The Elder Scrolls V: Dawnguard Walkthrough [Guide]

Continue your adventure in Skyrim with this new DLC/expansion pack entitled The Elder Scrolls V: Dawnguard. New weapons, new locations, new abilities, and much more await you in this brand new story from the brilliant minds at Bethesda. But only one question remains: Will you be the vampire hunter, or you will be the vampire that is hunted?

The Elder Scrolls V: Dawnguard
Written by Dalton “Horror Spooky” Cooper
Copyright 2012

TABLE OF CONTENTS


1. How to start Dawnguard
2. Walkthrough

A. Dawnguard
B. Awakening
C. Bloodline

3. Vampire Walkthrough

A. The Bloodstone Chalice
B. Prophet
C. Chasing Echoes
D. Beyond Death
E. Seeking Disclosure
F. Unseen Visions
G. Touching the Sky
H. Kindred Judgment

4. Dawnguard Walkthrough

A. A New Order
B. Prophet
C. Chasing Echoes
D. Beyond Death
E. Seeking Disclosure
F. Unseen Visions
G. Touching the Sky
H. Kindred Judgment

5. Side Quests

A. Impatience of a Saint
B. Lost to the Ages
C. Gunmar Radiant Quests (Dawnguard)
D. Ancient Technology (Dawnguard)

6. Achievements
7. Conclusion

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HOW TO START DAWNGUARD
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Before you can even think about accessing this DLC, you need to download it of course! In order to download the DLC, go to the Xbox Live Marketplace and look for it with all the Skyrim stuff. Or you can simply boot up the game, go to Add-Ons in the main menu, click on it, and that should take you right to where you can purchase Dawnguard. Dawnguard costs 1600 MSP so make sure you’ve got enough funds.

Once you’ve downloaded Dawnguard, you will have to wait at the main menu after booting the game so that it can read the DLC that you already have. Once it has successfully loaded the DLC, start your game. At this point, I highly recommend making a special save so that you can reload this save and go back through the other version of the Dawnguard questline with your main character if that’s something that you wish to do.

In Skyrim, what you’ll want to do is head to any of the main cities. Just fast travel there and then you should be approached. Go through the conversation, and you will automatically have the quest DAWNGUARD added to your list of active quests.

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WALKTHROUGH
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A. DAWNGUARD
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To get this quest, please read the instructions above on “How to start Dawnguard”. Once you have this as an active quest, it will point you to the Dawnguard base, which is located a little south of Riften. Fast travel as close as you possibly can and then walk the rest of the way. You will have to go through a small cave in order to reach the actual area leading up to the Dawnguard base.

The road to the Dawnguard base is a peaceful one. There’s a lot of game, such as rabbits that hop along seemingly uninterested with the humanly (and vampiric) affairs unfolding in the world around them. As you move along the road, you may run into another potential Dawnguard recruit or two, perhaps expressing their nervousness about being recruited by a group of vampire hunters.

At any rate, enter the Dawnguard castle and speak with Isran, the leader of the Dawnguard. He will tell you about the recent surge in vampire attacks, and he asks you to join the Dawnguard in the fight against the vampires!

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B. AWAKENING
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Your new coordinates will lead you to a place called Dimhollow Crypt. Once again, fast travel as close as you possibly can. It’s located pretty close to the Lord Stone, so if you went hunting for those, you can fast travel there and have a very short walk. Enter the dungeon once you’ve located it at its location in the side of the mountain and be prepared for a fight.

Immediately inside the crypt, you will be attacked by Death Hounds as well as a few vampires. Kill the vampires and then loot their bodies for any possible valuables. There are dead Vigilants lying around on the ground here as well that may have very valuable items on them, so loot their corpses as well.

Your compass will lead you right to a gate, and there is no lever in the nearby area to unlock it. Find the small stream of water in this area and follow it. It will lead to a set of stairs with a treasure chest nestled between the stone stairs and the wall. Loot it and then head up the stairs. Loot the upstairs and pull the chain on the far wall to open the gate in the previous room. Return to that room and go through the now open gateway.

