Call of Duty: Ghosts [Guide]

Cheatmasters presents a complete and comprehensive guide to Call of Duty: Ghosts including strategy and FAQ’s.

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            ___   _   _    _       ___  ___   ___  _   _ _______   __
           / __| /_\ | |  | |     / _ \| __| |   \| | | |_   _\ \ / /
          | (__ / _ \| |__| |__  | (_) | _|  | |) | |_| | | |  \ V /
           \___/_/ \_\____|____|  \___/|_|   |___/ \___/  |_|   |_|
                         ___ _  _  ___  ___ _____ ___
                        / __| || |/ _ \/ __|_   _/ __|
                       | (_ | __ | (_) \__ \ | | \__ \
                        \___|_||_|\___/|___/ |_| |___/

                   S  T  R  A  T  E  G  Y     G  U  I  D  E

                                          B Y

                   A  B  S  O  L  U  T  E     S  T  E  V  E

  ___ _   ___ ___ ___  ___   ___  _  __
 | __/_\ / __| __| _ )/ _ \ / _ \| |/ /
 | _/ _ \ (__| _|| _ \ (_) | (_) | ' <
 |_/_/ \_\___|___|___/\___/ \___/|_|\_\

 facebook.com/absolutesteve
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_____ _   ___ _    ___    ___  ___    ___ ___  _  _ _____ ___ _  _ _____ ___
 |_ _/_\ | _ ) |  | __|  / _ \| __|  / __/ _ \| \| |_   _| __| \| |_   _/ __|
 | |/ _ \| _ \ |__| _|  | (_) | _|  | (_| (_) | .` | | | | _|| .` | | | \__ \
 |_/_/ \_\___/____|___|  \___/|_|    \___\___/|_|\_| |_| |___|_|\_| |_| |___/
 _________________________________________________________________________

 Use Ctrl+F to find what you're looking for, and copy/paste the brackets [].

 I.    CONTROLS, BASICS & TIPS [BSC]
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 1.1   Playstation 3 Controls ............ [BSC-1]
 1.2   Xbox 360 Controls ................. [BSC-2]

 II.   WALKTRHOUGH [WLK]
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2.1   Ghost Stories ..................... [WLK-1]
 2.2   Brave New World ................... [WLK-2]
 2.3   No Man's Land ..................... [WLK-3]
 2.4   Struck Down ....................... [WLK-4]
 2.5   Homecoming ........................ [WLK-5]
 2.6   Legends Never Die ................. [WLK-6]
 2.7   Federation Day .................... [WLK-7]
 2.8   Birds Of Prey ..................... [WLK-8]
 2.9   The Hunted ........................ [WLK-9]
 2.10  Clockwork ......................... [WLK-10]
 2.11  Atlas Fall ........................ [WLK-11]
 2.12  Into The Deep ..................... [WLK-12]
 2.13  End Of The Line ................... [WLK-13]
 2.14  Sin City .......................... [WLK-14]
 2.15  All Or Nothing .................... [WLK-15]
 2.16  Severed Ties ...................... [WLK-16]
 2.17  Loki .............................. [WLK-17]
 2.18  The Ghost Killer .................. [WLK-18]

 III.  APPENDICES [APX]
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 3.1   Playstation 3 Trophies ............ [APX-1]
 3.2   Xbox 360 Achievements ............. [APX-2]
 3.3   FAQs .............................. [APX-3]

 IV.   VERSION HISTORY, CREDITS, COPYRIGHT [VCC]
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________________________________________

  ___   ___  _  _   _ _____ ___ ___  _  _ ___
 |   \ / _ \| \| | /_\_   _|_ _/ _ \| \| / __|
 | |) | (_) | .` |/ _ \| |  | | (_) | .` \__ \
 |___/ \___/|_|\_/_/ \_\_| |___\___/|_|\_|___/
 ______________________________________________

 If you found this guide helpful, feel free
 to consider one of these options to donate:

 1. Paypal donation at: [email protected]
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 2. Make a purchase at Amazon.com by searching
 for your item through my referral search
 box (this grants me 4% profit with no
 additional costs for you), found at:

 shillatime.org/amazon
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 Thank you very much for your consideration!

  ___ ___ ___ _  _ _____ ___ _  _  ___    ___  ___  _    ___ _____   __
 | _ \ _ \_ _| \| |_   _|_ _| \| |/ __|  | _ \/ _ \| |  |_ _/ __\ \ / /
 |  _/   /| || .` | | |  | || .` | (_ |  |  _/ (_) | |__ | | (__ \ V /
 |_| |_|_\___|_|\_| |_| |___|_|\_|\___|  |_|  \___/|____|___\___| |_|
 ______________________________________________________________________

As a recent poll showed, some people still print out FAQs. I hereby kindly
request that if you prefer to print out (parts of) this FAQ that you use
recycled paper from certified and sustained sources, such as the FSC (Forest
Stewardship Council) certification indicates. Obviously we will want to continue
enjoying real forests besides digital nature.

