The Wizards of the Yanille tower are coverage multiplied ogre sightings recently. Use a good sort of your skills to assist the wizards recover their purloined power crystals and stop the advance of the ogre hordes!
Make your thanks to the tiny tower to the north of Yanille's western town gate. scrutinize its walls for a trellis. Climb up the trellis and up another set of stairs to the highest floor of the tower.
Once you have got reached the highest floor of the tower, seek advice from to the tower Wizard, United Nations agency can begin repining. select the choice "What's the matter?" and he'll tell you that the tower isn't operating and so the folks of Yanille don't seem to be protected against the Ogres. raise him what he means that and therefore the wizard can justify that the tower uses a sorcerous spell to keep off the Ogres. He can then tell you that they now not have the information concerning the spell however that the essence of the spell been unbroken in four crystals that power the defend. raise method why the spell isn't operating. He can inform you that the crystals are purloined. supply your facilitate and he can tell you to go looking for clues within the encompassing space.
Go down sets of stairs to the primary floor and obtain the Lit candle from the table as you'll would like it later within the quest. Search the bushes round the tower for a few Fingernails, a Tattered eye patch, a broken dagger, Associate in Nursing uncommon armour, Associate in Nursingd an recent gown. Once you have got found all, head back to the tower Wizard mistreatment the ladder on the primary floor and show him the things. He can take the Fingernails and tells you that the creature that took the crystals could be a Skavid, a servant of the Ogres, United Nations agency sleep in the caves. raise what you'll do concerning it and he can you that it might be useless to go looking the caves while not a map. He can counsel that you simply seek advice from the encompassing tribes and sends you on mission to recover the four crystals.
Leave Yanille through the western town gate and head northwest till you come back to atiny low ogre settlement. seek advice from Og and tell him that you simply request entrance to the Ogre town. He can reply that you simply haven't any business there. raise him if he can assist you if you facilitate him. He can offer you Toban's key and raise you to retrieve his Gold that was purloined by Toban.
Just southeast of Og, you'll see atiny low island. Use one amongst the Ropes with the branch on the long branched tree, situated west of the island. you'll currently act upon to the island. seek advice from Grew tell him that you simply will facilitate him which you're a mighty adventurer. He can fire a tooth of his enemy, Gorad the Ogre (level 68). whereas you're there, obtain some Jangerberries before you swing back across as you'll would like them later within the quest.
To get to Toban and Gorad (level 76), you'll have to be compelled to gain access to the tiny island south of Yanille. you'll not be able to access the island higher than ground via the bridge as a result of it's broken. Head to the cave entrance to the southwest of Gu'Tanoth and descend down into to the caves.
You will seem on the tiny island south of Yanille. Tell Toban that you simply request entrance to the Ogre town and he can laugh. raise him if he would assist you if you facilitate him. He can say that he can solely assist you if bring him some Dragon bones. offer him the bones and in exchange he can offer you the Relic half three. Now, open Toban's chest near mistreatment Toban's key to get Og's Gold
On that same island you'll realize Gorad. Now, attack Gorad (level 76). Upon his death Associate in Nursing Ogre tooth can mechanically seem in your inventory.
Leave the island through the cave entrance and head back to Og. offer him his Gold and he can offer you the Relic half one.
Now, use your second Rope on the branch on the long branched tree to swing across to the island with Grew. offer him the Ogre tooth and he can offer you the Relic half two beside a yellow Crystal.
Swing back to the earth and come to the tower Wizard. Use the Relic components with him Associate in Nursingd he can offer you an Ogre relic. With this relic, you'll be able to enter the Ogre town.
Leave Yanille through its western town gate and follow the trail to the south up Capitol Hill. Then, take the west fork till you reach a gate guarded by two Ogre guard. Use the Ogre relic with one amongst them and that they can permit you to withstand the gates.
Follow the trail to the south then east to realize access to Gu'Tanoth's market space. Now, steal a cake from the counter within the southwestern corner.
