Now "Internet+” trend is sweeping every corner of the world, from the real life to the network, and from the real economy to virtual currency. Although as the online game, world of Warcraft is virtual, but as there are hundreds of millions of players in the world, the operational mechanism of world of Warcraft, the rules of the game and national governance has a similar place with the government management, and money is one of them. Now we will talk with you about the virtual wow currency- time badge.
As a virtual currency, badge firstly also is a commodity, so players need to pay for. From the current public view, we can see that the Chinese players just need to spend 30 yuan to buy a time badge. And the use value of a time badge is 2700 minutes of game time. At the same time, time badge can not only directly buy by money( no matter is the renminbi, or $ , or NT), but also can exchange with wow gold(like challenge mode gold).
In the future circulation, transaction mechanism arrangement also reflects this, it’s bound to but time badge from the auction house. It can’t use to the second transaction, and only used by themselves; the time badge bought from the store can be traded, but only in the auction transaction, can’t with the internationally isolated transactions. So, can't trade badges to earn adjustment time.
Money as a medium of exchange, reflects the labor exchange relationship between mankind and the condition of commodity economy. In world of Warcraft, time badge plays the important role, reflects the mutual exchanges between players and players, players and publisher, operators.
For a successful operation for several years, world of warcraft owns hundreds of millions of players, the number has been further more than the population of many reality countries, is a veritable virtual country. And developers and operators is the virtual country public governance institutions, like realistic national legislature, the judiciary and the executive. Therefore, the developers and operators of world of Warcraft undoubtedly need to require the circulation of virtual currency monopoly. And thus the time badge bored.
To use the time badge to unify the virtual currency issuance and circulation of the world of Warcraft, the benefits at a glance. Firstly, those illegal brush gold studio will lose the improper profit space, thus can effectively promote the effective operation of wow fictitious economy system, and reduce and avoid inflation. Secondly, time badge trading and the utility oof circulation system can provide a more fair and open trading platform for the players, so that prevent players from the various potential risks of.the private transactions [similar to the black market trading ].
Maybe the players will questioned that if time badge issuing too much, will result of the inflation? In theory, indeed. In the real world, there are may con-tires like United States and china are relatively very stable, because once a country choose to debauched the currency, money, that is drinking poison to quench thirst
even suicidal road.
For world of Warcraft, there are no reasons will choose spamming virtual currency time badge, as long as the basic business rational wouldn't for short-term interests and risking the risk of losing a player "hearts and minds". Again, time insignia consists of the players there is a demand for gold from the mall to buy, at the auction house, for those who demand for game players to buy, in exchange for gold in the game, sale of time badge number completely depends on the market demand, so put an end to the abuse possibility
the delivery coins time badge.
About time badge also can cross server transaction. According to public information, each region has their own world of Warcraft time badge trading system, in particular America, Europe, South Korea, China, Taiwan, and China). There are different time badge initial price in different regions, such as the pricing of North American server time badge for $20 (or is approximately equal to the price of the local currency). As a result, there will be an exchange rate between different currencies, which is similar to the situation in the real world.
For world of Warcraft, due to the different parts service cost, the player character [income, age, education,] etc. factors the are different, so it will be inevitable for time badge price differences, but taking into account the time badge is a unified virtual currency, in the future, if there is an across service trading platform, that is will be a good news for global players, and will play a vital role in the currency value stability.
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