Zanik is missing, her fate is unknown. Captain Undak, leader from the Dorgeshuun Guard, thinks that the new H.A.M. plot is happening, and alone he is able to ask for assistance is a persons adventurer that has saved the town before.
But you will find more forces playing than Captain Undak realizes. Goblin prediction is going to be satisfied, the future from the Selected Commander is going to be revealed, and Dorgesh-Kaan will face its pitch-dark hour.
Go with the Lumbridge Cellar and Caves towards the town of Dorgesh-Kaan. Then, request Captain Undak in the heart of the town if you're able to assist with anything. He'll state that the kids from the city have fallen ill, possibly because of a H.A.M. plot. He'll then request you to definitely accompany him towards the children's nursery, that is towards the top of the encompassing stairs.
Climb the steps towards the north and Captain Undak follows you. Speak with Mernik while watching nursery and Captain Undak will inform her he fears that a few of the children happen to be poisoned through the H.A.M.. Mernik will redirect you to definitely her assistant Torzek, who's outdoors taking care of the sick children.
Go outdoors the nursery and speak with Torzek. She states a few of the youngsters are doing a little poorly. Pick the choice to "calm lower" and request her when the children have eaten anything unusual recently. She'll advise you that the children had food in the market yesterday and every kid had two various kinds of food.
Question both sick (outdoors the nursery) and healthy children (within the nursery). Use procedure for elimination to find out which two food products were eaten only through the sick kids (Frogspawn gumbo and Eco-friendly gloop soup).
If you have discovered which meals were only eaten through the sick children (Frogspawn gumbo and Eco-friendly gloop soup), tell Captain Undak. He will explain the retailers happen to be purchasing spices or herbs from humans lately. The captain also thinks that certain could well be the origin from the poison. He will explain to question the retailers to discover which human merchant may be the H.A.M. agent.
Go down again the steps and mind south towards the market of Dorgesh-Kaan. Speak with Markog who sells the frogspawn gumbo. He are available across the east wall from the market. Request him which retailers he bought the elements from and that he will explain he bought them from Yuri and Walton.
Next speak with Turgok who sells cave slime soup. He are available across the west wall from the market. He's bought elements from Walton and Xenia.
Talk to Captain Undak and simply tell him you have discovered which human merchant continues to be poisoning the kids (Walton). He'll request you to definitely take him towards the merchant, who are available towards the south from the market.
Speak with Merchant Walton in the southeastern portion of the market. Tell Captain Undak that this is actually the one, and that he will attempt to arrest Merchant Walton. You'll uncover that he's H.A.M. agent Walton. Attack the agent, after a couple of hits Zanik can look via a portal which help you attack H.A.M. Agent Walton. As he is nearly dead Captain Undak will part of and say to not kill him, as he has to arrest. He'll lead H.A.M. Agent Walton away departing you to talk to Zanik.
Speak with Zanik and she or he will explain of her adventures. A cut scene will exist in which you've got the capability to control Zanik's character. Your ultimate goal would be to achieve the scrying bowl in the heart of the area accustomed to monitor Zanik and also the citizens of Dorgesh-Kaan. Climb onto the little goblin statue towards the middle of the south side from the room, then continue jumping from statue to statue until Zanik reaches the top Ourg statue.
Continue jumping from statue to statue until Zanik reaches the northern ledge, where she will get a crossbow. Now grapple to the spear around the Ourg Statue to get at the middle throne. Get the pendant around the throne and you'll jump lower. Consider the scrying pool again and Zanik might find your character under attack in Dorgesh-Kaan. Walk west and also the pads will part for Zanik to show a portal. Go into the portal and Zanik will travel to Dorgesh-Kaan for you.
Zanik will request you to definitely accompany her towards the Council room. The council room is situated in the northern fringe of Dorgesh-Kaan, up a flight ticket of stairs. Towards the top of the steps another cut scene happens. The council will choose to give h.A.M. agent Walton towards the surface residents for appropriate punishment, however Zanik isn't entirely agreement with this particular decision. She'll get rid of the H.A.M agent and try to escape in the finish from the cut-scene.
Captain Undak will request you to definitely help find Zanik. He thinks she's hiding within the caves towards the south from the city. You will have to go towards the southern caves. Once in the entrance towards the Agility Course, climb lower the ladder steps towards the west then mind due south with the caves. You'll find Zanik a little south from the cave entrance sign up the minimap.