  ___ ___  _  _ _____ ___  ___  _    ___     _     ___   _   ___ ___ ___ ___
 / __/ _ \| \| |_   _| _ \/ _ \| |  / __|  _| |_  | _ ) /_\ / __|_ _/ __/ __|
| (_| (_) | .` | | | |   / (_) | |__\__ \ |_   _| | _ \/ _ \\__ \| | (__\__ \
 \___\___/|_|\_| |_| |_|_\\___/|____|___/   |_|   |___/_/ \_\___/___\___|___/
 _______________________________________________________________________[BSC]

 _.——————._     PS3 GAME CONTROLS [BSC-1]      _.——————._
 |    L2    |    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     |    R2    |
 /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
 //|    L1    |\\______________________________//|    R1    |\\
 ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\
 //'               `.        S  O  N  Y        .´               '\\
 /'       .——.        '                        '        .——.       '\
 /         |UP|         \   ____        ____   /        ( /\ )        \
 (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  `——´  .——.    )
 |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
 .(     '——'  /\  '——'     )_       .——.       _(    `——´  .——.  `——´    ).
 \         |DN|            `.    ( PS )    .´           ( >< )        /
 ´   `.       '——'      .´¯¯`.  \    `——´    /  .´¯¯`.      `——´       .´   `
 |     `._             .  LA  .  )          (  .  RA  .             _.´     |
 |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
 |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
 |                 /  `._    _,´              `._    _,´  \                 |
 |                /      ¯¯¯¯                    ¯¯¯¯      \                |
 '              .´                                          `.              '
 \           .´                                              `.           /
 `._     _.´                                                  `._     _.´
 ¯¯¯¯¯    .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.    ¯¯¯¯¯
 |   UP = UP            |   /\ = TRIANGLE       |
 |   DN = DOWN          |   [] = SQUARE         |
 |   LT = LEFT          |   () = CIRCLE         |
 |   RT = RIGHT         |   >< = CROSS          |
 |                      |                       |
 |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
 |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
 |                      |                       |
 |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
 |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
 |                      |                       |
 |   SL = SELECT        |   ST = START          |
 |                      |                       |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 |            PS = PLAYSTATION BUTTON           |
 `.____________________________________________.´

 .—————————————————————————.———————————————————————————.
 |        COMMAND:         |          ACTION:          |
 |=========================|===========================|
 |   Left Analog Stick     |         Movement          |
 |   Right Analog Stick    |      Camera Movement      |
 |           L3            |            Run            |
 |           R3            |           Knife           |
 |                         |                           |
 |  Directional Pad (Up)   |       Situational         |
 | Directional Pad (Left)  |       Situational         |
 | Directional Pad (Right) |       Situational         |
 | Directional Pad (Down)  |       Situational         |
 |                         |                           |
 |         Cross           |           Jump            |
 |         Circle          |          Crouch           |
 |         Square          |          Reload           |
 |        Triangle         |       Switch Weapon       |
 |                         |                           |
 |           L1            |            Aim            |
 |           L2            |     Flashbang Grenade     |
 |           R1            |            Fire           |
 |           R2            |          Grenade          |
 |                         |                           |
 |         Start           |       Pause/Options       |
 |         Select          |           -----           |
 '—————————————————————————'———————————————————————————'

 ____    XBOX 360 GAME CONTROLS [BSC-2]    ____
 .´ LT `.  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  .´ RT `.
 .—´————————`—._                          _.—´————————`—.
 .´      LB     / `—.____________________.—´\      RB      `.
 ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`—.___    Microsoft    ___.—´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`
 ´                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       `
 ´                      __     .\¯¯/.     __            .—.       `
 ´     .´¯¯`.           (BK)   .  \/  .   (ST)          ( Y )       `
 ´     .  LA  .           ¯¯    '  /\  '    ¯¯       .—.  `—´  .—.    `
 ,      '  LP  '                  `/__\´             ( X )     ( B )    .
 `.__.´        .——.                           `—´  .—.  `—´
 ´                      |UP|                               ( A )          `
 .——. \/ .——.              .´¯¯`.        `—´
 ´                   |LT >  < RT|             .  RA  .                      `
 .                    '——' /\ '——'             '  RP  '                      .
 |                        |DN|                  `.__.´                       |
 |                        '——'                                               |
 |                                                                           |
 |                      . ´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯` .                      |
 |                   .´                                 `.                   |
 .                 .´                                     `.                 .
 .´                                         `.
 `            .´                                             `.            ´
 `.        .´                                                 `.        .´
 `._  _.´  .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.   `._  _.´
 ¯¯     |   UP = UP            |    Y = Y              |      ¯¯
 |   DN = DOWN          |    X = X              |
 |   LT = LEFT          |    B = B              |
 |   RT = RIGHT         |    A = A              |
 |                      |                       |
 |   LB = LEFT BUTTON   |   RB = RIGHT BUTTON   |
 |   LT = LEFT TRIGGER  |   RT = RIGHT TRIGGER  |
 |                      |                       |
 |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
 |   LP = LEFT ANALOG   |   RP = RIGHT ANALOG   |
 |        (PUSH DOWN)   |        (PUSH DOWN)    |
 |                      |                       |
 |   BK = BACK          |   ST = START          |
 |                      |                       |
 |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
 |            GIANT "X" = XBOX GUIDE            |
 `.____________________________________________.´

