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The F2P Perspective and Star Wars

Two games sit out on the horizon ready to challenge the mighty WoW. Final Fantasy XIV has already openly declared war while Star Wars: The Old Republic is gathering its resources. The fanbois of both games are already piling in grabbing their swords of complete loyalty as they battle on forums everywhere declaring their games to be superior. It’s about as they beachcomber the mission able banderole afore the war has even begun.

Yet, when these games release, they will smash against the walls and fall. WoW will lose almost no one as they release their expansion or major patch in order to lock all of us into the game. When pitted between an expansion and a new game, we all know exactly what we’re going to be doing. We’re traveling to aces up the amplification and alarm it a day. If not an amplification again it will be StarCraft II or Diablo III that holds our interest.

Bioware and Square Enix may have a bit more room to stand and are already flush with cash, but all of that doesn’t matter to the juggernaut that is WoW. They’ll hold their ground and eventually fall to the great war of attrition that this industry has become. At least, that’s my opinion, and I might be proven wrong, but while they may be successful they will never be as successful as WoW. I do candidly anticipate that they will both do absolutely well, because the superior that both companies are accepted for, but I don’t anticipate they’ll do as able-bodied as WoW.

Aika, a recently launched F2P game, offers massive PvP battles to try and lure players in.

Free-to-play developers like GPotato and Nexon acknowledge their place in the industry. They don’t seek to defeat WoW, but instead step over it and target the audience of players who want to play a free-to-play game and don’t mind paying a bit to get ahead. Their amateur ability not get millions of players or massive press, but they do get a advantageous amount of players and do abide afloat with the banknote boutique money.

There is no free-to-play game out there that will ever challenge WoW because they’re not direct competition. The players who want to pay out a subscriber fee are usually the types who aren’t interested in paying nickel and dime for levels or zones. Just attending at the able accession that the Celestial Steed received.

That may change if the rumors are true, though, and Blizzard’s next MMO is a free-to-play game powered by microtransactions. We already know that StarCraft II is going to feature downloadable content and Diablo III is just ripe for it. That’s a discussion for another day, though.

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