From there, it’s just a linear path. There will be two more closed gates that you will encounter. However, their levers are right next to them. There will be more vampires to contend with as well as a few reanimated skeletons, but for the most part, you shouldn’t have any trouble.

Keep making your way through the crypt. The second to last room will feature a Master Vampire and a revived giant spider. Kill the Master Vampire and the spider will then follow in his footsteps of, you know, being dead and everything. Continue until you reach a large chamber, with vampires talking amongst themselves.

Get rid of them and then follow the bridge to the strange stone circle in the middle of the cavern. Approach the pedestal in the middle and press A to interact with it. A purple flame will then pop up in a circle around the pedestal. Now go to each of the torches that are standing around the flames and keep pushing them one at a time into one of the three slots until there is a purple fire in each one of them. This will cause a mechanism to start turning its gears, and a monolith will rise in the center.

Approach the monolith and interact with it. The vampire named Serana, complete with an Elder Scroll slung over her shoulder, will fall out of it. Speak with her and this quest will be complete.

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C. BLOODLINE
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Serana will ask you to walk her back to her family’s island north of Solitude. Start making for the exit of Dimhollow Crypt, but be on alert; as you start to leave, gargoyles will spring to life and attack! Kill the gargoyles and continue out of the crypt. There may be a lever to pull here and a chain to pull there, but it’s straight-forward as you exit. Just as your compass and map to guide you and there will be absolutely no problems.

Outside of the crypt, fast-travel as close as you can to the next objective marker. You’ll be led to a small boat. Interact with it to head to the island in the distance. On the island, speak with Serana and then SAVE! SAVE! SAVE! SAVE! I believe this is the last point that you can really save before your destiny is set in stone. This is the point that the quest begins to split, and you have to choose either the Dawnguard or to be with the vampires.

When ready, go inside the castle. Watch as Serana and her father, Harkon, talk to each other and catch up a bit. Harkon will then talk to you, and he offers a reward for saving his daughter and of course, procuring that Elder Scroll for him. The reward he offers is to give you his blood and turn you into an extremely powerful vampire just like he is.

If you choose to deny the reward, you will then go the Dawnguard route of the story.

If you choose to accept the offer of becoming a vampire lord, you will then be taken to a dark chamber where your powers are shown off. In this chamber, you will go through a tutorial teaching you how to use your vampire powers. First you need to equip your ability to transform into a vampire lord by going to the magic section in the menu, go to powers, and then click on vampire lord transformation. Press RB to begin the transformation and turn into a vampire lord.

Now you are asked to play around with your abilities for a bit and to try to switch to melee mode. To switch to melee mode, click on the left analog stick. Finally, you’ll be shown how to switch between vampire powers by using the “favorites” menu with the d-pad. And you’ll also be shown the new vampire lord skill tree before Harkon is done talking your ear off. Harkon will then ask a favor of you. Skip to the Vampire Walkthrough section to continue the game down this path.

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VAMPIRE WALKTHROUGH
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A. THE BLOODSTONE CHALICE
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Listen to Harkon, who will then tell you to speak with Garan Marethi to tell him that “it’s time.” Speak with Garan and then listen as he tells a few other vampires of an apparent great event that is going to occur soon. Then follow Garan into the next room, where you will receive the Bloodstone Chalice.

Garan will give you your orders. You are to head to Redwater Spring and fill the Bloodstone Chalice with the blood that bubbles there, and you are then to add the blood of a powerful vampire to the chalice as well. With this information, head to Redwater Den on your map.

Once you’ll arrive, you’ll find a mostly destroyed house. Work your way through the rubble to find a hatch that leads into the den. Speak with the guard and then he’ll let you into the den. What you’ll find out is that Redwater Den is a skooma den. Icky. Following your objective marker on your compass, you will find a locked door. Pick the lock. It’s not all that likely that one of the druggies will see you, but if they do, they might attack. Lead them into the cave and then kill them and it won’t matter.

