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Starcraft 2 Zerg Ice Fisher Build



The first thing that is going to strike you regarding the Starcraft 2 Zerg Ice Fisher Build order is that this is a very risky ploy that is used by the Zerg. The Ice Fisher Build is totally reliant on making use of the least amount of defenses to ensure that the entire early larva gets spent only on Drones.

This also means having to build a two base economy that must be very strong and the gas also must be dela[censored] until there are 32 Drones. Once that has been accomplished, all four Extractors can then be utilized at one time which will then help in providing units such as Infestors with a quick tech.



If you are planning on using defenses that are of a static kind, then you must have plenty of minerals for this, especially during the early stages of the game. At the same time, it is also important to take a close look at the cost in terms of larva. This cost will play a very important role at this point of time in the game.

In regard to the Ice Fisher Build, you must also learn to make your Queen who, in an emergency situation, should be assisted by Zerglings. The number of Spine Crawlers needed depends on the opponents army production numbers.

If you are scouting a Protoss 4 gate opening then you need to be deploying between three and five of your Spine Crawlers at the expo. It is also important that you scout the enemy so that you can find out the size of their army. For scouting purposes it makes sense to use your initial Zerglings.

If you are under threat of air units, then you need to obtain an Evolution Chamber for the Spore Crawler. To obtain the Evolution Chamber you will need to ensure that the Spawning Pool has been completed.

As for execution, because of late gas you have to be wary about the timing windows used for attacks. This is also because any cloaked unit can remain hidden in the timing windows and if they go undetected they can inflict some major damage on you. The best way of scouting the Twilight Council for example is by sacrificing a scouting Overlord.

The Evolution Chamber should be built as early as possible and you should also be building the Spore Crawlers at both your mineral lines if you expect cloaked or air units to attack. The best timing for Protoss Dark Templar is two hundred seconds after the first gateway and forty-five seconds in Rush Timing.

As for basic build orders it is important to note that static defenses are costly on account of the fact that they use up quite a few minerals in the early game. You should also be worried about the cost in drones.

Finally, be sure to also take some time out to understand the advantages and disadvantages of the maps. The positive aspect of larger maps is that they provide longer rush distances at times when early aggression is not very likely. When playing on smaller maps they require that you have to make some adjustments to your ground defenses and to your anti-air positions.