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Gotham City Impostors Walkthrough Part 4 – Amusement Mile Basic Challenges

Gotham City Impostors Walkthrough Part 4 – Amusement Mile Basic Challenges

Gold ranking is worth 60 Exp. Silver is worth 30 Exp. Bronze is worth 10 Exp.
Intermediate Challenges are unlocked once a gold medal is earned.

Grapple 1: Gold – 0:09, Silver – 0:13, Bronze – 0:20
Aim at the move sign above the first marker and launch at it. Turn to the right and fire the grappling hook at the fun house just above the marker to reach the second one. The third one is tricky as you want to hit just to the left of it. When you get to the wall, jump to land the overhang and reach the final marker.

Glider 1: Gold – 0:15, Silver – 0:19, Bronze – 0:25
Dash forward onto the trampoline and bounce up. At the height of the jump use the Glider Rig and head forward to the first marker. Turn right and hit the next vent that you can. This will raise you hit enough to reach the second marker. Turn left and cut by the fun house and hit the next vent as you turn right. The final marker is just to the right and hard to hit.

Skate 1: Gold – 0:12, Silver – 0:16, Bronze – 0:20
Dash forward to the left, hitting the ramp to launch into the first marker. Go into the entrance of the fun house to hit the second marker. Continue sprinting through the corridor and turn to the left. Hit the ramp that is on the right-hand side of the walkway to reach the final marker above.

Spring 1: Gold – 0:10, Silver – 0:15, Bronze – 0:22
Start looking to the right and launching for the marker to the right. Turn to the left and aim for the next nearest rooftop. Launch for it and dash over to the second marker. Turn left and start dashing. The final marker is on a small balcony. Just aim for the marker and launch yourself just after you collect the second one.

Insole 1: Gold – 0:13, Silver – 0:18, Bronze – 0:26
Start dashing just slightly to the right. Double jump up onto the roof of that building. Dash across it and double jump onto the top of the archway. Now turn to the left and head down the overhang and jump onto the carnival stand. Double jump from there to the top of the light post with the third marker.