Welcome to the Small Town Terrors: Livingston Walkthrough!
Your family is missing and the town is in chaos in Small Town Terrors: Livingston!
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Small Town Terrors: Livingston game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Chie, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
• Press on the Inventory/Documents Button to toggle between inventory and document views (1).
• Health packs increase your overall health level and allow you to perform certain actions requiring physical strength.
• The Health Packs/First-aid Kits in the guide will be marked with the ‘@’ symbol in the screenshots.
• In this guide, we will refer to Hidden Object Scenes as HOS.
• Use the Map to view your current location (2).
• Take a closer look at the picture (A).
• Take the STUFFED BEAR (B).
• Look at and take the Chart (C).
• Take a closer look at the tank; turn the valve to shut it off (D).
• Grab the SCALPEL (E).
• Look at the jacket and take the MOVIE TICKET (F).
• Open the cabinet door and look inside it; take the Health Pack (G).
• Go through the door.
• Take the BLEACH (H).
• Go forward.
• Take the STRETCHER WHEEL (I).
• Grab the WATER BOTTLE (J).
• Zoom into the desk; look at and take the Memo (K).
• Move all the papers out of the way and take the KEYCARD (L).
• Open the drawer and take the MEDICAL TAPE (M).
• Exit the desk and walk down.
• Put the STRETCHER WHEEL on the stretcher (N).
• Push the stretcher and zoom into the vent.
• Remove the screws with the SCALPEL (O).
• Try to take the item in the vent and a hand will reach out from inside (P).
• Look at the keypad; put the KEYCARD in it to activate a puzzle (Q).
• Input any number onto the keypad and a sign will appear letting you know if the solution is higher or lower than what you entered.
• Keep making guesses until you find the correct one.
• The correct number is randomized.
• You have 10 chances to enter numbers.
• Solving the keypad puzzle activate a HOS; play it.
• Move the desk lamp (1) and take the PENCIL.
• The WATER BOTTLE will be added to inventory.
• Go forward.
• Put the WATER BOTTLES on the stretcher (R).
• Attach the bottles to the stretcher with the MEDICAL TAPE (S). Pushing the stretcher will lower your health level.
• Go through the door.
• Take the HUBCAP (T).
• Touch the manhole cover and it will close (U).
• Read the note (V).
• Go forward.
• Play the HOS.
• Open the box (1); take the globe.
• Open the trashcan (2); take the TV.
• The PICKAXE will be added to inventory.
• Zoom into the fountain (W); pour the BLEACH in it and take the Health Pack (X).
• Throw the HUBCAP on the crowbar on the tree (Y); take the CROWBAR on the ground (Z).
• Go left.
• Look at and take the NASA Contract (A).
• Walk down twice.
• Zoom into the manhole cover; use the CROWBAR to lift the manhole cover (B). You will use 10 % of your health in this task.
• Go down into the manhole.
• Go up the ladder.
• Open the back of the pickup truck and take the PIPE WRENCH (C).
• Open the garbage lid; take the Health Pack (D).
• Break the wall with the PICKAXE; take the VALVE HANDLE (E).
• Go through the door to access the barber shop.
• Take the HAIR CLIPPERS (F)
• Take the HAIRBAND (G).
• Take a closer look at the clothes; take the WIRE HANGER (H).
• Walk down twice.
• Examine the pipe; put the VALVE HANDLE on it to activate a puzzle (I).
• Your goal is to make the water flow from the lower left corner to the upper right corner. The water can only flow through the valves that have a handle.
• Arrange the 4 valve handles in the right posts. Pick up a valve and put it into one of the holes.
• In order to solve the puzzle you must find the correct 4 valves to open.
• Please look at the screenshot for the solution (3, 4, 5, 6). Solving this puzzle restores the water flow.
• Walk down to go back outside.
• Zoom into the front door; use the WIRE HANGER on the window (J) twice to activate a HOS; play it.
• Play the HOS.
• Open the glove compartment (1); take the spray paint.
• Find the rest of the listed items to obtain the KEYS.
• Zoom into the back door; put the KEYS (K) in the keyhole and take the Health Pack (L).