 .—————————————————————————.———————————————————————————.
 |        COMMAND:         |          ACTION:          |
 |=========================|===========================|
 |   Left Analog Stick     |         Movement          |
 |   Right Analog Stick    |      Camera Movement      |
 | Left Analog Stick (Push)|            Run            |
 |Right Analog Stick (Push)|           Knife           |
 |                         |                           |
 |  Directional Pad (Up)   |       Situational         |
 | Directional Pad (Left)  |       Situational         |
 | Directional Pad (Right) |       Situational         |
 | Directional Pad (Down)  |       Situational         |
 |                         |                           |
 |           A             |           Jump            |
 |           B             |          Crouch           |
 |           X             |          Reload           |
 |           Y             |       Switch Weapon       |
 |                         |                           |
 |           LB            |            Aim            |
 |           LT            |     Flashbang Grenade     |
 |           RB            |            Fire           |
 |           RT            |          Grenade          |
 |                         |                           |
 |          Start          |       Pause/Options       |
 |          Back           |           -----           |
 '—————————————————————————'———————————————————————————'
         __      ___   _    _  _______ _  _ ___  ___  _   _  ___ _  _
         \ \    / /_\ | |  | |/ /_   _| || | _ \/ _ \| | | |/ __| || |
          \ \/\/ / _ \| |__| ' <  | | | __ |   / (_) | |_| | (_ | __ |
           \_/\_/_/ \_\____|_|\_\ |_| |_||_|_|_\\___/ \___/ \___|_||_|
         ________________________________________________________[WLK]

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |               S E C T I O N   O N E   [WLK-1]              |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                  G H O S T   S T O R I E S                 |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When your dad's done telling his story, follow him and Hesh up the hill. Looks
like some tremors are causing disturbances.. or are they? Move over the fallen
tree until you reach the top of the hill. It's Odin! From the Final Fantasy
series! He's throwing his Gunge Lance and..! The message should be clear in any
case: get the hell out of here. Run down the end of the street and simply
follow Hesh until you reach a building; he'll drag you in as you approach him.
Inside, simply push through to the other side to shift to a whole other sphere.

In space you can freely move around; use the triggers of your controller to
ascend/descend and follow your colleague to the hatch, which is indicated by
blue lights. Have her open the second hatch inside and follow through. As you
approach Bob, Sam and Harris, your buddies, well, some dudes came to get their
loan. Follow Kyra and move through another hatch; you'll soon encounter one of
the adversaries. You automatically grab the gun, but you'll still have to point
it towards your enemy by using the right analog stick and pressing fire.

Keep following Kyra and head down; here you'll encounter three more Federation
enemies, so quickly take aim and shoot them. After this, all you have to do is
follow Kyra until you reach two more enemies; the ship blows up and you're
sucked out. Shoot any floating enemies if you wish - at this point that's
optional. Fly towards the ODIN and pull off the hatch, then shoot it. After the
small blast, continue shooting to end your space adventures.

Back on Earth, follow Hesh but be wise and don't jump on the piece of street
that looks like it's about to collapse towards hell and instead do what any sane
person would do and hug the right side of the street as you rush forward. This
also allows you to pick up the first so called 'Rorke Intel', a collectible
that comes in the form of a shabby laptop with a green display.

RORKE INTEL #1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hug the right side of the street when you exit the house with Hesh and jump over
the car, then enter the house. You can find the intel laptop laying on the floor
straight ahead. Be sure to quickly collect it ('upload the data') since you'll
have to get moving.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Proceed by hopping down and entering the house below, running through it and
jumping down through a roof. Move through the window and follow Hesh upstairs
and consequently until the end of the road to finish the first mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |               S E C T I O N   T W O   [WLK-2]              |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                B R A V E   N E W   W O R L D               |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow Hesh through the hall and wait for him to cut an opening through the
cloth wall and proceed towards the next room. Climb the walkway in the middle
of the room and head through the double doors on the left side of the balcony.
When you hear a sound, simply follow Hesh through the next halls to find out
it's just a bunch of deers.

Outside, move past the fountain and climb the stairs at the end of the street
to reach an open area. You now enter a post-apocalyptic world in which you can
roam freely!! Actually, no. You're on rails.

Move around the destroyed vehicles by circling right around them. Hesh will
follow you as you drop down the rocky path and climb back up. He'll open the
doors here; turn right and engage the Federation soldiers as soon as Riley
attacks one of them. Clear the area (there are a few others in the building
across) and move through the next building to join the rest of the team.

You'll be able to spot a couple of Federation soldiers executing civilians in
the distance; engage them and drop down into the open area, then quickly hide
behind the containers next to the gas station. From here you can take out
several other soldiers hiding behind crates at the other end of the gas station.

When you've taken care of them, move to the other side and head through the
tunnel to reach a sewage canal in which a big firefight is taking place. Quickly
hide behind the nearest car wreck and start taking out Federation soldiers in
the distance. Definitely kill the gunmen from the chopper ASAP. Thin out the
crowd and your team will be able to advance slightly. Move to the next wrecked
vehicle to thin out the soldiers underneath the bridge and continue to swipe
the area clean of the last wave at the end of the area.

When you reach the gate, quickly grab one of the launchers (on your right as
you approach) and wait for an enemy chopper to arrive. Launch a rocket or two
and guide it with the laser beam (keep it steady on the chopper) to down it.
Be sure to quickly reload the launcher and hide behind the jeep as a heavily
armed chopper arrives. Shoot several rockets at it (about four should do the
trick) and hide behind the jeep when reloading.

With the choppers destroyed, hop onto the back of the jeep and drive back to
base. Follow your brother inside the communications room and follow your father
upstairs.

RORKE INTEL #2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Be sure to grab this intel fairly quickly; once the conversation between Hesh
and Elias ends, so does the mission! This intel can be found upstairs in the
room in which Hesh and Elias converse. It's on the large table (on the right as
you enter the room).
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |            S E C T I O N   T H R E E   [WLK-3]             |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                 N O   M A N ' S   L A N D                  |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This mission starts with you using Riley to kill one of the approaching enemy
soldiers. Take out the remaining soldiers (if necessary). Follow Hesh down the
path until you reach an area you should recognize; your hometown. Move through
the house and continue by simply following Hesh down the path.