Work your way through the cave. There are no puzzles to this, but the path is somewhat twisted. Use your compass and you’ll be fine. There will be plenty of vampires to fight and all that jazz, but it’s an easy cave overall. Be sure to loot every body as well because you can find keys that unlock other areas in Redwater, so you won’t have to waste lockpicks trying to break into anything. Eventually you will reach the spot where the blood is bubbling out of the ground. Interact with it to fill the chalice.

A couple of vampires named Stalf and Salonia will crash the party. They’re both working for two different other vampires, get into an argument, and then it’s an all-out brawl between the three of you. Kill them both, which should be easy enough. The only thing to really watch out for is that Stalf can shoot lightning that drains your magic incredibly fast. When they’re both dead, loot their bodies and their blood will automatically be collected in the chalice.

With the chalice completed, exit Redwater Spring. Travel back to Garan and tell him of your success.

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B. PROPHET
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Next you have to speak to Harkon to find out what to do next. Go through his dialogue options, and then follow him back to the main hall to listen to his speech. When he’s done talking, speak to him again and you will be asked to find a Moth Priest to read the Elder Scroll that Serana delivered.

As you go to exit the castle, Serana will stop you and suggest that you visit the College of Winterhold to inquire about the Moth Priest that is known to be visiting Skyrim. She will also accompany you as a companion. There will be three different objectives, each one optional, but they will all lead to the same result.

Your first choice is to travel from city to city and ask all the innkeepers if they’ve seen the Moth Priest. Your second choice is to ask the various caravan drivers if they’ve seen the Moth Priest. And your third choice, which is the easiest, is to just go to the College of Winterhold’s library and speak with the librarian there to learn that the Moth Priest had visited the college and has since moved on to Dragon Bridge.

Go to Dragon Bridge now. Asking around about the Moth Priest will get you nowhere, but multiple people will suggest asking one of the guards. In my experience, the guards wouldn’t even have a dialogue box,  but don’t fret! – a young child knows the answer! Look for a little boy named Clinton. He can be found running around outside or in the basement of his home, sitting obediently in a chair. Speak with him and he will tell you that the Moth Priest was moving south with a caravan the last he saw.

Start heading south from Dragon Bridge, using the compass to know the direction you need to go. Less than a mile out of turn, you’ll find the caravan has been attacked, and there are dead bodies lying on the ground. Loot the bodies. The body with the objective marker above it will have the Vampire’s Note in its possession. Read the note to find out that the Moth Priest has been taken to a nearby cave.

Walk to the cave. There’s no fast-traveling necessary, as it’s just across the water a bit. Inside the cave, a few dogs will attack, as well as Dawnguard soldiers. By the way, at this point in the questline, Dawnguard troops will randomly attack you during your journey, since, you know, you are a vampire now and all. You can kill them and loot their armor and even their spiffy crossbows!

But back to the cave. Kill the Dawnguard soldiers and head up a level. You’ll find the Moth Priest behind a magical barrier. Kill everyone up here, and then loot all their bodies to find the weystone needed to shut the barrier down. The compass will then lead you to where you have to place the device, so go there and interact with it to bring down the barrier.

The Moth Priest will then attack. His attacks do a lot of damage, but it’s very easy to drain his health. Fight him until his health bar is depleted. He won’t die when this happens, but he will fall to the ground. That’s your cue to equip your Vampire’s Seduction power. You can do this by going to the menu, going to MAGIC, then POWERS, and then it should be near the bottom of the list.

Use your Vampire’s Seduction power on him. Then interact with him after he stands up to have the option to feed on him. Do so. Then interact with him again to start a conversation. Tell him to to Volkihar Castle. Then exit the cave yourself and fast travel to the castle. Go to Harkon and tell him you’ve completed the task as asked.

