Below is a list of abilities from the Light tree in Heroes of Might and Magic 6:
Tier 1:
Celestial Armor
Gives 4 Might Defense and Magic Defense to the target friendly creature and absorbs 50% of the dmage taken.
Lasts until dispelled or 71 damage is absorbed
School: Light
Reputation: Tears
Mana cost: 10
Active Combat Ability
Heal
Target Stack is instantly healed by 82
School: Light
Reputation: Tears
Mana cost: 20
Active Combat Ability
Retribution Aura I
Melee attacks hitting the target also damage the attacker for 3 turns.
22% (Max 100%) of the attacker's unmitigated damage is returned
School: Light
Reputation: Tears
Mana cost: 15
Active Combat Ability
Light Magic I
Hero gains 3 magic power (Light)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Tier 2
Celestial Armor, Mass
Requires Hero Level 5
Requires Celestial Armor
Gives 4 Might Defense and Magic Defense to the Hero's Army and absorbs 100% of the dmage taken.
Lasts until dispelled or 24 damage is absorbed
School: Light
Reputation: Tears
Mana cost: 40
Active Combat Ability
Heal, Mass
Requires Hero Level 5
Requires Heal
All friendly stacks are instantly healed by 40
School: Light
Reputation: Tears
Mana cost: 40
Active Combat Ability
Retribution Aura II
Requires Hero Level 5
Requires Retribution I
Retribution Aura returns damage to all enemy stacks adjacent to the targt
School: Light
Reputation: Tears
Passive Combat Ability
Light Magic II
Requires Hero Level 5
Requires Light Magic I
Hero gains 3 magic power (Light)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Sunburst
Requires Hero Level 5
Creates a star which radiates to eight directions from the center
Deals 34 damage (Light) to all enemy stacks affected by the rays
School: Light
Reputation: Blood
Mana cost: 30
Active Combat Ability
Tier 3
Summon Light Elemental
Requires Hero Level 15
Summons 1 Light Elementals
School: Light
Reputation: Tears
Mana Cost: 45
Active Combat Ability
Purify, Mass
Requires Hero Level 15
Dispels all negative effects from all friendly stacks and makes them immune to negative effects for 1 turns
School: Light
Reputation: Tears
Mana cost: 55
Active Combat Ability
Retribution Aura III
Requires Hero Level 15
Requires Retribution II
Retribution Aura returns damage to all enemy stacks
School: Light
Reputation: Tears
Passive Combat Ability
Light Magic III
Requires Hero Level 15
Requires Light Magic II
Hero gains 3 magic power (Light)
School: Prime
Reputation: Neutral
Passive Adventure Ability
Blindness
Requires Hero Level 15
Target enemy creature cannot move, attack, or use any abilities for 2 turns
Blindness is dispelled when the creature is attacked
School: Light
Repuation: Blood
Mana cost: 45
Active Combat Ability