Call of Duty: Advanced Warfare Walkthrough [Guide]

A new developer steps into the Call of Duty ring. Sledgehammer Games has been developing Advanced Warfare for the last three years. Using this guide, you will be able to find every piece of intel that there is in the game as well as master all the other game modes.

Call of Duty: Advanced Warfare Walkthrough/Guide
Written by Dalton “HorrorSpooky” Cooper and Trade
Copyright 2014

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Contact Information
E-mail: [email protected]

Legal Information
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This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

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=TABLE OF CONTENTS=
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1. Introduction and Controls

Exo Challenges and Upgrades

2. Campaign

Induction
Atlas
Traffic
Fission
Aftermath
Manhunt
Utopia
Sentinel
Crash
Bio Lab
Collapse
Armada
Throttle
Captured
Terminus

3. Multiplayer

Maps
Game Modes
Classes
Primary Weapons
Secondary Weapons
Perks
Exo Suit
Scorestreaks
Wildcards
Operator

4. Exo Survival (Co-Op)

Tier 1
Tier 2
Tier 3
Tier 4

5. Conclusion

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1. Introduction and Controls
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War. War sometimes changes. In Advanced Warfare, war has changed quite considerably, actually. Soldiers are now outfitted with special exo skeleton suits that aim to completely change the way that people play Call of Duty. With these exo skeleton suits, new abilities have been granted to the player, which means that the controls are actually kind of different and more expansive for the first time in a long time in the series!

Please note that the following control information is taken directly from in-game materials. To see these controls for yourself, visit the game’s “Help” section or digital manual. This can be reached easily using Kinect voice commands. Simply say, “Xbox, Help”.

:BASIC CONTROLS:
RS – Adjust Camera
RS (click) – Melee/Change Zoom
D-pad – Scorestreaks/Contextual Actions
LS – Move
LS (click) – Sprint/Hold Breath (sniper only)
View Button – Scoreboard (multiplayer only)
Menu Button – Objectives/Pause
A – Jump
B – Crouch/Prone
X – Use/Reload
Y – Switch Weapon
LB – Tactical Equipment (single player)/Exo-Ability (multiplayer)
RB – Lethal Equipment (single player)/Exo-Launcher (multiplayer)
LT – Aim Down Sight
RT – Fire Weapon

:COMBOS:
A, A, B – Exo-Slam
LS (click), B – Exo-Slide (when sprinting)
LS (click) – Change Zoom (when applicable scope is attached)
X, X – Speed Reload (multiplayer only)
A, A – Boost Jump
A, LS + LS (click) – Boost Dodge (in air)
LS + LS (click) – Boost Dodge (on ground)

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EXO CHALLENGES AND UPGRADES
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A new gameplay mechanic in Call of Duty: Advanced Warfare is the upgrade system in the single player campaign. This upgrade system is tied directly to another new mechanic called Exo Challenges. This system is used for the single player campaign.

There are 22 upgrades to purchase in the game. Each category has a level 1 and a level 2. Level 1 upgrades require one point, whereas level 2 upgrades require two points to purchase.

These are the categories that can be upgraded in the game:

Armor
Battery
Detection
Flinch
Lethal Grenade
Quick Aim
Recoil
Reload
Resistance
Sprint
Tactical

In order to purchase these upgrades, you must complete the Exo Challenges. The Exo Challenges simply task players with completing the four different types of challenges across the campaign. Completing these challenges will unlock the next level of that challenge, as well as an upgrade point that can be spent improving your soldier between missions.

The four challenge types are:

Kills
Headshot Kills
Grenade Kills
Intel

Kills simply refers to kills in general. Whenever you reach the amount of enemies killed that is required, it will upgrade. Headshot kills only take into account kills that you managed to get by shooting enemies in the head, and grenade kills are obviously kills that were obtained using the various lethal grenade types in the game. Lethal grenades are deployed using the right bumper.

The intel category refers to the collection of the enemy intel pieces scattered throughout the 15 missions in the campaign. Collecting a certain number of intel pieces will satisfy this challenge.

If you’d like, you can grind the Exo Challenges by re-doing missions. For the most part, this upgrade system is not essential to being successful at the game, though it does make going through the game on harder difficulties a bit easier. Feel free to spend the points however you’d like, as no real concrete strategy is required. Just spend the points to try to tailor the single player to match the way that you play the game.

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2. Campaign
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Players play as Jack Mitchell, a PMC that is with Badger Squad. Help Jack get through the perils of Advanced Warfare with this walkthrough, which also includes the location of all the intel pieces that are in the game.

There are 45 pieces of intel in the game. The intel locations are placed throughout the walkthrough at the time where you would be able to find them and pick them up, so if you follow this guide to the letter, you should be able to complete Advanced Warfare with all of the intel that is in the game!

Three pieces of intel for each mission.

Let’s do this!

NOTE: This guide was written using the Xbox One version of the game. The other versions of the game are more or less the same, except any time specific buttons are mentioned in this guide, the buttons on Xbox controllers will be mentioned.

—EXO SUIT TYPES: A BRIEF EXPLANATION—
Underneath the mission names, you will find two pieces of information. The first is the location, aka where the mission takes place. The second piece of information is more important to the gameplay, and that is the type of Exo suit that you are utilizing in that particular mission.

There are two types of exo suits, and yes, they are actually very different in functionality. The two types are Assault and Specialist, each with their own set of abilities and functions. I will go into more detail in regards to some of their abilities within the strategies for each mission. However, here I will point out the primary abilities (activated with d-pad input commands) unique to each type so that you can plan ahead for each mission.

:ASSAULT:
o Boost Jump
o Sonics
o Stim

The boost jump is activated by pressing the jump button, and then pressing the jump button again. Sonics are activated by pushing “down” on the d-pad, and release a sonic wave that can impede enemies. Stim is activated by pushing “right” on the d-pad, which will allow you to heal yourself whenever you are hurt.

:SPECIALIST:
o Riot Shield
o Overdrive
o Stim

The Riot Shield can be equipped by pressing “down” on the d-pad. Use it to block incoming enemy fire and other hazardous things. Overdrive can be activated by pressing “up” on the d-pad. It puts the game in slow-mo, which is extremely useful for lining up headshots and taking out large groups of enemies without taking too much damage yourself. Stim, again, is used for healing you when you are badly damaged.

The abilities that are detailed above for the Assault and Specialist classes may not always be present in every mission. New abilities may be added as well, so you may have even more tricks at your disposal.

In any case, the game will tell you which abilities are active before each mission, so pay special attention to that as you watch the opening scenes for the missions in the campaign.
—EXO SUIT TYPES: A BRIEF EXPLANATION—

Now on to the walkthrough proper…

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INDUCTION
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Location: Seoul, South Korea
Exo Type: Assault

The first thing that you do in the game when you have control of Mitchell is tap the X button repeatedly to pull the lever. Then just hang tight. Next you have to push both LT and RT, one after another, to release your harness. Then you will finally have full control of Mitchell!

Follow your squad into the next room. Down the hall, a door is open. A few enemies will peak their heads through the door, so pick them off. Move with the squad to the next room to find a long way to fall down. In any other Call of Duty, jumping off this would be hilarious and result in death. In Advanced Warfare, a long way down is just a minor inconvenience.

Push “right” on the d-pad to activate the land assist functionality on your exo skeleton suit. With this active, you can hold the X button to fall down safely. Do this in short bursts to fall down the shaft, and you should land safely at the bottom without taking any damage. Now move with your squad out of this room and into the streets.

Follow your squad to the tent. Let Cormack chat, and then move with everything through the trench, of sorts. A group of enemies will be on the nearby sign and around the vehicles in the middle of the street. Pick them off from the safety of cover, and then rush forward.

A swarm of drones will appear. Quickly rip the door off of the car that is highlighted in blue. To do this, hold in the X button. With this car door in your possession, use it to rush forward and to the turret. Chuck the car door away using the right trigger, then hop into the turret.

Use the turret to shoot at the swarm of drones. Keep firing at them as the meter on the bottom of the screen starts to fill up. When this meter fills up completely, you are able to activate an EMP blast. Use this EMP blast to take out the drones.

With the drones destroyed, it’s time to continue. At this point, the game teaches you about the boost jump. If you tried to do it before this part of the game, it won’t even let you. To do this jump, tap the A button and then tap it again while in mid-air. Use it to get over the vehicle and to continue to follow your squad.

They will lead you into the lobby of a hotel. This is the point where the game decides to teach you about the smart grenades. Tap the right bumper to chuck a smart grenade. Use them against the enemies that pour into the hotel. There are some up the stairs as well that have the height advantage on you, so throw some smart grenades at them and then get behind cover to avoid their incoming fire.

—INTEL #1—
When the coast is clear, move up to the second landing. At the second landing, take a right to find a small restaurant. See that purple laptop that is just sitting on a table there, kind of glowing in the dark? Pick it up by approaching it and holding in the X button. This is what the enemy intel collectible items look like in Advanced Warfare. Get this one and then you are free to continue the mission.
—INTEL #1—

Your squad reaches a point where they have to hover across a gap. Follow their example by jumping out over the gap and then hold the X button to hover across to the other side safely.

Keep following them, using the land assist to keep from dying by fall damage. They will lead you to an area with subway cars that has a few human enemies as well as drones. Don’t sweat the drones too much, just shoot them out of the air as you encounter them.

Move through the subway cars with your group. Enemies will pop smoke and you will be instructed to toss a “threat grenade” their way as a result. Throw a threat grenade into the smoke by pressing the left bumper. After a bit of a blinding flash, this will highlight all nearby enemies in red. Use this advantage to pick off the enemies through the smoke.

The next threat, you will have the jump on. The enemies will just be lazing about in the street. There is a turret down one road, but it won’t spot you right now either. Kill all the enemies in the street and toss a smart grenade at the second floor of the nearby restaurant to take out the enemies there. Then rush into the building, clear the first floor, and then go to the second floor.

