Phenomenon: Outcome Walkthrough, Guide, & Tips
Phenomenon: Outcome Walkthrough
Welcome to the Phenomenon: Outcome Walkthrough
Travel to South America to investigate a deadly cosmic force. Can you uncover the secrets of the missing research team?
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Phenomenon: Outcome game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Phenomenon: Outcome.
- This guide will not show when you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs in this guide. Interactive items in HOPs are color-coded.
- Use the Map to travel to a location.
Chapter 1: The Tower
- Talk to the man (A).
- Take the SHOVEL (B).
- Use the SHOVEL on the sand; take the MASK HALF (C).
- Take the BLUE CRYSTAL (D).
- Walk forward.
- Take the MONSTER BAS-RELIEF (E) and FIN (F).
- Walk down.
- Take the PURPLE CRYSTAL (G).
- Place the FIN on the fish; take the CRANK (H).
- Walk forward.
- Place the MASK HALF and CRANK on the mechanism (I).
- Take the WATER TAP (J).
- Walk forward.
- Place the BLUE CRYSTAL and PURPLE CRYSTAL on the basket (K); take the MALACHITE EYE (L).
- Take the JEWELED KEY (M); place the Neutralizer in the slot (N).
- Walk down.
- Place the MALACHITE EYE on the statue (O); take the PURPLE LIZARD and KEY (P).
- Walk forward.
- Use the KEY on the lock (Q).
- Walk forward.
- Talk to the woman (R); you receive the CREATURE FIGURINE.
- Use the JEWLED KEY on the lock (S).
- Use the Neutralizer on the plasma (T).
- Play the HOP.
- Select the orb to return to time travel (U, V).
- You receive the STONE LION HEAD.
- Take the SILVER KEY (W).
- Take the TRIANGULAR KEY (X).
- Take the IRON HANDLE (Y).
- Examine the picture; take the FEATHER (Z).
- Walk down.
- Place the IRON HANDLE on the gate (A).
- Walk through the gate.
- Take the CONE (B).
- Place the WATER TAP on the pipe (C); turn it.
- Take the WOODEN STEP (D).
- Place the CREATURE FIGURINE on the plaque (E).
- Read the message; take the ENABLER (F).
- Place the MONSTER BAS-RELIEF in the slot (G); take the PYRAMID (H).
- Walk forward.
- Open the cage; take the FLASK WITH SHARDS (I).
- Place the WOODEN STEP on the stilts (J).
- Take the STONE FEATHER (K).
- Place the STONE FEATHER on the statue; take the CIRCULAR KEY (L).
- Take the HAND MIRROR; recharge the Neutralizer (M).
- Walk down.
- Place the TRIANGULAR KEY and CIRCULAR KEY on the hands (N); take the BAG CLASP and CLOTH.
- Walk down twice.
- Place the PYRAMID and CONE on the stand; take the SCISSORS (O) and KNOB (P).
- Place the STONE LION HEAD in the slot (Q); take the LANTERN (R).
- Use the SCISSORS on the bonds (S); take the DECORATED BLOCK (T) and MOSAIC PLATE (U).
- Walk down.
- Place the DECORATED BLOCK under the carving; take the HEART CRYSTAL (V).
- Walk forward twice.
- Place the LANTERN on the ring (W); take the INSTRUCTIONAL SCROLL (X).
- Place the HEART CRYSTAL in the slot (Y).
- Take the KNOB (Z).
- Go Behind the Tower.
- Place the 2 KNOBS on the levers (A); pull them.
- Take the BLUE LIZARD (B).
- Place the MOSAIC PLATE on the mosaic (C); take the RED DYE (D).
- Walk down; enter the tower.
- Place the ENABLER on the frame (E); take the FAN PART (F).
- Walk down twice.
- Place the INSTRUCTIONAL SCROLL in the slot for a mini-game (G).
- Solution (H): A, B, Cx2, D, E, F, G, H, I, J, Kx3, Lx2, M.