• Go forward and then through the gate.
• Examine the fire hydrant (M); put the PIPE WRENCH on the cap and turn it once. The water will flow out of the hydrant and extinguish the fire.
• Close the car door and take the BOX CUTTER (N).
• Go back into the manhole cover and then go up the ladder.
• Zoom into the box; cut it with the BOX CUTTER twice. Open the box; move the items aside and take the REMOTE CONTROL (O).
• Walk down.
• Examine the water; put the REMOTE CONTROL on the boat to activate a puzzle (P).
• Navigate the boat across the water and bring it shore to the yellow and black stripes.
• You cannot hit any dead ends (off the screen) or you’ll have to start over.
• See the screenshot for the correct path; follow the lines in this order: green, red, blue, purple, and then white.
• After you solve the puzzle, zoom into the boat and collect the KEY.
• Climb the ladder and enter to the barber shop again.
• Open the door with the KEY (Q).
• Enter the bathroom.
• Open the shelf and take the Health Pack (R).
• Collect the PLUNGER (S).
• Collect the UNIPLEX (T).
• Take off the tank lid and collect the BALL-PEEN HAMMER (U).
• Return to the previous place with fountain.
• Zoom into the pipe and set the PLUNGER; pull the PLUNGER once (W).
• Collect the COIN (X).
• Go forward.
• Move the car and go through the road next the upside down car (Y).
• Move the right side of the screen to go the back door of the building.
• Collect the HOSE (A).
• Look at the posts (B).
• Enter the building.
• Collect the GLASS CUTTER (C).
• Play the HOS (D).
• Take off the piece of a wood (1); take the floppy disk.
• The FOOT PEDAL will be added to inventory.
• Return to the entrance of the movie theater.
• Zoom into the counter and use the GLASS CUTTER (E).
• Collect the CASH REGISTER LEVER (F).
• Return to the barber shop again.
• Set the FOOT PEDAL and push it once (G).
• Zoom into the toolbox and open it; collect the COIN (H).
• Place the CASH REGISTER LEVER on the cash register to activate the puzzle (I).
• Type in the amount written for the child’s haircut, $12.50 to open the cash register (1).
• Press the dollar button to adjust the dollars (2) and the cents button to adjust the cents (3).
• Red buttons will subtract numbers and green buttons will add to the total.
• To solve the puzzle press the dollar button and then the 3 and the 9 buttons (4). Then press the cents button and then press the 26, 21 and 3 buttons once each (5).
• Press the handle to open the register (6).
• You will receive a DOLLAR (7).
• Return to the corner street.
• Place the HOSE onto the fire extinguisher.
• Zoom into the drain and pull the handle of the hose (J).
• Move to the back door of the movie theater again.
• Zoom into the wall and collect the EXPLOSION (K).
• Enter the next door.
• Use the HAIR CLIPPERS to clip the bonsai tree (L). You will see the code to open the locker; Blue- 4, Red-8, and Green-8.
• Close the locker to activate the puzzle (M).
• Set the lock rings to 8 green, 8 red and 4 blue
• Using the green ring will move the green and red rings once.
• Using the red ring will move the red ring once and the blue ring three times.
• Using the blue ring will move the green ring three times and the blue ring once.
• Pressing the 0 button will reset the puzzle.
• Press all 3 rings (1, 2, and 3) 4 times each to solve the puzzle.
• Collect the Health Pack (N) and the HIGH HOOK (O).
• Walk down once.
• Place the HIGH HOOK on the ladder and pull it once (P).
• Walk down to the underground.
• Collect the health pack (Q).
• Return to the back door of the movie theater and climb up the ladder.
• Open the window.
• Break the piggy bank with the BALL- PEEN HAMMER and take the MONEY (R).
• Return to the entrance of the movie theater.
• Enter the movie theater and try to use the ticket that you have already. You will not able to use it. Exit the movie theater again.
• Zoom into the ticket vending machine; insert the MONEY and buy a TICKET (S).
• Enter the entrance.
• Use the new TICKET on the gate and enter the building (T).
• Grab the popcorn (U).
