Final Cut: Fame Fatale Walkthrough, Guide, & Tips
Final Cut: Fame Fatale Walkthrough
Welcome to the Final Cut: Fame Fatale Walkthrough
A reclusive star’s darkest secrets are coming to light.
Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.
This document contains a complete Final Cut: Fame Fatale game walkthrough featuring annotated screenshots from actual gameplay!
We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.
Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!
This walkthrough was created by Nina de Boo, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
General Tips
- This is the official guide for Final Cut: Fame Fatale.
- This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. This guide will not show screenshots of the HOPs, but it will mention when a HOP is available and the inventory item you’ll collect from it.
- This guide will give step-by-step solutions for all puzzles that are not random. Please read the instructions in the game for each puzzle.
Chapter 1: A VIP Event
- Open the envelope and read the note (A); take the COMPARTMENT KEY (B).
- Open the compartment with the COMPARTMENT KEY (C); move the bag until it falls out (D).
- Play the HOP (E).
- You receive a HANDBAG.
- Access the HANDBAG; open the flap and take the CANDY BAR and FESTIVAL INVITATION (F).
- Take the NAIL CLIPPERS (G).
- Go forward.
- Talk to the bouncer; show him your FESTIVAL INVITATION (H).
- Take the ELEPHANT HEAD (I).
- Take BOX TOKEN 1/3 and place the ELEPHANT HEAD (J).
- Talk to the lady; move the paper and take the HAIRPIN (K).
- Walk down.
- Use the HAIRPIN (L); take the EMPTY GLASS (M).
- Walk forward.
- Use the EMPTY GLASS to get a GLASS OF WATER (N).
- Place the CANDY BAR and GLASS OF WATER (O); take the map (P) and zoom into the box (Q).
- Place the FESTIVAL INVITATION for a mini-game (R).
- Select the masks (S) and pull the lever (T); you receive a VIP PASS.
- Give the VIP PASS to the bouncer (U).
- Go forward.
- Take the VELVET GLOVE (V).
- Walk down.
- Use the VELVET GLOVE (W); take the LIGHTBULB and MAINTENANCE KEY (X).
- Walk forward.
- Use the MAINTENANCE KEY and open the grate (Y); take the JUKEBOX TOKEN (Z).
- Walk forward.
- Take the EXTENSION CORD (A); place the JUKEBOX TOKEN and take the BROKEN RECORD PIECE (B).
- Take the LENS REMOVER and BOX (C).
- Walk down.
- Take the LENS with the LENS REMOVER (D).
- Connect the EXTENSION CORD (E).
- Play the HOP (F).
- You receive BOX TOKEN 2/3.
- Walk forward.
- Use the LENS (G); take the SEA SHELL (H).
- Walk down.
- Access the SEA SHELL and use the BROKEN RECORD PIECE; take the PEARL (I).
- Place the PEARL (J); take the GOLDEN LOBSTER (K).
- Walk forward.
- Place the GOLDEN LOBSTER; take the LOBSTER CRACKER and BOX TOKEN 3/3 (L).
- Walk down.
- Access the BOX and place the BOX TOKENS; take the STATUETTE and EYEBROW PENCIL (M).
- Place the STATUETTE and move the statuettes so their bases match the symbols on the box; take the FESTIVAL MENU LIST (N).
- Walk forward.
- Place the FESTIVAL MENU LIST for a mini-game (O).
- Solution: Q-Q-P-P-Q-P.
- Walk forward.
- Take AUDREY’S ADDRESS (R).
- Walk down three times.
- Give AUDREY’S ADDESS to the driver (S).
- Go forward.
Chapter 2: Quinn Manor
- Open the gates.
- Take the SILVERWOOD STAR (T).
- Go left.
- Open the parcel and read the note; take the FLOWERPOT (U).
- Place the SILVERWOOD STAR (V); take the BROKEN UMBRELLA (W).
- Use the BROKEN UMBRELLA (X).
- Play the HOP (Y).
- You receive an S-HOOK.
- Walk down.
- Place the S-HOOK and FLOWERPOT; move the pots and take the SECURITY NOTE (Z).
- Go left.
