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Inversion Walkthrough Part 15 – Road to Hell, Part 2

Inversion Walkthrough Part 14 – Road to Hell, Part 2

After you smash through some glass, you hear a pair of Lutadores talking. They just assume the sound was the wind. Their funeral there. Sneak on over to the right. Now just slowly make your way forward through the destroyed elevator shafts and onto the next part of the building. Time to fight through a few waves of Lutadores. There are more on the ground attacking Banks and his men. Head all the way the building after you have wiped out the 6-8 Lutadores on the building's face. After that, turn your attention over to the right. You will spot the beginning of the glass elevator shaft. Just a few panels up is a hole in it. Head through there, leaning slightly to the left to find the next Gravity Anomaly to return it to normal for now.

Davis lands in a balcony. Turn around and head over to the left. There are some double doors that need to be kicked in. Get Leo over here and do it. From there, just follow the path in front of you and making your way down. You will reunite with Fitzgerald after that. He apparently had already made his way down into the hole that Davis and Leo had used to escape. Follow him on out to the street to join in the major firefight.

Davis and Leo Volunteer to take out a turret that is pinning the marines down. The problem is you need to use a single shot rocket launcher to do the job. Aim carefully at the turret's nest just above the sign on the building opposite where you are.

The first shot is given to Davis at the initial position of the marines. From there, dash forward with Leo. Just a few cars up you will find another Rocket Launcher. Now creep forward and move toward the left of the building. There is a third launcher there. Continue on the same course to make it to the front of the building. There you will find the final launcher. Grab it, move back some and blast the turret to kingdom come.

Unfortunately, after the turret goes down, a Behemoth puts in an appearance. Head forward into the entry plaza of the building. Chuck grenades at him and use the Gravlink to lift him some now to expose his back. He has a few Lutadores as support plus whatever was left on the field from you taking out the turret. Blast that fellow as well then head on forward into the building. You can pause to loot the Behemoth of his mini-gun too.

Once inside the building, head to the right and open the shutter there. Head up the slope beyond it and turn to the left. Time for another Zero-G area. Head forward to the second hold. Here you will be attacked by a pair of Lutadores. Take them out then move on forward into the ruins of the building. Once there, slide over to the right. This is because shortly after you land, a Lutadore will start shooting from the building. Gun him down then start moving toward where he was.

Head on forward and up the stairs. Just in front of Davis, at the top of the stairs, is a ladder. Take it up to move forward. Head down the stairs, through the doorway and to the right. When you emerge into the ruined part of the building, take cover immediately. You will be attacked by at least 2 Lutadores from above on the right. There is one standing out in the open below you though for a quick and easy kill. Take out the Lutadores then look below you. You will find the your target, the Mortar. There are 2 Rocket Launchers nearby that you can use for a quick destruction. You can also use the Gravlink to lift some barrels and throw them into the mortar to save some ammo. It just takes 2 rockets to destroy the mortar.