Choose the choice "Sit together with herInch after which "Say nothing." She'll start speaking for you, and finally she'll accept return towards the council.
Back in the council room, a cut scene will occur where the council will choose to banish Zanik from Dorgesh-Kaan. Speak with Zanik to state your goodbye and she or he is going to be teleported away. Now talk to Captain Undak who'll have another job for you. He will explain the question of poisoning continues to be not resolved and that he will request you to definitely go to the H.A.M. base near Lumbridge to discover more details. He'll also hands a full group of H.A.M. clothing.
Go towards the H.A.M. Headquarters east of Lumbridge, opposite the cow pen. Pick-lock the doorway towards the mine and climb lower the ladder. Placed on h.A.M. clothing then mind south within the H.A.M. base and call Johanhus Ulsbrecht, who are available in his room towards the south. He'll advise you that it's Sigmund who's planning attacks around the goblins.
To locate his base you'll have to visit the windmill north of Ardougne. First mind to some bank and try taking some good food together with two types of attack equipment, in addition to a source of light for those who have room. Now go towards the windmill north of Ardougne, on the path to the fishing guild. Talk to Milton the Burns. Simply tell him that you would like to visit Sigmund's base and provide him the password, Arrav. A cut scene will disclose a trapdoor leading lower.
Climb lower the ladder and mind east with the door. Visit the cell within the southeastern area of the store. Browse the noticeboard around the southern wall and you'll locate an interrogation rota. Should you talk to h.A.M. Guard outdoors the cell he will explain which day it's today. Based on which day it's, pickpocket h.A.M. Agent out there within the larget place to free airline to obtain a letter of recommendation from Sigmund. Today is Gullday, so pickpocket Mike.
After you have acquired the letter of recommendation go back to the prison. Provide the letter towards the H.A.M guard and that he enables you to directly into begin to see the prisoner. Go ahead and take H.A.M. prison key in the ground and open the prison door. Speak with the prisoner, who works out to become Grubfoot, and simply tell him that you'll be back shortly.
Mind west in to the room using the meat up for grabs and squeeze with the hole within the east wall. Unlock both doorways - they is now able to opened up from each side.
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Go back to Grubfoot and simply tell him that you'll draw attention away from the guard as they constitutes a break for this. Go outdoors and are in position to northern h.A.M. Guard. Talk to him, leading to him to show his back around the door, thus permitting Grubfoot to sneak in to the store. Go into the store with Grubfoot and simply tell him to hold back in the west door when you draw attention away from the following guard. Squeeze with the hole in the western world wall and also the second guard is going to be distracted and are available in to the kitchen room where you stand, permitting Grubfoot to flee in to the bunkhouse. Now go speak with Grubfoot within the bunkhouse. You simply need to go with the crates and also the large doorways to flee. Tell Grubfoot to follow along with you. You'll be spotted but Grubfoot will cast a spell around the pads.
Hurry with the large doorways and you'll obtain a cut scene, by which Zanik is advocating the goblins to kill all humans. Sigmund will begin attacking you. He makes use of safeguard from melee but switches to safeguard from range when Zanik begins to kill him together with her crossbow. When Sigmund is wiped out Zanik will attack you. When she's almost dead, she'll regenerate, so keep fighting her. Observe that she'll use melee or ranged attack techniques based on what prayer protection you use. You'll be motivated with text options to persuade her to prevent attacking. Eventually you'll have the ability to persuade her to get rid of her pendant. She'll dispose of it and also the High Priest will retrieve it inside a cut scene. He'll then end up being the Bandos avatar and teleport away. At that time the cave will start to collapse and Zanik will urge you to definitely take her hands, teleporting both of you off to a cave.
While you explore the cave you will see an earthquake and you'll become separated from Zanik. Call to Zanik to discover that she's okay but trapped. Obvious the fallen rocks and you'll see her trapped on the ledge. Encourage her to utilize a grapple to flee and direct her towards the jutting out rock. When she works mind west from the cave.
You'll come in the Tears of Guthix Chasm, near Juna. Tell Zanik to follow along with you and also mind north. While you pass Juna a cut scene will occur. Juna will inform Zanik that to be the Selected Commander is her future. Zanik will insist that you simply both return to the town.
