A complete and comprehensive walkthrough game guide for The Last of Us. And it’s spoiler free too!
|¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯| S T R A T E G Y G U I D E |_ _| | | | | | ___| | | | | | | | | B Y | | | |_| | | |___ | | | | | | A B S O L U T E S T E V E | | | | | ___| | | | |¯| | | | | | | | | | | | GAMERGUIDES ENHANCED VERSION FOUND HERE: | | | | | | | ¯¯¯| | | | | | | | | gamerguides.com/the-last-of-us ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯| .´¯¯¯¯¯`. .´¯¯¯¯¯¯`.|¯¯¯¯¯¯¯| | | | || __ |_ _| | | | _ || | |___| | | | | | | | | `. ` . | | VIDEO SUPPORT: | | | | | | `. `. | | | | | | | | `. | | |supercheats.com/walkthrough/the-last-of-us | | | ¯ ||¯¯¯| | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | _ || | | | | | | ¯¯¯|| | | || `´ | | | |_______|| | | | `.______.´ | | ¯¯¯ ¯¯¯ ¯¯¯ .´¯¯¯¯¯`. |¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| .´¯¯¯¯¯¯`. | _ || | | | | || __ | | | | || |¯¯¯ | | | || | |___| F A C E B O O K | | | || | | | | | `. ` . | | | || ¯¯¯| | | | | `. `. facebook.com/absolutesteve | | | || | | | | | `. | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | || |¯¯¯ | | | ||¯¯¯| | | | | | || | | | | || | | | | ¯ || | | ¯ || `´ | `._____.´ |___| `._____.´ `.______.´ G U I D E O F T H E M O N T H J U L Y 2 0 1 3 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 0 0 % S P O I L E R - F R E E ! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ _____ ______ ____ _ _ _____ ______ ____ | __|| _ || __ || __|| | | || _ || __ || \ | | | | | || | | || | | | | || | | || | | || |\ | | |__ | | | || |__| || |__ | | _ | || | | || |__| || | | | | __|| | | || __|| __|| || || || | | || __|| | | | | | | | | || |\ \ | | | || || || | | || |\ \ | | | | | | | |_| || | \ \ | |__ | || || || |_| || | \ \ | |/ | |_| |_____||_| \_\|____||_______||_____||_| \_\|____/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Post-apocalyptic settings in media are popular nowadays. The destruction of human civilization has been envisioned in many different ways, ranging from aliens to zombie-viruses, from self-inflicted nuclear destruction to an all- destroying meteor slamming into our planet. The Last of Us picks a variation of the 'virus nearly wipes out human life as we know it' scenario, choosing the Cordyceps fungus and applying it to human brains instead of ants. Interestingly, we live in an age in which we're apparently enlightened enough to start reflecting on the possibilities of how our species could come to their end. Calling playthroughs of videogames with post-apocalyptic scenery 'reflection' might be a bit of a stretch, but developers nonetheless plunge into a reflective activity, crafting situations in which players (otherwise known as 'mass society') can start feeling what it's like living in a lonesome world full of threats. Even if a playthrough of The Last of Us cannot properly be called reflection, perhaps it can act as an encouragement to initiate such an activity. It may be fun to *play* in (ultimately unrealistic) virtual post-apocalyptic lifeworlds, but to physically inhabit such a world or ones similar to it - no matter how hard it is to truly imagine the human condition under those circumstances - surely has to be awful. Idealism appears to be a foul word these days, but though defeatism is one of its enemies, it still seems that good ideas - combined with bare truths - ultimately have to steer our global village through the 21st century. The Last of Us could, if only on a relatively small scale, inspire people to start reflecting on more realistic scenarios for the late 21st century. We have a great responsibility - both on an individual and collective level - to leave the world as a better place for our lineage (any reasonable person at least has the *intention* to do so), and one can seriously question if we're doing enough, facing what seems to have been turned into a 'liability' by some. There's more to wealth than just economic growth (ecological pollution equals 'growth', since the cleaning up of wastes equates generating jobs), there's more to politics than just politicians talking (depending on how extreme a viewpoint the one end of a political spectrum takes, the closer 'moderate' parties can get to these extreme viewpoints without it being noticed by most people; a dangerous development that requires citizens to become more politically involved). Even though I certainly hope that you as my reader don't agree with everything I say, this foreword has been written first and foremost to present the game you're about to play in a light that is pretty much absent from the videogame industry. Games are 'supposed to be' fun and entertaining, they 'shouldn't contain too much realistic political themes' but mere caricatures of real policies instead, so the argument goes. I would instead argue that narrating videogames, especially as they rapidly replace literature and a wide diversity of other cultural activities and phenomena, are *exactly* the right place to sketch real- world problems, existential and ecological problematique, and that developers have a socio-cultural responsibility to actively explore those themes that are underrepresented in our current Western social consciousness. A developer's refusal to do so (in the case of videogames strongly driven by narrative) would be an insult to the intelligence of any adult gamer. Arguments 'considering the current market' reflect the hidden hollow ideology of many mainstream developers; the argument essentially states that 'companies are paying attention to what gamers want, isn't that great?' That's the world upside down; one should create something great in order to attract a (new) audience, not create something because it is conforms to the expectations of a market! The latter means the creator doesn't have ideas of their own but 'fortunately' does know which existing ideas are popular under the currently dominant gamer age (and gender) demographic. I'd say that if you don't have any ideas of your own, you have no place in any creative industry. Year after year, new 'blockbuster titles' replace their mindless predecessors, whose stories have been long forgotten, just as the majority of identical 'new' stories will be forgotten. But there's hope still for intelligent 'adult' (18+) gamers. It seems that with the aging of 'older generations' of gamers, a new 'adult' market is slowly opening up, of which developers are only slowly becoming aware. While a promising thought for the future, it remains foolish should an entire segment of the gaming industry's market (women included) be put away in the freezer for twenty years; after a few years, most of it will be rotten. For the time being we'll have to take our individual responsibility to move beyond videogame narratives and explore the most urgent societal themes all by ourselves, or perhaps with a little help from our friends of the declining literary world. As such, hopefully The Last of Us manages to inspire beyond being a mere captivating experience. ______ ______ _ _ _ _______ _ _ _ _____ | __ || __ || || \ | ||__ __|| || \ | || ___| A recent poll showed | | | || | | || || \ | | | | | || \ | || | that some people still | |__| || |__| || || \ | | | | | || \ | || | __ print out FAQs. I will | ____|| __|| || |\ \| | | | | || |\ \| || || | hereby kindly request | | | |\ \ | || | \ | | | | || | \ || | | | that if you prefer to | | | | \ \ | || | \ | | | | || | \ || |_| | print out (parts of) |_| |_| \_\|_||_| \_| |_| |_||_| \_||_____| this FAQ that you use ______ _____ _ _ ____ _ _ recycled paper from certified and | __ || _ || | | || __|\ \ / / sustained sources, such as the FSC | | | || | | || | | || | \ \ / / (Forest Stewardship Council) | |__| || | | || | | || | \ v / certification indicates. Obviously we | ____|| | | || | | || | | | will want to continue enjoying real forests | | | | | || | | || | | | besides digital nature, and I'm sure you've | | | |_| || |__ | || |__ | | heard of that substance called oxygen. |_| |_____||____||_||____| |_| Turns out to be quite crucial for your ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ brain functions. ____ _____ _ _ _____ _______ _ _____ _ _ _____ | \ | _ || \ | || _ ||__ __|| || _ || \ | || __ | | |\ || | | || \ | || | | | | | | || | | || \ | || | \| | | | || | | || \ | || |_| | | | | || | | || \ | || |___ | | | || | | || |\ \| || _ | | | | || | | || |\ \| ||___ | | | | || | | || | \ || | | | | | | || | | || | \ | | | | |/ || |_| || | \ || | | | | | | || |_| || | \ ||\__| | |____/ |_____||_| \_||_| |_| |_| |_||_____||_| \_||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This guide cost me over $120,- and over hundred hours to create and have it available on DAY 1. If you find this guide helpful, consider one of the following options to donate: 1. Paypal donation at: [email protected] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2. Make a purchase at Amazon.com by searching for your item through my referral search box (this grants me 4% profit with no additional costs for you), found at: shillatime.org/amazon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you very much for your consideration! _______ _____ _____ _ ____ _____ ____ |__ __|| _ || __ \ | | | __| | _ || __| | | | | | || | ) )| | | | | | | || | | | | |_| || |_/ / | | | |__ | | | || |__ | | | _ || _ ( | | | __| | | | || __| | | | | | || | \ \ | | | | | | | || | | | | | | || |__) )| |__ | |__ | |_| || | |_| |_| |_||_____/ |____||____| |_____||_| ____ _____ _ _ _______ ____ _ _ _______ _____ | __|| _ || \ | ||__ __|| __|| \ | ||__ __|| __ | | | | | | || \ | | | | | | | \ | | | | | | \| | | | | | || \ | | | | | |__ | \ | | | | | |___ | | | | | || |\ \| | | | | __|| |\ \| | | | |___ | | | | | | || | \ | | | | | | | \ | | | | | | |__ | |_| || | \ | | | | |__ | | \ | | | |\__| | |____||_____||_| \_| |_| |____||_| \_| |_| |_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Use Ctrl+F to find what you're looking for, and copy/paste the brackets []. I. CONTROLS, BASICS & TIPS [BSC] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1.1 Controls .......................... [BSC-1] 1.2 Menu Options ...................... [BSC-2] 1.3 Difficulty ........................ [BSC-3] 1.4 Movement .......................... [BSC-4] 1.5 Healing ........................... [BSC-5] 1.6 Crafting/Item Upgrades ............ [BSC-6] 1.7 Parts & Workbenches ............... [BSC-7] 1.8 Melee Combat ...................... [BSC-8] 1.9 Basic Enemy Tactics ............... [BSC-9] II. WALKTRHOUGH [WLK] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 2.1 Hometown: Prologue ................ [WLK-1] 2.2 The Quarantine Zone: 20 Years Later [WLK-2] 2.3 The Quarantine Zone: Outside ...... [WLK-3] 2.4 The Quarantine Zone: The Slums .... [WLK-4] 2.5 The Quarantine Zone: The Cargo .... [WLK-5] 2.6 Outskirts: Outside ................ [WLK-6] 2.7 Outskirts: Downtown ............... [WLK-7] 2.8 Outskirts: Museum ................. [WLK-8] 2.9 Outskirts: The Capitol Building ... [WLK-9] 2.10 Bill's Town: The Woods ............ [WLK-10] 2.11 Bill's Town: Safehouse ............ [WLK-11] 2.12 Bill's Town: Graveyard ............ [WLK-12] 2.13 Bill's Town: High School Escape ... [WLK-13] 2.14 Pittsburgh: Alone and Forsaken .... [WLK-14] 2.15 Pittsburgh: Hotel Lobby ........... [WLK-15] 2.16 Pittsburgh: Financial District .... [WLK-16] 2.17 Pittsburgh: Escape the City ....... [WLK-17] 2.18 The Suburbs: Sewers ............... [WLK-18] 2.19 The Suburbs: Suburbs .............. [WLK-19] 2.20 Tommy's Dam: Hydroelectric Dam .... [WLK-20] 2.21 Tommy's Dam: Ranch House .......... [WLK-21] 2.22 The University: Go Big Horns ...... [WLK-22] 2.23 The University: Science Building .. [WLK-23] 2.24 Lakeside Resort: The Hunt ......... [WLK-24] 2.25 Lakeside Resort: Cabin Resort ..... [WLK-25] 2.26 Bus Depot: Highway Exit ........... [WLK-26] 2.27 Bus Depot: Underground Tunnel ..... [WLK-27] 2.28 The Firefly Lab: The Hospital ..... [WLK-28] 2.29 Jackson: Epilogue ................. [WLK-29] III. APPENDICES ¯¯¯¯¯¯¯¯¯¯ 3.1 Trophies .......................... [APX-1] 3.2 Optional Dialogue ................. [APX-2] 3.3 Training Manuals Locations ........ [APX-3] 3.4 Comic Books Locations ............. [APX-4] 3.5 Firefly Pendant Locations ......... [APX-5] 3.6 FAQs .............................. [APX-6] IV. VERSION HISTORY, CREDITS, COPYRIGHT [VCC] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____ _____ _ _ _______ ______ _____ _ _____ | __|| _ || \ | ||__ __|| __ || _ || | | __ | | | | | | || \ | | | | | | | || | | || | | | \| | | | | | || \ | | | | | |__| || | | || | | |___ | | | | | || |\ \| | | | | __|| | | || | |___ | | | | | | || | \ | | | | |\ \ | | | || | | | | |__ | |_| || | \ | | | | | \ \ | |_| || |__ |\__| | |____||_____||_| \_| |_| |_| \_\|_____||____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BSC] _.——————._ PS3 GAME CONTROLS [BSC-1] _.——————._ | L2 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | R2 | /|—´¯¯¯¯¯¯`—|\ /|—´¯¯¯¯¯¯`—|\ //| L1 |\\______________________________//| R1 |\\ ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\ //' `. S O N Y .´ '\\ /' .——. ' ' .——. '\ / |UP| \ ____ ____ / ( /\ ) \ ( .——. \/ .——. ) [ SL ] [ ST > ( .——. `——´ .——. ) | |LT > < RT| | ¯¯¯¯ ¯¯¯¯ | ( [] ) ( () ) | .( '——' /\ '——' )_ .——. _( `——´ .——. `——´ ). \ |DN| `. ( PS ) .´ ( >< ) / ´ `. '——' .´¯¯`. \ `——´ / .´¯¯`. `——´ .´ ` | `._ . LA . ) ( . RA . _.´ | | ¯—._____.—. ' L3 ' |__________| ' R3 ' .—._____.—¯ | | /\ `.__.´ /¯¯¯¯¯¯¯¯¯¯¯¯\ `.__.´ /\ | | / `._ _,´ `._ _,´ \ | | / ¯¯¯¯ ¯¯¯¯ \ | ' .´ `. ' \ .´ `. / `._ _.´ `._ _.´ ¯¯¯¯¯ .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`. ¯¯¯¯¯ | UP = UP | /\ = TRIANGLE | | DN = DOWN | [] = SQUARE | | LT = LEFT | () = CIRCLE | | RT = RIGHT | >< = CROSS | | | | | L1 = L1 TRIGGER | R1 = R1 TRIGGER | | L2 = L2 TRIGGER | R2 = R2 TRIGGER | | | | | LA = LEFT ANALOG | RA = RIGHT ANALOG | | L3 = L3 (PRESS) | R3 = R3 (PRESS) | | | | | SL = SELECT | ST = START | | | | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | PS = PLAYSTATION BUTTON | `.____________________________________________.´ .——————————————————————————————.——————————————————————————————————. | FIELD COMMAND: | ACTION: | |——————————————————————————————|——————————————————————————————————| | Left Analog | Movement | | Right Analog | Adjust Camera | | L3 (Press Left Analog) | Look (situational) | | R3 (Press Right Analog) | Flashlight Toggle | | Shake Controller | Temporarily recharge flashlight | | Directional pad (Left/Right) | Select Weapons | | Directional pad (Up/Down) | Consumable Items | | Left Analog (back) + Cross | 180 turn | | Cross | Climb | | Square | Melee Attack | | Circle | Crouch/Get up | | Triangle | Interact/Pick-up | | R1 | Reload (without aiming) | | | Arc throw (while holding a bottle| | | or brick + while aiming) | | | Blind throw (while holding a | | | bottle or a brick) | | R2 | Listen mode (hold) | | L1 | Aim | | L2 | Sprint/Break free | | L1 + R1 | Aim + Fire/Throw | | L1 + R2 | Shoulder Switch | | START | Pause | | SELECT | Craft | '——————————————————————————————'——————————————————————————————————' _____ _____ _____ _ ____ _____ | __ \ | _ || __ || || __|| __ | | | ) )| | | || | \|| || | | | \| | |_/ / | |_| || |___ | || | | |___ | _ ( | _ ||___ || || | |___ | | | \ \ | | | | | || || | | | | |__) )| | | ||\__| || || |__ |\__| | |_____/ |_| |_||_____||_||____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ MENU OPTIONS [BSC-2]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ GAME: [DIFFICULTY: Easy/Normal/Hard/Survivor] ¯¯¯¯¯ [SUBTITLES: On/Off] [GAME HINTS: On/Off] [STRATEGIC TIPS: On/Off] [TUTORIAL HINTS: On/Off] [GORE: On/Off] [LISTEN MODE: On/Off] [MELEE PROMPTS: On/Off] CONTROLS: [AIMING; SENSITIVITY: Adjustable Bar] ¯¯¯¯¯¯¯¯¯ [AIMING; HORIZONTAL: Normal/Flipped] [AIMING; VERTICAL: Normal/Flipped] [CAMERA; HORIZONTAL: Normal/Flipped] [CAMERA; VERTICAL: Normal/Flipped] [SHOW CONTROLS] [RESET DEFAULTS] DISPLAY: [BRIGHTNESS] ¯¯¯¯¯¯¯¯ [RESET DEFAULTS] AUDIO: [VOLUME; SFX: Adjustable Bar] ¯¯¯¯¯¯ [VOLUME; MUSIC: Adjustable Bar] [VOLUME; SPEECH: Adjustable Bar] [VOLUME; MOVIE: Adjustable Bar] [OUTPUT; FORMAT: Default/Stereo Speakers/Stereo Headphones/ Dolby Pro Logic II] [OUTPUT; CENTRE SPEAKER: Small/Large] [OUTPUT; DYNAMIC RANGE: Default/Maximum/Wide/Normal/Narrow/Midnight] [RESET DEFAULTS] LANGUAGE: [TEXT: English/Francais/Italiano/Deutsch/Español/Dansk/Português/ ¯¯¯¯¯¯¯¯¯ Nederlands/Suomi/Norsk/Svenska/Russian/Polski/Greek/Cesky/Türkce [SUBS: English/Francais/Italiano/Deutsch/Español/Dansk/Português/ Nederlands/Suomi/Norsk/Svenska/Russian/Polski/Greek/Cesky/Türkce [SPEECH: English/Francais/Italiano/Deutsch/Español/Português/Russian/ Polski TUTORIALS: Depending on how far you've progressed in the game, various tutorials ¯¯¯¯¯¯¯¯¯¯ appear here. If you're a beginner it's worthwhile to check all new entries in this section. RESTART ENCOUNTER: Restarts the game from the last checkpoint. Especially handy ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ when you're discovered by enemies while you wanted to do a full stealth run. DIFFICULTY [BSC-3]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Depending on the difficulty, you'll find more or less items during your quest for survival. The harder the difficulty, the less items you'll find. You'll still be able to find all collectibles regardless the difficulty you're playing on. Note: Not all items disappear on harder difficulties. Weapons, Skill Pills, Parts, Training Manuals, Comics and Artefacts can be gotten during any of your playthroughs. The harder the difficulty, the more damage you take from enemy blows. Some enemy attacks (such as a Clicker grapple) retain their instant-kill effect on all difficulties. Enemies will also notice you considerably more quickly the harder the difficulty. The Easy difficulty also has an additional option for 'Lock On Aiming', which makes it easier to shoot targets. The Survivor difficulty doesn't have a Listen Mode nor Melee Prompts for in-game combat. You'll want to be very familiar with the game before attempting it. MOVEMENT & SOUNDS [BSC-4]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joel can crouch/sneak, walk, run and dash. Compared to running, other movements are either slower (sneaking, walking) or faster (dashing). As a rule of thumb: The faster you move, the more noise you make. Sneaking/moving while crouched is very quiet, but not completely silent, and Clickers will still be able to hear you when getting (very) close. .———————————————————————————.——————————————————————————————.———————————————————. | MOVEMENT TYPE: | SPEED (COMPARED TO RUNNING): | AMOUNT OF NOISE: | |———————————————————————————|——————————————————————————————|———————————————————| | Sneaking while aiming | 3.5x slower | Very quiet | | Listen Mode | 2.75x slower | Very quiet | | Walking while aiming/ | 2.75x slower | Very quiet | | preparing to throw | | | | Sneaking (crouched) | 0.4x slower | Very quiet | | Walking (slow - fast) | 2x - 3.5x slower | Quiet | | Running | Nominal speed | Noisy | | Dashing | 0.25x faster | Very noisy | '———————————————————————————'——————————————————————————————'———————————————————' Avoid making unnecessary sounds. The 'click' of an empty gun, or the sound of reloading can trigger enemy responses, especially from Clickers. HEALTH & HEALING [BSC-5]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Joel starts the game with five health bars. You can increase his maximum health by collecting Skill Pills and purchasing the 'Maximum Health' skill. If you're injured there are several ways to patch yourself up. Health Kits can be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in various places but cannot be placed in your inventory - you'll have to use them right away. .———————————————.————————.———————————————————————————————. | HEALING ITEM: | HEALS: | HOW TO GET: | |———————————————|————————|———————————————————————————————| | Health Kit | 3 bars | Found; Crafted: Rag + Alcohol | | Health Can | 1 bar | Found | | Health Bar |1/2 bar | Found | '———————————————'————————'———————————————————————————————' CRAFTING/ITEM UPGRADES [BSC-6]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The following items can be combined or used to create the following: Health Kit = Rag + Alcohol Shiv = Blade + Binding Molotov Cocktail = Rag + Alcohol Nail Bomb = Blade + Explosive Smoke Bomb = Blade + Explosive Melee Weapon Modification = Melee Weapon + Blade + Binding It (initially) takes two seconds to craft these upgrades. The Nail Bat grants one instant-kill bar, which appears underneath the (four) smaller bars, which indicate how many regular slashes you have left. More importantly, this instant-kill attack is also a stealthy attack; nearby enemies are not alarmed when you use your upgraded melee weapon. A Runner typically takes four slashes, or one normal Wooden Stick. The Lead Pipe has nine regular bars and allows you to take down two Runners (and have one bar left). PARTS & WORKBENCHES [BSC-7]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Collect Parts to upgrade your weapons at Workbenches. MELEE COMBAT [BSC-8]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are various ways to take out enemies. Especially on higher difficulties it's worth the trouble to defeat enemies by stealthily strangling them, or alternatively killing them with bricks to conserve your scarce ammunition. Approach an enemy from the back by sneaking towards them, the press triangle to grab them. After this you can either kill them with a Shiv (triangle) or strangle them (Runners only, press square). If you're discovered, use walls and other strong objects to your advantage. Should a Runner grab Joel while close to a wall, there will be more time for you to input the button presses. If Joel attacks Runners or Marauders while close to walls or objects he's likely to perform deadly moves, especially when you corner your foe against a wall or big object. If you sneak up on a Runner with the intention of strangling them or killing them with a Shiv and they turn around the instant you wanted to grab them, Joel will throw them on the floor and crush their head with his foot. This is an instant kill, but unlike a stealthy strangle/Shiv move, this does alarm any nearby enemies, so it's not the preferred action. Killing enemies with bricks or bottles helps to conserve ammunition, but is not soundless. Equip a brick to smash your enemy's head; in the case of a Clicker, quietly approach it from the back and smash it three times. You can also stun enemies by throwing bottles/bricks at them; rushing towards them allows you to get several melee punches in, but be careful around Clickers - they might grab you if you're not fast enough. The stun effect from a bottle/brick lasts 5 seconds. Equip melee weapons (Wooden Sticks, Lead Pipes) to kill your opponents more effectively. Melee weapons break down and have bars to indicate how many (enemy-hitting) slashes you have left. Some melee weapons, such as the Wooden Stick can be upgraded (in a Nail Bat for example); this grants an instant-kill bar which can be used on one enemy. This (slightly bigger) bar appears under the regular bars. Most importantly, it is also a stealthy attack; other nearby enemies won't be alarmed when you kill an enemy with your upgraded melee weapon! .—————————————————————————————————————————————————————————————.——————————. | SITUATION: | SECONDS: | |—————————————————————————————————————————————————————————————|——————————| | Input time after grabbing a Runner | 4 | | Time it takes to strangle a Runner | 6.5 | | Time it takes to shiv a Runner | 2.5 | | Time-frame to break free from Runner grapple | 2.5 | | Time-frame to break free from Runner grapple (against wall) | 5 | | Time-frame to break free from Clicker grapple | ~1 | '—————————————————————————————————————————————————————————————'——————————' BASIC ENEMY TACTICS [BSC-9]: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Infected Runners: These are in the earliest stage of the fungal infection and ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ haven't lost their vision yet, so stay out of their sight. Runners are just as fast as a dashing Joel and are usually encountered in groups. If a group of Runners overwhelms Joel, press R2 to break free from their slashes and dash to safety. All types of attacks (Ranged, Melee or Stealth) are effective against Runners, but try to conserve your scarce ammunition. Infected Stalkers: Stalkers are in the second phase of the fungal infection. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ They are very fast and will actively hunt Joel; there's no sneaking around once they have detected you. If they grab you, quickly press square (as with Runners) to free yourself, then quickly melee them to death. The same combat tactics apply to Stalkers as Runners. Infected Clickers: Clickers are in the third stage of the fungal infection and ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ have fully lost their sight. They compensate their lack of vision by using echolocation clicks, pinpointing the exact location of even the slightest noises. Clickers are much harder to take down than Runners and cannot be strangled; the only way to kill them stealthily is by using a Shiv. Never approach a Clicker up front or they'll grab you; in order to break free you'll have to use a precious Shiv. Alternatively you can distract Clickers by making a noise (throwing a brick or bottle will do the trick). Should it come to (ranged) combat, note that it takes at least two headshots to down a Clicker. Should you manage to land a first headshot, the Clicker will be briefly stunned, allowing you to take the second headshot slightly more easily. Killing a Clicker with a brick is best done by approaching it from the back (never from the front, or it'll grab you); once the triangle button appears, instead quickly tap square. Bashing the brick against its head three times will do the trick. An alternative method to kill a (sole) Clicker is to stun it by throwing a brick (or bottle) at it. IF, and only IF the Clicker is stunned, QUICKLY dash towards it and rapidly melee it to death. This is a dangerous method and you need to be ruthless during the melee spree or the Clicker could grab you. Alternatively you can hit it three times, back away, stun it again, then finish it off. In either scenario, be warned that this is a tricky method to pull off correctly. Clickers are not as fast as Runners but are almost as fast as a running/jogging (not dashing) Joel. Infected Bloaters: These large foes are in the final stage of the fungal ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ infection and move rather slowly. They can sustain a lot of damage; Molotov Cocktails and Nail Bombs are effective on them. Do not get close to them and do not try to sneak up on them; any kind of close contact means instant death. The Bloater will also hurl dangerous spore bombs at you, which you'll naturally want to avoid. _ _ _____ _ _ _ _______ _ _ ______ _____ _ _ ____ _ _ | | | || _ || | | | / /|__ __| | | || __ || _ || | | || __|| | | | | | | || | | || | | | / / | | | | | || | | || | | || | | || | | | | | | | _ | || |_| || | | |/ / | | | |_| || |__| || | | || | | || | _ | |_| | | || || || _ || | | ( | | | _ || __|| | | || | | || || || _ | | || || || | | || | | |\ \ | | | | | || |\ \ | | | || | | || | ||| | | | | || || || | | || |__ | | \ \ | | | | | || | \ \ | |_| || |_| || |_||| | | | |_______||_| |_||____||_| \_\ |_| |_| |_||_| \_\|_____||_____||____||_| |_| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[WLK] IMPORTANT NOTE: This walkthrough was written for the 'Hard' difficulty. It is ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ in any case recommended that you play the game on Hard your first time through, or it may very well be much too easy. Only if you're an inexperienced gamer and have difficulties with the controls should you play on Normal (or Easy). The most notable difference between difficulties is the amount of items you'll find during your journey. The harder the difficulty, the fewer items you'll find. It's thus quite likely you'll find items not listed in (the current version of) this guide when you're playing on Normal or Easy, although you'll still find everything else just fine (which should be more than enough). The following notation is used (in item checklists) to indicate which difficulties grant an item: (E/N/H/S). A ?-mark indicates that it's still being researched whether or not the item is available on that difficulty or not. H O M E T O W N: P R O L O G U E [WLK-1] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the scene you'll get out bed as Sarah. You can inspect the phone one more time, but it doesn't do much good. It's also possible to check out the birthday card on the desk. After this, head through the door and search the bathroom to read a newspaper which has a frontpage article about the infected.. Inspect Joel's bedroom to find used tissues everywhere indicating his single man's life and .. Well, actually not, he cleaned them up of course. Looks like the city's in big trouble according to the journal. Head downstairs after this and check the ringing cellphone in the kitchen; Uncle Tommy again. Looks like dad left a note on the fridge saying he's home late. Well, life happens, right? Maybe he's in his working room on the other side of the house? Indeed, a long scene triggers soon after you enter. While you're in the car you can look around and zoom in by pressing L1. When you're required to do so, press square multiple times to get out of the car. After this, run down the street while staying close to Tommy. Do not wander too far off or you'll be instantly killed. Should you get grabbed by one of the Runners walking in the street, you'll have a chance of pushing them away. Follow the street and head around the right corner; move past the fire truck and go into the alley on the right side of the street when Tommy tells you to. Push away the Runner and follow Tommy through the back alleys. Quickly head inside the restaurant, then move to the far end of the hill to conclude the prologue. _____ _ _ _______ _______ ____ ______ | __ || | | || || || __|| __ | | | \|| | | || || || || || || || | | | | | | |___ | | | || || || || || || || |__ | |__| | |___ || | | || ||_|| || ||_|| || __|| __| | || | | || | | || | | || | | |\ \ |\__| || |_| || | | || | | || |__ | | \ \ |_____||_____||_| |_||_| |_||____||_| \_\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ T H E Q U A R A N T I N E Z O N E: 2 0 Y E A R S L A T E R [WLK-2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Walk close towards the couple and overhear their conversation, then follow Tess through the main street. If you bump into one of the security guards, they'll push Joel down on the street; do it a second time, they'll kill him. You can see what happens with infected people at the corner of the street; needless to say, that's not what you want. Speak with the couple on the right side of the street to trigger an optional conversation. If you move closer to the security guards in the armored vehicle you can overhear their conversation; the same applies to the two guys standing at the corner of the building around the corner. When you're ready, follow Tess to the gate, then head inside the building she's headed towards. Move to the back and help Tess move a cabinet out of the way. T H E Q U A R A N T I N E Z O N E: O U T S I D E [WLK-3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 9mm Handgun (E/N/H/S) [ ] 4 Handgun Ammo (E/N/H/S) [ ] 3 Parts (E/N/H/S) [ ] Firefly Pendant (David Michael Vigil - 102) (ALL) [ ] 2 Handgun Ammo (E/N/H/S) [ ] Health Bar (E/N/H/S) [ ] Note To Brother (ALL) [ ] Health Bar (E/N/H/S) [ ] Health Bar (E/N/H/?) [ ] Firefly Pendant (Ben Glueck - 106) (ALL) VIDEO SUPPORT: tinyurl.com/noczteg ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drop down and move around the corner to get your gear (backpack, flashlight and [9MM HANDGUN + 4 AMMO]). Boost Tess up at the wooden planks and head inside the building. Outside you can have a short optional conversation with Tess; follow her to the other side of the area and look for the ladder behind the car. Place it against the building and go inside. Inside the kitchen you can find [3 PARTS] (which are used for upgrading weapons, something that can only be done at Workbenches). Search the other room to find a [FIREFLY PENDANT (DAVID MICHAEL VIGIL - 102)]. Head downstairs and go through the hall. Whenever there are spores, Joel will automatically put on his gasmask, so you don't have to worry about him getting infected. Move through the hole in the wall in the next room and remove the beams to continue. In the next room, grab the [2 HANDGUN AMMO] and either kill or ignore the guy that got stuck. Not too far up ahead you'll encounter three Runners. You'll have to strangle the first one by sneaking up behind it and pressing triangle to grab it, followed by square to strangle it. Ignore the two feasting Runners and move inside the kitchen, where you can find a [HEALTH BAR]. You can't take it with you, so if you're not injured simply ignore it. Head upstairs and enter the room behind the closed door, but remain crouched so that the two Runners below can't hear you. Here you'll find a [NOTE TO BROTHER] and a [HEALTH BAR]. Sneak over the wooden planks and drop down, then follow Tess inside another building. Move through the hole in the wall and get the plank for Tess, then go up and move across. You can find another [HEALTH BAR] at the end of the catwalk, should you need it. Drop down and at the end of the alley, move underneath the fire escape to reach a small square. Look at the tree directly in front of you; it has a [FIREFLY PENDANT (BEN GLUECK - 106)] hanging in it, which you'll need to shoot in order to collect it. Enter the building Tess goes into, then enter the market area. T H E Q U A R A N T I N E Z O N E: T H E S L U M S [WLK-4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Drafting Notice (ALL) [ ] Wanted Poster (ALL) [ ] Warehouse Key (ALL) [ ] Health Bar (E/N/H/S) [ ] Health Can (E/N/H/S) [ ] Health Kit (E/N/H/S) [ ] Shiv (E/N/H/S) [ ] Shipping Manifest (ALL) [ ] Shiv (E/N/H/?) [ ] Docks Note (ALL) [ ] Wooden Stick (E/N/H/-) VIDEO SUPPORT: tinyurl.com/qex7wpw ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can get more optional dialogue by going over to the stores to the right. Follow Tess through the market when you want to continue with the story. Move through the bus and you'll reach a small square. Before continuing, look for the [DRAFTING NOTICE] near store in the left corner. You can also find the [WANTED POSTER] next to the fence, featuring Marlene of the Fireflies. Follow Tess and you'll bump into a couple of hired goons of Robert. You don't have a lot of ammo, so make every shot count and loot their bodies afterwards. If you run out of ammunition completely, you'll have to take them out with melee attacks, but this could cost you some of your health instead. Follow Tess through the alleys until you have to drop through a hole in a fence. Here, quickly move down the street to sneak up on the patrol outside to strangle him, then move close to the windows of the building. When the two guards inside are done conversing, sneak up on the one closest to the window and strangle him; Tess will kill the other one. Loot his body for the [WAREHOUSE KEY] and search the other room for a [HEALTH BAR] should you need it. There's also a [HEALTH CAN] next to the trash near the doorway. In the next area, wait for the guy standing in the doorway to stop looking your direction; he'll actually only do this once, so you can strangle him fairly quickly. Do wait until the other guy heads upstairs. Hide behind the door and follow the guard upstairs so you can strangle him here. Don't touch anything that could make a sound and continue over the walkway, but don't come too close to the railing or the guard downstairs could spot you. Grab the [HEALTH KIT] at the corner and hide behind the wall until one of the two guards comes walking your direction. He'll just turn his face against the wall - the dumbest AI move ever - so you can safely strangle him. Head back and go around the other way - again stay away from the opening in the railing - and look for a [SHIV]. Now head back the way you came, go back down and quietly approach the guy below, but beware of the guy on the first floor. You can strangle the guy whenever the guard on the first floor starts moving away so that you're just out of sight. With him gone, go back up, head left and strangle the final guard. Open the garage door on the ground floor by pulling down the chain. In the shipment area are quite a lot of guards on patrol, so you'll want to take a sneaky route to take out every single one of them without wasting precious ammunition. Head left and move beyond the containers until you reach one of the guards; he'll soon be walking away from you inside a container, so strangle him there. Now move towards the hangar, but make sure you're not spotted. There are two guards on patrol here, and several standing on watch. It's possible to take them all out by stealth, and one such way to do it is the following. First you'll want to hide behind the small brown container next to a green one. There are to the left of a stacked pile of containers, to the right of a large shipment container you can walk through, and one of the guards will be standing next to it every once in a while. That's the perfect time to strangle him, but only when the second guard on patrol is already about to lean back against the larger stack of crates; at that time, strangle the first guard, immediately sneak to the second and take him out as well. It may require a short wait, but it's definitely a safe and sound method for doing it. You can now go back outside the way you came and move behind the guard standing on watch there. Search nearby the railing to also find the [SHIPPING MANIFEST]. It's also worthwhile to search between the containers you snuck past at the very beginning to find a [SHIV] between the ones in the middle. If you head back inside and search the right side of the hangar, you can find the [DOCKS NOTE] behind a small container. There's also a [WOODEN STICK] here if you hadn't already gotten one from the guard you strangled. Move to the other side of the hangar and go sneak through the container to strangle the guard standing on watch nearby. Although the coast *looks* clear, it's actually not. One last guard is standing behind the crates right before the office. If you want to take him out with a melee move, there's no other choice but to hurl a bottle or brick to the left side of the area and approaching him from the back as quickly as you can. T H E Q U A R A N T I N E Z O N E: T H E C A R G O [WLK-5] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/2) Binding (E/N/H/S) [ ] (1/4) Blades (E/N/H/S) [ ] 7 Parts (E/N/H/S) [ ] Wooden Stick (E/N/H/-) [ ] 3 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/-) [ ] Firefly Pendant (Philip Liu - 105) (ALL) VIDEO SUPPORT: tinyurl.com/qg36tdb ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Enter the office and chase Robert as quickly as you can; if he gets away you'll have to try again. When you've caught up with him, a scene plays. Afterwards, search the table in the middle of the area for [(1/2) BINDING], [(1/4) BLADES] and [7 PARTS]. There's also a [WOODEN STICK] near the car wreck should you need it. Follow Marlene through the alley and go up the fire escape's ladder. Drop down through one of the roof's windows that Marlene enters and search this room for [3 PARTS]. Help open the heavy blue door and follow Marlene outside. You'll have to sneak past (or strangle) several guards in this area. Go upstairs and sneak into the building. When you strangle the one guard, Marlene will take care of the other. Search one of the cabinets in this room for [(1/2) BLADES] and move to the far back. Hop through the window to sneak up on the guard standing close to the crates (not the one further away) and stay crouched. A guard in the distance will execute someone and stand in the middle of the street. There's also one final guard who patrols the stairs. Whenever he's going back down, first dispatch the guard closest to you (also near some crates) and then take out the other guard out in the open. Wait for the last guard to return while hiding behind some crates near the stairs and sneak up on him; and that's that! You can have an optional dialogue with Marlene if you walk towards the bodies of the executed Fireflies on the bridge. Head downstairs and follow Marlene through the building until a scene plays. After that, Ellie will join you. Check on one of the bodies in the street to find a [FIREFLY PENDANT (PHILIP LIU - 105)]. Move down the steps and head through the alley. In order to reach the fire escape, pull the container near the fence towards it. Simply head up and make your way to the room at the end of the halls. T H E O U T S K I R T S: O U T S I D E [WLK-6] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Tess' List (ALL) [ ] Patrol Routes Map (ALL) [ ] (1/4) Blades (E/N/H/S) [ ] (1/2) Binding (E/N/H/-) [ ] 5 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/S) When you wake up, check the small table with the lantern in the other room to find [TESS' LIST]. Go inside the other room, have a word with Tess, then activate the generator in the hidden room by pressing triangle at the right time three times in a row. Ride the elevator down and search the right side of this room for the [PATROL ROUTES MAP]. Head through the tunnel and go up the ladder. Outside, simply head through the truck up ahead to trigger a scene. Move through the hole and hide behind the vehicle. Run and hide behind the car to the left and from here, quickly drop down the trench. Dash towards the end, then move through the sewage pipe and drop down. Hide behind the wall and move left; you'll want to avoid being seen by any of the guards, and it'd be a massive waste of ammo trying to kill them (which isn't possible, you don't have enough ammunition for all of them). Stay out of their search beams and move close to the rock wall of the trench, then curve around the corner and make a run for the second sewage pipe. Move through and quickly drop down to the left. Quickly climb up and move to the right side before going up the hill to find [(1/4) BLADES]. When you reach the top, hide behind the wooden planks and head for the stairs. Drop down and hop through the windows at the end, then search the desk to find [(1/2) BINDING]. Head through the garage door afterwards. Move towards the car and sneak to the right side of the area. As you proceed, one guard will start searching this section, so try moving behind him to perform a stealthy takedown. Press onward and hide behind cabinets and desks, then hop in the truck and make your way to the end of the street. Crawl through the sewage pipe and follow the linear area until you reach a hole in the wall. Continue down the hall and stay low on the left side. The room to the left, at the end of this hall contains [5 PARTS] on a desk and [(1/2) BLADES] in one of the lockers. Head down the other tunnel and you'll soon enough reach the next area. T H E O U T S K I R T S: D O W N T O W N [WLK-7] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 5 Skill Pills (E/N/H/S) [ ] Evacuation Leaflet (ALL) [ ] 5 Parts (E/N/H/S) [ ] Firefly Pendant (Joseph Lenz - 113) (ALL) [ ] 5 Parts + 1 Parts (E/N/H/S) [ ] Field Ops Log (ALL) [ ] 2 Handgun Ammo (E/N/-/-) [ ] (1/4) Blades (E/N/H/-) [ ] (1/2) Blades (E/-/-/-) [ ] (1/4) Binding (E/N/-/-) [ ] (1/4) Blades (E/N/H/-) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/4) Blades (E/N/-/-) [ ] (3/4) Binding (E/N/H/S) [ ] Rag (E/N/H/S) [ ] Alcohol (E/N/H/S) [ ] (1/2) Binding (E/N/H/-) [ ] (1/2) Blades (E/N/-/-) [ ] (1/4) Blades (E/-/-/-) [ ] 5 Handgun Ammo (E/N/-/-) [ ] 25 Parts (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] Health Bar (E/N/H/S) [ ] (3/4) Alcohol (E/N/-/-) [ ] Rag (E/N/H/-) [ ] Health Bar (E/N/H/S) [ ] Health Kit (E/N/-/-) [ ] Wooden Stick (E/N/H/-) [ ] Revolver (ALL) [ ] Shiv (E/-/-/-) [ ] Lead Pipe (E/N/-/-) [ ] Health Bar (E/-/-/-) [ ] Health Bar (E/N/H/-) [ ] Health Can (E/N/-/-) [ ] Wooden Stick (E/N/-/-) [ ] Health Can (E/N/-/-) [ ] Wooden Stick (E/N/H/S) [ ] Health Bar (E/N/-/-) [ ] 2 Revolver Ammo (E/N/-/-) [ ] 1 Revolver Ammo (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/-) [ ] Health Bar (E/N/H/S) [ ] (1/4) Blades (E/N/H/-) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/2) Blades (E/N/H/-) [ ] (1/4) Blades (E/N/H/-) [ ] (3/4) Binding (E/N/H/S) [ ] 4 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] Molotov (E/N/H/S) [ ] Rag (E/N/H/-) [ ] Firefly Map (ALL) [ ] Health Bar (E/N/H/-) [ ] Wooden Stick (E/N/H/-) [ ] Note to Derek (ALL) [ ] 50 Parts (E/N/H/S) [ ] Health Bar (E/N/H/?) [ ] Health Can (E/N/H/S) VIDEO SUPPORT: tinyurl.com/pbud5qq ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Move underneath the viaduct and start climbing it. There's a hole in the fence allowing you to drop down to a closed-off area. Search the flowers close to the car wreck near the viaduct to find [5 SKILL PILLS (E/N/H/S)]. Crawl back underneath the structure following the stream, then head up and keep going until you reach an intersection. A little further down the street you'll notice several sheets of paper lying on the ground; search here to find the [EVACUATION LEAFLET (ALL)]. You can safely ignore the dead end street to the left as there's nothing to be found, so head down the road following Tess and Ellie. Before traveling up, search the truck immediately left of this path to spot [5 PARTS (E/N/H/S)]. Follow Tess and Ellie, then move through the nearby building. Before entering the Goldstone building, travel to the square in the far back of the area, which has several trees in it. There's a [FIREFLY PENDANT (JOSEPH LENZ - 113) (ALL)] hanging in the tree to the far end. Instead of wasting ammunition, look for a brick or bottle behind it and throw it at the pendant to make it drop down. Enter the building and ignore the room to the left, which doesn't contain any items. Inspect the fresh corpse, then head through the closed door next to the stairs and search the long table to find [5 + 1 PARTS (E/N/H/S)]. Head upstairs and grab the [FIELD OPS LOG (ALL)] from nearby the body, as well as [2 HANDGUN AMMO (E/N/-/-)]. Ignore the doorway on level 5 for now and head all the way up to find [(1/4) BLADES (E/N/H/-)], [(1/2) BLADES (E/-/-/-)] and [(1/4) BINDING (E/N/-/-)]. Back downstairs at level 5, remove the dead Clicker who's blocking the door and search the drawer in the back of this room to find [(1/4) BLADES (E/N/H/-)]. There are [5 SKILL PILLS (E/N/H/S)] in the cabinet closeby. Crawl underneath the fallen cabinets to reach the adjacent office. Before heading through the next door, search the other sides of the desks to spot [(1/4) BLADES (E/N/-/-)] and [(3/4] BINDING (E/N/H/S)]. Unlock the door with the help of Tess and a short scene will play. Note: It is impossible to die in this scene. You can find a [RAG (E/N/H/S)] and some [ALCOHOL (E/N/H/S)] in the next room, although Tess will grab one of these and hand it over to you the second you grab the other item. These can be combined into Health Kits. It's not recommended to use a Health Kit to patch yourself up at this time (even though Tess tells you), as you'll run into a couple of healing items soon enough. The closed door in the adjacent room can only be unlocked by using a shiv, but there are plenty of items inside the storage room behind it, so it's well worth the trouble: [(1/2) BINDING (E/N/H/-)], [(1/2) BLADES (E/N/-/-)], [(1/4) BLADES (E/-/-/-)], [5 HANDGUN AMMO (E/N/-/-)] and [25 PARTS (E/N/H/S)] can be found in the cabinet to your immediate left, and [10 SKILL PILLS (E/N/H/S)] in the one behind it. Head through the main hall and enter the room at the end; here, boost Tess up, then climb up yourself with her help. After the scene, there are several ways to deal with the Clicker. Your goal is to get to the scaffolding at the other side of the hall; this isn't too hard since you can easily distract the Clicker by throwing bottles or bricks across the room. There are, however, some items you might want to collect in this area, so killing the Clicker (or avoiding it while searching, which is scarier) has its benefits. One way to kill the Clicker would be to use your gun, but that would be a plain waste of ammunition; the preferable dispatching method here is crushing its head with a brick. In order to do this you must equip a brick and sneak close behind the Clicker (until the triangle 'grab' prompt appears; do NOT press triangle though, it's not much use here). When you're close enough behind it, press square several times to crush its head. You may want to distract the Clicker first by throwing a bottle down one of the hall's doorways to approach it more easily from behind. With the Clicker out of the way, feel free to search the place thoroughly. You can find a [HEALTH BAR (E/N/H/S)] in one of the desks inside the main office (along with various bottles and bricks). If you've already got full health, this won't be of use. The restroom contains more useful supplies: [(3/4) ALCOHOL (E/N/-/-)] and a [RAG (E/N/H/-)]. Should you have lost any more health, a [HEALTH BAR (E/N/H/S)] in a cabinet near the ledge you climbed up should help balance things out. With all said and done, climb over the scaffolding to continue. A [HEALTH KIT (E/N/-/-)] can be found next to the body. Hop downstairs and pull the cabinet up to clear the passage. Follow Tess and Ellie outside to reach the lower (4th) level. Head through the doorway and turn right to find a [WOODEN STICK (E/N/H/-)]. To the left you'll find a [REVOLVER (ALL)] with 6 bullets inside. Make your way to Tess and Ellie and the situation you're in becomes apparent; you'll have to go down to clear the area, meaning four Runners and one Clicker need to be killed. There are several ways to do this, and while it's certainly possible to rush into the action guns blazing, that's definitely not recommended seeing how scarce ammunition is. A more stealthy approach is definitely advisable: Start by dropping down and picking up the [LEAD PIPE (E/N/-/-)] and [SHIV (E/-/-/-)] near the corner straight ahead. Crouch and move around the corner to spot a Runner with his back turned towards you. It's a 100% safe and supplies-saving stealth kill if you sneak up on him and strangle him by first pressing triangle as it comes up, followed by square. You can find a [HEALTH BAR (E/-/-/-)] on the concrete block he was standing next to. Move back to the corner you came from and check the distant hall for a Runner who patrols it; he'll head through the doorway to the left of the far end of this hall and come back out of another one closer to you. As soon as he exits that room, move down the hall until you reach the intersection; stay in the hall you're currently in and when no one is looking, move behind the nearby desk. When the runner returns (in the hall) and heads inside the room at the end of this hall, follow him inside to strangle him; do this when he's standing still, or a split second after this for the safest result. In this room you can find a [HEALTH BAR (E/N/H/-)], a [HEALTH CAN (E/N/-/-)] and a [WOODEN STICK (E/N/-/-)]. (Alternatively you can also choose to first kill the Runner in the main hall; the nearby Clicker won't notice a stealthy strangle - your choice.) When the coast is clear, move back to the desk in the hall you previously hid behind, and closely monitor the Runner that regularly stands close to the nearby doorway; when he turns his back on you, quickly sneak up and strangle him. (Be warned though, he'll first turn around, so wait until he starts walking further away from you for a guaranteed stealthy strangle - Clickers do not hear this type of takedown, so you're safe.) This leaves us with only one more Runner and Clicker. There's a [HEALTH CAN (E/N/-/-)] on the nearby cupboard should you need it (now or later). Head back inside the hall you came out of and sneak to the far end; don't move too close to the corner however. When the Runner in the area around the corner turns his back on you and starts walking away, take your chances and sneak up on him for some strangling fun. If done correctly, only the Clicker is left, standing still in the middle of the area. Grab a brick from nearby the concrete pillar, quietly approach it (until the triangle button prompt appears, which you don't want to press) and melee it to death with it. If something goes wrong during all of the above, you can either restart the encounter or take out the remaining foes and cherish the fact that you've already conserved some ammunition. You can find a [WOODEN STICK (E/N/H/S)] near the same concrete pillar where you found the above brick, and a [HEALTH BAR (E/N/-/-)] on the desk in the nearby corner. There's also [2 REVOLVER AMMO (E/N/-/-)] near the body in the main area. With the lobby thoroughly explored, head up the concrete path to find another body with [1 REVOLVER AMMO (E/N/H/S)]. Move the cabinet out of the way so Tess and Ellie can pass, then hop over and explore this room to find [(1/2) ALCOHOL (E/N/H/-)], a [HEALTH BAR (E/N/H/S)] and [(1/4) BLADES (E/N/H/-)]. Tip: If you haven't crafted anything so far, now's an excellent time to do so. Craft a Shiv and a Health Kit to make room in your inventory, allowing you to collect more supplies. Head down by going sideward and crawl underneath the concrete floor to reach a relatively spacious area. Descend further down and crawl underneath the opening, then turn left and move through the tunnel with the skeleton. Proceed until you reach a large sign that reads 'Oliver LLF'. Instead of going down immediately, follow the upper path and move along the wall to the right in order to find [5 SKILL PILLS (E/N/H/S)] and [(1/2) BLADES (E/N/H/-)]. Head down to find [(1/4) BLADES (E/N/H/-)] and [(3/4) BINDING (E/N/H/S)], then head down and search the blue bench to find [1 PARTS x4 (E/N/H/S)]. You can find [5 SKILL PILLS (E/N/H/S)] next to the phones on the left side of the area. The dead Firefly leaves you with a [MOLOTOV (E/N/H/S)] and a [RAG (E/N/H/-)]. You can find the [FIREFLY MAP (ALL)] near the escalator. Proceed by moving through the opening on the other side of the room, near the vending machines. The room ahead is crawling with Clickers; fortunately you can find a Shiv in the cabinet to your left. If you already have three Shivs you can grab the nearest Clicker (but *only* from behind) and use a Shiv to dispatch it stealthily. Sneak towards the left to spot a female runner feasting on a body; curve around and grab her from the back to silently strangle her. You can find a [HEALTH BAR (E/N/H/-)] and a [WOODEN STICK (E/N/H/-)] in the nearby destroyed general store, as well as the [NOTE TO DEREK (ALL)] by going behind the counter. Further down this hall, a Runner is standing still in the corner, but this leftmost hall is also guarded by a Clicker. It's best to turn back and head for the entrance. From here, make your way to the right side of the area, avoiding the Clicker in the right part of the main area. When you've reached the rightmost hall, you can either continue onward to the far end or optionally collect some items. It just so happens that the safe you found a note about is located in the shop to your (initial) right, in the corner of the area, but it also just happens to be the home of a Runner who's standing in front of it, faced towards you. While you can still grab it and perform a melee move on it, Clickers will hear this and come investigate. Quickly grab the [50 PARTS (E/N/H/S)] from the safe, sprint to the other side of the area and hide until things have settled down. When you're ready, make your way back to the rightmost hall and move to the far end. The Clicker here can be killed by using a brick (from its back). If you're heard, either sprint for safety and hide, or grab the nearby ladder to access the next area - in either way that's where you'll need to go. Tip: Keep a brick with you before heading up the ladder; you never know when it may come in handy (hint: soon enough). Note: If you've lost health, you can find a [HEALTH BAR (E/N/H/?)] in the middle of the Clicker-infested area, and a [HEALTH CAN (E/N/H/S)] in the store to the upper right (not too far from the final exit). Both are fairly risky places, so be warned. T H E O U T S K I R T S: T H E M U S E U M [WLK-8] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/4) Blades (E/N/H/-) [ ] Wooden Stick (E/N/H/?) [ ] Medical Pamphlet (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] 1 Revolver Ammo (E/N/H/S) [ ] (1/2) Blades (E/N/H/S) [ ] (1/2) Blades (E/N/H/-) [ ] (3/4) Alcohol (E/N/H/-) [ ] Firefly Pendant - Michael Kiper 109 (ALL) [ ] (1/4) Blades (E/N/H/?) [ ] Health Can (E/N/H/-) [ ] (1/2) Blades (E/N/H/-) [ ] 4 Handgun Ammo (E/N/H/S) [ ] Alcohol (E/N/H/-) [ ] 3 Revolver Ammo (E/N/H/S) [ ] Rag (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] 25 Parts (E/N/H/S) VIDEO SUPPORT: tinyurl.com/k6tgvoa ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you're back outside, head up to reach the downtown area. You'll need to climb over the truck to the right, but that's impossible without some sort of boost. Unfortunately, the house nearby contains the cabinet you're looking for, along with three (inactive) Runners. Sneak inside (through the destroyed wall near the truck) and strangle the first Runner to your left. Head back outside and enter the house from the other side to strangle the second Runner. The third one poses no real threat after this, and can again be killed with a melee move. Also search this house for [(1/4) BLADES (E/N/H/-)], found inside one of the drawers on the wall. Push it against the truck, then climb over. Turn around and search the inside of the truck to find a [WOODEN STICK (E/N/H/?)] and a [MEDICAL PAMPHLET (ALL)]. Open the garage door up ahead to trigger a scene. In this room, search the inside of the red truck container for [5 SKILL PILLS (E/N/H/S)], then check out the Workbench next to the door in the left corner. Workbenches can be used to upgrade your weapons by using parts you've scavenged along your journey. You cannot upgrade/craft and holsters right now (since those also require 1 Tool), but you upgrades for your 9MM Pistol and Revolver are available. Tip: You can get all first upgrades for both your 9MM Pistol and Revolver if you've collected all possible Parts up until now. Save your Skill Pills for later; Skills like Maximum Health, Weapon Sway and Shiv Master are more useful than what you can currently boost. In the next room, grab the [1 REVOLVER AMMO (E/N/H/S)] from the desk and head inside the door on the other side; in this small room, look for [(1/2) BLADES (E/N/H/S)] in one of the desks, then enter a large room. Inspect the right side of this room, underneath the collapsed floor, to find [(1/2) BLADES (E/N/H/-)] and [(3/4) ALCOHOL (E/N/H/-)] next to some crates. Head up by moving over the collapsed floor and hop on the left side of the floor and, while standing with your back against the wall, move to the far end to find a [FIREFLY PENDANT (MICHAEL KIPER - 109). Head upstairs and make your way through the rooms. Before going through the doorway next to a broken showcase with an antique suit on a mannequin, check the nearby cabinet for a [(1/4) BLADES]. Lift the beam up ahead for Tess and Ellie, then follow the tunnel to reach an area with Clickers. If you've still got a brick in your inventory, equip it to waste the first Clicker (by approaching it very slowly and carefully from the back). Retreat inside the tunnel and wait for the other Clickers to back away. (Be sure to back away far enough, or they will pull you back out). Unless you want to sneak past it, and assuming you've still got a Wooden Stick, the second Clicker can be dealt with by waiting for it to come close enough to Joel (to get the Triangle button prompt, which you don't want to press) and quickly smashing it four times. If you don't want to use your Wooden Stick (or don't have it), you'll want to collect a brick from the large room to the right. Remember that it's better to have them approach you as you're crouched in silence (approaching them is always risky). The third Clicker can be either avoided or killed by using a brick (or hurling one at it, then going for a rapid (and somewhat dangerous) melee spree). If you're injured, check the cafeteria on the left side of the hall to find a [HEALTH CAN (E/N/H/-)] in the cabinet in the far right corner. You can also find [(1/2) BLADES (E/N/H/-)] on the counter. The door in the cafeteria (immediately to your right as you enter) is locked and can be opened with a Shiv; inside the storage room you can find [4 HANDGUN AMMO (E/N/H/S)], [ALCOHOL (E/N/H/-)], [3 REVOLVER AMMO (E/N/H/S)], a [RAG (E/N/H/S)], [10 SKILL PILLS (E/N/H/S)] and [25 PARTS (E/N/H/S)]. When you're done scavenging, follow the main hall to a staircase and go through the door on the next floor. Kill the Runner at the end of this hall (for example by stunning him with a thrown brick, then rushing over to melee him to death), then head through the door. After the short scene, prepare yourself for a big fight; rush over to Ellie and waste the Runner. Many more emerge, so grab a bottle or brick from around the room and kill them as soon as possible; you'll probably want to shoot a couple of them as well (and if you've been saving on ammunition, this shouldn't be too much of a problem). Tip: On the 'Survivor' difficulty you'll want to use a Health Kit before going up so you're good to go health-wise. The best way to defeat all the Runners is to go on an absolute melee frenzy, moving from single target to single target. Don't stop mashing the square button until your opponent is dead, and stay away from groups of Runners by dashing through the room like a madman. After defeating all the Runners speak with both Tess and Ellie for optional conversations. Head through the window in the corner of the area and make your way to the roof afterwards. Place one of the large wooden planks on top of the iron railing (of the staircase) to trigger a scene. T H E O U T S K I R T S: T H E C A P I T O L B U I L D I N G [WLK-9] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 2 Revolver Ammo (E/N/H/S) [ ] Firefly Orders (ALL) [ ] Firefly Pendant (Melinda Davidson - 214) (ALL) [ ] (1/2) Alcohol (E/N/H/S) [ ] (3/4) Rag (E/N/H/-) [ ] (1/4) Blades (E/N/H/-) [ ] (1/2) Binding (E/N/H/-) [ ] 5 Skill Pills (E/N/H/S) [ ] Hunting Rifle (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Rag (E/N/H/S) [ ] (3/4) Binding (E/N/H/-) [ ] Health Bar (E/N/H/S) [ ] Health Bar (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/S) [ ] (1/2) Blades (E/N/H/-) [ ] Smuggler Note (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] 4 Parts (E/N/H/S) [ ] Firefly Pendant (Shiyao Jiang - 178) (ALL) VIDEO SUPPORT: tinyurl.com/n8zdbq5 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head downstairs and collect [2 REVOLVER AMMO (E/N/H/S)] plus the [FIREFLY ORDERS (ALL)] from near the body next to the stairs. Move the container to the gate and head over to proceed. Simply follow the main thoroughfare and wade through the shallow water until the Capitol Building rises up to your right. Before going that way, hop over the fence of the chapel to spot a [FIREFLY PENDANT (MELINDA DAVIDSON - 214)] in the water. Head inside the building to trigger a scene. In the next hall, search the table for [(1/2) ALCOHOL (E/N/H/S)] and [(3/4) RAG (E/N/H/-)], then head up the left stairs. Move through the hall, past the balcony and make haste from this point onward. In this room, collect [(1/4) BLADES (E/N/H/-)] from the left side near the windows and [(1/2) BINDING (E/N/H/-)] from behind the desk to the far right, along with [5 SKILL PILLS (E/N/H/S)] on top of it, then drop down to enter the adjacent building. Collect the [HUNTING RIFLE (E/N/H/S)] from the body and move into the hall. Two enemies will start searching this hall. Hide behind the crates to the left and wait for the first to move into the room to your left. As soon as he's gone into that room, move around the left side of the pillar in the center of the main hall and wait for the second guard to pass (past the right side); curve around to strangle him quietly, then head inside the room to the left in which the first guard went looking. Depending on if you make a sound or not (for example by touching the object behind the cases) the guard will inspect this room faster; you can strangle him if you do everything correctly, and the same applies for the other guard who will soon inspect these rooms. That leaves just the one last guy in the hall; dispatch him however you please. Don't forget to collect the [5 SKILL PILLS (E/N/H/S] from the desk in the small room furthest down the hall (still on the initially left side of the main hall). At the end of the hall, head downstairs and drop down. In this area, quickly collect a [RAG (E/N/H/S)] and [(3/4) BINDING (E/N/H/-)], then head inside the first doorway and enter the room to the right to find a [HEALTH BAR (E/N/H/S)]. Move to the end of this room and hide behind the table until one of your enemies enter the room; curve around the room quietly to strangle him. Soon enough, a second one will enter this room so prepare yourself for it and strangle him as well. One other will investigate the halls, allowing you to take him out fairly easily. Approach the next hall from the right side of the area; there are three more enemies searching the place, one of whom is usually in the room to the right; he can be strangled fairly easily by hiding behind the bookcases (but be sure not to kill him too close to the exit furthest away, or one of the others will spot him). There's also a [HEALTH BAR (E/N/H/S)] on one of the benches here. You can sneak by the remaining two enemies, but if you must, sneak behind the one closest to you as he's walking away from you and while the other is further away. Do take out the last one quickly. Tip: Don't bother healing Joel with a Health Kit, especially not if you're playing on Survivor. His wounds will be healed not too long from now. Back outside, head down the subway stairs on the left side of the street/river and rush down. In the corner immediately to your right, collect the [(1/2) ALCOHOL (E/N/H/S)] and [(1/2) BLADES (E/N/H/-)], then move down. As soon as one of the guys closes in on Joel, curve around the object to strangle him. The other guy will come to inspect this place soon enough, so be prepared to take him down as well. Follow the subway tube until you reach a flooded part where Joel will need to swim to continue onwards. Ellie will take the small walkway on the side of the area. Soon enough, once you've dived underneath various heaps of rubble, you and Ellie meet back up and she'll find a working flashlight. Grab the [SMUGGLER NOTE (ALL)], then dive and swim through the small hallway and climb back up to find [5 SKILL PILLS (E/N/H/S)]. The flooded storage room contains [PARTS x4 (E/N/H/S)] and a [FIREFLY PENDANT (SHIYAO JIANG - 178) (ALL)]. In order to continue, head back to the main tube and grab the raft floating somewhere in the middle of the area in order to transport Ellie to the other side; she'll in turn lower a ladder for you. Simply head upstairs around the corner to exit the subway. Note: All of Joel's injuries will be healed after the next scene. B I L L ' S T O W N: T H E W O O D S [WLK-10] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 5 Skill Pills (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] Lead Pipe (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] 2 Parts (E/N/H/S) [ ] 2 Handgun Ammo (E/N/H/?) [ ] Pills Note (ALL) [ ] Alcohol (E/N/H/?) [ ] 15 Skill Pills (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] 3 Rifle Ammo (E/N/H/?) [ ] Lead Pipe (E/N/H/?) [ ] 10 Skill Points (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Binding (E/N/H/?) [ ] 8 Parts (E/N/H/S) [ ] 8 Parts (E/N/H/S) [ ] 5 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] Firefly Pendant (Hui Wang) (ALL) [ ] Note to Bob (ALL) [ ] 50 Parts (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] 3 Rifle Ammo [ ] (1/4) Rag (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] Perimeter Note (ALL) [ ] 10 Parts (E/N/H/S) [ ] (1/4) Rag (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] 25 Parts (E/N/H/S) [ ] (3/4) Alcohol (E/N/H/?) [ ] 15 Skill Pills (E/N/H/S) [ ] 2 Arrows (E/N/H/?) [ ] Bow (ALL) [ ] Arrow (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] Note to Rachel (ALL) [ ] 5 Skill Pills [ ] 8 Revolver Ammo (E/N/H/?) [ ] 8 Revolver Ammo (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] Baseball Bat VIDEO SUPPORT: tinyurl.com/q54og4p ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the scene you'll be in the woods. Take the right path and you'll come across some [5 SKILL PILLS]. There's some [(1/2) ALCOHOL] near the sewage pipe to the far right as well. Continue until you reach a closed fence; go around to find a wooden plank and place it against the small building closeby, which can be climbed. Grab the plank again and use it as a bridge to reach the other building, crossing over the fence. Certainly grab the [LEAD PIPE]; you can upgrade melee weapons from this point on. Drop down on the other side and search the stacked barrels to find [(1/4) BLADES] (as well as a brick, if you haven't got one already). Drop down the next area and head down the small steps near the cabin - QUIETLY! There's a Clicker hiding inside this cabin, so grab out a brick and slowly approach it to dispatch it. A second Clicker will come investigate, so retreat and grab the brick near the barricaded door (or near the cabin, if you wish) and hurl it at the creature, then use your new lead pipe (with upgrade) to finish it off. The cabin contains a [(1/2) RAG]. Enter the larger building and search the hall for [5 PARTS] and [5 SKILL PILLS]. The office contains [(1/4) BLADES], [2 PARTS] and [2 HANDGUN AMMO]. You can also find the [PILLS NOTE] on the floor. Head back outside and drop down near the building's stairs. There's a closed door here which requires a Shiv to open; inside you can find [ALCOHOL], [10 + 5 SKILL PILLS], [10 PARTS] and [3 RIFLE AMMO]. When you're done exploring, boost Ellie up to access the main street (the fence was blocked with a [LEAD PIPE] which you can now pick up, if it's better than what you currently have). Head down the left and explore the area behind the fence (with the gnomes) to find [10 SKILL POINTS], [(1/2) BLADES], [(1/2) BINDING] and [5 + 1 + 1 + 1 PARTS]. Back in the main street, approach the police cars and head up the emergency stairs of the nearby building; at the top you'll find [5 + 1 + 1 + 1 PARTS]. You can find a further [5 PARTS] near the rubbish on the ground floor, nearby the blue container. Enter the house and trigger an optional dialogue by talking to Ellie when she's standing near the arcade videogame 'The Turning'. Search the kitchen for [(1/2) BLADE). Head further down the street and take note of the safe near the red pickup for later. Climb up the long camper to find another [FIREFLY PENDANT: HUI WANG]. At the end of the road, the [NOTE TO BOB] is attached to the barbed wire; it contains the safe's code, so head back and open it up. Inside are [50 PARTS], [10 SKILL PILLS] and [3 RIFLE AMMO]. Continue down the street and enter the record store near the end. Inside you can find a [(1/4) RAG] inside the cabinet behind the counter, [(3/4) BINDING] and a [PERIMETER NOTE] in the room behind this, and [10 PARTS] inside the restroom. Head back outside and move through the alley.. Up ahead, look for [(1/4) RAG] near the blue container. There's another closed door nearby, at the small steps. The storage room behind it contains [(1/2) BLADES], [25 PARTS] [(3/4) ALCOHOL], and [5 + 10 SKILL PILLS]. Further down the street you'll find [2 ARROWS] sticking out a dead Runner. Grab the nearby ladder and place it against the truck, on which you'll find the [BOW] plus another [ARROW]. Move over the wooden plank and grab it after Ellie's crossed it as well, then place it against the building, climb up, grab the plank and place it as a bridge to reach the next building. There's an inactive Clicker standing on the lower level; a well-aimed arrow at its head will do the trick, and you can re-collect the arrow. Move over the next two roofs and drop down, then move underneath the wire. Enter through the door to your left and go upstairs; the bedroom contains [(1/2) RAG]. Equip a brick as you enter the next room, as you'll be attacked by a Runner. After wasting it, search the room for a [NOTE TO RACHEL] and grab [5 SKILL PILLS] from the toilet. Back outside, grab a bottle and hurl it at the double-trap stuck to the fence. Move through and pick up the [8 REVOLVER AMMO]. Head back to grab another bottle and hurl it at the low-placed trap up ahead, then collect the brick and move around the corner. Inside the building you'll find [8 REVOLVER AMMO] in the desk's drawer (how generous; hmm, suspicious, no?). Head through the door and.. Well, you're in trouble! Joel will need to shoot any incoming Runners (and Clickers) as Ellie tries to free him. Should one of them reach Joel, tapping square will give you another shot. In the second phase of this scene, protect Ellie from various Runners and Clickers until she finally manages to get you loose. Follow the man, then head inside the building, deal with the Clicker and