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A trip down memory lane with World of warcraft



During 2004 a trend struck the web that's in no way been matched when Wow launched. Since then Wow, known well as WoW by the players, has become the major and most famous "massively multiplayer online role-playing game" (MMORPG).

As of 2010 World of warcraft has been the most useful of the Blizzard titles and has outgrown and eclipsed all Warcraft titles. It is also the most successful online game ever created!



Ever since 2004, when WoW was offered in the united states, it has become a force to be reckoned with. Even from its release, it has impressed online game experts across the world and has awestruck the imagination of up to fourteen mil players at the top of its success.

In 2010 the WoW service amount always remains steady at 11,000,000.

The World of warcraft game isn't just a gaming trend it has an effect on the existence of millions of people globally.

WoW is the 4th ownership in the Warcraft video game series. The primary video game in the series was titled Warcraft: Orcs and Humans that's so successful it produced a sequel. All the Warcraft video games take place in the imaginary realm of Azeroth.

As a result of the great success of the foremost Warcraft game the second label Warcraft 2: Tides of Darkness was sold in 1995 and was raved about by videogame specialists and gamers as well. The gigantic success of the first 2 Warcraft games thereafter led to the launch of the third title, Warcraft Three: Reign of Chaos, during 2002.

After the good success of the Warcraft three game the developers of the license resolved that they would no longer waste time and cash producing single player warcraft titles however should invest in the coming years structuring a web based version of the game that will let players to interact with one and other together with the gaming setting. Azeroth was to become a virtual world that existed online and that can be inhabited by a huge selection of distinctive beings and lots and lots of avatars controlled by real citizens.

The thought was appreciated by critics and gamers alike and on Tuesday the 23rd of Nov 2004 World of Warcraft went live in North America.

Since then it has been a worldwide success alluring online gamers from almost every region in the world. When it was at its best Wow lured 14 mil active players.

In 2010 the sheer numbers of gamers has levelled out at eleven million - a number that continues to be consistent inspite of subscriptions being repealed and new ones actually being started. Along with its continuous success and constant number of members we can easily count on World of Warcraft to be here for a very long time.