Hidden removed from the alarming trolls and therefore the roaming Fremennik, the dwarves cut into deep at a lower place the mountains in look for the ore they have to support their home of Keldagrim. One dwarf particularly, however, has for years been making an attempt to crack open a rock that looks to be ladder-proof to any material that he is tried on that.
Convinced that determination the riddle of the rock can lead him to impossible wealth, he has spent the latter a part of his life on simply this lump of stone. facilitate him out, however beware you do not find yourself in a very tight spot!
to succeed in the South Keldagrim Mine, head towards Rellekka's northeastern coast. simply south of the of the coast, you'll notice the doorway to a tunnel flanked by 2 giant statues. Enter the tunnel then bear another entrance flanked by 2 giant statues to succeed in atiny low dock. discuss with the Dwarven waterman to require you across).
Once on the opposite aspect, head east across a bridge then north to a different bridge. Walk across the second bridge and discuss with Dondakan the Dwarf close to his cannon. raise him why he's firing a cannon at a wall and conform to facilitate him establish what's within the rock.
Head back to the Dwarven waterman and travel the stream. Now, raise to the Dwarven worker to require you to Keldagrim.
Once there, cross the bridge to the western a part of Keldagrim and discuss with the professional person, within the building next of the bridge, concerning impenetrable rocks. He can direct you to the Dwarf Engineer at Wemund's Wrench Warehouse (Within the palace walls close to the anvil icon on your minimap).
Enter the temple, the massive building within the center of town, and discuss with the Dwarf Engineer at Wemund's Wrench Warehouse. He can tell you that the sole one that is aware of additional concerning the impenetrable rocks is Rolad, a renowed scholar. He can then tell you that Rolad is presently payment his time with the Black Guards at the Ice Mountain.
Travel to the dwarven base on the foot of the Ice Mountain, north of Falador, and discuss with Rolad within the jap building. He can tell you to appear for 3 book pages, containing the information concerning impenetrable rocks, within the Dwarven Mines below. Once you've got noninheritable all of the Pages, hand them over to Rolad. He can place the Dwarven cognitive content back along and provides it to you. Rolad can then raise that you simply come back it to him when you've got scan it. Reply with either "Of course" or "Of course (lie)" and skim the book to seek out out additional concerning the search.
Head back to Dondakan the Dwarf and inform him of what you've got scan. He can raise you to seek out a tough material which might break through the rock. Show him a Gold bar and he can raise you to smith it into a Golden missile. Stop by a chamber and use a Gold bar on that, while having associate degree munition mould in your inventory, to supply a Cannon ball.
Hand the Cannon floor to Dondakan the Dwarf and he can fireplace it towards the rock. The ball are going to be absorbed by the rock and Dondakan can wish to fireplace you at it too. consider him and he can tell you that to try to to therefore he must modify the cannon. Dondakan can request that you simply recover all of the various schematics for the multicannon modifications which you create a Gold helmet. Right before the spoken communication ends, Dondakan the Dwarf can provide you with the primary Schematic.
Head to the Wemund's Wrench Warehouse in Keldagrim and discuss with the Dwarf Engineer to get the second Schematic. whereas you are here, use three Gold bars on the near anvil to form a Gold helmet.
To obtain the third Schematic, head over to the public house below the wolf Mountain and discuss with Khorvak, a dwarven engineer. He can provides it to you in exchange for a Dwarven stout. whether or not you conform to offer him one or not, you'll still receive the third Schematic. scan the Dwarven cognitive content once more and you'll be offer to choice to tear out the last Schematic.
Once you recovered all of the schematics, you want to assemble them. A window can pop within which you want to most and rotate the piece into the proper position.
Now, withdraw a edge tool and prepare yourself for the battle with level 50-56 enemy. Once ready, placed on the Gold helmet and head back Dondakan the Dwarf. offer him the assembled Schematic and you'll be shot into the rock.
Once within the rock, head to the middle of the rock whereas mining as several Gold ores as you'll be able to on the method. a minimum of six ores ar required to fight the Arzinian Avatar (level 50-56). The additional ores you mine, the lower the extent of the avatar. At 15 ores, it'll be at its weakest type (level 50). after you have strip-mined enough Gold ores, jump through the primary set flames to succeed in to the middle wherever you'll notice some additional flames. discuss with these flames and therefore the Arzinian Avatar can attack you. The Avatar can use the attack methodology that you're weakest against.
Once the Arzinian Avatar has been defeated, you'll be teleported out of the rock. discuss with Dondakan the Dwarf to say your reward. Congratulations! Quest Complete!