- Place the LIGHT BULB and SECURITY NOTE; use the EYEBROW PENCIL and take the COMBINATION CODE (A).
- Place the COMBINATION CODE on the box and turn the panels (B); take the QUINN MANOR KEY (C).
- Walk down.
- Use the QUINN MANOR KEY (D).
- Go forward.
- Take the PURSE (E).
- Access the PURSE and use the NAIL CLIPPERS (F); take the locket and TWEEZERS (G).
- Take the SCARF and take SILVER ADORNMENT 1/2 with the TWEEZERS (H).
- Go upstairs.
- Take SILVER ADORNMENT 2/2 (I).
- Remove the bed spread and play the HOP (J).
- You receive a BROOCH.
- Walk down.
- Place the BROOCH; take the SCALPEL (K).
- Go forward.
- Use the SCALPEL; take the FILM REEL and WOLF PAW (L).
- Place the FILM REEL (M).
- Remove the sheet (N).
- Remove the room divider; take the FLASHLIGHT (O).
- Place the WOLF PAW for a mini-game (P).
- Solution (Q).
- Take the BAMBOO STICK (R).
- Go to the Garden.
- Place the SILVER ADORNMENT; take the RELEASE MECHANISM (S).
- Use the SCARF; take the SCARAB AMULET with the LOBSTER CRACKER (T).
- Go down and forward.
- Place the RELEASE MECHANISM and take the ANGEL FIGURINE (U).
- Go forward.
- Place the ANGEL FIGURINE; take SAFE PART 1/2 (V).
- Place the SCARAB AMULET (W); take the WOODEN GECKO (X).
- Walk down.
- Place the WOODEN GECKO; take the note, SAFE PART 2/2 and the ROULETTE CHIP (Y).
- Roll up the poster (Z).
- Remove the cover and place the SAFE PARTS for a mini-game (A).
- Take the book and BLUEPRINT (B).
- Walk down.
- Talk to Bernard (C).
- Use the FLASHLIGHT (D).
- Open the vent; take the SCREWDRIVER (E).
- Use the SCREWDRIVER (F).
- Go forward.
Chapter 3: Bernard’s Negatives
- Talk to Veronica; give her the BLUEPRINTS (G).
- Open the suitcases and play the HOP (H).
- You receive the VAN LOCK CYLINDER.
- Place the VAN LOCK CYLINDER for a mini-game (I).
- Read the note and take the BOARDING PASS (J).
- Use the BOARDING PASS (K).
- Go forward.
- Take the EMBLEM BASE (L).
- Read the note and take the EMPTY TORCH LIGHTER (M).
- Go forward.
- Place the ROULETTE CHIP (N); take the CREDIT CARD, SHIP 1/4 and CARABINER (O).
- Talk the PALM OIL (P).
- Go right.
- Play the mini-HOP (Q).
- You receive the CAKE DECORATING KNIFE.
- Take the CLEANING SPRAY and remove the handle (R).
- Take the SIEVE; use the BAMBOO STICK to receive SHIP 2/4 (S).
- Open the fridge (T).
- Take the BRASS FISH (U).
- Walk down.
- Use the SIEVE; take MARITIME ORNAMENT 1/3 (V).
- Use the CAKE DECORATING KNIFE (W); take WIRE 1/2 (X).
- Walk down.
- Use the PALM OIL; take the ICE BUCKET (Y).
- Walk down.
- Use the CLEANING SPRAY, open the compartment and take the CLAM KNIFE (Z).
- Go forward.
- Use the CLAM KNIFE and play the HOP (A).
- You receive the SECURITY EMBLEM.
- Take WIRE 2/2 with the CLAM KNIFE (B).
- Walk forward.
- Place the SECURITY EMBLEM (C).
- Go forward.
- Take the MARKED CIRCUIT (D).
- Take MARITIME ORNAMENT 2/3 (E).
- Walk down.
- Place the WIRES and MARKED CIRCUIT for a mini-game (F).
- Go left.
- Take the SUCTION CUP and ORNAMENT STAND PART (G).
- Walk down and right.
- Use the SUCTION CUP (H); take MARITIME ORNAMENT 3/3 (I).