- Use the Neutralizer on the plasma (I).
- Play the HOP.
- Select the symbol to time travel (J, K).
- You receive the FLASK WITH SHARDS.
- Go Behind the Tower.
- Place the 2 FLASKS WITH SHARDS on the stand for a mini-game (L).
- Solution (M-N).
- Go through the gate.
- Place the BAG CLASP on the bag; take the note and BRONZE KEY (O).
- Use the CLOTH on the mud; take the STOP TUBE (P).
- Take the WIRE CUTTERS (Q); charge the Neutralizer (R).
- Go to the City Gates.
Chapter 2: The City
- Use the WIRE CUTTERS on the wire; take the CLAW (S).
- Use the SILVER KEY and BRONZE KEY on the gate (T).
- Walk forward.
- Use the Neutralizer on the plasma (U).
- Take the COPPER FLOWER (V).
- Take the SMALL RAKE (W).
- Give the HAND MIRROR to the statue; take the HORNED MEDALLION (X).
- Take the SMALL DIPPER (Y).
- Take the VIAL WITH BRUSH (Z).
- Walk right.
- Take the LAB FLASK (A).
- Take the FIREPLACE POKER (B).
- Take the GLUE SOLVENT (C).
- Go to the Stone Woman.
- Take the WELL WHEEL (D).
- Use the WIRE CUTTERS on the chain; take the BALLERINA (E).
- Use the GLUE SOLVENT on the claw; take the CLAW (F).
- Walk down twice.
- Use the WELL WHEEL on the mechanism (G); take the MASK MEDALLION (H).
- Walk down twice.
- Give the COPPER FLOWER to the statue (I); take the STONE FANG (J).
- Go down, then into the tower.
- Use the FIREPLACE POKER to take the PLATE SECTION (K).
- Place the STOP TUBE on the harmonium; take the SPLINT and BANDAGE (L).
- Go to the City Square.
- Use the BANDAGE and SPLINT on the crow (M); take the CLAW (N).
- Walk right.
- Place the 3 CLAWS on the statue; take the GRIFFIN MEDALLION (O).
- Place the PLATE SECTION on the owl statue for a mini-game (P).
- Take the STONE FLOWER (R).
- Go to the Stone Woman.
- Place the STONE FLOWER in the slot (S); take the HERON STATUETTE (T).
- Walk down twice.
- Place the HORNED MEDALLION, MASK MEDALLION, and GRIFFIN MEDALLION in the slot (U); take the IRON BALL (V).
- Go to the Swamp.
- Place the HERON STATUETTE on the stand; take the SMALL TOTEM (W).
- Go to the Riverside.
- Place the SMALL TOTEM in the slot; take the BOOKMARK KEY (X).
- Walk forward.
- Place the BOOKMARK KEY in the lock (Y).
- Walk forward.
- Talk to the man (Z).
- Take the LIGHT (A) and CATAPULT BUCKET (B).
- Take the SMALL AXE (C).
- Take the STOP TUBE (D).
- Walk down.
- Take the CHISEL (E).
- Use the SMALL AXE on the barrel; take the DOLL (F).
- Walk down twice.
- Place the CATAPULT BUCKET and IRON BALL on the catapult (G).
- Place the FAN PART and FEATHER on the fan; take the DOLL (H).
- Walk forward.
- Move the branch; take the SMALL MEDALLION (I).
- Use the RED DYE on the lizard (J).
- Place the PURPLE LIZARD and BLUE LIZARD on the logs (K).
- Use the SMALL DIPPER on the water to receive the LADLE OF WATER (L).
- Use the VIAL WITH BRUSH on the flower to receive the VIAL OF POLLEN (M).
- Place the STONE FANG on the statue; take the BIG MEDALLION (N).
- Charge the Neutralizer (O).
- Walk down.
- Place the SMALL MEDALLION and BIG MEDALLION on the gate (P).