• Pick up the EVACUATION (V).
• Move to the theater room.
• Talk with the man (W).
• Exit the movie theater.
• Open the front and back hatch (A).
• Zoom into the magazine box and collect the crank handle (B).
• Play the HOS (A).
• The ELECTRIC SAW will be added into your inventory.
• Enter the diner.
• Zoom into the table; bus the table and take the tablecloth (C).
• Take the Health Pack (D).
• Exit the diner and go to the left.
• Enter the store.
• Zoom into the shoes (E).
• Pull on the topmost shoelace to remove it. Repeat this action 6 times to get the LACES.
• See the screenshot for the correct order.
• Collect the DUMBBELL (F).
• Collect the cloth (G).
• Look at inside the tent and try to take the screwdriver (H). After the zombie has passed out, take the ELECTRIC SCREWDRIVER.
• Exit the store.
• Use the SHOELACE to hold the shudder up (I).
• Zoom into the shuddered shop and collect the RECLINING CHAIR LEVER (J).
• Return to the diner.
• Zoom into the door behind the counter.
• Hit the padlock with the dumbbell three times to open the door (K).
• Enter the door.
• Open the front door; zoom into the seat.
• Move three boxes and a letter until you find the KEY (L).
• Walk to the left.
• Zoom into the front seat.
• Find the Health Pack underneath the console between the seats (M).
• Zoom into the flag; place the CRANK HANDLE (N). Crank the handle to take the FLAG.
• Enter the police department.
• Play the HOS on the desk.
• Open the drawer (1) to find the police baton and the crescent wrench.
• You will receive the POLICE BATON.
• Walk back 4 times and go to the left.
• Zoom into the mailbox (O).
• Use the MAILBOX KEY on the lock; move the letters out of the way and take the LIGHTBULB (P).
• Go back through the diner’s back door and go to the right.
• Collect the BLANKET (Q).
• Enter the school.
• Open the locker (R); take the TREASURE MAP and the COAT.
• Play the HOS (S).
• Open the locker (2) to find the keyboard, dinosaur, baseball, and clarinet.
• You will receive the GLUE.
• Go to the right.
• Take the BLANKET (T).
• Zoom into the first-aid lock (U).
• You must line up all of the numbers in a row from 1-12 clockwise in order to solve this puzzle.
• Use the left (1) and right keys (2) to spin all of the numbers. Use the middle key to switch just the 2 numbers in the red circle (3).
• Start with the numbers 1 and 2; get them in order first.
• Next work on 3, moving it from the right to the left until it is in the correct position.
• Repeat until all of the numbers are lined up correctly like in the screenshot.
• Take the FIRST-AID SPRAY.
• Return to the police department exterior.
• Use the MAKESHIFT ROPE on the ladder (V).
• Take the LADDER (W).
• Return to the sports store and use the LADDER to get the EXERCISE BAR (X).
• Go to the police building roof and use the EXERCISE BAR on the wire (Y).
• Take the EXTENSION CORD (Z).
• Enter the basement.
• Talk to the man (A).
• Take the BATTERY CHARGER (B).
• Exit the basement. Return to the back of the police station.
• Remove the board and go through the door.
• Exit at the bottom of the screen.
• Return to the diner.
• Zoom into the outlet; use the EXTENSION CORD on the outlet (C).
• Use the BATTERY CHARGER on the outlet (D).
• Use the ELECTRIC DRILL on the battery charger (E).
• Exit the area and come back.
• Take the CHARGED DRILL.
• Use the ELECTRIC SAW on the charger (F).
• Exit the area and come back.
• Take the CHARGED SAW.
• Zoom into the jukebox.
• Organize the letters and numbers on the discs to solve the puzzle.
• Use the arrow keys (1 and 2) to move the picker from left to right.
• Press the middle button to lift the selected two discs up (3), and press it again to put the numbered discs down. If there is a disc in the spot already it will be switched with the discs on the picker.
• If there is no disc when you place the picker back down, it will drop the discs you have selected.
• See the screenshot for the correct order of the discs.
• Take the Health Pack once the jukebox shakes out of the way (G).
