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SWTOR Combat Team is Collecting Your ideas on Set Bonuses for All Classes

Recently, as Knights of the Fallen Empire is approaching, the SWTOR combat team is now collecting players' opinions on current and previous set bonuses for the sake of improvements. It is time to show your opinions and shape set bonuses to decide the passive buffs or active buffs in the game.Swtor2credits.com is the best place to buy Swtor Credits, Swtor2credits.com offers the safe and fast Swtor service.you can get cheapest credits on swtor2credits.

SWTOR wants your opinion on set bonuses & some references provided

From Game Update 3.0, swtor players now have 2-piece, 4-piece and 6-piece bonuses, meaning that there are 7 item slots (head, chest, hands, waist, legs, feet, and wrist) with gear that can have a set bonus. As Knights of the Fallen Empire is approaching closely, the combat team published some posts on forums to collect players' ideas on set bonuses for all classes. All those forums spread over the community in the category of "Classes", in which some references provided based on 2-piece, 4-piece, and 6-piece for all classes. Head to there, you can make comments under the relevant thread to show your ideas about how to improve those set bonuses. Only note that the intent of these set bonuses is not increase HPS/DSP/survivability by more than 5%.

The set-bonuses for all classes provided on forums seems to be samey

If you haven't grasped the set bonuses listed, you can head to Dulfy's website, where provides a gathering of links of set bonuses discussions, such as Lightning and Madness Sorcerer/Telekinetics and Balance Sage Set Bonus Discussion. From those thread, we can find that all set bonuses are similar among different classes that simply shown as below:

2-Piece: [This Ability] increases damage by 2% for a few secondes.

4-Piece: [This Ability]'s energy cost is reduced by 2.

6-Piece: Activating [This Ability] makes your next [This Ability] critically hit. This effect can't occur more than once every minute.

Indeed they did be similar, but going the route can make balancing Disciplines and their set bonuses more straightforward. That being said, for the 6-piece DPS set bonuses, the activating abilities and the abilities that critically hit vary in cooldown (and how well that CD syncs with the 60 s ICD), ease of use within their respective rotation, and whether the auto-crit ability has a significant crit chance boost (making an auto-crit less valuable) or crit damage boost (making the auto-crit more valuable).

Do you want to get a buff for your classes and armours? Try to be active to show your potential ideas. You may get a chance of improving it as what you want.

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