- Walk down twice.
- Place the MARITIME ORNAMENTS (J); take the FIREHOSE PLUG and SHIP 3/4 (K).
- Go forward and left.
- Place the FIRE HOSE PLUG and pull the hose (L); knot the hose (M) and pull the lever (L).
- Take the CHAIN (N).
- Go forward.
- Access the CARABINER and attach the CHAIN; take the PULL CHAIN (O).
- Attach the PULL CHAIN (P).
- Take ORNAMENT STAND PART 2/2 and attach the chain to the grid (Q).
- Take SHIP 4/4 (R); pull both levers (S).
- Use the ICE BUCKET; turn the valve (T).
- Drop the hatch (U).
- Walk down twice and go forward.
- Access the EMBLEM BASE and place the SHIPS; take the EMBLEM SHIP BASE (V).
- Place the EMBLEM SHIP BASE and push it; take the ORNAMENT STAND and OFFICE KEY (W).
- Walk down twice.
- Open the lock and open the door with the OFFICE KEY (X).
- Go right.
- Read the note and take the DIVIDER TOOL (Y).
- Take the ANCHOR SYMBOL (Z).
- Access the ORNAMENT STAND and place the ORNAMENT STAND PARTS; take the CABINET ORNAMENT (A).
- Place the CABINET ORNAMENT (B) for a mini-game (C).
- Take the WRENCH EMBLEM (D).
- Go to Security.
- Place the ANCHOR SYMBOL (E); take the PROJECTOR LENS (F).
- Walk down and left.
- Place the WRENCH EMBLEM (G).
- Play the HOP (H).
- You receive the LIGHTER FLUID.
- Go forward.
- Use the DIVIDER TOOL and take the MARLIN SPIKE (I).
- Go to the Kitchen.
- Access the EMPTY TORCH LIGHTER, open it and use the LIGHTER FLUID; take the TORCH LIGHTER (J).
- Use the TORCH LIGHTER and take the KITCHEN MALLET (K).
- Go down and left.
- Place the MARLIN SPIKE and use the KITCHEN MALLET (L); take the HYDROFLUORIC ACID and SMELLING SALTS (M).
- Go forward.
- Use the SMELLING SALTS (N).
- Untie Bernard with a mini-game (O).
- Take the PASSWORD (P).
- Go to Security.
- Place the PASSWORD (Q); enter 2431 (R) for a mini-game.
- Solution (S).
- You receive a CODE.
- Go to the Office.
- Place the CODE, turn the dials and open the tube (T); take the NEGATIVE (U).
- Place the PROJECTOR LENS and NEGATIVE (V).
- Open the shutters and play the HOP (W).
- You receive the NEGATIVE.
- Walk down.
Chapter 4: The Beach Cabin
- Avoid the objects coming towards you (X).
- Take the FLINT AND STEEL (Y).
- Play the mini-HOP to receive a SEA SNAIL (Z).
- Read the note and take the MAGNET (A).
- Walk forward.
- Place the SEA SNAIL and take the POI WEIGHTS (B).
- Move the hats and blanket and place the BRASS FISH (C); take the MINIATURE BOAT (D).
- Access the POI WEIGHTS and use the FLINT AND STEEL; you receive FLAMING POI WEIGHTS (E).
- Use the FLAMING POI WEIGHTS and play the HOP (F).
- You receive a SUN RAY.
- Walk down.
- Place the SUN RAY and MINIATURE BOAT (G) for a mini-game (H).
- Solution: 8, 5, 4, 7, 8, 5, 7, 8-7, 4-8, 7-8, 6-4, 9-5, 3-9, 8-9, 9-7, 5-6, 2-3, 1-8, 7-8, 8-7, 4-8, 7-8, 6-5, 3-9, 8-9, 9-4, 4-5.
- Go left.
- Read the note, assemble the engine and remove the tubing (I).
- Take the SEAGULL SYMBOL (J).
- Use the CREDIT CARD (K); take the JAR and EMPTY GAS CAN (L).
- Walk down.
- Place the SEAGULL SYMBOL (M); take the OIL TUBES (N), place the EMPTY GAS CAN and take the GAS CAN (O).