Be cautious as you move to the second floor, as there are enemies up here as well. Throw a threat grenade so that you know where all of them are at, and then go around and kill them all. Move into the next room to find some more enemies to kill. When they’re dead, you can approach the nearby open window to see the enemy that is operating the turret.

—INTEL #2—
Before dealing with the turret guy, check out the stairs in this room. It leads to a third floor bar. Follow this bar all the way to the end to find the second piece of enemy intel in the game just sitting on the floor. The enemies are really shitty with their intel, aren’t they?
—INTEL #2—

With the second intel obtained, aim out the window and kill the enemy that is operating the turret. Drop down into the streets and push forward, killing all of the enemies that are in the way.

Follow your squad again. You will be handed a pair of (FUTURE!) binoculars. At first, you won’t have any control over them, but then when the LS and RS icons pop up on the screen, you will be allowed to zoom in and out with them using the left stick, and pan the binoculars around using the right stick.

See the fallen demo squad? You want the binoculars trained in their direction. Take note of enemy positions there, and then leave this area when you’re ready, dropping down to the ground floor using the land assist ability.

Stay behind the cars, using them for cover as you kill the enemies. There is also one enemy in the balcony above the demo squad, so kill him as well while you push forward.

Wiping out the first wave of enemies here will cause more to come from the balcony. They will deploy smoke and then use that smoke as cover as they zipline down to your location. Kill as many of them as you can while they are zipping down, and then pick off any remaining enemies before they are able to reach cover.

With the enemies dead, approach the fallen demo squad. Pick up the charges from their hands, and then drop down. Facing the objective, you will see a waterfall of sorts. Move towards it, killing any enemies that attack you, including the more powerful drone variants. There’s a grenade launcher near the fallen demo squad that works well against them if you are having difficulties, but otherwise just shooting them with whatever weapon you want should do the trick.

—INTEL #3—
Run towards the waterfall. Move through the water to find a hidden room. Go through the door of this hidden room to find the intel sitting in plain sight. Trippy room, eh?
—INTEL #3—

You can use the room where you found the third piece of enemy intel as cover while you shoot at the drones, assuming you haven’t already killed them. When they’re dead, boost up to the upper level, killing any enemy soldiers that are remaining.

Move with Will Irons to the Havoc ship, which was your primary objective for this entire mission, for the unitiated. Approaching this ship will initiate a series of scenes that are out of your control.

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ATLAS
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Location: Atlas Training Camp, USA
Exo Type: Specialist

Hold down the X button to pay your respects. Then walk over to Cormack. Jonathan Irons, the father of Will and the one and only Kevin motherfucking Spacey, will then greet you with a futuristic business card…from the future. Then there’s a time jump, and you’re back in control of Mitchell!

You are equipped with a silenced weapon. Toggle the zoom of the scope by pushing in the left analog stick as you move forward. The enemies don’t know you’re there yet. When ready, attack them and the rest of your teammates will attack them as well. You should be able to easily pick them all off from the cover of darkness.

Go to the house. Follow Joker. He will slightly open a door for you, just enough so that you can toss a threat grenade through the crack. Do this and then start shooting the enemies through the wall. Kill any that remain when you move into the next room and go with your squad down the hallway.

On the floor you will see a request to set a mute charge. Look at this request and then hold down the X button to fulfill it. The mute charge is pretty neat, if I do say so myself. Anyway, once it goes off, move into the room and take aim at the enemy that has the president. Shoot the enemy near the president and another one will come waltzing through the door. Kill this guy as well while Joker snags the president for extraction.

—INTEL #4—
Turn around to leave the room where you found the president, and you will notice a door in the hall is now open when it wasn’t before on the first trip through. Go through this door to find a bedroom. There’s a bathroom attached to this bedroom. In the bathroom, sitting on the sink, is another piece of enemy intel ripe for collecting.
—INTEL #4—

Reunite with your squad after snagging the intel. Drones will burst into the room. Destroy them and then head outside with your squad. More enemies will start pouring into the area, but you have the height advantage. Use it. Kill them all, and then resume following your squad.

A patrol of enemies will move by. Hold in the B button to go prone when they do so, so that they don’t see you. A bunch more enemies will then rush into view. Start shooting them as you wait for the exfiltration vehicle to arrive. When it does, make your way to it and hold X to get the passenger side door open to let the president in.

Control will be taken away from you at this point for a scene. When control is back in your hands, enter the vehicle by approaching the back seat. Go along for the ride until you’re dropped off. Your new primary objective is to follow Gideon.

—INTEL #5—
Before doing that though, turn around. See the two security rooms? There is a person blocking the door to one of them, but the one across from that has its door wide open. Go to that one and peak inside. Sitting on the desk in here is more intel to collect.
—INTEL #5—

Follow Gideon. He will lead you to the room where they are going to test your arm. Approach the table and the test will begin. To complete this test, simply move the left stick when told to do so. Afterwards, continue following Gideon through the compound. He will lead you to the shooting range next so that you can test out your trigger finger.

Grab any of the guns you want. Shoot the red targets. Shoot the “head” of them to earn 100 points. 75 points for the body and 50 points for their “arms” or elsewhere on the targets. Blue targets are friendlies, and you will be docked 50 points if you accidentally shoot them.

Throughout the course of this target practice, you will be asked to use the Overdrive ability that your suit has. To activate the Overdrive ability, just push “up” on the d-pad. This will slow down time and give you a better advantage when it comes to shooting the red targets, as they will move faster and there will be more blue targets as well, which makes the red targets that much harder to hit.

Complete this training and then go with Gideon to the next step to your training, which is grenade training. At the grenade range, you can see an electronic board that has all the high scores on it. Before grenade training itself starts, you need to go to the console and learn the basics of grenades and switching between different kinds of grenades.

There are two main types of grenades, lethal and tactical. Lethal grenades are assigned to the right bumper, whereas tactical grenades are assigned to the left bumper. To cycle between the different types, you have to hold in the bumper associated with the grenade you want to change, and then use the X button to cycle through the different types that are available.

Go along with your instructions. Use a threat grenade to detect the enemies in the second story of the building, then shoot them through the walls. Hit the moving targets with smart grenades, and then knock the drones out of the skies using EMP grenades.

With the basics of grenade use down, it’s time to utilize them in a real training exercise. Do your best at this, and then when that’s done, move with Gideon through the next door and into the next building.

—INTEL #6—
As soon as you step through these doors and go down the steps, take a right. There’s some scientists in this room, but more importantly, there’s also some intel to collect as well. Before continuing the primary objectives, be sure to grab this piece of intel.
—INTEL #6—

Gideon instructs you to choose your loadout. I recommend getting the IMR Thermal Sight for this one. Makes it much easier, as the majority of the rest of this mission takes place in the dark.

When instructed, go to the elevator designated for you. Ride it to the top. You are running the simulation from the beginning of this mission again, albeit with a twist; this is now the “assault” version of the mission, meaning that stealth is thrown out the window in favor of all-out attacks.

Kill all the enemies in the first area using overcharge and anything else you have at your disposal. Move forward when they’re dead, then choose one of the three entries to breach through. Instead of placing C4 on the door like you would in other Call of Duty games, you literally just punch your way through the freaking door to breach it.

In the living room, wipe out all the enemies. Start moving down the hallway and an enemy will pop out of one of the bedrooms. Kill him and then move to the room where the president is being held. “Breach” this door, then kill the three enemies inside. When they’re dead, it’s time to get the president to safety, but don’t screw it up this time.

Return to the living room and drones will attack. Destroy them with an EMP grenade, then move outside. Activate your own attack drone by pushing “left” on the d-pad. Use it to wipe out all the enemies here as well as the enemies that are in the vehicle not too far away from your current location.

All of these abilities are tied to the battery on your suit. This battery life can be seen on the HUD of your gun. Pay close attention to it as trying to use an ability at an incorrect time is a recipe for disaster and doom.

Wipe out the next set of enemies. When the exfil vehicle arrives, go to it and open the door to get the president inside. A wave of enemies will then swarm. You are instructed to use your shield now, which can be done by pushing “down” on the d-pad. Do this if you have enough battery life just so that you can test it out and be aware of it, then kill all of the enemies that are swarming the area.

When they’re all dead, go to the “bird” that drops down. Approach its shutter.

Welcome to Atlas.

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TRAFFIC
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Location: Lagos, Nigeria
Exo Type: Specialist

Have you ever wanted to be a “fly on the wall”? Well, now’s your chance! Use the X button to activate the fly drone. It will move by itself until you reach the room with Hades in it. You are then given free control of the fly drone, so move it around and survey the scene.

Back in control of Mitchell, move with your squad. They will lead you to a wall that you have to climb using specialized gloves. Move up the side of this building with them. When you get to the window, move around it as the gloves can’t stick to the glass surface of the window.

On the roof, place the mute charge in the designated spot. When the charge goes off, you can kill the enemies underneath in slow-motion.

—INTEL #7—
As soon as you hit the ground and the slow-mo effect wears off, take a left. Move into the office room and you will see the intel sitting on the last glass desk on the left, right next to the copier. Be sure to pick it up on your way through here.
—INTEL #7—

Approach the wall and place the device. This will let you see into the next room and mark targets. Mark each of the four enemies in the room, then press X to lock the target. You know that you are aiming at an enemy because their silhouette will be highlighted green when you move the cursor over them.

Shoot through the wall and take them out when prompted. Then move into the room yourself. Free the prime minister from his handcuffs with the contextual button prompt that appears on the screen when you approach him.

Follow your squad through the civilians and outside into the streets. An ambush will occur. Rush to the center area and take cover. Use your Overcharge to help take out the RPG toting enemies on the buses, and also use it to kill the snipers that pop up on the balcony. Your teammates will yell out when these enemies appear.

