The game designer of Neverwinter, Douglas “Asterdahl” Miller just announced that new endgame content, Masterwork Professions will come with Underdark for players who are higher than rank 12 Guild Hall. However, even though it provides new ways for high level adventurers to distinguish themselves and offers many amazing items for rewards, many players think it is not worth playing due to the high grind it requires and the lack of benefits from crafting.
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What is masterwork profession in Neverwinter?
Nowadays, crafting in Neverwinter has been somewhat underwhelming for players, particularly at the highest levels as it is difficult to compete with artifacts. As a result, Masterwork Profession will emerge as required. Generally, rather than a profession, the masterwork profession is endgame for dedicated crafters to earn more unique artifacts and distinguish themselves among other guilds. Specifically, it contains new high-end, difficult recipes, the quests to unlock them and the tools to complete them. To unlock masterwork recipes, players need much grind to reach the guildhall of at least rank 12. And as rewards, players will be crafting item level 140 armor, new multi-slot rings and components for stronghold artifact weapon(s), all of which can be traded and sold freely. As for those players who are in a high ranking guild (a rank 6 explorer’s guild) but not interested in crafting, they can use explorer’s charts, something that can be used to gather new materials or sell materials on Auction House, to get profits.
Why Masterwork Profession is not so worth crafting?
Firstly, many people may feel unhappy about the massive grind this endgame requires. The officials stress in the blog that they’ve made it worthwhile for people who happen to be in Rank 12 guilds, and those who do not want to craft can make the Explorer’s Charts to sell, but if you’re the opposite side of that coin and someone who is interested in crafting but not in a Rank 12+ guild, you will have no reason to join. So they really should consider alternative ways to gate content other than massive grind wall that is entirely dependent upon being in a very large, active guild.
Secondly, while saying the reasons that make it difficult get profit from crafting, many players believe that most of those reasons being so many neverwinter astral diamonds removed from the economy, leading that the people who have the money don’t need the crafting and the people that need them don’t have money. And another reason being there’s nothing worth selling. You have to cross your fingers and hope you get the tier 3 result. Take at least 1 Dragon Egg to make any jewelry, and add a Unified Element if you’re going for Shirt/Pants will cost 30k (+30 for Shirts/Pants) on average. If you don’t get a tier 3 result, you can’t even sell it for enough AD to cover your losses.
Regardless of the rank 12 requirement, a way to farm Neverwinter Astral Diamonds is really needed, no matter for masterwork profession, or the currently existing professions. So before the economy system is fixed, you can buy cheap neverwinter astral diamonds on Safewow and four times reward points.
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