- Use the LIGHT for a mini-game (Q).
- Solution (R): 1-13.
- Take the RUBY INSERT (S).
- Use the Neutralizer on the plasma (T).
- Play the HOP.
- Select the orb to time travel (U, V).
- You receive the BALLERINA.
- Walk down three times; enter the tower.
- Place the 2 BALLERINAS on the stand; take the GOLD KEY (W).
- Place the STOP TUBE on the harmonium; take the CURATIVE SCROLL (X).
- Pour the LADLE OF WATER into the flask; place the LAB FLASK and VIAL OF POLLEN on the shelf (Y).
- Place the CURATIVE SCROLL on the shelf for a mini-game (Z).
- Solution (A-I).
- Take the WISEWOMAN’S POTION (J).
- Give the WISEWOMAN’S POTION to the woman; you receive the WINDING KEY (K).
- Go up.
- Take the STONE RUNE (L); place the 2 DOLLS on the stand.
- Place the WINDING KEY in the slot; take the CAT FIGURINE (M).
- Go to the City Square.
- Place the CAT FIGURINE on the stand (N).
- Cross the bridge.
Chapter 3: The Upper Terraces
- Use the CHISEL on the mosaic; take the MOSAIC PIECE (O).
- Charge the Neutralizer (P).
- Go to the Viewing Platform.
- Take the HALF-MOON PLATE (Q).
- Take the BELT BUCKLE (R).
- Take the HARP TUNING PINS (S).
- Use the CHISEL on the roots; take the BELL (T).
- Walk down.
- Place the BELT BUCKLE on the statue (U); take the SHEARS (V).
- Go to The Park.
- Use the SMALL RAKE on the dirt; take the STONE RUNE (W).
- Walk forward.
- Place the 2 STONE RUNES in the slots (X); take the BOATHOOK and CROWBAR (Y).
- Use the SHEARS on the roses; take the RUBY INSERT (Z).
- Take the CRESCENT-MOON PLATE (A).
- Walk down.
- Use the CROWBAR on the feather; take the scheme and FEATHER-SHAPED LEVER (B).
- Use the CROWBAR on the board; take the FOUNTAIN WHEEL (C).
- Use the BOAT HOOK on the stool; take the STEPLADDER (D).
- Walk down.
- Place the STEPLADDER under the fountain (E); take the BELL CLAPPER (F).
- Place the FOUNTAIN WHEEL in the slot (G); take the RECTANGULAR MIRROR (H).
- Go to the Park.
- Place the BELL on the stand; use the BELL CLAPPER.
- Take the DECORATIVE INSERT (I).
- Go to the viewing platform.
- Place the RECTANGULAR MIRROR on the gate (J).
- Place the FEATHER-SHAPED LEVER on the statue (K); take the DECORATIVE RING (L).
- Place the DECORATIVE INSERT on the statue (M); take the MOSAIC PIECE (N).
- Go to the Marble Pavilion.
- Place the 2 MOSAICS PIECES in the frame (O).
- Walk forward.
- Take the TORCH (P).
- Move the books; take the CHEST HANDLE (Q).
- Take the BRACKET (R).
- Walk forward.
- Open the cupboard; take the CODE TUBE (S).
- Open the other cupboard; take the CODE TUBE (T).
- Place the CHEST HANDLE on the drawer (U); take the GRILL KEY (V).
- Take the PLATE WITH SYMBOLS (W).
- Take the MAGNET (X).
- Walk down.
- Use the MAGNET on the bracket (Y); take the BRACKET.
- Use the GRILL KEY on the door (Z).
- Walk right.
- Use the TORCH (A).
- Take the BRACKET (B).
- Place the PLATE WITH SYMBOLS in the slot; press the 3 runes.
- Take the WRENCH (C).
- Go to the Room.
- Place the 3 BRACKETS on the wall (D).
- Move the pillow; take DRAWER KEY (E).
- Use the DRAWER KEY on the drawer; take the GLASS CUTTER (F).
