Alright, if you're starting out at Battlefront and haven't found your niche yet, or if you just like being an everyman kind of player, then you need a hand of Star Cards to match. Your first port of call should always be a grenade (do not apply this logic to things like the queue in Starbucks being too long). The Thermal Detonator is great for tactically bouncing off walls and into unsuspecting enemies behind cover; the Thermal Impactor is more immediately deadly but requires more precise aim. Then slot in a long range weapon like the Pulse Cannon as your other regular card, giving you some ranged flexibility if you need it.
For your Charged Star Card go for the Ion Shot, which adds some serious chops against droids and vehicles. If you feel like that hobbles you too much on modes without a vehicle focus then switch it out for Focus Fire or Cooling Cell, both of which will make you more deadly to the ground troops.
Back to TopIt's important to press your advantage in Battlefront, and you can do that well with an an aggressive assault tactic, especially on the bigger game modes, Walker Assault and Supremacy, where it's okay to be relentless canon fodder.
Choose a powerful main weapon that lets you start firing from range (along the lines of the A280C or maybe the DLT-19 if you're feeling frisky). Build your deck with the Cooling Cell as the Charged Star Card, the Thermal Detonator to take out pockets of enemies, and the Scout Pistol for when you get in close. This way you're dealing significant damage at any range and, with a bit of skill, can clear out a lot of the front line.
Back to TopAlso known as The Up Close and Personal, this is for players who like to see the whites of their enemy's eyes before they extinguish the light in them. Choose something like the CA-87 as your main weapon, which has, we must emphasise, almost zero range, but is extremely powerful, especially if you can make those headshots. Go for the Cooling Cell to let you get off more shots if you're facing a group of bad guys, and stack it against your grenade of choice to spread some mid to long range panic (personally we favour the Flash Grenade here, but the Thermal Detonator is a faithful explosive) and the Jump Pack to close distance quickly or get the heck out of dodge as necessary.
Use The Mos Eisley Special on small maps and maps with tunnel-like structure where you can surprise the enemy - think Sullest and Tatooine, and the Ice Caves on Hoth. Endor has a little too much cover, and the big Hoth map not quite enough.
Back to TopSometimes when you're playing Battlefront someone plants their metaphorical flag and says "This far only. You go no further!" If you want that person to be you then you need a good hand to back it up. Start with the Personal Shield in your Charged Star Card slot and support it with the Impact Grenade and the Scout Pistol to keep the ranged and close enemies at bay long enough for friendly troops to push the enemy back. If you don't have the Personal Shield unlocked you can always go for the Explosive Shot or the Cooling Cell, but this can turn the Brave Defender into more of an Aggressive Suicide Mission, (which is also a viable tactic).
This tactic is most useful on game modes like Cargo, Drop Zone, Droid Run, and, to a lesser extent, Supremacy.
Back to TopIf you're playing on larger maps, or if you're a rebel on Endor or a trooper on Hoth and you can see the enemy coming a mile off, picking people off at range is really satisfying. But what if you don't want to go all the way as a sniper?
Choose a main weapon like the E-11 blaster, which is versatile and powerful so you won't sacrifice too much assault efficiency. Then fill your hand with the ever-satisfying Homing Shot, and use the Pulse Cannon (or Cycler Rifle at higher levels) for some sharp shooting. Focus Fire is a good Charged Star Card that increases the accuracy and firing power of your main weapon. The enemy won't see what hit them.
This hand doesn't actually involve a tauntaun anywhere, we just wanted to stretch the pun name to breaking point.
Back to TopIon. All the Ion. Every kind of Ion (that's the Ion Torpedo, the Ion Grenade, and the Ion Shot Charged Star Card). This is a specialist hand, mainly for rebels playing Walker Assault and Supremacy modes. Sure, you're bastard useless at almost anything but taking down robots and vehicles, but they'll be laughing on the other side of their faces when that AT-AT crashes to the ground. This is a bold choice to go with, so make sure you have a decent main hand weapon, and maybe play with people you know that can have your back if you need it.
Back to TopThere's a Star Card called the Cycler Rifle that functions well as a sniper rifle and can go through energy shields (so it's not a bad card on its own), but that only lasts for a bit and you have to wait for it to recharge. What if you want to spec as a sniper full time?
Alright, so you've got something like your T-21B or RT-97C rifle as your main weapon. You're going to need the Scout Pistol in case anyone gets too close to you, and the Jump Pack to prevent that happening (it's good for making a quick escape if someone spots where you've been camping). The Charged Card we've found most helpful as a sniper is the Scan Pulse, which shows you where all the enemies are, even if they're behind cover. This not only lets you pick your shots better, but also alerts you if anyone's sneaking up to flank you. You might want to consider levelling the Sharpshooter Trait Card if headshots are your particular thing.
Sniping works best on Hoth and Endor, but there are some good spots on Tatooine maps too. Don't camp too long, though, because everyone's starting to figure out where those spots are now...
Back to TopThis card combo is messy and fun, and is a favourite for quick, smaller scale games like Blast, where it's a simple team v. team with no vehicles or heroes to contend with. All you have to do is kill as many of the enemy as you possibly can, so why not take the most chaotic route possible?
Pair a Thermal Detonator with an Impact Grenade to blow up enemies in two kinds of ways! This gives you a double shot at the grenade spam tactic, so if they think they escaped you can immediately prove them wrong. Take the Explosive Shot for your Charged Star Card and you can take out pockets of enemies even more personally. Swap out one of your grenades for the Barrage card (as soon as you're a high enough level) for even more explosions.
Back to TopIf you enjoy playing the capture and control games like Cargo and Drop Zone, this is a fun one to pull out of your arsenal every once in a while, but be warned that they're all pretty high level cards. Make sure you have the Personal Shield as your Charged Star Card, and either the Flash or Smoke Grenade and Bowcaster for your regular cards.
It requires some good timing on your part, but what you do is this: Wait till you see a group of enemies clustered near the point you want to capture (or clustered together anywhere, really). Throw in the grenade to confuse them all and give yourself some cover, then run in with your Personal Shield fired up and raise some hell with the Bowcaster charged up as much as you can. If the rest of your crew are paying attention they can move in and mop up any stragglers. Voila: you just looked pretty cool and helped achieve an objective all in one. If you made it work, that is.
Back to TopThis is more of a challenge. Pick any game mode at random. Pick any weapon at random. Pick any three Star Cards at random. Do the best with what you have, flailing and running around enthusiastically, so at least you tried. People may end up assuming you must be an idiot savant and spin a huge conspiracy theory around you.
This isn't just a joke entry: it's actually a lot of fun, especially if you and a couple of mates are all doing it at the same time. Imagine if you got a game where all 20 players on your team were doing this. A defeat, but what a glorious defeat!