South Park: The Stick of Truth [Guide]

Matt Stone and Trey Parker have done it all. They’ve created one of the most
successful animated television programs in history. They’ve had major success
in the film industry. They’ve even created an award-winning musical. Now two
of the greatest satirists of our time have teamed with Obsidian to create an
RPG based on their most well known work in South Park: The Stick of Truth.

South Park: The Stick of Truth Guide
Written by Dalton “HorrorSpooky” Cooper and Trade
Copyright 2014

The *ONLY* sites that have permission to use this guide are CheatMasters.com
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Contact Information
E-mail: [email protected]

Legal Information
- – – – – – – – -
This may not be reproduced under any circumstances except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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=TABLE OF CONTENTS=
===================
1. Introduction and Controls
2. Main Quests

The New Kid in Town
Call the Banners

Gate Crashers
Hot Coffee
Detention Sentence

The Bard

It’s Late!
Alien Abduction
Gain New Allies
Recruit the Goth Kids
Attack the School
Go Back Home
Defeat the Underpants Gnomes
Forging Alliances

Recruit the Girls

O Canada
Beat Up Clyde!
Betrayal from Within

3. Side Quests
4. Collectables
5. Equipment
6. Characters
7. Conclusion

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1. Introduction and Controls
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The ancient battle between the elves and the humans wages on in the sleepy
mountain town of South Park, Colorado. As the new kid in town, it is your duty
to join the other kids on the epic quests and adventures all revolving around
the mysterious Stick of Truth.

FIELD CONTROLS
————–
LT – Activate Tools/Aim
LB – Cycle Tools/Radial
RT – Use Aimed Tool
RB – Cycle Magic/Radial
Y – Toggle HUD
X – Smash/Attack
B – Sprint
A – Use/Open/Loot
LS – Move/Aim/Modulate Magic
RS – Activate Magic
D-pad (up) – Map
D-pad (left) – Inventory
D-pad (right) – Quests
D-pad (down) – Party
Back – Profile
Start – Game Options

COMBAT CONTROLS
—————
LS – Menu Navigation/Targeting
Y – Magic Attack
X – Heavy Attack
A – Attack/Block/Select

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2. Main Quests
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Welcome to the quiet little mountain town of South Park, Colorado! Before you
start the game, you need to customize the appearance of your character. Choose
the clothes they will wear, their hairstyle, and whatever accessories that you
can add.

===================
THE NEW KID IN TOWN
===================
As the new kid in town, your parents understandably want you to go outside
and make friends. When they’re done talking to you, feel free to explore your
bedroom. The toy chest in front of your bed acts as storage. The closet has
some loot inside, so grab it. Then head out into the hallway.

For more loot, take a left and go to the bathroom. You can also use the toilet
in here by mashing on the A button to create a “Shit Nugget” that can be used
in battles.

When looting, always look for drawers and cupboards and whatever else with
gold handles. These indicate containers that can be opened. Head downstairs
and loot the stuff in the living room first, then head to the kitchen. Grab
money off the counter and loot the cupboards. This will prompt your dad to
come into the room and give you crap, forcing you outside.

Before continuing to the next screen, open the garage door. Climb the ladder
and you will find a chest sitting in the attic of the garage that has even
more loot for you. Then feel free to go across to the next screen where you
will find Butters being beat up by one of the elves.

Save Butters by walking up to the elf and pressing X to punch him. Then
follow Butters to Cartman’s house. You can loot stuff in Cartman’s house;
most notably, the end table in the living room has quite the stash of items,
including the key to Cartman’s garage and the goatee of Evil Cartman from the
classic early Halloween episode with the Spooky Vision!

Follow Cartman and Butters to Cartman’s backyard. This is also known as Kupa
Keep, and it is the center of Cartman’s kingdom as the Grand Wizard.
Introduce yourself to Clyde and Scott. If you want to initiate the first
side quest, pick the daffodil in the leftern most part of Cartman’s yard.

Talking with Clyde and Scott will have them become your friends on Facebook,
and that is in turn how you unlock new perks for your character, by amassing
Facebook friends. Just like in real life!

When you’re done checking everything out, speak to Cartman. Now you get to
name your character. Name him whatever you like, Cartman and all the other
kids are just going to call you douchebag anyways.

You also get to choose your class now. These are the four different classes
that you can choose from:

Fighter
Mage
Thief
Jew (basically a paladin but…what’s a paladin?)

The four different classes have their own abilities, as well as unique weapons
and armor. I will make a separate guide for the four different classes to go
in depth as possible, but for now it doesn’t really matter which class you
pick as the game is just going to teach you the basics of combat here anyway.

So pick whatever class suits you best and then go talk to Clyde again. He runs
the item shop. Right now you can only purchase one thing from him, which is
whatever starting weapon is unique to your class. Purchase the weapon and then
equip it. To access your inventory, you can either use the d-pad or by pressing
the “back” button on Xbox 360 (obviously “select” on PS3).

Cartman will have you fight Clyde to teach you how to fight in The Stick of
Truth. Combat is fairly simple. To perform a regular attack, first choose the
regular attack option from the menu and then press A again when the weapon
flashes to deal damage more effectively.

To deal a more powerful attack, press X instead of A when the weapon flashes.
Clyde will also get some hits in, so to block wait for the symbol to appear
beneath your feet and then press A to perform a successful block. To put
Clyde out of his misery, deal two of your special ability attacks on him,
which use the PP resource. You will have enough to perform two of these
attacks. Do whatever you have to in order to perform these attacks
successfully. For example, if you picked the Mage class, you will need to
mash on the A button during the attack in order to deal the most damage to
Clyde.

When Clyde has been defeated, go into the tent with Cartman. Inside the tent,
Cartman will tell you about the mystical Stick of Truth. Butters will then
run in freaking out beacuse the elves are attacking. Leave the tent and
confront the elves!

There are three groups of elves in this area. One is beating up Butters,
another is to the south of the tent, and the third is beating Cartman’s cat
with a stick. It doesn’t matter what order you fight these guys in, just go
up to one and hit them by pressing X to initiate the fight.

More combat basics are taught here, including dealing with ranged enemies and
how to counter. If you block two attacks in a row, you will perform a counter
on your opponent, which leaves them wide open to extra attacks from you. You
will have to fight archers and regular fighters here, always one of each for
this part, so get rid of the first two.

When you fight the next two, you will be taught about different combat stances.
For example, the first stance that the enemy goes into will make it so they
will constantly counter your attempts at regular attacks. The archer will be
hiding behind this guy, so use the bow to take him out on Cartman’s orders,
then the fighter will change stance to block arrows. This means he is open
to regular attacks again, so take him out.