- Use the WRENCH on the grate; take the ROUND MIRROR (G).
- Use the GLASS CUTTER on the case to receive the GLASS; take the FULL-MOON PLATE (H).
- Place the GLASS in the box; examine the lens (I).
- Take the SAFE CARD (J).
- Walk down, then right.
- Place the HALF-MOON PLATE, CRESCENT-MOON PLATE, and FULL-MOON PLATE in the slots (K).
- Take the ROPE WITH HOOK (L).
- Walk down.
- Use the ROPE WITH HOOK on the niche (M).
- Place the DECORATIVE RING in the slot (N); take the ROUND MIRROR (O).
- Place the SAFE CARD on the safe; take the PLASMA BATTERY (P).
- Go to the Viewing Platform.
- Place the 2 ROUND MIRRORS on the stands (Q, R).
- Place the PLASMA BATTERY in the slot (S).
- Take the BLUE CRYSTAL (T).
- Go to the Second Floor.
- Use the Neutralizer on the plasma (U).
- Play the HOP.
- Use the symbol to time travel (V, W).
- You receive the STONE HAND.
- Go to the Park.
- Use the HARP TUNING PINS on the harp (X).
- Place the STONE HAND on the harp (Y).
- Place the 2 CODE TUBES in the ball; take the CODE CIRCLE (Z).
- Walk forward twice.
- Charge the Neutralizer (A).
- Walk right.
- Place the BLUE CRYSTAL on the stand; take the CHESS QUEEN (B).
- Take the CODE FIGURINE (C).
- Walk down twice.
- Place the CHESS QUEEN on the bench (D).
- Take the MOSAIC ARROW (E).
- Walk forward.
- Place the MOSAIC ARROW in the slot; take the BOAT-LIFT WHEEL (F).
- Walk down four times.
- Use the Neutralizer on the plasma (G).
- Play the HOP.
- Select the orb to time travel (H, I).
- You receive the MINIATURE SCENE.
- Go to the Mountain Gate.
- Use the GOLD KEY on the lock; take the DOG STATUE (J).
- Walk down.
- Place the DOG STATUE on the stand (K); take the WOODEN LEVER (L).
- Go to the Waterway.
Chapter 4: The Research Lab
- Place the CODE FIGURINE on the stand (M).
- Place the BOAT-LIFT WHEEL on the lever (N).
- Place the WOODEN LEVER on the mechanism (O).
- Go forward.
- Talk to the woman (P); you receive the ACCESS CARD.
- Walk forward.
- Take the SCREWDRIVER (Q); take the CHEMICAL (R).
- Use the SCREWDRIVER to take the PONTOON (S).
- Take the RUBBER GLOVE (T).
- Walk down.
- Use the RUBBER GLOVE on the wires; take the DOOR SCREW (U).
- Use the SCREWDRIVER to take the PONTOON (V).
- Use the SCREWDRIVER on the bolt; take the PLANK PART (W).
- Walk down twice.
- Place the 2 PONTOONS on the water; use the SMALL AXE to take the CHARGER PLATE (X).
- Walk forward twice.
- Place the CHARGER PLATE in the slot; charge the Neutralizer (Y).
- Walk left.
- Use the MINIATURE SCENE on the gate for a mini-game (Z).
- Use the PLANK PART on the statue; take the FIRE HOSE (B).
- Use the Neutralizer on the plasma (C).
- Play the HOP.
- Use the crystal to time travel (D, E).
- You receive the HYDRANT HANDLE.
- Walk down.
- Attach the FIRE HOSE and HYDRANT HANDLE to the hydrant (F).
- Open the case; take the 2 PANEL SWITCHES (G).
- Walk left.
- Place the DOOR SCREW on the door.
- Place the 2 PANEL SWITCHES on the panel-board (H).
- Walk down.
- Move the wires; take the EYEPIECE (I).
- Walk left.
