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Might and Magic Heroes VI Hero Abilities Guide - Prime Ability Tree

Below is a list of Prime abilities in Heroes of Might and Magic 6

Tier 1

Arcane Ward I
Hero gains 1 Magic Defense Permanently
School: Prime
Reputation: Tears
Passive Adventure Ability

Dispel Magic
Dispels all effects from the target
School: Prime
Reputation: Neutral
Mana cost: 15
Active Combat Ability

Prime Magic I
Hero gains 3 magic power (Prime)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Arcane Exaltation I
Hero Gains 2 Magic Power Permanently
School: Prime
Reputation: Neutral
Passive Adventure Ability

Magic Affinity I
Hero gains 30 mana (Maximum) Permanently.
School: Prime
Reputation: Neutral
Passive Adventure Ability

Slow
Decreases target enemy stack's initiative by 11 and movement by 2
Lasts 3 turns
School: Prime
Reputation: Neutral
Mana cost: 10
Active Combat Ability

Haste
Increases target friendly stack's initiative by 11 and movement by 2
Lasts 3 turns
School: Prime
Reputation: Neutral
Mana cost: 10
Active Combat Ability

Disruption
Destroys armor of target enemy stack reducing its might defense by 14 till the end of the combat
Can be cast several times on a single stack, but defense will not go below zero
School: Prime
Reputation: Blood
Mana cost: 10
Active Combat ability

Tier 2

Arcane Ward II
Requires Hero Level 5
Requires Arcane Ward I
Hero gains 2 Magic Defense Permanently
School: Prime
Reputation: Tears
Passive Adventure Ability

Dispel Magic, Mass
Requires Hero Level 5
Requires Dispel Magic
Dispels all effects from the targets present in the target area
School: Prime
Reputation: Neutral
Mana cost: 30
Active Combat Ability

Prime Magic II
Requires Hero Level 5
Requires Prime Magic I
Hero gains 3 magic power (Prime)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Arcane Exaltation II
Requires Hero Level 5
Requires Arcane Exaltation I
Hero Gains 2 Magic Power Permanently
School: Prime
Reputation: Neutral
Passive Adventure Ability

Magic Affinity II
Requires Hero Level 5
Requires Magic Affinity I
Restore 2% of the Hero's Mana (Maximum) each day.
School: Prime
Reputation: Neutral
Passive Adventure Ability

Slow, Mass
Requires Hero Level 5
Requires Slow
Decreases all enemy stack's initiative by 5 and movement by 1
Lasts 3 turns
School: Prime
Reputation: Neutral
Mana cost: 40
Active Combat Ability

Haste, Mass
Requires Hero Level 5
Requires Haste
Increases all friendly stack's initiative by 5 and movement by 1
Lasts 3 turns
School: Prime
Reputation: Neutral
Mana cost: 40
Active Combat Ability

Mana Leech
Requires Hero Level 5
Transfers 10% of the enemy Hero's mana (Current) to your hero
School: Prime
Reputation: Blood
Mana cost: 30
Active Combat Ability

Tier 3

Arcane Ward III
Requires Hero Level 15
Requires Arcane Ward II
Hero gains 3 Magic Defense Permanently
School: Prime
Reputation: Tears
Passive Adventure Ability

Time Statis
Requires Hero Level 15
Target enemy creature skips the next 2 turns.
Time Stasis is not dispelled by attacks
School: Prime
Reputation: Tears
Mana Cost: 55
Active Combat Ability

Prime Magic III
Requires Hero Level 15
Requires Prime Magic II
Hero gains 3 magic power (Prime)
School: Prime
Reputation: Neutral
Passive Adventure Ability

Arcane Exaltation III
Requires Hero Level 15
Requires Arcane Exaltation II
Hero Gains 3 Magic Power Permanently
School: Prime
Reputation: Neutral
Passive Adventure Ability

Magic Affinity III
Requires Hero Level 15
Requires Magic Affinity II
Regenerates 2 mana each turn in the first 10 turns of the combat
School: Prime
Reputation: Neutral
Passive Adventure Ability

Meditation
Requires Hero Level 15
Increases your Hero's Magic Power by 20 for 4 turns and instantly restores 15% of his/her mana (Maximum)
School: Prime
Reputation: Neutral
Mana Cost: 30
Active Combat Ability

Teleport
Requires Hero Level 15
Teleports target friendly creature to another location
School: Prime
Reputation: Neutral
Mana cost: 45
Active Combat Ability

Implosion
Requires Hero Level 15
Deals 127 damage (Prime) to target enemy stack.
This damage cannot be healed
School: Prime
Reputation: Blood
Mana cost: 45
Active Combat Ability