Use smart grenades to help take out the enemies that are running around in the streets. Don’t go into the streets yourself, as the explosions caused by the cars blowing up are very likely to kill you. Stay behind the wall and kill the enemies until they’ve all been dealt with, then proceed down the alleyway.

An enemy vehicle will veer down the alley, so take the detour to your right. You will go up some stairs and then drop off a small ledge.

—INTEL #8—
There’s another flight of stairs immediately in front of your face. Take these up. There’s some vending machines in this room as well as an enemy that will just be entering as you do. Kill the enemy and check in front of the vending machines. Tucked away and hidden here is the second piece of intel for this level and the eighth overall. 8/45. Still a ways to go, but making good progress!
—INTEL #8—

On the balcony just outside the door will be a few more enemies. Kill them quickly and proceed with following Gideon. A white truck with a big turret on it will speed by. Duck into the building on your left when you see this, and then charge forward to the building that is behind the truck, killing as many enemies as you can along the way. Switching to the Tac-19, the default secondary weapon for this mission, might be a good idea for this as it is a good weapon for close-ranged combat.

Your teammates will distract the gunner that is in the back of the truck, exposing his back in the process. Take shots at him until he’s dead.

—INTEL #9—
Facing the wall that you are instructed to climb as your next primary objective, turn around 180 degrees. Behind you, against the wall of the building that you were just hiding in, is the final piece of enemy intel for this mission in the game.
—INTEL #9—

Return to the wall now and climb it like you are supposed to do. At the top, you will find a very busy highway. First take out the enemies on the median. Avoid shooting the passing cars and do NOT throw grenades, as the grenades are more likely to hit the civilian cars than the enemies. Destroying civilian vehicles results in dead civilians, in turn resulting in a failed mission and you having to restart the checkpoint over.

When the enemies are killed, make your dash across the highway. The trick to this is to look down the highway towards the oncoming traffic. Doing this makes it much easier to time your movements across the road to the median. Take cover once you get to the median and kill the enemies that are across the next road as well, and then repeat the trick to get across and to where those enemies were residing.

Surprise! A dog will try to attack you. Kill it quickly, then wait for Gideon to join you by the fence. Wait for him to remove the fence, then mash on the A button when that prompt comes up on the screen.

Enemies will start chasing you in SUVs as you move down the highway on top of the bus. Shoot for the drivers of these vehicles to make them crash and explode. Every single time a new bus starts to pull ahead of the bus you are on, be sure to jump over to that new bus.

On the third bus, a sequence of QTEs will start up. Shoot the enemies on the back of the white armored truck, and then mash A to avoid being hit by the truck itself. Jump over to the truck when prompted by again mashing A when the button appears. On the hood of the armored truck, push in the right stick to punch the armored windshield. Then when Mitchell looks back at the bus, be sure to quickly mash A as soon as it pops up on the screen to return to it safe and sound.

More SUVs will torment you now, and again you will have to keep bus hopping. You will get to the van that has the hostage in it that you need to save. Jump over to it by hitting A repeatedly, then hit X repeatedly when THAT pops up on the screen.

After that, aim the pistol through the passenger window. Shoot both of the enemies in the head (easy Exo Challenge points, man!). You’re still not done yet. Keep your fingers ready to complete the next QTE that pops up, and then swim down to the back of the van. Hit the X button when that prompt appears on the rear of the van to save the hostage.

Use the left stick to start moving towards the surface. And to think, this mission started with you controlling a robot fly drone thing. Crazy how things change, huh?

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FISSION
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Location: Seattle, Washington
Exo Type: Assault

You begin this mission on a dropship, with the goal of shooting the enemies on the rooftops. Target the ones with RPGs first, then work on eliminating the remaining enemies that are there.

After killing them all, you can activate your zipline. Hold the X button to pull out the zipline, then aim your shot at the ground and deploy it. Ride the zipline to the ground and then start fighting off the enemies.

An unmanned vehicle will be pointed out. Rush to it and get inside. Use the right bumper to lock on missiles and use RT to take pot shots at enemies. Use a combination of these two things to fight off the enemies and destroy their vehicles as well.

A “titan” enemy type, a big spider tank basically, will show up. Abandon your now-broken ride and rush to the Stinger missile launcher. Lock on to the spider tank and release the missiles at it until you run out of ammo. Then rush across the street to the ammo crate. Now stay by the ammo crate, peaking out to take shots at the titan, and then returning to the crate to refill your ammo.

Destroy it and then move with your squad into the next building. Go to the elevator shaft and jump into it, then hit the A button again to slide down the rope.

—INTEL #10—
At the bottom, go around the corner and through to the next room. There will be an isolated office room here with a dead scientist on the ground and a table overturned, as well as other damage. Go into this room to find the intel sitting on the floor.
—INTEL #10—

Keep with your squad until you reach a closed door. In the tunnel that leads up to this door, there is a grenade launcher weapon called the MDL on the ground. Swap the Stinger for it, and then when that door opens, unleash hell on the enemies inside using the MDL. The game decides to give you the boost slam at this point, but don’t bother using it. Just use grenades and the MDL to kill the enemies. You don’t have to kill everyone here, so don’t bother doing so; just kill whoever is necessary as you push forward to your next  objective.

The next objective marker leads you to an elevator. Sit tight until the rest of the squad decides to join you. Then press the button when prompted. They will deploy cover in front of the elevator doors that will open. When those doors do open, deploy your drone as instructed by pushing “up” on the d-pad. Use that drone to eliminate as many enemies in the next room as you possibly can.

—INTEL #11—
Move out of the elevator. Your squad will go up the stairs. Instead, take the path underneath the stairs. Some straggler enemies will be found down here, but they are easily taken care of. More importantly, on top of the crates they are standing by is the second piece of intel for this mission. Grab it.
—INTEL #11—

Kill all of the enemies in the room, if you didn’t already do so using your assault drone. Then regroup with your teammates at the next door. Go with them down the hallway. Approach the computer console and hold the X button when prompted to do so.

—INTEL #12—
Follow your squad through the large, vault-like door. There is a catwalk here that they immediately jump off of, but don’t do that. Instead follow the catwalk to the right to find the final piece of intel for this mission.
—INTEL #12—

Drop down to the ground now to rejoin your team. There is a ton of enemies running away. You can choose to kill them or not kill them. Some of them will attack you, but just a few here and there. Those ones definitely need to be killed. If you have the ammo to spare, I highly recommend mowing down as many as you can to farm those challenges! Don’t forget to be upgrading your character in between the missions!

Anyway, some drones will appear, so shoot them out of the sky or use EMP grenades if you have them. The exfil vehicle will appear, so move towards it. Scenes will play. Mission concludes.

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=========
AFTERMATH
=========
Location: Detroit, Michigan
Exo Type: Specialist

Follow Gideon. That’s pretty much the key to the majority of the first chunk of this mission. Follow him to the bike, get on the bike, and then the bike will follow him automatically. When you get off the bike, follow Gideon into the building.

Keep on Gideon. Open the door when he tells you to, in the room with all the dead bodies on the floor. Just keep following Gideon and then a scene of sorts will occur.

—INTEL #13—
Crouch and then move forward. An enemy will walk by the door, so stop moving and let him pass. Then go the way he did to find a piece of enemy intel to collect. Turn around and start going towards the main objective marker now.
—INTEL #13—

Around the corner, you will find another guy in a hazmat suit. Quickly melee him, then go up the stairs. Two more will be encountered, and both can be easily killed from behind with a melee attack. One will even drop a gun that you can pick up, so that will relieve some of the tension.

A QTE will interrupt your progress. Press the X button when prompted to complete it. When it’s over, proceed outside, following another encounter with an enemy, which you can easily get through with a simple knife stab or punch.

Go down the fire escape and then drop to the streets to reunite with Gideon.

—INTEL #14—
Gideon will move forward towards the main objective, in the process moving right past a small building on your left. Go into that building and go to the end of it to find intel.
—INTEL #14—

There is a patrol of enemies right outside the hospital. They can be pretty tricky to deal with, as they also have three dogs that will run you down and attack you from behind. Stick inside the building where you found the last piece of intel, then chuck some smart grenades outside, especially at the balcony. You might want to use your shield as well or rip a car door off for extra protection.

Fight into the building, then keep with Gideon as the two of you fight through a bunch more enemies. You will eventually be reunited with the rest of your squad, next to an overturned ambulance. Hold the X button to grab onto the vehicle and start pushing it forward. Stop pushing it whenever you notice an enemy on the surrounding balconies get too close. Kill them, then continue pushing the ambulance forward until it has been pushed all the way.

Move into the next building and go up the stairs. Your teammates will use a flashbang grenade, so be sure not to look into the room or else you will be blinded. Kill all of the enemies in here.

—INTEL #15—
As soon as you go up the stairs and enter the room where the flashbang is used, look to your left. There is an open doorway. Go through that doorway and then turn left again. Through the glass you can spot the intel. Smash through the glass with a melee attack (click the right stick in) and secure the intel.
—INTEL #15—

Move into the next room and keep shooting through the enemies. Another scene will play shortly, and then after that, continue with your squad to the room with the doctor in it. Slow-mo kill the enemies inside, and then retrieve the doctor.

Go with the doctor back to the speed bike things. This time you actually get to control them. Use your bike to return to the main gate and safely escape the enemies.

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MANHUNT
=======
Location: Santorini, Greece
Exo Type: Specialist

Hold the X button in to begin the scan. Hold in the left trigger to zoom in on people, and move the camera around to find where you get the most signal strength. Keep the camera trained on this person (a man in a suit) and then hold the right trigger to identify him.

It’s not the right guy, so switch to the second camera using the right bumper. Scan the next guy, and then switch to the third camera. Scan another suit to once again get a negative match.