Since the Moth Priest is your thrall, only you can control him. Because of that, Harkon asks you to command him to read the Elder Scroll. Approach the Moth Priest and tell him to do just that. Listen to him read the scroll, and when he’s done talking, speak with Harkon again, which will in turn complete this quest and give you two new active quests, the latter of which runs simultaneously with the following quest.

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C. CHASING ECHOES
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Speak with Serana about where you can find the other Elder Scroll needed to fulfill the rest of the prophecy. She will admit that it is probable that her mother has it or knows where it is, but her mother has been missing for quite some time after abandoning her father. Go through the dialogue options, and eventually Serana will realize that perhaps her mother hid in the least obvious location — right in the very castle! Basically, the call is coming from inside the house.

With this information, exit the castle. Then hop in the water or traverse across the jagged rocks alongside the side of the castle to reach the next objective marker. This will point you right to where you can enter a somewhat closed off section of the castle. Jump down there, kill any enemies, go through the door.

This next area is like any other typical Skyrim dungeon, except expect gargoyles here and there as well as skeletons. If there’s a gate in the way, the chain isn’t too far. Just go through this dungeon like any other, and you will eventually reach a strange, derelict courtyard that brings back some bad memories for Serana.

Follow her around as she walks around the courtyard and reminisces. When she takes notice of the huge dial in the middle of the courtyard, you will be asked to investigate it. Look at the circles surrounding the dial. A few of them are blank, but the ones that aren’t contain symbols of the moon, representing it in its various stages. Your goal is to find the missing pieces of the dial and place them on the empty circles

Luckily for you, they aren’t hidden very well. Walk up the stairs and check the ground to find one of them. Another is tucked away behind the dead plants in Serana’s mother’s old garden. Another still can be found lying in the dirty water. Once you have them all, place them on the blank circles to activate the moondial. This will cause the dial to turn, revealing a secret passageway in the process.

Go down these new steps to reach the ruined tower. This is essentially a second dungeon, and man, is it twisty. It’s basically like a maze thanks to the fact that there are multiple stories that you have to ascend that are all right on top of each other. Just like for chains and gates, and when you have found a new batch of enemies, that means you’re going in the right direction. You’ll eventually reach a room that seems like a dead end. Serana will mention that there is probably a hidden door here. Indeed. Check the candlestick on the wall and turn it to open up a secret passage. Besides that, it’s all pretty straight forward Skyrim dungeon plunging stuff. Work your way up to the top of the tower, and you will find yourself in the laboratory of Serana’s mother.

This lab is pretty dark, so either turn up the brightness or grab a torch of some sort, because there is a lot of snooping to do in the dark areas of this lab. The first order of business is to find Serana’s mother’s notes, which can possibly give a clue of her whereabouts. Check the bookcases in the lab and look for a red book sitting on the shelves. Read it, Valerica’s Journal that is, and then pick it up.

Speak with Serana again. She will read through the notes, and she will discover that her mother has traveled to another dimension to escape. However, it’s possible to open a portal to that dimension using a few different ingredients that are written up in the journal. Serana gets busy to work at one of the enchantment tables as she creates a concoction of her own blood, and you’re tasked with gathering the other ingredients.

Lucky for you, there are shelves and shelves just filled with all the necessary ingredients. Collect the broken shards, the purified salts, and then the bone meal. The bone meal will be away from most of the other ingredients, sitting on a table on the lower floor that happens to be covered in various bones that once belonged to various creatures.

With all the ingredients gathered, go to the vessel on the second floor of the lab. Place all the ingredients in the vessel and then watch as a portal to the Soul Cairn opens up. If you need to make any preparations, go do that now, but I doubt you do. Conveniently, there is a door here that lets you step out onto the balcony so you can fast travel to a different location if the need arises. Speak to Serana and tell her you’re ready to enter the Soul Cairn.

