Helldivers is a cooperative action game
As impressed as he was with PlayStation exclusives like Killzone Gamescom is : Shadow Fall, Resogun , Infamous : Second Son yMetrico , the new title of Arrowhead Studios Helldivers I almost missed it. Not a flashy game . Neither attempts to highlight . It attempts to convey a sense of dread and hopelessness, and hook up with it.
Of course , " dread and despair " must be put into context , porqueHelldivers not a scary game . Whatever it is, it's terribly difficult . It strikes without mercy , it makes you even think that you will not be able to overcome and the first mission. And I had a pipe playing it.
Helldivers is a cooperative action game that allows up to four players. It goes both PlayStation 3 and PlayStation 4 and PS Vita sometime in 2014 and will be playable both locally on PS3 and PS4 and online in any of the three platforms. And yes , it is cross -play ( if you have to buy it on every platform it is not clear yet). In Helldivers space marines we dress in randomly generated maps where we meet a number of objectives before finding the exit.
In the demo we played, hand in hand with one of the developers and two fellow journalists from other media, landed on a desert planet without much vegetation or painted to provide many varied topography . Upon arrival, we were asked a couple of extractors activ醩emos fuel and acab醩emos with a nest of bugs . The bugs , no surprise , are the baddies in this unnamed planet , and also are a handful . Some fell easily with melee attacks or a gun, but others required the use of explosives ( and even airstrikes and bombs ) .
After landing , each player has the option to select weapons , special abilities and other so-called stratagems . As there were only two available weapons ( assault rifle and shotgun ) and three skills , but the depth offered by the game is based on the above schemes. You can assign different effects like rain of artillery, ammunition refills and many more that can be invoked during combat. What stands out in these skills is that they can be activated with the directional pad in a style reminiscent of the NES codes . So if we have installed Revive , for example , must press L1 while running something like up, up , down, left , down and right on the right pad . And this I have to run in real time, with the hope that your teammates protect you while doing the sequence correctly.
The difficulty depending on the level rises enough that we have chosen ( Challenge , Hard and Hell) . Friendly fire there and not be turned off - and it can only get a very small amount of damage before succumbing . And I assure you that this rule is crazy friendly fire . If you place a turret , for example , and you find between this and an enemy , do not be surprised if the turret kills them. This makes you think twice before shooting , plus the ammo is quite scarce. In the game we played , we had only six shippers, and if you happen to carry the charger in half, you lost it over.
The result is a title whose difficulty levels reached almost absurd , and that forces you to use more strategy . The guys at Arrowhead Studios have assured us that player mode , but it clearly is a title designed to play with friends. Team play is vital , you can - and should - , cure or relive the partner , ammo and ask leave , etc. . And all under constant enemy fire , at least apparently, is infinite . They'll keep coming , so there is no option when targets to meet .
In addition, randomly generated worlds enHelldivers promise that no item will resemble another , although there are environments and finite enemy types , of course. The proven combination of wilderness with bugs is the only one from Arrowheadquisieron reveal us , but said they would , at least three environments and two types of enemies.
A curiosity of Helldivers is inspired by titles like Dead Nation PSN , with a global campaign that combines player stats to unlock certain achievements , milestones and references. So it is expected that things happen when a group of players finish with , for example, a million bugs , or get several hundred times escape alive from a mission ( usually have to ask for an extraction vessel and await their arrival as we defend more and more waves ) . This justifies the replayability and very focused on the collaborative aspect . Progression system also aims to restore the player , his team rankings and higher-level skills and stratagems .
Helldivers is a title still in development and we played was not only a pre-alpha . Even had to restart the game to start another game. But there is potential , especially by the fact that it is cross -platform between the three consoles dePlayStation . We hope to know more soon Helldivers - including those new environments and types of enemies - but meanwhile, is a title to keep in mind the long term.