Runners. There's a [HEALTH BAR] near the seats, and [(1/4) ALCOHOL] plus [(3/4) RAG] in the cabinet room. Near the exit you can find a [BASEBALL BAT], which makes for a decent temporary replacement (if your lead pipe is beginning to wear out). Do not upgrade it though, you'll soon find something better. B I L L ' S T O W N: S A F E H O U S E [WLK-11] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Lead Pipe (E/N/H/?) [ ] Bill's Map (ALL) [ ] 5 Parts (E/N/H/?) [ ] 3 Revolver Ammo (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Fences Note (ALL) [ ] (1/4) Binding (E/N/H/?) [ ] (3/4) Alcohol (E/N/H/?) [ ] Shiv: Sharpening Training Manual (ALL) [ ] (1/2) Blades (E/N/H/?) [ ] Hunters Note (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] 4 Parts (E/N/H/S) [ ] Lead Pipe (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Firefly Pendant (Alex Raymond Vincent - 256) (ALL) [ ] (1/2) Rag (E/N/H/?) [ ] 10 Parts (E/N/H/S) VIDEO SUPPORT: tinyurl.com/ld463be ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Make your way across the streets until you reach a safe building and a scene will play. Search the place for a [LEAD PIPE], [BILL'S MAP], and in the back room [5 PARTS], [3 REVOLVER AMMO], [(1/4) BLADES] and the [FENCES NOTE]. You can also find [(1/4) BINDING], [(3/4) ALCOHOL], and the [SHIV: SHARPENING TRAINING MANUAL] on the counter. Now is also an excellent time to upgrade some skills, such as Shiv Master, which will definitely come in handy soon enough. If you still have skill points left, Maximum Health is rather useful as well. When you're all set, follow Bill upstairs and look for [(1/2) BLADES] and the [HUNTERS NOTE] in the bedroom, as well as [5 SKILL PILLS] on the furnace. Follow Bill into another building and look behind the desk to find [PARTS x4]. Keep following him until you're back on the streets. A set of Runners (including two Clickers) will assault you! Use your Lead Pipe to kill several and aim for the Clickers' heads; should one of them grab you, use a Shiv to escape its grapple. When you've defeated them, search the right side of the street for a new [LEAD PIPE]. The first car in the street (with a skeleton hanging out) has a [(1/4) BLADES] laying nearby. You'll also want to look out for a tricky-to-spot [FIREFLY PENDANT (ALEX RAYMOND VINCENT - 256)] hanging from one of the lanterns on the far right of the street, right besides the green roadhouse sign. Follow Bill to the gate on the left side of the area and head inside to find [(1/2) RAG]. Head upstairs and search the left side of the area to find [10 PARTS]. Head inside the cellar to trigger a cutscene. B I L L ' S T O W N: G R A V E Y A R D [WLK-12] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Shotgun (ALL) [ ] 6 Shells (E/N/H/S) [ ] Nail Bomb (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] Binding (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] Tool (Level 1) (ALL) [ ] 15 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] Bombs Note (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Wooden Stick (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] Firefly Pendant (Peter Mrozik) (ALL) [ ] 7 Parts (E/N/H/S) [ ] Health Can (E/N/H/?) [ ] 3 Arrows (E/N/H/S) [ ] Bow (E/N/H/?) [ ] 13 Parts (E/N/H/S) [ ] (1/2) Rag (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] 5 Handgun Ammo (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] (3/4) Rag (E/N/H/?) [ ] 5 Skill Pills (E/N/H/?) [ ] Boy's Diary (ALL) [ ] 2 Arrows (E/N/H/?) VIDEO SUPPORT: tinyurl.com/ogtydxl ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll receive the [SHOTGUN] plus [6 SHELLS] from Bill, and he also gives you a [NAIL BOMB], and you can now craft them as well (Blade + Explosive). Search the back of the room to find [(1/4) BLADES], [(1/2) RAG], [BINDING], and [(1/4) ALCOHOL]. There's also a Workbench here, but you'll want to check the left side of the room first, which contains a [TOOL (LEVEL 1)] and [10 + 5 PARTS]. Tip: The weapon holsters drastically decrease the time it takes to swap between weapons and are highly recommended upgrades. Follow Bill to the staircase and search behind it to find a (fairly useless) Wooden Stick. Head upstairs and move through the main church hall. Head inside Bill's room to find [5 SKILL PILLS] and the [BOMBS NOTE]. Follow Bill through the window and proceed through the graveyard; the fireplace could very well remind you of John Carpenter's The Thing... In any case, there are five Clickers in the area up ahead. If you've got a brick be sure to equip it to waste the first Clicker with it. With a Lead Pipe upgrade you can instantly take out the second one as well, which leaves us with three more Clickers. The Lead Pipe works wonders (especially with some creative use of bottles and bricks to stun them, combined with running over for an instant finisher with the Lead Pipe), but you can deal with them in any way you please; Bill will occasionally aid you. Since some Clickers drop Nail Bombs, consider using one of those (when you've maxed them out in your inventory, for example). There are two more Clickers in the area with the round square so dispatch them, then search the corner next to the steps for [5 SKILL PILLS], and look for a [WOODEN STICK] on one of the benches, should you need it. Bill will unlock the gate for you, after which you'll be back on the streets. There are two Runners standing at the intersection; sneak up on them to strangle one of 'em; the other will be killed by Bill. There's also a Runner down the left alley that you can kill with a melee attack from behind. The field behind the fence contains a Clicker (best downed with a brick + melee finished) and two Runners. The house's garage contains [10 PARTS] and [(1/4) BLADES], the kitchen [FIREFLY PENDANT (PETER MROZIK)]. As you proceed through the area, search the house on the left for [5 + 2 PARTS]. There are two Runners and a Clicker in the next field; deal with them (by now you pretty much know how to conserve ammunition, and if you've been doing that you're probably loaded). As you head through the next backyard, look for a [HEALTH CAN] on the barbeque next to the house on the right. Search the shack to find [3 ARROWS], a [BOW] and [13 PARTS]. Head back to the street and head through the building near the truck; Ellie will go through the doggy door and unlock the door for you. In this backyard, two Clickers are standing underneath the roofing, but there are two more Clickers inside the house. One way to deal with the two Clickers outside is to shoot both of them in the head with an arrow (which you can usually pick back up again). The other two Clickers inside the house can be shot with an arrow and killed with a brick respectively. Check one of the bedrooms for [(1/2) RAG] and [(3/4) BINDING]. There are [5 PARTS] in the storage room. Head outside and climb the camper, then drop down from the hut and check the corner to the left of this backyard for [5 SKILL PILLS]. Enter the house and search the drawer in the hall for [5 HANDGUN AMMO]. Upstairs the closet contains [5 PARTS] and [(3/4) RAG], the baby room [5 SKILL PILLS], and a [BOY'S DAIRY] in the children's bedroom. Ellie will come into that room as well and you can have an optional conversation with her. Head back downstairs and search the garage for [2 ARROWS], then help Bill with the garage door. B I L L ' S T O W N: H I G H S C H O O L E S C A P E [WLK-13] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] 8 Shotgun Shells (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] 9 Parts (E/N/H/S) [ ] Health Bar (E/N/H/?) [ ] Note from Frank (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Siphon Hose (ALL) VIDEO SUPPORT: tinyurl.com/o7zpwak ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The next area is infested with Runners, which you'll want to take out in a stealthy fashion. The first Runner up ahead will soon enough walk towards the concrete block in the middle of the road; hide behind it, then strangle her as the opportunity rises. Hide behind the car next to the school bus and wait for the next Runner to turn its back on you, then move in for the kill. Hide behind the low wall, then move to the next Runner in the backyard to dispatch it. From here, move between the school buses and hide behind the concrete roadblocks until you have a chance to take out the Runner girl in this area. Unfortunately, as soon as you move through the next few buses, a group of Runners will assault you. One way to deal with the effectively is to dash towards the black vehicle slammed in a wall up ahead, climbing on top and dealing with the Runners one by one (melee combat included). After defeating the group, boost Ellie up at the school bus, allowing her to grab a ladder. Drop down and follow Bill to the window around the corner to trigger a scene. Inside the building, sneak to the main hall, grab the brick and strangle the nearby Runner when possible (but sneak VERY quietly). At the top of the (mostly destroyed) stairs you can find [(1/2) BLADES] and [(1/2) ALCOHOL]; leave the nearby Clicker alone. There's a Clicker standing in the doorway up ahead who will start walking out when you get a little closer, but there's also a Runner down the hall which you don't want to seen by. When the Clicker (and the Runner) are moving away, enter the classroom and look for a [HEALTH BAR] on the lecturer. Should you be detected, backtrack into the hall and take out your enemies one by one before proceeding through the classroom. Sneak through the classroom undetected (or take them out). In any case, the Runners in the final hall will need to be killed. You can wait for them to sneak into the classroom to ambush them. Head through the door at the end of the hall to trigger a scene. It's your lucky day; you've encountered a Bloater, very damage resistant foe that not only instantly kills you should you come close, but also hurls dangerous spore-like objects at you. First kill the two Runners, then focus on the Bloater, using (strategically placed) Nail Bombs and Molotovs to down it. You can find [(3/4) RAG] near the stacked crates near the door the Bloater came out of, along with [10 PARTS] in a cabinet (from that small room). Boost Bill up at the container near the windows, then waste three more Runners and climb up yourself. Drop down, kill any Runners coming at you and move past the pickup, then climb the ladder to trigger a scene. Inside the house, grab the [8 SHOTGUN SHELLS] from the corner, then search the bedroom on the other side to find [(3/4) BINDING], [(1/2) ALCOHOL], [(1/2) EXPLOSIVE], [9 PARTS] and a [HEALTH BAR]. There's a [NOTE FROM FRANK] on the small table. Head inside the kitchen to find [5 SKILL PILLS], then get to the car and have an optional conversation with Ellie before moving to the back and push the car. You'll be attacked by Runners and Clickers twice. Fight them off and when the car's up and running, hop in the back (ignore the remaining enemies). Several scenes will play. Bill will give Joel a [SIPHON HOSE]; check it out in your inventory to 'add it' to your collectibles. P I T T S B U R G H: A L O N E A N D F O R S A K E N [WLK-14] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Alcohol (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] 2 Revolver Ammo (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] 8 Parts (E/N/H/S) [ ] (1/4) Binding (E/N/H/?) [ ] Tool (Level 2) (ALL) [ ] Smoke Bomb (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] Tourist Manifest (ALL) [ ] 6 Parts (E/N/H/S) [ ] (1/2) Binding (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] Medical Manual Volume 1 (Training Manual) (ALL) [ ] 5 Handgun Ammo (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 2 Arrows (E/N/H/?) [ ] Ambush Map (ALL) [ ] 7 Parts (E/N/H/S) [ ] 3 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] Termination Shock (Comic) (ALL) [ ] (1/4) Explosive (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] Lost Hill Note (ALL) [ ] 5 Parts (E/N/H/S) [ ] Traitors Flyer (ALL) [ ] Firefly Pendant (Mazden Risk) (ALL) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] (1/2) Rag (E/N/H/?) [ ] Applicant Checklist (ALL) [ ] Abandon Zone Note (ALL) [ ] (1/4) Binding (E/N/H/?) [ ] 4 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] (1/4) Sugar (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/2) Binding (E/N/H/?) [ ] Sugar (E/N/H/?) [ ] 5 Handgun Bullets (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] Lead Pipe (E/N/H/?) [ ] Lost Areas Map (ALL) [ ] (1/4) Blades (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] Alcohol (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] 2 Arrows (E/N/H/?) [ ] Mother's Letter (ALL) [ ] Rag (E/N/H/?) [ ] 15 Skill Pills (E/N/H/S) [ ] (3/4) Binding (E/N/H/?) [ ] 3 Rifle Ammo (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] 2 Revolver Ammo (E/N/H/?) [ ] Stash Note (ALL) [ ] (1/4) Binding (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) VIDEO SUPPORT: tinyurl.com/qj266gt ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the scenes, save yourself, followed by Ellie, and prepare for a shootout. Stay low and take out the Marauders one by one. A group of three Marauders will inspect the area soon enough, so take those out as well. Search the shop for some [ALCOHOL] in the corner, a [HEALTH BAR] from one of the racks and a [HEALTH CAN] in one of the cupboards underneath the soda machine next to the entrance. Lastly, [2 REVOLVER AMMO] can be found in the bar's drawer, under the cash register. There should be plenty of Wooden Sticks laying around as well. Search the building across the street for [(1/4) BLADES] (inside a drawer in the larger room), [3 PARTS], [5 PARTS] and [(1/4) BINDING]. Open the garage door to enter the next room. Inside you can find [TOOLS (LEVEL 2)], a [SMOKE BOMB], [(1/4) BLADES], [(1/2) RAG] and the [TOURSIST MANIFEST]. One of the lockers also contains [6 PARTS], [(1/2) BINDING], and [(1/4 ALCOHOL]. Head upstairs and inspect the room to your right for [5 SKILL PILLS], [MEDICAL MANUAL VOLUME 1 (TRAINING MANUAL)] (health kit upgrade +33%), [5 HANDGUN AMMO] and [(1/2) BLADES]. The blue door at the end of the hall leads to a small storage room with [5 PARTS], [2 ARROWS], an [AMBUSH MAP] and a Workbench. Head outside, go upstairs and drop down until you reach the main street. You can find [7 PARTS] in the corner to your left and [3 PARTS] in the other corner. [5 SKILL PILLS] are laying close to the red car, and the bus up ahead contains [TERMINATION SHOCK], a comic for Ellie. [(1/4) EXPLOSIVE] and [(1/4) RAG] can be found in an opened suitcase near one of the cars past the bus. Stand close to the car to the right (with a skeleton hanging out) to have an optional conversation with Ellie. Continue down the road until you head a shot, then hide behind the car to the left of a rusty van. When the Marauders continue, sneak past the car by its left side to proceed unnoticed. At the end of the road, Ellie will crack some jokes; climb the bus afterwards. At the checkpoint, inspect the right booth for the [LOST HILL NOTE] and [5 PARTS]. You can also have a short optional conversation with Ellie here. As you proceed into the 'abandoned' quarantine zone, several hunters will be spotted by Ellie and Joel in the distance. One of the will start patrolling the left side of the area and can be taken out as he moves past the bus. The other two can also be taken out stealthily by hiding behind cars or other objects. As you head in the alley to the initial right, near the checkpoint, a conversation between three hunters can be overheard. One of them can be taken out; this is best done when he's on the left side near the iron cabinets. There is a second guy patrolling the other side of the area; try to sneak up on him as well by going via the street side. There's a third marauder near the staircase on the far left side. Once you've killed these three men, search the place (but beware; the other area still has more enemies). You can find a [TRAITORS FLYER] hanging on the wall of the checkpoint maze you came out of; the wall is close to and directly opposite of the tent where the three hunters were first having a discussion. There's a [FIREFLY PENDANT (MAZDEN RISK)] in the alley to the right, and you can find [(1/2) BLADES], [5 PARTS] and [(1/2) RAG] in one of the cupboards near the street side (under the cash registers), and the [APPLICANT CHECKLIST] underneath the staircase on the right side (closest to the street side). The office on the far right side is patrolled by one of the marauders; dispatch him and collect the [ABANDON ZONE NOTE] from the desk. There's a [(1/4) BINDING] inside the locker. The storage room beyond this contains [4 PARTS] (from a locker), [(1/2) BLADES] and [(1/4) SUGAR]. Head past the burning barrel and go upstairs. There are four more marauders in this area; the one with a shotgun is closest to you - immediately to your right next to a burning barrel. It's wise to kill him with an arrow headshot. From here, move to the right side of the area and kill the marauder. Move to the back to waste the third, then curve around the area to finish the fourth, all the while staying behind bookcases and other hiding places. One of the bookcases near the last marauder contains a [HEALTH BAR] and you can find [(1/2) BINDING] and [SUGAR] at the cafeteria's cupboards (close to the stairs you used). There's also a locked storage room next to it; use a Shiv to unlock it. Inside you'll find [5 HANDGUN BULLETS], [EXPLOSIVE], [50 PARTS], a [LEAD PIPE], the [LOST AREAS MAP], [(1/4) BLADES], [5 SKILL PILLS] and some [ALCOHOL]. Ellie will also crack some more jokes (if you let her). Head past the burning barrel (where the guy with the shotgun was standing) and head downstairs. You can find [(1/2) ALCOHOL] laying next to the blue container close to the stairs. Follow the street, head up the stairs and drop back down on the other side. There's some [5 SKILL PILLS] next to the container that you might want to grab before continuing. Follow the alley until you reach a large street. Head to the right and look for a poster with a relatively anorexic girl on it to trigger an optional conversation. Ellie will also crack some more jokes soon enough. Check out the door with the red cross next to the blue truck; it's locked and can be opened with a shiv as usual. Inside you'll find [2 ARROWS], the [MOTHER'S LETTER], a [RAG], [15 SKILL PILLS], [(3/4) BINDING], [3 RIFLE AMMO], [50 PARTS] and [2 REVOLVER AMMO]. You'll also find a semantic inconsistency; Joel could've easy destroyed the window with a brick. The lower part should've at least been barricaded. At the end of the main street, swim over to the raft and dive to find [10 PARTS] at the bottom, then swim over to Ellie and have her climb up the bus. Move through the nearby container and swim to the stairs to reach the second floor. Near the mattress you can find the [STASH NOTE] (concerning a stash you have already found). The bookcase contains [(1/4) BINDING], [5 SKILL PILLS], and [(1/2) BLADES]. Drop down to the first floor to learn that Joel was a stoner back in his day (weren't we all at some point? - it's kind of part of growing up, really). Move over the planks to reach the hotel. P I T T S B U R G H: H O T E L L O B B Y [WLK-15] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 5 Skill Pills (E/N/H/S) [ ] (3/4) Alcohol (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] Note to Staff (ALL) [ ] (1/2) Explosive (E/N/H/?) [ ] 4 Revolver Ammo (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] Shiv: Reinforcement Training Manual (ALL) [ ] (3/4) Binding (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Baseball Bat (ALL) [ ] Explosive (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] (1/2) Sugar (E/N/H/?) [ ] 7 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] 5 Skill Pills [ ] (1/4) Rag (E/N/H/?) [ ] 10 Parts [ ] Alcohol (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] 25 Parts (E/N/H/S) [ ] Shiv (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/2) Binding (E/N/H/?) [ ] 3 Rifle Ammo (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] Wooden Stick (E/N/H/?) [ ] Hotel Keycard (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] 2 Revolver Ammo (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] 5 Parts (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] Sugar (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 13 Parts (E/N/H/S) [ ] Acretion (Comic) (ALL) [ ] (1/2) Rag (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Firefly Pendant (Colby Reed) (ALL) [ ] Melee: Knots Training Manual (ALL) [ ] (1/4) Explosive (E/N/H/?) [ ] 4 Parts (E/N/H/S) [ ] (3/4) Alcohol [ ] 5 Parts (E/N/H/S) [ ] (3/4) Binding (E/N/H/?) VIDEO SUPPORT: tinyurl.com/nr2unfg ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drop down and search the right side to find [5 SKILL PILLS] on the counter. There's a safe in the behind the concierge counter, but you require a combination first. On the left side of the area you'll find [(3/4) ALCOHOL] on the counter. Inspect the coffee machine for a short optional line from Joel. The ladder can be found against the nearby scaffolding. Before placing it against the wall in the corner (to reach the stairs), place it against the side of the nearby scaffolding to find [10 PARTS] on top. After climbing the ladder to reach the stairs, first head past the destroyed stairs to your right by walking close to the wall; this leads to a suitcase in the corner on the other side of the area with a [NOTE TO STAFF] that includes the combination of the safe found below. The safe contains [(1/2) EXPLOSIVE], [4 REVOLVER AMMO], [50 PARTS] and the [SHIV: REINFORCEMENT TRAINING MANUAL]. Finally head upstairs and go outside. Sneak past across the roof and enter the window on the other side; immediately push forward and go around the corner to strangle the marauder while he's still behind the desk; he should drop a Lead Pipe - possibly useful for later. Move down the hall when the coast is clear and strangle the marauder in one of the rooms to the right when he's not looking. The cabinet with the TV on top contains [(3/4) BINDING] and [(1/2) BLADES]. There's a [HEALTH BAR] in the destroyed vending machine in the main hall. Head down the other hall to the (initial) left and strangle another marauder inside one of the rooms - this shouldn't be too hard and yes, the guy playing at E3 sucked at this game (yeah, it was just for 'show', but he sucked nonetheless). One other marauder is searching the other set of rooms, so dispatch him too before searching the place. The set of rooms on the left side of this hall (with the open window) contain [(1/4) BLADES] and some [(1/2) ALCOHOL]. The other room(s) contain a [HEALTH BAR] and grant access to a balcony with a [BASEBALL BAT], [EXPLOSIVE] and a [HEALTH BAR]. Head back to the main hall and go around the corner, then head upstairs. Wait for one of the marauders to come close, then dispatch him and move down the hall. There's another marauder searching the rooms to your left (even though there's not much to be found, other than a [HEALTH CAN]). Proceed through the hall and strangle another marauder in one of the rooms across the large hall. Search them for [(3/4) RAG], [(1/2) SUGAR], [7 PARTS] and [5 SKILL PILLS]. Head outside and hop through the window, then hide behind the bed until the nearby marauder passes by, then strangle him. Search the rooms for [(1/4) BLADES] and a [HEALTH CAN], then proceed through the hall. At the intersection you can optionally head back to the main hall and move to the far end to explore more rooms (and kill more marauders). Inside these rooms you can find [(1/4) BLADES], [5 SKILL PILLS], [(1/4) RAG], and you can start an optional conversation with Ellie in the bathroom. You can find [10 PARTS] in the room with the hole in the floor. Head back to the main hall and move towards the burning barrel, then turn left and head upstairs to reach a room with an open elevator. The suitcase in this room contains [ALCOHOL] and [(1/2) EXPLOSIVE]. Open the elevator doors, then move down on the elevator and boost Ellie up to trigger a scene. Dive down to find [10 PARTS], then proceed through the doorway. The right path leads to a storage room with [(1/4) BLADES] and the doors to your left lead to nowhere, so you have no other choice but to move straight onward through the doorway with the exit sign next to it. Wade into the water and dive, then move through the doorway, swim through this room with bodies and emerge in a larger room on the other side. The smaller doorway