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D. BEYOND DEATH
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Inside the Carin, go down the huge flight of stairs to reach the ground. Your objective is to find Valerica, but if you’d like, you can do some exploring in the Cairn. You can nab a side quest by speaking to the soul named Jiub, who wants his written works collected so he can finish his magnum opus. You can collect misc. objectives to complete for various other souls as well.

But when you’re done exploring this strange new area, follow the objective marker until you find Valerica. Go through the dialogue as she  and Serana chat it up. When the conversation has concluded, it’s now your turn to speak to Valerica. There is a field of energy blocking Valerica from the two of you, and in order to regroup with her, you have to defeat the three Boneyard Keepers in this realm.

Each Keeper is a hulking armored enemy with a scythe. When killed, you can loot their ghostly remains for a grand black soul gem worth a ton of money back in Tamriel. The location of all three will come up on your map as soon as this becomes your active objective, so head to each one in any order and kill them.

They will be helped out by variations on your typical skeleton enemies, with a few pretty strong types. Don’t be afraid to run away a bit to regain your health and stamina if the fight gets to be too much. One of the Keepers requires you to jump into a weird glowing crystal well thing, which will then teleport you to a ruins floating in the sky. An easy to defeat this one is to use the Unrelenting Force shout to send him flying off the top and falling to his death below. To exit this ruin, jump into the glowing purple well thingy again to return to the ground of the Soul Cairn.

After they’ve all been defeated, return to Valerica and tell her of your success. Then follow her through the large double doors when prompted. Before you can continue, a dragon known as Durenhviir will show up and attack! Luckily for you, this is actually an easy fight as he has weak defense and his attacks are virtually useless. However, he has a tendency of flying away and not letting you to get to him, so use Dragonrend to bring him down to Earth. The biggest threat during this fight is not actually the dragon; it’s those skeleton enemies! So keep an eye on them as well, but once you defeat the dragon, they will all disappear.

Speak to Valerica again once the dragon is defeated, then resume following her. She will lead you to a small room with lots of goodies, as well as a treasure chest containing the Elder Scroll. Loot the place and then speak with Valerica again. When she’s done talking, head back to Tamriel by returning to the portal that you created leading into the Soul Cairn.

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E. SEEKING DISCLOSURE
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This quest actually activates as soon as you receive the Chasing Echoes quest. This quest requires that you collect the other Elder Scroll, so it is active during the Chasing Echoes quest as well as the Beyond Death quest. Complete those two quests first.

When you finish Beyond Death, you will be back in Valerica’s lab. The compass will tell you to backtrack all the way to the castle through the two dungeons, but there’s a far faster way to return to the castle. There’s a door in Valerica’s lab that leads to a balcony. From the balcony, you can simply fast travel to the castle.

Inside the castle, speak with Dexion about the Elder Scroll.

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F. UNSEEN VISIONS
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Dexion has gone blind due to not properly preparing himself before reading the last Elder Scroll. However, he reveals that there is another way to read the scroll using Ancestor Moths. First, you’ll need a Moth Priest’s Knife located in the Ancestor Glade in Skyrim.

Fast travel to Falkreath and head into the mountains, using your map and compass as a guide. Once you find the cave that leads to the Ancestor Glade, go the center area. Seemingly floating in a stone structure is the Moth Priest’s Knife. Collect it and then walk over to one of the many Canticle Trees that are in this area. Interact with them to rip bark off of them.

Now whenever you walk into a swarm of Ancestor Moths, they will just keep flying around you. The swarms are hanging around the trees all over the glade. Just walk through at least seven of them to have enough Ancestor Moths. Then return to the center area and step into the pillar of light.

Open your menu and go to the BOOKS section. Find Elder Scroll (Blood) and then read it. After you read it, speak to Serana.

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G. TOUCHING THE SKY
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Your new goal is to try to find Auriel’s Bow before Serana’s father can get to it. Travel to the location on the map. Fast travel to the nearest area and then walk there. You will be lead into a cave system that features a bunch of waterways. As you travel in this area, you will encounter trolls, and you’ll also find a dead body with a note next it, and a treasure chest. Loot the treasure chest and be sure to take all three torches inside of it. Continue through the cave system until you come across a dead end, with the only choice to fall into the water below. Drop into the water and let the current carry you to Gelebor.

