Why World of Warcraft Has Realm Population Complications
If you have been playing World of Warcraft for any period of time you are surely aware of the population issues that abide with connection to the massive amount of realms and servers that Blizzard has made public. They currently have more than 200 realms up and running at this moment in time and a good chunk of them are classified as "low" population and are considered "ghost town" servers. Blizzard has tried several things to solve this difficulty such as permitting sever character transfers and marking a bundle of servers as "New Player" realms in hopes of persuading new players into creating characters on these realms. Nothing has solved the difficulty, however. So why is there such a terrible populace dispute and what can be done to help it?
Believe it or not the players of World of Warcraft are not responsible for the population problems we face right now. Most people attempt to criticize the players for making new characters on new servers over some years and then either stopping their play or transferring off to a different server after several months. This is a common argument that needs to be refuted. The players are not to condemn for the populace issues, but instead it is Blizzard who is to be held responsible for the difficulty.
If you search back over the history of WoW and the changes that Blizzard makes to the game you will recognize a common trend taking place. Blizzard is always wanting to satisfy "cry babies." That is, Blizzard is repeatedly seeking to give the people what the desire, no matter what negative implications it may bring in general. This can be seen in multiple ways including the replacement of many elite quest mobs throughout the years. The lowering of the cool down timer for the hearth stone. The positioning of tons of flight path locations in areas that you formerly had to walk to. They have done too much to make the gameplay more simple in an endeavor to keep people from crying.
You can furthermore observe this taking place in relationship to the creation of new servers. Blizzard has created countless realms all through the past and they commonly start with a small pack of 3 or 4 realms. These realms are quickly filled with people and maxed out, generating long queue lines. Players then whine and complain about the queue times and in reaction Blizzard gives in and makes another group of servers shortly after the first, often times larger than the first, and most people switch to these new realms and spread themselves out. What we are left with is 12 low populace servers instead of 3 or 4 full or maxed out realms whose populations would never go away.
Another thing to take note of is the fact that most of the low population servers are "PVP" type servers. World of Warcraft could likely fix their whole populace problem by merging low population servers together to construct larger servers. The only problem this bring up is the fact that the names of characters would have to be altered, and this might trouble a large number of people. Keep in mind, Blizzard doesn't like to trouble players for any reason, and this is why they haven't combined these low population realms after all this time.
As you can see, it is Blizzard who is to be blamed for the population problems, not the players. Let us hope they learn from their mistakes in the time to come if they seek to fix their populace problems and ever want to create new realms for returning or new players.