricochet Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other. Level 33 Throwing Hammer Hurl a hammer with a 50% chance to Stun the target for 2 seconds. Level 42 Stupefy Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds. Level 54 Dread Bomb Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Threatening Shout Unlocked at: lvl 17 Generate: 15 Fury Cooldown: 15 seconds Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds. Skill Runes Level 23 Intimidate Affected enemies also have their movement speed reduced by 30%. Level 28 Falter Affected enemies also have their attack speed reduced by 15% for 5 seconds. Level 37 Grim Harvest Enemies are badly shaken and have a 15% chance to drop additional treasure. Level 43 Demoralize Affected enemies are also taunted to attack you for 3 seconds. Level 57 Terrify Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Battle Rage Unlocked at: lvl 22 Cost: 20 Fury Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds. Skill Runes Level 26 Marauder's Rage Increase damage bonus to 30%. Level 31 Ferocity While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds. Level 38 Swords to Ploughshares While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes. Level 46 Into the Fray While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury. Level 54 Bloodshed While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX War Cry Unlocked at: lvl 28 Generate: 30 Fury Cooldown: 30 seconds Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds. Skill Runes Level 32 Hardened Wrath Increases the Armor bonus to 40%. Level 35 Charge! Increases Fury gained to 60. Level 41 Invigorate Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry. Level 49 Veteran's Warning War Cry also grants a 15% bonus to Dodge Chance. Level 60 Impunity All of your resistances are increased by 50% while affected by War Cry. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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RAGE Earthquake Unlocked at: lvl 19 Cost: 50 Fury Cooldown: 120 seconds Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards. Skill Runes Level 24 Giant's Stride Secondary tremors follow your movement and inflict 65% weapon damage as Fire. Level 29 Chilling Earth Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%. Level 39 The Mountain's Call Removes the Fury cost and reduces the cooldown to 105 seconds. Level 50 Aftershocks Secondary tremors knock enemies back and inflict 65% weapon damage as Fire. Level 56 Path of Fire Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Call of the Ancients Unlocked at: lvl 25 Cost: 50 Fury Cooldown: 120 seconds Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses the Whirlwind skill. Korlic wields a massive polearm and uses the Cleave skill. Madawc dual-wields axes and uses the Weapon Throw skill. Skill Runes Level 31 The Council Rises The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor. Level 37 Duty to the Clan Increase duration to 20 seconds. Level 45 Korlic's Might Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line. Level 51 Madawc's Madness Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc. Level 58 Talic's Anger Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Wrath of the Berserker Unlocked at: lvl 30 Cost: 50 Fury Cooldown: 120 seconds Enter a berserker rage which raises several attributes for 15 seconds. Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20% Skill Runes Level 36 Arreat's Wail Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them. Level 40 Insanity While active your damage is also increased by 100%. Level 46 Slaughter While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards. Level 52 Striding Giant Increases bonus to Dodge Chance to 60%. Level 60 Thrive on Chaos Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX SKILL XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

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BARBARIAN PASSIVE SKILLS Level 10 Pound of Flesh Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes. Level 10 Ruthless Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. Many skills and runes rely on Critical Hits to trigger their effects. Level 13 Nerves Of Steel Your Armor is increased by 100% of your Vitality. Level 16 Weapons Master Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 15% increased damage Maces/Axes: 10% Critical Hit Chance Polearms/Spears: 10% attack speed Mighty Weapons: 3 Fury per hit Level 20 Berserker Rage You inflict an additional 25% damage while at maximum Fury. Level 20 Inspiring Presence The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds. Your shouts are: Battle Rage Threatening Shout War Cry Level 24 Bloodthirst Gain 3% of all damage done as Life. Level 27 Animosity Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel your most powerful attacks. Level 30 Superstition Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury. Level 30 Tough as Nails Increases Armor by 25%. Thorns damage dealt increased by 50%. Level 35 No Escape Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury. Level 40 Relentless While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%. Level 45 Brawler As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%. Level 50 Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life. Level 55 Unforgiving You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds. Level 60 Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.

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------------------------------------------------------------------------------- ------------------------------------------------------------------------------- DEMON HUNTER In the world of Diablo, if there ever were Vigilantes who burdened themselves with the unholy task of damning all the Hellspawn back to Hell then they would be in the form of a Demon Hunter. The Demon Hunter is a cunning warrior who prefers to stay away from the sight of the enemies and use projectiles and deadly traps rather than go into the main fray and get their hands dirty. The Demon Hunters especially excel in destroying clustered foes together. Their evasive skills fueled by their Discipline is as important to them as any weapon they possess as a cornered or surrounded Demon Hunter would be in great danger. Their arsenal consists of Longbows, grenades, projectiles and even crossbows. Apart from their primary weapons, the Demon Hunter uses a range of caltrops, mines and other traps to ensure they kill their targets. Demon Hunters are also unrivaled in stalking and flanking monsters and their ability to move among the shadows and superior Battle Tactics make sure they survive and win each and every battle. ------------------------------------------------------------------------------- Resource: Hatred and Discipline A Demon Hunter's blood is always boiling, their hatred for the hellspawn is so legendary is they can channel their Hatred to destroy oncoming demons with deadly skills. Their Hatred is nearly endless as a Demon Hunter is always filled with a Desire for Vengenace and so Hatred regenerates very quickly even outside battle. They use Hatred to throw devastating attack skills. Demon Hunters also use another skill - Discipline which they rely on to do all kinds of defensive maneuvers and dodges. A caredul balance of Hatred and Discipline is the only way they can survive.

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------------------------------------------------------------------------------- Attributes of the Demon Hunter The attributes of a Demon Hunter are similar to that of a Monk. They have high dexterity allowing them to get a great attack bonus and also, enhanced dodging capabilities. Their dexterity goes up to 187 at lvl 60. Their vitality is just as much as any other class, reaching 127 by lvl 60 but because of their low strength and intelligence the Demon Hunters should always avoid direct cofrontation with the enemy instead choosing stalking and ranged combat. ------------------------------------------------------------------------------- DEMON HUNTER DEVELOPMENT STYLE This is the development style only for your first playthrough - till you reach level 31. Skill 1 - Entangling Shot Generate: 3 Hatred Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. Skill 2 - Impale Cost: 25 Hatred Impale a target for 250% weapon damage. Skill 3 - Vault Cost: 8 Discipline Tumble acrobatically 35 yards. Skill 4 - Marked for Death Cost: 3 Discipline Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. Skill 5 - Shadow Power Cost: 14 Discipline Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds. Skill 6 - Cluster Arrow Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each. Passive 1 - Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. Passive 2 - Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 20%. Passive 3 - Brooding As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.

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------------------------------------------------------------------------------ DEMON HUNTER PRIMARY SKILLS Hungering Arrow Level: 1 Generate: 3 Hatred Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets. Runes Level: 6 Puncturing Arrow Increase the chance for the arrow to pierce to 50%. Level: 17 Cinder Arrow Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds. Level: 26 Shatter Shot If the arrow successfully pierces the first target, the arrow splits into 3 arrows. Level: 42 Devouring Arrow Each consecutive pierce increases the damage of the arrow by 70%. Level: 52 Spray of Teeth Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area. ------------------------------------------------------------------------------ Entangling Shot Level: 3 Generate: 3 Hatred Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. Runes Level: 9 Chain Gang Hit up to 4 targets. Level: 18 Shock Collar Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds. Level: 34 Heavy Burden Increase the movement slow duration to 4 seconds. Level: 47 Justice is Served Increase the Hatred generated to 6 per shot. Level: 54 Bounty Hunter Gain 6% of the damage dealt as Life. ------------------------------------------------------------------------------ Bola Shot Level: 11 Generate: 3 Hatred Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards. Runes Level: 14 Volatile Explosives Increase the explosion radius to 14 yards. Level: 24 Thunder Ball When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds. Level: 37 Acid Strike Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets. Level: 51 Bitter Pill When the bola explodes, you have a 15% chance to gain 2 Discipline. Level: 57 Imminent Doom Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds. ------------------------------------------------------------------------------ Grenades Level: 15 Generate: 3 Hatred Throw out three grenades that explode for 95% weapon damage as Fire each. Runes Level: 22 Tinkerer Increases Hatred generation to 6 Hatred. Level: 32 Cluster Grenades Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius. Level: 40 Fire Bomb Throw a single grenade that deals 123% weapon damage as Fire. Level: 48 Stun Grenades Hurl grenades that have a 25% chance to Stun enemies for 2 seconds. Level: 60 Gas Grenades Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.

