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Alice The Madness Returns Walkthrough Part 7 – Swimming Ship and Deluded Depths

Alice The Madness Returns Walkthrough Part 7 – Swimming Ship and Deluded Depths

This section feels more like a mini-game, but it does merit its own part for some explanation. You are controlling the ship and can either fire your cannon or dropping depth charges. Both have a finite range but the Depth charge as a blast radius making it great for larger groups. If you can make it through without taking damage there is a reward for you.

After it all, there is a cut scene with the Mock Turtle who gives you a ticket for a show that Carpenter is putting on. When you have control of Alice, head back toward the Mock-Turtle and look to the left, you will see a strange section of wall. Take the Hobby Horse to it to find a Keyhole. At the end of that is a memory for you.

Now head down the slope, into the cave ahead. As you exit it, look ahead using shrink sense to find an invisible platform with a number of teeth on it. Now head off to the right, you will see a spined Jellyfish rising and sinking in a gap ahead, jump over both the gap and it. Smash or slash through the white wall and take the vent across. When, you land, if you listen closely, you will hear a snorting. Look to the left and see the ledge below? Hop down to it and look back, you will see an snout. Pepper it to have a picnic basket appear nearby. Shoot it to open it up and quickly grab the teeth before it snaps shut on you. Now take the steam vents back to the main path. If done just right from the middle vent, you may reach a ledge to the right with more teeth on it. Again, get through the white wall and you will find another fiery door awaiting you. Head on in.

When you emerge on the other side, jump across the wide gap using the white jellyfish and the ringed one. When you land you will be assaulted by a bomb throwing pirate ghost. It does not help any he is invulnerable to most attacks. You want to shoot his bombs and then run up and slash away at him. Defeat him and then look to the left of the area you fought him using shrink sense. You will see a small series of invisible platforms. Transverse them, dodging the Spined Jellyfish to find a few teeth and a memory. Now return to where you fought that pirate and head on forward.Step onto the wooden platform and the pressure plate there. This causes a gauge to rise, shoot it and two platforms will rise. Take them across the gap .

On the other side, first head to the right. You will notice a violet so shrink and you will see the long, moving platform. Jump onto the ringed jellyfish and land on the next invisible platform. Shrink and check the rest of your route, it is not too hard. Here you will find a number of teeth and a hidden snout above the end of the invisible platform, on the floating segment of ship. It is easiest to pepper from just before where the platform starts to move. Pepper to make a picnic basket appear none too far from it as well as a steam vent. Take the vent to the basket and then cross back to the main path.

Head head to the left and you will shortly find a shell hidden behind a black starfish. Shrink and you will see a keyhole behind it, head through it to find a number of teeth and a bottle. Head on from there to find Barrelbottom. The Chesire Cat can be summoned for a delightful comment. Head on into Barrelbottom.

Here is a first, a real population. Look to the right, from the statue, to find a snout hidden above. Pepper it for a picnic basket. Now head to the left and back, climbing the stairs you find a segment of floor you may smash. Underneath it is another ghost but there is a chest with some teeth and through the small entrance in the back you will find another memory waiting for you after you take the bounce mushroom up. Jump off and float down, collecting the teeth to return to the main area. Now head to the right of the statue and through the white wall. Descend along the path and you will find a keyhole containing bottle but on the far end of the room is a Radula Room. Head into the shell to face a large swarm of Madcaps. Defeat them all to earn some Rose Paint. Now head on back up and go from forward from the statue toward the Dreary Lane Theatre. Jump and float over to the platform below. There you will encounter a new enemy, a Drifting Ruin. Shoot it down the Pepper Grinder then kill it with your favorite melee weapon quickly. Now jump onto the nearby steam vent and you will see a number of white jellyfish but farther along you will also see more Floating Ruins. Cross using the jellyfish but to finish you need to time you jump onto the moving ringed jellyfish to bounce up to the wooden platform. Once there it is easy to shoot down the Floating Ruins. Do so then look around to find the outcropping on the platform. Again it leads to a moving Ringed Jellyfish, time your jump to cross this large gap. Head through the opening in the wall and go to the left. Use shrink sense to find the invisible platform and cross it. Jump and you will find a small number of teeth and with some exploration to the left, a snout. It will give you access to a memory. Take the white jellyfish back to the main area, arrive back where this bit started using the steam vent. You will find an invisible pirate waiting for you there. Defeat him then explore using shrink sense to the left. You will find a pressure plate. This part must be done quickly. Drop a clockwork bomb on the pressure plate and run toward the violet. There is a hidden platform you can run out onto. Use shrink sense to quickly check then, when you have a clear line, pepper the gauge. It will cause a steam vent to rise nearby as well as two platforms, clearing your way to the theatre. Now cross over there. It's time for a light scene change.