Finally, the third group of enemies will teach you about armor and shields.
The first guy will whip out a wooden shield, but the shield is easily destroyed
so do not fret. Just run over to him and mash on the A button to destroy his
shield, then you are free to keep beating him up.

The second guy will be fully armored, so use heavy attacks on him to deal the
most damage. When these two enemies have been defeated, the first quest of
the game will be complete. Be sure to loot their knocked out bodies after
the battles, by the way, for some extra loots!

EPIC LOOTS!

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================
CALL THE BANNERS
================
Cartman instructs you to recruit the “Warriors Three” so that the Stick of
Truth can be retrieved. The people he is referring to are Craig, Token, and
Tweek. Go to Craig’s house first because his dad will tell you that he is in
detention for flipping off the teacher, so that crosses him off the list right
away.

You can go after Token or Tweek next in any order. They have their own quests
within quests that accompany the recruitment process of getting to them and
having them go to Cartman’s house.

Token’s quest is called “Gate Crashers” while Tweek’s quest is called “Hot
Coffee”.

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—>GATE CRASHERS<—
For Token’s quest, approach his security guard, and you will wind up getting
pepper sprayed. After that, head to Jimbo’s Guns and purchase a gas mask from
him.

Equip the gas mask and return to Token’s security guard. Talk with him again,
and he will be dumbfounded that you have found a way to counter his pepper
spray. There is then a fight with him that is fairly simple, and he is not
considered a boss so you can use any summons that you have against him if he
does wind up giving you trouble for whatever reason.

After he’s been defeated, go to Token’s front door and talk to Token. He will
then go to Cartman’s house automatically.

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—>HOT COFFEE<—
Head to the coffee shop that is run by Tweek’s family. Talk to Tweek’s dad,
and then go to the back room where Tweek is working endlessly like a slave.
Talk to him, and he will ask you to pick up the delivery that he usually picks
up.

Go to Kenny’s house. Talk to Kenny’s mom, and she will give you the key to
the garage. Open the garage shutter, and then use the key to unlock the locked
door behind the shutter.

Once inside, there will be some meth heads to deal with. Defeat them, loot
them, and then start climbing up on the wooden shelves. Hit the weak beam to
create a bridge so you can get all the way around to the delivery that Tweek
was supposed to pick up.

Use the matress to get down. Turn the valve to put out the fire, and now return
to Tweek and talk to him about your success in this endeavor, and he will also
go to Cartman’s house to meet you there.

After you’ve successfully recruited Tweek and Token, meet up with everyone at
Cartman’s house in the backyard. Craig is required to get back the Stick of
Truth, so it’s time to bust him out of detention. But first, Cartman has to
teach you a new trick!

Cartman teaches you how to utilize your farts in a way that is relevant to
combat and environmental interaction. Pull down the right stick, and then
rotate the left stick until the vibration of the controller is at its highest.
Then push up on the right stick to perform the fart attack successfully.

Cartman will have you practice on the dummies as well as Kenny. Poor Princess
Kenny. When that’s done with, go to the school. You now have both Kenny and
Butters in your party, and you can switch between them at will. Right now
you should have Kenny in your party because he is needed for the first Buddy
Command that you have to do.

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—>DETENTION SENTENCE<—
Enter the front doors of the school. The ginger kid will then attack after
you have been in there for a bit. He is easily defeated, but if he touches you,
your characters will suffer from “gross out” which is a status ailment that
continuously causes damage throughout battle. Just something to think about.

Go through the only door that you can in here. The basement is locked, and
there are more ginger kids that are on the other side of the barricade. You
can turn on the sprinklers and then knock an intercom off the wall to make it
land in the water, which will take them both out automatically and instantly
reward you with the victory.

Most encounters can be completely avoided in this way. Think of them as little
environmental puzzles that allow you to reap the benefits of combat without
ever really getting your hands dirty. Keep in mind that not ALL battles can be
bypassed in this manner, but a decent chunk of them certainly can.

Now to get beyond the barricade, you need to use your farting powers to blow
the flames into it. Just pull down on the right stick while standing by the
fire and perform the attack just like you always would to destroy the
barricade.

The next ginger kid you come across, a little ways down the hall, can also be
taken out via environmental attacks. First you need to hit the payphone with
an arrow to make him run over to it. Then shoot the stack of chairs that he is
standing by to make the chairs crush him, instantly defeating him.

Keep going down the hall until you reach a barricade blocking your way to the
ginger kid that has the bronze key. This is where Buddy Commands come into
play. You know how normally you have “Shoot” equipped, and you pull LT to
shoot objects in the environment? Well instead hold LB to bring up a wheel.
“Buddy Command” will be a new option.

Equip this and make sure Kenny is the selected companion in your party. Hold
LT and point the finger at the ginger kid on the other side of the barricade.
Kenny will effectively seduce him, allowing you access through to the other
ginger kids. You can fight them one on one or take them out with the
environment. When they’re defeated, you’ll have the bronze key.

The bronze key opens the door that you passed which is marked “FACULTY ONLY”.
Go in here, and then what you need to do is to shoot the fireworks to cause
them to damage a ginger on the other side. This will cause another one to
move into position so you can shoot the stacks of books onto him.

The other two gingers will be badly damaged when you fart your way through the
barricade. Smash the subsequent barricade, and then switch your active party
member to Butters. Use the Buddy Command to make Butters tend to the wounded
kid in the corner. He will hand over the silver key so that you can get into
Mr. Mackey’s office.

Go to his office. Shoot the gold key off the shelf. Pick it up and then go to
the cafeteria doors. This will initiate a

BOSS FIGHT!!!

with a Hallway Monitor. He will be aided by two other ginger kids, but they
can be mostly ignored. Once the Hallway Monitor has been defeated, the other
kids will be defeated automatically as well, so just focus all attacks on him
and this should be a breeze.

Keep in mind that at one point, the Hallway Monitor will start to power up.
You are supposed to use the Dragon Shout farting attack on him to disrupt this
attack. You probably have something that you can consume to increase your mana,
but if not just go about the battle as usual.

When he’s defeated, loot his downed body to get his key. His locker is the
one that you passed earlier that was unlocked, and higher up than the others.
There’s some good loot in there, so don’t pass up the chance to loot his locker
before releasing everybody from detention.

Back at Cartman’s house, Cartman will teach you a new farting ability where it
is ranged. It’s ranged because what you do is cup your fart, catch it in your
hand, and then throw it at your opponent. The set-up is the same as the
regular Dragon Shout, except when you are looking for the vibration with the
left stick, you have to move it more towards the right rather than “up” like
you did with the Dragon Shout attack.