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------------------------------------------------------------------------------ DEMON HUNTER SECONDARY SKILLS Impale Level: 2 Cost: 25 Hatred Impale a target for 250% weapon damage. Runes Level: 7 Impact Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds. Level: 15 Chemical Burn Your target will also Bleed for 125% weapon damage as Physical over 2 seconds. Level: 28 Overpenetration The knife will pierce through all enemies in a straight line. Level: 53 Awareness After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards. Level: 58 Grievous Wounds Critical Hits cause 100% additional damage. ------------------------------------------------------------------------------ Rapid Fire Level: 5 Cost: 20 Hatred initially, and an additional 10 Hatred while channeling Rapidly fire for 228% weapon damage as Physical. Runes Level: 11 Withering Fire Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage. Level: 19 Web Shot Slows the movement of affected targets by 80% for 1 second. Level: 32 Fire Support While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets. Level: 45 High Velocity Fire poison arrows that have a 40% chance to pierce through enemies. Level: 56 Bombardment Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius. ------------------------------------------------------------------------------ Chakram Level: 12 Cost: 10 Hatred Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path. Runes Level: 18 Twin Chakrams A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical. Level: 26 Serpentine The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path. Level: 34 Razor Disk The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path. Level: 48 Boomerang The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path. Level: 57 Shuriken Cloud Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies. ------------------------------------------------------------------------------ Elemental Arrow Level: 20 Cost: 10 Hatred Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through. Runes Level: 24 Ball Lightning Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning. Level: 29 Frost Arrow Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second. Level: 36 Screaming Skull Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds. Level: 43 Lightning Bolts Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit. Level: 59 Nether Tentacles Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.

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------------------------------------------------------------------------------ DEMON HUNTER DEFENSIVE SKILLS Caltrops Level: 4 Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. Runes Level: 12 Hooked Spines Increase the slowing amount to 80%. Level: 18 Torturous Ground When the trap is sprung, all enemies in the area are immobilized for 2 seconds Level: 28 Jagged Spikes Enemies in the area also take 45% weapon damage. Level: 41 Carved Stakes Reduces the cost of Caltrops to 4 Discipline. Level: 54 Bait the Trap Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks. ------------------------------------------------------------------------------ Smoke Screen Level: 8 Cost: 14 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. Runes Level: 14 Displacement Gain 35% movement speed when activated. Level: 23 Lingering Fog Increase the duration of the effect to 3 seconds. Level: 33 Breathe Deep While invisible you gain 6 Hatred per second. Level: 44 Special Recipe Reduce the cost to 12 Discipline. Level: 59 Choking Gas Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds. ------------------------------------------------------------------------------ Shadow Power Level: 16 Cost: 14 Discipline Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds. Runes Level: 21 Night Bane Gain an additional 4 Hatred per second while Shadow Power is active. Level: 29 Blood Moon Increases damage done as Life to 30%. Level: 37 Well of Darkness Decreases the Discipline cost to 12. Level: 51 Gloom Reduce incoming damage by 65% while Shadow Power is active. Level: 58 Shadow Glide Gain 40% bonus to movement speed while Shadow Power is active.

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------------------------------------------------------------------------------ HUNTING Vault Level: 9 Cost: 8 Discipline Tumble acrobatically 35 yards. Runes Level: 16 Action Shot As you travel, shoot arrows for 75% weapon damage at nearby targets. Level: 23 Rattling Roll All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds. Level: 33 Tumble After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%. Level: 38 Acrobatics Removes the Discipline cost but adds a 15 second cooldown. Level: 49 Trail of Cinders Ignite with fire dealing 100% weapon damage as Fire to everything along your path. ------------------------------------------------------------------------------ Preparation Level: 13 Cooldown: 45 seconds Instantly restore all Discipline. Runes Level: 19 Invigoration Increase maximum Discipline by 10 for 5 seconds when using Preparation. Level: 25 Punishment Restore all Hatred for 25 Discipline. Preparation has no cooldown. Level: 35 Battle Scars Gain 60% Life after using Preparation. Level: 44 Focused Mind Gain 45 Discipline over 15 seconds instead of restoring it immediately. Level: 52 Backup Plan There is a 30% chance that Preparation's cooldown will not be triggered. ------------------------------------------------------------------------------ Companion Level: 17 Cost: 10 Discipline Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical. Runes Level: 22 Spider Companion Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds. Level: 29 Bat Companion Summon a bat instead of a raven. The bat grants you 3 Hatred per second. Level: 41 Boar Companion Summon a boar instead of a raven. The boar's attacks hit all enemies in an area. Level: 46 Ferret Companion Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%. Level: 59 Wolf Companion Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical. ------------------------------------------------------------------------------ Marked for Death Level: 21 Cost: 3 Discipline Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. Runes Level: 27 Contagion When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly. Level: 31 Valley of Death Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage. Level: 39 Grim Reaper An additional 12% of damage done to the target is also divided among all enemies within 20 yards. Level: 48 Mortal Enemy Attacks you make against the marked target generate 3 Hatred. Level: 60 Death Toll Heal attackers for 1% of the damage done to the marked target.

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------------------------------------------------------------------------------ DEVICES Evasive Fire Level: 14 Generate: 4 Hatred Cost: 4 Discipline if you backflip Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. Runes Level: 21 Shrapnel Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target. Level: 26 Parting Gift Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage. Level: 34 Covering Fire Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each. Level: 42 Displace Increase the distance of the backflip to 30 yards. Level: 53 Surge Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage. ------------------------------------------------------------------------------ Fan of Knives Level: 17 Cost: 20 Hatred Cooldown: 10 seconds Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds. Runes Level: 23 Crippling Razors Increase the amount enemies are slowed to 80% for 2 seconds. Level: 32 Retaliate Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds. Level: 38 Hail of Knives Increase the radius to damage all enemies within 20 yards. Level: 44 Fan of Daggers Imbue your knives with a 65% chance to Stun enemies for 2 seconds. Level: 59 Assassin's Knives Throw long-range knives that deal 70% weapon damage to 5 additional targets. ------------------------------------------------------------------------------ Spike Trap Level: 17 Cost: 30 Hatred Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. Runes Level: 27 Bandolier Increase the maximum number of traps that can be out simultaneously to 6. Level: 30 Sticky Trap Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards. Level: 39 Long Fuse Increases the arming time to 2 seconds but increases damage to 371% weapon damage. Level: 46 Lightning Rod When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning. Level: 55 Scatter Simultaneously place all 3 traps. ------------------------------------------------------------------------------ Sentry Level: 25 Cost: 10 Discipline Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds. Runes Level: 28 Spitfire Turret The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire. Level: 36 Vigilant Watcher Increases duration of the turret to 40 seconds. Level: 45 Chain of Torment Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches. Level: 52 Aid Station Heals nearby allies for 1.0% of their maximum Life per second. Level: 60 Guardian Turret The turret also creates a shield that reduces damage taken by allies by 15%.

