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After huge improvements to the base MMO in its first two expansion sets, 2007's The Burning Crusade and 2008's Wrath of the Lich King, Blizzard settled into a steady tempo of a solid expansion pack every two years. The company has never released anything disastrously bad for World of Warcraft, but after 10 years of existence, any developer might be forgiven for opting for more of the same with expansions rather than shaking up a formula that clearly works.

Apparently Blizzard is done settling.

Warlords of Draenor is the first major leap forward for World of Warcraft in six years. Along with a strong, nostalgia-laden plot, it tweaks the core gameplay in brilliant ways and offers evidence that Blizzard has been paying close attention to the strides made by its competitors in the MMO space. And, in case anyone has forgotten, it proves that Blizzard can pull it off better than anyone else.

Narrative plays a bigger part in Warlords of Draenor than it has in any previous expansion. Crushed by his defeat during the events of Mists of Pandaria, fallen Horde leader Garrosh Hellscream travels through time to the orc homeworld of Draenor. Once there, his actions split this universe into an alternate timeline -- one where he controls the orc invasion that started the whole Warcraft timeline back in 1994's Warcraft: Orcs and Humans.

As goofy as the concept is, Blizzard plays it completely straight-faced, and against all odds, it works. A great introductory zone sets up the titular warlords as the expansion's main villains, and each subsequent zone sees you struggling to push back the tide against one of them. The story quests have a real sense of progression to them, and since events in the quests can actually change the look of the zone around you, they have a sense of stakes as well.

The plot is also bolstered by more cutscenes than ever. If you've long considered MMOs one of the few genres safe from cutscenes, you may despair, but Warlords of Draenor uses them wisely. They're generally saved for opening or closing off lengthy quest lines, and they're always relatively brief. They also tend to provide easy-to-grasp sketches of the characters involved, so you can follow along even if you haven't been reading the reams of quest text from non-player characters.
Of course, storytelling isn't Warlords of Draenor's massive innovation. Draenor pushes World of Warcraft's zone design forward with a new sense of sophistication, building on 2013's Timeless Isle update. Timeless Isle set aside questing, and focused instead on treasures, powerful enemies and other adventures for players to discover -- all without the need to click on a character with an exclamation point above their head.

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