Practice this attack, and then practice it again on Scott when Cartman asks
him to come over to help you try out your new move.

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========
THE BARD
========
Cartman and the gang will automatically take you to the Inn of the Giggling
Donkey. Go to the basement with them, and then you can find Jimmy the Bard
by walking around all the junk on the floor. You can see his silhouette in
the darkness.

Jimmy has an inability to get everything out that he needs to say as fast as
the other kids. You can sit there and let him finish his sentence, or you can
hold B to skip whatever he has to say. At any rate, the elves will then
attack, but you can get rid of all of them using the environment.

First of all, shoot a fart (I can’t believe I just typed that) at the candle
to cause a small explosion to take out the two elves behind the nearby
barricade. Craig will then show up in the basement window. Shoot the basement
window with an arrow to let Craig into the basement.

The poor kid will hurt himself. Continue shooting the farts long distance to
injure the other kids and then send Butters over to tend to Craig. Defeat any
remaining elves and loot their bodies before heading upstairs.

You’ll find Cartman in the kitchen, badly hurt. You can hit the light on the
ceiling to make it land on one of the kids and injure them. Defeat the elves
in here and talk to Cartman. He’ll tell you that Princess Kenny is upstairs,
presumably getting raped.

To get upstairs, you need to walk all the way to the front door. Tweek and
Token will be trying to get in, so smash the glass on the kerosene lamp and
shoot a fart at the fire to blow down the door and let them through. Token
will smash the baby gate that is keeping you from joining with them. Help
Tweek break the table barricade and then there is a boss fight of sorts with a
really tough elf.

This guy has an insane amount of armor and deals quite a bit of damage. It
may be a good idea to get rid of his partner before worrying about him at all,
and don’t worry about using any of your magical farting abilities on him
because the gas mask (or Bane mask? Hard to tell) he is wearing makes him
immune to such things.

Go up stairs when that’s done and you will be hearing the horrible things
that is happening to Princess Kenny behind the door! Oh no! Loot the end
table for the key to the door and open the door. Inside you’ll see Princess
Kenny tied up and a kid jumping on the bed.

Shoot the lamp. Then keep shooting the objects on the far wall so that you
can get up to the piece of ceiling that is keeping the lamp from falling
onto the bad. Smash it with a melee attack and the bed will then snap in
response, allowing you to get on the bed yourself and free Princess Kenny,
who will once again be a playable part of your party, and I highly recommend
making her the active party member right now. He/she is truly invaluable in
the upcoming boss battle.

Jimmy the Bard is holding the door shut, which he can totally do since he has
the Stick of Truth and can do whatever he wants. Look to the ceiling and you
will see an elf in the attic. Use Kenny to seduce him and he will lower the
ladder for you to get to the attic yourself.

The attic is easy to get through, but there are rats up here. There is also a
Chinpokomon, so be sure to grab it before dropping through the hole at the
end of the attic to do battle with Jimmy the Bard.

Jimmy will summon a group of rats to help him out. When it’s your turn, hit
Jimmy with a ranged attack. Then use Kenny’s rat ability to wipe out the
enemy rats and deal significant damage to Jimmy at the same time. To use this
ability of Kenny’s, shake the left stick from left to right repeatedly so
that Kenny shakes the rats off his body and then sends them charging in a
huge tidal wave at your opponents.

Jimmy has a variety of attacks, but some of them are more…uh, interesting
than others. The less interesting one involves trying to put you to sleep
with his songs. To counter this, mash on whatever button pops up on the screen
during his music playing. Unfortunately, Kenny (or Butters if you decided to
use him instead for some reason) will for sure pass out from this.

The other ability of Jimmy is that he performs the dreaded Brown Noise, which
can fill up your Mana to ridiculous amounts and make you literally shit your
pants. Try to block it as best you can, but you will want to let him fill your
mana up to the point that you shit so you can get the achievement for doing
so. And pardon my language…I don’t usually swear in guides (professional
courtesy and all that) but this is the freaking South Park game after all,
what do you expect from me?

Upon defeating Jimmy, don’t forget to loot his room for goodies. Talk to
Cartman when you’re ready to leave, and he will automatically transfer you to
the Kingdom of Kupa Keep.

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==========
IT’S LATE!
==========
Cartman’s mom will make him go to bed, and then your parents will be out to
get you very shortly after. When your parents find you, you will be put in
your room automatically.

There’s not much to do in your room. You can mess around with your storage or
use the computer, but the computer is the same as your “Profile” info that you
probably access all the time anyway.

When you’re ready to complete this quest, simply hop into bed and go to
sleep…

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===============
ALIEN ABDUCTION
===============
You didn’t think you’d get a peaceful night’s sleep in South Park, did you?
Mash on the A button to clench your ass cheeks together to destroy the two
alien anal probes that they attempt to use on you.

The aliens will then retreat. You can escape the forcefield by equipping the
anal probe satellite (it is in the same radial menu as the Buddy Commands and
“Shoot”), and point it at the satellite “eye” that is on the wall. There will
then be a blue silhouette of yourself that you can move around and teleport
to anywhere else you want to be on the ship by then pulling the right trigger.

You’ve probably noticed those alien devices all over town. Well, now you
can utilize them with your very own ass teleportation device! But first of
all exit this room because Randy needs your help in escaping.

The aliens will pull the alarm, blocking your entry. Of course, you can
simply teleport beyond the beams. I recommend shooting the ceiling first to
cause a slight explosion that will get rid of most of the aliens so you can
have a fairly easy battle ahead.

Aliens are pretty easy to defeat, though they have a tendency to be extremly
defensive. For example, they will activate shields, or they will take the
“ultimate dodging stance”, in which case you need to use your special abilities
on them to deal damage because they will just wind up dodging literally
everything else you throw at them.

When you’re ready to continue, Randy will point out that you can interact with
blue screens using your probe. So aim the probe at the blue screen just like
you would aim it when you’re trying to teleport, and press A to open the
door into the next area.

In the next hall, there are platforms that you can move using the control
panel. What you need to do is teleport down to the tube below. Before doing
that though you can use the control panel above it to make one of the aliens
follow through the hole. Then you can fight the cop alien, though he will do
that dodging thing I mentioned earlier…however, you don’t really have to
worry about losing to him in the battle.

You’ll come to a control panel that controls Randy’s anal probe. It is just
like Simon Says. Hit the buttons in the correct sequence. You’ll have to
find another way to finish the job though, but if you want to make Randy suffer
a bit, try using the computer again anyway…

Head to the next control panel, which is at the top of this room. Once again,
just use the teleporter to reach the top. Defeat the aliens up here and use
the control panel to open the forcefield door to the left. Then go use the
panel. It will be impossible to complete the Simon Says thing until the final
one, and at that point, it will just be two button presses. Complete the
button presses to further along the process of freeing Randy from his
unfortunately invasive anal probing situation.