• Return to the mail truck.
• Use the CHARGED DRILL on the crate (H).
• Take the MANNEQUIN ARM (I).
• Go through the police station’s back door.
• Zoom into the fan.
• Use the POLICE BATON to stop the fan (J).
• Use the MANNEQUIN ARM (K) to get the Health Pack (L).
• Go back to the police truck.
• Cut the bars with the CHARGED SAW.
• Take the KEYS (M).
• Go inside the station.
• Use the KEY on the evidence locker (N) and take the Health Pack.
• Go through the door and go down once.
• Open the garage (O); you will lose some health.
• Enter the garage and move the boxes and the lights until you find the PLASTIC SHOVEL (P).
• Go to the schoolyard.
• Use the PLASTIC SHOVEL on the sandbox 3 times.
• Take the BRACELET (Q).
• Take the OVEN MIT after watching the cut scene.
• Return to the crashed car in the first scene.
• Zoom into the hood and use the OVEN MIT to get the SPARKPLUG (R).
• Return to the garage and use the FUSE on the motor.
• The solution to this puzzle has 6 parts. Each part you get correct will light up another light at the bottom right.
• Set the bottom fan to OPEN, HI, and IN (1).
• Use the SPARKPLUG on the hole and press on all the arrows to show all sparkplug numbers. Line up the numbers as shown in the screenshot and press the arrows again to put all of the sparkplugs back (2).
• Turn the dials at the top to the correct positions as indicated by the letters on them (3).
• Press all 4 buttons to the right (4).
• Put the wires in the correct hole, depending on the colors of the buttons on the right (5).
• Lastly, pull the lever (6) to start the motor.
• Go inside the house.
• Use the LEVER on the chair (S) and pull it.
• Take the Health Pack (T).
• Zoom in on the closet and use the LIGHTBULB (U).
• Start the HOS.
• You will receive the WARDROBE handle.
• Go upstairs.
• Take the QUARTER (V) and enter the bedroom.
• Look at the drawings (X).
• Take the VICE GRIPS (W).
• Use the HANDLE on the wardrobe (Y) and open it to find another Health Pack (Z).
• Return to the outside of the diner and use the QUARTER on the newspaper machine (A) to get the SLIM RECIPE (B).
• Return to the school hallway and open to door.
• Place the POPCORN on the squirrel (C).
• Open the desk and take the BEAKER (D).
• Go back and then right to the janitor’s closet.
• Use the VICE GRIPS on the faucet (E) and pull it to start the water.
• Then use the BEAKER on the water (F) and return to the previous room.
• Zoom into the beakers in the corner (G).
• Use the BEAKER OF WATER on one of the colored beakers.
• The object of this game is to mix all of the different colors by only opening the valves at the top – near the colored beakers.
• The colored water from the beakers will mix to make the different colors: red and white makes pink, yellow and red makes orange, red and blue makes purple and yellow and blue makes green.
• See the screenshot for the correct setup (7).
• You will receive the GREEN WATER; go to the diner.
• Zoom into the mixer and use the GREEN WATER on it and the GLUE (H).
• Press the red mix button.
• Take the GREEN SLIME.
• Give the GREEN SLIME to the man in the basement (I).
• You will receive the TELESCOPE.
• Return to the top floor of the house and use the TELESCOPE on the base (J).
• Move the mouse around until you find the little girl (8).
• She will be near the upper left side of the scene.
• Take the SHOE (K) and then go to the right.
• Take the FISHING ROD (L).
• Play the HOS (M).
• Open the cabinet door to get the safe.
• You will receive a GOLF BALL.
• Exit the building and go north.
• Zoom into the grass and press a few times to remove it.
• Take the WIRE CUTTERS (N).
• Return to the building and Zoom into the music equipment (O).
• Use the WIRE CUTTERS to collect the 5 ELECTRICAL WIRES.
• Go back to the factory door and use the WIRES on the electrical box (P).
• The object of this mini-game is to connect all of the like-colored buttons.
• Press a lit button to start dragging a cord on the grid. Drag the cord all the way to the other button of the same color and press again to finish it.