- Go forward.
- Use the JAR, move the coins and take the TURTLE GEMSTONE (P).
- Go down and left.
- Place the TURTLE GEMSTONE (Q); move the items and take the CALIPER (R).
- Walk down.
- Use the CALIPER; take the SPARK PLUG (S).
- Go left.
- Attach the OIL TUBES and SPARK PLUG; take the MOTORCYCLE ENGINE (T).
- Walk down.
- Place the MOTORCYCLE ENGINE and use the GAS CAN (U).
Chapter 5: Emerald Street
- Take the CLOTH (V) and TREE (W).
- Take SCREAMING MASK 1/3 with the MAGNET (X).
- Go forward.
- Play the HOP (Y).
- You receive a DOVE.
- Use the HYDROFLUORIC ACID and take the DANCING BOY and POLE (Z).
- Take BRACELET ORNAMENT 1/3 (A).
- Walk down.
- Use the POLE (B); take the METAL LEAF (C).
- Go right.
- Place the METAL LEAF and take the MIRROR (D).
- Take the DECORATING RIBBON (E).
- Access the TREE and place the DOVE; you receive the DOVE TREE (F).
- Read the note, take the ETHER and place the DOVE TREE (G); take SEAM RIPPER and EYELASH CURLER (H).
- Go down and forward.
- Take the WEDDING BOUQUET with the EYELASH CURLER (I).
- Remove the cork with the SEAM RIPPER (J).
- Move the barrel (K).
- Go right.
- Access the ETHER and use the CLOTH; you receive an ETHER-SOAKED CLOTH and BOTTLE OF ETHER (L).
- Use the ETHER-SOAKED CLOTH (M).
- Use the DECORATING RIBBON (N).
- Use the BOTTLE OF ETHER and take the XYLOPHONE MALLET and BRACELET ORNAMENT 2/3 (O).
- Use the MIRROR and take BRACELET ORNAMENT 3/3 (P).
- Take the LUBRICANT (Q).
- Take COIN 1/2 (R).
- Go to the Bridal Shop.
- Place the BRACELET ORNAMENT and take SCREAMING MASK part 2/3 (S).
- Zoom into the boxes and place the WEDDING BOUQUET for a mini-game (T).
- Solution (U).
- Flower solution: Y-X-W-V-Z-Y-X-W-Z-Y-X-Z.
- Take the DANCING GIRL (A).
- Go to Bernard’s Room.
- Place the DANCING BOY and DANCING GIRL and take the PURPLE JEWEL (B).
- Go to the Bridal Shop.
- Place the PURPLE JEWEL for a mini-HOP (C).
- You receive SCREAMING MASK part 3/3.
- Go to Bernard’s Room.
- Place the SCREAMING MASK for a mini-game (D).
- One possible solution is shown (E).
- Take the BACKROOM KEY (F).
- Go to the Bridal Shop.
- Use the BACKROOM KEY and go forward (G).
- Give the NEGATIVE to Stanley (H).
- Take the PROJECTOR NECKLACE (I).
- Play the HOP (J).
- You receive the TAILOR’S CHALK.
- Use the XYLOPHONE MALLET three times; take the ORNATE BUTTON (K).
- Place the ORNATE BUTTON and take the SEWING MACHINE FOOT (L).
- Take the SCISSORS, use the LUBRICANT and activate the machine (M); take the NEEDLE with the SEWING MACHINE FOOT (N).
- Walk down twice.
- Use the NEEDLE (O); take the POSTCARD (P).
- Go right and forward.
- Give the POSTCARD and TAILOR’S CHALK to Isabell and take the TAGGED MAP (Q).
- Walk down twice.
- Use the TAGGED MAP (R).
Chapter 6: The Floating Theater
- Take the HAND DRILL (S).
- Take the NUMBERS SEQUENCE (T) and SMOKE BALL (U).
- Open the clock, place the NUMBERS SEQUENCE and select the 5, 10 and 1; you receive the SYMBOL COMBINATION (V).
- Use the SCISSORS; you receive a BALLOON (W).