leads to a storage room with [25 PARTS] and a [SHIV], the larger doorway (with the 'West Tower B1' sign) leads to a closed gate. Head back to the large area and position Joel so he's facing the large doorway, then dive and swim through the tunnel to move beyond the gate. Proceed through the next tunnel and head inside the first room to your left to find a [HEALTH CAN], [(3/4) EXPLOSIVE], [(3/4) RAG] and [(1/4) ALCOHOL]. The room on the right side of the hall contains [(1/2) BINDING] and [3 RIFLE AMMO]. Unfortunately, as soon as you activate the generator in the adjacent room, several Stalkers and a Bloater will close in on your position, so you might first want to head up (via the destroyed concrete floor) and search the desk in this room to find [5 PARTS]. The restroom contains a [WOODEN STICK]. The room across the hall contains the [HOTEL KEYCARD], though you'll be assaulted by several Stalkers once you grab it. These terrible creatures will actively hunt you; sneaking past is not an option, so you'll have to kill them as soon as you spot them. Proceed through the other hall, adjacent to the destroyed floor, and search the laundry room to find [10 SKILL PILLS]. The doorway to the left leads to some stairs that bring you back from where you came from; the big doorway at the end of the hall, however, with the exit sign above it, leads to a hallway with spores; at the end of this hallway is a (locked) door that is your exit. What you'll need to do is activate the generator in the room on the lower level and make your way to this door (provided you have the Hotel Keycard). Unfortunately, a Bloater will pretty much block this hallway, so you'll want to 'lure' it to the laundry room, then rush to the exit. First use the keycard reader, then head through the door; once you do that you're safe. Alternatively you could try taking out your enemies, but that would drain your resources more heavily. You'll probably only need one Health Kit after making your escape to patch yourself up. Head upstairs and search the restroom for [2 REVOLVER AMMO]. The adjacent room contains [5 SKILL PILLS] and [5 PARTS] (the parts are in the desks' drawer), plus a Workbench, so take your time to upgrade some of your weapons. The room on the opposite side of the hall (the door of which is initially closed) contains [10 PARTS] and a [(1/2) BLADES], should you need some additional parts for upgrading. When you're all done, head through the door at the end of the hall and sneak behind the fridge as two marauders enter the area. The first one will soon enough investigate the nearby storage room, which is an excellent moment to strangle him. Inside you'll find [5 PARTS], [SUGAR] and [(1/2) EXPLOSIVE]. The second marauder will soon inspect the main kitchen, so sneak behind him (don't trip over anything that could make a sound) to dispatch him quietly. You can find a [HEALTH BAR] in the corner next to the microwave. Two more marauders are searching the lounge area. Wait for the one closest to you to inspect the right side of the room and strangle him when he's turned his back on you. The other can now be taken out rather easily by approaching him from the back as well. Search the benches in the far right corner for [5 PARTS], then place the ladder in the opposite corner against the wall to continue. As you climb up, a scene will play; be sure to tap square at the appropriate times. After the scene, move through the rooms and turn left, then move close to the wall in order to reach the area beyond the destroyed floor to find [13 PARTS], [ACRETION (COMIC)], [(1/2) RAG] and [(1/4) BLADES]. Head back to the hall and go downstairs. Inspect the second room to your left - the women's restroom - to find a [FIREFLY PENDANT (COLBY REED)]. Further down the hall you can find the [MELEE: KNOTS (TRAINING MANUAL)], which increases the amount of times a melee upgrade can be used by 1. Search one of the drawers near the intersection to find [(1/4) EXPLOSIVE]. Continue by hopping over the table down the hall. Enter the stage/diner room and check the corner with the light screen to find [4 PARTS] and [(3/4) ALCOHOL], then move over to the piano. Joel can 'play' the piano, but its real use is to reach the balcony on the other end of the stage, so push it in that direction and climb up. Move all the way around the balcony to find [5 PARTS] and [(3/4) BINDING] at the other end. Move through the last room and go outside to trigger a scene. P I T T S B U R G H: F I N A N C I A L D I S T R I C T [WLK-16] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 3 Rifle Ammo (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (3/4) Sugar (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] (3/4) Sugar (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Rag (E/N/H/?) [ ] 1 Arrow (E/N/H/?) [ ] Fireflies Note (ALL) [ ] 3 Parts (E/N/H/S) [ ] 25 Parts (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] Rag (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] Health Bar (E/N/H/?) [ ] Final Attack Note (ALL) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Mob Attack Note (ALL) [ ] 5 Parts (E/N/H/S) [ ] 2 Shells (E/N/H/?) [ ] Truck Note (ALL) [ ] (1/2) Binding (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] Sugar (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] 4 Handgun Ammo (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] Rag (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] Lead Pipe (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] Alcohol (E/N/H/?) [ ] 2 Parts (E/N/H/S) [ ] (3/4) Binding (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) VIDEO SUPPORT: tinyurl.com/nskwopg ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Back outside, move to the left and follow the first marauder until you can take him out behind the car so his body stays out of sight. Move behind the large concrete bench with grass and a lantern on it and curve around it as the second marauder comes close; take him out once you've fully circled around. You should know that there's a marauder on the balcony of the balcony up ahead, so you cannot take out the guy outside right now. Move closer to the building on the right side (the cafeteria) and take out the marauder inside, who first needs to come down; he'll start walking to the other exit where you can safely strangle him. In this cafeteria, head upstairs and move towards the emergency exit in the corner. Follow the balcony to reach the vantage point where one of the marauders is keeping watch; an excellent opportunity to dispatch him stealthily. Go back downstairs via the cafeteria and move closer to the building further down the street; a marauder patrols it. When he moves to the storage room in the back, quickly follow him (but make sure the other marauder outside isn't looking) to dispatch him. The marauder patrolling outside can now be taken out without any problems arising; he's got a Lead Pipe you may want to grab. This leaves us with just one other marauder in the building across the street. You'll want to take him out when he's inspecting the back alley, so move behind the wall in the middle of the building and curve around. Unfortunately, as soon as you take him out, a new group arrives who'll start searching the area. Hide behind the wall in the middle of the building again and dispatch the marauder as he checks out the alley (and possibly spots his comrade). It's difficult to stay hidden during this part, and it's not really necessary either; they already know you're here. Move back to the streets and try to take out one or two more marauders in a stealthy fashion. The others can be taken care of in any way you want; Ellie will help out. After defeating the last of them a scene will play. Grab the [3 RIFLE AMMO] afterwards, then start searching the entire area. The ground floor of the cafeteria contains a [HEALTH BAR], [(1/4) ALCOHOL], [(1/2) BLADES] and [(3/4) SUGAR]. The cafeteria's first floor doesn't house any items but connects to the balcony of an office which contains [[(1/2) EXPLOSIVE], a [RAG] and [1 ARROW]. The store below doesn't contain anything except the [FIREFLIES NOTE] in the storage room with the decayed bodies. The building across the street only contains [3 PARTS]. Move to the far end of the street and search the table behind the truck to find [25 PARTS]. Open the garage door on the left to continue. You can find [10 PARTS] in the cabinet and a [RAG] among the trash. Move the cart over to the opening in the corner to climb up. In this room you can find [5 SKILL PILLS] and a Workbench, so if any of your weapons need upgrading, now's a good time to spend some parts on them. Continue to trigger a scene. Make your way through the hall and go upstairs afterwards, then immediately hide behind the door and let the two hunters pass you. The office up ahead contains a [HEALTH BAR] and the [FINAL ATTACK NOTE]. Exit the building by dropping down from the truck and head down the street, where you'll run into more hunters - lucky you. One of them is on the second floor in the building across the street. You'll want to be careful of the various Nail Bomb boobytraps around here; move inside the building close to you and search the place to find [(1/2) BLADES]. Go back outside and hide behind the cars and concrete road blocks while making your way across to the building with the hunter, and be careful of traps. Enter through the doorway next to a police car; there's a burning barrel inside the building. Sneak upstairs to find out there are in fact THREE hunters inside this room, complicating matters somewhat. It's rather difficult to perform three stealth strangles here, although it certainly can be done. Be warned, however, the timing is fairly precise and does require skill. As you head upstairs, the first hunter will move to watch over the streets. Hide behind the desk and wait for him to move to the right; IMMEDIATELY sneak behind him and strangle him, then immediately sneak behind the right side of the first desk in the room up ahead. The hunter closest to the street side will notice his buddy in the other room has decided to take a nap and will walk towards him to investigate; quickly move behind him to perform the strangle. The third guy in the corner can now be taken out without too much trouble. Again, the timing of all of this is rather precise. Note: Alternatively you can skip this room, or enter through the other entrance and just collect the unique collectible behind the counter. On top of one of the desks you can find [(1/2) EXPLOSIVE] and you can find the [MOB ATTACK NOTE] behind the counter around the corner. Head back to the building across the street and go down the hall, moving under- neath the trap wire, but wait with going outside until the hunter outside end their conversation. Whenever the hunter in the distance is looking away, move behind the nearby car. When the hunter closest to you is standing on the right side of the armored vehicle (close to the other hunters, move behind this vehicle and wait for him to come back over to this side so you can strangle him unnoticed. Move to the front side of the armored vehicle and closely monitor the two hunters across the street (on the left side). Unfortunately, there's a third hunter all the way across the other street at the intersection, so you'll have to sneak past a rather specific route to take both guys out unnoticed. The good news is; it *can* be done. When the patrolling hunter starts walking away from you, quickly move towards the concrete roadblocks and hide behind the orange block. If done correctly, the other hunter won't notice. When the patrolling hunter gets close to your position, wait for him to turn around, then hop over the concrete roadblocks and immediately strangle him. The other guy can now be taken out easily from behind, and you can now sneak through the nearby building to take out the other guy down the street. Search the ground nearby the bodies underneath the 'Death for Freedom' graffiti to find [5 PARTS]. Search the building for [2 SHELLS], the [TRUCK NOTE], [(1/2) BINDING], [(1/2) RAG], a [HEALTH CAN] and a closed door (requiring a Shiv to open) that leads to a richly filled storage room containing [10 SKILL PILLS], [SUGAR], [EXPLOSIVE], [(1/4) BLADES], [(3/4) RAG], [4 HANDGUN AMMO] and [50 PARTS]. Not too shabby! When you're all done exploring, boost Ellie up to the fire escape ladder at the end of the street to get to the other side of the wall. You can have an optional conversation with Ellie by standing close to the Military Preparatory School's gate. Search the garbage on the other side of the area to find [(1/2) ALCOHOL] and a [RAG]. Proceed down the alley and you'll soon hear more hunters converse; the military vehicle you saw early is out on the streets, so you'll need to be careful. The building's office contains [(1/2) ALCOHOL], but the area that the two hunters are searching doesn't contain anything (on Hard), so it's not worth the trouble investigating it (although you certainly can take out both guys without getting seen). Instead, simply continue through the alley and pick up a [LEAD PIPE] near one of the cars around the corner and strangle the hunter. Carefully move behind the car in the middle of the street, but only when the gunner of the vehicle is looking away (as indicated by the turret's direction). Enter the building and kill the hunters inside; the small office can be searched for [(1/4) BLADES] and [(3/4) RAG]. Move through the back alley and waste the two hunters coming at you, then head inside the building at the far end. Head upstairs and search the first room to your left for [ALCOHOL]. Use the fire escape to go up one more level, then use the ridge to get across an open window of the building across the street. Inside this bedroom, check the small cabinet for [2 PARTS] and [(3/4) BINDING]. Check the bathroom for [5 SKILL PILLS], followed by the living room, which houses [(1/4) BLADES]. Move through the window and make your way across the wall to end this part of the chapter. P I T T S B U R G H: E S C A P E T H E C I T Y [WLK-17] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 5 Parts (E/N/H/?) [ ] Molotov: Construction (Training Manual) (ALL) [ ] (1/2) Sugar (E/N/H/?) [ ] 25 Parts (E/N/H/S) [ ] 2 Rifle Ammo (E/N/H/?) [ ] Binding (E/N/H/?) [ ] Deep Phase (Comic) (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Rag (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] 4 Handgun Ammo (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) [ ] Firefly Pendant (Lucas Rios) (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Trial Note (ALL) [ ] 5 Parts (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] (3/4) Alcohol (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] (3/4) Explosive (E/N/H/?) VIDEO SUPPORT: tinyurl.com/p7zavjq ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Afterwards, check the kitchen for [5 PARTS] and the [MOLOTOV: CONSTRUCTION (TRAINING MANUAL)], which increases the radius of your Molotovs by 1.5x. The living room contains [(1/2) SUGAR]. Head down one floor and open the closed door with a Shiv; this house contains [25 PARTS], [2 RIFLE AMMO], [BINDING], the [DEEP PHASE] comic, [5 SKILL PILLS], a [RAG], [(1/2) EXPLOSIVE] and [4 HANDGUN AMMO]. Head downstairs and search the toy store for .. well, not for any items, but you can spot a Jak & Daxter Boardgame, as well as an Uncharted Boardgame; I want one of those! Continue and hide behind the crates as three more hunters start searching this area. Move to the right and hide behind the crate; wait for the other two hunters to move away and strangle this guy when he gets close again. After this, hide behind the van in the middle of the area and dispatch the hunter on the left side; by this time the third will probably have found the body of the first hunter, so quickly sneak up on him for the final takedown. If this doesn't work out, simply finish them however you want. There's a cabinet near the toy store that contains [10 PARTS], [(1/2) ALCOHOL] and [(3/4) EXPLOSIVE]. To continue with the story, climb the truck to reach the roof of one of the buildings. Two hunters have to be taken out on the next roof, so sneak close to the wallside and they (somehow) won't notice. In the building, FIRST search the restroom to the left for a [FIREFLY PENDANT] (LUCAS RIOS)]. Head inside the architect office and search the counter for [5 SKILL PILLS]. You can find the [TRIAL NOTE] inside the meeting room. Enter the next room to trigger a scene. Afterwards, move through the hall and check out the storage room to the left to find [5 PARTS]. Go downstairs and quickly sneak up on the two hunters standing by the burning barrel; strangle one of them while the other is being taken care of by your partner. Hop over the counter to find [10 PARTS], [(1/2) BLADES] and [[(3/4) ALCOHOL]. Move behind the concrete roadblocks and hop over, moving closer to the gate whenever the spotlight's beam is moving away. You can curve around the right side of the street without being spotted by the guard above, and the patrolling hunter can be taken out stealthily. Once you deactivate the searchlight's generator, quickly rush down the street to hide behind the blue object, as a fairly large group of hunters will start investigate the area. You can take out two of them with relative ease, but the others you'll have to kill by brute force. When you've taken care of every single one of them, open the gate. Proceed down the street and take care of the hunter (who can also be shot by your partner), then boost Henry and the others up to trigger a scene.. After this, quickly open the nearby garage door. In this room, search the cabinets for [(3/4) BINDING] and [(3/4) EXPLOSIVE]. Once you reach the next room, several hunters come looking for Joel and Ellie. The first one can be taken out in a stealthy fashion by hiding behind the counter, hopping over as the guy inspects behind the counter, hiding behind the pool tables and curving around to take him out from behind. The other (three) hunters up ahead are best dealt with by shivving the first (provided you have upgraded Shivs that allow for multiple hits) and meleeing the other pair to death. Exit the area by pulling the cart away from the glass doors and moving through. After this, quickly run down the road to trigger a scene soon enough. T H E S U B U R B S: S E W E R S [WLK-18] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/4) Blades (E/N/H/?) [ ] Firefly Pendant (Josh Scheffler) (ALL) [ ] (3/4) Rag (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] Antiparticles (Comic) (ALL) [ ] Boat Note (ALL) [ ] Wooden Stick (E/N/H/?) [ ] Firefly Pendant (Robert Righetti - 219) (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] (3/4) Explosive (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] Sewers Note (ALL) [ ] Sugar (E/N/H/?) [ ] Firefly Pendant (Eddie Fuentes) (ALL) [ ] (3/4) Binding (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] 25 Parts (E/N/H/S) [ ] Health Can (E/N/H/?) [ ] Trading Note (ALL) [ ] (1/2) Explosive (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] Tool (Level 3) (ALL) [ ] (1/2) Rag (E/N/H/?) [ ] Shorty (ALL) [ ] Bomb: Containment (Training Manual) (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] Rag (E/N/H/?) [ ] Rain Catcher Note (ALL) [ ] 3 Parts (E/N/H/S) [ ] Cornered Note (ALL) [ ] (1/4) Alcohol (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] 2 Parts (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] Health Can (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] Sugar (E/N/H/?) [ ] Nail Bat (E/N/H/?) [ ] (1/4) Rag (E/N/H/?) [ ] Kid's Drawing (ALL) [ ] Lead Pipe (E/N/H/?) [ ] Molotov (E/N/H/?) [ ] Baseball Bat (ALL) VIDEO SUPPORT: tinyurl.com/otx85eo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can find [(1/4) BLADES] in the nearby sloop, and the shipwreck up ahead contains a [FIREFLY PENDANT (JOSH SCHEFFLER)] inside the hull. Move on top of the ship and open the door to find [(3/4) RAG], [(3/4) BINDING], the [ANTIPARTICLES] comic, and the [BOAT NOTE]. There's a [WOODEN STICK] to the far end of the beach, but other than that there's nothing of interest. Climb the cliffs to reach a sewage pipe. When you exit the pipe, keep your eyes open for an opening to the right side of the tunnel, out of which water is streaming. Move through to find a [FIREFLY PENDANT (ROBERT RIGHETTI - 219) inside this room, then head back. At the intersection, head right. Open up the small fence so Ellie can unlock the storage room's door for you. Inside you'll find [10 SKILL PILLS], [(3/4) EXPLOSIVE], [50 PARTS], the [SEWERS NOTE] and [SUGAR]. Follow Henry down the other path until you reach a flooded area. Dive in the water and inspect the ground near the vehicle to find a [FIREFLY PENDANT (EDDIE FUENTES)]. The gate to the right is jammed; dive to see what's stuck and pull it out so that Henry can raise the gate. Swim underneath it to access a new area; climb the steps then crawl through the hole on the right side to find [(3/4) BINDING] and [(1/2) BLADES]. Climb the ladder and drop the wooden raft down. Optionally you can explore the storage room behind the door, but there are two Clickers you'll have to take down. It's best to down the first one by grabbing it and using a Shiv (provided your Shivs have higher durability at this point), then killing the other with a brick, should you have one. Search the place to find [25 PARTS], a [HEALTH CAN], the [TRADING NOTE], [(1/2) EXPLOSIVE] and [(3/4) RAG]. Bring the raft back to get Ellie across; she'll activate the generator so everyone makes it to the other side. Follow the tunnel and inspect the first room to your left to find [5 SKILL PILLS], [TOOL (LEVEL 3)] and [(1/2) RAG]. Move through the double doors and hop over barricade, then inspect the table to your left to find the [SHORTY], a new weapon. In one of the cabinets further down you can find the [BOMB: CONTAINMENT (TRAINING MANUAL)], which gives bombs a 1.5x larger blast radius. You can also find [5 SKILL PILLS] and a [RAG] here. Proceed down the other hall and go through the door; several Runners and a Clicker will attack you, so waste them with a combination of melee and gunfire. Head inside the nearby room to find the [RAIN CATCHER NOTE], then head upstairs afterwards and check the nearby cabinet for [3 PARTS]. Be sure to head through the door to your immediate left to find the [CORNERED NOTE]. After heading back downstairs, check underneath the stairs to find [(1/4) ALCOHOL] and [(1/4) RAG]. Move through the door to trigger a scene. After this, collect [5 + 5 PARTS] close to the door, along with [(1/2) ALCOHOL], then proceed through the hall. Two Clickers will approach you; a very effective way to defeat them is to throw a Molotov at the first Clicker. If done correctly the second one will catch fire from the remaining flames and die as well. There are a lot of Stalkers in this area, so grab out your handgun and start taking them out one by one. A headshot will instantly kill them, but is rather difficult to pull off. A one-on-one melee fight is pretty much a surefire win for Joel as well, but you'll want to be careful others don't interfere. Stay on the move and heal up when it's absolutely necessary to do so. After defeating all Stalkers in this area, search the place. The room beyond the yellow doorway contains [2 PARTS] in a locker and [10 PARTS] in a cabinet. There's a [HEALTH CAN] near some barrels in the main area, and you can find [10 SKILL PILLS] in the small room adjacent to the right hall. The cabinet next to the stairs at the end of this hall contains [SUGAR], and you can find a [NAIL BAT] in the large bedroom. Continue to the other side of the area and search the laundry in the water recycle room for [(1/4) RAG]. Look for a [KID'S DRAWING] in the cabinet in the classroom, then have Sam drop the ladder down for you and continue to trigger a scene. Rush to the end of the hall, then help Henry push. When the door is finally open you can choose to pick up the [LEAD PIPE], although the Nail Bat you already have isn't that bad either (considering it's got an upgrade). Head upstairs and search the room at the end of the hall for a [MOLOTOV] and [BASEBALL BAT] (which you should wait with grabbing for now). The door is locked and a horde of foes is coming at you; you'll have to wait for Ellie and Sam to open the door from the other side. Wait for the first enemies to appear and be ready to throw a Molotov at the doorway, mostly blocking the first wave. Have your Nail Bat ready to waste two to three more enemies, then grab