Gelebor is a Snow Elf, one of the only ones that aren’t a Falmer it seems, and he’s one of the protectors of Auriel’s Bow. Speak with him, and he will tell you of trials that will need to be completed in order to obtain Auriel’s Bow. A shrine will rise from the ground and a portal will appear in the back of it. Approach the portal and interact with it to enter the Darkfall Passage.

The Darkfall Passage is aptly named. It’s pitch black in this place, even if you try to cheat and turn the brightness up high. That’s why you need those torches. There are a ton of Falmer in this place as well, and they can prove to be quite the formidable foes. Fight your way through this extremely dark cave system, using the torches to light your path. Be wary of possible traps and look for chains and the like to pull in case you come across a dead end.

At the end of the Darkfall Passage you’ll find a spirit. Speak with him, and then another shrine will rise from the ground. Approach the pedestal in the middle of the shrine and interact with it to fill the Initiate’s Ewer. You now have to fill the Ewer with four more dips of basin water. Another portal will open up in this shrine, leading to the Forgotten Vale. Enter the Vale.

This area is outside and much brighter than the Darkfall Passage. There will be four different objective markers on your map. Three of them will be normal, but a fourth will be boxed, indicating that the objective is located inside of another area. Ignore the boxed one for now and instead travel to the other three that are located directly in the Forgotten Vale. These objective markers lead you to three different spirits to talk to that will in turn allow you to dip the Ewer into their three respective basins, leaving you with one more fill until the Ewer is completely full.

Now head to the boxed objective marker. It will lead into a glacier crevice, which turns out to be another dungeon. Work your way through it, fighting all the Falmer that you see. There aren’t any noteworthy puzzles here, but there are quite a few chests located in Falmer huts that are filled with good loot. This dungeon is sort of on the long side if it takes a while to kill the Falmer, but anyway, it will eventually lead you to the last spirit. Speak with him, fill the Ewer, and then exit the shrine by turning around and facing the bridge leading to the Inner Sanctum.

Walk across the bridge and then dump the contents of the Ewer into the basin in front of the Inner Sanctum. This will cause the large double doors to open up. Go through the doors and you will be inside the Inner Sanctum with a new goal of locating Galebor’s corrupted brother Arch-Curate Vyrthur.

Notice the numerous Falmer in these rooms that are frozen. Some of them will have items clutched in their frozen claws that can be taken, but sometimes they will spring back to life and attack. Luckily frozen enemies are easier to kill because there’s a chance that a single strike will smash them to bits. Work your way through this area, following the compass on the top of the screen.

You will eventually find Arch-Curate Vyrthur, but he will be blocked by a few icicles acting as a barrier. Listen to him talk, and then fight all the frozen Falmer that he brings to life. After the first wave is defeated, he will send a second wave. The third wave will include an Ancient Frost Atronarch to help the frozen Falmer fight. This foe happens to be particularly tough, so don’t take him likely. After a fourth wave is defeated, he will cause an explosion that destroys part of the Sanctum, and he’ll flee to the roof.

Follow him and then listen to him and Serana talk. Serana will angrily grab him and try to kill him, but he will use a power to knock her down. Your new objective is to now kill him. He’s got quite a bit of health, and his dagger deals extraordinary damage. Furthermore, he will probably summon another Ancient Frost Atronarch to help him out, but this time you won’t have to worry about killing it since draining his health bar completely will see the summoned beast disappear. Fight with him until he dies then loot his body for very valuable armor and weapons.

Gelebor will then rise from a shrine in the middle of the area. Speak with him, and then retrieve the bow from inside the shrine.