Now teleport yourself down to the middle floor again, where you rode the
elevator down to get there. The forcefield blocking the path to the left is
now open. Make sure you save before going that way because you have a
relatively tough boss fight ahead.

When you’re ready, confront the aliens. You have to battle a regular alien,
a guard alien, and the chief of security alien. They are especially weak to
lightning attacks, so use any lightning attacks you have on them right away.
Since you are by yourself during these battles, it is best if you heal as soon
as your health gets to the lower end of 100 to make sure you won’t die.
Remember that using an item does not waste your turn and you can keep going
with the battle despite healing yourself or doing whatever else you need to
do.

When they’ve been defeated, use the console here to disable the forcefield
that is surrounding Randy. Return to the room that he’s in, but before you go
rescue him, you can fight an alien hobo if you go down the ladder in the
lobby room right before you go into the room where you and Randy were being
held captive. He is good for a tinfoil hat armor that is pretty nice to
have, and he’s actually easy to defeat if you just keep pelting him with
status ailments.

Whether or not you fight the hobo, go to Randy and then activate the console
that is right next to his table so that you can complete another Simon Says
thing. Complete this one successfully (this one is a little tougher because
it has three stages), and then the probing machine will drop the White Power…
Core.

Pick up the White Power Core and go to the elevator as Randy suggests. Activate
the elevator with your probe and then ride it to the cockpit. Enter the
cockpit room and do battle with the pilots. They are also weak to lightning, so
keep that in mind during the fight.

At first, they are being buffed by a machine that constantly boosts their
defense. Obviously, you need to focus on that machine first and make sure you
destroy it so that it quits buffing the pilots, then you are free to focus on
them one at a time. Again, I recommend constantly healing yourself and using
other consumables such as ones that will raise your PP since you do not have a
partner to help you out in these battles with the aliens.

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===============
GAIN NEW ALLIES
===============
Upon waking back up in bed, obviously switch your armor to something other
than your pajamas so that you are more effective in battle. You can now loot
your parents’ bedroom if you want. In any case, go downstairs and open the
front door so that Cartman barges in and gives you the next main quest, which,
like Call the Banners, is split up into multiple sections.

To Top

—>RECRUIT THE GOTH KIDS<—
Okay, as soon as you talk to the Goth Kids behind the school, there will
actually be a quest within a quest within a quest. It’s called “Nonconformist”
and that’s all you need to know for now.

Anyways, the Goths have a few demands before they will join you as allies.
They want you to get them a pack of smokes, buy them Dark Roast coffee,
buy and equip a Goth outfit, buy and equip a pair of Goth gloves, and buy and
equip a Goth cap.

You can complete these items in any order that you wish, but I recommend
going to Tweek’s coffee shop last. Go to the hobo outside of the U-Stor-It
storage shed complex to purchase the Goth related clothing items listed above.
Then equip them on yourself to check three of the goals off the list right
away.

In the alley between Skeeter’s Bar and Jimbo’s Guns, you will find the fifth
(sixth?) grade bullies smoking cigarettes. If you go up and talk to them,
it won’t mean much. Instead you need to go up and whack them to get them
into a fight. Defeat them in battle and loot their bodies and you’ll get
the cigarettes that the Goth kids want.

Now head to the coffee shop. Talk to Mr. Tweek and purchase the Tweek Bros.
Dark Roast coffee. When you exit the shop, a group of elves are there to
ambush you. You can choose to fight them or to just go with them to Kyle’s
backyard. If you do fight and defeat them, they will still just knock you
out and take you to Kyle’s backyard regardless, but you might as well at
least attempt to fight them so you can get some extra experience points,
eh?

Kyle’s proposition to you is that you still recruit the Goth kids, but
instead of recruiting them for Cartman, you recruit them for Kyle and his
fellow elves.

After talking with Kyle, Stan and Jimmy are added to your party. Even though
you are working with Kyle for now, Butters and Kenny do not leave your
party and can still be used in battle and for exploring the town. Switch
between them at will, though I recommend testing out their different abilities
and choosing someone that compliments your skillset and abilities the best.

If for some reason you haven’t done everything the Goth kids asked of you
yet, go do that real quick and then go to the school again. Go behind the
school and talk to them. They will give you a new task. There is a PTA
meeting going on at the community center, and they want you to put a sign
on the table of the parents having the meeting with a sign that says “FUCK
THE CONFORMISTS”. Alrighty then. Pleasant bunch these kids!

Head to the Community Center, where you’ll find Randy. When the meeting is
over, you’re free to talk to people if you want. Speak with Mr. Mackey at his
desk to get a side quest. Go to the bathroom after talking to Randy and he
will teach you a new farting magical attack!

Randy teaches you how to control your farts and detonate them where you want.
Again, pull back the right stick, find the frequency with the left stick,
and then push up on the right stick when using this power in battle. When
you do this successfully, Randy will then have you perform the move on Mr.
Mackey when he goes to the bathroom.

Head to the “Taco Bell”, which is where South Park Mall once stood. To
distract the guards, use one of your new ranged fart attacks on them, though
when using it in town and not in battle it is a little bit different in
practice.

Still pull back on RS, but this time you can use LS to choose exactly where
you want the fart to detonate. Make sure it is in range of the soldiers (they
will have a brown aura around them) and press A to detonate the fart. Then
you can sneak right by them and head deeper inside the “Taco Bell” compound.

There is a single soldier here that you can deal with in a couple of different
ways. Use your farts to lead him around the area. If you want to electrocute
him and loot his body, trick him into standing in the puddle and then turn
on the generator. If you want to trap him in the nearby storage truck, then
send the fart inside the truck and when he’s in it, shoot the handle on the
door to trap him inside.

Now use the alien anal probe teleportation device to get on the roof of
“Taco Bell”. Use the air vent to get inside. After a scene, you will be in a
fight with a Nazi Zombie! The Nazi Zombie is actually very easy to defeat,
especially since there is only one of them to fight right now.

Defeat the Nazi Zombie then turn around and go back into the meeting room.
Grab the data recorder off the table in the center of the room and then
exit “Taco Bell” through the front door. More Nazi Zombies will attack, so
kill them. Nazi Zombies will now be a regular enemy around town for you to
deal with, so avoid or engage them as you see fit.

Anyway, head back to the Community Center and hand the device over to Randy.
This whole thing was another quest within a quest within a quest called “PTA
Problems”, but again, no need to separate the guide so damn much.