the Baseball Bat and keep dispatching enemies. When the door's unlocked, immediately dash towards it to trigger a scene. T H E S U B U R B S: S U B U R B S [WLK-19] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 13 Parts (E/N/H/S) [ ] 1 Part (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Rag (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] Looting Note (ALL) [ ] (1/4) Alcohol (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] (3/4) Sugar (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] 4 Parts (E/N/H/S) [ ] Father's Note (ALL) [ ] Melee: Techniques (Training Manual) (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] 7 Parts (E/N/H/S) [ ] Messenger Particle (ALL) [ ] Survivor's Note (ALL) [ ] (1/2) Explosive (E/N/H/?) [ ] Matchbook (ALL) [ ] 2 Arrows (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] 4 Shorty Ammo (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] Firefly Pendant (Matthew White - 118) (ALL) VIDEO SUPPORT: tinyurl.com/moeahsl ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Search the van for [13 PARTS], then enter the town. The second house can be searched for [1 PART], [(1/2) BLADES] and [5 SKILL PILLS]. The basement contains [(1/2) ALCOHOL], the first floor contains [(1/4) BLADES], [(1/2) RAG], [10 PARTS] and the [LOOTING NOTE]. Head back to the first street and move to the far end to trigger an optional dialogue with Henry. Enter the house with the 'U loot I shoot' paint on it to get more optional dialogue; inside you can find [(1/4) ALCOHOL], a [HEALTH CAN] and [(3/4) SUGAR]. Move further down the street to trigger an optional conversation with Ellie regarding the ice cream car. There's a Workbench in the building next to the pickup, so do some weapon upgrading before you continue. The house next to it contains [(1/2) BLADES], [4 PARTS], the [FATHER'S NOTE], and you can boost Ellie up to the ceiling to get the [MELEE: TECHNIQUES (TRAINING MANUAL)], which increases melee upgrades' durability by one more bar. The next house can also be searched for supplies; inside are [10 SKILL PILLS] and [7 PARTS]. The bathroom upstairs contains the [MESSENGER PARTICLE] comic, the bedroom contains the [SURVIVOR'S NOTE]. The other room houses [(1/2) EXPLOSIVE] and a safe for which you don't have the combination yet. Pay a visit to the attic to counter this; you'll find the [MATCHBOOK] note there, along with [2 ARROWS] and [(3/4) RAG]. The safe contains [10 SKILL PILLS], [4 SHORTY AMMO] and [50 PARTS] (so should you want to upgrade your weapons a bit more, head back to the Workbench to do so). Head back to the street you came from and look for a brick in the yard next to the house you came out of; there are two small children's playhouses in this yard. Look up at the tree; here's a [FIREFLY PENDANT (MATTHEW WHITE - 118) hanging from one of the tree branches, about in the middle between the two small play houses. At the end of the street, inspect the firefly logo around the corner to trigger an optional conversation. Move through the backyard of the houses and hop down the small steps to enter the second part of town. You'll have to make your way across without getting killed. Move to the left and stay low whenever possible, but dash between cover to minimize the chance of getting shot. Hop down to reach a house, then move around the left corner. At this point, several marauders will come for Joel, so grab a gun and dispatch them. Many more will have to be dealt with; be sure to grab any supplies you come across, because you won't be coming back to this area anymore (details in this guide will follow later). Make your way to the house with the sniper and head all the way up, then waste him and move behind the sniper rifle to aid your friends. When the armored vehicle shows up, aim for the Molotov thrower. After this, dispatch as many Runners and Clickers as you can; a couple of scenes will play afterwards. ____ _____ _ _ | __|| _ || | | | | | | | | || | | | | |__ | |_| || | | | | __|| _ || | | | | | | | | || | | | | | | | | || |__ | |__ |_| |_| |_||____||____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ T O M M Y ' S D A M: H Y D R O E L E C T R I C D A M [WLK-20] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] El Diablo (ALL) [ ] Foreign Element (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] (3/4) Alcohol (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] 5 Handgun Ammo (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] 2 Arrows (E/N/H/?) [ ] Binding (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] (3/4) Rag (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] Power Plant Map (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] (3/4) Alcohol (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] (1/2) Explosive (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] (1/4) Blades (E/N/H/?) [ ] Smoke: Chemistry (Training Manual) (ALL) [ ] Lead Pipe (E/N/H/?) [ ] 2 El Diablo Ammo (E/N/H/?) [ ] 35 Parts (E/N/H/S) [ ] Firefly Pendant (Ryan Oliverio - 194) (ALL) [ ] Plant Schematics (ALL) [ ] Handaxe (E/N/H/?) [ ] 4 Handgun Ammo (E/N/H/?) [ ] 3 Rifle Ammo (E/N/H/?) [ ] Sugar (E/N/H/?) VIDEO SUPPORT: tinyurl.com/lrlwjgw ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Follow the road until you reach a dead end; search the soil near the car to find [(1/2) BLADES] and [(1/2) ALCOHOL], as well as the [EL DIABLO], a scoped handgun. Drop down and follow the trail until you get fairly close to the bridge, then look for a vehicle to your right and collect the [FOREIGN ELEMENT] comic. Travel underneath the bridge until you reach a hydroelectric power plant. Upstairs is a valve which creates half of the improvised walkway. The closed door can be unlocked with a Shiv; inside are [10 SKILL PILLS], [(3/4) ALCOHOL], [50 PARTS], [5 HANDGUN AMMO], [EXPLOSIVE] and [2 ARROWS]. Back outside, hop over the railing and dive inside the reservoir. Swim inside the cabin and grab the raft - which is part of its roof - to get Ellie across the reservoir. She'll turn the valve allowing you to cross as well. Give her a high five for the effort. Search the grassy field for [BINDING] near the rubbish and check the grave to trigger an optional conversation. Head up and move underneath the tree, then search behind the bulldozer for [10 SKILL PILLS]. Search the cabin for [(3/4) RAG], [5 PARTS] and [(1/4) BLADES], as well as the [POWER PLANT MAP]. Check the Plant's gate to trigger a scene. Proceed to the horses, then go inside the building and approach Tommy; talk to him for a conversation, then head upstairs. Check the room to the left for [10 SKILL PILLS], [(3/4) ALCOHOL], [10 PARTS] and [(1/2) EXPLOSIVE]. Head outside and follow Tommy to the other side. If you walk to the right side of the overlook you can have an optional conversation (a flirt?) with a woman on watch. When you've reached the other side, search the crates in the far right corner for [5 PARTS], then pet the nearby dog if you wish, then continue. Inside, steal the [5 SKILL PILLS] and [(1/4) BLADES] from the table and look for the [SMOKE: CHEMISTRY (TRAINING MANUAL)] on the nearby machines, which makes Smoke Bombs last 10 seconds longer. There's also a Workbench in the other room. Head all the way downstairs and move towards the back of the generator room to reach a storage room that contains a [LEAD PIPE], [2 EL DIABLO AMMO], [10 + 25 PARTS] and a [FIREFLY PENDANT (RYAN OLIVERIO - 194)]. Follow Tommy inside the room near the stairs to trigger a scene. Afterwards, start taking out the bandits one by one. In the room where two guys were previously standing over a table, grab the [PLANT SCHEMATICS] after wasting all bandits first. You can find a [HANDAXE] outside, which is a pretty good weapon, but your Lead Pipe is probably slightly better (especially when you've upgraded it). There are several bandits out on the bridge, so take cover and start making your way through them; this is best done by moving via the lower side. Inside the building, dispatch even more bandits downstairs and look for ammunition any of them dropped. You can also find [4 HANDGUN AMMO] and [3 RIFLE AMMO]. The other room can be searched for [SUGAR], then a scene triggers. T O M M Y ' S D A M: R A N C H H O U S E [WLK-21] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Arrow (E/N/H/?) [ ] Rag (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] (3/4) Sugar (E/N/H/?) [ ] Health Can (E/N/H/?) [ ] 4 Shorty Ammo (E/N/H/?) [ ] Rag (E/N/H/?) [ ] Firefly Pendant (Brent Pino - 317) (ALL) [ ] Zero Point (Comic) (ALL) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Binding (E/N/H/?) [ ] (1/4) Alcohol (E/N/H/?) VIDEO SUPPORT: tinyurl.com/mbjbkyk ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After the scene, ride the horse down the road, followed by the linear trail in the woods until you reach a group of bandits. Start taking them out, but be careful of the sniper in the distance. After defeating the last of them, search the large house for an [ARROW] and a [RAG]. There's a [HEALTH CAN] near the barbeque outside. Hop back on your horse to continue, you'll reach a ranch soon enough. Inside, search the toilet to your left for [10 SKILL PILLS], then inspect the kitchen to find [(3/4) SUGAR] and a [HEALTH CAN]. The adjacent backroom contains [4 SHORTY AMMO] and a [RAG]. Search the trophy room (adjacent to the living room) for a [FIREFLY PENDANT (BRENT PINO - 317)]. Head upstairs and check the bedroom to the left for [ZERO POINT], another comic. The work room contains [(1/4) BLADES] and [(1/2) BINDING], while the bathroom contains [(1/4) ALCOHOL]. Move towards the door at the end of the hall to trigger a scene; afterwards, clear the house of bandits and exit. T H E U N I V E R S I T Y: G O B I G H O R N S [WLK-22] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] Free Radicals (Comic) (ALL) [ ] Alcohol (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] Sniper's Nest Log (ALL) [ ] Flamethrower (ALL) [ ] 8 Parts (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] 5 Parts (E/N/H/S) [ ] Firefly Pendant (Hope Pino - 318) (ALL) [ ] Wall Panel Note (ALL) [ ] 12 Parts (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] Firefly Pendant (Alex Rohner - 260) (ALL) [ ] 3 Parts (E/N/H/S) [ ] 5 Parts (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] 11 Parts (E/N/H/S) [ ] Health: Sterilization (Training Manual) (ALL) [ ] 2 Parts (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] 7 Parts (E/N/H/S) [ ] UEC Campus Map (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] 5 Skill Pills (E/N/H/S) [ ] Student's Journal (ALL) [ ] 10 Parts (E/N/H/S) [ ] Firefly Pendant (Joe Warren) (ALL) [ ] (1/4) Blades (E/N/H/S) [ ] Binding (E/N/H/?) [ ] (1/2) Binding (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] 2 Arrows (E/N/H/?) [ ] Newspaper Clipping (ALL) [ ] 10 Skill Pills (E/N/H/S) [ ] (1/2) Binding (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] (1/2) Explosive (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] 11 Parts (E/N/H/S) [ ] 7 Parts (E/N/H/S) [ ] 8 Parts (E/N/H/S) [ ] Firefly Pendant (Erik Griggs) VIDEO SUPPORT: tinyurl.com/lnr3h94 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Right at the start of this chapter, turn around and gallop to the far end of the street. You should spot a wrecked car with a truck crashed into it here; look for the [FREE RADICALS] comic on the hood of the car. Head over to the university but don't have Callus - indeed, what a name - jump over the roadblocks just yet. Instead, inspect the building to your right; there's a closed door leading to a staircase that brings you to a balcony. Search the corner for [ALCOHOL], [EXPLOSIVE] and the [SNIPER'S NEST LOG]. Head back down and thoroughly search the garage for the [FLAMETHROWER], [5+3 PARTS], [10 PARTS], [5 SKILL PILLS], and another [5 PARTS], as well as a workbench. Move down the street and at the intersection turn right. Closely inspect the tree with the yellow leaves to spot a [FIREFLY PENDANT (HOPE PINO - 318) hanging from one of its branches; shoot it off, then collect it and enter the building to the left of the intersection. Unlock the gate at the end and inspect the gate panel to the right; also grab the [WALL PANEL NOTE] right next to the panel. There are [12 PARTS] on the nearby desk. Head up the stairs closest to the doors you came from and look for [5 SKILL PILLS] on the bench halfway down the hall upstairs. Sneak on (as there are six Runners in the room on the other side). If you approach the hall on the other side very quietly you should be able to strangle one Runner who will walk through a part of it. And if you've got the guts (although you don't have much of a choice), very quietly sneak behind the second walking Runner inside the room to strangle her as well. With four inactive Runners remaining, the easiest way to take care of them is to grab out your bow and perform four headshots on them. Give the generator a good boost, then be on your way. Right before you hop over the barricades blocking the large square, check the building to your right; use the container to get inside and search this room for [5 SKILL PILLS], [10 PARTS] and a [FIREFLY PENDANT (ALEX ROHNER - 260)]. As you enter the large square with the statue in the middle move to the right side and dismount Callus; head upstairs, move through the window to reach a roof that connects to a large room and hop inside to search it for supplies. Inside you can find [3 PARTS], [5 PARTS], [10 SKILL PILLS], [10 + 1 PARTS], the [HEALTH: STERILIZATION (TRAINING MANUAL)] (which increases the effectiveness of Health kits by another 33%), [2 PARTS] and [10 SKILL PILLS]. Not bad! Move further through the campus until you reach a gate. Be sure to check the left side of the street for a Firefly logo, which can trigger an optional dialogue. In any case, the gate is jammed, so head through the dormitory (the half-blocked doorway) and search the place for [5 + 2 PARTS], the [UEC CAMPUS MAP] and [5 SKILL PILLS]. Go upstairs and check out the rooms to you left to find [5 SKILL PILLS] and a [STUDENT'S JOURNAL]. Room 203 contains [10 PARTS]. There are spores at the end of the hall, but you'll still need to drop down. Four Clickers and a Bloater are roaming this area, so hopefully for you, you've found the Shiv training manuals earlier in the game, and have a couple of Shivs left so you can take out the Clickers by stealth. Obviously the last Clicker can be stunned by throwing a bottle at it, followed by you meleeing it to death. In any case, start with the Clicker on the left side of the hall, the move through the room behind it (or waste the Clicker who enters the room you dropped down in - it doesn't really matter). The Bloater is a bullet sponge, and if you've got two Nail Bombs left, now is an excellent time to hurl them at the Bloater. Should he still be alive after that, use Molotovs or your Shotgun to finish him off. Be sure to collect the [FIREFLY PENDANT (JOE WARREN)] from its body (or close to it) after you've defeated it. Search the area for supplies; the room to the far left contains [(1/4) BLADES] and [BINDING], the room next to it [(1/2) BINDING] and [(1/4) BLADES] and the one next to this [2 ARROWS]. Move through the double doors at the end of the hall and head upstairs. You can search Room 209 for a [NEWSPAPER CLIPPING] and [10 SKILL PILLS], while Room 208 contains [(1/2) BINDING], [5 PARTS] and [(1/2) EXPLOSIVE]. Head outside by moving to the back of the hall and going through the door, then search the opposite side of this square to find [(1/2) BLADES] and [(1/2) ALCOHOL] among the rubble. Open the gate by moving the generator cart close to the wire next to the gate and activating it. Hop back on Callus and be on your way. As you reach the square with the tents and a view at the Science Center, check inside the first tent you come across to find [(1/4) BLADES] and [(1/2) ACOHOL]. The other tent closeby contains [10 PARTS]. There are two more tents further ahead that contain [10 + 1 PARTS] and [5 + 2 PARTS]. One of the tents in the left corner of the area contains [5 + 3 PARTS] and a [FIREFLY PENDANT (ERIK GRIGGS)]. Head towards the gate at the end of the road to find out it's locked. Move the nearby cart towards the gate to continue, then move the cart next to the truck to enter the building. T H E U N I V E R S I T Y: S C I E N C E B U I L D I N G [WLK-23] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 25 Parts (E/N/H/S) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] (1/4) Explosive (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] 5 Skill Pills (E/N/H/S) [ ] 10 Parts (E/N/H/S) [ ] Tool (Level 4) (ALL) [ ] Molotov: Deployment (Training Manual) (ALL) [ ] 4 Handgun Ammo (E/N/H/?) [ ] 20 Flamethrower Fuel (E/N/H/?) [ ] Rag (E/N/H/?) [ ] 50 Parts (E/N/H/S) [ ] 15 Skill Pills (E/N/H/S) [ ] Office Recorder (ALL) [ ] 5 Skill Pills (E/N/H/S) [ ] 4 Parts (E/N/H/S) [ ] 2 El Diablo Ammo (E/N/H/?) [ ] Binding (E/N/H/?) [ ] 5 Parts (E/N/H/S) [ ] 10 Skill Pills (E/N/H/S) [ ] Health Bar (E/N/H/?) [ ] 2 Revolver Ammo (E/N/H/?) [ ] 10 Parts (E/N/H/S) [ ] Fungal X-Rays (ALL) [ ] Lab Recorder (ALL) [ ] Firefly Pendant (Sadie Pearle Hickman - 231) (ALL) [ ] 5 Parts (E/N/H/S) [ ] (1/2) Alcohol (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] Firefly's Recorder (ALL) The room to your initial left contains [25 PARTS] inside a locker, as well as a Workbench. In the hall, the cupboard next to the entrance of the meeting room contains [(1/2) BLADES], [5 PARTS] and [(1/4) EXPLOSIVE]. The meeting room itself contains [(1/4) BLADES] and [5 SKILL PILLS]. Before you head through the closed door across the meeting room, go to the end of the hall and search the room to the left to find [10 PARTS] inside a locker. The room across the hall is locked and requires a Shiv to open. It houses a [TOOL (LEVEL 4)], the [MOLOTOV: DEPLOYMENT (TRAINING MANUAL)] (which increases the radius by 2x in total), [4 HANDGUN AMMO], [20 FLAMETHROWER FUEL], a [RAG], [50 PARTS], and [10 + 5 SKILL PILLS]. Move through the closed door halfway down the hall and proceed to the stairs, but first read the sheet of paper on the crates Ellie will start to search. After this, head upstairs and open the door to the left to enter a hall. You can find an [OFFICE RECORDER] (which you can play) in the room to the immediate left, and [5 SKILL PILLS] in some drawers in the adjacent room. The next houses [4 PARTS] in a drawer, and the desk in the hall contains [2 EL DIABLO AMMO] and some [BINDING]. You can find a further [5 PARTS] in the desk up ahead. Search the last rooms to your left to find [10 SKILL PILLS], a [HEALTH BAR], [2 REVOLVER AMMO] and [10 PARTS], then move towards the doorway that reads 'exit'. At the end of this room you can find the [FUNGAL X-RAYS]; head through the door in the corner to continue. The next room contains a [LAB RECORDER] on one of the tables. Search the cabinet on the right side of this room to find a [FIREFLY PENDANT (SADIE PEARLE HICKMAN - 231)]. The next office contains [5 PARTS], [(1/2) ALCOHOL], [(3/4) RAG] and [(1/2) EXPLOSIVE]. Enter the last room to trigger a scene. This adds the [FIREFLY'S RECORDER] to your inventory; it can be accessed and listened to via the menu. After this you'll have to make you way back outside, but several hunters have entered the building, so you must fight your way through them. The best weapon of choice here is a combination of the Hand Axe (dropped by many of your foes) combined with the El Diablo; however, you'll want to make every shot count considering it's clip size and scarceness of ammunition. The Shotgun also works well up close. When you reach the hall of the first floor, a scene will play. After this, you'll still have to kill a few hunters, but the path is rather linear. _ _ _ _ _ _______ ____ ______ | | | || || \ | ||__ __|| __|| __ | | | | || || \ | | | | | | | | | | | | _ | || || \ | | | | | |__ | |__| | | || || || || |\ \| | | | | __|| __| | || || || || | \ | | | | | | |\ \ | || || || || | \ | | | | |__ | | \ \ |_______||_||_| \_| |_| |____||_| \_\ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ L A K E S I D E R E S O R T: T H E H U N T [WLK-24] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] No Pun Intended (ALL) [ ] No Pun Intended: Volume Too (ALL) [ ] To Get To The Other Side (ALL) [ ] Riley's Pendant (ALL) [ ] Sam's Robot (ALL) [ ] Walkman (ALL) [ ] Note From Mom (ALL) [ ] Switchblade (ALL) [ ] Joel And Sarah Photo (ALL) [ ] Uncertainty (Comic) (ALL) [ ] (3/4) Rag (E/N/H/?) [ ] Health Kit (E/N/H/?) [ ] Health Bar (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] (3/4) Rag (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] Alcohol (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] Firefly Pendant - Travis Kristoff (283) (ALL) [ ] Rag (E/N/H/?) [ ] (3/4) Alcohol (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] 5 Handgun Ammo (E/N/H/?) [ ] Alcohol (E/N/H/?) [ ] Explosive (E/N/H/?) [ ] Nail Bomb (E/N/H/?) [ ] 2 Arrows (E/N/H/?) [ ] Molotov (E/N/H/?) [ ] Rag (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (3/4) Alcohol (E/N/H/?) [ ] (1/4) Blades (E/N/H/?) [ ] Firefly Pendant - Paul D. Braun (153) (ALL) [ ] Health Bar (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] Rag (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] Negentropy (Comic) (ALL) [ ] Rag (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/2) Alcohol (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] (1/2) Blades (E/N/H/?) VIDEO SUPPORT: tinyurl.com/kh59hjh ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You'll now control Ellie, and you're hunting a deer. Open your backpack and examine the collectibles that Ellie's holding: [NO PUN INTENDED], [NO PUN INTENDED: VOLUME TOO], [TO GET TO THE OTHER SIDE], [RILEY'S PENDANT], [SAM'S ROBOT], [WALKMAN], [NOTE FROM MOM], [SWITCHBLADE], and the [JOEL AND SARAH PHOTO]. Press triangle to flip these items when you're given the option. Ellie will comment on some of these items. Follow the deer and sneak up on it; try to hit with an arrow (it doesn't matter where) so you can get it to bleed, making it easier to follow. Eventually, the trail will lead you to an abandoned house. Immediately move into the room to your left and search the desk to find the [UNCERTAINTY] comic and [(3/4) RAG]. Move through the house and a scene will play. Afterwards, search the locker inside the room for a [HEALTH KIT], then take out any of the Infected coming through the window - do indeed make every shot count, as you don't have that much ammunition. You'll head upstairs after a while; search the corner of this room for a [HEALTH BAR]. Outside, check inside the green cabin to your left for [(1/4) BLADES]. Follow your partner until Ellie drops down. Move to the right to find [EXPLOSIVE] plus [(3/4) RAG]. Wait for the Clicker to walk away, then follow it, but beware of the inactive Clicker at the end of this path; knife him by quietly approaching him, then drop down as soon as possible. Follow this small tunnel to the other end, but stay quiet. If any Clickers followed you, shoot them in the head with an arrow. At the other end of this small tunnel you can find [(1/2) BLADES] and [ALCOHOL]. Look for a ladder on the left side of the area and climb up to re-unite with your partner. In this area, search the left side for [(1/2) EXPLOSIVE] and the right side for [(1/2) BLADES]. Have your partner boost you up at the right side, then follow the catwalk and be sure to grab a brick from the corner. A Clicker will soon appear at the other end, so throw the brick at him, then dash in his direction to knife it. The storage room it came out of contains a [FIREFLY PENDANT (TRAVIS KRISTOFF - 283)], a [RAG] and [(3/4) ALCOHOL]. Drop the ladder down and follow your partner through the hall. In this room, head up the small steps and search around for [EXPLOSIVE], [(1/2) BLADES], [(1/2) BLADES], [5 HANDGUN AMMO], [ALCOHOL], [EXPLOSIVE], a [NAIL BOMB], [2 ARROWS], a [MOLOTOV], a [RAG] and [(1/2) BLADES]. Be sure to craft some Health Kits and Nail Bombs; a large amount of Runners and Clickers will soon enter this room and you'll have to defeat every single one of them. Be sure to keep searching enemy bodies for (hunting rifle) ammo, and keep the Nail Bombs for until a Bloater shows up. After defeating all of them, talk to your partner and a few scenes will play. When you're back in control of Ellie, ride the horse down the hill and prevent any of the hunters to climb the horse (which is truly impossible in real life). At the end, run for the cabin and hop through the window. When you reach the