Leave the market space and follow the trail to the south till you see two Ogre guards and a bulwark. attempt to climb the bulwark and you'll be stopped by one amongst the guards. He can permit you to climb bulwark if you fetch him a cake. offer him the cake and climb over the bulwark.
Cross the bridge and you'll come back to your next obstacle. attempt to skip the gap within the bridge and you'll be stopped by one amongst the ogre guards. they'll solely permit you to leap the bridge if you pay them twenty Coins. offer them the cash and take a look at to leap across the gap. If you jump with success, you'll find yourself on the opposite aspect.
Walk across another bridge and tell to 1 of town guards (level 116) that you simply request passage into the Skavid caves. they'll offer you a riddle to answer. the solution is death character. Use a Death character with one amongst them and that they can offer you a Skavid map
Retrace you steps to depart the town of Gu'Tanoth. Once you're out of the town, follow the trail to the south till you see a cave entrance. certify that you simply have the Skavid map, the Lit candle, and therefore the Tinderbox on you. Enter the cave and seek advice from the frightened skavid. it'll raise you to not hurt it. Tell him that you simply won't hurt him. it'll tell you that what you request is in possession of the Mad skavid which you'll have to be compelled to learn the language of the Skavids. it'll teach a number of words and tell you to speak to the opposite Skavids further.
Exit the cave and search the borders of Gu'Tanoth for a few caves. Enter the cave one and seek advice from the Skavid. offer him the correct response. Visit the opposite three caves and provides every of the Skavids the right answer. If you have got chosen the right answers you'll get a message that they understood you. If you picked the incorrect answer, merely leave the cave, re-enter, and seek advice from that Skavid once more. In a number of the caves, obtain a Cave woody plant from the bottom.
Head back to the frightened skavid. He can tell you that you simply have learned enough of their language which you ought to attempt to seek advice from the Mad skavid.
Leave the cave and use the Gold bar with one amongst the Ogre guards, guarding the gate to the south. they'll currently permit you to withstand the gate. undergo the gate and across the bridge to a cave entrance. Enter the cave and seek advice from the Mad skavid.
If you are doing not have a Anti-dragon defend or Antifire potable on you then bring a visit to the bank in Yanille or at the Castle Wars arena. build your method once more to the southwestern a part of Gu'Tanoth's market space. Use one amongst the Cave nightshades with one amongst the district guards before of a cave entrance to distract them. Run past them and enter the cave. within the Ogre district you will see a brief cutscene wherever Associate in Nursing unfortunate dragon is killed by Associate in Nursing ogre priest. you'll realize Ogre shamans (level 113), Blue dragons (level 106), Ogre chieftains (level 116), and lots of alternative creatures. Run north towards the exit and leave the cave.
You will seem close to one amongst the cave entrances to the north of Gu'Tanoth. Head back to the tower Wizard. He can tell you a few potable which will kill the Ogre shamans. Use the Clean Guam with a bottle of water to form a Guam potable (unf). Add the Jangerberries thereto to provide a bottle with a mix of Jangerberries and Clean Guam. Grind up Bat bones mistreatment the Pestle and mortar into Ground bat bones. Now, add the bottom bat bones to the mixture to provide a potable. offer this to the tower Wizard and he can enchant it into a Magic ogre potable.
Head back to Gu'Tanoth's market space and use the last Cave woody plant with one amongst the district guards. Enter the cave and use the Magic ogre potable with every of the half-dozen Ogre shamans. once you use the potable on a priest, he can disappear. once you used the potable on the last Ogre priest, he can disappear and drop a blue Crystal.
Now move to the rock of Dalgroth within the center of the cave. Mine the rock and to receive the last Crystal (Green).
Return to the tower Wizard and seek advice from him. Place the purple Crystal on the northeastern pillar, the blue Crystal on the northwestern pillar, the yellow Crystal on the southwestern pillar, and therefore the inexperienced Crystal on the southeastern pillar. currently pull the lever on the western wall to complete the search.