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KINDRED JUDGMENT
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The game will try to convince you to backtrack through the Darkfall Passage, but screw that. Fast travel to the castle, but be prepared for a battle. Go to Harkon and speak to him about the bow. This will then result in a battle with Harkon in his Vampire Lord form.

Harkon is very powerful as a vampire lord. He will float around the room, drain your magic, and drain your health as well. He will rarely swipe at you, but he will use his bat ability to teleport all over the place, and he will walk backwards to avoid your strikes. On top of that, he will summon a variety of undead monsters to help him out, but Serana should be able to handle them. Focus your attention on Harkon.

Every time you take Harkon’s health down about a quarter, he will teleport above the blood fountain and start regenerating his health. When he does this, equip Auriel’s Bow as well as the special arrows given to you by Gelebor. Then blast him quickly to stop his regeneration process.

Keep doing this until he dies. Afterwards, you can loot his ashes for valuables, speak to Serana have her join you as a permanent companion, and more.

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DAWNGUARD WALKTHROUGH
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A. A NEW ORDER
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Should you choose to deny Harkon’s gift, you will be banished from the castle. Stumbling out in the daytime, work your way to the boat and take it back to the mainland. Return to Isran and at Fort Dawnguard to inform him of what has happened. There is a chance that you will encounter vampires on the way to the fort.

After speaking with Isran, he will send you out to recruit two new people to join the Dawnguard cause. they are Sorine Jurard and Gunmar. They will both appear on your map simultaneously, but it doesn’t matter which one of them you speak to first. This guide will deal with them in the order that they are added to your active quests.

Speaking with Sorine can yield a possibility to bypass her quest. She refuses to rejoin the Dawnguard until you either give her a Dwarven gyro device, or if you find the ones she collected that were stolen by Mudcrabs. If you have a high enough speech ability, it is possible to persuade her to forget about the gyros and head to Fort Dawnguard.

If not, just follow the riverbank to the west to find the satchel lying on the ground. Take at least one of the gyros from it and then return it to Sorine. Kill any Mudcrabs that try to attack you, and once the gyro is returned, she will agree to join back up with the Dawnguard.

Gunmar will be found on a mountainside outside of a cave. He won’t talk to you unless all the enemies in the area are first killed. Then you can speak to him, and he will explain that he has been hunting a violent cave bear that has retreated into the cave. Go into the cave and fight your way through it. There’s nothing in there except a bunch of spiders. In the final room, you’ll find the cave bear and a giant spider. Kill them both and then speak with Gunmar again, and he will also agree to join the Dawnguard.

With both of them recruited, return to Fort Dawnguard yourself. Step inside and then listen to Isran’s speech.

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B. PROPHET
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From here on out, virtually every Dawnguard quest is very similar to the vampire storyline. However, there are slight differences. Numerous times throughout this Dawnguard portion of the guide, I will ask you to refer back to the vampire section if you are in need of further details for a specific quest.

Go to the second floor of Fort Dawnguard to meet up with Isran. If you talk to him and ask if the Dawnguard needs help with anything, this will get you two new misc. objectives that will in turn unlock a couple of Dawnguard-specific side quests. Follow Isran to another room, where he will lead you right to the vampire that you saved earlier, Serana.

Talk to Serana. Then talk to Isran again. You will now have to find a Moth Priest so that he can read the Elder Scroll. You have to find where he is. You can accomplish this by speaking to innkeepers or carriage drivers or you can go straight to the horse’s mouth and inquire about the situation at the College of Winterhold.

However you obtain this quest is irrelevant. Once you have the information needed, head to Dragon Bridge. Talk to the guards there, but on the Xbox 360 version, there is a glitch where the guards won’t give you the needed information. To bypass this glitch, speak with the child Clinton Lylvieve in the basement of his house, or just walk south from Dragon Bridge to stumble upon the wrecked carriage.