- Use the BALLOON and play the HOP (X).
- You receive a GOLDEN STATUE.
- Go right.
- Give Victoria the PROJECTOR NECKLACE (Y).
- Take the SMALL CYMBAL (Z).
- Place the GOLDEN STATUE and take the CROSSED PADDLES (A).
- Take the ORNATE BOW TIE (B); place the SYMBOL COMBINATION and change the symbols (C), and take the GUNPOWDER and FLARE (D).
- Walk down.
- Use the GUNPOWDER; you receive a FIRECRACKER (E).
- Go right.
- Place the FIRECRACKER and use the FLARE (F); take COIN 2/2 (G).
- Walk down.
- Place the SMALL CYMBAL and insert the COINS (H); take the COMPASS (I).
- Go right.
- Place the CROSSED PADDLES and COMPASS (J) for a mini-game (K).
- Go forward.
- Open the case and take the BANDAGE (L).
- Place the ORNATE BOW TIE and take the TIE PIN and CAMERA ORNAMENT 1/3 (M).
- Go forward twice.
- Play the HOP (N).
- You receive a HELICOPTER.
- Use the TIE PIN and take the VACUUM HOSE (O).
- Walk down.
- Place the VACUUM HOSE and take the VACUUM CLEANER (P).
- Walk down.
- Place the VACUUM CLEANER and move the hose; take the FULL VACUUM CLEANER (Q).
- Access the FULL VACUUM CLEANER, open it and take the PLANE (R).
- Place the HELICOPTER (S) for a mini-game (T).
- Go right.
- Use the SMOKE BALL (U).
- Play the HOP (V).
- You receive the PAINKILLERS.
- Take the HANDYMAN SIGN (W).
- Take the LION HEAD (X) and place the PLANE (Y); take the SCENERY CONTROLS MANUAL and MUSICAL NOTE (Z).
- Use the BANDAGE and PAINKILLERS (A); take the ALLEN KEY (B).
- Walk down.
- Place the HANDYMAN SIGN (C); take the DRILL HEAD and NIPPERS (D).
- Access the HAND DRILL and place the DRILL HEAD; you receive the HAND DRILL (E).
- Go right.
- Take the WHEEL with the NIPPERS (F).
- Walk down and forward.
- Use the HAND DRILL and play the mini-HOP (G).
- You receive CAMERA ORNAMENT 2/3.
- Place the WHEEL (H).
- Go forward.
- Move the hook (I) and place the SCENERY CONTROLS MANUAL and ALLEN KEY (J); turn all three handles.
- Play the HOP (K).
- You receive an EARRING.
- Take the BENT HAT (L).
- Walk forward.
- Use the EARRING (M); take the REEL (N).
- Go to the Balcony.
- Open the case and place the MUSICAL NOTE (O); take the FRET TAPE (P).
- Place the LION HEAD (Q); take CAMERA ORNAMENT 3/3 (R).
- Go to the Control Room.
- Use the FRET TAPE and plug in the device; place the BENT HAT, close the lid and take the JESTER HAT (S).
- Walk down.
- Place the JESTER HAT (T); take PUZZLE PIECE 1/2 (U).
- Go to the Helipad.
- Place the CAMERA ORNAMENTS for a mini-game (V).
- Solution (W): 7-1-8-9-6-8-9-9.
- Take the STAND HANDLE (X).
- Go to the Control Room.
- Use the STAND HANDLE and take the EMPTY REEL (Y).
- Walk down.
- Place the REEL and EMPTY REEL and take PUZZLE PIECE 2/2 (Z).
- Go forward.
- Place the PUZZLE PIECES for a mini-game (A).
- Take the CLEF KEY (B).
- Go to the Balcony.
- Place the CLEF KEY (C); take the TUNING WRENCH (D).
- Walk down and forward.
- Move the ladder (E).
- Read the note and take the CROWBAR (F).
- Use the TUNING WRENCH (G).
- Use the CROWBAR and take the NAIL (H).
- Place the NAIL and turn the handle (I).
- Talk to Nancy (J).
- Select the highlighted areas (K).
- Congratulations, you have completed Final Cut: Fame Fatale.