Be sure to talk with all the other PTA members to get their friend requests on
Facebook. You can now return to the Goth kids and to recruit them. Remember
that they are found behind the school.

You now have a choice to make. Side with Cartman or side with Kyle. There are
no different quests based on your decision. The only thing that changes is
who you are allied with and you get an achievement for choosing one over the
other, so that means you will want to go through the game a second time (or
have multiple saves) in order to get all the achievements in the game.

Anyway, go to whoever you want to team with, and then speak to either Kyle
or Cartman. Climb to the top of their respective towers, and then you can
summon the Goth kids to the location.

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=================
ATTACK THE SCHOOL
=================
NOTE: This quest is slightly different depending on who you chose to align
yourself with. For my initial playthrough, I chose to side with Kyle. If you choose to side with Cartman, there are SLIGHT differences. To get inside the school, you will have to use Butters to heal the Goth Kid named Pete, and he will in turn open the door for you guys. You will fight Stan instead of Butters after getting through the dog shit catapult section. Stan is fairly predictable in battle, especially since you should’ve already fought side by side with him before this, but he will summon Sparky to help. Defeating Sparky will raise Stan’s attack power, so I recommend getting rid of Sparky and then hitting Stan with a water balloon to lower his attack. Otherwise, it is exactly the same, just swap the humans for elves.

To get inside the school, use Jimmy’s power on the handicap ramp outside
the school, where the Goth kids hang out. Exploring the school is very simple,
but keep an eye out for opportunities to take out kids using the environment
as much as possible.

Be sure to loot the cafeteria as much as possible. You can find a key in
there that goes to Chef’s PO box, so pocket it and remember to visit the
post office later to open it up.

You’ll come up to a barricade with two torches attached to it. Throw farts at
the torches to blow up the barricade. Fight your way through any kids you
come across and then enter the basement. Inside the basement you will find
Ginger Nazi Zombies.

These guys are seriously tough and will keep coming back to life. The trick
is to drain one of their lives completely, and then hit them again so that
they permanently leave the battlefield. This can be accomplished by using
attacks that have an effect on the whole area of people.

In the next room, smash the pipe and then go up the stairs. Shoot the red
valve to turn off the water. If you have Stan with you, have Sparky piss off
the side of the catwalk to make the water extend out to the closest Ginger
Nazi Zombie to take him out.

Smash through the air duct vent and then follow it to the next grate. Smash
the grate to make it fall and knock out the kid below. Go to the bottom
floor and turn the lever to make the electricity stop momentarily. Don’t get
too close to the final kid, but rather shoot the fusebox on the wall and
then shoot a fart at it when he’s by it so you can get a victory in this
room without ever having to get your hands dirty.

Loot the boiler room and then exit the basement through the next door. You
will now be in the lobby area, and Butters will be flinging dog crap at you
that is set on fire. Use the alien teleportation device above to get on the
balcony above Butters. Then use the next rope to get down to the lobby area.

Avoid the burning crap. It will light the barricade on fire. Throw a fart at
it to blow up the barricade and take out some people on the other side. When
they’re defeated, man the catapult and fling it so you light the barricade
at the southern part on fire. Throw a fart at it to let everyone in. Go
through the next door.

You have a boss fight with Butters. He has a lot of defense and health, but
two against one means you’ll do just fine.

Go up the stairs and you can engage the enemies as you wish or walk by them
if you don’t want to fight them…I recommend fighting them because you can
get more friends and other stuff. Loot everything, continue down the hall to
your left.

Continue looting everything. When you get to the hall between the fifth and
fourth grade classrooms, do NOT go into the fourth grade classroom yet. Go
into the fifth grade classroom so that you can befriend Lemmiwinks and also
loot the place.

Then go into the fourth grade room. You get to now choose who to beat up. You
can beat up Kyle or Cartman. The battle is straight-forward, but ends in a
crazy button mashing sequence that you need to do properly in order to
complete it successfully.

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============
GO BACK HOME
============
Time for bed again! You can go straight home or you can wander around the town
until your parents inevitably find you and force you to your room. Again, to
advance the plot you need to go to your bed and choose to sleep.

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============================
DEFEAT THE UNDERPANTS GNOMES
============================
You won’t get abducted by aliens this time, but the greedy Underpants Gnomes
will come and start taking your underpants. You then get to battle them, but
since they are so much smaller than you, you can easily defeat them.

The Underpants Gnomes will then shrink you down to their size, which evens out
the battlefield, though they are still incredibly weak, especially to fire.
When you’ve defeated them, loot their bodies. You’ll still be really small, so
follow them into the mousehole.

To your left, you will see a mousetrap. Walk around it. Shoot the wiring so
the mouse is electrocuted, and it will run straight into the mouse trap. Use
the wires on the wall to climb up to the next area, and head to the right to
see a mouse sticking its head out of the hole.

Climb above this mouse (the broken wire will not hurt you, despite the
sparks). Shoot the wood so that a piece of insulation falls down and hits
the broken wires, causing it catch on fire. Now go to the right up here some
more and break the pipe to impale the rat below.

Fart on the insulation fire to kill the mouse guarding the hole. You should
now only have one more to fight. Defeat it and then you can continue to the
air vent. There is a rather…uh, disturbing scene going on inside of your
parents’ bedroom. Watch it in all of its glory, and then continue out of
there to be on the dresser.

Go to the right to find the Underpants Gnomes. Do battle with them as the
Warlock flees. When they’re defeated, you have to fight the Warlock. He has a
lot of defense, but spamming electrical attacks seems to work best on him.

There is an extra wrinkle to the Warlock fight. Since you are fighting him
underneath of your parents having sex, there is naturally some genital related
QTEs to contend with. As your father’s nutsack flings at you, you will have to
push up on the left stick in order to dodge it, Matrix style. This will happen
numerous times depending on how long the battle is.

Defeating the Warlock grants you a new ability that you can use called
Gnome Dust. This allows you to shrink to very small sizes, so it definitely
comes in handy.

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=================
FORGING ALLIANCES
=================
The next day, go to Kyle’s backyard to discuss the next move for your team. It
is decided that new allies need to be won over, starting with making allies
with the “girls”.

You have one girl that already likes you at this point (presumably…if not you
will make her like you by completing a side quest for her pretty quickly now).
It’s Annie that can be found outside City Hall. Speak with her, complete her
quest if necessary, and then she will take you to the hideout of the girls by
request.

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—>RECRUIT THE GIRLS<—
Like some previous quests, there are actually multiple quests WITHIN this one
quest of “Forging New Alliances”. And there’s actually multiple quests within
“Recruit the Girls” as well. Crazy deep Inception (CollegeHumor) stuff.