living room, several hunters will start to search the area. You can find [(3/4 ALCOHOL] and [(1/4) BLADES] in one of the drawers. It's rather hard to remain stealthy, so it's advisable to just kill the hunters one by one with firearms and your bow. Search the wooden hut to the right of the cabin you were in for a [FIREFLY PENDANT (PAUL D. BRAUN - 153)]. The cabin up ahead contains a [HEALTH BAR], [(1/2) BLADES] and [(1/2) EXPLOSIVE]. The next cabin also contains [(1/2) EXPLOSIVE] and [(1/2) BLADES]. The 'Sadie's' building close to the water contains a [RAG]. Proceed through the village and more hunters show up; dispatch them with your rifle or bow. The restroom to the right side of town contains [(1/2) ALCOHOL] and [(1/2) ALCOHOL]. Simply head for the destroyed walkway at the very end of the path and follow the trail; eventually you'll have to move through a pipe. Look for the [NEGENTROPY] comic on a bench (up the small steps) in the area beyond it. At the gate, grab the garbage container and pull it in your direction, then head around the corner and move through the pipe; the path is cleared now. As you approach what is called 'Bear Creak Lodge', several hunters start searching the area. Take them out and move around the lodge. What a luck! That gate looks perfectly climbable! Simply climb over to safety and .. No, actually not. Pull the two containers out of the way to reveal a small opening; hop through and search this room for a [RAG] and [(1/2) ALCOHOL]. In the restaurant, search the tables for [(1/2) ALCOHOL] and look for [(1/2) BLADES] on the floor next to them. Move through the glass door and more hunters will soon show up; shoot the one at the window, then search the place for supplies. You can find [(1/2) EXPLOSIVE] and [(1/4) BLADES] on the counter. As you move into the hall to the left, two more hunters will try to flank you; be sure to put them out quickly or they'll grab you. Once you've reached the exit, a scene will play. L A K E S I D E R E S O R T: C A B I N R E S O R T [WLK-25] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ITEM CHECKLIST: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [ ] 2 Revolver Ammo (E/N/H/?) [ ] Rag (E/N/H/?) [ ] Lake Resort Map (ALL) [ ] Health Kit (E/N/H/?) [ ] Health Kit (E/N/H/?) [ ] Health Kit (E/N/H/?) [ ] Health Kit (E/N/H/?) [ ] Health Kit (E/N/H/?) [ ] (3/4) Binding (E/N/H/?) [ ] (1/2) Explosive (E/N/H/?) [ ] 10 Skill Pills (E/N/H/S) [ ] Smoke: Shaping (Training Manual) (ALL) [ ] 50 Parts (E/N/H/S) [ ] Explosive (E/N/H/?) [ ] Ellie's Backpack (ALL) [ ] Meat Ledger (ALL) Look for [2 REVOLVER AMMO] in the room you wake up in, and search the garage upstairs for a [RAG]. Go outside and kill the hunters in the distance; it's best to hide behind the van on the left side, then move onwards. Once you curve around the cabin, a scene will play. You get the [LAKE RESORT MAP] automatically after this scene; access it via the menu when you gain control of Joel later. Move through the alley and go around the corner (the other door is blocked) to enter the building. Inside, crawl behind the cabinets to find a [HEALTH KIT], then pull the cart away from the doorway to continue. Move through the abandoned store, cross the alley by hopping through the window to the left, then in the next building, turn left and search the drawers for a [HEALTH KIT]. Drop down the window in the restroom and hide in the alley; after the hunter up ahead is gone, cross the street and move past the burning barrels. Here, curve around the left side of the area (or go through the hole in the wall past the vehicles to head upstairs. There are more hunters here; wait until the coast is clear and proceed down the street until you can move through a destroyed fence. A little further down the road, enter the back alley on the left and head through the hole in the house at the end. Wait for the guys to move to the back, then hop through the window to the immediate left. Cross the street and hide behind the car, then head in the direction of the burning barrel and move down the street. Head into the alley to the far left side, moving past several vehicles; at the end, hop onto a container and drop down into the building. The nearby cabinet contains a [HEALTH KIT], and there's another [HEALTH KIT] in the kitchen. One more [HEALTH KIT] can be found on top of some crates with a lantern on top of them, at the (inaccessible) restroom entrances. When you try to exit through the door at the other side of the restaurant, David shows up. A cat and mouse game begins; you'll have to sneak up on him a total of three times to hit him with your knife. You'll want to avoid moving over and broken plates, or he'll hear you. The first time is easiest, but during the second phase he'll grab out his blade so you'll want to sprint away and hide again. In the third phase, David will crouch and sneak through the area, making it more difficult to spot him. After hitting him a third time, a short scene plays after which you're back in control of Joel. Enter the store to your right and waste the hunters. Search the place for [(3/4) BINDING] and [(1/2) EXPLOSIVE]. Move across the street and enter the house near pickup; move all the way around the back and check the alley to find a locked door that requires a Shiv to open. Inside this shack you'll find [10 SKILL PILLS], the [SMOKE: SHAPING (TRAINING MANUAL)] (which makes the smoke last a total of 20 seconds longer - combined with the other smoke bomb manual), [50 PARTS] and [EXPLOSIVE]. Back in the main street, head underneath the barricade after killing the hunters on top of it, then move around the corner while defeating three more hunters. Move through the alley with the burning barrel at the end and go through the open door at the end. Inside you'll find [ELLIE'S BACKPACK] and the [MEAT LEDGER] note. Move through the building and a scene will play. As Ellie, the only thing you'll have to do is crawl forward and a scene will play. _____ ______ ______ _ _ _ _____ | __ || __ || __ || || \ | || ___| | | \|| | | || | | || || \ | || | | |___ | |__| || |__| || || \ | || | __ |___ || ____|| __|| || |\ \| || || | | || | | |\ \ | || | \ || | | | |\__| || | | | \ \ | || | \ || |_| | |_____||_| |_| \_\|_||_| \_||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ B U S D E P O T: H I G H W A Y E X I T [WLK-26] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Search the camper on the highway to find the [FAMILY PHOTOGRAPH]. Move to the end of the highway and search the road near the van to find [4 PARTS]. Head down the road and move past the bus, then immediately hop over the railing to your left and search the ground near the orange barrels next to the car to find a [FIREFLY PENDANT (KATERINA PERICH - 149)]. Search underneath the collapsed highway to find another [5 PARTS]. Climb the vehicles to get past the gate. Enter the building and check the lockers in the corner for [10 PARTS] and [10 SKILL PILLS]. One of the bags on the other side, near the info-point contains [(1/4) BINDING] and a [NOTE TO WIFE]. You can also find [(3/4) RAG] on the pile of cloth nearby. When you've searched this place, move to the far right side and ask Ellie to grab the ladder; she'll reluctantly do so. After this, simply follow her to the roof to trigger a scene. Go downstairs and search the restroom for the [PRECIPITATE] comic. In the main area, look for [10 PARTS] and [(1/2) SUGAR] near the vending machines. You can also find [(1/2) ALCOHOL] on the other side near the fallen ATM. Outside, check the ground near the toilets to the left to find [5 PARTS]. The nearby tent contains [(1/4) ALCOHOL], [(1/2) BINDING] and [(1/4) BLADES]. Inside the large tent next to it you can find [(1/4) BLADES], [4 SHORTY AMMO], [10 SKILL PILLS] and a [TOOL (LEVEL 5)]. There is one more tent with supplies at the far end of the area; inside you can find [(1/4) RAG], [3 EL DIABLO AMMO], [25 {ARTS], [1 ARROW], the [SALT LAKE Q.Z. MAP] and a Workbench. Now that you have all five tools, you can upgrade all your weapons provided you found the previous tools and have enough parts. You can also find another [FIREFLY PENDANT (NICOLE HOO - 201)] in this area. While standing next to the large Fedra tent (having it on your left side), continue walking straight on until you've passed the tents. The large lantern next to the green tent in the corner has the pendant hanging from it. Move to the nearby bus and Ellie will halt Joel for an optional conversation. B U S D E P O T: U N D E R G R O U N D T U N N E L [WLK-27] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VIDEO SUPPORT: tinyurl.com/mvmjt67 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head through the bus and hop out of its window. Head down and check the wheel of the green car near the bus to find [2 ARROWS]. Check behind the bus on the road to find a [FIREFLY PENDANT (NATALIE HOO)]. Enter the tunnel and move over the truck. In this area, search the walkway to the right to find [(1/4) ALCOHOL] near a truck. Look in the far left corner of the walkway on the left side of the tunnel to find [10 PARTS], [(1/2) BLADES] and [(1/4) RAG]. The next area contains several infected; a Bloater, three inactive Runners (more like 'Standers'), and a Clicker. Stay on the right side of the tunnel. You can take out the two nearby Runners with stealth strangles, but you'll have to approach them VERY quietly, and the one in the middle of the tunnel is best approached by hugging the wall while staying as far away as possible from it until the triangle button prompt appears. An alternative stealth takeout can be done with arrow headshots. With these two out of the way, leave the others alone and sneak further down the tunnel. Search the right side of the walkway to find [50 FLAMETHROWER FUEL]. The room to the right contains [(1/2) ALCOHOL], [(1/2) EXPLOSIVE], [(1/4) BLADES] and [3 PARTS]. There are three Runners in the hall up ahead. The first can be strangled by approaching it very quietly, but it doesn't seem to be possible for the other two, so you'll want to down them with arrow headshots, or, if that's not an option for you, with melee attacks; if done correctly, the attention of any other enemies is not drawn. You could also choose to sneak past them by moving through the other hall. Search the room up ahead for [(1/4) BLADES], [25 PARTS] and [(3/4) BINDING]. Note: You can find the [BOMB: PROXIMITY MINES (TRAINING MANUAL) from the top of the truck on the left side in this area. You can sneak towards it, or alternative you can try clearing the area first. As you move further down the tunnel you'll spot two Bloaters, two Clickers and two inactive Runners. Search the walkway on the right side of the tunnel to find [(1/4) ALCOHOL], a [RAG] and [2 EL DIABLO AMMO] at the end. It's advisable to sneak past these infected. The best way to do so is to move to the end of the walkway you're currently at (where you found the above items), wait for the roaming Clicker to move away to the left side, hop over the walkway railing, sneak towards the two Bloaters and quietly climbing the car wreck behind them, hugging the rock wall all the time, then quickly continuing down the tunnel. Boost Ellie up and she'll drop down a crate for you, allowing you to move over. In the next tunnel, swim underneath the truck at the end and lower the ladder for Ellie at the yellow lines of the walkway. Move over the upper left air ventilation walkway to reach the [CATALYSIS] comic. Head down and check the corner of the walkway to find [5 REVOLVER AMMO] next to the skeleton. Inspect the door, then boost Ellie over to the left side and kill the Clicker. Search the room for [(1/2) BLADES] and upgrade your weapons at the Workbench if you wish. The closed storage room to the right requires a Shiv to open; inside you can find [10 SKILL PILLS], [50 PARTS], [(3/4) EXPLOSIVE], an [ARROW] and [(3/4) SUGAR]. When you reach the reservoir, dive in, take a deep breath and move through the doorway, go around the right corner and swim to the far end to reach a new room. Here climb up to reach the ventilation shafts and make your way to the upper catwalk, where you can drop down the raft to get Ellie across. When the ladder breaks, place it against the wall so you can reach the upper walkway again and take it with you to the other side to create a bridge. In the next tunnel, move over the improvised walkway until Joel falls into the bus. Press triangle to move forwards, then try to get out; after this, quickly swim over to Ellie and swim to the surface to trigger a scene. T H E F I R E F L Y L A B: T H E H O S P I T A L [WLK-28] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VIDEO SUPPORT: tinyurl.com/mahadvy ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hop through the window and grab [(1/4) BLADES] and [(1/2) ALCOHOL] from the nearby table, then move to the end of the room, hop through the window and quickly turn left; collect [(3/4) BINDING], then move through the window leading to the balcony and hide underneath the window. When the guard moves away, go to the other side of the balcony and wait for a guard to come near to strangle him. When the coast is clear, loot Ethan's dead body for [3 REVOLVER AMMO] and move inside the room across the hall (with the yellow suits). Wait here until one of the guards moves in the direction of the guard you just killed, then move behind him to strangle him stealthily as well. The other two guards will usually inspect this hall soon enough (presumably because they've heard you), so repeat the same tactics to kill the other two. The room next to the info desk contains [(3/4) RAG] in the toilet while the lab room at the end of the hall contains [5 SKILL PILLS] and [(1/4) BLADES]. Once you hop through the window of the lab room, four more fireflies spawn, so hop back to hide. Soon enough they'll take certain positions in the upcoming rooms, and you'll want to take a stealthy approach considering the force of their weapons. Besides, a firefight will result in more backup Fireflies, which is something you'll want to avoid. Strangle the nearby Firefly as he walks to the room across the hall, then strangle the next as you sneak around while he checks on his dead mate. Be sure to take out the other two stealthily as well; it saves you quite some ammunition. In any case, The area just beyond the lab room contains [(1/2) BLADES], [SUGAR] and a [HEALTH CAN] on a table. Also be sure to check the room in the center of this area's section to find [(1/2) ALCOHOL], [(1/4) BLADES] and [(1/2) BINDING]. The small room behind the counter at the intersection contains [(1/4) EXPLOSIVE] on a desk. Move through the West Wing hall and hide behind the counter to let three Firefly guards pass. You can also find [(3/4) ALCOHOL] and [(1/2) EXPLOSIVE] here. As soon as you enter the next area, a Firefly will come out of the doors up ahead and spot you. However, it *is* possible to immediately hurl a brick at him, wasting him with a couple of melee attacks, without drawing the attention of any other Fireflies. It's worth a shot, and if it doesn't work out you'll at least have killed him; take down any others after this. The small office in this area contains [(1/2) BINDING] and a [(1/4) RAG]. You can also find [5 SKILL PILLS] on one of the chairs in the hall. Head through the doors the Firefly came out of and go upstairs. You can find the [SURGEON'S RECORDER] on the counter. Search the room to the right of the hall to find [MARLENE'S RECORDER 1], [(1/2) ALCOHOL], [(1/4) BLADES] , [(1/2) EXPLOSIVE] and [(1/2) BINDING]. There's a closed door right behind the counter that requires a Shiv to open, which contains [10 SKILL PILLS], a [FIREFLY PENDANT (BRYONY STEWART-SEUME -304)] [RAG], [(1/2) BLADES], a [LEAD PIPE], [3 REVOLVER AMMO], [2 SHOTGUN SHELLS] and [(1/2) EXPLOSIVE]. In the next area, search the surgery tent for [(1/2) ALCOHOL] and another item, along with [MARLENE'S JOURNAL]. Continue down the hall and sneak past the doorway to the other side whenever the Firefly guard in the hall around the corner is looking away; if done correctly you can barely sneak past. Head inside the nearby room and sneak past when the Firefly up ahead is looking away. But instead of killing him, hide behind the desk in this hall and wait for a second Firefly to come close; strangle him first, followed by the other one. Now while it appears you can just sneak all the way to the back and take out all guys by approaching them from the back, this isn't actually possible. Two last Fireflies are hiding behind the room's last barricade and they'll always spot you if you enter the hall just like that (or try to strangle someone). It *is* however possible to take out the remaining guards by using arrow headshots (and starting with the guy in the back). This leaves only the last two guards, which you should be able to handle. If you have a molotov left you can hurl it at the last barricade down the hall (through the open window in the last room, but beware of being seen). After going through the door, head inside the room to your right and search it to find [MARLENE'S RECORDER 2]. After this, move to the end of the hall and go through the door. Without spoiling anything, simply make your way to the end of the area; it's easy enough and you won't miss any items. After this, several scenes will play. J A C K S O N: E P I L O G U E [WLK-29] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VIDEO SUPPORT: tinyurl.com/kgs7krz ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the woods, follow Joel and go underneath the barb wire. Look for a pickup near the rock wall at the right side of the rocks to find the [SINGULARITY] comic. Follow Joel over the rocks, cross the river and have him hoist you up on the other side. C O N G R A T U L A T I O N S! Y O U ' V E F I N I S H E D T H E G A M E! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can now begin a New Game+, or start a new game on a higher difficulty, such as the Survivor difficulty (provided you've finished on Hard). _______ ______ _____ ______ _ _ _ ____ _____ |__ __|| __ || _ || __ || | | || || __|| __ | | | | | | || | | || | | || | | || || | | | \| | | | |__| || | | || |__| || |_| || || |__ | |___ | | | __|| | | || ____|| _ || || __||___ | | | | |\ \ | | | || | | | | || || | | | | | | | \ \ | |_| || | | | | || || |__ |\__| | |_| |_| \_\|_____||_| |_| |_||_||____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[APX-1] .—————————————————————————————.—————.——————————————————————————————————————————. |NAME: |TYPE:|DESCRIPTION/REQUIREMENT: | |—————————————————————————————|—————|——————————————————————————————————————————| |It Can't Be For Nothing | P |Obtain all other The Last of Us trophies. | |Firefly | G |Complete the Firefly Journey. | |For Emergencies Only | G |Fully upgrade all weapons. | |Hunter | G |Complete the Hunter Journey. | |No Matter What (Survivor) | G |Complete the game on Survivor. | |Scavenger | G |Found all collectibles. | |The Last of Us (Survivor+) | G |Complete the game on Survivor+. | |Everything We've Been Through| S |Fully upgrade Joel with supplements. | |I Want to Talk About It | S |Engage in all optional conversations. | |It Was All Just Lying There | S |Find all Artifacts. | |Look for the Light | S |Find all Firefly Pendants. | |No Matter What (Hard) | S |Complete the game on Hard. | |No Matter What (Normal) | S |Complete the game on Normal. | |The Last of Us (Easy+) | S |Complete the game on Easy+. | |The Last of Us (Hard+) | S |Complete the game on Hard+. | |The Last of Us (Normal+) | S |Complete the game on Normal+. | |Endure and Survive | B |Collect all Comics. | |I Got This | B |Find all Training Manuals. | |Knowing the Basics | B |Win a game of Supply Raid and Survivors in| | | |Find Match. | |Let's Gear Up | B |Craft every item. | |Master of Unlocking | B |Unlock all shiv doors. | |No Matter What (Easy) | B |Complete the game on Easy. | |Populace | B |Build your clan to 40 people in Factions. | '—————————————————————————————'—————'——————————————————————————————————————————' O P T I O N A L D I A L O G U E [APX-2] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .——————————————————————.———————————————————————————————————————————————————————. | GAME CHAPTER NAME: | HOW TO TRIGGER THE OPTIONAL CONVERSATION: | |——————————————————————|———————————————————————————————————————————————————————| | The Quarantine Zone | After moving through the main street in the QZ you'll | | | reach a square (near the checkpoint). Talk to the | | | couple on the right side of the street. | | The Quarantine Zone | When you're going outside for the first time, head out| | | through the front door (where Tess is standing) and | | | talk to her. | | The Outskirts | After Joel wakes up, speak with Tess as she's looking | | | out the window. | | The Outskirts | When entering the giant Goldstone Building, inspect | | | the torn apart soldier in the hall. | | The Outskirts | In the museum you'll have to fight quite some Runners;| | | ask Tess if she's okay afterwards. | | The Outskirts | Do the same with Ellie (after the fight). | | Bill's Town | There's an arcade machine inside the pizzeria. Talk to| | | Ellie when she's standing close. | | Bill's Town | After meeting Bill, inspect the chessboard and have a | | | short chat about it with Ellie. | | Bill's Town | When you drop down from the treehouse, enter the house| | | and go upstairs. Ellie will come up too when you enter| | | the room of the kids; have a conversation here. | | Bill's Town | Before moving behind the pickup to push, talk to | | | Ellie (who's already inside the pickup). | | Bill's Town | After finding Frank's note in his house, hand it over | | | to Bill. | | Pittsburgh | When you've defeated the first hunters in town, go | | | outside and into the garage; talk to Ellie here. | | Pittsburgh | On the highway, stand still at the car with a skeleton| | | hanging out to talk about this with Ellie. | | Pittsburgh | When you're crossing the long highway you'll reach a | | | checkpoint eventually. Check out the graffiti on the | | | right wall, which is after you've dropped off a bus. | | Pittsburgh | In the flooded street, move to the far (non-flooded) | | | end to spot an advertisement poster with an anorexic | | | model; talk to Ellie about it. | | Pittsburgh | When you've dropped down in the hotel's lobby, check | | | out the left side and interact with the coffee machine| | | behind the counter for an optional line. | | Pittsburgh | When you reach the third floor of the hotel, search | | | one of the rooms to find a deceased couple; for more | | | details see the walkthrough section. | | Pittsburgh | In the hotel's ballroom (with the piano on stage), | | | move to the far right corner and talk to Ellie here. | | Pittsburgh | Defeat all hunters in the plaza, then stand near the | | | hung man to talk about this. | | Pittsburgh | After moving over a wall in the streets by using a | | | fire escape, check out the right side of the area to | | | talk about the military school. | | Pittsburgh | In the same square, visit the parking lot with the | | | large 'Dawn of the Wolf' film poster and talk to Ellie| | | when standing close. | | The Suburbs | At the end of the first street in the village, stand | | | near the house that has the 'Will shoot on sight' | | | paint on it; Joel and Henry will discuss looting. | | The Suburbs | Proceed through the next street and approach the ice | | | cream cart to trigger another conversation. | | The Suburbs | Still further down the same street, enter the last | | | house to the left. Inside, don't immediately continue | | | but watch Ellie and Sam play darts. Grab the dart | | | yourself when they've finished to try your luck. | | Tommy's Dam | After crossing the water, inspect the far left side of| | | the trail to find a grave; have a conversation here. | | Tommy's Dam | When you reach the horses, talk to Ellie. | | Tommy's Dam | On the dam's catwalk, when following Tommy, speak with| | | the woman patrolling the right side of the walkways. | | The University | When you move past a football logo, on the left wall | | | right after jumping over the barricades in the road, | | | Joel and Ellie can shortly converse about it. | | The University | When you've reached the dormitory you'll need to open | | | a gate. In the street before this, check out the | | | Firefly graffiti sign on the wall to the left of the | | | gate to trigger a conversation. | | The University | Inside the Science Building, move through the walkway | | | in the atrium and check the Fireflies baggage. | | Lakeside Resort | After escaping from the maze-like environment with | | | Clickers, and right before the large wave of infected | | | storms the well-supplied building, stand near the | | | bodies and talk about it with David. | | Bus Depot | At the start of this chapter, Joel will talk to Ellie.