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Buy wow Gold with Paypal in Safewow to Challenge Amended 10-player Heroic Garrosh

Do you think, in Garrosh encounter, there is a huge gap between the difficulties of the encounter in 10-man mode and that in 25-man mode? Have you thought this gap should be narrowed down? In fact, Blizzard has been put it on the agenda. If you would like to experience this amended encounter, safewow will provide you with the cheap and fast WOW gold, and even there is no confirmation to pay with Paypal anymore.
Changes about 10-player Heroic Garrosh encounter
Blizzard believes, some factors lead to the imbalance between 10-player mode and 25-palyers mode. And it is time to take some actions to close down the gap between the difficulties of the encounter in 10-player mode and that of 25-player mode.
First, reduce Garrosh’s health in all phases by about 5%. At present, since the fight is made up of DPS checks, failing to meet certain benchmarks makes the difficulties of the fight increasing, but extra DPS above that benchmark has any positive effects on these difficulties. Even some kills need single-heal in the fight, but this action has brought some negative gameplay and social issues. Reducing Garrosh’s health in all phases can fulfill the decrease of using single-heal, without decreasing the requirement of group cooperation.
Second, reduce the health of Minions of Y’Shaarj by about 10%. Generally speaking, since 25-player groups have abundant players to be assigned, 25-players groups have the ability to kite or control the Minions. But 10-player groups usually must kill them. Reducing the health of Minions of Y’Shaarj can narrow down the gap between 10-player mode and 25-player mode by lowering the difficulties of 10-player groups.
Third, increase the clump size to 4 from 3. To trigger an Iron Star in the final Heroic requires 3 players in 10-player mode, and 8 in 25. If Bombardment and Malice overlap, and Malice requires 2 in 10 and 5 in 25, the clump sizes required to control Malice are 3 and 6 respectively. Thus, 25-player groups can easily get to Malice 4 without triggering Iron Star, but 10-player groups could not. Increasing the clump size will reduce the disparity in this mechanic between these two modes.
Do the right thing in right time
Many players have a doubt why Blizzard doesn’t make these changes until today. As for this question, Blizzard has given the answer. In order to create the ultimate difficulties in raid, the developer will be cautious to lower the difficulties of the final Heroic boss. Moreover, players joining in killing Garrosh are relatively less so that it is hard for the developer to draw a meaningful conclusion about the difficulties both in 10-player mode and 25-player mode.
In my opinion, whatever difficulties in 10-player mode or in 25-player mode should be in a moderate range. Too difficult quests may frighten players back, but on the opposite, players should be bored. On the other hand, many adjustments should follow the data. That is to say, according to the feedback of players, the developer should make a right change for the game.
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