Leave the chasm and mind north with the Lumbridge Swamp Dungeon. Squeeze with the hole towards the north to achieve the doorway from the maze. Speak with Kazgar in the entrance from the maze. He'll allow Zanik to go to the Dorgeshuun Mines while using the quick-guide option.
While you enter Dorgesh-Kaan a guard informs you that you're needed in the heart of the marketplace area. Speak with Captain Undak near an unusual obelisk in the heart of Dorgesh-Kaan. He will explain that Dorgesh-Kaan was assaulted which the council are meeting to go over it. They might require your and Zanik's presence, so mind north towards the council chamber. Inside a cut scene, Zanik can give a rousing speech and persuade the council to battle. Zanik will suggest you speak with the scribe. Zanik is going to be near the portal if you want her.
Go back to the council chamber and speak with the Goblin scribe. He's creating a time capsule and desires you to visit RuneScape gold Tegdak the archeologist to gather some artefacts.
Tegdak's home is situated within the east area of the city around the bottom floor. To achieve it, go down again the steps and mind south beyond the mission start point. There there is also a tunnel towards the east, with Tegdak inside a east room. He provides you with a box of artefacts and will explain to come back together towards the Goblin scribe within the council room.
Go back to the scribe, who'll add his notes towards the box of artefacts and hands a time capsule that they will request you to definitely decide to try Mistag.
Mistag is situated within the Dorgeshuun Mines. Leave the town towards the northeast to achieve the mines. Mistag will take some time capsule and claim that you talk to Oldak.
Mind to Dorgesh-Kaan. Once inside, mind west to Oldak's lab within the nortwestern corner. Speak with Oldak and Grubfoot. Oldak comes with an idea to mix Grubfoot's miracle with Dorgesh-Kaan technology, but he needs a set of energy projectors along with a focusing chamber to get it done. You have to have them from Turgall within the energy plant.
Mind completely towards the south from the city and ascend the steps in to the Agility course. Go east towards the energy station, climb lower the steps, and consult with Turgall to get RS Gold the energy projectors and also the focusing chamber.
Retrace your steps to the town. Oldak is situated near the portal in which you faced H.A.M. Agent Walton. Visit and provide the pieces in the energy station to Oldak. He'll mix all of them with Zanik's crossbow allow it a unique attack. Later on he'll suggest giving the crossbow to Zanik who's waiting near the portal. Speak with Zanik and provide her the crossbow. She isn't ready yet and will explain to speak to Mernik within the nursery to evaluate the kids.
Mind back north or more the steps around the east side to achieve the nursery. Mernik wants you to speak to Ambassador Alvijar on her while he appears to become disregarding her request to transmit all of the infants to Keldagrim as refugees.
Ambassador Alvijar are available in the home simply to northern the nursery. Speak with him and that he will not have a single refugee from Dorgesh-Kaan. Tell Mernik unhealthy news and she or he will say it had become worth a go which you need to speak with Zanik through the portal.
Now it's time to go to a bank to organize for that final fight using the Bandos Avatar. Go back to Zanik and she or he will explain that she's prepared to die. Feel the portal together with her and also the Bandos Avatar will attack. Fight him while using safeguard from melee prayer. He'll direct the majority of his attacks at Zanik. As he is nearly dead a cut scene happens. The pendant is constantly regenerate the Bandos Avatar. Feel the chat options and lastly choose the choice "Zanik now".
Zanik's crossbow is going to be damaged and also the pieces is visible on the floor. While Zanik has been assaulted through the Bandos Avatar, get them, or no statues attack you at this time kill them. Make use of the bits of the crossbow with one another to restore it rs 3 gold together. If you do this Zanik is going to be wiped out. Attack the Bandos Avatar again so when he's almost dead, you're going to get a chat choice to use Zanik's crossbow's special attack. Make use of the attack, and also the avatar will die. Go ahead and take pendant in the ground.
Examine Zanik's dead body to uncover she's only badly hurt. Talk to her and select the choice sit alongside her, but don't speak until she returns to existence. Speak with her and provide her the pendant. She'll cheap old school RuneScape gold then break it and then leave through the portal.
Follow Zanik to Dorgesh-Kaan, and she or he provides you with her crossbow. Captain Undak can look to escort you to definitely an address by Ur-tag.