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------------------------------------------------------------------------------ ARCHERY Strafe Level: 19 Cost: 15 Hatred Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed. Runes Level: 24 Equilibrium Increases your attack speed by 20% when using Strafe. Level: 29 Drifting Shadow Movement speed increased to 100% of normal running speed while strafing. Level: 37 Stinging Steel Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits. Level: 50 Rocket Storm In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire. Level: 56 Demolition Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards. ------------------------------------------------------------------------------ Multishot Level: 22 Cost: 40 Hatred Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area. Runes Level: 26 Fire at Will Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning. Level: 31 Burst Fire Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane. Level: 39 Suppression Fire Every enemy hit grants 1 Discipline. Level: 46 Full Broadside Increase the damage of Multishot to 214% weapon damage. Level: 55 Arsenal Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each. ------------------------------------------------------------------------------ Cluster Arrow Level: 27 Cost: 50 Hatred Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each. Runes Level: 33 Dazzling Arrow Enemies hit by grenades have a 55% chance to be stunned for 2 seconds. Level: 36 Shooting Stars Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each. Level: 41 Maelstrom Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life. Level: 49 Cluster Bombs Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire. Level: 58 Loaded for Bear Increases the damage of the explosion at the impact location to 290% weapon damage as Fire. ------------------------------------------------------------------------------ Rain of Vengeance Level: 30 Cooldown: 30 seconds Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area. Runes Level: 35 Dark Cloud Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds. Level: 40 Beastly Bombs Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each. Level: 47 Stampede Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each. Level: 54 Anathema Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage. Level: 60 Flying Strike A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.

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------------------------------------------------------------------------------ DEMON HUNTER PASSIVE SKILLS Level: 10 Tactical Advantage Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. Level: 10 Thrill of the Hunt Every 10 seconds, your next bow attack will immobilize your target for 3 seconds. Level: 13 Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. Level: 16 Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 20%. Level: 20 Cull the Weak Damage against slowed enemies increased by 15%. Level: 20 Night Stalker Critical Hits have a chance to restore 1 Discipline. Discipline is used to fuel many of your tactical and defensive skills. Level: 25 Brooding As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second. Level: 27 Hot Pursuit Whenever you are at full Hatred, movement speed is increased by 15%. Level: 30 Archery Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbows: 50% Critical Hit Damage Hand Crossbows: 10% Critical Hit Chance Level: 30 Numbing Traps Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds. Level: 35 Perfectionist Reduces the Discipline cost of all skills by 10%. Discipline is used to fuel many of your tactical and defensive skills. Level: 40 Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. Level: 45 Grenadier Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. Level: 50 Sharpshooter Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. Level: 55 Ballistics Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects.

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------------------------------------------------------------------------------ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- MONK In the Land of Unholy Monsters and Dread, the Monks stand out as holy warriors who are guided by the divine energy channeling through their body. Although a Monk is known to be peaceful and serene, the Monks of this world are considered Sacred Warriors. They can control Divine Power through the force of their Will. Experienced Monk can even heal themselves and cast Mantras of Protection against the scourge of the land. Although not as powerful as the Barbarians, the Monks can still deliver devastating attacks thanks to their Spirits and they are focused primarily on Melee Combat. The Monks are also capable of delivering waves of elemental power which have enough power to deliver area of effect fatalities. The power of a Monk comes from Spirit and like the Barbarians, as they make successful attack, their Spirit Energy builds up making them capable of doing outstanding maneuvers. They also chain together attacks which can result in devastating endings and unique effects. Another special ability of a Monk is to manifest the force of their Spirit and projecting it outwards thus allowing them to cast powerful Mantras capable of Potent Healing, granting them long- lasting power of even strengthen themselves and any nearby allies. The Monks also possess and unequal and superior mobility on the battlefield allowing them to land lightning strikes and even dodging enemies - which the Monk can do better than any other class.

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------------------------------------------------------------------------------- Resource: Spirit Through years of training, Monks gain a certain Mastery over their own physical being thus allowing them to draw out their inner reserves of Spirit to defeat the evil forces they face. The primary source which fuels all of the Monk's Skills is the Spirit which they can replenish in tow ways. Using certain skills allows the Monk to regenrate Spirit and also, upon completion of successful combos. It is also said that an extremely skillful Monk can make an endless barrage of continuous strikes on their Spirit Energy. Although the Monk's do not need their Spirit to slay the lesser evils that roam the land, they can still call upon large reserves of their energy to summon forth potent dodges and also extremely damaging powers. Also, since the Spirit energy is the Monk's soul power itself, they are not hurt or exausted by over usage and do not need any cooldown. Their spirit pool is at 150 initially and can go upto 250 upon using certain skills. ------------------------------------------------------------------------------- Attributes of the Monk The monk is not as powerful as the Barbarian nor as intelligent as the Wizard. But the Primary attribute of the Monk is his Dexterity. His strength and Intelligence reach a max of 67 and his Vitality to 127. The Monk's Dexterity goes to 187 at lvl 60. So, the Monk cannot weild heavy armour like the Barbarian but because of their high dexterity, they do not need to, as their dodging capabilities are unrivalled.

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------------------------------------------------------------------------------- MONK DEVELOPMENT STYLE This is the development style only for your first playthrough - till you reach level 31. Skill 1 - Way of the Hundred Fists A series of Punches that does 140% weapon damage - the highest among the primary skills. Skill 2 - Wave of Light Focuses a Wave of Light that does 150% weapon damage and another 150% weapon damage as Holy to all enemies in a row. Skill 3 - Serenity Block all incoming damage for 3 seconds and stay immune to all control impairing effects. Skill 4 - Exploding Palm Causes a target to bleed for 220% weapon damage as Physical over 3 secs and if the taget dies during that time, it explodes delivering 30% of the target's maximum HP as Physical Damage to nearby Enemies. Skill 5 - Mystic Ally Summon a Mystic Ally who does 40% of yor weapon damage with each strike until he dies. Skill 6 - Mantra of Conviction Recite a Mantra that causes all enemies within 20 Yards to take 12% additional damage for 3 mins and the first 3 seconds the damage is double at 24%. Passive 1 - Transcendence Every point of Spirit you spend heals you for 1.1 Life. Passive 2 - Exalted Soul Increase your mac spirit pool by 100 thereby taking your pool from 150 to 250 Passive 3 - Chant of Resonance Duration of all Mantras is increased by 7 mins and while all Mantras are active, you gain 2 spirit per second.

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------------------------------------------------------------------------------ ACTIVE SKILLS OF THE MONK MONK PRIMARY SKILLS Fists of Thunder Unlocked at: Level 1 Generate: 6 Spirit per attack Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. Runes Level 6 Thunderclap Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning. Level 14 Lightning Flash Increases your chance to Dodge by 16% for 2 seconds. Level 30 Static Charge Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder. Level 42 Quickening Critical Hits generate an additional 15 Spirit. Level 52 Bounding Light Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning. ------------------------------------------------------------------------------ Deadly Reach Unlocked at: Level 3 Generate: 6 Spirit per attack Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. Runes Level 9 Piercing Trident Increases the area of effect of the second and third strikes. Level 18 Keen Eye The third strike increases your Armor by 50% for 4 seconds. Level 34 Scattered Blows The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning. Level 47 Strike from Beyond Critical Hits generate an additional 10 Spirit. Level 54 Foresight The third strike increases the damage of all attacks by 18% for 30 seconds. ------------------------------------------------------------------------------ Crippling Wave Unlocked at: Level 11 Generate: 6 Spirit per attack Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. Runes Level 17 Mangle Increase damage to 143% weapon damage. Level 26 Concussion Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds. Level 36 Rising Tide Critical Hits generate an additional 5 Spirit. Level 51 Tsunami The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%. Level 57 Breaking Wave Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds. ------------------------------------------------------------------------------ Way of the Hundred Fists Unlocked at: Level 15 Generate: 6 Spirit per attack Unleash a rapid series of punches that strikes enemies for 140% weapon damage. Runes Level 24 Hands of Lightning Increases the number of hits in the second strike from 7 to 10. Level 32 Blazing Fists Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. Level 40 Fists of Fury Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike. Level 48 Spirited Salvo Every activation of the skill has a 15% chance to generate 15 additional Spirit. Level 60 Windforce Flurry The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.

