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Guild Wars 2 guardian of the personal views of how to choose the weapons

"Guild Wars 2" guardian of the personal views of how to choose the weapons

Big sword
The big sword is the guardian of the weapons within the injury count very brisk weapons. Break out the damage is very good, the only problem is people will run. Will tumble. Will square a bunch of skills. So that you can not damage stack out this part he summarized for personal technology is not good. To the master. Due to this can be a pretty big sword
Would choose a big sword. Wiped out half of the blood is to take the others to let him quit fighting ring ... to force him to stop output to reach ... the effect of variable as defense
So playing with a big sword. Sure to continue to create harm to exert pressure on the enemy my play is done and a big sword (specifically how to put personal experiences and preferences). The the cut weapons mallet concentrator put finished. Cut back big sword almost cd finish the loop could have been (in order to smoothly I will look at the hands and arms of the circumstances point-20cd to make big sword _ is smooth), the symbol with the hops hit combos can get revenge, but icing on the cake, because the symbols have been revenge. The big sword 5 is a pull, usefulness everyone know.

Handed Maces
Handed Maces highlights in its control. Is very scary to use skilled hands hammer symbol skills, but can not move relative benefits sledgehammer, with the symbolic characteristics or gift plus blood what should also be good, there is a cottage of St. are, with the good will have an unexpected effect

Big stick
This auxiliary Guardian. The best weapon. But he eat some concepts (time selection recapture strokes. Need experience and location)
Do not look at the ugly stick. He is spvp help you brush on the scores of secret weapons
1. Ordinary attack attack force - ...
2. Ordinary attack a wide range. Very suitable for playing melee goof off (he thought of as a large range of dot on the right)
Because his range oversized. So melee lightly sweep teammates kill him you will earn 5 points
The most commonly used and the most commonly used is the Swift symbols Paolu ha ha ha ha
Look at the different skills to use good miraculous

One-Handed Maces
With the shield of the characteristics of this group of weapons that mallet 2 pay increase renewable
Somewhat symbolic return to the blood if accompanied by a return to the blood of the virtues. 1 can jump the three hot blood back from about 150 to 200 / sec
No small but only if you want to meet other skills to stop the harm such sanctuary. Or run away plastic theater. Or around the circle with walk evade melee attacks
One-handed hammer shield skills he can defense hurt at the same time. Can take the initiative to play hurt refers to his use of ultra-strange
He is not only passive defense skills while active damage skill.
Passive defense: Object - the enemy hit you open the shield party
Active Defense: object teammates - Open Shield Party coated range live teammate
Active attack: objects the enemy - opens Dayton Party. To punch the enemy in the enemy base hit others. Accidentally swept into you. He will eat the damage
The above is a very important concept in this skill can be $ 1,000 but not too much because 2 strokes damage. However guardian is to rely on these additional injury in the output

With the concentrator then
Unaccustomed-20CD properties in the attack side so the point of attack have more opportunity to point to the one-handed hammer with the concentrator is also common combinations range blinding, Block Shield, defense to personal I liked it, especially the concentrator 5 can Nenggen hammer symbol composed combos

Torch
The injury very nice. The drawback is that he needs to close. Point into injury type. Itself is very thin. So you want to play this. The technology to be very good, the individual is not no how to research like that shape. But if the damage or make the opposite are marked painful

Scepter
The guardian only remotely skills. But bring Unlike guardian, also included with this guardian of one of the few fixed body skills, the preference of many players.

Swords
Handsome, single output very good very good maneuverability Sword 3 stiff easy to empty ... of course, if marked quite impressive.
Personally like the big sword with a single hand hammer with the concentrator, the more commonly used symbol stream, so the priority symbol combo, this combo effect can provide little revenge Han, sledgehammer more suitable logical manipulation ability co-ordination, with very elegant, I will only go up this hacking does not take, combined with a lot of variety of usage, the relatively unpopular Swords with torch, but maybe monomer hurt good Kazakhstan, leveling what should be very comfortable.

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