Sync up with Riley and wait for the two enemies to split up. You can then take
out the one on the left first, followed by the second one (bark to draw his
attention and then jump on him). Enter the nearby house to spot more enemies in
the distance. Wait for Hesh to take out the sniper and perform a sprint attack
on the enemies (also kill the second one). 

You and Hesh have already caught up with Riley, so stand near the double doors
and prepare to shoot the Federation soldiers as they move through (the game will
slow down, giving you more time for this). Proceed through the house and take
cover down a rock as you exit; more enemies are lined up for slaughter. Shoot
them and move down; again, more soldiers are lined up among the destroyed
surroundings in the distance. Defeat them and move down the path to the left to
engage several more soldiers. You can shoot the gas tanks they're hiding behind
to inflict some (minor) damage.

At the end of the path, hide behind the crate and start taking out several more
enemies in this construction work zone. Wait with entering the barracks at the
end; first defeat the soldiers standing near the windows.

RORKE INTEL #3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This piece of intel can be found inside this building; it's found on the desk.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

As you proceed over the next walkway, take out the soldiers in the distance and
move through the small building at the end to reach another open area. Make your
way to the end of the road and follow Hesh while crouching. Stay on the right
side of the road and you'll be fine.

When the enemies split up at the intersection, take out the one on the right
and follow Hesh into the structure. You'll now have to control Riley through the
fields. Move towards the waypoint and make your way through a big pipe. From
here you can kill the soldier standing alone here. Move through the vehicle and
ignore the nearby soldier(s); immediately move right and high the wall; you can
take out the single soldier patrolling here though. The same applies to the
other soldier a little further up (in the direction of the waypoint).

Move through another small pipe but wait for the soldiers to pass first. Move
behind them and go for the kills if you wish. This should net you a trophy (if
you've done all previous takeouts with Riley as well). A little further down the
field you should be able to spot Rorke. After the conversation move further
towards the waypoint and take out the soldier near the truck.

After this, all you need to do is to head over towards the waypoint. When you
continue you're attacked by wolves; you can shoot a couple but you'll then have
to 'fight' off one of them until you're rescued, and shoot it afterwards.

Follow the rest of the team through the rusty gate up ahead and prepare for
another big shootout up ahead. Hide behind the destroyed walls down below and
start taking out enemies in the streets as well as in the building. When the
streets have been cleared, enter the building via the alley to the left and
kill the soldier inside. Beware of a second enemy standing outside, near the
hole on your left side. There are a couple more enemies on top of the hill that
you'll want to take out before moving up, but other than those the coast is
clear. Follow the linear path to finish this mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |             S E C T I O N   F O U R   [WLK-4]              |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                   S T R U C K   D O W N                    |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This mission starts with you operating a remote sniper. You're looking for your
teammate Ajax. Finding him is very easy, actually. Simply zoom in on the
destroyed part of the stadium right in front of you (straight ahead) to find
several guys interrogating him. Grab the grenade launcher and monitor the convoy
on the road directly below you; tag the trucks.

Move down into the building and hop inside the truck. Before you reach the
roadblock, be sure to detonate the explosives so you can drive through. At the
end of the drive, quickly move behind cover and start taking out enemies in this
large hall. Some will toss grenades at you so either dive away or quickly hurl
them back if you can. First take out the soldiers on higher ground (both outside
at the escalator, as well as inside, on a walkway). After defeating these, aim
for everyone else on the ground floor.

When the area's been cleaned out, go upstairs and wait at the double doors. You
will take control of the remote sniper, allowing you to take out the enemies in
the room behind these doors. Proceed through the hall afterwards, following your
team. 

Quickly hide behind the concrete pile and take control of the remote sniper to
take out the RPG-firing hostiles. After this, follow your mates down into the
stadium and toss a gas grenade underneath the shutter, then waste the enemies
behind it. Move through the hall and wipe it clean of any enemy soldiers. There
are several more (about three) on the left side of the hall as well, so be
careful.

Move through the empty college room and through the adjacent hall. Follow Keegan
through the hole on the right and move through the double doors. The game will
slow down allowing you to mow down the entire group of enemies.

RORKE INTEL #4
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This piece of intel can be found on your right directly after entering this
room. It's in a cabinet with costumes; be sure to pick it up immediately.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After finding Ajax, follow your team and take control of the remote sniper. Thin
out the crowd and protect your teammates. After that, make a run for the
remaining chopper and protect yourself by aiming for the gunmen in the armed
vehicles. This concludes the chapter.

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|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |             S E C T I O N   F I V E   [WLK-5]              |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                   H O M E C O M I N G                      |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow your teammembers through sickbay until you reach a building. Before going
upstairs, first check around for the Rorke Intel detailed below.

RORKE INTEL #5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before going upstairs in this very first building, turn left. You'll find this
piece of intel sitting on top of some sandbags.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Move upstairs and stand behind the turret to take out all incoming choppers.
After the bombardment, a heavily armed chopper attacks you, so hide behind the
wall to your right and activate the drones as soon as they're ready. Be sure to
hit the chopper.

In any case, jump down after this. Although you can take control of the turret
at the beach (and mow down endlessly spawning troops, literally) this isn't
required at all. Instead follow your to the right and enter the trenches.
Clear the area of enemies and press onward. You'll have to take control of the
drones one more time to destroy a tank blocking the way. Press on and you'll
again have to take out two choppers (plus, if you wish, two tanks) with a drone.
Continue through the area and kill all soldiers up ahead; be sure to stay behind
cover as usual.

