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Top Measures that have Changed the Face of Video Game Industry

In the vast technology space, the video game industry has shown a meteoric rise, which is also expected to grow in the months to come. However, the way this industry has taken a step higher and the games have turned their heads is impeccable. Following are the measures, which have changed the face of video gaming industry.

1. Era of Digital Gaming

Gone are the days when a user used to buy games through a retail store. The digitalization has hit gaming sector as well. Now, the games are available digitally to the users and there are no more physical aspects connected to it that are no CDs or DVDs. The disk support has been almost eroded and with superior internet connections and download speeds, the games can be downloaded directly to the systems, which is a positive sign for the users as well as the developers. The users can enjoy their games at a low cost due to an elimination of intermediate expenses while the developers get the freedom to work on their products even after the release of the official game to further enhance the quality and fix bugs (if any) to provide a hassle-free experience to the users.

2. Mobile Migration

With the changing trend and introduction of smartphones, the impact has hit the video game industry as well. The game developers were forced to move to mobile giving rise to platform dependent game developments including iOS game development and android game development. The makers of legendary games like ‘Call of Duty' and ‘Hearthstone' were forced to go mobile, which in turn resulted in an acquisition of King studios, makers of popular ‘Candy Crush' by Activision. The shift to mobile devices in terms of games has been substantial owing to the efficiency and capabilities of the devices to run high graphical games.


3. Freemium Gaming

With the changing trend and foreseeable shift to mobile, the iOS and android game development have made way for free-to-play games. The users can enjoy the games at absolutely no cost. Instead of a sum of money upfront, users are requested to do in-app transactions in order to upgrade their scale and profile. They also face in-app advertisements, which in-turn serve as a revenue model for the company. Say, for example, poker, a user doesn't need to spend cash at the start while he/she is requested to do in-app purchases for extra money or virtual cash to play on a higher scale table, which needs to embed a versatile code in the poker game development phase from the word go.