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------------------------------------------------------------------------------ MONK SECONDARY SKILLS Lashing Tail Kick Unlocked at: Level 2 Cost: 30 Spirit Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. Runes Level 7 Vulture Claw Kick Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback. Level 15 Sweeping Armada Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds. Level 28 Spinning Flame Kick Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes. Level 38 Scorpion Sting Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back. Level 52 Hand of Ytar Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds. ------------------------------------------------------------------------------ Tempest Rush Unlocked at: Level 5 Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. Runes Level 11 Northern Breeze Reduces the channeling cost of Tempest Rush to 8 Spirit. Level 20 Tailwind Increases the movement speed of Tempest Rush by 25%. Level 33 Flurry Increases the potency of the hobbling effect, slowing enemy movement by 80%. Level 45 Slipstream Reduces damage taken while running by 25%. Level 56 Bluster Enemies knocked back have their damage reduced by 20% for the duration of the effect. ------------------------------------------------------------------------------ Wave of Light Unlocked at: Level 12 Cost: 75 Spirit Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. Runes Level 18 Wall of Light Increases damage of the initial strike to 312% weapon damage as Holy. Level 25 Explosive Light Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies. Level 35 Empowered Wave Reduces the cost of Wave of Light to 40 Spirit. Level 49 Blinding Light Critical Hits Stun enemies for 3 seconds. Level 57 Pillar of the Ancients Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.

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------------------------------------------------------------------------------ MONK DEFENSIVE SKILLS Blinding Flash Unlocked at: Level 4 Runes Cost: 10 Spirit Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Level 12 Self Reflection Increases the duration enemies are blinded to 4 seconds. Level 19 Blinded and Confused Blinded enemies have a 25% chance to attack each other. Level 28 Blinding Echo 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds. Level 41 Searing Light Increases the chance elite enemies will miss attacks to 60%. Level 55 Faith in the Light For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy. ------------------------------------------------------------------------------ Breath of Heaven Unlocked at: Level 8 Cost: 25 Spirit Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. Runes Level 14 Circle of Scorn Breath of Heaven also sears enemies for 80% weapon damage as Holy. Level 21 Circle of Life Increases the healing power of Breath of Heaven to 8063 - 9675 Life. Level 32 Blazing Wrath Breath of Heaven increases the damage of your attacks by 15% for 45 seconds. Level 44 Infused with Light Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. Level 59 Penitent Flame Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds. ------------------------------------------------------------------------------ Serenity Unlocked at: Level 16 Cost: 10 Spirit Cooldown: 20 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. Runes Level 23 Peaceful Repose When activated, Serenity heals you for 6202 - 7752 Life. Level 29 Reap What Is Sown When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life. Level 39 Tranquility Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen. Level 47 Ascension Increases the duration of Serenity to 4 seconds. Level 54 Instant Karma While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker. ------------------------------------------------------------------------------ Inner Sanctuary Unlocked at: Level 22 Cost: 30 Spirit Cooldown: 20 seconds Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. Runes Level 26 Safe Haven You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second. Level 31 Sanctified Ground When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%. Level 37 Consecration Increases the duration of Inner Sanctuary to 7 seconds. Level 43 Circle of Protection You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage. Level 58 Forbidden Palace You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.

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------------------------------------------------------------------------------ TECHNIQUES Dashing Strike Unlocked at: Level 9 Cost: 25 Spirit Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. Runes Level 15 Way of the Falling Star After striking an enemy, your movement speed is increased 25% for 3 seconds. Level 23 Flying Side Kick Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds. Level 32 Quicksilver Reduces the cost of Dashing Strike to 10 Spirit. Level 39 Soaring Skull Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds. Level 49 Blinding Speed Receive a 20% increased chance to Dodge for 3 seconds. ------------------------------------------------------------------------------ Exploding Palm Unlocked at: Level 13 Cost: 40 Spirit Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. Runes Level 18 The Flesh is Weak Also causes the target to take 12% additional damage for 3 seconds. Level 25 Strong Spirit If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast. Level 36 Creeping Demise Also reduces your target's movement speed by 80%. Level 44 Impending Doom Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds. Level 51 Essence Burn Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times. ------------------------------------------------------------------------------ Sweeping Wind Unlocked at: Level 21 Cost: 75 Spirit Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. Runes Level 27 Master of Wind Increases the duration of the vortex to 10 seconds. Level 33 Blade Storm Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage. Level 38 Fire Storm Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire. Level 46 Inner Storm As long as your vortex is at the maximum stack count, you gain 3 Spirit per second. Level 56 Cyclone While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

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------------------------------------------------------------------------------ FOCUS Cyclone Strike Unlocked at: Level 14 Cost: 50 Spirit Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. Runes Level 21 Eye of the Storm Reduces the Spirit cost of Cyclone Strike to 30 Spirit. Level 25 Implosion Increases the distance enemies will be pulled towards you to 34 yards. Level 34 Sunburst Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds. Level 41 Wall of Wind After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds. Level 55 Soothing Breeze Cyclone Strike heals you and all allies within 24 yards for 1240 Life. ------------------------------------------------------------------------------ Seven-Sided Strike Unlocked at: Level 17 Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. Runes Level 23 Sudden Assault Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes. Level 29 Several-Sided Strike Increases the number of strikes to 9. Level 37 Pandemonium Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit. Level 43 Sustained Attack Reduces the cooldown of Seven-Sided Strike by 7 seconds. Level 60 Fulminating Onslaught Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target. ------------------------------------------------------------------------------ Mystic Ally Unlocked at: Level 22 Cost: 25 Spirit Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. Runes Level 27 Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds. Level 31 Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line. Level 39 Air Ally Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies. Level 46 Eternal Ally Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing. Level 53 Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.

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------------------------------------------------------------------------------ MANTRAS Mantra of Evasion Unlocked at: Level 19 Cost: 50 Spirit Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra. You can only have one Mantra active at a time. Runes Level 24 Hard Target Mantra of Evasion also increases Armor by 20%. Level 33 Divine Protection Each target can be protected at most once every 90 seconds by this effect. Level 40 Wind through the Reeds Mantra of Evasion also increases movement speed by 5%. Level 50 Perseverance Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%. Level 58 Backlash Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies. ------------------------------------------------------------------------------ Mantra of Retribution Unlocked at: Level 21 Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. Runes Level 28 Retaliation Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage. Level 36 Transgression Increases attack speed for you and your allies by 8%. Level 41 Indignation When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds. Level 56 Against All Odds When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit. Level 59 Collateral Damage An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies. ------------------------------------------------------------------------------ Mantra of Healing Unlocked at: Level 26 Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 1240.4 Life per second. This is a Mantra. You can only have one Mantra active at a time. Runes Level 31 Sustenance Increases the Life regeneration granted by Mantra of Healing to 620 Life per second. Level 38 Circular Breathing Mantra of Healing also regenerates 3 Spirit per second. Level 42 Boon of Protection Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage. Level 48 Heavenly Body Mantra of Healing also increases Vitality by 10%. Level 53 Time of Need Mantra of Healing also increases resistances to all damage types by 20%. ------------------------------------------------------------------------------ Mantra of Conviction Unlocked at: Level 30 Cost: 50 Spirit Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. Runes Level 35 Overawe Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. Level 44 Intimidation Enemies affected by Mantra of Conviction deal 10% less damage. Level 47 Dishearten Slows the movement of enemies within 20 yards by 30%. Level 55 Reclamation You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction. Level 60 Submission Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.