The girls have the goal of rooting out the person in their group that is a
“two-faced bitch” that has been spreading rumors about the other girls. Go to
the playground and meet Monica on the bench. Monica’s boyfriend will show up
after the other girls do, and you have to fight him…though it is a quick
battle.

Go back to Annie and have her take you back to the hideout. The new plan is to
get into the records of the abortion clinic downtown called Unplanned
Parenthood because they suspect someone in their group is a “whore”. But in
order to get inside the records room, you need to make sure you look the
part.

Choose an outfit that matches. You will know when you have an outfit that the
girls approve of because each different item will have a big pink heart next
to it in order to indicate this information to you. Once you have a matching
outfit that the girls approve of, it’s time to head on over to the local
friendly abortion clinic.

Speak to the woman at the front desk and she will let you in the next hall.
The camera will not let you into the records room because you do not look like
a doctor. Go to the door to the far right then and open it up to find some
surgical clothes. Equip all three of the different surgical items and return
to the door that is blocked by the camera, the records room.

Go inside now. Check the records box that is sitting on the floor. When the
scene is over, make yourself really small and go through the nearby mousehole
against the far wall.

While you’re moving under the floor here, you can make sounds to alert the
guard standing above. He will then randomly shoot into the floor, which you
can utilize to trick him into killing the Nazi Zombie Rats and Nazi Zombie
Underpants Gnomes. Again, more words that I never thought I’d be typing up
when writing a video game walkthrough. <___< But there you have it folks, and
I am thankful for this opportunity.

At the end of this little tunnel you’ll be in a room with Randy disguised as a
woman. What follows is a pretty disturbing QTE segment…when the “abortion”
is complete, there will be another scene. Exit the room and on the other side
you will have a new type of enemy to fight, though thankfully Butters will
join your party.

The new enemies are Nazi Zombie Fetuses (even more words!). The reason that
it is good that Butters joins you is because his attacks are “Holy” focused,
which is powerful against the Nazi Zombie enemies.

These first fetuses can be avoided entirely if you do not want to engage them
as they are busy eating the chests of the agents. You can whack them and
get into a fight with them, however.

Down the hall a ways you’ll see two Nazi Zombie Rats eating on top of a
shelf. Shoot the air grate that’s near them and also shoot the glass on the
shelf. You can now ascend the shelf this way, though if you do it this way
you will have to engage the rats directly.

There is indeed an easier way. Walk through the tore open torso of the nearby
dead soldier. Shoot the plank above and then climb up here into the wall.
You can then knock down a wooden plank that will kill the rats for you so you
don’t have to fight them if you don’t want to.

Make sure you’ve looted the place thoroughly before going through the next
grate because there is no going back after you open it up. Move all the way to
the end and you will drop down automatically. There is some loot to your
right, so get that first. Then move forward and use the alien teleporter to
teleport yourself into the wall (you need to be tiny sized).

Go to the red valve and switch it off. Shoot the greande in the soldier’s
hand to blow a hole in the wall, and then go through the wall to find a
missable Chinpokomon!

Look to the ceiling above the turret and shoot the wires to make the
ceilling collapse on it and light it on fire. Throw a fart at the turret to
blow open a new path. A couple of undead fetuses will charge you, so battle
them quickly.

In the next room, you will do battle with a Giant Nazi Zombie Fetus, the boss
of this dungeon. Apparently it came from Khloe Kardashian. This fight is a
little tricky though, so pay attention.

There is an umbilical cord that doesn’t really seem like it is a seprate
enemy, but it is. You need to take it out first because it will just
constantly refill the health meter of the giant fetus, even if you perfectly
block its attack.

Once that’s dealt with, the actual fetus is really not that hard to take out.
And once it is defeated, you will get the quest within a quest within a
quest completed! Exit Unplanned Parenthood and return to Annie.

She will yet again take you to the girls. Talk to them and then return to
Kyle’s backyard and show everyone the note from the girls. Head to the Photo
Dojo next to get your passport.

Talk to the dude at the front counter to begin the process. Take off the
articles of clothing that he asks of you, and then you have to fight him.
The fight is extremely easy as all he does is keeps taking pictures of you.
Once he’s defeated, you will get your passport. Head to Farmer Bill’s Ranch
now.

To the right of the cow pen at Farmer Bill’s Ranch is a cluster of rats. You
have seen these rats throughout the edges of town already, no doubt, and what
they do is block off the way to the forest. The forest is, most of the time,
a never ending maze.

However, you know how to get to Canada now so it shouldn’t be a problem. Fart
at the rats (for some reason, you need to use Dragon Shout specifically) and
then keep going north. Fight or ignore the enemies in the forest at your
leisure.

Go north three times (or “up” three screens) and you will get to the man that
guards the gate to Canada. Talk to him to show him your passport and he will
let you through. Go down the path and the game gets a little old school.

You explore Canada like a classic top down RPG from the days of the NES and
the SNES. It is the spitting image of an old Final Fantasy game, actually.
The world map features the various locations in Canada that you can enter.
Your first top is Ottawa, the capital of Canada.

In here you can exchange your American money for Canadian money. There’s
really good weapons at the shop here, so if you are in the mood to
significantly upgrade your arsenal, this is the place. Also smash everything
in town to find various items you can sell.

The prince of Canada is in the palace at the northern most part of Ottawa.
Talk to him and he will tell you that he cannot translate the documents and
you have to go speak to the Earl of Winnipeg to properly translate the
abortion clinic documents.

For right now, this quest is put on hold and you need to start the next
quest, O Canada, immediately. Better watch out for those dire wolves!

For more information on the quest “O Canada”, please scroll down. When you have
completed “O Canada”, you can then return to South Park and take the now
translated document back to Annie. She will take you to the Girls’ Hideout
blindfolded one last time, but now you are free to enter and leave their
hideout as you please! Oh, and they’ve been successfully recruited to boot!

Now just return to Kyle at his backyard and tell him that the Girls have
joined the cause officially!

To Top

========
O CANADA
========
Exit the palace through the gift shop. Pick whichever size of pictures that
you want from your visit with the prince and princess. Now head west to
Winnipeg to speak with the Earl. Talk to him and he will ask you to rid
Winnipeg of its Dire Bear problem.

Go to the northeast part of town and you’ll find a trio of Dire Bears. Kill
them in battle and then return to the Earl and report your success. Go back
to the prince and he will tell you to go kill the Bishop of Banff.

Head to Banff and then to engage the Bishop in a fight, hit him with a melee
attack. After you defeat the Bishop, you are left with a choice to either kill
him or take some dire pig balls and use those as evidence instead. If you
want any chance of getting 100% in the game, spare the dude’s life. Sparing
his life will get him to add you on Facebook.

