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The players’ suggestions: Diablo 3 forging system improvement ideas

Some players recently were imagine a variety of relevant content in the future Diablo 3 forging system, and discussed the future Diablo 3 forging system improvement ideas based on their own game experience.

I have been playing this game since the Diablo 3 began to sell. I liked it, and I was satisfied with the most of the changes in 1.0.4. Unfortunately, there are still problems of my favorite features.

Perhaps this feature was first designed as a gold recovery mechanism and a way to curb inflation. I do not think this is a bad idea, but the expensive price makes the players at arm’s length for this function. I really hope that this function can be make games elements rich as originally designed, but I refuse to spend a gold coin in forging before that.

To solve this problem and make the role of this function more useful. I think that further reducing or completely canceling the forging costs will increase demand for forged material. This will not only encourage players to make more use of the blacksmith, but also allows decomposition equipment more valuable and meaningful and all items could have existing value. This can greatly active the forging material’s position in commodity markets and let forging be worthy of money. In addition, it also makes goods market more competitive. From other people, I got a good suggestion: Take one of the same type non-magical items to replace forging price, so even white goods are also valuable.

Summarized as follows:

Forging problems:

A high level of the forging is too expensive.

The decomposition of the material is of little value.

The auction house is flooded with too many junk items.

The unbalanced decomposition of the blue material and gold material– the blue items become the constraints.

Solutions:

Remove / reduce the forging price.

Increase the number of forged items needed for decomposition of materials or change to a non-magic items which needs forging equipment.

Balance the blue and gold decomposing material.

Benefit:

To improve the economy by strengthening material commodities market.

Encourage players to recovery and forging.

Make the junk items have some value.

Welcome to give me more feedback. I really want to see the forging to become a useful and worth feature. If the design is reasonable, this feature will have unlimited potential!

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