Move underneath the shutter at the end, then move through the building as well
as the field behind it - just keep running, ignoring the explosions. In the
street beyond it, various enemies will have to be dispatched. Take cover behind
the walls of a building across the street and use this vantage point to clear
the streets up ahead. As Hesh opens the shutter for you, move underneath and
make your way upstairs. Crawl underneath the burning rubbish and go upstairs.
After one small fight, the chapter ends.

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|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |              S E C T I O N   S I X   [WLK-6]               |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |             L E G E N D S   N E V E R   D I E              |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fighting alongside the legendary Rorke, move down the street and ignore the
enemies on the far side of the street; instead head around the corner and follow
your team into a building that looks like it's about the collapse. Smart!

Proceed through the building and clear out the street behind it when the
launcher's attacked. When the coast is clear, climb the ladder of the launcher
(it's on the right side) and kill the soldier.

In the next street, defeat the soldiers on the right side first and hide behind
the concrete blocks to take out the rest further ahead. Just when you were
preparing to tour the city, the dam is destroyed. Follow your team into the
alley to the right and enter the building. Keep following Rorke and go upstairs.

Kill the enemies straight ahead and continue. As you proceed, the roof quickly
collapses and you're swept away with the current. When you're saved, follow
Rorke and take out the soldier up ahead by staying underwater. Head upstairs and
quickly move over the walkway connecting to the building across the street. Move
around the corner and kill the two soldiers.

RORKE INTEL #6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The desk in this room (where you just killed the two soldiers) contains a Rorke
Intel. "Did you know that, Rorke?"
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Go upstairs and clear the roof of enemies, then follow Rorke through the next
building. As you drop down into the water, stay under and hide behind one of the
boxes in the open area to avoid getting shot. From this position start taking
out all enemy soldiers up ahead. Proceed to the boxes in the distance when the
coast is clear and shoot any stragglers from there.

Climb the building, move over the straight path and drop down a building to be
reunited with Ajax. Kill the soldiers in the building across the street and go
inside. There are, naturally, more of them inside. Stay low to get a jump on the
first few. Of course there are still more in the open area; defeat them all and
proceed through the hall. Inside the chopper, kill the soldier and grab the gun
when possible to shoot Almagro in the ass. After this, all you have to do is let
go of Rorke (this is mandatory, otherwise you die and a 'Back To The Future'
time loop starts to run infinitely, with you in it).

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|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |             S E C T I O N   S E V E N   [WLK-7]            |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                 F E D E R A T I O N   D A Y                |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of this mission, activate the Optic Scanner and zoom in. Aim it at
the guy in the suit to confirm you have the right guy. Clearly you do. Who the
F else would be dropped off this building by a chopper and a guarded squad?

Drop down and use the zipline launcher, then hook yourself up and slide down the
building. Move down a level and waste the guy behind the laptop, then move right
and take out the remaining guy (the second is taken care of by your buddy).
Move down one more level and stafe to the left to take out the guy(s) in the
kitchen. After this, move back to the right to take out the others. Go all the
way down to the lowest possible level and enter the building.

RORKE INTEL #7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Before following Keegan, first head down the left side of the hall and go into
the offices to the left. You'll find this piece of intel on one of the desks to
the right side of the office. Its screen is turned a bit away from you, so the
green glow isn't directly visible, but when you get closer and inspect the desk
you'll easily spot it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Follow Keegan to the servers and approach the flashing panel. Use it and keep
doing what you're doing even with enemy soldiers approaching; you'll be able to
finish just in time. Hide in the alcove and let the soldiers pass, then head
back to the windows and slide down to kill the soldier on the balcony below.
Throw a knife at the guy coming at you and everything'll be fine. Well, except
for him perhaps, but he's just an AI anyway.

Follow Keegan downstairs and kill the two soldiers in the room with the elevator
before proceeding through the hall on the right. Follow through the door and
take out the five soldiers in the offices up ahead. Proceed through the large
hall until you reach a fairly dark room. Shoot the TV and turn on your demonic
strobe light to exterminate everything that moves in this room.

Again, follow Keegan through the doors up ahead, then meet Hesh at the end of
the hall and fiddle with the monitoring room. Enemies enter the hall you just
left, so start sweeping it. Be sure to stay well covered; these basterds know
where it hurts. When you've cleared out the area, hook up at the railing and
slide down the rope to the floor below (while taking out several more guys as
you're hanging there, Die Hard style).

When you crash through the window, quickly take cover and start taking out any
enemies closeby before pressing on. Your goal is to make it to the end of the
area, but seriously, ignore the dumb comments from Hesh such as "Quickly" and
"We don't have much time". Don't do anything stupid and stay covered, taking out
enemies from safe positions. When you finally reach the other side you'll have
found Ramos.

After the scene, quickly follow your teammates downstairs and flee from the
building. When everything collapses and you fall out, take down any enemies you
can and use your parachute to end the mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |             S E C T I O N   E I G H T   [WLK-8]            |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                  B I R D S   O F   P R E Y                 |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the start of this mission you're controlling a heavily armed chopper engaging
the enemy base. You can lock onto targets and fire missiles at any time by using
R2/RT and ignite flares with L2/LT. Flares come in handy whenever the enemy is
firing missiles at you; the flares will block/destroy the incoming missiles.

Whenever you run out of targets, hold the missile launching button and check
your screen for a yellow indicator either on the left of right side of your
screen and move in that direction; you should be able to spot more targets.
When all targets have been destroyed you're dropped onto the land and the second
part of this mission starts.