Anyways, take the balls back to the prince. He will not go through with his
promise of allowing you to see the Minister of Montreal so that he could
translate the documents from the abortion clinic. Now head to the only other
city in Canada that you haven’t been to yet (long day, huh?), which is
Vancouver.

Speak with the duke there. He will tell you to go to the southeastern part of
their town to find the mysterious monks that train there. You’ll find a body
of water there and a dock. Push yourself against the dock and you will
automatically sail to the dock on the other side.

The cabin of Terrance and Phillip is found down here. They don’t believe you
are worthy of their training, so hit them with a Dragon Shout. Then hit them
with a Cup-A-Spell, and then finally finish them off with a Sneaky Squeaker.

This will convince them to teach you a new technique called Nagasaki. Nagasaki
is performed like all the other farts, really. Use the right stick to pull
back, and then find the correct frequency with the left stick. Then release
when the right stick icon pops up on the screen. Complete it for the two of
them and then you can head to the Catacombs of of Quebec to rescue the
Minister of Montreal.

The Catacombs of Quebec is the cave that is just north of Ottawa. Go inside
and you will find the Minister of Montreal stuck behind a large rock. When
using Nagasaki outside of battle, its implementation is slightly different
than when using it in battle, as is the case with the other fart spells that
you’ve learned so far in the game as well.

Anyway, get close to the rock. It has a green glown about it, indicating that
it can be destroyed with Nagasaki. From now any objects you see that has the
same glow can similarly be destroyed with Nagasaki. Push up on the right stick
and start moving the left stick until you find the correct frequency.

You’ll know that you found the right frequency because the entire screen (and
the rock for that matter) will begin to shake violently until the rock is
destroyed. You have to fight a mess of Dire Wolves, Dire Snakes, and Dire
Bears on the other side, so I recommend switching to Kyle as your main party
member if you haven’t done so already.

Then in the battle with them, use Kyle’s special attack that rains arrows down
on the enemies, in conjunction with whatever attacks you have at your disposal.
This should be enough to kill them with just two turns, or even less than that
depending on what level you are.

When they’re all dead, you can go into the next room, loot the chest, and
speak with the Minister of Montreal. He will translate for you and then you
can return to South Park.

To Top

==============
BEAT UP CLYDE!
==============
The elves and humans will be united now and you all head over to Clyde’s house
after talking with Kyle about the situation. In Clyde’s backyard, use Butters
to heal Wendy. Then use Nagisaki to destroy the gargoyles on Clyde’s gate,
which will bring down the bridge so that you can get across the moat.

There are a couple of enemies blocking the front gate. Use the alien anal
probe teleportation device to get on the balcony above them. Then walk over
to the trashcan sign that is being held up by the post. Smack it to take out
one of the kids immediately.

If you’d like to fight the other guy, that is your choice. To get to him,
turn off the generator so that the water he’s standing behind is no longer
electroctued, and then face off against him. Alternatively, you can just
ignore him and not have to fight him at all if you don’t want to battle with
him.

To do this, go behind the fortress on the right and shrink. There is a hole
here that gets you underneath the fortress. Have Butters heal the Underpants
Gnome here, and then that gnome will kill the Nazi Zombie Rat to the north.
Shoot the stick of gum that is sitting behind the other rat to cause a fire
and then blast the fire with your farts to kill that rat. Loot them and then
exit this area by climbing out of it, which will put you on the opposite side
of the barricade than you would be if you had just gone through the front
gate after smashing through it.

But let’s say that you DID just go through the front gate. Well, there will
be enemies blasting fireworks down at you from above. This can be avoided by
standing near the yellow chest that is located underneath them, and what you
need to do if you took this route is to rush the barricade, smash it, get
into battle with the other kids down here, and then quickly go to the
other side to avoid being hit by the fireworks.

Shoot the ladder so it extends downward, climb it, and fight the enemies on
top. When they’re defeated, go to the next ladder and climb it to the next
floor of the tower to find a room full of Nazi Zombies. Battle the Nazi
Zombies. You can get rid of at least one if you shoot the nearby open flame
with a fart.

Loot their bodies when you’re done, and then use Nagisaki to destroy the
platform. This will bring down another ladder that you can use to climb up to
the next level.

At the top here you will find Ike getting beat up by one of Clyde’s dudes.
Poor Ike. Ike is a MISSABLE FRIEND at this point. To cheer him up after he
gets beat up, fart on the lighter that he put down and make the flame go to
the firework. This will take out the bully and also secure Ike as your friend
on Facebook.

Speaking of missable items, you’re going to want to get the “Shoe” Chinpokomon
here as well. To get Shoe, use the alien teleportation device that is
attached to the roof and then use it to go up to the top balcony and pick up
Shoe.

There are two towers here on the left and right, and both have two golden
wheels that are attached to the gate. Destroy the tower on the right using
Nagisaki. This will take out the enemy inside as well. Loot him and the
chest. Then turn the valve to raise the gate partially.

To get to the tower on the left, use the alien teleporter to set yourself
down on the bridge. If you want to only have to fight the Bully Girl, shoot
the open flame in the top of the tower with a fart. Anyway, defeat the bully
and turn this valve and the gate will now be fully open. Head through the
gate when you’re ready.

To make this battle slightly easier (i.e., take away Craig’s Nazi Zombie Cows
with the explosives strapped to their bodies), you can let Stan and Ike into
the tower. To let Stan in, first smash the glass of the kerosene lamp he
tosses through the window, and then follow that up with a fart. To let Ike
in, hug the right side of the area and use Nagisaki to destroy the boards
blocking him from getting in.

The battle with Craig is one of the tougher battles in the game, in my
opinion. At first he’s fairly easy to fight, though his attacks deal an
insane amount of damage so if you are bad at blocking, this battle is going to
be nearly impossible.

Craig will start cloning himself when you almost kill him for the first time.
The trick to this is to figure out which Craig is the real Craig. As you
thin out the clones, the real Craig will lose the mystical aura that the
other clones have on them, so you can figure out who he is pretty quickly
from that, and then keep hitting him until he regroups and produces more
clones. Craig is obviously not the black/Asian version of him that pops up
during this, so ignore that enemy unless they become a nuisance.

Keep yourself and your buddy WELL healed. Craig can do a HELL of a lot of
damage, so you want to make sure you’re at full health or close after each
turn. As the battle wears on and Craig releases a second batch of clones,
you will be able to tell which one is Craig easier because Craig will have
less health than the clones, so that way you can focus 100% on the real Craig
and not really bother with the clones except when they’re collateral damage
(when the clones are first introduced, there are zero splash damage
opportunities).