Loot the wreckage and grab the note off the vampire. They didn’t take him far away. Walk to the next area, fight and kill all the vampires in the dungeon, and then loot their bodies to find the Weystone. Place the Weystone in the designated area and the magical field around the Moth Priest Dexion will be lowered. However, he’s a bit crazy. Beat the hell out of him until his health bar is depleted and he will regain his composure and agree to head to Fort Dawnguard upon speaking with him.

Go back there yourself. Talk to Isran, then talk to Dexion and Dexion will read the Elder Scroll.

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C. CHASING ECHOES
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This quest is virtually exactly the same as the vampire version, so refer to that section. By the way, if you don’t have the other needed Elder Scroll, you will have to complete parts of the main quest in the main Skyrim storyline.

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D. BEYOND DEATH
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Refer to the vampire walkthrough.

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E. SEEKING DISCLOSURE
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Bringing the two Elder Scrolls to Dexion at Fort Dawnguard will result in this quest being completed, and it will automatically open up to the next quest.

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F. UNSEEN VISIONS
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Yet again, this quest is exactly like the Vampire version. Refer to the information provided for that quest above.

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G. TOUCHING THE SKY
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Just like the Vampire quest. This is a long quest, and make sure you have some torches before you enter Darkfall Passage. For much more detailed information about this quest, please just scroll up above to the vampire version to learn more.

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H. KINDRED JUDGMENT
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Finally, something that will be at least somewhat different depending on the faction you play as! As the Dawnguard, you have to fight your way into the castle, with your other Dawnguard troops and armored trolls and all of that jazz. Gargoyles will guard the castle gates, and vampires will try to hold off the Dawnguard in the castle hall.

Fight your way to Harkon and then do battle with him just as you did in the vampire walkthrough. Upon defeating Harkon, all of the vampires in the castle will have been eradicated. You can loot the castle if you’d like, but otherwise there’s no other reason to be there. On the other hand, if you were a vampire, then the castle is yours to own and all the vampires there will be under your dominion.

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SIDE QUESTS
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A. IMPATIENCE OF A SAINT
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While visiting the Soul Cairn, you may come across a spirit known as Jiub. Jiub is looking to finish his multi volume epic book saga, but needs your help finding his notes so that he doesn’t have to start back over from memory. His notes are scattered all across the Soul Cairn. Look in the various ruins for his notes, and once you’ve collected 10 pages, return to Jiub.

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B. LOST TO THE AGES
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C. GUNMAR RADIANT QUESTS
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While a part of the Dawnguard, you can speak with Gunmar after recruiting him to earn various Radiant Quests that can be completed. These quests may all have different names, but they all have the same objectives.

You first will have to travel to a specific town and ask around about a vampire or find evidence some other way. Then the location of the vampire will be added to your map, usually in a small dungeon. Travel there, fight through the dungeon, and then kill the vampire.

With the vampire dead, you have to return to Gunmar and report your success. Also keep in mind that you can pay Gunmar 500 gold to have an armored troll accompany you on these quests.

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D. ANCIENT TECHNOLOGY
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These are also radiant quests specific to the Dawnguard. You have to speak to Sorine to get them. She’s usually hanging around Gunmar, so she shouldn’t be hard to find. In fact, you could get quests from the both of them, go out, complete them both, then return to get double the reward right off the bat.

At any rate, her quests are a little different. She will ask you to find schematics for ancient technologies that can be used to help in the war against the vampires. These are oftentimes located in treasure chests protected by weak enemies, like bandits or something like that.

Upon retrieving the schematics, it’s also a good idea to loot the chests they’re kept in for a ton of awesome loot.

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ACHIEVEMENTS
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The Elder Scrolls V: Dawnguard adds 10 new achievements to unlock. Here is a comprehensive guide to unlock all 10 of the new achievements:

The Elder Scrolls V: Dawnguard Achievements [Guide]

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CONCLUSION
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I hope this guide helped you complete the Dawnguard DLC for Skyrim!

Stay tuned to Cheat Masters for all the latest on Elder Scrolls, including guides for any future DLC!