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Game of Thrones Walkthrough Part 18 – Alester – Priest of R'hllor Skills Tree

Game of Thrones Walkthrough Part 18 – Alester – Priest of R'hllor Skills Tree

Flaming Weapon
Energy Cost: None
Weapon required: Swords, One-handed and ranged weapons
Type: Support
“Use a flask of flammable oil to set your weapon alight.”
Effects: Flaming Weapon (10s), With a ranged weapon: Burning Projectile

Regenerative Heat
Requires: Flaming Weapon
Energy Cost: 28
Weapon required: None
Type: Defensive
“Generate heat that helps increase health recovery.”
Effects: Regenerative Heat (10s): Health Recovery increased (+2%/second), Energy Recovery inactive.

Incombustible
Requires: Regenerative heat
Energy Cost: None
Weapon required: None
Type: Passive
“You are more resistant to fire. Damage is decreased significantly and wildfire attacks no longer interrupt you.”
Effects: Fire damage suffered -50%

Dazzling Light
Requires: Incombustible
Energy Cost: None
Weapon required: None
Type: Disorder
“Invoke R'hllor's light to blind your enemies (within a range of 5 meters). They will have trouble distinguishing their allies from their opponents”
Effects: Madman 10s

R'hllor's Flames
Requires: Regenerative heat
Energy Cost: None
Weapon required: None
Type: Passive
“Your Regenerative Heat ability is less restrictive and last longer.”
Effects: No longer prevents you from regaining energy and last +5s.

Flame of Life
Requires: R'hllor's Flames
Energy Cost: 35
Weapon required: None
Type: Defensive
“Use the Flame of Life to revive a teammate who has been knocked out.”
Effects: Revival with 30% health

Breath of Life
Requires: Flame of Life
Energy Cost: None
Weapon required: None
Type: Defensive
“Increase the amount of health recovered when Flame of Life is used.”
Effects: Revival with 50% health (instead of 30% health).

Rebirth
Requires: Breath of Life
Energy Cost: None
Weapon required: None
Type: Passive
“When you are knocked out, R'hllor gives you a second chance ...”
Effects: After your first knock out in each fight,are you automatically revived with 25% health.

Accelerated Combustion
Requires: Flaming Weapon
Energy Cost: None
Weapon required: None
Type: Damage over time, interrupt
“Increase the burn rate on an opponent who is already on fire”
Effects: If you opponent has the state On Fire or On Wildfire: Combustion (5s)

Ignition
Requires: Accelerated Combustion
Energy Cost: None
Weapon required: None
Type: Passive
“Your ability Accelerated Combustion is even quicker and inflicts more damage.”
Effects:When using the ability Accelerated Combustion: Damage +60%

Wildfire Weapon
Requires: Ignition
Energy Cost: None
Weapon required: Swords, One-handed and Ranged weapons
Type: Damage, Interrupt
“Use wildfire to set your weapon on fire. Wildfire inflicts greater damage and spreads twice as fast as traditional fire”
Effects: Wildfire weapon (13s). With Ranged weapon:Wildfire Shot

Explosion
Requires: Accelerated Combustion
Energy Cost: 53
Weapon required: None
Type: Area interrupt, damage
“Cause a 3 meter radius explosion on an opponent who is On Fire on On Wildfire.”
Effects: If your opponent has the state On Fire or On Wildfire: Damage 150 Health Points, Stunned 3s

R'hllor's Blade
Requires: Ignition,
Energy Cost: None
Weapon required: Swords, One-handed and ranged weapons
Type: Damage
“Using your mastery of fire, set your weapon alight without using flammable oil.”
Effects: Flaming Weapon 10s. With Ranged Weapon: Burning Projectile

R'hllor's Fire
Requires: R'hllor's Blade
Energy Cost: None
Weapon required: None
Type: Passive
“Your mastery of fire has improved, and you can set your weapon alight for a longer period of time.”
Effects: Flaming Weapon and R'hllor's Blade last +5s

Inferno
Requires: Explosion
Energy Cost: None
Weapon required: None
Type: Passive
“Your Explosion ability inflicts damage and spreads fire over a wider area.”
Effects: When using the ability Explosion: Damage +30%, Range of effect increased to 5 meters

Vial of Last Resort
Requires: Inferno
Energy Cost: None
Weapon required: None
Type: Passive
“When you are knocked out, you make a last-ditch attempt to knock your enemies out as well as leaving wildfire behind (affecting enemies within a range of 4 meters).”
Effects: Damage: 100 health points, On Wildfire 6s