Game Guides > pc game > all pc >  

Lego Batman 2: DC Superheroes Walkthrough Part 3 – Theatrical Pursuits, Part 3

Lego Batman 2: DC Superheroes Walkthrough Part 3 – Theatrical Pursuits, Part 3

After that, change to Batman, activate the Stealth feature of the Sensor Suit and head through the archway into the balcony seats. Destroy the seats so you can build them into something else: a ball socket. Change back to Robin and have him go into the Acrobat's Ball by hitting “B/Circle”. Roll it into the socket. Now, run forward to lower down the chandelier that Two-Face is standing on. Just keep running until the chandelier burst and Two-Face is dropped to the floor.

Two-Face
He will jump around and shoot at you. Immediately change to Batman and start attacking him. He has 4 hearts of health, much like the others. Just move around and punch him a bit to finish out the fight.

With that done, the Joker will make an appearance at the very top of the double staircase. Head up the stairs to chase after him. Once through the door, the Joker blows the passage back and comes at Batman. Just to the left of the start point is a Save Point. Use that then it is time to deal with the Joker. He will come and use his Joybuzzer on whoever is attacking them. They will be locked down so switch to your other character and attack the Joker to have him let the other hero go. After a few gos at that, he will hop up onto the projector which sends a charge to a X-Ray wall.

Take a moment after that to head around the room and take out the Joker's minions. Some are up high so you will need to use the Batarang to take them out. Once you have dealt with the minions, head over to the back right, in front of the Green X-Ray Wall. Tune into it with “B/Circle”, look in the upper left area and then hit “X/Square” to fix the first break in the circuit. After that, look to the bottom right and correct the second after 2 tries. This sends a charge back to the projector that knocks the Joker off and back into the auditorium below.

Head over to the bottom left corner of the hole in the wall. There Batman can assemble a Zipline to take him down. Just jump up onto it and he gets a ride down. This will conclude the stage and unlock Batman and Robin, as well as the Sensor and Acrobat Suit.