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The crab Twitter foreign players with Blizzard designers dialogue finishing 2

The crab Twitter foreign players with Blizzard designers dialogue finishing 2

Depending of the treatment can not be higher than the dps's dps, or than rival energy consumption.
I did not understand why the fear / witchcraft control skills will be broken under certain damage threshold was stunned there may be direct wave get?
Broken control before the damage threshold to solve in the target control damage spells have made out a case of not being paid to go, or to control the opponent did not have time to switch targets, so as these will not break on the control a. And coma originally designed to damage output.

World
Some require production of Molten Core or Karazhan or the remake of the old copy, you have not thought about to say "We reproduce in CTM old copy, but we lambasted "?
I think some players like to reproduce the old copy, but some do not like. We will strive to strike a balance between the two.
Do you like flying / flying mount? Can go back to the past, then how would you do?
If you can, and hope that flying mounts can only be used for long-distance travel and not used to circumvent the battle.
What time to be able to cancel the inter-service map? As long as the so-called "functional" one day I am not on the game.
Unlikely to be canceled. We believe that the long-term point of view, so that the low-level map vitality is very important for the game to create a healthy environment.
Mini Hellfire that long refresh time and a lot of people, I feel frustrated, and inter-service map feature additional competition. What do you think?
We all want is rare and can not get. Do you think we should design called rare?

Reputation / task
Do you mean to say, the poor quality of the content to make up for by the number of? Such as day-to-day tasks.
I'm not actually say that. I said, players of the quality and quantity you want, but this is very challenging, because making games than playing games spend time longer.
I just want to tell you, I have two weeks did not board games, because I'm tired of feeling every day forced to board games.
So you tried to board every three days again?
I work nine hours a day, and wanted to go at night raid, random group, the anger of the evil, gunboats, daily, brush full of courage. Really do not have time to do so many things every day.
Our design intent is that the players play more role to enhance the sooner, but you play little role can also improve, but slowly.
Why these should be with the role to enhance link? Especially raid like? I feel, even for casual gamers, any role to enhance are also content "will do.
A content, if the role of strength can not get promoted, attractive for many players it is not enough. And we have done a lot to enhance the role of the strength of the content.
Not all players can Wanbian All content, nor should this design goal. Or in fact for a lot of players who can play things become less.
Yes. However, we also understand that, to grasp subtle boundaries between selective and will play is very challenging.
Association's done with the first chapter of the legendary task. Later, when the chat feeling was so excited. So cool!
For me personally, I think this chapter quest chain represents a great success of the narrative techniques.

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