Now just chill out until a guy with a hoodie and leather jacket can be seen. Scan him with the camera. He will be the match that you need. Start to tail him from behind. When given the go-ahead, go right up directly behind him and push in the right stick to execute the poor bastard.

You’ll now automatically whip out your weapon, one that is equipped with a silencer and came straight from Atlas. Go into the safehouse, but just follow Ilona. Let her lay down a threat grenade, and that will tag all the enemies in the safehouse right now.

The first one is just walking around in the next room. When told to do so, aim your weapon into the room and at his head. Pop him one in the head to kill him. The next two are together. Quickly shoot them both, and then move in so that you can see into the next room, where an enemy is talking to Hades on a computer.

Let their conversation conclude before you act. Then shoot him in the head.

—INTEL #16—
Go into the room where the guy was talking to Hades on the computer. There’s a balcony out here. Go out onto the balcony and grab the intel that is sitting there on the bench.
—INTEL #16—

Take control of the WASP drone when prompted. It’s invisible, so you don’t have to worry about being spotted. Fly around and aim at the room where the meeting with Hades is taking place. Keep the cursor trained on it until you are instructed to wrap around and deal with the guard situation on the streets.

An enemy guard will walk up to the truck that has Alpha team (Gideon and the gang) inside. Shoot the guard when Ilona gives the go-ahead. Then swing back around and let Alpha team infiltrate this opening area. Help them out by killing the two guards on the upper levels first.

Next there will be three enemies to kill. Two of them are standing close to one another, so whip the WASP around to line up a shot where you can get two of them with a single bullet. Alpha team will kill the other guy for you. They now need to breach the atrium, so bring the WASP around so that you have a good view of it.

Press the button when prompted to initiate the mute charge. You have 30 seconds now to clear the room for Alpha, which is pretty easy with the WASP. When all the enemies are dead, Alpha will move on to the stairwell. Two enemies here are standing right next to each other again, but this time you HAVE to kill them with a single shot. Just line them up and pow, they will both fall down.

Three enemies are blocking the door, so draw them over to the cars by shooting any of the parked cars, which will initiate its car alarm. The enemies will come to investigate, so pick them off when they do. Alpha will then go to the door that leads to the meeting place, so bring the WASP around to get a clear view of Hades from the front.

Wait for Ilona to give the order. Let her FINISH talking before shooting though. I learned the hard way that shooting the first time she says “Take the shot” will actually result in a mission failed because it makes the KVA aware of your presence I guess? Anyway, she will say “Take the shot” a couple of times in quick succession. When she’s done talking, take the shot to take down Hades.

Watch the aftermath of this, and then start going crazy with the WASP, shooting anyone highlighted in red to help Alpha get down to the lower levels and off the parking garage. Eventually the KVA will shoot down your WASP, but you can kill quite a few enemies before they do this.

Back in control of Mitchell himself now. Follow Ilona through the streets. KVA will be everywhere, but there will also be civilians. Make sure that you do NOT accidentally shoot civilians, or else you will get a mission failed for your efforts.

—INTEL #17—
Finding this piece of intel is a little trickier than some of the others. As you move through the streets, you will come face to face with a gated restaurant. You can’t go into the restaurant, but turn left. Hug the left side of the street to find an open doorway leading to a flight of stairs. There’s a sign next to the stairs talking about apartments for rent. Take the stairs up to find a bedroom that has an ammo cache on the bed that you can use to refill your ammo. On the floor on the opposite side of the bed is the intel. Enemies tend to spawn here or run through there though, so be careful going in here.
—INTEL #17—

Before you can continue, you must kill all the enemies in the area. When they are dead, go to the door. Wait for Ilona to reach you and give you instructions. Rip the door off its hinges when prompted, then go up the stairs.

A sniper is the next threat. Smoke will be deployed, so rush with Ilona to avoid being hit by the sniper. Stay down when she says so, and then start shooting at the tower where the sniper is to lay down suppressing fire. Next you will be in the streets.

Drones will appear. Use an EMP grenade or shoot them to destroy them, and then proceed with Ilona. The two of you will then go through a restaurant that is destroyed by the sniper. If you are having difficulties, you can shoot at the tower again to suppress the sniper fire. Don’t worry about running out of ammo, as there are numerous opportunities to refill your ammo all over the place here.

—INTEL #18—
When the sniper kills your buddy, go up the next flight of stairs to be back on the streets. Go across the street into the dark building. On the desk here is the final piece of enemy intel for this particular mission.
—INTEL #18—

More drones will be called in. Use EMP grenades to get rid of most of them, then pick off any stragglers with shots from your standard weapon. Go outside and make your way to the Stinger. Get it and use it immediately on the sniper tower to destroy it.

Kill all the remaining enemies and go with Ilona to the ambush point. Lay the charges on the street. Hold in the left trigger when prompted to initiate the ambush. Kill the enemies (the ones on fire are not a threat, but you should kill them anyway to grind out those challenges), and make your way to the truck that has Hades in it.

Open the door and then a sequence of QTEs will play out. You have to first shoot at the incoming truck, then hold the X button, and then click in the right stick when it pops up on the screen.

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======
UTOPIA
======
Location: New Baghdad, Iraq
Exo Type: Specialist

Watch the opening cut-scene.

—INTEL #19—
Instead of following Gideon like you are instructed to do, just turn around and check the desk for the intel.
—INTEL #19—

Resume following Gideon. Go with him down the stairs. Watch the scene. The next thing you have to do is push in the right stick as a QTE. Then slow-mo shoot the guy attacking Ilona, and then go with her out of there. Fight your way to the rooftop. Flee from the drones, kill enemies in your way, and then hop over the railing once you reach it.

In the water, start swimming immediately towards the sewer opening. Ilona will already have a good headstart on you. Don’t freak out when you get near your objective marker. The game will start saying “YOU ARE DROWNING”, but you will have enough time to get your head above water and climb out of it.

Continue following Ilona. Enemies will start flooding the streets and killing civilians.

—INTEL #20—
After jumping off a balcony and into the streets, go around the corner. You will see scaffolding and two wooden ramps leading up. Go to the second ramp and immediately to the left of it is an open door. This opening is really tough to see because it is pitch black. Nonetheless, go through here to find a room with computers and tables. Among them is the intel.
—INTEL #20—

Return to Ilona and move with her to the docks. When you arrive, an AST enemy will arrive. These are the guys in the big mech suits. Chuck grenades and EMP grenades at him until he dies, while also being mindful of the other enemies in the area. Be sure to kill them, too.

Go to the boat and hold the X button to take control. This is a dive boat vehicle. Accelerate with it using the right trigger. Hold the jump button (A on Xbox) to dive underwater. Push forward through the canal with this boat, diving underwater to avoid obstacles as well as the missiles that are being fired at you. The game will warn you whenever missiles are locked on, so dive as soon as you see that warning.

A swarm of drones will also cause some troubles here, but they don’t have to be worried about too much. Don’t be wasting your dive time avoiding them, anyway, as the missiles are what will do you in. Keep going until you see a ramp and then use the boat to launch yourself in the building.

Mitchell will automatically equip the grappling hook device. Aim up and you will see a point marked with LB. Push the left bumper to grapple up to there. Keep doing this until you reach the roof, where containers are being moved around. Avoid these as they will knock you off the roof and kill you.

—INTEL #21—
Clear the roof of enemies. Move past the containers. You see what looks like an empty swimming pool here? Right next to that is a glass. Behind this glass is the intel. Smash the glass with a melee attack and secure the intel.
—INTEL #21—

Use the grappling hook to continue up the building. Use the mag grips to climb up the scaffolding and then use them to attach yourself to the crane. The crane will start to move. Keep pushing the left stick forward, and then jump off when prompted with the A button.

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========
SENTINEL
========
Location: Irons’ Private Estate
Exo Type: Specialist

Move forward to listen to the conversation. Then it will fade to black. Once you’re back, follow your teammates using the grappling hook. Just aim to the ledges that they go to and use the left bumper to zip up there yourself.

You will then be split up from them as they go off to do their own thing. Right now you are to tag the enemies in the vicinity. To tag them, just aim at them with the left trigger until they are highlighted. Enemies will have an orange outline when not engaged, and a red outline if they are actively trying to fight you. Civilians will have a blue outline, so avoid hitting them.

Zip over to the compound. Control will be taken away from you momentarily. When you have control again, move into the bushes. When given the go-ahead, fire the grappling hook at the only enemy that didn’t go through the door for a stealth kill.

Stick to the rooftops using the grappling hook. You shouldn’t have to engage anymore enemies until you see one walking back and forth just before the building where your objective marker is. A silenced headshot will be enough to take him out. When he’s dead, grappling over to the building with the objective marker. The two guards standing outside the building don’t serve any threat.

Approach the spot on the roof where you can place the EMP charge. Place and activate the EMP charge and drop down.

—INTEL #22—
Move forward towards the objective marker. In plain sight, to your right if facing the objective, is an easy piece of intel to collect.
—INTEL #22—

Activate the console. Then quickly retreat the way you came. Zip over to the rock where the next objective marker is. Survey the situation. There are drones moving about, plus plenty of enemies and civilians that can spot you as well. Look to your left and start making your way towards that building, using the plants for cover and zipping along with the grappling hook as much as possible.

In the bushes outside the building, look up and zip onto the balcony when the coast is clear. Crouch down to move by unseen by the civilians in here. Another civilian will be coming your way, so look up and use the grappling hook to pull yourself into the rafters.

Wait for the civilian to go by, then drop down and move forward yourself. Zip up to the next roof. The driveway has a bunch of crap going on. To your left is a pool. Zip to to it, then zip up to the next balcony.

—INTEL #23—
Move into the next room. Cormack and an enemy will burst out of the door. Just move past them to find the next piece of intel sitting in plain sight.
—INTEL #23—

Go to Irons’s desk. Utilize it. Then when that scene is over, follow Cormack. A couple of enemies will burst out of the door. Take them out and then move with Cormack into the next area. Be sure to stay BEHIND Cormack when you reach the next door he opens, as if you move in front of him, that means you have failed to wait for his signal and will fail the mission.