| | | Since she's not responding, press triangle when given | | | the option. | | Bus Depot | Right before heading down the highway, check out the | | | airline banner on the bus to your right to speak with | | | Ellie about it. | | Bus Depot | Enter the bus station; Joel can tell Ellie that the | | | ladder can get them up to the higher walkway. | | Bus Depot | Follow Ellie after climbing up the ladder to see what | | | she's all enthusiastic about, and pet the animal at | | | the end. | | Bus Depot | At the roof with the magnificent view, take a second | | | to share this moment with Ellie. | | Bus Depot | After moving through the area with the large Fedra | | | tent, Ellie will halt Joel right before moving through| | | a bus; she wants to give something to him. | '——————————————————————'———————————————————————————————————————————————————————' T R A I N I N G M A N U A L L O C A T I O N S [APX-3] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .———————————————————————.——————————————————————————————————————————————————————. | TRAINING MANUAL NAME: | LOCATION: | |———————————————————————|——————————————————————————————————————————————————————| | Shiv: Sharpening | [Bill's Town: Safehouse] In the beginning of this | | | chapter, look for this training manual on the bar's | | | counter. | | Health: Splinting | [Pittsburgh: Alone and Forsaken] At the beginning of | | | this chapter, open the garage in the corner of the | | | street and head to the second floor. Search the | | | shelves to the left side of the room where the | | | hunters used to sleep. | | Shiv: Reinforcement | [Pittsburgh: Hotel Lobby] After moving through one of| | | the city's flooded main streets, drop down into a | | | hotel lobby and check behind the counter to locate a | | | safe. The combination for it can be found by climbing| | | the stairs (by finding the ladder) and moving across | | | the destroyed part of the stairs. | | Melee: Knots | [Pittsburgh: Hotel Lobby] After proceeding through | | | the restaurant section near the end of the chapter, | | | (and after reuniting with Ellie) make your way across| | | the hall a floor lower to find it on a table. | | Molotov: Construction | [Pittsburgh: Escape from the city] Search the counter| | | in the kitchen of the apartment you meet Henry and | | | Sam for the first time. | | Bomb: Containment | [The Suburbs: Sewers] After moving through a door | | | that triggers a sound trap, head up to the corner | | | and search the shelves for this manual. | | Melee: Techniques | [The Suburbs: Suburbs] After heading around the | | | corner at the end of the first street, search the | | | house on the left as you enter the second street. Go | | | to the top floor and check the attic access panel. | | | After this, boost Ellie up to collect this manual. | | Smoke: Chemistry | [Tommy's Dam: Hydroelectric Dam] Follow Tommy to the | | | complex' generator room; right before this, inside | | | the control room with two foremen standing over a | | | map on a table, look for this manual on the control | | | panels in the corner. | | Health: Sterilization | [The University: Go Big Horns] When you reach the | | | large square with a statue in the middle, head to the| | | right side of the area and go upstairs; go through | | | the window to cross the roof to another room inside | | | which you'll find this manual. | | Molotov: Deployment | [The University: Science Building] On the second | | | floor of the science building, unlock the locked door| | | with a shiv to find this training manual in the room | | | behind it. | | Smoke: Shaping | [Lakeside Resort: Cabin Resort] As you gain control | | | of Joel again at the end of the chapter, move through| | | the snowy streets and enter the house with a pickup | | | standing closeby; move towards the back and enter the| | | alley to locate a locked shack. Open it by using a | | | shiv to find this manual inside. | | Bomb: Shrapnel | [Bus Depot: Underground Tunnel] Move through the | | | tunnel and you'll soon come across the infected. Move| | | past the two Clickers beyond the first wave of | | | enemies and climb the long truck placed vertically | | | in the tunnel to find this manual on top. | '———————————————————————'——————————————————————————————————————————————————————' C O M I C B O O K S L O C A T I O N S [APX-4] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ .——————————————————————.———————————————————————————————————————————————————————. | COMIC BOOK NAME: | HOW TO TRIGGER THE OPTIONAL CONVERSATION: | |——————————————————————|———————————————————————————————————————————————————————| | Force Carrier | Automatically received after finishing the 'Bill's | | | Town' chapter. | | Termination Shock | [Pittsburgh: Alone and Forsaken] After dropping down | | | on the main street, check inside the first bus you | | | come across. | | Accretion | [Pittsburgh: Hotel Lobby] After moving through the | | | restaurant near the end of this (sub)chapter, move | | | across the gap on the upper floor right after you've | | | reunited with Ellie to find this Comic on the other | | | side. | | Deep Phase | [Pittsburgh: Escape the city] After meeting Henry and | | | Sam you'll soon head down this building's stairs; one | | | floor lower is a locked door. Unlock it with a shiv | | | and search the apartment to find this comic. | | Antiparticles | [The Suburbs: The Sewers] On the beach, search the | | | large fisherman's boat's main room on deck to find | | | this comic inside. | | Messenger Particle | [The Suburbs: Suburbs] In the second main street, move| | | past the ice cream truck and enter the house on the | | | left. Head upstairs and search the bathroom to find | | | this comic book. | | Foreign Element | [Tommy's Dam: Hydroelectric Dam] At the start of the | | | chapter, make your way down and follow the river. | | | Before moving underneath the gigantic bridge, follow | | | the trail to the right to find this comic next to a | | | corpse. | | Zero Point | [Tommy's Dam: Ranch House] This comic can be found in | | | the bedroom to the immediate left (upstairs inside the| | | ranch house). | | Free Radicals | [The University: Go Big Horns] At the very start of | | | this chapter, turn around and ride all the way back | | | to find this comic on top of a car. | | Uncertainty | [Lakeside Resort: The Hunt] When following the deer's | | | blood trail into a wooden house, inside head the room | | | to the left to find this comic on a desk. | | Negentropy | [Lakeside Resort: The Hunt] When approaching the large| | | cabin resort by the lake you'll have to move through | | | a pipe. After doing so (the first time), head left and| | | search the benches to find this comic. | | Precipitate | [Bus Depot: Highway Exit] After finding out what got | | | Ellie all enthusiastic, head downstairs. In this room,| | | search the restroom to the right to find the comic on | | | the ground in the corner. | | Catalysis | [Bus Depot: Underground Tunnel] After moving past the | | | infected in the tunnel, swim underneath the vehicle | | | and climb on top. You're supposed to drop a ladder | | | down for Ellie here. Move over the ventilation shaft | | | on one of the tunnel walls to find this comic at the | | | very end. | | Sigularity | [Epilogue] Follow Joel through the woods but head | | | slightly right to spot a pickup against the rock wall.| | | You'll find the last comic here. | '——————————————————————'———————————————————————————————————————————————————————' Note: Be sure to flip the comics in your inventory and 'read' them. That should get you the trophy. Don't forget the first one either! F I R E F L Y P E N D A N T S L O C A T I O N S [APX-5] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ T H E Q U A R A N T I N E Z O N E: O U T S I D E ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————————————. .—————: PENDANT #1: David Michael Vigil ;——————————————————————————————————————. |!| `———————————————————————————————´ |!| |!| After going outside with Tess, search for a ladder behind a vehicle, then|!| |!| enter the building. The room in the back on this floor contains the |!| |!| pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,———————————————————————. .—————: PENDANT #2: Ben Glueck ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| After dropping down from a fire escape, follow Tess through the alley. |!| |!| Move underneath an obstacle to reach a small square with a bench. Inspect|!| |!| the tree to spot this pendant hanging in one of the branches; shoot it to|!| |!| pick it up. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E Q U A R A N T I N E Z O N E: T H E C A R G O ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,——————————————————————. .—————: PENDANT #3: Philip Liu ;———————————————————————————————————————————————. |!| `——————————————————————´ |!| |!| When Ellie first joins you, check the Firefly bodies in the street to |!| |!| find this pendant on one of the bodies. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E O U T S K I R T S: D O W N T O W N ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————. .—————: PENDANT #4: Joseph Lenz ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| Before entering the large Goldstone Building, move to the back of the |!| |!| area and look at the furthest tree; spot the pendant hanging in one of |!| |!| the branches. Throw a nearby brick at it to collect it. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E O U T S K I R T S: T H E M U S E U M ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,—————————————————————————. .—————: PENDANT #5: Michael Kiper ;————————————————————————————————————————————. |!| `—————————————————————————´ |!| |!| In the museum, inside the room with the collapsed ceiling (there's also |!| |!| a giant bell in this room), head up and immediately climb up on the LEFT |!| |!| side, then keep hugging the while moving to the end to find this pendant.|!| |!| Show those Uncharted moves, Joel! |!| `——————————————————————————————————————————————————————————————————————————————´ T H E O U T S K I R T S: T H E C A P I T O L B U I L D I N G ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————————. .—————: PENDANT #6: Melinda Davidson ;—————————————————————————————————————————. |!| `————————————————————————————´ |!| |!| Right before you reach the Capitol Building, wade through the water and |!| |!| move to the left side of the street. Hop in the gazebo to find the |!| |!| pendant inside. |!| `——————————————————————————————————————————————————————————————————————————————´ ,————————————————————————. .—————: PENDANT #7: Shiyao Jiang ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| At the flooded subway section where you're supposed to get Ellie across |!| |!| the tunnel by using a raft, check out the flooded tunnel to the left side|!| |!| of the area; the flooded room contains this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ B I L L ' S T O W N: T H E W O O D S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————. .—————: PENDANT #8: Hui Wang ;—————————————————————————————————————————————————. |!| `————————————————————´ |!| |!| At the town's main street, climb the large camper and look for this |!| |!| pendant on top of it. |!| `——————————————————————————————————————————————————————————————————————————————´ B I L L ' S T O W N: S A F E H O U S E ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————————————. .—————: PENDANT #9: Alex Raymond Vincent ;—————————————————————————————————————. |!| `————————————————————————————————´ |!| |!| Follow Bill to an open area with several carwreck. After clearing this |!| |!| place from the infected, move to the far right side of the area and look |!| |!| up at the green roadhouse sign; this lantern has the pendant hanging from|!| |!| it. Shoot it in order to collect it. |!| `——————————————————————————————————————————————————————————————————————————————´ B I L L ' S T O W N: G R A V E Y A R D ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,—————————————————————————. .—————: PENDANT #10: Peter Mrozik ;————————————————————————————————————————————. |!| `—————————————————————————´ |!| |!| After moving through the graveyard you're back on the streets. Move |!| |!| through the first backyard and check this house to find the pendant in |!| |!| the kitchen. |!| `——————————————————————————————————————————————————————————————————————————————´ P I T T S B U R G H: A L O N E A N D F O R S A K E N ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————. .—————: PENDANT #11: Mazden Risk ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| When you reach the quarantine zone's checkpoint, head through and defeat |!| |!| the hunters in the area with the tents (and inside the bookstore). This |!| |!| pendant can be found in the alley next to the bookstore, at the far end |!| |!| of the area. |!| `——————————————————————————————————————————————————————————————————————————————´ P I T T S B U R G H: H O T E L L O B B Y ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————. .—————: PENDANT #12: Colby Reed ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| After you go through the restaurant and meeting up with Ellie again, but |!| |!| before entering the ball room, inspect the women's restroom to find this |!| |!| pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ P I T T S B U R G H: E S C A P E T H E C I T Y ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————. .—————: PENDANT #13: Lucas Rios ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| After meeting Henry and Sam, follow them and climb up a truck and roof, |!| |!| then enter the building. In here, BEFORE entering the architects' office,|!| |!| check the restroom to the left to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E S U B U R B S: S E W E R S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————————. .—————: PENDANT #14: Josh Scheffler ;——————————————————————————————————————————. |!| `———————————————————————————´ |!| |!| At the end of the beach you'll reach a large fisherman's boat. Search |!| |!| inside the hull to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,————————————————————————————. .—————: PENDANT #15: Robert Righetti ;—————————————————————————————————————————. |!| `————————————————————————————´ |!| |!| When you enter the sewers, walk a couple of meters and keep a look out |!| |!| for a small opening to your right side with water coming out of it. Head |!| |!| through and search for the pendant in the room on the other side. |!| `——————————————————————————————————————————————————————————————————————————————´ ,——————————————————————————. .—————: PENDANT #16: Eddie Fuentes ;———————————————————————————————————————————. |!| `——————————————————————————´ |!| |!| In the area where you have to move Ellie across the water with a raft, |!| |!| dive into the water and inspect the ground near the wrecked vehicle on |!| |!| the left side of the area. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E S U B U R B S: S U B U R B S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,——————————————————————————. .—————: PENDANT #17: Matthew White ;———————————————————————————————————————————. |!| `——————————————————————————´ |!| |!| Cross the streets until you reach a dead end (you'll already have passed |!| |!| the ice cream car). In the yard next to the last house in the street you |!| |!| can spot a few small houses the children used to play with. Inspect the |!| |!| tree to find the pendant hanging from one of it's branches. |!| `——————————————————————————————————————————————————————————————————————————————´ T O M M Y ' S D A M: H Y D R O E L E C T R I C D A M ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,——————————————————————————. .—————: PENDANT #18: Ryan Oliverio ;———————————————————————————————————————————. |!| `——————————————————————————´ |!| |!| Follow Tommy to the generator room and head downstairs. Before talking |!| |!| with him, head to the far end of the area and search the cabinet in this |!| |!| storage room to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ T O M M Y ' S D A M: R A N C H H O U S E ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————. .—————: PENDANT #19: Brent Pino ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| When you reach the ranch by horse, search the trophy room in the far back|!| |!| to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E U N I V E R S I T Y: G O B I G H O R N S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,———————————————————————. .—————: PENDANT #20: Hope Pino ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| After hopping over some barricades and passing the football graffiti |!| |!| logo you'll reach an intersection. Head right and check the tree with the|!| |!| yellow leaves to find the pendant hanging in it. |!| `——————————————————————————————————————————————————————————————————————————————´ ,————————————————————————. .—————: PENDANT #21: Alex Rohner ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| After moving through the library you'll reach a large square with a |!| |!| statue in the middle of it. Right before jumping over the road blocks to |!| |!| reach this square, look to your right and climb the container next to the|!| |!| building to reach a room with this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,————————————————————————. .—————: PENDANT #22: Joe Warren ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| In the infected part of the dormitory, defeat the Bloater and loot his |!| |!| body (or close to it) for this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,————————————————————————. .—————: PENDANT #23: Erik Griggs ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| In one of the tents in the corner of the square, right before the Science|!| |!| Building you can find this pendant. The tent is in the far (intially) |!| |!| left corner. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E U N I V E R S I T Y: S C I E N C E B U I L D I N G ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,—————————————————————————————————. .—————: PENDANT #24: Sadie Pearle Hickman ;————————————————————————————————————. |!| `—————————————————————————————————´ |!| |!| In the room where you discover where the sounds came from, search the |!| |!| cabinet in the far right corner to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ L A K E S I D E R E S O R T: T H E H U N T ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————————. .—————: PENDANT #25: Travis Kristoff ;—————————————————————————————————————————. |!| `————————————————————————————´ |!| |!| After moving through the maze-like environment with Clickers, Ellie will |!| |!| be boosted up by David to reach some catwalks. In the corner of this area|!| |!| is a storage room; a Clicker will come out of it. Avoid or defeat it and |!| |!| search the room for this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,———————————————————————————. .—————: PENDANT #26: Paul D. Braun ;——————————————————————————————————————————. |!| `———————————————————————————´ |!| |!| After dropping down the hill and going through the first house, head |!| |!| right and check the wooden gazebo to find this pendant inside. |!| `——————————————————————————————————————————————————————————————————————————————´ B U S D E P O T: H I G H W A Y E X I T ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————————. .—————: PENDANT #27: Katerina Perich ;—————————————————————————————————————————. |!| `————————————————————————————´ |!| |!| Head down the highway's exit and move past the bus; drop down to the left|!| |!| railing (or walk around the vehicle) and search the ground near the |!| |!| orange objects to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ,———————————————————————. .—————: PENDANT #28: Nicole Hoo ;——————————————————————————————————————————————. |!| `———————————————————————´ |!| |!| In the area with the large Fedra tent, stand with this tent on your left |!| |!| side and walk to the near end of the area until you pass a portable |!| |!| toilet. Look up at the lights standing near the green tent and shoot the |!| |!| pendant off. |!| `——————————————————————————————————————————————————————————————————————————————´ B U S D E P O T: U N D E R G R O U N D T U N N E L ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,————————————————————————. .—————: PENDANT #29: Natalie Hoo ;—————————————————————————————————————————————. |!| `————————————————————————´ |!| |!| After moving through the bus, back on the streets pass the long bus and |!| |!| look behind it to find this pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ T H E F I R E F L I E S ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ,—————————————————————————————————. .—————: PENDANT #30: Bryony Stewart-Seume ;————————————————————————————————————. |!| `—————————————————————————————————´ |!| |!| After heading upstairs to reach the final part of the area, look for a |!| |!| closed door behind the counter which requires a Shiv to open (this is |!| |!| also the last door in the game that requires a Shiv). Crack it open to |!| |!| find the last Firefly pendant. |!| `——————————————————————————————————————————————————————————————————————————————´ ____ _____ _____ _____ | __|| _ || _ || __ | | | | | | || | | || | \| | |__ | |_| || | | || |___ | __|| _ || | | ||___ | | | | | | || | | | | | | | | | | || |_/\||\__| | |_| |_| |_||___\ \|_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ \/[APX-6] Q1: Is there a New Game+ in TLOU, and how does it work? A1: Yes, there's a New Game+ option, which is unlocked once you've finished the game. It's also unlocked for all lower difficulties than the one you've completed. For example, if you finish the game on 'Hard', you'll not only unlock the trophies for finishing the game on 'Easy' and 'Normal', but also the possibility to play a New Game+ on those difficulties, along with the 'Hard' difficulty. In New Game+, Joel keeps all his Skills, Skill Points, Training Manuals and Weapon Upgrades. You do, however, still need to find the weapons in the regular order of the game; it'd be way too easy otherwise. You cannot change the difficulty of the game during a New Game+ playthrough. If you're serious about getting all trophies, the quickest way to do is by playing through the game on Hard, then on Survivor, and then start a New Game+ on Survivor. But only if you can finish the game on Survivor without dying or restarting any encounter even once, you may call yourself a true The Last of Us pro. Q2: Do you indeed think it's really lame some people basically purchased 1000 points of karma by paying for GFAQs t-shirts? A2: Yes, I do think that was lame, and so does more than half of GameFAQs. _ _ _____ _____ | | | || ___|| ___| | | | || | | | | | | || | | | | | | || | | | \ \/ / | | | | \ / | |___ | |___ \/ |_____||_____| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VERSION HISTORY ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 14 June 2013 - [v1.00] - Walkthrough complete. 18 June 2013 - [v.1.01] - Minor fixes. Bigger update will follow soon. 19 June 2013 - [v.1.02] - Added lists for the most important collectibles. 09 July 2013 - [v.1.03] - Updated some item lists in the walkthrough section. 15 July 2013 - [v.1.04] - Small update (item lists), more updates will follow. CREDITS ¯¯¯¯¯¯¯ This document is © Absolute Steve 2013. All rights reserved. Controller ASCII art by Zy. COPYRIGHT ¯¯¯¯¯¯¯¯¯ This may *not* be reproduced under any circumstances except for personal, private use. It may *not* be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Do *not* copy or alter information slightly from this guide, and do not present it as your own. The creation of this guide took a lot of time, please respect that. Below is a list of sites that are allowed to host this document. 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If you have given permission to CheatCC before, I would recommend that you revoke your permission and have your guides removed from that site; otherwise you are indirectly supportive. CONTACT INFORMATION ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can say "hi" or "thanks" via email or facebook: [email protected]; facebook.com/absolutesteve ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