Move inside the building and clear the room, but watch out for grenades thrown
at you. The next couple of rooms/areas are heavily guarded so feel free to use
grenades whenever you like. You'll eventually have to climb some stairs 

Continue through the next hall where you'll again face heavy resistance.
Grenades work well once again, should you have any of them left. When you reach
the elevator you'll shift back to the chopper for a brief moment, to take out
the enormous resistance outside.

On the roof, deal with a last couple of enemies and head inside the building.
Move through the hall to find Rorke. Quickly read the info below as well!

RORKE INTEL #8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you've found Rorke at the end of this mission, immediately look for this
piece of intel on the table in the middle of the room that he was leaning
against. You don't have that much time to grab it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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| / __/ _ \|   \  |              S E C T I O N   N I N E   [WLK-9]             |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                     T H E   H U N T E D                    |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the plane scene (which is straightforward) you'll land in the jungle. Cut
yourself loose and proceed down the trail. There are many enemies in the area
up ahead, but you can stay undetected by closely monitoring your radar and
staying on the left side of the area. Sometimes you'll want to wait for a target
to move away, but you should be able to move to the far back of the area by
just hugging the left 'plant wall' of the area.

You'll reach a more clearly visible dirt path soon enough. Kill the soldier
patrolling it by shooting him with your (silenced) pistol several times. The
plane wreckage is up ahead. There are many enemies patrolling the wreckage, so
you'll want to avoid going through. Instead, when facing the wreckage (and the
cliff beyond it), move towards the left side of the jungle and you should be
able to spot a small waterfall in the distance; that's where your team is at.

RORKE INTEL #9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Facing the waterfall, follow the creek to the left side and you'll be able to
spot this piece of intel besides it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When you've found your team, kill the enemies in the distance and continue by
wading through the stream. You'll have to wait a bit when you encounter several
enemies up ahead. Still further down the stream you'll have to quickly hide
behind the waterfall to your left and let the group of soldiers pass.

In the next part of the jungle, follow Elias' instructions and move along the
right side of the area to avoid any enemies. In the open field, stay crouched
at all times and closely follow your teammates to stay undetected. When you
reach the top of the hill, quickly run towards the left side and slide down when
you're discovered. Keep running, curve to the right and leap down the waterfall.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |               S E C T I O N   T E N   [WLK-10]             |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                     C L O C K W O R K                      |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow your teammates through the snowy area until you reach a checkpoint. Snipe
down the guard on the high tower to the right first, then drop the three guys on
the command tower to the left (you have to take out the one in the middle).
Kill one other guy in the street after this and hide the body hanging over the
road block.

When several other soldiers drive up, waste the driver and get inside. When you
are finally in the base, follow your team through the halll until the power goes
out. When it does, put on your Night Vision Goggles and clear the hall up ahead.
You'll soon reach the server room.

RORKE INTEL #10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inside this glass server room, look to your right to find this piece of intel
sitting on the desk, ripe for taking.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Move through the next hall and drill two holes in the security doors. Don't
drill too far (the big bar in the middle is where you should end up). Proceed
through the next hall and sweep it clean; the same applies to the next hall.
Go through the doors at the end to head outside. Follow Keegan back inside and
help him kill the two soldiers. Others will notice, so clean the area as you
press onward. 

Go downstairs, then move up the steps to reach the command platform. Here you
have little time to drop mines all over the place (I would suggest several at
the main entrance, but definitely also a couple on the stairs and on the
walkways leading to your position. The turret can be placed anywhere you think
is best. It will automatically fire at enemies in its sight. Defend your team
until they're done, then fall back (look for the waypoint) and use the elevator.
Follow your teammates until you reach the vehicle.

During the chase you'll have to shoot at and destroy any pursuing vehicles,
which isn't too hard. When you reach the sub you'll have finished the mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |            S E C T I O N   E L E V E N   [WLK-11]          |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                    A T L A S   F A L L                     |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You begin this mission underwater. Blow the charges and waste the unsuspecting
dudes afterwards, then submerge and start taking out even more dudes.

Hide behind the larger crates on the right (or left) side of the area to prevent
getting popped in the head. From there, press on to the end of the area,
cleaning it as you go. Ascend the platform after the team gets together.

Naturally another big shootout commences. Hide behind the barrels and quickly
start taking out enemies closeby. It's a fairly open area so you'll want to drop
as many of them as you can in as little time possible. Go upstairs (on the left
side) and sweep this area clean as well. Move to deck two, procee through the
door, go up the stairs and proceed through another hall. At the end, plant
explosives on the double door and quickly move inside, going immediately to the
right side of the area to hide. From here you should be able to take out the
enemies in this room. Follow Merrick into the control room.

RORKE INTEL #11
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Inside the control room, where Merrick is dealing with the foreman, look to your
right to spot this piece of intel.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Hit the button next to where Merrick is keeping the foreman, then follow him
upstairs. Another shootout starts upstairs, after the explosion. Hide behind one
of the bigger wreckage pieces and press onward whenever you've defeated a wave
of enemies, as you're used to by now. When you've cleared the area up ahead
(including the enemies on the higher walkway), continue and follow Merrick over
the catwalk. 

Keep following Merrick through the smokey area and head back outside again
until you finally approach the command center. Another major shootout starts.
As you press on, be sure to focus on the two turrets on the balcony. Although
you can destroy them by using the Panzerfaust behind the blockade in the middle,
you can also just shoot them with a regular weapon, which'll do the trick just
fine. This may even be easier.