When Cormack moves out onto the street, follow him. Go prone and crawl underneath the truck, just as Cormack does. When you have control over Mitchell again, hang tight.

—INTEL #24—
See the large shelves in this warehouse-like area? Crouch. Move forward and to your left will be a bottom shelf that has space to move through. Go here to find the laptop that you need to collect sitting on a crate.
—INTEL #24—

Follow Cormack up to the top of the shelves with the grappling hook. Follow him to the point where you can record the conversation Frank Underwood is having. Hold the X button to accomplish this when prompted. Next leave with Cormack and follow him to the roof.

Rush forward, killing the enemies as you go. Use your grappling hook to zip up to where the plane is. Look up at the plane and mash the left bumper as it starts to fly off to attach yourself to it. The rest of the mission is comprised of cut-scenes.

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=====
CRASH
=====
Location: Antarctica
Exo Type: Assault

The opening of this mission is just some scenes. You don’t have control except to place the charge on the side of the plane. The next time you have control of Mitchell is when you land.

—INTEL #25—
As soon as you do have control of Mitchell, rush forward. In between a couple of crates and just sitting on the ground is the intel. The enemies should really start being smarter about where they store this stuff!
—INTEL #25—

Use the HBRa3 Target Enhancer weapon to spot the enemies in the snow and kill them. Push forward until you see a ton of enemies and mech dudes. Take pot shots at them, but stay crouched near Cormack and Ilona.

A short scene will play. Follow Cormack and Ilona through the dark tunnels.

—INTEL #26—
The two of them will point out some enemies nearby. There’s a couple of enemies on ledges. On the lower ledge near the enemy is the intel, sitting in plain sight. Wait for Ilona and Cormack to give the order, then shoot the enemies on the ledge. Get a running start, then boost jump over the gap to the ledge with the intel and collect it.
—INTEL #26—

Continue through the tunnels with Cormack and Ilona. It’s straight-forward from here, with just a few skirmishes against enemy forces. You do have to move underwater at one junction, which then results in a slow-mo assault against enemies. Kill as many as you can in slow-mo, then kill the new ones that show up.

When you reach the ice bridge, you will then have to push the left stick forward to lay down the charge. Then move along the side of the mountain, using EMP grenades to take out the drones that attack you, until you finally get sight of the, uh, crash…site. Ahem.

Switch out your secondary weapon for the sniper that is sitting at this position. When they tell you to take the shot, start taking out the enemies using the sniper. A bunch of waves of enemies will pour in on the location, so just keep it up and shoot the hell out of them.

Trade the sniper back for your other weapon. Drop down and keep fighting. A VTOL will swoop in, sending you back underneath the ice. Swim up to the hole in the ice. A scene will play.

—INTEL #27—
When you have control of Mitchell again, go over to the crashed ship. On the front end of it, on the right side, you will find the last piece of intel for the mission “Crash”.
—INTEL #27—

Regroup with everyone else. Pick up the Stinger. When the airship is in range, lock onto it with the Stinger and then fire to take it down. Rush forward with Gideon and slide down the hill. Wee! Go over to the container and retrieve the cargo. Then look up at the exfil vehicle and use the boost jump to get the hell out of there before getting crushed in the collapse of ice.

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BIO LAB
=======
Location: Bulgarian Forest
Exo Type: Specialist

Intel to grab right away.

—INTEL #28—
Immediately run into the shack. Sprint by clicking in the left stick to get to the shack and avoid the incoming sniper fire. A piece of intel is in the corner of this shack.
—INTEL #28—

Follow Gideon through the darkness. Sprint with him and hide with him. Press “right” on the d-pad when prompted to activate your cloak. The cloak will run out of battery if you move around with it active, but it will slowly regenerate battery if you stay still. You can make it quickly regenerate by disabling it.

Anyway, use your cloaking ability to melee kill the next enemy you see. Then move with Gideon. Follow his lead. A vehicle with a sensor on it that can detect invisible people will show up. Keep with Gideon to avoid being caught by that and you should be able to regroup with Cormack and Knox with little issue. Getting caught here won’t be a mission failed, though going through this mission stealthily is more rewarding in my opinion.

Breach the bio lab building by placing the mute charge on the ground. Kill the enemies inside and work your way through the compound area. Use your cloak as much as possible to stay hidden, though whenever you see one of those sensors (you can tell what they are by the blue lights coming out of them), be sure to shoot them before continuing so that you don’t get caught.

In the facility, you will find a computer that you have to access to gain more information on the Manticore. Afterwards, you can still use the cloak or you can engage the enemies head-on. Either way, follow the halls, following the doors that say “MAIN COMPOUND SYNTHESIS”.

—INTEL #29—
When you step into the room where you can see EMERGENCY SHUTDOWN in big red letters across the way, take a right. You’ll be in a blue server room of sorts. The intel is in the corner in here.
—INTEL #29—

Keep killing the enemies and go forward until you find the Manticore supply. Place the charges on the crates in this room and then go into the hallway. Pull the right trigger to press the button and detonate the chargers. Now move with your squad into the next area, which is wide open and FILLED with enemies. No more cloaking!

Push forward through this battlefield, killing all the enemies as you go. This battle will be concluded with an AST. Use EMP grenades and smart grenades to take him down.

When that’s done, a scrambler in the area will need taken care of. Go to the building that has the scrambler and walk around the side of it to find a ladder. Climb up the ladder and then disable the scrambler.

The new objective is to locate a tank. Move with your squad through the rooms that are lit up all red-like to start this objective.

—INTEL #30—
You will briefly be outside as you follow these red rooms and hallways. The first door that you step through after being outside, turn right. There’s a room here that has the intel in it. Smash the window and then climb into the room. The intel is sitting on the desk in the back of the room. Just 5 missions left! 30/45 is how many intel items you should have at this point.
—INTEL #30—

Return to your partners and follow them to the tank. Wait for them to get it booted up, and then you control the thing! It’s health is on the left, represented by a “Trophy System” meter. Switch between the three different types of ammunition using X, Y, and B. X will activate missiles, Y activates the rockets you use on tanks, and B is EMP.

Use the missiles on infantry and the smaller vehicles. Use the rockets on tanks. Use EMP on aerial vehicles. Keep moving towards the objective while killing everything in sight. The infantry pose little to no threat unless they are boasting RPGs, but you have an infinite amount of missiles, so it wouldn’t make any sense if you didn’t waste them.

You will automatically be forced out of the tank when you reach the end of the area. Go to the exfil vehicle to complete the mission.

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========
COLLAPSE
========
Location: San Francisco, California
Exo Type: Assault

To accelerate the vehicle, hold the right trigger. Reverse if you need to by pressing B. When enemy vehicles come into frame, blast them with the left trigger after the targets lock onto them.

Pursue the van. If the van gets too far away, you fail the mission. Just keep pursuing it at full speed, blowing up enemy vehicles that get in the way and doing your best to avoid obstacles that are on the road as well.

—INTEL #31—
When the scene concludes, start moving across the bridge. The first car that you see with both of its doors open, run up to it. Sitting on the passenger seat is the first piece of intel for this mission.
—INTEL #31—

Keep moving down the bridge and killing the enemies. Stick to the tops of the tankers and trucks for better vantage points as you push your way forward.

—INTEL #32—
When you reach the large destroyed tanker, with its remnants on top of a white van, and a billboard nearby that says OAKLAND on it, hang tight! Jump onto the police car at the end of the destroyed oil tanker, and then use that to boost jump up to the billboard. On the billboard is where you will find the next piece of intel.
—INTEL #32—

Move just a little bit further down the line, killing the foes as you go.

—INTEL #33—
When the helicopter is in sight, look at it, then turn to your left. Just over the railing is the final piece of intel for this mission, really sitting in plain sight.
—INTEL #33—

Go over to the helicopter. When prompted, go to the white van next and then try to open its rear hatch.

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ARMADA
======
Location: San Francisco, California
Exo Type: Assault

Follow your squad upwards using the boost jump. On the ship, it may be tempting to boost up to the higher platforms, but that is a death sentence. Instead you should stick to the ground and rush to the first objective while the enemies are all distracted.

The first objective, which is a wall where you have to plant a jammer to disable the enemy railguns, is protected by a couple of enemies. Toss a grenade at them, then boost up and plant the jammer yourself.

Hop down and rush to the second objective. No enemies will be guarding it, but you will probably encounter a few along the way, as well as drones. Plant the jammer, then wait for your squad to move through the blown up wall.

—INTEL #34—
Follow them into the next room. See the computer consoles being drenched in water? Sitting on those consoles is the next piece of intel. So close now!
—INTEL #34—

Continue with the squad through the ship. The lights will go out, so turn on night vision by pushing “up” on the d-pad. Use night vision to help yourself navigate through the halls and kill the enemies.

Keep following your team and you will be led to an outside area with an AST. Chuck some EMP grenades at him to get rid of him, then focus on eliminating the rest of the enemies here.

—INTEL #35—
Go with your squad through the next door. They will lead you up a flight of stairs and on a catwalk. This catwalk connects to a slightly crooked control room of sorts. The squad will exit this room and bolt to the catwalk on your immediate left as soon as you exit the control room. Instead of doing that, just keep going straight and you will find a room with another piece of intel in it.
—INTEL #35—

Flip the night vision back on to fight your way through the next few rooms of enemies.

—INTEL #36—
When you go up the next flight of steps, you’ll be in another control room. Kill the lone enemy in here. The intel is sitting on the center desk.
—INTEL #36—

Take control of the guns by activating the console. Use the guns to destroy the first cargo ship. Then it will switch automatically to the opposite side so you can target the second cargo ship. Shoot this one as well to destroy it, ending the mission.

