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Runescape Heros Welcome

Start this quest by talking to Alfrick the Planner or Norse deity Lune at the docks in Rellekka. they'll be contestation concerning a way to welcome V back to Rellekka and recommend you speak to seven folks around Rellekka concerning V.

Manni the celebrator will be found within the Long hall and can tell you of the massive ending feast that was dedicated V once he was going.

Brundt the Chieftain can even be found within the Long hall can|and can} tell you that every one the Fremennik folks will welcome V back as a hero and a god.

Olaf poet will be found to a small degree north-east of the Long hall and can tell you concerning the Battle of the enormous Basilisk.

Sigmund The merchandiser will be found within the marketplace and can tell you ways V defended the Fremennik against the larger Gods and left voluntarily once the Edicts of Guthix were enacted.

Swensen the Navigator will be found in his house south of the marketplace and can tell you a story of V fighting daggermouths, however V's companion died whereas fighting and V created a cairn in his honour and Winter's Eye plants began to grow around it.

Peer the Seer will be found south-west of the marketplace and can justify that V had schooled the Fremennik a way to use straightforward magic spells.

Yrsa will be found north-west of the marketplace and can justify that V left of his own accord once the Edicts of Guthix were enacted.

After speech the higher than seven folks, speak to Alfrick or Norse deity once more and answer their queries, the answers ar below (if you decide on a wrong answer they'll simply keep asking you the queries till they're all correct).Once you've got answered the queries a cut-scene can begin.

The cut-scene can show V returning and therefore the Fremennik folks rejoicing. However, V notices that he's losing his strength and he asks to talk to you privately when the celebrations.

You will awaken within the corral in Rellekka. Speak to Alfrick or Norse deity to visit the general store island. Once on the island, enter the dungeon to the north-west and speak to V. He can tell you that he feels weak and is losing his strength.

Exit the dungeon, there ar 5 duplicated locations to investigate:

Investigate the rocks to the north-west of the dungeon entrance and V can begin to channel the divine energy, there's another rock to the west of this one, investigate it and harvest the wisp that seems.

Investigate the gnarly tree to the north-west of the dungeon entrance and V can begin to channel the divine energy, there's another gnarly tree to the south-west of the dungeon entrance, investigate it and harvest the wisp that seems.

Investigate the recent dock to the south of the dungeon entrance and V can begin to channel the divine energy, there's another recent dock to the east of the dungeon entrance, investigate it and harvest the wisp that seems.

Investigate the boat to the east of the dungeon entrance and V can begin to channel the divine energy, there's another boat to the east of the dungeon entrance (at the dock), investigate it and harvest the wisp that seems.

Investigate the trapdoor simply south of the dungeon entrance and V can begin to channel the divine energy, there's another trapdoor south of RuneScape gold that door, investigate it and harvest the wisp that seems.

When all 5 locations are harvested, come back to V within the dungeon, however he will not be any higher he's still losing his strength. A cut-scene can begin and a few Dragonkin can seem and wish to kill V as he's a False User of the Stone of Jas. The Dragonkin can reveal that they're mistreatment the Elder Mirror to empty all the strength from V and giving it Tarshak.

When the cut-scene ends, V are going to be dead. Enter the space to the north of V and search the space to seek out V's journal, browse the journal to seek out some map fragments. examine the map fragments and solve it, the answer is below.

The quickest ways in which to the traditional cavern ar teleporting with a savage ring (and running south), the anchor ring B-J-Q (running south, up the steps and running south again), or a Games jewelry (teleport to the Barbarian outpost, run south and jump into the whirlpool, descend the steps to the east, run south-east and go up those steps then run south).

On the west wall there's a door entrance, use some soft clay thereon to create a key mould. when obtaining the key mould run north and descend the steps and run north-east and go up the steps to the mithril dragons. Use the key mould on a mithril dragon to form a Dragon-mithril key (make positive you've got a mithril bar in your inventory). come back to the door and use the key on the door to open it.

When you go although the threshold you'll fight Associate in Nursing Adamant dragon. when defeating the dragon a cut-scene can begin with Kalibath, Tarshak, Sakirth, and Sakirth contestation and fighting amongst themselves. Once the cut-scene ends you'll visit Sakirth to be told concerning the Elder Mirror. Once you're finished speech Sakirth move into the space to the west and use the Stepping stones to succeed in the chest. Use the image below to succeed in the chest.

Open the chest to seek out the Dragonkin key. Next, return onto the stepping stones and hop on the 2 stones to the north-east to succeed in the north shelf.

This space has pressure pads, which is able to alert Kalibath if stepped on (you are going to be teleported back to the start). Walk round the pressure pads.

Use the short-cut to succeed in rock bottom level of the Grotworm habitation (level fifty lightness required) and run west over the bridge and descend down the steps, or traverse the habitation till you reach the third level and run east till you'll see stairs and go down them.

A cut-scene can show Phalaks having Associate in Nursing argument with Tarshak. Tarshak can attack Phalaks and throw him on the bottom. Tarshak can then attack you. it's a comparatively simple fight. each number of seconds he can use a special attack that if hit can stun you and deal plenty of harm.

Once defeat you Tarshak, he can transport to his hideaway within the Brimhaven Dungeon. you'll speak to Phalaks to be told a lot of concerning him and his master. once you ar prepared, head to the Brimhaven dungeon.

The entrance to Tarshak's hideaway will be found on the south-west wall of the Steel/Iron dragon space within the Brimhaven Dungeon. Tarshak can have mutated into Associate in Nursing abomination and you'll ought to fight it.

Once the abomination has been killed Kalibath, Kerapac, Phalaks, Sakirth, Silkath, and Strisath can seem and begin a fight with one another. Once the cut-scene ends, visit Rellekka and speak to Alfrick or RS Gold Norse deity Lune and on the general store island to finish the hunt. Congratulations!