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------------------------------------------------------------------------------ MONK PASSIVE SKILLS Level 10 Fleet Footed Increases movement speed by 10%. Level 10 Resolve Damage you deal reduces enemy damage by 25% for 2.5 seconds. Level 13 Exalted Soul Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities. Level 16 Transcendence Every point of Spirit spent heals you for 62.0 Life. Level 20 Chant of Resonance Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. Level 20 Seize the Initiative Your Armor is increased by 100% of your Dexterity. Level 24 The Guardian's Path While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%. Level 27 Sixth Sense Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. Level 30 Pacifism While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%. Level 35 Beacon of Ytar Reduces all cooldowns by 15%. Level 40 Guiding Light Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. Level 45 One With Everything Your resistance to all elements is equal to your highest elemental resistance. Level 50 Combination Strike Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. Level 58 Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.

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------------------------------------------------------------------------------ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- WITCH DOCTOR Witch Doctors are Spiritual Warriors who summon dead souls and crawling creatures to do their bidding on the battle field. By surrounding themselves with creatures which are as hellish as the hellswpawn themselves the Witch Doctors can star away from foes and cast a field of venom or fire infornt of them. They can even order their pets to explode near the nearby enemy. Some of the creatures the Witch Doctor can summon are Zombies, Fetishes, Bats and even large Spiders anomgst other things. They act as distractions to the enemies while the Doctors themselves prepare to take down the foes. Their intelligence is as high as any Wizard and hence their destructive magic is just as potent. They can summond forth clouds of Poison, Venom, and swarms of Locusts. They also have the dreadful ability to Hex and Curse their opponents. More experienced Witch Doctors can gain total control of the Battlefield while holding their enemies in one place by ghost hands or transforming them into chicken and can strike fear even in the hearts of the hellspawn. ------------------------------------------------------------------------------ Resource: Mana The Witch Doctor's inborn connection to the unformed land allows them to tap the spiritual energy known as Mana. The Witch Doctors must use their pool of Mana very carefully even though it is a very large resource. It starts at 150 and grown by 10 points each level, making it the only rresource which can grow at each level of the character, in the game. The Witch Doctors further reserve their pool of Mana by calling forth Mongrels and Gargantuans which stay and fight till they are killed. ------------------------------------------------------------------------------ Attributes of the Witch Doctor The Attributes of the Witch Doctor are exactly similar to those of a Wizard. Their Intelligence is the main attribute and it goes to 187 by the time they are fully developed. The Vitality is just as much as any other class, going to 127 by lvl 60 but both their Strength and Dexterity are nothing to be envoius about stopping at 67 by lvl 60.

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------------------------------------------------------------------------------ WITCH DOCTOR DEVELOPMENT STYLE Skill 1 - Firebats Call forth a swarm of Firebats which burn the enemy infront of you for 150% weapon damage. Skill 2 - Haunt Haunt an enemy with a spirit which deals 575% weapon damage over 12 secs. If the enemy dies within the time, the spirit goes to the next enemy. Skill 3 - Summon Zombie Dogs Summon three Zombie Dogs to fight by your side, they do 9% weapon damage as Physical per hit. Skill 4 - Sacrifice Banish your Zombie dogs causing them to explode, each deal 275% weapon damage as physical to all enemies within 12 yards Skill 5 - Spirit Barrage Bombard a target with a spirit that does 190% weapon damage as physical. Skill 6 - Fetish Army Summon a small army of dagger weilding Fetishes to fight by your side for 20 secs, each does 20% of your weapon damage as physical. Passive 1 - Jungle Fortitude Reduces all damage taken by you and your pets by 20% Passive 2 - Spiritual Attunement Maximum Mana is increased by 20%, regenerate 1% of your max mana per second. Passive 3 - Zombie Handler You can have four instead of three Zombie dogs out at once. The health of your Zombie Dogs and Gargantuans is increased by 20%.

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------------------------------------------------------------------------------ WITCH DOCTOR PRIMARY SKILLS Poison Dart Level: 1 Cost: 10 Mana Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. Runes Level: 6 Splinters Shoot 3 Poison Darts that deal 60% weapon damage as Poison each. Level: 13 Numbing Dart Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds. Level: 25 Spined Dart Gain 24 Mana every time a Poison Dart hits an enemy. Level: 43 Flaming Dart Ignite the dart so that it deals 160% weapon damage as Fire at once. Level: 52 Snake to the Face Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds. ------------------------------------------------------------------------------ Corpse Spiders Level: 3 Cost: 5 Mana Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. Runes Level: 9 Leaping Spiders Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical. Level: 18 Spider Queen You may only have one spider queen summoned at a time. Level: 33 Widowmakers Summon widowmaker spiders that return 3 Mana to you per hit. Level: 45 Medusa Spiders Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack. Level: 55 Blazing Spiders Summon fire spiders that deal 21% weapon damage as Fire. ------------------------------------------------------------------------------ Plague of Toads Level: 11 Cost: 34 Mana Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. Runes Level: 17 Explosive Toads Mutate to fire bullfrogs that explode for 169% weapon damage as Fire. Level: 24 Toad of Hugeness Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads. Level: 35 Rain of Toads Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds. Level: 51 Addling Toads Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. Level: 54 Toad Affinity Removes the Mana cost of Plague of Toads. ------------------------------------------------------------------------------ Firebomb Level: 21 Cost: 10 Mana Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. Runes Level: 28 Flash Fire Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce. Level: 31 Roll the Bones Allows the skull to bounce up to 2 times. Level: 38 Fire Pit The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds. Level: 47 Pyrogeist Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds. Level: 60 Ghost Bomb In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.

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------------------------------------------------------------------------------ WITCH DOCTOR SECONDARY SKILLS Grasp of the Dead Level: 2 Runes Cost: 122 Mana Cooldown: 8 seconds Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. Level: 7 Unbreakable Grasp Increases the Slow amount to 80%. Level: 15 Groping Eels Increases the damage done to 26% weapon damage as Physical. Level: 25 Death Is Life Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe. Level: 28 Desperate Grasp Reduces the cooldown of Grasp of the Dead to 6 seconds. Level: 53 Rain of Corpses Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies. ------------------------------------------------------------------------------ Firebats Level: 5 Cost: 122 Mana Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. Runes Level: 11 Dire Bats Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire. Level: 19 Vampire Bats Gain 2.5% of damage done by the bats as Life. Level: 29 Plague Bats Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison. Level: 45 Hungry Bats Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire. Level: 56 Cloud of Bats Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%. ------------------------------------------------------------------------------ Haunt Level: 12 Cost: 98 Mana Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy. Runes Level: 18 Consuming Spirit The spirit returns 155 Life per second. Level: 23 Resentful Spirit Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds. Level: 35 Lingering Spirit If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies. Level: 48 Grasping Spirit Slow the movement of haunted targets by 30%. Level: 57 Draining Spirit The spirit returns 10.2 Mana per second. ------------------------------------------------------------------------------ Locust Swarm Level: 21 Cost: 196 Mana Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. Runes Level: 27 Pestilence Locust Swarm has a 100% chance to jump to two additional targets instead of one. Level: 33 Devouring Swarm Gain 37 Mana for every enemy affected by the swarm. Level: 37 Cloud of Insects Increases the duration of the swarm to 10 seconds. Level: 42 Diseased Swarm Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds. Level: 59 Searing Locusts Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.