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THROTTLE
========
Location: New Baghdad, Iraq
Exo Type: Assault

A lot of people have difficulties controlling video game aircraft unless they invert the controls. You are given that option at the start of this mission. To do this, go into the options menu.

Otherwise, simply use the left stick to control where it is aiming. Use the right trigger to fire missiles. Press the A button to get a boost, which you should do whenever an enemy is on your tail.

Enemies in front of you will be locked onto automatically by your missile systems. When they have been locked, release the missiles to destroy the enemies in your way.

When you reach the dam, be sure to fire missiles at its targets. Kill the enemies on the bridge that you fly by, and then that’s a wrap for the first part of the mission.

—INTEL #37—
After landing, double jump towards the building called Iraqi Finance. Run beyond it to find intel sitting on a bench.
—INTEL #37—

Move with Gideon to the second area. You will get a new objective to destroy three MD turrets.

—INTEL #38—
Instead of doing that, jump onto the train tracks. Go the opposite of the primary objective, and then use the grappling hook to climb up to the higher level. The intel is here to grab. However, grab it quickly and then start moving back towards the mission objective, as it is technically just outside the parameters of the mission.
—INTEL #38—

Oh, and another thing…

—INTEL #39—
While we’re at it, how about we get the final intel for this mission, shall we? See that large skyscraper in the center of the area? Go to the side of it so that you are looking head on at the flames coming out of it. Then turn exactly 180 degrees, aka directly behind you. Use the grappling hook to get to the top of this building, where you will find some tables, like a little outdoor restaurant. The intel is here.
—INTEL #39—

Now it’s time to destroy the MD turrets. Go to the closest one. Use the grappling hook to get up to it, and then use the grappling hook on the turret itself to take control.

Use the turret to destroy the other turrets as well as kill as many enemies as possible. Regroup with your squad on the streets. Three AST units will show up, as well as a ton of enemy reinforcements.

The first AST unit can be killed automatically with the grappling hook. Just aim the cursor at him and then press the left bumper. The other two will have to be destroyed using the usual methods.

Killing them will then prompt a new objective to grab a Stinger. Rush to the Stinger location and try to pick it up.

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CAPTURED
========
Location: Unknown Location
Exo Type: N/A

At first, you can only move the camera. So look around a bit. Then follow the instructions of the guards. Move onto the elevator. Then move off the elevator. Follow your people to your holding cell.

When the scene concludes, you will be able to walk freely again. Stay low and quiet, following Gideon’s lead to avoid drawing attention. The next time you encounter an enemy, you will get a gun. Since you only have control over one of your arms right now, you can’t reload.

You will be asked to operate the console. Go to it and activate it. Then when the enemies barge in, pick your gun back up and shoot them. Grab their gun before leaving the room.

—INTEL #40—
Keep following Gideon. You will reach a room with a couple of scientists that will put their hands up and slink away. There is a closed automatic door in here. Approach the door and it will open. Check out this room for the intel.
—INTEL #40—

Follow Gideon through the next hall. These next few rooms are packed with enemies. Whenever you are getting low on ammo on a weapon, drop it for one off a fallen enemy. You have to be a bit more conservative with the way that you go through the areas and fight the enemies because of this.

Keep moving with Gideon until you get into a room where a bunch of autopsies are going on. Then approach the glass doors that are locked. Help Gideon get the doors open by holding the X button.

—INTEL #41—
While Gideon chases the guy with the gun around the table, take an immediate left upon stepping into the room to find the intel.
—INTEL #41—

Go down the chute when instructed. Then move forward. Hold the X button and tilt the left stick forward to push the crate and help Gideon. Drop down the next shaft, then when you’re back outside, start shooting at the enemies. Use cover a lot. Focus on one enemy at a time, rush over and grab their weapon, and then start killing the rest.

When the airship arrives, rush to it.

—INTEL #42—
A scene will play. When it’s over, you are asked to enter the AST suit. That’s all fine and dandy, but first turn around. There’s the intel, right behind you when you start this part of the mission.
—INTEL #42—

Now go to the AST suit and hold X to get inside. You can shoot machineguns with it using the right trigger, fire a rocket with the right bumper, and shoot swarm missiles with the left bumper that can lock on to a bunch of enemies at once.

Slaughter the ground forces of the enemies. Drones and other aerial vehicles will show up as well. Use the swarm missiles on them. Your ammo will constantly reload, so don’t be shy about using it.

There is a point where you must fight five enemy ASTs simultaneously, but with Mitchell in an AST, it’s a breeze. Shoot rockets at them, swarm missiles, and all the while shoot your machineguns at them simultaneously to put them out of commission.

You will be asked with breaking down two barricades you come up to. To do this, you don’t shoot them. You just walk right up into them and then the game will do the rest automatically.

At the end of this sequence is a gate. Hold the X button to grip the bottom of the gate. Then mash on the X button to lift it.

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TERMINUS
========
Location: Atlas HQ, New Baghdad
Exo Type: A.S.T.

Hell yeah, you get to keep the AST suit for this mission! At the start, you are being delivered to the drop point. Use your suit’s attacks to destroy the enemies and their vehicles that are all over the place here, such as the jeeps, tanks, and boats they’re driving. A combination of all of your different attack types is best used.

When you are dropped into the water, just follow Gideon. He will lead you to some stairs, and then through a hallway with enemies.

—INTEL #43—
Go straight through this hallway. There is a door to the left that is open, but ignore it and just go straight through to find the intel.
—INTEL #43—

Return to Gideon and help him kill all the enemies in the room. The next room is where you will see the large missile in the center, which is the Manticore that Irons is hoping to launch.

—INTEL #44—
Facing the missile silo, turn left. Go down the stairs. Check the server room down the stairs to find more intel. 44/45 now.
—INTEL #44—

Fight your way into a very long, circular room that has an orange light to it. Be very slow and methodical at this point. Going too fast means you will probably walk by some AST guys, and that will screw you as you will then get surrounded and probably killed.

Just slowly work your way to the end of this, using swarm missiles, rockets, and the main gun machinegun fire to take out all the threats in your way, which will include multiple guys in AST suits.

Gideon will kick a door open at the end. He will then go to a hallway that has a 5 painted on it.

—INTEL #45—
Don’t follow Gideon just yet if you want to get that last piece of intel in the game! Instead of following him down this hall, just walk straight ahead into the room marked “CHECKPOINT”. The intel is in here.
—INTEL #45—

Move with Gideon down the hall now. As you near the rocket, the flames will knock you down. Get back up and keep pushing forward towards the rocket. When prompted, start attacking it. Hit it with swarm missiles, rockets, and the machinegun fire from your main gun until the thing explodes.

Following more scenes, complete the QTEs that pop up. Then chase Irons through the area by keeping the left stick pushed down to keep your sprint going. Push in the right stick when prompted, hit X when prompted, move the left stick when prompted, and then mash on the X button when prompted.

THE END

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- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -
3. Multiplayer
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -
Why do people play Call of Duty? Most of the time, it’s not for the campaign or even for the various co-op modes that have shipped with the various releases of the game over the years.

For the most part, people play Call of Duty so that they can play the franchise’s extremely popular multiplayer component. Call of Duty: Advanced Warfare sees this multiplayer return, but the Exo Suit changes things quite dramatically, even if the core Call of Duty feeling is still intact.

Call of Duty: Advanced Warfare supports up to two players in split-screen, and it allows two players to take the game in split-screen online mode as well. You also have the option of playing the game offline with bots, if you wish to do so.

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MAPS
====
Before discussing the finer details of the multiplayer, first I will list the maps in the game:

Ascend
Bio Lab
Comeback
Defender
Detroit
Greenband
Horizon
Instinct
Recovery
Retreat
Riot
Solar
Terrace

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GAME MODES
==========
Advanced Warfare features numerous game modes. First I will list and explain all the static game modes which will always be available at any time in the game.

Team Deathmatch
- – - – - – - -
Players: 8-12
Party Size: 1-6

Team Deathmatch is the bread and butter of Call of Duty. In this mode, two teams battle against one another to either a point limit or a time limit ends the match.

Domination
- – - – - -
Players: 8-12
Party Size: 1-6

Designated flags around the map mark areas that need to be held. Hold the position there to earn points.

Kill Confirmed
- – - – - – - -
Players: 8-12
Party Size: 1-6

In Kill Confirmed, it is similar to Team Deathmatch in that your main goal is to kill members of the opposing team. However, the main difference is that you don’t get points just by killing them; instead you have to not only kill your opponents, but also collect the dog tags that drop from their bodies after you have killed them.

Ground War
- – - – - -
Players: 12-18
Party Size: 1-9

Ground War combines Team Deathmatch, Domination, and Kill Confirmed, but ups the possible amount of players on each team. Ground War matches will typically take place on the larger maps that are in the game, whereas the previous three game types will take place mostly on the small to medium sized maps in the game.

Uplink
- – - -
Players: 8-12
Party Size: 1-6

A satellite drone is spawned on the map. Your goal is to get the drone and then deliver it to the Uplink on the enemy’s side of the map.

When holding the satellite drone, you are almost entirely defenseless. The only way you can attack is by pushing in the right stick to melee enemies. Having the satellite drone will mark you on the HUD of other players playing the game as well.

When holding the satellite drone, you can also pass it by pulling the left trigger or throw it by pulling the right trigger. When passing the drone, you can pass it someone on your team or you can pass it someone on the opposing team. The reason you would pass it to someone on the opposing team is because they have no choice but to catch it, which renders them defenseless and allows you to quickly kill them and then regain the satellite.

You can earn single points or two points. To earn a single point, just toss the satellite through the Uplink. To get two points, run to the Uplink and jump into it yourself.

A viable strategy for when the satellite is really close to your Uplink is to pick it up and chuck it off the map, which will make it respawn in the center of the map.

