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WoW Arena Tactical Experience for Warlock on Blades Edge Mountains

Considering playing world of warcraft arena mode, one should not only own OP wow gears, but also can handle their heroes very well, and most importantly, it's not a single person game, so players need reasonable tactics and perfect corporation. Here are some of my experiences. Meanwhile, wow boe items are on sale in our shop as well.

Kombat Ideas

1. Encounter assault type of combination, an opening in the first piece of debris Sunburn burning soul, because soon we will be assault or ice chain or garrote or counter-shot or ......

2. In the event of high warrior team, if talent into a bloody horror, it is best not to open before the opening, an experienced warrior shield against a direct assault me, then I will be scared by him.

3. In the event of a hunter, if he skipped to interrupt after the release of our portal, you do not control what the portal, and the soldiers beat him! (He did not jump after)

4. If there are disciplinary team, then the highest priority to attack him, with all the teams are tactical discipline Sa eat target points.

5. ensure that at least the other two individual dot, the rest who must be the goal of our fears, fear of diminishing immediately after he came to the set, and then replaced a (read fear unrest will hang a windfall).

6. Samen tactical control field is very strong chain, typically control chain is - Storm Hammer + + fear witchcraft, which set down opposite each other as long if not essential to the dead chapter, of course, the premise of control field is to create enough damage, no injury is called to save the farm.

7. Warlock Blade's Edge Mountains are home, flexible use of bungee tactics kite anyone who wants to kill us choppers it ~

8. Station serving the players are very polite very polite, and they win or lose together will gradually feel has become less important, and really very harmonious.

DPS:

Rogue: shoved a B alright! Captive output are good, I fear he was six seconds a kidney halo eight seconds, a halo lock kill shaman, strong control field with the Master Leverage.

DK: I can only say that he is very hard, do not hit him wants, I can withstand a DK output is no pressure ...... initial version was the myth of occupation you, in fact, 33 in very good deal.

Warrior: Warrior in the arena of personal feeling outrank DK and discipline, and I'm afraid it is generally wore DK output hardtop soldier output, especially our team of 33 soldiers in the treatment of the environment is the ability to solo, with upgrading of equipment is more and more fierce, more fear exists.

Warlock: Although in terms of flags and early versions are not being optimistic, but the performance is very good and the arena, but also a test of basic skills are very professional in the service station are very powerful warlock left behind, although I am also a warlock, but athletics field encountered the most annoying one is the Master, the other is the Warlock.

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