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------------------------------------------------------------------------------ WITCH DOCTOR DEFENSIVE SKILLS Summon Zombie Dogs Level: 4 Cost: 49 Mana Cooldown: 60 seconds Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. Runes Level: 12 Rabid Dogs Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds. Level: 19 Final Gift Your Zombie Dogs have a 15% chance to leave behind a health globe when they die. Level: 28 Life Link Your Zombie Dogs absorb 10% of all damage done to you. Level: 40 Burning Dogs Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire. Level: 54 Leeching Beasts Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you. ------------------------------------------------------------------------------ Horrify Level: 8 Cost: 37 Mana Cooldown: 20 seconds Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. Runes Level: 14 Phobia Increases the duration horrified enemies run in Fear to 6 seconds. Level: 21 Stalker Increases movement speed by 20% for 4 seconds after casting Horrify. Level: 34 Face of Death Increases the radius of Horrify to 24 yards. Level: 44 Frightening Aspect Gain 100% additional Armor for 8 seconds after casting Horrify. Level: 56 Ruthless Terror Gain 27 Mana for every horrified enemy. ------------------------------------------------------------------------------ Spirit Walk Level: 16 Cost: 49 Mana Cooldown: 15 seconds Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. Runes Level: 23 Jaunt Increases the duration of Spirit Walk to 3 seconds. Level: 29 Honored Guest Gain 15% of your maximum Mana every second while Spirit Walk is active. Level: 38 Umbral Shock When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards. Level: 47 Severance Damage enemies you walk through in spirit form for 100% weapon damage as Physical. Level: 53 Healing Journey Gain 7% of your maximum Life every second while Spirit Walk. ------------------------------------------------------------------------------ Hex Level: 22 Cost: 49 Mana Cooldown: 15 seconds Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. Runes Level: 26 Hedge Magic The Fetish Shaman will periodically heal allies for 1861 Life. Level: 31 Jinx Hexed targets take 20% additional damage. Level: 36 Angry Chicken Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards. Level: 43 Painful Transformation Hex causes the target to Bleed for 12% weapon damage as Physical. Level: 58 Unstable Form Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.

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------------------------------------------------------------------------------ TERROR Soul Harvest Level: 9 Cost: 59 Mana Cooldown: 15 seconds Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. Runes Level: 15 Swallow Your Soul Gain 39 Mana for every enemy harvested. Level: 21 Siphon Gain 2171 Life for every enemy harvested. Level: 32 Languish Reduces the movement speed of harvested enemies by 60% for 3 seconds. Level: 39 Soul to Waste Increase the duration of Soul Harvest's effect to 60 seconds. Level: 49 Vengeful Spirit Harvested enemies also take 70% weapon damage as Physical. ------------------------------------------------------------------------------ Sacrifice Level: 13 Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards. Runes Level: 18 Black Blood Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. Level: 24 Next of Kin Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. Level: 36 Pride Regain 294 Mana for each Zombie Dog you sacrifice. Level: 41 For the Master Gain 6202 Life for each Zombie Dog you sacrifice. Level: 51 Provoke the Pack Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds. ------------------------------------------------------------------------------ Mass Confusion Level: 22 Cost: 74 Mana Cooldown: 60 seconds Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. Runes Level: 26 Unstable Realm Reduces the cooldown of Mass Confusion to 45 seconds. Level: 34 Devolution Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. Level: 43 Mass Hysteria Up to 6 enemies who aren't Confused are Stunned for 3 seconds. Level: 46 Paranoia All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds. Level: 54 Mass Hallucination Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.

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------------------------------------------------------------------------------ DECAY Zombie Charger Level: 14 Cost: 140 Mana Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. Runes Level: 21 Leperous Zombie The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it. Level: 27 Undeath If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times. Level: 33 Wave of Zombies Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison. Level: 42 Explosive Beast Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards. Level: 54 Zombie Bears Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area. ------------------------------------------------------------------------------ Spirit Barrage Level: 17 Cost: 108 Mana Bombard a target with a spirit blast that deals 190% weapon damage as Physical Runes Level: 23 The Spirit Is Willing Gain 44 Mana every time Spirit Barrage hits. Level: 32 Well of Souls An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical. Level: 37 Phantasm Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards. Level: 44 Phlebotomize Regain 3% of damage dealt with Spirit Barrage as Life. Level: 59 Manitou Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical. ------------------------------------------------------------------------------ Acid Cloud Level: 22 Cost: 172 Mana Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. Runes Level: 26 Acid Rain Increases the initial area of effect of Acid Cloud to 24 yards. Level: 30 Lob Blob Bomb The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds. Level: 39 Slow Burn Increases the duration of the acid pools left behind to 6 seconds. Level: 46 Kiss of Death Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area. Level: 55 Corpse Bomb Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area. ------------------------------------------------------------------------------ Wall of Zombies Level: 28 Cost: 103 Mana Cooldown: 25 seconds Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. Runes Level: 32 Barricade Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical. Level: 35 Unrelenting Grip Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. Level: 41 Creepers Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack. Level: 49 Pile On Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back. Level: 60 Dead Rush Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.

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------------------------------------------------------------------------------ VOODOO Gargantuan Level: 19 Cost: 147 Mana Cooldown: 60 seconds Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. Runes Level: 22 Humongoid The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical. Level: 29 Restless Giant 20% movement speed 35% attack speed 200% Physical damage This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players. Level: 39 Wrathful Protector Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back. Level: 48 Big Stinker The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies. Level: 56 Bruiser The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds. ------------------------------------------------------------------------------ Big Bad Voodoo Level: 25 Cooldown: 120 seconds Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. Runes Level: 31 Jungle Drums Increases the duration of the ritual to 30 seconds. Level: 37 Rain Dance The ritual restores 122 Mana per second while standing in the ritual area. Level: 44 Slam Dance The Fetish increases the damage of all nearby allies by 30%. Level: 50 Ghost Trance The ritual heals all nearby allies for 5% of their maximum Life per second. Level: 58 Boogie Man Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog. ------------------------------------------------------------------------------ Fetish Army Level: 30 Cooldown: 120 seconds Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. Runes Level: 34 Fetish Ambush Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. Level: 40 Devoted Following Decreases the cooldown of Fetish Army to 90 seconds. Level: 46 Legion of Daggers Increases number of dagger-wielding Fetishes summoned by 3. Level: 52 Tiki Torchers Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire. Level: 60 Head Hunters Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.

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------------------------------------------------------------------------------ WITCH DOCTOR PASSIVE SKILLS Level: 10 Circle of Life Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. Level: 10 Jungle Fortitude Reduces all damage taken by you and your pets by 20%. Level: 13 Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. Level: 16 Gruesome Feast Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. Level: 20 Bad Medicine Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. Level: 20 Blood Ritual 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. Level: 24 Zombie Handler You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. Level: 27 Pierce the Veil All of your damage is increased by 20%, but your Mana costs are increased by 30%. Level: 30 Fetish Sycophants Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies Level: 30 Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. Level: 36 Rush of Essence Spirit spells return 30% of their Mana cost over 10 seconds. Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk Level: 40 Vision Quest Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. Level: 45 Fierce Loyalty All your pets get 100% of the benefit of your Thorns and Life regeneration items. Level: 50 Grave Injustice Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. Level: 55 Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.