- Place the EYEPIECE on the telescope (J); examine it (K).
- Walk down.
- Enter the code (L).
- Take the RESEARCH-BASE KEY (M).
- Place the CODE CIRCLE in the slot; use the RESEARCH-BASE KEY (N).
- Enter the building (O).
- Go Behind the Building.
- Turn the switches (P).
- Go to the Building Entrance.
- Place the ENABLER in the slot; take the CONTROL-PANEL COVER (Q).
- Move the cushion; take the OLD-MAN STATUE, note, and TAPE (R).
- Use the TAPE on the slot; take the KNITTING NEEDLE (S).
- Insert the ACCESS CARD into the slot (T).
- Use the KNITTING NEEDLE on the disc; take the EMBOSSED METAL DISC (U).
- Charge the Neutralizer (V).
- Walk forward.
- Place the CONTROL PANEL COVER on the panel; press the button (W).
- Take the OLD-MAN STATUE (X).
- Take the VALVE HANDLE (Y).
- Place the EMBOSSED METAL DISC on the box (Z); take the BUTTERFLY NET and GEAR (A).
- Walk down.
- Place the GEAR on the mechanism (B).
- Use the KNITTING NEEDLE; take the CONTROL PANEL (C).
- Walk forward.
- Place the CONTROL PANEL on the door (D); press the button.
- Use the Neutralizer on the plasma (E).
- Play the HOP.
- Use the orb to time travel (F, G).
- You receive the LABELED BOTTLE.
- Walk down; go up.
- Take the SAW (H).
- Place the 2 OLD-MAN STATUES in the slots; take the MOSAIC CIRCLE (I).
- Walk down.
- Use the SAW to take the 2 CRYSTAL FIGURINES (J, K).
- Go up.
- Place the 2 CRYSTAL FIGURINES in the slots (L).
- Open the book; take the CRYSTAL-GROWING INSTRUCTIONS and book (M).
- Go to Behind the Building.
- Place the MOSIAC CIRCLE in the mosaic (N); take the FANCY CARD (O).
- Go to the Building Entrance.
- Place the FANCY CARD in the slot; enter the code (P).
- Go right.
- Place the VALVE HANDLE on the machine (Q); take the GLOBE HANDLE (R).
- Place the BUTTERFLY NET under the railing; take the DRAWER KEY (S).
- Walk down; go up.
- Use the DRAWER KEY on the drawer; take the CRYSTAL-KEY TEMPLATE (T).
- Place the GLOBE HANDLE on the globe; take the HOSE (U) and CHEMICAL (V).
- Walk down; go forward.
- Place the LABELED BOTTLE and 2 CHEMICALS on the shelf (W).
- Select the funnel; pour the green chemical, then the orange chemical into the bottle.
- Take the CRYSTAL-KEY SOLUTION (X).
- Walk down; go right.
- Place the CRYSTAL-GROWING INSTRUCTIONS in the frame; insert the HOSE (Y).
- Pour the CRYSTAL-KEY SOLUTION into the beaker (Z); place the CRYSTAL-KEY TEMPLATE on the stand (A).
- Turn the handle (B); take the CRYSTAL KEY (C).
- Go to the Library.
- Place the Neutralizer on the safe (D); place the CRYSTAL KEY in the slot.
- Read the notebook; take the RUBY INSERT (E).
- Walk down four times.
- Place the 3 RUBY INSERTS in the statue (F); take the LION MEDALLION (G).
- Go to the Viewing Platform.
- Place the LION MEDALLION in the hole (H); take the BUGLE (I).
- Go to the Swamp.
- Give the BUGLE to the statue (J).
- Give the WISEWOMAN’S POTION to the hermit (K).
- Walk forward.
Chapter 5: The Castle
- Take the BOARD (L).
- Take the RAKE (M).
- Take the STOOL (N).
- Go forward.
- Place the STOOL under the armor (O); take the KEY (P).
- Take the HAMMER (Q).