Momentum
- – - – -
Players: 8-12
Party Size: 1-6

Momentum is a reimagining of the popular “War” game type from Call of Duty: World at War. In this mode, your goal is to capture flags. You want to capture all the flags all the way down the map to win, and your opponents will be pushing the “momentum” (HA, get it? see why it’s called that now?) of the flags in the opposite direction. If you kill enemies while attempting to capture flags, you will earn points faster.

Hardpoint
- – - – -
Players: 8-12
Party Size: 1-6

Similar to Domination, except there’s only a single point on the map at a time that needs to be captured and held to earn points.

Search and Destroy
- – - – - – - – - -
Players: 8-12
Party Size: 1-6

Teams take turns either defending the objective or trying to destroy the objective with explosives. An added staple to this game type is that there is no respawning, so another way to win the round is to wipe out all members of the opposing team.

Search and Rescue
- – - – - – - – -
Players: 8-12
Party Size: 1-6

This is similar in concept to Search and Destroy, and all the main objectives are the same. However, it also mixes in Kill Confirmed. Unlike Search and Destroy, you can actually respawn in Search and Rescue provided someone on your team collects your dog tag. Your respawn is denied if someone on the opposite team collects the dog tag. The round will end if the objective is destroyed or if all the members of one of the teams is killed.

Capture the Flag
- – - – - – - – -
Players: 8-12
Party Size: 1-6

Capture the Flag’s goal is simple. Get the enemy’s flag and then return it to your own flag to score. You can’t score if the enemy has your flag and vice versa. Return your flag to its base by moving over it after killing the enemy that has stolen it.

Free-for-all
- – - – - – -
Players: 4-8
Party Size: 1-1

The goal is to kill as many players as possible. There are no teams in this mode, so you will be on your own1

Bonus Playlists
- – - – - – - -
Bonus Playlists will be updated over time. As of the time of this writing, there is a bonus game mode called Infected. Infected is a popular game mode in Call of Duty, and I expect that Advanced Warfare will eventually be updated to include Infected as a permanent game type.

In the meantime, the rules of Infected are that one person starts as the zombie, then they kill the survivors to turn them into zombies. The goal of the zombies is to turn every single one of the survivors, and the goal of the survivors is to obviously not get turned into zombies. For Infected, 8-12 players can play, and the party size is limited to 1-6 players.

Another bonus playlist that exists in the game as of the time of this writing is the Atlas Gorge playlist. Atlas Gorge is a map exclusive to people that purchase the season pass of the game. It is a remake of the Pipeline map from Call of Duty 4: Modern Warfare. You can play on that map exclusively in this playlist across a variety of game types, assuming you have purchased the season pass and have downloaded the map.

Over time, the bonus playlist will be updated and will change. I am leaving the two current examples here so that you will know what kind of content to expect in this playlist in the future.

Hardcore Playlists
- – - – - – - – - -
Hardcore limits the HUD that you can use, plus damage is increased and friendly fire is also a factor.

There are four game types that support this mode. They are Team Deathmatch, Kill Confirmed, Domination, and Search and Destroy.

Ranked Play
- – - – - -
Call of Duty: Advanced Warfare features an extensive dedication to the world of eSports. You are placed with people of similar skill level to you. Defeat them to rank up and progress further. The eSports approved modes and the eSports approved rules are how this works. You can’t have anyone playing with you as a guest profile in split-screen for ranked play, and you can’t have someone playing with you in split-screen even if they have their own profile signed in either for this game mode.

There HAS to be eight players to start a game of ranked. You can be in a party while playing, but the party size is limited to four people.

Right now it is in the preseason. If you rank up high enough, you can earn exclusive in-game content and maybe even get some attention. This mode is for those that are truly dedicated to the online multiplayer experience provided by Call of Duty.

Classic Playlists
- – - – - – - – -
Not all fans like big changes that come to their beloved franchises. Call of Duty has a very dedicated fanbase, and I guarantee some of them are not very happy with the new Exo Suits and how they change up the gameplay. Well, those people don’t have to worry. If you want to play Call of Duty just like how it used to in the old days, then you’re in luck! There’s a playlist just for that!

This playlist removes the Exo Suits from the equation and lets people play on these new maps with these new weapons in a manner just like how the older Call of Duty games play. There are four game types that you can currently play in Classic and they are as follows:

Team Deathmatch
Domination
Kill Confirmed
Search and Destroy

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CLASSES
=======
When starting a game, you are either automatically placed into one of the two types (Atlas or Sentinel) or you get to pick (if playing offline or in a private match).

Afterwards, your next choice is to choose your class. You can start with the ability to create five custom classes and can unlock five more on top of that by prestiging, which is done by reaching the max level and then sacrificing your unlocks to start over at the beginning.

In Call of Duty: Advanced Warfare, class customization is more open than it has ever been in the past. This is due to the new Pick 13 system that lets you, for example, sacrifice scorestreaks in favor of having more perks or attachments and vice versa. There’s a ton you can do with the Pick 13 system, so feel free to experiment as much as you like until you find a class that really suits the way that you want to play the game.

When creating a class, you can press the start/menu button at any time to jump into the “firing range” and test out your new class.

In addition to custom classes, there are five classes that are pre-made in the game that you can choose from.

- – - – -
Balanced
- – - – -
Use this class to have the most balance across the different elements that make up playing the Call of Duty multiplayer.

Primary Weapon: Bal-27
Attachments: Parabolic Microphone, Grenade Launcher, Hybrid Sight
Secondary Weapon: RW1

Perk 1: Overcharged
Perk 2: Peripherals
Perk 3: Toughness

Exo Ability: Exo Shield
Exo Launcher: Threat Grenade

Scorestreak 1: UAV (400)
Scorestreak 2: Remote Turret (650)

Wildcard 1: Primary Gunfighter

- – - – - -
Run and Gun
- – - – - -
For those that like to sprint around the maps, Run and Gun is for you. You move much faster with this type, though you do sacrifice some fire power as a result.

Primary Weapon: KF5
Attachments: Laser Sight, Suppressor
Secondary Weapon: Atlas 45

Perk 1: Lightweight, Flak Jacket
Perk 2: Gung-Ho, Fast Hands
Perk 3: Blast Suppressor

Exo Ability: Exo Overclock
Exo Launcher: Variable Grenade

Wildcard 1: Perk 1 Greed
Wildcard 2: Perk 2 Greed

- – - -
Sniper
- – - -
The sniper class is obviously dedicated to players that like to hang back and snipe enemies from across the map. This is what the sniper class includes.

Primary Weapon: M0RS
Attachments: Thermal, Stock
Secondary Weapon: RW1
Attachments (Secondary): Red Dot Sight

Perk 1: Low Profile
Perk 2: Blind Eye, Cold-Blooded
Perk 3: Hard Wired

Exo Ability: Exo Cloak
Exo Launcher: Spike Drone

Scorestreak 1: UAV (700)

Wildcard 1: Perk 2 Greed

- – - -
Support
- – - -
The support class is designed in mind with you helping out your teammates on the battlefield. This is not the class for the lone wolf, run-and-gun type of Call of Duty player.

Primary Weapon: Tac-19
Attachments: Advanced Rifling, Laser Sight
Secondary Weapon: XMG

Perk 1: Danger Close
Perk 2: Fast Hands
Perk 3: Scavenger

Exo Launcher: Explosive Drone
Exo Launcher: Frag x2

Scorestreak 1: Remote Turret (750)

Wildcard 1: Overkill
Wildcard 2: Bombardier

- – -
Heavy
- – -
Those that want to carry around the heavy equipment should choose this class. You may be slower on the draw than other players, but the Heavy class packs the most punch.

Priary Weapon: EM1
Attachments: Heat Sink, Tracker
Secondary Weapon: Stinger M7

Perk 1: Overcharged
Perk 2: Peripherals
Perk 3: Hardline

Exo Ability: Exo Stim

Scorestreak 1: Orbital Care Package (500)
Scorestreak 2: XS1 Vulcan (600)
Scorestreak 3: XS1 Goliath (775)
Scorestreak 4: Warbird (1050)

Wildcard 1: Streaker

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===============
PRIMARY WEAPONS
===============
Primary weapons are the main weapon of your operator in Call of Duty: Advanced Warfare. Many of the primary weapons have to be unlocked by leveling up in the multiplayer mode.

To unlock attachments for these weapons, you have to get a certain number of kills with them.

The weapons listed below are listed in the order that they are obtained in the game.

- – - – - – - -
Assault Rifles
- – - – - – - -
BAL-27
AK12
ARX-160
HBRa3
IMR
MK14

- – - – - – - -
Submachine Guns
- – - – - – - -
KF5
MP11
ASM1
SN6
SAC3
AMR9

- – - – - – -
Sniper Rifles
- – - – - – -
Lynx
M0RS
NA-45
Atlas 20mm

- – - – -
Shotguns
- – - – -
Tac-19
S-12
Bulldog

- – - – - – -
Heavy Weapons
- – - – - – -
EM1
Pytaek
XMG
EPM3
Ameli

- – - – -
Specials
- – - – -
Heavy Shield
MDL

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SECONDARY WEAPONS
=================
Secondary weapons are your back-ups. Switch to them by pressing the Y button. There’s three categories of them (pistols, launchers, and specials), and just like the primary weapons, you unlock attachments for them (assuming the weapon you’ve chosen can even use attachments) by getting kills with the specific weapon in question.

- – - -
Pistols
- – - -
Atlas 45
RW1
MP443 Grach
PDW

- – - – -
Launchers
- – - – -
Stinger M7
MAAWS
MAHEM

- – - – -
Specials
- – - – -
Crossbow

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=====
PERKS
=====
Perks can be added to give you special stats. Just like everything else in the game, the amount of perks you can have enabled is dependent on how you are utilizing the Pick 13 system. You can unlock new perks by leveling up in the game.

