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Resident Evil Revelations Walkthrough Part 13: Revelations

This episode begins with a timed boss fight.

Boss Battle: Kraken B.O.W

Try to act as quickly as possible when the battle begins so as not to waste any of your dwindling time limit. Shoot the tentacles on the creature to take them out first, using the Rocket Launchers that the helicopter pilot will drop whenever you can. After the tentacles are destroyed, you will have to shoot rockets into the monster’s mouth. This will trigger a cutscene leading into the second part of the battle. Again, you will have to destroy the tentacles before you can do any real damage to the B.O.W itself. Shoot in moderation so that your gun doesn’t overheat. Just like before, once the tentacles have all been destroyed you will receive a Rocket Launcher, which you should fire into the B.O.W’s face. If you have any trouble tackling this battle, pause for a moment to scavenge some Green Herbs, as there are plenty of them scattered about the arena.

 

Defeating this boss will trigger a flashback that will send you back to Terragrigia. From the starting point of this area, move forward to reach the stairs. Fight the enemy at the top, pick up the Green Herb, and get into the elevator. Go up and exit. Turn to the right to find some ammo, along with another Hunter. You’ll have to help Raymond out by propping him up on your shoulder and continue forwards, collecting ammo as you move down the hallway. A door to your left will lead you to a cache of ammo and a Green Herb. Go through the door and pick up some more ammo before continuing forward. Draw your weapon and walk around the next corner, as you will come face to face with a Hunter. The same is true of the next two corners, so walk around slowly and kill each enemy.

Turn to the left and proceed through the door. There will be some ammo on the table; grab it and keep moving. Head to the right at the end of the hall and set Raymond down. Now you can jump over the barrier further down the hall. Turn left and go around the corner to find a stash of ammo and a Green Herb. Now turn around and head back. Go to the left down the hall instead of returning to Raymond, then head through the door to your right. You will find more supplies in here. Leave the same way you came in and continue to follow the path until you reach a door. You will enter a locker room. There is a note about Terragrigia that you can read, so grab it if you want. Otherwise, keep going straight, jump over the sign, and make two left turns. Walk through the door and up the stairs, killing the Hunter at the top. Pick up a Green Herb here and keep moving.

Keep going up to reach the fourth floor. Make a right after the door and head through the set of double doors. Check the locker to the left after the door to find some ammo. To your right is another article that you can read. The locker at the very end of the row contains more ammo, so grab that too. Take a right to get out of this room. Your path will be blocked by a group of Hunters. Kill them and proceed forward to find a Green Herb and the Tourniquet for Raymond.

Return to Raymond. Be careful of Hunter ambushes along the way. When you get back, a group of Hunters will emerge and attack you. Fend them off before talking to Raymond to begin a cutscene. Walk through the door after the cutscene, head to the opposite side of the room, and walk through the door there to keep moving. A Hunter will attack when you go to the left, so be prepared. You can get some ammo from the crate here. After you grab it, go into the elevator and take it down. You will find ammo to your left and right in the area where the elevator deposits you, as well as a Green Herb to your right. Walk down the stairs in front of you to find more ammo and the continuation of the critical path. Follow this path to reach another staircase heading downwards. Grab the ammo at the bottom and keep following the staircases down. You can collect a ton of items from the room you end up in, ammo and Herbs included. Once you’ve grabbed them all, head to the left to get out and initiate a Hunter attack. Raymond will move ahead, leaving you to deal with the enemies. Kill them and head through the double doors to begin a cutscene and end the episode.