- Take the GLASS YACHT (R).
- Use the KEY on the drawer; take the CHARGER BULB (S) and GLASS OWL (T).
- Walk down.
- Place the CHARGER BULB on the charger; charge the Neutralizer (U).
- Walk down.
- Place the BOARD on the water (V).
- Use the Neutralizer (W).
- Play the HOP.
- Use the orb to time travel (X, Y).
- You receive the STATUE WHEEL.
- Walk forward.
- Place the STATUE WHEEL in the slot (Z); take the DRAGON (A).
- Walk forward.
- Place the DRAGON on the door (B).
- Walk forward.
- Take the KNIGHT FIGURINE (C).
- Take the DECORATIVE LEVER (D).
- Use the RAKE on the leaves; take the HOOK ON A LINE (E).
- Press the runes (F, G).
- Go through the door.
- Take the FISH FOOD (H).
- Give the FISH FOOD to the fish (I).
- Use the HOOK ON A LINE to take the HERMIT’S RING (J).
- Walk down.
- Place the HERMIT’S RING on the statue (K).
- Walk forward.
- Take the MATCHBOX (L).
- Use the HAMMER on the lock; Take the JEWEL-BOX KEY (M) and TIRE IRON (N).
- Walk down.
- Use the TIRE IRON to take the MOSAIC FRAGMENT (O).
- Use the JEWEL-BOX KEY on the lock (P); you receive the MATCH.
- Walk down.
- Place the DECORATIVE LEVER on the frame; take the TRIANGLE GEM, SQUARE GEM, and OVAL GEM (Q).
- Walk forward.
- Place the TRIANGLE GEM in the slot (R); take the PAINTING FRAGMENT (S).
- Take the SHIELD (T).
- Go forward.
- Place the MOSAIC FRAGMENT on the mosaic (U).
- Take the MINIATURE SCENE (V).
- Walk down twice.
- Place the MINIATURE SCENE on the clock (W); take the JEWELER’S PLIERS (X).
- Go to the Study.
- Place the MATCHBOX on the shelf; light the MATCH (Y).
- Take the PRINCESS FIGURINE (Z).
- Use the JEWELER’S PLIERS on the skull; take the GLASS FISH (A).
- Place the PAINTING FRAGMENT on the easel (B).
- Place the GLASS OWL, GLASS YACHT, and GLASS FISH on the stand; take the GOLD FEATHER and CHARGER BULB (C).
- Place the CHARGER BULB on the charger; charge the Neutralizer (D).
- Walk down.
- Use the Neutralizer on the plasma (E).
- Play the HOP.
- Select the orb to time travel (F, G).
- You receive the CASTLE KEY.
- Walk down.
- Place the KNIGHT FIGURINE and PRINCESS FIGURINE on the clock; take the GOLD FEATHER (H).
- Go forward twice.
- Place the SQUARE GEM and 2 GOLD FEATHERS on the throne (I).
- Talk to the hermit (J).
- Use the CASTLE KEY on the lock (K).
- Go forward.
- Place the OVAL GEM on the box (L); take the HELMET LATCH (M).
- Walk down three times.
- Use the HELMET LATCH on the armor; take the STONE HEAD (N).
- Go to the Castle.
- Take the RUBY CIRCLE (O).
- Use the SHIELD on the statue; place the STONE HEAD on it (P).
- Place the ENABLER in the slot (Q).
- Go forward.
- Take the CONNECTING ROD (R).
- Place the RUBY CIRCLE in the slot (S); take the MICROCHIP (T).
- Place the CONNECTING ROD in the device; press the button (U).
- Take the MINIATURE SCENE (V).
- Place the MINIATURE SCENE on the panel for a mini-game (W).
- Solution (X).
- Press the button (Y).
- Charge the Neutralizer (Z).
- Place the Neutralizer on the panel (A).
- Place the MICROCHIP in the slot (B).
- Congratulations! You have completed Phenomenon: Outcome.