• Do this will all of the cords without crossing them to finish the puzzle.
• You can redraw a cord by clicking on the end point.
• Press the reset button if you get stuck.
• See the screenshot for the final solution (9). There are no empty spaces left.
• Open the gate and go through it.
• Once inside, enter the building and play the first HOS (Q).
• The car radio is inside a drawer.
• You will receive a PROPANE KEY.
• Zoom into the window in the back and collect the LASER GUN PIECE (R).
• Look at Emily (S).
• Zoom into the lock (T).
• Switch the positions of the blue and red blocks to complete the lock. Red goes on the left and blue on the right.
• When you press down on a tile it will move into an empty space. Each tile can only jump one other tile to get to the next empty space. A tile will lock in place if there are two tiles between it and the empty one.
• Use the blue, then the red, and the blue to move a tile from one side to the next. Repeat to make the puzzle match the screenshot (1).
• Once finished go through the door.
• Take the GOLF CLUB.
• Use the BALL on the hole to get the LASER GUN PIECE (U).
• Read the memo on the wall (V).
• Go back to the laboratory and through the door to the left.
• Read the note (W) and take the FIRE EXTINGUISHER (X).
• Exit the building by going back 4 times.
• Zoom into the truck window and use the GOLF CLUB 3 times (Y).
• Take the LEVER (Z).
• Go forward twice.
• Zoom in on the forklift and use the LEVER on it (A).
• Pull the lever and go up the stairs.
• Use the FIRE EXTINGUISHER on the fire (B) and take the VALVE HANDLE (C).
• Travel up the stairs.
• Zoom into the area to the right and open the door.
• Use the FISHING ROD to get the Health Pack (D).
• Zoom into the area to the left and pull on the rope (E).
• Open the toolbox and take the SCREWDRIVER (F).
• Return to the first scene and look at the propane storage.
• Use the PROPANE KEY (G) on the lock and open the door.
• Take the PROPANE (H).
• Go up twice.
• Zoom in on the smoking pipe.
• Place the VALVE at the top (I) and use it to stop the smoke.
• Take the ELEVATOR CONTROLS (J).
• Walk up the stairs.
• Zoom into the elevator shaft and use the CONTROLS on the very right.
• Press the green button to call the elevator (K) and then open the doors.
• Take the TORCH (L) and the Health Pack (M).
• Return downstairs and zoom in on the pipe end.
• Use the SCREWDRIVER to open it up and take the POWER CELL (N).
• Go upstairs twice.
• Zoom into the floor and open the grate.
• Place the POWER CELL (O) and zoom in on the controls (P).
• The object of this mini-game is to fill up all of the available spaces with blue (starting from the blue circle).
• You can move in any direction up, down, left or right, and you can move from 1 to 6 spaces at a time.
• Press the reset key if you cannot place any more blue squares.
• See the screenshot for the correct path (2).
• Pull up the handle after finishing the puzzle (Q).
• Exit the factory and enter the building at the start.
• Use the PROPANE TORCH on the wall (R).
• Open the door and zoom in to see the frozen man; take his SECURITY CARD (S).
• Return to the front gate and use the SECURITY CARD on the guard house (T).
• Open the drawers to find a first-aid kit and a LASER GUN PART (U).
• Take the LASER GUN KEY (V) from the top of the monitor.
• Take the Health Pack (W).
• Go inside and enter the laboratory. Go left after that.
• Move the large beam out of the way and lose some health.
• Enter the next room.
• Take the TONGS (X).
• Zoom into the laser security system and use the KEY (Y).
• Click on the opened panel for another mini-game.
• Place circles on the grid to complete the mini-game.
• The numbers across the top and the bottom of the grid show what arrangement the circles must be in. The groups and numbers must match and there must be a space between each group.
• When a line is in the correct place it will light up blue.
• You can reset your work with the reset button in the top left corner.
• See the screenshot for the correct solution (3).
• Pull out the next handle (Z).
• Zoom into the plans and place the LASER GUN PIECES in the correct order (1, 2, and 3).
• Take the LASER GUN.
