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While some players on the PTR are extolling the great challenge Greater Rifts have, others are skeptic about this new Diablo 3 RoS game mechanic. A lot of Hardcore players have been complaining that the only way they usually lose characters is through load lag and other non-monster related reasons. If you ask me, there's nothing worse than losing level 70 characters to a delayed loading page.

This is perhaps the biggest reason why most Hardcore players are really waiting for Greater Rifts. These dungeons are technically infinite as long as you can beat the timer and don't die. If you're lucky and the PTR doesn't bug on you, you get dungeon after dungeon of monsters, elites and RGs that have higher HP than the last. At some point, you're going to be overwhelmed. I like to think of Hardcore players as the Spartans of Diablo 3 RoS and Greater Rifts could be their Hot Gates. If only they all had the same abs and red underwear as Michael Fassbender, I'd be a Hardcore player before you can say "Xerxes".

So how difficult are the Greater Rifts? I would say these dungeons are only as difficult as your play skill and gear. I've met players who think Torment 1 is a nightmare while others breeze through Torment 4. It all depends on your gear and how good you are in Diablo 3 RoS.

But for your reference, here's what the fans and theorycrafters over at Diablo Incgamers think the Rifts are keyed to:
?Greater Rift Level 1 = Normal

Greater Rift Level 3 = Hard
Greater Rift Level 4 = Expert
Greater Rift Level 6 = Master
Greater Rift Level 8 = Torment 1
Greater Rift Level 11 = Torment 2
Greater Rift Level 15 = Torment 3
Greater Rift Level 18 = Torment 4
Greater Rift Level 21 = Torment 5
Greater Rift Level 25 = Torment 6

So when you think about it, you're actually demoting yourself to Normal if you entered a normal Nephalem Rift on Torment 6. You'll have to reach the 25th Greater Rift before it starts to feel like the game is actually trying to kill you again. For some players, this is good news since their gear isn't ready for the last 3 Torment levels. For other players, it can be a bit frustrating as the challenge has to be earned.

But I think the real life of a Hardcore player, is looking for that challenge that gives him the chance for a beautiful death. They don't mind losing their level 70 character as long as it's to a boss or mob that really can kill them. Or I've just been watching the 300 again.

It's good to note that the Legendary monk INVIS has made it to Rift level 100 using a combo of gear designed to scale with the monster HP.

Blizzard developers have mentioned, though, that they're still fixing the difficulty setting on the Greater Rifts and what I've posted here may not be the final difficulty setting on these dungeons.
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