After the official launch of the Galactic Starfighter on February 4th, more and more players are given opportunities to get into the swtor game again. What’s more, now swtor has much more players in the space combat since those seem to be the most controversial change thus far in 2.6. Going a little bit further, what class changes do you feel should be the top priority?
Changes might make a difference.
1. Make force sprint cost force, but remove the cooldown. Reduce the cast time for the small heal significantly and reduce cd on the self heal.
2. I like where healing is on the Sage and Mando now. Instead of buffing two classes, we may have a nerf on the other one instead.
3. Spec healers can and should spec into the ability in the heal tree that makes force speed break.
4. troopers can have the percentage text on their cells like bounty hunters.
A small changes may delight these who run vanguard DPS.
As to the tactics, make it so you can see gut with Energy Cell active. Buff the damage of the gut bleed back up to the place where it is before it was nerfed because of its usage in Hybrid builds, however, if restricting it to the Tactics cell eliminates the need for the damage to be nerfed. Meanwhile, make Pause Cannon immune to knockback if you use it with three charges of Plase Generator. This is the main damage source in this spec, it can’t be interrupted if you spec into it, however, you can still be knocked back so you are interrupted pretty easily.
Changes for PvP and PvE in swtor classes:
For PvP, it is really hard to channel it and wait for the time for it and have it worthwhile because people won’t stand in it, save for defending nodes.While for PvE, if you raise the ammo cost, then it won’t be used to start fights on a single target because normal rotation will do more damage in the same time for lower ammo cost. Anyhow, maintaining ammo is important on a Slinger/Sniper. Wish these expectations can be true someday.
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