The perks are separated into three separate tiers, which each have their own set of perks that you can equip.

- – - -
PERK 1
- – - -
Lightweight
Low Profile
Flak Jacket
Overcharged
Danger Close

- – - -
PERK 2
- – - -
Peripherals
Blind Eye
Cold-Blooded
Gung-Ho
Fast Hands

- – - -
PERK 3
- – - -
Hard Wired
Toughness
Blast Suppressor
Scavenger
Hardline

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EXO SUIT
========
The Exo Suit, besides having various maneuverability functions, also has two other features in multiplayer. The features I am referring to are the Exo Ability and the Exo Launcher.

The Exo Ability is activated using the left bumper. The Exo Launcher is where your grenades are stored, and it is activated using the right bumper.

- – - – - – -
Exo Abilities
- – - – - – -
Exo Shield
Exo Overclock
Exo Mute Device
Exo Stim
Exo Cloak
Exo Hover
Exo Ping
Exo Trophy System

- – - – - – -
Exo Launchers
- – - – - – -
Frag
Stun Grenade
Variable Grenade
Semtex
Tracking Drone
Threat Grenade
EMP Grenade
Smoke Grenade
Explosive Drone
Spike Drone

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SCORESTREAKS
============
Scorestreaks are how you can gain the upperhand on the battlefield. By getting enough points in succession, you unlock special abilities that can be called upon in the middle of a battle.

Scorestreaks in Advanced Warfare can actually be customized. By pressing the Y button while highlighting the Scorestreak tile, you can choose to add extra abilities to a scorestreak, though this will make obtaining that scorestreak a bit more difficult as it will require more points.

There are up to four possible slots that can host scorestreaks.

These are the scorestreaks in Advanced Warfare, though keep in mind that some of them have to be unlocked by leveling up in multiplayer first (listed here in the order that they appear in the game):

Aerial Recon Drone
UAV
Aerial Assault Drone
Orbital Care Package
Remote Turret
System Hack
XS1 Vulcan
Missile Strike
Bombing Run
XS1 Goliath
Warbird
Paladin

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=========
WILDCARDS
=========
These can be equipped to drastically change certain aspects of the create a class system. It’s possible to equip up to three of these. Unlock more by leveling up in the multiplayer. Again, these are listed in the order that they appear in-game.

Overkill
Primary Gunfighter
Secondary Gunfighter
Perk 1 Greed
Perk 2 Greed
Perk 3 Greed
Tactician
Bombardier
Streaker

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========
OPERATOR
========
Not only does Call of Duty: Advanced Warfare offer more customization options in terms of classes than ever before, but it also has more cosmetic choices as well, finally allowing people to create their own character for use in multiplayer. This character is known as the “Operator”, and from this menu you can access various things in the game.

Click on Operator and then choose Customization to bring up whether you want your Operator to be male or female. At that point, you will be taken to a screen of faces from characters in the game. You can save various Operators that you have created into five different slots, by the way, and then switch between them at will.

Male Faces:
Barton
Chen
Clark
Cormack
Davis
Gideon
Hades
Hanks
Kang
Pas
Martin
Young

Female Faces:
Basara
Coyle
Ilona
Lee
Waters

You can also edit your Playercard, including your calling card, tag, and the emblem that appears on your Exo Suit. The different challenges that are in the game can also be found here, plus your record, stats, ranked play summary, the leaderboards, clans, and the option to prestige. So whenever you want to prestige, go to your Operator and then scroll down to “Prestige” which is the second to last option on the menu. The final option is to edit the settings of your CoD Account, if you have one.

By the way, if you have any clan invites, you won’t be notified. You have to go to your Clans page and then all invitations to join a clan will be found there.

Your Operator can be customized with various different visual choices as well, including helmets, gloves, new suits, etc., that all just give your Operator a more impressive visual look. Level up in the game to unlock Supply Drops (you also get Supply Drops by beating campaign missions, unlocking achievements, etc.), then open them to get some random new gear for your Operator. All of the cosmetic stuff, such as weapon skins and the gear, can be found in the Armory.

Finally, there’s the Combat Readiness Program, which is like an online practice mode with other players.

That’s all there is to the online multiplayer of Call of Duty: Advanced Warfare. Now get online and win some matches! If you’re in the mood to be more cooperative than combative, then check out the next section of the guide, which covers the game’s Exo Survival co-op mode!

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4. Exo Survival (Co-Op)
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All the info you need about Exo Survival (Co-Op) can be found below, in text format. However, if you would prefer a video, I created a short video guide that goes through everything you need to know about the Exo Survival mode in Advanced Warfare. You can watch that video here, or read the strategies and tips below.

Call of Duty: Advanced Warfare – Exo Survival (Co-Op)

In Call of Duty: Advanced Warfare, the co-op functionality is called Exo Survival. It is similar to the Spec Ops Survival mode from Modern Warfare 3 in design.

Basically, it’s horde mode. The first thing that you need to do is choose between one of the three classes:

Light – UAV scorestreak
Heavy – Goliath scorestreak
Specialist – Remote turret scorestreak

Personally, I find the Specialist class to be the easiest to use, but they are all viable options.

In Exo Survival, there are 25 rounds. In between rounds, you have a little over 40 seconds to attend to your needs, such as purchasing new weapons, upgrading your exo suit, stuff like that.

After completing the 25th round, the map “flips”. The waves start back from the beginning, except the enemies are slightly tougher.

The trick to the game is to find a place to hunker down on the map, then just stay there as much as possible, defending it from the enemies. I recommend getting some buddies together to help you through it; at least two, but four is the ideal amount.

Anyway, the first five waves will introduce you to the enemy types that you will be dealing with for the most part. There are typical gunners that can be killed easily, more armored versions of those enemies, as well as the invisible variety, dogs, and then drones. My only notes for the enemies is that the game tells you to use threat grenades to deal with the invisible guys, but you don’t really need them; stick with contact grenades, in my opinion.

Every once in a while, secondary objectives will pop up. These secondary objectives will be a variety of different things. You should wait until there is only a couple of enemies left before going after them, however, because they can be outright death traps if you stray from the area you’re supposed to hide in. Failing to complete the secondary objectives will punish you for a very short time, and honestly sometimes it’s worth to just let the secondary objectives run out if you’re having a tough time.

You should upgrade your armor and weapon proficiency as much as possible along with refilling your ammo and your grenades. Once you have your armor close to max and the ammo proficiency close to max, Exo Survival is honestly a piece of cake.

Other things to take into account: support drops. Support drops will drop down when you fill up the blue meter that is located under the map. There will be one support drop per player, and they will land right near you. There are two possibilities in the support drops. You can get perks (up to nine), or extra scorestreaks besides the one that is attached to your class.

It is worth mentioning that if you know someone that has already unlocked tier 4 and you’re just in this for the Zombies and the achievement, then they can start a private match with you (make sure they are the host) and you can play it with them and get the achievement. Could save you a lot of time if you are not interested in unlocking all the co-op tiers yourself.

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TIER 1
======
Tier 1 is comprised of four maps.

Bio Lab
Retreat
Detroit
Ascend

I recommend doing the map Retreat. The building in the center with the stairs is the best place to be. Have one person on the landing and then two people alternating between the top and bottom and you should be able to pop off the enemies as they come in with little to no problem.

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TIER 2
======
HOW TO UNLOCK: Complete 50 rounds in Tier 1

There are four maps in the second tier.

Horizon
Comeback
Terrace
Instint

The map I recommend for this tier is Comeback. There is a large warehouse in the center that is really perfect to hide out in and defend. There are only two entrances into the place, so it makes it really easy to defend even if you only have two people playing or if you’re just doing it solo.

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TIER 3
======
HOW TO UNLOCK: Complete 75 rounds in Tier 2

There are four maps in the third tier.

Greenband
Solar
Recovery
Defender

Defender is by far the best map to do for this tier. There are three areas that are all awesome for Exo Survival and can make surviving extremely easy.

The first hideout that I recommend is accessed one of two ways; you can get to it by dropping down an opening with a ladder that leads to it, or you can crawl through a pipe. Defender is the map where the tsunami comes in, be sure you are clear of the pipe when that happens to avoid being swept up and killed by the water. You can go into the water once its settled, but the initial wave will kill you for sure.

Anyway, this place is so easy to defend because there’s just two ways in, and the enemies will almost never come through the pipe anyway. One or two will pop up through the pipe per round, but for the most part you just have to keep your sights trained at the top of the ladder.

Another great place to hide on this map is actually right out in the open. There is a large helicopter-like vehicle that you can stand on that makes a perfect spot, plus any of the rooftops here are awesome, especially if you have a remote turret to lay down.

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TIER 4
======
HOW TO UNLOCK: Complete 100 rounds in Tier 3

There is only one map for tier 4.

Riot

The Riot map is unique from the other Exo Survival maps. You just have to survive for the first 10 rounds, and then it turns into a sort of playable teaser for the Zombies mode that is being added in the DLC coming out in January.

When the Zombies come, be ready to run. You will start out with only a pistol and your Exo Suit will be disabled. Flee from the zombies and scour the ground for weapons. Weapons are highlighted yellow. I know that there is a shotgun on the catwalk of the main prison area, and a machinegun on the ground in the streets where you first spawn.

You will be told to head to the extraction point eventually, and you are given a time of just 30 seconds to get there. That’s still plenty of time to make it. If you are playing in co-op, just one member of your team has to make it to the extraction point, and then you will unlock a cool cut-scene as well as a bonus achievement.

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5. Conclusion
- – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - -
I hope this guide helped you complete Call of Duty: Advanced Warfare!

Check out the game’s cheat page for even more information, including intel videos, tips, and more:

Call of Duty: Advanced Warfare – Cheat Page

Don’t forget to check out my YouTube channel:

http://www.youtube.com/user/theGcrushers

Thanks for using this guide on CheatMasters!

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