Follow Merrick into the command center and remove the body from the console,
then help Merrick blow the platform up by stabilizing the green bars (use the
left stick for this, pressing up and down at the right times, whenever the bars
are moving out of the green field in the center). After that, Merrick's advise
is pretty clear, so get the hell out of there by running like a mad chicken
after his thin ass.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |            S E C T I O N   T W E L V E   [WLK-12]          |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                  I N T O   T H E   D E E P                 |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Descend into the tunnel and stay close behind Keegan as you swim through the
seemingly open ocean. If you move too far away from the invisible path close to
the rock wand, you'll be eaten alive by sharks. Move through a container and
wait when Keegan tells you to.

Take out the soldiers and proceed through the ship, staying close behind Keegan,
who is essentially the babysitter for this mission. You don't know shit, he
knows everything. So shut up and listen to him. When you reach the group of
enemies up ahead, kill the one closest to you (on the left), then waste the
others and continue.

An even larger group of enemies is busy working around the corner. Kill the ones
closest to you and then hide behind a rock, using it as a vantage point to shoot
the remaining ones. If one of them gets too close they'll attack you with a
knife. Press the right stick to counter this. When they're all taken care of,
follow Keegan underneath the containers and swim through a long tunnel, opening
up the doors at the end together.

The sonar is kind of .. loud, so you'll want to quickly follow Keegan and hide
at relatively 'safe' points. You'll soon reach the lighthouse; head inside and
swim to the top to release the Proteus missile. You'll have to guide it towards
the red spot, the destroyer's weak spot (the whole reason you're here).

After the scene, quickly follow Keegan and swim up at the ship. A lot of pissed
enemy troops are here to shake hands and put you down with the fish, so start
taking them out one by one. When you've thinned them out, do NOT proceed just
yet, however.

RORKE INTEL #12
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you reach the top of the ship (just before reaching a ton of enemies),
first clear the area of enemy troops. Then, as if coming up from the ship for
the first time, search for this piece of intel slightly to the right side of the
ship's front side.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When you continue, depth charges are being dropped. Quickly follow Keegan in the
ship up ahead, also known as 'shark vessel'. When you reach the room with three
sharks, wait for them the two lowest ones to move a bit to the sides and quickly
swim towards the stairs, then continue. Exit the ship and enter the tunnel to
finish this mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |          S E C T I O N   T H I R T E E N   [WLK-13]        |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                 E N D   O F   T H E   L I N E              |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kill the guys with a drop kill at the beginning, then follow Keegan and slide
down into the trains area. Crouch and approach the guard to stealthily take him
out. Follow your team and take out another soldier by shooting him. There are
two more soldiers behind the shutter; either take them out or have your team do
it.

Follow your team upstairs and move straight ahead, following Hesh over the
walkway. Around the corner, shoot the soldier stealthily. Move into the next
room and waste the soldier by approaching him silently and knifing him. Move
through the vault door downstairs and start taking out enemy soldiers in the
large room up ahead. Move through the lab and adjacent tunnel to reach your
target location; head downstairs.

RORKE INTEL #13
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you're downstairs, wait with activating the camera. Instead, turn around
to find this piece of intel laying on a crate near the stairs.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Activate the camera and inspect the warheads. When you've successfully done so,
follow your team until you eventually reach a room with several computers with
blue monitors. Use the PC on the right side of the desk and an explosion will
trigger. Get behind the desk and take out the nearby enemy soldiers, then put
on your thermals and start clearing out the area. Use grenades against enemies
with riot shields (or repeatedly fire at them so that they fall on the ground,
allowing you to take them out).

The goal is to press onwards towards the stairs in the back. You'll meet fairly
heavy resistance, and various enemies will hurl grenades at you during this
shootout, so be warned.

When you've cleared out the area, head upstairs to deal with several last enemy
troops (grenades work well here), then continue through the hall and go outside.
Fight your way through several more troops and jump down the roofs at the end.
Hide behind the containers and take out the troops in the distance, waiting for
your transport to arrive. Climb on the truck and take out any pursuing vehicles.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |          S E C T I O N   F O U R T E E N   [WLK-14]        |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                       S I N   C I T Y                      |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The start of this mission is essentially a long cutscene and this guide won't
spoil any part of it. When you finally gain control shoot the soldiers in this
room and grab a better gun from one of them or look for a gun of your choice
in the weapon cabinet in the upper left corner next to the round desk.

Hesh will clear out the next room mostly, so move through and proceed through
the kitchen. Hide in the room when you're told and wait for the enemies to pass.
Move through the hall and head down the escalators; a shootout commences. Take
out all enemy soldiers and move underneath the shutter in the right corner that
Keegan holds open for you.

RORKE INTEL #14
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you've gone underneath the shutter that Keegan holds open for you, look to
your immediate left to find this piece of intel on a low table in the lounge
area.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Proceed through the next hall, head down the escalator and follow your team
through another hall. They'll open a door but gas is thrown towards you; quickly
make a run in the other direction and jump out of the window.