• Zoom in on the tube in the back and use the TONGS to get the Health Pack (A).
• Exit the room and use the LASER to take down the container (B).
• Play the HOS.
• You will receive the SAFE KEY.
• Go back once.
• Use the FROZEN HEALTH PACK with the thawing machine (C).
• Go to the right.
• Zoom into the drawer to the left (D) and open it.
• Use the SAFE KEY to open it and take the Health Pack.
• Uncover the secret floor panel and pull the lever (E).
• Return to the previous room and go through the newly-opened door.
• Give EMILY’S THINGS to her (F).
• Take the DISK and exit the room (G).
• Enter the office to the right and zoom in on the computer (H).
• Use the DISK on the computer (I).
• Close all of the windows and open the emergency program.
• Press the self-destruct button (J).
• Return to Emily and exit through the back door.
• Zoom into the panel (K).
• Press the arrow keys to move as many lights as possible into another area, filling it up.
• Get 8 lights in both the bottom and the top area to complete the puzzle.
• The trick to finishing the puzzle is to cycle the lights clockwise always keeping the remainders until you have only one light lit in one of the areas. Then you can add this to one side to make two sets of 8.
• Follow the instructions in the screenshot (1-16) for the correct order to push the buttons.
• Move forward and zoom in on the shack.
• Take the SWITCH (M).
• Walk forward again to the car and take the GAS CAN from the trunk (L).
• Back up and go farther down the road to the left.
• Zoom in on the van and take the NOTE and the CAR KEY (N).
• Watch the cut scene and zoom in again, open up the hatch and take the LUG WRENCH (O).
• Walk further down the road and look at the pump to find the STEEL BEAM (P).
• Zoom in on the car tire and use the LUG WRENCH to get the TIRE (Q).
• Go back one scene.
• Zoom in on the side of the truck; use the LEVER and then pull it (R).
• Take the CEMENT BLOCK from in front of the rubble (S).
• Go back to the yellow car.
• Use the TIRE on the car (T), followed by the BLOCK (U) and the BEAM (V). You need to have up to 100% health in order to change the tire.
• Look inside the car. Place the CAR KEY (W) in the ignition and take the HAMMER from the glove box (X).
• Return to the gas station at the end of the road and look at the door.
• Use the HAMMER to remove the boards from the door and enter the station (Y).
• Zoom into the vending machine (Z).
• Press each button to see if it stays down. Once you find the first button that stays down, try another.
• If both buttons pop up, that is not the right combination. Try another until you find a sequence where both buttons stay up.
• Repeat this until all of the buttons are depressed to get a first-aid spray.
• The solution is randomized.
• Play the HOS (A).
• You will get the OIL CAN.
• Go back to the shack near the railroad tracks.
• Use the OIL CAN on the stove in the shack (B).
• Take the first-aid kit and go back one scene.
• Open the train car; it will use some of your strength.
• Play the HOS (C).
• You will receive an ICE PICK.
• Return to the inside of the gas station and zoom in on the ice box.
• Use the ICE PICK to get a PIECE OF MEAT (D).
• Use the MEAT on the fire outside to cook it (E).
• Go back one scene.
• Give the COOKED MEAT to the dog (F) and take the KEYS (G).
• Zoom into the magazines (H).
• Use the KEYS to open the cabinet.
• Take the GLOVE and push the red button to turn on the pumps.
• Zoom into the panel to the left.
• The object of this mini-game is to get both sides to add up to 50.
• The white sliders can be either positive or negative, while the red sliders can’t be moved.
• Remember that flipping something from one side to the other will add or subtract double the amount written.
• See the screenshot for the solution (1).
• Exit the station. Use the GAS CAN on the pump to place it by the pump (I).
• Grab the pump handle to put it in the can.
• Pull the trigger to add gas and then take the FULL GAS CAN.
• Return to the train yard and use the GLOVE on the hazardous waste to get another Health Pack (J).
• Walk to the yellow car and push the beam to put on the tire (L).
• Use the GAS CAN on the back to fill it up (K).
• Enter the car and turn the key (M).
• Congratulations, you have completed Small Town Terrors: Livingston!