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SWTOR Classes Guide - Smuggler - Star Wars: The Old Republic

Allegiance: The Galactic Republic

Summary: Living life by their own rules, Smugglers are the galaxy's most unpredictable characters. They dress for ease of movement with a healthy dose of style-carry one or dual blasters and are always ready to shoot first, stealth up, and sneak away after.

swtor smugglers

Races: The following species can be a Smuggler:
Human
Twi'lek
Cyborg
Zabrak
Mirialan

Starting Area:  Ord Mantell / Dreliad Village

Equivalent RPG Class(es): Thief, Assassin, Ninja

Abilities: While the Smuggler is primarily skilled in the use of blaster pistols, he can also use an arsenal of gadgets and tech to help him gain the upper hand in combat. Smugglers use many types of grenades, as well as flashbombs, scramblers, smoke bombs, shield generators, and weapon modifications.

Smugglers who become Gunslingers learn to use two pistols, and will utilize both environmental cover and their portable cover generator to avoid enemy fire.

Smuggles who become Scoundrels will use their personal stealth generator to sneak up behind enemies and blast them from behind with a powerful scattergun. Some Scoundrels may learn medical techniques to help keep their allies healed.

Advanced Classes:

Gunslinger
Selected at level 10
Master of the trick shot and willing to take advantage of every opportunity, the Gunslinger learns how to fire two blasters at once, specializing in long-range combat

Class Role: Damage
Weapon: 2 Blaster Pistols
Armor: Medium
Resource: Energy

Skill Trees: Sharpshooter, Saboteur, Dirty Fighting

Scoundrel
Selected at level 10
In addition to a trusty blaster, Scoundrels pack a stealth belt, a scattergun and a medpac - everything they need to get in, knock the enemy for a loop and get out alive.

Class Role: Heal, Damage
Weapon: Blaster Pistol, Scattergun
Armor: Medium
Resource: Energy

Skill Trees: Sawbones, Scrapper, Dirty Fighting

Combat Role: The Smuggler's approach to fighting is guileful and improvisational. Preferring to tip their odds in their favor from the start, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Fast on the draw and a crack shot with a blaster, Smugglers tend to shoot first and be the last ones standing.

Equipment: They don't wear fancy armor or carry high-powered blaster rifles, but smugglers are outfitted for action nonetheless. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. Usually carrying a fast-firing blaster or two, smugglers have everything they need to shoot their way out of trouble. Though style is rarely their intent, it seems to come naturally to smugglers, and their dashing duds generally complement their roguish charm.