The Elder Scrolls Online : breakthrough PC
The MMORPG based on The Elder Scrolls is taking shape and already shows a more than interesting. A week ago we tried a fairly advanced demo of The Elder Scrolls Online , the PC game that makes the famous RPG series in unMMORPG . We return to Tamriel , but 1,000 years before Skyrim.
The Elder Scrolls Online has crept into our souls of fans of the series . After a long time that we have not worried too much , the title of Bethesda news again . This time, with arguments to have it very much . Gone are many presentations, in which very little we liked what we saw . It is clear that those responsible were very green in this to promote online games . But everything has been fixed. We've played at a very advanced version of the title and we are happy with what we tasted .
ZeniMax Online Studios , a development base inherited from EA Mythic Entertainment , makes us see with new eyes the world of Tamriel . The Elder Scrolls Online is full of action on the version we tested , leaving aside some MMO elements . Something that fans seemed to ask and you give us an idea of how much you have worked to appease Bethesda future users. Show hours , under the supervision of Matt Firor and his team have left us with the idea of a solid, stable , to be enjoyed . Although still missing work to do.
Indeed, our interview with Firor has cleared some of the questions that arise when playing an online title , as big as this . The director of ZeniMax Online Studios made it clear that we are in Tamriel we know. Every integer is open as the project matures . His story takes us to a particular situation , with our protagonist character . In addition to initial tutorial , we will forward to one of the Daedra princes . Who is soaked with the universe created for Oblivion , you know what it's all about just remember the words Molag Bal . The above Noble owns us and the objective is to conquer Tamriel .
In that way the conquest , have individual missions whose success depends to recover our soul. Some are unique, focused on exploring , others in search for objects and , of course , are the group . Anyway, is greatly simplified with respect to other gaming interface mass . In The Elder Scrolls Online see indications sites, objects or areas with potential valuable secrets. It eliminates the need to search for part NPCs tasks assigned to us . There is more freedom to explore, but has not broken with what we already know. In more populated areas , usually , we do the usual . Search , ask and expect charge us something interesting . Just do research , as encountered in the game, sometimes it seems more fun to listen to tirades .
As for group missions , although the title is made to highlight the individual game, you can join others. Of course , this will allow public access instances , dungeons , tougher challenges and thus change the style of the game. There are , incidentally, PvP system typical to see who has the bigger sword or the spell more effective.
To enrich the experience , in Bethesda working with a trading system that still seems in its infancy. At least we have not tested and description by their makers is minimal. Will auction house ? Will it be possible to make real money ? Everything seems to be in the air, although we confirm that many options are being considered . Anyway, you just have to look a little picture to see what works and where not to go. Although something original is always welcome , if well designed , of course.