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------------------------------------------------------------------------------ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- WIZARD The story of a Wizard is one of a rebel and nearly an outcast. They are renegades who can store tremondous Arcane Powers within their bodies unlike other magic users like the sorcerers who choose a safer way. Their attitude not only causes them to have far superior and greater destructive powers than their counterparts, but it also allows them the flexibility to control and demonstrate a skillful and fearful mastery over all elements. It is also said that more experienced Wizards can even bend the very fabric of time and also manipulate light itself. When they are not casting their powers, Wizards use Wands and Staves just to stay put of harm's way till they can muster up enough energy to finally disintegrate their opponents. Even though they have a few Close ranged skills, Wizards are well-suited to use their more extensive long-ranged powers. The pool of a Wizard's control extends to all elements including Flames, Lightning, Ice and great Whirlwinds thus granting them unequal might over the weakeness of all enemies they face. Wizards are especially attuned to destroying large hordes of enemies over an area and even though they do not have the strength to wear heavy armour, they can still cloak themselves in powerful defensive magic.

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------------------------------------------------------------------------------- Resource: Arcane Power The body of a Wizard courses with Arcane Power - their primary resource. The energy they can store within themselves is amazingly intense and they can use their abilities as if they were mere extensions to their bodies. Arcane Power is such that it regeneraes itself at a much higher rate than any other resource of any class and to a further extent, it is also possible for them to cast their lesser abilities for very long periods of time, virtually never exausting their vast pool of energy. The Greater Wizards are capable of more potent and powerful skills such as conjuring lightning storms and metors but such powefull spells wear them out because of which they have to endure a cooldown time before they can cast again ------------------------------------------------------------------------------- Attributes of the Wizard The Primary attribute of a Wizard is their Intelligence which is the greatest among all classes, thus reaching a level of 187 by the time they reach lvl 60. And Vitality is just as important and it rises by two points every level to reach a max of 127 - just as much as the Barbarian's. Strength and Dexterity are not the strong points of a Wizard; Rising by one point every level to a max of 67, because of which they are unable to weild Heavy Armor and are prone to taking damage because their dodge scores will be less too.

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------------------------------------------------------------------------------- WIZARD DEVELOPMENT STYLE This is the development style only for your first playthrough - till you reach level 31. Skill 1 - Spectral Blade The spectral blade skill allows you to summon a magic blade which will do a damage of 135% of weapon damage (the highest of all primary skills) to all targets in your path. You should use the Deep Cuts rune to cause an additional 35% weapon damage over three seconds. Skill 2 - Ray of Frost A beam of frozen Ice balsts the target for 215% weapon damage as Cold and slows the target by 30% for 3 secs. You should use the Cold Blood rune which reduces the cost of arcane power to 12 which helps in casting more spells. Skill 3 - Teleport One of the best skills in the game, this baility allows th Wizard to teleport to any location upto 35 yards away. The rune Safe Passage which allows you to shrug off 30% of the damage is a further addition to your defensive capabilities. Skill 4 - Blizzard The Blizzard is the best of the secondary defensive abilities again single powerful targets - although it is recommended to use the Energy Twister if you are facing multiple enemies. Skill 5 - Storm Armor You can shock your attackers with 70% of weapon damage incurred as lightning. Te only rune you can unlock by lvl 31 is Reactive Armor. Skill 6 - Archon Possibly the best of a Wizard's skills. This ability allows you to transform into a being of pure Arcane Energy for 15 secs and all your abillites are replaced by powerful versions of Arcon abilities. Your armour will also be increased by 40% and each enemy you kill in this form will add to the time you can stay in this form by 1sec. Passive 1 - Blur Decreases only melee damage by 20%. Passive 2 - Astral Presence Increase you pool of Resource by 20 and regeneration by 2 per sec. Passive 3 - Cold Blooded All forms of Cold damage dealt increased by 20%.

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------------------------------------------------------------------------------- ACTIVE SKILLS OF THE WIZARD WIZARD PRIMARY SKILLS Magic Missile Unlocked at: Level 1 This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, causing 110% weapon damage as Arcane. Runes Level 6 Charged Blast Increases the damage of Magic Missile to 143% weapon damage as Arcane. Level 13 Split Fire 3 missiles that each deal 50% weapon damage as Arcane. Level 31 Penetrating Blast Missiles have a 70% chance to pierce through their target and hit additional enemies. Level 42 Attunement Whenever Magic Missile hits a target you gain 4 Arcane Power. Level 52 Seeker Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane. ------------------------------------------------------------------------------- Shock Pulse Unlocked at: Level 3 This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning. Runes Level 9 Explosive Bolts Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. Level 18 Fire Bolts Cast bolts of fire that each deal 137% weapon damage as Fire. Level 33 Piercing Orb Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits. Level 47 Lightning Affinity Every target hit by a pulse restores 2 Arcane Power. Level 54 Living Lightning Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. ------------------------------------------------------------------------------- Spectral Blade Unlocked at: Level 11 This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies in your path for 135% weapon damage. Runes Level 19 Deep Cuts Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds. Level 24 Impactful Blades Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second. Level 35 Siphoning Blade Every enemy hit grants 1 Arcane Power. Level 51 Healing Blades Whenever the blades do critical damage, you are healed for 8% of the damage done. Level 57 Thrown Blade Extends the reach of Spectral Blade to 20 yards. ------------------------------------------------------------------------------- Electrocute Unlocked at: Level 15 This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. Runes Level 22 Chain Lightning Increases the maximum number of enemies that can be electrocuted to 6. Level 29 Forked Lightning Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit. Level 36 Lightning Blast Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning. Level 44 Surge of Power Gain 1 Arcane Power for every enemy hit by Electrocute. Level 59 Arc Lightning Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.

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------------------------------------------------------------------------------- WIZARD SECONDARY SKILLS Ray of Frost Unlocked at: Level 2 Cost: 20 Arcane Power Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds. Runes Level 7 Numb Increase the amount the target's movement is slowed to 60% for 3 seconds. Level 15 Snow Blast Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold. Level 28 Cold Blood Reduce casting cost to 0 Arcane Power. Level 38 Sleet Storm Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it. Level 53 Black Ice Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds. ------------------------------------------------------------------------------- Arcane Orb Unlocked at: Level 5 Cost: 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards. Runes Level 11 Obliteration Increase the damage of the explosion to deal 228% weapon damage as Arcane. Level 20 Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. Level 32 Arcane Nova Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. Level 45 Tap the Source Reduce casting cost to 20 Arcane Power. Level 55 Celestial Orb The orb will pierce through targets, damaging any enemy it passes through. ------------------------------------------------------------------------------- Arcane Torrent Unlocked at: Level 12 Cost: 20 Arcane Power Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location. Runes Level 18 Disruption Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. Level 25 Death Blossom Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane. Level 34 Arcane Mines Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. Level 49 Power Stone Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up. Level 57 Cascade Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane. ------------------------------------------------------------------------------- Disintegrate Unlocked at: Level 21 Cost: 20 Arcane Power Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills. Runes Level 26 Convergence Increase the width of the beam allowing it to hit more enemies. Level 30 Chaos Nexus When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane. Level 39 Volatility Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards. Level 48 Entropy The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane. Level 59 Intensify Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.

