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Three Key Changes for Death Knights in Mists of Pandaria

In the wow 4.3, Death knights seems not very popular, but the case will be very  different in the coming MOP, EU Wow Gold cheap and safe with fast delivery!for there are three key changes for death knights in  Mists of Pandaria which will help players gain more fun there.

If you play an unholy death knight, you’ll probably notice something relatively  quickly. You’re missing Ebon Plaguebringer’s magic debuff. Of course, it’s  disappointing enough that you lost some group utility, but where things really hurt is  that you no longer have that third disease. Since the third disease isn’t there  bolstering your other diseases and giving one more disease for your Scourge Strike to  feed off, it’s a pretty decent chunk of personal DPS lost as well.

Three key changes for death knights in Mists of Pandaria
Necrotic Strike: No longer costs 1 Unholy. A vicious strike that deals 50% weapon  damage, applies the Slowed Casting effect, and absorbs the next [70% of AP] healing  received by the target. Slowed Casting clouds the target’s mind, slowing their casting  speed by 30% for 10 sec. Interesting thing this is…no cost at all? the dmg nerf is a  bit of a bitch but im curious to see the effect of a free NS =S.

Soul Reaper: New. Strikes an enemy for 100% weapon damage and afflicts the target with  Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal  46113 to 53590 additional Shadow damage. If the enemy dies before this effect  triggers, the Death Knight gains 50% haste for 10 sec. 6 sec cooldown. Not much to say  here pretty fucking stoked about this ability…downside is its shadow  dmg…definitely going to do more for unholy spec than frost, still pretty sick  though.

Frost Presence: Strengthens you with the presence of Frost, increasing Runic Power  generation by 100% and increasing your maximum Runic Power by 30.
At the moment frost presence does 10% damage and 10% increased runic power gen…if  this isnt a typo 100% increased runic power gen…dear fucking god..anyone else  curious to see the implications with this? MotFW 15 runic power per swing…add 100%   from frost presence thats 30 runic power per swing? =S…many frost strikes nao handle  it.

Permanent ghouls have had an energy problem for some time now. They use their energy  for Claw, Leap, and Gnaw. Leap and Gnaw are excellent gap closers and crowd control,  while Claw boosts a ghoul’s DPS by a decent amount. Unfortunately, if Claw’s on auto- cast, you can find your ghoul is unable to use Leap and Gnaw when you need them most.

If players want to know which weapons suit for their class best in Mists of Pandaria,  just feel free to check on Goldeur.com.

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