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Dragon Age Origins Walkthrough Part 1 – Character Creation

Dragon Age Origins Walkthrough Part 1 – Character Creation

Gender:
Male/Female
All organizations see these as equals, it will only make some dialogue differences. A few choices will stem from gender but not too many

Race:
Human:
+1 Strength, +1 Dexterity, +1 Magic, +1 Cunning

Elf:
+2 Willpower, +2 Magic

Dwarf:
+1 Strength, +1 Dexterity, +2 Constitution, 10% Chance to resist hostile magic

Classes:
Warrior:
+4 Strength, +3 Dexterity, +3 Constitution

Mage:
+5 Magic, +4 Willpower, +1 Cunning

Rogue:
+4 Dexterity, +2 Willpower, +4 Cunning

Backgrounds:
These are restricted based on your earlier choices:
Race:
Humans:
Warrior/Rogue – Human Noble

Elf
Warrior/Rogue – Dalish or City Elf

Dwarf
Warrior/Rogue – Dwarf Commoner or Dwarf Noble
*Dwarves cannot choose the Mage Class

Class:
Human/Elf Mage – Magi

Once you have made these choices, you will begin your origin story after choose your talents and skills.

Starting Statistics:
Human Warrior
Strength – 15
Dexterity – 14
Willpower – 10
Magic – 11
Cunning – 11
Constitution – 13

Skills: 1 Skill Point Open
Combat Training, Improved Combat Training

Talents: 2 Talent Points Open
Shield Bash

Human Mage
Strength – 11
Dexterity – 11
Willpower – 14
Magic – 16
Cunning – 12
Constitution – 10

Skills: 1 Skill Point Open
Herbalism 1, Combat Tactics 1

Spells: 2 Spell Points Open
Arcane Bolt

Human Rogue
Strength – 11
Dexterity – 15
Willpower – 12
Magic – 11
Cunning – 15
Constitution – 11

Skills: 1 Skill Point Open
Combat Tactics, Improved Combat Tactics, Poison-making

Talents: 2 Talent Points Open
Dirty Fighting

Elf Warrior
Strength – 14
Dexterity – 13
Willpower – 12
Magic – 12
Cunning – 10
Constitution – 13

Skills: One Point Open
Coercion, Combat Training 1
Elf Mage
Strength – 10
Dexterity – 10
Willpower – 16
Magic – 17
Cunning – 11
Constitution – 10

Skills: One Skill Point Open
Herbalism 1, Combat Tactics 1

Spells: 2 Spell Points Open
Arcane Bolt

Elf Rogue
Strength – 10
Dexterity – 14
Willpower – 14
Magic – 12
Cunning – 14
Constitution – 10

Skills: 1 Skill Point Open
Survival1, Poison-making, Combat Training

Talents: 2 Talent Points Open
Dirty Fighting

Dwarf Warrior
Strength – 15
Dexterity – 14
Willpower – 10
Magic – 10
Cunning – 10
Constitution – 15

Skills: One Skill Point Open
Stealing, Combat Training 1

Talents: Two Talent Points Open
Dual-Weapon Sweep

Dwarf Rogue
Strength – 11
Dexterity – 15
Willpower – 12
Magic – 10
Cunning – 14
Constitution – 12

Skills: One Skill Point Open
Poison-making 1, Combat Training 1 & 2

Talents: Two Talent Points Open
Dirty Fighting