Outside you'll find Riley and a whole army of enemy troops. Clear out the first
portion of the area and pick up Riley. When you encounter more enemies up ahead,
put Riley down and first take out the enemies. Continue this strategy until you
reach the end of the area and enter the chopper.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |           S E C T I O N   F I F T E E N   [WLK-15]         |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                 A L L   O R   N O T H I N G                |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RORKE INTEL #15
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yes, this Rorke Intel can be found at the very start of this mission. From your
starting position, turn around and move to the bunk beds to the left. You'll
spot a door with a 'No Exit' sign. The intel can be found in the bunk bed to
the right, slightly hidden away behind the curtain.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Move through the halls and head outside. You'll meet heavy resistance on the
deck, so take cover and start systematically clearing the area. Proceed to the
left side of the deck and further clear the area. When you've done so, walk to
the waypoint and grab the Osprey targetting controls. Move towards the 'Defend'
waypoint and cut the ropes. Use the Osprey to destroy as many targets as
possible - twice.

After this, follow Hesh to the Sparrow missile launcher. This is a relatively
tricky portion. Target the gunship first, followed by the choppers. Definitely
check your radar in the lower middle of the screen to search for (nearby)
targets and take them out ASAP.

Dash after Hesh while avoiding a ton of objects to finish the mission.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |           S E C T I O N   S I X T E E N   [WLK-16]         |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                   S E V E R E D   T I E S                  |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll be operating a tank at the start of this mission. Follow the team and
start taking out enemy tanks when you get to the sattelite dish area. Guided
rounds can be fired by pressing Triangle/Y, which is useful for taking out
choppers.

The next area - the base - has many more targets. The most important thing to
remember is that taking damage works the same as normal. That is, if you don't
take any damage for a short while, your tank will automatically recover. Quickly
take out enemy tanks and choppers, then head for the waypoints and destroy them
all.

Jump out of the chopper with Logan (after mowing down all enemies inside the
building) and clear the area of stragglers. Follow Hesh into the launch center
and launch the warhead, then head downstairs.

RORKE INTEL #16
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After heading downstairs, head right not at the very first possibility (that's
just a server room) but in the hall right ahead. Enter the room towards the
left (you'll notice a blue sign with 'aviso' on it. The intel can be found
inside this small room.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Clear the area up ahead with Hesh and move around the corner. Another shootout
commences. Again, clear the entire room before moving towards the large elevator
in the upper right corner. As you ride down, already start taking out enemies in
the large missile silo. Defeat the rest and catch the train to switch back to
the battlefield.

Inside the tank, speed up towards the sattelite dish area and blast the walls.
Go after the tanks and realize that your tank will become more damaged as you
proceed. This is mandatory. Get out of the tank and rush for the friendly tank
closeby to finish this mission; simply destroy the pursuing vehicles, etc. You
get the drill by now.

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |         S E C T I O N   S E V E N T E E N  [WLK-17]        |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |                        L  O  K  I                          |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As soon as the shuttle ejects you, quickly move to cover and start taking out
the Federation astronauts in the distance. Be sure to stay covered as much as
possible, since they pack quite a punch and you're very vulnerable in outer
space.

Move closer to the hatch in the distance and immediately start taking out the
Federation astronauts as they move out; they're vulnerable for a few seconds and
you can take out almost all of them. The station partially blows up after this.

Regroup with your teammates and start taking out more enemies in the distance.
When you've cleared the area, wait with moving towards your team. Instead move
towards the yellow/orange solar panels close to where you came from.

RORKE INTEL #17
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This intel is floating in outer space. It can be found close to the long, orange
destroyed solar panels, which are located not too far from where you entered
this area.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you've taken control of the drone, wipe out all enemy troops on the field
and obey the orders you're given...

 ______________________________________________________________________________
|  ___ ___  ___   |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| / __/ _ \|   \  |          S E C T I O N  E I G H T E E N  [WLK-18]          |
|| (_| (_) | |) | |————————————————————————————————————————————————————————————|
| \___\___/|___/  |               T H E   G H O S T   K I L L E R              |
|_____GHOSTS______|____________________________________________________________|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
RORKE INTEL #18
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Right at the start of this mission, turn around before going outside and search
this cabin to find the intel behind several crates.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This mission can basically be summarized with the following: get to the front of
the train. There's heavy resistance, of course, but there's not much strategy
involved other than the usual 'taking cover' advise and not doing any crazy
(stupid) things.

You'll find Rorke there. A scene will play and you'll have to do some things
that due to spoilers won't be talked about here. There's no boss fight or
anything whatsoever. Enjoy the ending.

   __   _____ ___  ___ ___ ___  _  _   _  _ ___ ___ _____ ___  _____   __
   \ \ / / __| _ \/ __|_ _/ _ \| \| | | || |_ _/ __|_   _/ _ \| _ \ \ / /
    \ V /| _||   /\__ \| | (_) | .` | | __ || |\__ \ | || (_) |   /\ V / _
     \_/ |___|_|_\|___/___\___/|_|\_| |_||_|___|___/ |_| \___/|_|_\ |_| ( )
                                                                        |/ [VCC]
  ___ ___ ___ ___ ___ _____ ___       ___ ___  _____   _____ ___ ___ _  _ _____
 / __| _ \ __|   \_ _|_   _/ __|     / __/ _ \| _ \ \ / / _ \_ _/ __| || |_   _|
| (__|   / _|| |) | |  | | \__ \  _ | (_| (_) |  _/\ V /|   /| | (_ | __ | | |
 \___|_|_\___|___/___| |_| |___/ ( ) \___\___/|_|   |_| |_|_\___\___|_||_| |_|
                                 |/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

VERSION HISTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05 Nov. 2013 - [v1.00] - Walkthrough complete.

CREDITS
¯¯¯¯¯¯¯
This document is © Absolute Steve 2013. All rights reserved.
Johnathan 'Zy' Sawyer created the controller ASCII art.

COPYRIGHT
¯¯¯¯¯¯¯¯¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