Mobile Cloud Gaming Technology,A Mobile Gamers Dream Come TRUE
PLAYING high-end video games on a mobile device is now very much On with ONLIVE , Numecent ( Approxy ) ,and Galkai with their new release software that allows people to play the richest, most graphically intense games on their iPhone and iPad, Kindle fire and Other Android mobile internet enabled devices.
Up to date ,most of these games exceeds the computing power of such devices as they requires similar configuration to a PC or a console.
OnLive , Approxy and Galkai runs all the games on its service entirely on powerful server computer in its data centres and delivers them over the Internet, through so-called cloud computing . Pioneers such as OnLive, Gaikai and Otoy are each pursuing their own version of cloud gaming. Those companies have figured out how to be more efficient using compression technology. But gaming is just one of multiple applications for the cloud technology, and new development with different technology are still being experimented and one case is the recent launched of Approxy by Numecent who claimed their technology is a lot more efficient
If the Gaming Platform succeed to get Gamers to shift to cloud gaming ,then it could have big implication for the incumbent powers in the video games business, mainly the console makers Sony, Microsoft and Nintendo as the running of games in data centres instead of that using the Games consoles in the home can be far less powerful but it relieves the consumers of the need to buy a new generation of hardware in the future and at the same time, moving game into the cloud computing can let Gamer utilize their relatively low-powered mobile devices to gaming capacity
Cloud applications are presently implement for games like Farmville but playing high-end graphics games in the cloud presents a much bigger challenge because of the importance of eliminating lag between the moment a player takes an action in a game on his or her device, and when the game responds on the screen and cloud gaming must allows for instantaneous response to actions by players as they control the movement of characters within a game.
Such games are executed in the cloud and deliver fragments, that run on the user’s computer or smartphone or tablet on a just-in-time basis. The newer cloudpaging technology from Approxy reduces the data sent over a broadband connection by 20 times to 100 times. That enables high-end games to be played on just about any device and Numecent feels their new technology will be the standard above other competitors.
Others like OnLive sends a video of the application to an OnLive client and uses low-latency connections and compression for responsiveness. Approxy streams a compressed portion of the application and does the processing on the client device in a virtual machine. That allows it to run a cached version on the client machine without an internet connection
With the Numecent ‘s cloud paging technology ,Some services try to speed up the download process by launching a “progressive download,†where a game can begin playing almost instantly while the rest of the game is downloaded in the background. Approxy aloows cloud paging to fetches the software instructions on demand from the cloud. Games can also run instantly without any installation when only 5 percent to 10 percent is being buffered. Licenses are tracked automatically and the delivery is secure. Games can be instantly patched. Games can be played offline and with full peripheral support.
Presently new games with upgraded features like LA Noire and Unreal Tournament 3 are well accepted on an iPad, Android phones and Kindle Fire. Which responded immediately when a player moved a character around.Even so popular on line gaming like the World of Warcraft could soon be made available from Gaikai for Facebook all through cloud gaming
The proposed mobile offering from Blizzard would allow games to enjoy all aspect of the title as It would be foolish for any game developer to not be looking at that, he said, nothing that consumer are increasingly spending more time on their mobile devices than on their PCs.