Climb up the ladder and continue to the top of the tower. When the scene is
over, you can get the secret “ending” by going through the red curtains on the
left. Or you can do what you’re SUPPOSED to do, unfortunately, and make
yourself turn small using the Underpants Gnome dust, and then go inside of
Mr. Slave’s ass.

The scene inside Mr. Slave’s ass is rather horrific. Navigate through his
intestine by smashing the blobs of semen out of the way. The first obstacle
you will get to is a battery that is producing electricity. Have Stan as your
active buddy and command him to piss on the electricity so that you can
continue further. Use the alien teleportation device when needed, and then
climb up Mr. Hat to snag yet another friend request.

Destroy the pool ball using Nagisaki. In the next “room” (I really don’t
know what to call this whole situation), you will find an iPhone vibrating
thanks to a call from Big Gay Al. Quickly answer the call by going up to the
green button and pressing A. If you fail to do this fast enough, you lose the
opportunity to have Big Gay Al as your Facebook friend forever and will need
to reload a checkpoint if you plan on getting the achievement/trophy called
More Popular than John Lennon, which is for having every possible friend in
South Park on your Facebook friends list.

Anyway, just beyond Big Gay Al are Nazi Zombie Bacteria. They have the
tendency to heal themselves, which can get kind of irritating, but they are
also extremely weak, especially to (you guessed it!) fire attacks.

After defeating the bacteria, loot them for some exclusive weapons. Keep
going right and you’ll find a hidden bag. Then go up the “hill” behind the
iPhone to find a pile of shit that is leading up to a flashlight. Climb up
the shit and walk to the end of the flashlight to the next pile of shit that
is there. Climb down and then head to the right to flip the switch on the
flashlight.

Climb back up to the top of the flashlight and press the yellow button to
turn the flashlight on. This will make the bat retreat, revealing a yellow
chest. Loot the chest after the short scene, and then use the anal beads to
climb up to the next level of Mr. Slave’s rectum.

You’ll then be interrupted by the Sparrow Prince, who his flanked by a couple
of Nazi Zombie Bacteria. Get rid of the bacteria first, then worry about the
Sparrow Prince. The Sparrow Prince battle is unique because he is one of the
only enemies in the game that is immune to all of the elemental attacks that
you can use.

Upon defeating the Sparrow Prince, use the alien teleportation device to zoom
yourself in front of the button that powers on the vibrator that is lodged
inside of Mr. Slave. How he got one all the way up there, I have absolutely
no idea. Anyway, turn on the vibrator and it will destroy the barricade of
shit that is blocking your next path.

A couple of SWAT team members are up next, guarding the bomb. They are easy to
beat. Be sure to loot them afterwards. In the next area, where the bomb is
located, you will have a quick chat with Catafish. Loot the duffel bag here
and then make Jimmy your active party member. Have him open up the bomb with
his handicap powers.

Disarming the bomb is identical to the abortion mini-game from earlier. Pull
the left stick when the needle is in the center of the bomb. Then use the
suction cups by pushing the left stick in the directions that pop up on the
screen.

When the bomb has been disarmed, proceed to Clyde’s throne room. Clyde has
one more surprise up his sleeve in the form of Nazi Zombie Chef. Nazi Zombie
Chef will slowly start to remember who he is and he will then stop attacking
you near the end of the battle.

To Top

====================
BETRAYAL FROM WITHIN
====================
Before the final boss battle, you have one last chance to stock up on potions
and other consumables. I HIGHLY recommend you take as many Power Potions with
you as possible as well as all the healing potions you can carry. Make sure
you have stuff to refill your mana meter as well, just in case.

Kenny has all the same attacks that he does except they are extra powerful
and have some added stuff to them. He also has a ridiculous amount of health,
so you are going to need to spam your absolute best moves against him and
repeatedly. That’s what the Power Potions are for, of course.

Depending on who you have as your active buddy in this boss fight will
determine what order things happen. When you get Kenny’s health all the way
down (or close to bottom), he will use an ultimate attack that you have to
counter with whoever you have active. To counter his special attacks, mash on
whatever button comes up on screen.

You will have to do this with Kyle, Stan, Butters, and Jimmy. Kenny will
eventually become Nazi Zombie Kenny, and you will keep having to kill him
over and over again and use the various characters to keep mashing buttons
and stopping his most powerful attacks.

After you’ve been through everyone, Cartman will grab Princess Kenny and
expose his balls. Eat enough food so that your Mana meter is full, and then
use the Nagisaki fart attack right on Princess Kenny’s balls.

Beyond this point, there is one more button input for you. So press the
button that comes up on the screen when it does. After that, you are free to
continue exploring the town and try to 100% the game. If you want to get
even more out of South Park: The Stick of Truth, try finding all of the
collectables and completing all the side quests that are available.

If you just want to grind for any combat-based achievements that you may have
missed, you can go to the Lost Woods because packs of wild dogs will spawn
there on a semi-constant basis, and they are convenient for grinding because
they will often summon new dogs into the battle after one of them is defeated.

Anyway, I hope this guide helped you save South Park from Taco Bell.

THE END

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3. Side Quests
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The quirky (read: insane) citizens of South Park have various side quests that
they will ask you to accomplish as you explore the city. Complete the game as
fully as possible using this guide:

South Park: The Stick of Truth – Side Quests [Guide]

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4. Collectables
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There are a few different collectables in South Park: The Stick of Truth,
namely the 30 Chinpokomon that there are to collect and the numerous citizens
of South Park that you can befriend for various benefits.

Find absolutely everything in the game, including all Chinpokomon and everyone
that you can make your friend, using this guide:

South Park: The Stick of Truth – Collectables [Guide]

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5. Equipment
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South Park: The Stick of Truth is full of different weapons and clothing items
that can be collected. Some of these are missable, and you need to get them
all in order to 100% the game and get all of the achievements and trophies!

Use this guide to find all the equipment and clothing items in South Park:
The Stick of Truth!

South Park: The Stick of Truth – Equipment Guide

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6. Characters
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There are four different classes in the game:  Fighter, Mage, Thief, and Jew.
Master all four classes and learn the abilities of the other party members that
you can get in the game and also learn how to find all of the different
summons!

South Park: The Stick of Truth – Character Guide

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7. Conclusion
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I hope this guide helped you complete South Park: The Stick of Truth for
PlayStation 3, Xbox 360, and PC!

For even more on South Park, including how to get some achievements, secrets
in the game, and more, please use our handy dandy cheat page!:

South Park: The Stick of Truth Cheats

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