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------------------------------------------------------------------------------- WIZARD DEFENSIVE SKILLS Frost Nova Unlocked at: Level 4 Cooldown: 12 seconds Blast nearby enemies with an explosion of ice and freeze them for 3 seconds. Runes Level 12 Shatter A frozen enemy that is killed has a 50% chance of releasing another Frost Nova. Level 18 Cold Snap Reduce cooldown of Frost Nova to 9 seconds. Level 28 Frozen Mist Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds. Level 41 Deep Freeze If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds. Level 51 Bone Chill Enemies take 15% more damage while frozen or chilled by Frost Nova. ------------------------------------------------------------------------------- Diamond Skin Unlocked at: Level 8 Cooldown: 15 seconds Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks. Runes Level 14 Crystal Shell Increases the maximum amount of damage absorbed to 21707 damage. Level 20 Prism Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active. Level 32 Mirror Skin Reflects 50% of damage absorbed back at the attacker. Level 44 Enduring Skin Increases the duration of Diamond Skin to 8 seconds. Level 56 Diamond Shards When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies. ------------------------------------------------------------------------------- Slow Time Unlocked at: Level 16 Cooldown: 20 seconds Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%. Runes Level 23 Miasma Slow Time effects cling to enemies for 3 seconds after they have left the bubble. Level 29 Time Warp Enemies caught in the bubble of warped time take 20% more damage. Level 39 Time Shell Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%. Level 47 Perpetuity Reduces the cooldown of Slow Time to 16 seconds. Level 53 Stretch Time Time is sped up for any allies standing in the area, increasing their attack speed by 10%. ------------------------------------------------------------------------------- Teleport Unlocked at: Level 22 Cost: 15 Arcane Power Cooldown: 16 seconds Teleport through the ether to the selected location up to 35 yards away. Runes Level 26 Safe Passage For 4 seconds after you Teleport, you will take 30% less damage. Level 31 Wormhole After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again. Level 37 Reversal Casting Teleport again within 8 seconds will instantly return you to your original location. Level 43 Fracture Summon 2 decoys for 8 seconds after teleporting. Level 59 Calamity Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.

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------------------------------------------------------------------------------- FORCE Wave of Force Unlocked at: Level 9 Cost: 25 Arcane Power Cooldown: 15 seconds Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical. Runes Level 15 Impactful Wave Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds. Level 22 Force Affinity Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds. Level 32 Forceful Wave Increases damage to 260% weapon damage as Physical, but reduces Knockback. Level 39 Teleporting Wave Enemies caught in the Wave of Force have a 100% chance to be randomly teleported. Level 49 Exploding Wave Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake. ------------------------------------------------------------------------------- Energy Twister Unlocked at: Level 13 Cost: 35 Arcane Power Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path. Runes Level 19 Mistral Breeze Reduces casting cost of Energy Twister to 20 Arcane Power. Level 24 Gale Force Increases the damage of Energy Twister to 468% weapon damage as Arcane. Level 36 Raging Storm When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds. Level 41 Wicked Wind Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them. Level 52 Storm Chaser The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute ------------------------------------------------------------------------------- Hydra Unlocked at: Level 21 Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time. Runes Level 26 Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion. Level 33 Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning. Level 38 Venom Hydra Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool. Level 46 Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone. Level 56 Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground. ------------------------------------------------------------------------------- Meteor Unlocked at: Level 25 Cost: 60 Arcane Power Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds. Runes Level 29 Molten Impact Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds. Level 34 Star Pact Reduces the casting cost of Meteor to 35 Arcane Power. Level 43 Meteor Shower Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire. Level 48 Comet Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. Level 58 Liquefy If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds. ------------------------------------------------------------------------------- Blizzard Unlocked at: Level 27 Cost: 45 Arcane Power Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack. Runes Level 35 Grasping Chill After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%. Level 42 Frozen Solid Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds. Level 47 Snowbound Reduces the casting cost of Blizzard to 20 Arcane Power. Level 54 Stark Winter Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. Level 60 Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.

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------------------------------------------------------------------------------- CONJURATION Ice Armor Unlocked at: Level 14 Cost: 25 Arcane Power Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. Runes Level 21 Chilling Aura Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%. Level 31 Crystallize Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times. Level 42 Jagged Ice Melee attackers also take 100% weapon damage as Cold. Level 49 Ice Reflect Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold. Level 53 Frozen Storm A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor. ------------------------------------------------------------------------------- Storm Armor Unlocked at: Level 17 Cost: 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. Runes Level 23 Reactive Armor Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning. Level 33 Power of the Storm Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active. Level 37 Strike Back Increase the damage of the shock to 91% weapon damage as Lightning. Level 43 Scramble Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. Level 58 Shocking Aspect Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. ------------------------------------------------------------------------------- Magic Weapon Unlocked at: Level 20 Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes. Runes Level 27 Electrify Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. Level 35 Force Weapon Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit. Level 38 Conduit Attacks have a chance to restore 1 Arcane Power. Level 46 Venom Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds. Level 55 Blood Magic Attacks recover 1.5% of damage caused as Life. ------------------------------------------------------------------------------- Familiar Unlocked at: Level 22 Cost: 20 Arcane Power Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes. Runes Level 30 Sparkflint Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active. Level 40 Dartling Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. Level 44 Ancient Guardian Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. Level 50 Arcanot While the Familiar is active, you regenerate 2 Arcane Power per second. Level 57 Cannoneer The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards. ------------------------------------------------------------------------------- Energy Armor Unlocked at: Level 28 Cost: 25 Arcane Power Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. Runes Level 32 Absorption You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack. Level 41 Pinpoint Barrier Increases your chance to critically hit by 5% while Energy Armor is active. Level 48 Energy Tap Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active. Level 54 Force Armor While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. Level 60 Prismatic Armor Increases all of your resistances by 40% while Energy Armor is active.

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------------------------------------------------------------------------------- MASTERY Explosive Blast Unlocked at: Level 19 Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards. Runes Level 24 Unleashed Reduces the casting cost of Explosive Blast to 10 Arcane Power. Level 29 Time Bomb Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical. Level 39 Short Fuse Immediately release the energy of Explosive Blast for 225% weapon damage as Physical. Level 50 Obliterate Increases the explosion radius to 18 yards for 225% weapon damage as Physical. Level 56 Chain Reaction A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical. ------------------------------------------------------------------------------- Mirror Image Unlocked at: Level 25 Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. Runes Level 31 Simulacrum Increase the Life of your Mirror Images to 100% of your own. Level 37 Duplicates Summon 5 Mirror Images that have 25% of your Life each. Level 45 Mocking Demise When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds. Level 51 Extension of Will The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life. Level 58 Mirror Mimics Spells cast by your Mirror Images will do 10% of the damage of your own spells. ------------------------------------------------------------------------------- Archon Unlocked at: Level 30 Cost: 25 Arcane Power Cooldown: 120 seconds Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. Runes Level 36 Arcane Destruction An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards. Level 40 Teleport Archon form can now cast Teleport with a cooldown of 10 seconds. Level 46 Pure Power Decreases the cooldown of Archon to 100 seconds. Level 52 Slow Time Archon form can cast Slow Time that lasts for 8 seconds. Level 60 Improved Archon Increases the damage of all Archon abilities by 25%.

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------------------------------------------------------------------------------- WIZARD PASSIVE SKILLS Level 10 Blur Decreases melee damage taken by 20%. Level 10 Power Hungry Gain 30 Arcane Power whenever you are healed by a health globe. Level 13 Evocation Reduces all cooldowns by 15%. Level 16 Glass Cannon Increases all damage done by 15%, but decreases Armor and resistances by 10%. Level 20 Prodigy When you deal damage with a Signature spell, you gain 4 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute Level 24 Astral Presence Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. Level 27 Illusionist Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. Level 30 Cold Blooded Cold damage dealt to chilled and frozen targets is increased by 20%. Level 34 Conflagration Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. Level 37 Paralysis Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds. Level 40 Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second. The following skills are improved: Energy Armor Ice Armor Storm Armor Level 45 Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. Level 50 Critical Mass Critical Hits have a chance to reduce the cooldown of your spells by 1 second. Level 55 Arcane Dynamo When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute Level 60 Unstable Anomaly When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.

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